Navy Curry Straight Out From 'Hama: Hypmic Curry Drama Track TL
i was able to get the hypmic curry and figured it’d be cool to share what the tracks were about!! the tracks themselves aren’t publicly available tho, so do buy the curry if it becomes available again!! enjoy!!!
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Rio: *humming a tune*
Rio: …Go Shawty🎵 Go Shawty🎵
Samatoki: …Damn it.
Juto: We really are in a bind…
Rio: Why are you both just standing over there for?
Juto: O-Oh, it’s just, I can’t help but be in awe over the amount of disgus— fine ingredients you have…
Rio: My catch was exceptional today. The gods of the hunt must have felt generous.
Samatoki: Rio, just to be clear, you said you’re making curry right?
Rio: Affirmative; I’ve also prepared spices. Everything has been properly gathered.
Samatoki: T-That’s great then…
Samatoki: No matter which way he cooks it, nobody’s gonna want to eat this…!
Juto: I can already see us getting reported to the Consumer’s Bureau. The lawsuits are just waiting to happen…
Rio: What are you two whispering about?
Samatoki: Nothing.
Juto: It’s nothing!
Cow: *moos*
Juto: A cow?!
Rio: I was fortunate enough to have caught a bull alive in one of my traps.
Samatoki: So, we could have had a beef curry, huh…
Juto: Clearly! So how do we get him to use that instead??
Samatoki: I got this. Hey, Rio, you’re not gonna use the cow in the curry? I think it’d be fine with just that.
Rio: No, I intend to use just these ingredients. More ingredients do not necessitate a better curry.
Juto: Of course that’s the response!
Rio: Now then, let’s begin cooking. First, is the onion. Chop it into small pieces and fry it in butter until golden brown.
Juto: U-Understood.
Rio: Samatoki, I’ll leave you to grate the apples.
Samatoki: T-That’s a hell of a lot of apples.
Rio: I intend for them to be a standout flavour in the curry. After, combine them with the fried onions.
Samatoki: S-Sure.
Rio: As for me, I will be preparing the fond de veau.
Juto: At this rate, the curry will be completed as intended…!
Samatoki: Maybe I can knock him out…? No, Rio doesn’t have any openings.
Rio:…Hm?
Samatoki: What’s wrong?
Rio: I’ve used up too much water preparing the ingredients and don’t have enough to use in the curry. May you keep an eye on everything as I go and retrieve more water from the spring?
Juto: Of course! You won’t have to worry about us here!
Samatoki: Make sure you watch your step heading out there.
Rio: Thank you. I’ll be back soon.
Juto: With the way Rio moves, it’ll probably be 10 minutes before he returns… Within that time, we must get rid of those ingredients somehow!
Samatoki: Juto! Don’t just stand there looking stupid and come help me out here!
Juto: ?! You’re making a hot pot with those ingredients? What are you intending to do with that??
Samatoki: Just shut up and cook!
Juto: Then I suppose you have a plan in mind?
Samatoki: Yeah.
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Samatoki: It’s about done. Oi, Juto. Here.
Juto: A fork? Why would I—? Surely you can’t mean—!
Samatoki: Better clench that gut. This is the only way!
Juto: Guh! Never would I have expected to have to protect Yokohama in this way…!
Samatoki & Juto: Here we go!
Samatoki & Juto: *choking down the food*
Rio: Samatoki, Juto, what’s going on—? We don’t have any ingredients left?
Samatoki: S-Sorry about that Rio. I just got too hungry to wait.
Juto: W-With all this food around, I couldn’t bring myself to stop eating.
Rio: I see… Apologies, I didn’t realise how hungry the both of you had gotten. …Well, I suppose I will just have to use this cow in the curry.
Juto: Yes, it truly is a shame, but it seems we have no other choice but to do so!
Samatoki: Haha! With our “Navy Curry Straight Out From ‘Hama,” we’re winning this whole thing!
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Sonic Dream Team to feature post-launch content and new music; game layout and narrative detailed in new interview
The creative decisions behind the upcoming Apple Arcade exclusive, Sonic Dream Team, was detailed by SEGA HARDlight creative director Dan Rossati in a new interview with TouchArcade.
Here’s the news and notes...
Sonic Dream Team was developed across the span of two years.
HARDlight was able to craft the game’s narrative around Cream the Rabbit, and the studio is glad to see the positive reactions towards her return.
Soundtrack composed by Michiel van de Bos, responsible for songs from games like Deus Ex and Unreal Tournament, and composed music for Sonic Jump Fever.
HARDlight plans to update the game post-launch to “keep it fresh," and support an “exhilarating flow state.”
They wanted the player to have maximum control across touchscreen and controller options.
Early on, I was waving my hands around, emulating rollercoasters and halfpipes, while enthusiastically trying to communicate what I meant by flow.
Their goal is to allow players to learn the controls quickly and to be able to speed run levels.
Inspiration was taken from the Adventure games, but those games were not directly replicated in Dream Team.
HARDlight saw the opportunity to use Apple Arcade as a platform for a full 3D platformer on mobile.
Rossati thinks that the game has high replay value, with a high skill ceiling for speed runs and extra missions to complete.
When Apple Arcade launched, we were delighted it brought about the conversation of getting a true 3D Sonic platformer into the lineup. Having worked with Apple and the Apple Arcade platform previously for Sonic Dash Plus and Sonic Racing, we knew that Sonic Dream Team would be a great fit for our next game on iOS.
The creative director appreciates working with other like-minded SEGA and Sonic fans at HARDlight; wanted Dream Team to be reminiscent of the Sonic games he dreamt about as a child.
(story contributed by Spectre and MC for the Tails' Channel newsfeed.)
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