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#fictionalized violence
gangviolets · 2 months
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prokopetz · 28 days
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In recent posts I've complained that a lot of tabletop RPGs which toss around the term "fiction first" don't actually understand what it means, and I've been asked to expand on that complaint. So:
In my experience, there are two ways that game texts which want to position themselves as "fiction first" trip themselves up, one obvious and one subtle.
The first and more obvious pitfall is treating "fiction first" as an abstract ideology. They're using "fiction first" as a synonym for "story over rules" in a way that calls back to the role-playing-versus-roll-playing discourse of the early 2000s. The trouble is, now as then, nobody can usefully explain what "story over rules" actually entails. At best, they land on a definition of "fiction first" that talks about the GM's right to ignore the rules to better serve the story, which is no kind of definition at all – it's just putting a funny hat on the Rule Zero fallacy and trying to pass it off as some sort of totalising ideology of play.
A more useful way of defining "fiction first" play is to think of it not in terms of whether you engage with the rules at all, but in terms of when they're invoked: specifically, as a question of order of operations.
Suppose, for example, that you're playing Dungeons & Dragons, and you pick up the dice and say "I attack the dragon". Some critics would claim that no actual narrative has been established – that this is simply a bare invocation of game mechanics – but in fact we can infer a great deal: your character is going to approach the dragon, navigating any inclement terrain which lies between them, and attempt to kill the dragon using the weapon they're holding in their hand. The rules are so tightly bound to a particular set of narrative circumstances that simply invoking those rules lets us work backwards to determine what the context and stakes must be for that invocation of the rules to be sensical; this, broadly speaking, is what "rules first" looks like.
Conversely, let's say that your game of Dungeons & Dragons has confronted you with a pit blocking your path, and you want to make an Athletics check to cross it. At this point the GM is probably going to stop you and say, hold up, tell us what that looks like. Are you trying to jump across it? Are you trying to climb down one wall of the pit and up the other? Are you trying to tie a rope to the halfling and toss them to the other side? In other words, before you can pick up the dice, you need to have a little sidebar with the GM to hash out what the narrative context is, and to negotiate what can be achieved and what's at stake if you mess it up; this, broadly, is what "fiction first" looks like.
At this point I know some people are thinking "wait, hold on – both of those examples were from Dungeons & Dragons; are you saying that Dungeons & Dragons is both a rules-first game and a fiction-first game?" And yeah, I am. That's the second, more subtle place where game texts that talk about "fiction first" go astray: they talk about it as though being "fiction first" or "rules first" is something which is inherent to game systems as a whole.
This is not in fact true: being "fiction first" or "rules first" is something which describes particular invocations of the rules. In practice, only very simple games spend all of their time in one mode or the other; most will switch back and forth at need. Generally, most "traditional" RPGs (i.e., the direct descendants of Dungeons & Dragons and its various imitators) tend to operate in rules-first mode in combat and fiction-first mode out of it, though this is a simplification – when and how such mode-switching occurs can be quite complex.
Like any other design pattern, "fiction first" mechanics are a tool that's well suited for some jobs, and ill suited for others. Sometimes your rules are fine-grained enough that having an explicit negotiation and stakes-setting phase would just be adding extra steps. Sometimes you're using the outputs of the rules a narrative prompt, and having to pin the context down ahead of time would defeat the purpose. Fortunately, you don't have to commit yourself to one approach or the other; as long as your text is clear about how you're assuming a given set of rules toys will be used, you can switch modes as need dictates. However, you're not going to be capable of that kind of transparency if you're thinking in terms of "this a Fiction First™ game".
(Incidentally, this is why it can be hard to talk about "fiction first" with OSR fans if you're being dogmatic about fiction-first framing being an immutable feature of particular games. Since traditional RPGs tend to observe the above-described rules-first-in-combat, fiction-first-out-of-combat division, and OSR games tend to treat actually getting into a fight as a strategic failure state, a lot of OSR games spend most of their time in fiction-first mode. If you go up to an OSR fan and insist that D&D-style games can never be fiction-first, then attempt to define "fiction first" for them and proceed to describe how they usually play, they'll quite justifiably conclude that you have your head up your ass!)
