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#fire pokemon chibi
lamneus · 3 months
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fuck
  🚨Get pinged for YCH's , Commission openings Here   ✏️Itaku   💕Merch ✏️Follow me on twitch ✏️Commission Info 💕Patreon   Other art sites wlo.link/@sifyro
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sugoiigrove · 1 year
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Whose getting Scarlet/Voilet?
Im picking Sprigatito but Quaxly would’ve been my second choice!
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ouroborotter · 1 year
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Ko-Fi Commission!
Support me here! Commissions ✧ Ko-Fi ✧ Socials
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futuristicpixelz · 2 years
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michael-h-art · 1 year
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Recent chibi practice.
Had a lot of fun with these and experimenting little by little how to draw them.
May end up using these for a potential something the brain is cooking up... so stick around for more updates
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katfreaks-hidyhole · 10 months
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Something small this week :3
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darklunac · 10 months
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[C] Gamer arcanine
One more chibi and there is still more to come !! I love doing these <3
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carefreejules · 2 years
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I haven’t gotten any takers for my other commissions so I’m opening up two more slots for my chibi commissions! DM if you’re interested or email me at [email protected].
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epikarii · 3 months
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my current fav pokemon is fuecoco (^:
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laytondoodles · 1 year
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😠
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floppyponysart · 2 years
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My charmeleon looks quite different from the official art. I like it tho. Nice shiny to. I like how they gave the charmander colours back. I also made the red more intense on my version. I prefer it that way. What do you think?
The first one is heavily based on the original artwork. see the link here for that artwork and more info =  https://pokemondb.net/pokedex/charmeleon
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turboacek-blog · 2 months
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BDSP was fine, y'all just mean
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Kinda kidding but not really as I know it's a hot take
Written Feb 6th 2024
Not saying some of the dislike wasn't worth it
But the problem wasn't with ILCA it's the base game of Diamond and Pearl
A lot of people's complaints basically sum up that they didn't incorporate Platinum into the game
Mainly from Pokemon available, with some mentioning the Giratina distortion world and such plus other changes that platinum had from DP like battle frontier differences
On one hand yes it would have been nice if they did make some more changes like implementing more Platinum story elements making it more of a definitive Sinnoh experience
But also it's DP remakes not Platinum remakes
Similar with ORAS and FRLG they had some new stuff and revamped stuff. But it's not like FRLG had Yellow elements (that's lets go) and ORAS had a lot of Emerald. At most the Delta episode for ORAS was their workaround for no Emerald so if you want to group that as the full game then sure BDSP needed some DLC but then you have the DLC dilemma is getting the platinum stuff worth an extra $20-$30 dollars and have that dlc debate
The underground solved a lot of the issues imo
The underground having Pokemon down there personally solved a lot of the Pokemon availability problem
For example, I picked Turtwig so I wasn't just limited to Ponyta for a fire type since I didn't pick Chimchar I had options as Magby and Houndour were now available, which fixes the fire type problem imo
And I think people overreact about the changes to the bases and flag capturing as yes it would have been nice if they were the same but I think the changes outweigh it greatly. Plus if ORAS showed anything people really didn't care to have the secret bases as secret bases and just liked it for nostalgia mainly
Not saying BDSP was perfect but I do think in a lot of aspects it is the definitive Sinnoh experience as you're basically just missing the Giratina story which isn't as necessary to the plot imo
As it kinda just seems like Yellow, Crystal, Emerald and Platinum were seen as definitive because they don't have the dual version conundrum so they seem more complete in compariso. But when the dual version games get additional content is the additional usually third legendary plot really worth it?
Maybe maybe not
And I know a lot of rumors about potential Johto or Unova remakes have been going on and people are worried as they didn't like BDSP
But if for example ILCA makes the remakes and has the chibi style and etc
But they fix the level scaling in Johto or something like Pokemon availability for Unova I think those would be better even if minimal changed
I do have my own hopes and wishes for potential remakes but I will wait until they are officially announced
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vg-mom-throwdown · 1 year
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The List is Here!