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orange-coloredsky · 12 days
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a development team that looks like this could not possibly have any preconceived biases against Black people. noooo way. its just a mistake that all of the Black people in fo4 are slaves or named after fascist colonizers or murdered or stereotypical conspiracy freaks. there is no way that the reality of this team is reflected in the art they create over and over and over and over and over and over and
[ID 1: A photo of the Fallout 4 development team taken from above and forward, showing a large crowd smiling at the camera, made up apparently entirely by white people, and almost entirely by white men. End ID.]
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dead-air-radio · 28 days
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Men who are cut up <33
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porcelainnpines · 3 months
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End of the Chase
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ive been obsessed with your work and i honestly just can't get enough of them! Could i make a request please please please! Supervillain captures hero and tortures them for months until they suddenly get bored of them and ask villain to get rid of them. Villain doesn't know that it's hero he was ordered to kill by supervillain and when he enters the cell where hero was he becomes shocked by what he sees and can't get himself to kill hero. Please continue this however you like im so excited!!
The villain stopped in the doorway of the cell.
It would be wrong to say he stopped dead, given being dead was supposed to be a relatively peaceful thing after the horror of it all.
(The hero, surely, wished that they were dead.)
The villain's mouth worked, but no sound would come out at first. He felt like he'd been punched in the windpipe. In the stomach. In all the vulnerable, gasping places.
(The hero, surely, would find that laughable given the state of them. They would love to only have the air knocked out of them.)
They lay in a broken heap in one corner of the otherwise pristine cell - no chance of infection or disease ending their suffering early, oh no. They were a blot of colour against the white of it all. Bruises yellow and purple and green. Blood red. The glint of bone where no bone should be visible.
Perfectly clean, glossy hair. Intricate, shiny restraints untouched by the violence around them. No clothes.
"Have you come to kill me?" the hero asked.
Their voice was raw, raspy, whether from disuse or screaming he couldn't be sure. It was impossible to miss the most tentative note of hope in the hero's tone.
The villain swallowed. Hard. "Yes," he said. Then, "I've been ordered to. I -" He swore. "I didn't know you were here. I didn't - oh god. How long have you been here?"
He willed down the nausea. What right did he have to be nauseous?
It was impossible to miss the hope and, abruptly, equally impossible to fulfill his task.
He crossed the room in one swift movement, kneeling at the hero's side, flailing to pull off his jacket. To cover the hero with something soft and kind against the bitter chill of the dungeons.
"I'm going to get you out of here, okay? It's going to be alright."
He didn't want to bring a blade down on the hero's ruined flesh, he wanted to offer soothing creams and bandages. He didn't want to invite the hero to drink poison, when he could give painkillers. How could he destroy? All he wanted was to fix.
The hero's gaze finally moved over to him, with seemingly great effort. There was very little behind their eyes. Everything except desperation had been carved out, leaving them some hollowed thing with their innards dumped like garbage on the side.
The villain was reminded of Halloween pumpkins and husked-out dolls, rabid dogs too exhausted to do more than froth and whine.
"Please," the hero said. "Don't."
Once upon a time, the hero had never pleaded. At least not without a glint in their eyes, a mocking twist of their bright mouth, like pleading was a favour, an inside joke that they were both in on.
"You don't want to get out of here?" the villain demanded.
"I don't want to wake up here again tomorrow."
"I won't let that happen."
"Like you didn't let this happen?"
The villain flinched. There was nothing he could say to that, was there? He could beg forgiveness, but the hero didn't even say it like accusation. It was just a matter of fact. Resigned.
"Finish it." The hero closed their eyes, apparently done with the conversation. "If you ever cared about me. Just...just finish it. You need to finish it. Please."
The villain pulled a knife obligingly from one of his many sheathes. He'd seen a lot of dead bodies. His hand wavered, utterly unable to imagine the hero as one of them.
"No," the villain said. His shoulders squared. "No. You're right, I let you down. God, I let you down. But I - I'm going to fix it. I'm going to fix this."
Maybe it was selfish. He'd never claimed to be an altruistic man.
He stepped out of the dungeons some twenty minutes later, gently cradling the hero's body in his arms.
He stopped a second time.
The supervillain lounged against the stairs leading up, eyes glittering, a delighted grin upon their face.
The villain's mouth dried. He glanced down at the hero, who tensed, but did not seem surprised.
They seemed...guilty.
The villain's stomach plunged icy.
"Oh, you failed," the supervillain crooned. They pushed to their feet. "I really wasn't sure which way it would go. We had to have a little bet."
"You-"
The supervillain attacked with monstrous swiftness. Both hero and villain cried out as they hit the floor; the sounds impossible to distinguish from each other. Everything rang sickening with pain.
The supervillain caught hold of the villain's hair, yanking their head back. In an instant, the villain felt their powers sweep over his body, locking every joint and muscle in place. Rigid. Rigor-mortis.
"Good job," the supervillain said, to the hero, in the tone of one promising a lollypop to a toddler. "As promised, you can go now. Crawl away if you can. The front gate locks in one hour! You know what happens if you don't make it."
The hero choked on a sob.
The villain and the supervillain both watched them, agonisingly, try to move. They managed a mere inch. Dragging themselves, with bloodied-nails, across the polished floor.
Then the supervillain turned their attention, dismissively, back to the villain. They tightened their grip, dragging the villain's body back towards the cell, the way they'd come.
"Ah well," they shrugged. "That's a them problem."
"No." It came out a wheeze, barely audible through the villain's frozen lips. "[Hero], please, what-"
"This," the supervillain declared, throwing him down where the hero had been. "Is going to be so much fun. Traitor."
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i love murder mysteries that don't try too hard. realism who cares about realism, a billionaire was murdered in a swimming pool and diamonds are hiding in the champagne ice bucket. here's an abundance of clues, we got initialed handkerchiefs and smashed wristwatches galore, they're all red herrings but gosh they're fun to decorate with. alibis, no one has an alibi, or everyone does and they're all about to tumble like a house of cards, don't overthink it. you want to GUESS the murderer? FUCK OFF, we'll get there when we get there, just enjoy the ride you hussy!!! provides a nice alternative to true crime's voyeuristic "this normal real-life woman you never met was brutally murdered and the guy who did it will never be caught or punished"
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likealittleheartbeat · 2 months
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I try to generally be constructive and engaged with the show I love on here, so on this day, I’ll just say that one of the most thematically important aspects for me from the original ATLA is Aang’s emotional core of real shame for running away when he was hurt by the monk’s decision to send him away. People who feel the kind of deep-seated shame that Aang feels from this decision can understand how that kind of all-encompassing shame is not built around a simple failure or a lie they tell themselves; it’s constructed from real misbehaviors and transgressions of their own sense of ethics—lashing out, telling lies, attempting to hurt others intentionally—that then have consequences (abuses, abandonments, or deaths) which seem to far exceed their expectations or even basic logic.
The combination of the misbehavior with exaggerated existential punishments (along with a lack of support and amend-making in the immediate wake of the events) is what transforms a sense of guilt (I fucked up) into shame (I am a forever fuck-up). Then shame, that sense of being a secret monster ‘no matter what I do or how good everyone thinks I am,’ invites all the avoidance strategies (Aang puts on big smiles, makes lots of jokes, constantly tries to make everyone happy, hops from town to town without building deeper connections). One doesn’t want to acknowledge one’s true feelings or let others in to see those feelings and experiences because it’s too painful to face the grief at the same time that you have to look at yourself for being responsible—even when you recognize it wasn’t totally your fault. It’s just that if you had just been good, less emotional, less human, then maybe the world wouldn’t be so messed up. Of course, in a zen view of things, the world will always be messed up in the same way it will always be beautiful. These are constant facts that always coexist in balance, and this is the truth that Aang learns and that undergirds the whole series.
So I always loved that Aang ran away. It was his sin and his salvation. And it becomes this constant tension for the series—he gets hurt in Bato of the Water Tribe and starts to run away from Katara and Sokka, he runs away to the Guru in the Crossroads of Destiny and his best friend is attacked, he and the gaang retreat after the Day of the Black Sun failure, he runs away to meditation in Sozin’s Comet when everyone wants him preparing for war. Aang’s reluctance to be a hero and the attachments and petulance for which he gets criticized are what metamorphasize to become his most noble attributes. They allow him to empathize with others shame and, ultimately, wield the kind of compassion that can deconstruct the power and perfectionism of imperialism.
So yes, Aang ran away from his temple 100 years ago. It wasn’t the mentally healthy choice. It wasn’t the ethical choice. It wasn’t the wise choice. It was human and emotional and shameful and real. Aang is a better character for it. ATLA is a better show because of it. And we are better people when we understand these kind of tragic emotional experiences that people are trying so hard to grow through.