We’ve gone through all your submissions and picked out the 64 characters that will fight for the title of Best VG Mom! Down below is all the match-ups that will take place, but they haven’t been placed on a bracket up. We tried to keep all match-ups as fair as possible, but please give us feedback if you feel like some of them are unfair. We wanna keep this fun for all, no matter how big or small the game might be. Please take a look! - 🐟
Meta Knight (Kirby) Vs. Olimar (Pikmin)
Ender Dragon (Minecraft) Vs. Minecraft Chicken (Minecraft)
All PC Moms (Pokemon) Vs. Your Mom (Animal Crossing)
Lusamine (Pokemon SM) Vs. Melony (Pokemon SWSH)
Hinawa (Mother 3) Vs. Ness’ Mom (Earthbound)
Persephone (Hades) Vs. Nyx (Hades)
Rosalina (Super Mario Galaxy) Vs. Honey Queen (Super Mario Galaxy)
Yayoi Dojima (Yakuza) vs. Yumi Sawamura (Yakuza)
Thora West (Slime Rancher) Vs. Grimora (Inscryption)
Among Us Crewmate (Among Us) vs. Mama Rabbit (The Man in the Window)
Queen (Deltarune) Vs. GLaDOS (Portal)
Dark Enchantress Cookie (Cookie Run) Vs. Mommy Mearest (Friday Night Funkin)
Yoshi (Super Mario) Vs. Bayonetta (Bayonetta)
Crono’s Mom (Crono Trigger) Vs. Isaac’s Mom (The Binding of Isaac)
5-Volt (WarioWare) Vs. Mrs. Sanderson (Chibi-Robo)
Lumera (Fire Emblem) Vs. Palutena (Kid Icarus)
Kyra (Our Life) Vs. Niko’s Mom (OneShot)
Cubone’s Mom (Pokemon) Vs. Kangaskhan (Pokemon)
Urbosa (Legends of Zelda) Vs. Impa (Legends of Zelda)
Milla Vodello (Psychonauts) Vs. Vanilla the Rabbit (Sonic the Hedgehog)
Joyce Price (Life is Strange) Vs. Lisa Johnson-Fisher (Sally Face)
Ei/Raiden Shogun (Genshin Impact) Vs. Cloud Retainer (Genshin Impact)
Freya (God of War) Vs. Morrigan (Dragon Age: Inquisition)
Naru (Ori and The Blind Forest) Vs. Masked Songbird (Songbird Symphony)
The Night Mother (Skyrim) Vs. Sole Survivor (Fallout 4)
Kara (Detroit Become Human) Vs. M (Xenoblade 3)
Mother Brain (Metroid) Vs. Lisa Tepes (Castlevania)
Ballora (Sister Location) Vs. Isa (Minecraft: Story Mode)
Sonic Boom (Skylanders) Vs. Worried Mother (Miitopia)
The Queen of all Cosmos (Katamari Damacy) Vs. Hitomi Sagan (Ai: The Somnium FIle)
Justine Courtney (Ace Attorney) Vs. Link’s Grandma (LOZ Wind Waker)
Cooking Mama (Cooking Mama) Vs. Lady Dimitrescu (Resident Evil Village)
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soras-art-haven · 5 months
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Team Pixie Dust Admins!
Hey! If you liked to watch MandJTV around the late 2010s like little ol' moi, you might recall the existence of Team Pixie Dust, his frankly AWESOME on-the-spot evil team. I like the team idea, so I decided to design its admins!
(Didn't really feel like sketching and lining full-detail full-bodies, so I traced over an IbisPaintX chibi base. Also, I tried some new stuff with my art- tell me if you like it!)