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tula and her journey
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(as a note, this is incredibly long so i've put the vast majority of it under a read more. please open it all the way if you want to see the whole thing)
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@/atticfish // The Oresteia, Aeschylus // C.S. Lewis // Clearest Blue, CHVRCHES // Howl’s Moving Castle (2004) // I See Boats Moving, Fernando Pessoa // Deep End, Holly Humberstone // The Notebooks of Malte Laurids Brigge, Rainer Maria Rilke // Tired, beabadoobee // Sarah Kay // Half-light: Collected Poems 1965-2016, Frank Bidart // (could not find) // Zinaida Gippius // Grief Lessons: Four Plays by Euripides, Anne Carson // Don’t Swallow the Cap, The National // When Did It Happen?, Mary Oliver // Holy Wild, Gwen Benaway // Manhattan is a Lenape Word, Natalie Diaz // Dead Stars, Ada Limón // The Power of Myth, Joseph Campbell (1988) // How to Cure a Ghost, Fariha Róisín // @/CrowsFault (twitter) // Spring, Mary Oliver // @/jb-blunk // (could not find) // @/roach-works // Tales From Earthsea: Dragonfly, Ursula Le Guin  // Some are Always Hungry, Jihyun Yun // All About Love: New Visions, bell hooks // Notebooks 1951-1959, Albert Camus // @/podencos // The Bell Jar, Sylvia Plath // Waiting, Marya Hornbacher // The Summer Day, Mary Oliver // Burrow’s End (2023)
and, as a bonus if you made it this far:
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wistfulpoltergeist · 9 days
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This night I woke up from explosions. Sound in a way similar to the thunder. Only you know it's not a thunder. It's a war. This morning I saw in the news this photos. Nearly the center of Dnipro city was bombed by russians. As I said, I receive similar news everyday. And yes. People died during this attack. Children died. I don't understand this politic dances around the Aid for Ukraine. I don't understand this "let's not provoke russia". Imagine you're in one room with a maniac who intend to kill you in the most perverted and painful way. You managed to contact your friends. But instead of helping you out or calling the police they typed you back something like: "Maybe you should talk to the maniac? Try to understand their motives?". Will you try to talk? Or fight for your life instead?
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todaysbird · 1 year
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ashfur warriorcats dying in a glue trap
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whatlovelybones-if · 1 year
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DEMO RELEASE!!!
THE DAY IS FINALLY HERE!!! IT’S BEEN QUITE A RIDE Y’ALL, BUT WE’VE CONQUERED BURNOUTS AND OVERTHINKING TOGETHER TO ACTUALLY GET BACK ON TRACK WITH WRITING! I HAVE CHAPTER TWO ON THE WAY ALREADY AND IT’S GONNA BE LONGER THAN THE PROLOGUE AND CHAPTER ONE COMBINED SO LET’S GO!!!
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⚠️ CONTENT WARNINGS: insinuation of child abuse ⚠️
create your friendly neighbourhood killer surgeon.
meet a characters that plays a huge role in the MCs life.
live through a childhood filled with sinister figure(s).
meet a new friend and lose them.
get a glimpse of what has shaped the surgeon’s past.
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⚠️ CONTENT WARNINGS: murder, violence, gore & body horror ⚠️
a missing report. a murder. a youngblood cop. surely nothing can go wrong, right?
settle into your quite extraordinary life in helmsford.
WHAT IS THAT MELODYYYY?
deal with a pesky voice in your head.
meet vivienne, the kind psychiatrist, who wants nothing but to help you. it’s for you to decide how you feel about that.
what are you hiding, doctor?
what will you do when someone stumbles on the skeletons you hide in your closet, or should i say, basement.
kill.
A/N: a reminder that i have quite a lot of issues to fix in this update so i appreciate all the feedback i’ll get. they will all get fixed and major changes will be implemented with the update of chapter 2, including adding trans options, tattoo options and the touch-averse option.
fair warning that the graphic contents of this story will get worse, the prologue and chapter one were just the tip of the iceberg. if you get easily disturbed by these scenes, i’ll start implementing the auto-skip option from the next update to avoid the gruesome scenes.
acknowledgements: special thanks to fish (any pronouns) for helping me immensely with the coding aspect and @nikkefort (they/them) for providing a great design to all my imaginations. i have huge respect for coders cause i can’t do it properly even if my life depended on it. without these two superstars, this game would take years to complete so a huge shoutout to them!
WITHOUT FURTHER ADO, LET’S GET TO WORK!
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ghouljams · 8 months
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Okay okay I saw your post about wanting the witch to do some really crazy magic that proves she’s tough and I raise you an additional idea. European magic and myths with fae and cryptids is more positive and nice, especially with modern retelling of fairy tails (I know this isn’t necessarily true there are some really dark aspects of European folk). I myself am from the Appalachian Mountains, and that region is very very old. I don’t know what you know about the region but the mountains themselves are older than the rings of Saturn, and bones. With how old they are the region has a lot of folk lore and cryptids and dark legends surrounding it, most of which coming from the indigenous communities that were there before us. Haints, wendigo/skin walker, and a slew of rules everyone follows. You don’t whistle at night, keep a broom above every door, cover the mirrors and open the windows when someone dies, if you hear screaming or someone calling for you in the dark or woods- NO YOU DIDNT!!! Dark shit like that is a big deal where I’m from. Now my actual thought was what if witch is from a old magic type of place, and when someone (another fae not price) comes to challenge her or test her saying she ain’t powerful or she doesn’t know real magic and fae, she shows them where she’s from (I was thinking with her cool door) they step thru into the middle of the woods of her ancestral/family home and they immediately are terrified. Like the fae!141 are old and ancient fae but the region is older than even then and it scares the fuck outta them, like they immediately forfeit! Maybe they saw something in the woods or just the overall feeling of the place is overwhelming. This would also match up with the witch being so scared of the mimic, cause wendigos/skin walkers are fucking terrifying in a place like Appalachia so her moving and thinking that’s what she’s being terrorized by is horrifying!!! I know this is really long and probably makes no sense and whatever you write is and will be amazing but I just had this thought today cause your writing lives rent free in my mind 24/7!!! Whatever witch x price you make will make me feral no matter what!!!!
Witch's magic is actually loosely based around American folk magic, specifically Hoodoo and some Appalachian folk magic. And all I can say is: Don't bring those names into my ask box they are so very scary and I'm scared(joking)(I actually am terrified of .... I don't even like typing their name). Although I don't think Witch is from the US, she is definitely very, very, old magic. I have various thoughts on where her magic comes from, but it's old. (I think Konig stops to look at her because her magic is familiar to him, an ancient understanding ingrained in him of what she is)
Anyway I have a few little pieces about Witch interacting with other witches, what's one more challenge to her abilities?
It's always interesting when fae visit you. When they come to you as customers, you mean. No you're fairly used to visitors at this point. It's the ones that come to you for a service that you don't get often. You smile at the fae across from you as you shuffle your cards. They came in through the front, you know they want something. Annoying that they've managed to stay silent as you ushered them in.
18, 19, you switch between the cards to try and get a feel for what will work best for your silent customer. The man, you suppose, laying the card down on the table. Not for their appearance, but for the role they seem intent on playing. Domineering, or trying to be. You lay cards around it, humming to yourself. Snake, birds, mice, the coffin, the clouds, the home. You know all this. They're sitting right in front of me practically salivating, you try to silently tell your deck.
"So," You squint your eyes to really try and sell your smile as friendly, you feel like you're doing little more than bearing your teeth, "What are you looking for today?"
"Just wanted to see what all the fuss was about," They tell you calmly. You snap down three cards for yourself in quick succession, though you hardly need to read them to get the message.
"Boot this rude motherfucker" the cards tell you. You scoop up your draws with your fingers and shuffle them back into the deck.
"I see," You try to keep your voice bright. They scoff, their expression amused. You don't see what's so funny.
"Hardly, I expected a seer at least, you're-" They wave their hand at you, "-just feeling it out, right?" You raise your brows, continue your shuffle. "I expected Price to be chasing someone a little more," They sigh, you don't expect them to finish the sentence, you're sure it's insulting. Rules dictate politeness, they sure are skirting that line.
"You know Price," You don't ask, but the question hangs between you. How? and Does he even like you? You can't imagine he does.
"Mm, we're on the court together," The fae rests their elbow on the arm of your couch, sets their chin against their palm, fingers curling against their cheek. "Strange he'd be so protective of such a novice, but I suppose you're pretty. He likes pretty."
You let your head tip side to side as you think. Novice. That's one you're not used to hearing. You wonder why they'd think that. Can't they feel your magic? A card jumps out of your shuffling. The home. Ah. You feel your smile grow more genuine as you press the card back into the middle of your deck.
Of course they can't feel you. This whole place is you. It would be like looking at an ocean and deciding it's harmless because you can't pick out a single drop of water. That doesn't stop the waves from dragging you out to drown any more than it stops your magic from surrounding this fae. You wonder if they can feel it, the way your magic hones in on them, eyes watching their every move with silent focus.
"Why don't I show you out?" You set your deck on the table and stand without waiting for an answer, leading them to your back door. You're sure they'll find your garden more than impressive now that you've rescinded their welcome.
"Why not," They follow, "I should be going anyway, you're hardly worth the trouble the others are sending after you."
It's crossing the threshold a second time that hurts, that spins and swims in the fae's vision. The heat of a familiar season ripping through them like an oven. Summer bound by heavy chains and iron spikes. You smile at them peacefully, spidering ties arcing off of you towards the sun itself. You burn. Your magic lashes against the confines of the garden, the walls and wards worked into the land, into summer itself.
The fae looks back into your home, the consumptive darkness of a doorway once broken and twice repaired, of a space that shouldn't be a space. A house that's wrong. They look back to you, to the soft tilt of your head, the faux patience as you wait for them to remember what they're here for.
The ground beneath their feet is unfamiliar, and pitches their stomach. They stumble a little, the pressure of the magic keeping a whole season in place settling on their shoulders. It takes everything in them not to buckle under the weight.
"This is fun," You smile at them, raising a hagstone to your eye, "I was wondering why my wards were acting up."
They do their best to collect enough air to respond. Everything feels thick and humid, the heat only raising as they stay close to you. They blink against the blinding sun, their vision swinging violently as they try to keep their focus on moving. Are they moving? You aren't. You're the only fixed point as the world pitches on its axis and spins.
You and your terrible smile, staring down at their suffering. They're on the court for fucks sake, some little human pet shouldn't stand half a chance against them. They make to swing for you, try to grab you with their claws. There's only air, their depth perception wavering between distances. You crouch, following them as the weight of magic forces them to their knees.
"Now I will admit," You hum, reaching to pluck a few stray hairs from their head, "I don't particularly care for killing, so I'll leave you for Price to take care of."
You snap your fingers and the fae straightens and stands from their misery. They walk themselves to the gate and open it. They look back at you, and you wiggle your fingers in goodbye as the hairs in your grip spark with the same fire that engulfs them as they step out into Winter.
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theorahsart · 13 days
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Incorruptible pt 20
Camille paints a picture of the desperate times in Paris.
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felikatze · 1 year
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ok it's actually really cool how laios defeating / eating the winged lion is an assertion of survival in the cycle of life. "you're trying to eat me, so to survive, i'll eat you first." laios wishes to defeat the winged lion on the basis that its wish contradicts the nature of this cycle and thus the nature of the world. multiple times in the story "eternity" is posited as something unattainable and inherently harmful (thistle trapping the inhabitants of the golden kingdom, marcille's actions as dungeon master, the winged lion's desire for eternal happiness). to change the nature of the world is to destroy the world as it currently stands.
however, the main mission of the main characters, the resurrection of falin, also goes against the nature of the world. "eat or be eaten." falin was eaten by the red dragon. end of. thus to resurrect her is an act of violence against falin that dooms her to a fate arguably worse than death (getting turned into monster only to die again).
the winged lion's curse is appropiate for laios because it was the winged lion's power that allowed him to hope to save falin at all. by assimilating the winged lion into the cycle of life, laios also has to submit to that same cycle and accept that falin is dead
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endless-nightshift · 1 year
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There are two fonts of kissable fictional men
1. My Beloved - sweet guy, bestest most amazing. Soft kisses for him
2. My Bitch - filled with the deepest desire to shoot him point blank with a gun, impale him like a bug on my sword and then kiss him on the mouth every time he exists in my sight (he would enjoy every moment of it)
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