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Naomi: The most hardline traditionalist of the Pixie Dust admins- her aesthetic is even based on Cure Dream from the popular magical girl show Yes! Pretty Cure 5! She uses exclusively Fairy-types and pink-colored Pokemon- basically like the grunts, but much stronger. Personality-wise, she acts like your typical magical girl anime protagonist, but more cunning and strategic. She often butts heads with the other admins about their less traditionally "cutesy" aesthetics. She often makes a non-poisoned version of Pixie Puffs for Pixie Dust's own use.
Aiden: Team Pixie Dust's resident tomboy. She primarily uses Fire-types like Flareon, and has a bit of a weird idea of what she considers "cute". If she were in Paldea, she would have a Fire-Tera type Blissey. She's hotheaded and rambunctious, going heavily on the offense in battle. Her temper is short and she's quite the sore loser. She often uses foul language, or at least the strongest language she really can within the parameters of an E10+ game.
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Azaela: Teased a fair bit for her ridiculously long hair, but she doesn't care at all- though to be fair, she doesn't care about much other than the Pokemon in her and the rest of Team Pixie Dust's possession. Her team consists of Grass-types and flower-based Pokemon and the like. She's quiet and reserved, a woman of few words. She's regarded as one of the strongest battlers in Pixie Dust, and for good reason- whenever she's not doing the dirty work for Pixie Dust, upholding their public image, or tending to plants or Pokemon, she's training her team to be its very best. Often the first to snark when the grunts do stupid stuff that makes their plans go awry.
Noelle: The main planner for the team, and practically Shayla's second in command. Her team mainly consists of Ice- and Water-type Pokemon. She's cold, cunning, and ruthless in battle. The most intelligent and strategic of the team by far, and did a lot of the work perfecting the Pixie Puffs formula. She knows how to use psychological tricks to get what she wants, and this has proven extremely helpful for Pixie Dust. She presents a charming and kind persona in public, often by Shayla's side during speeches. Despite her usual calmness, coolness, and collectedness, she tends to flip out when things don't go according to plan.
Extra notes:
Each one of them has one Eeveelution, as the Eeveelutions are commonly considered cute and still can fit right in with their respective type preferences.
Arceus help you if your strategy relies on outspeeding your opponents. These girls' 'mons all have maxed-out IVs and EVs in Speed, as that stat loosely corresponds to the Cute condition in Pokemon contests. Aiden and Azaela's Pokemon also have some pretty good investments in Attack and Special Attack, respectively, since those stats have a connection to the Cool and Beautiful conditions, respectively. Put it all together, and this team is pretty menacing all around.
At their ultimate defeat, while they're getting hauled off by the authorities, Naomi is breaking down in distress, Aiden and Noelle are breaking down in anger, and Azaela is mostly unfazed- if anything, she's merely dissapointed, like "ah... what a shame..." or something.
I'll make some proper art for these girlies later, so stay tuned for that!
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mille-marteaux · 1 year
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Touhoumon Purple (pinned post)
This is a pinned post! There is newer blog content below this point, but the rest of this post is contained beneath the Read More button.
Last update: March 19th, 2023
Documentation, downloads:
Changelog:
New documentation hub and landing page. It's included as a link to a Google Spreadsheet. While this is primarily the same as the contents of the text files, its easier on you for not having to juggle like ten tabs or whatever.
Mandatory Strength boulders have been pre-moved by default. Optional ones for items still require the HM, however.
Starters now evolve at level 30 instead of level 36. Learnset levels are adjusted for starter Chibi forms and evolved forms, including stone evolutions.
Red UFOs exchanges changed. They are now used for IV maxing NPCs near Mossdeep.
There are four NPCs with different IV spreads.
One is all 31. This is for most casual users in-game.
One is Attack 0, rest 31. This is to minimize self-damage from confusion on puppets that aren't using their Attack stat. Very min-maxy.
One is Speed 0, rest 31. This is even more niche and min-maxy than the last; the only use case for this is for purposefully slowing puppets down for Baton Pass. Gen 3 will sometimes use Baton Pass as a neutral turn switch, similar to U-Turn.
The last is Attack/Speed 0, rest 31. This is very niche and min-maxy. This is again for Baton Pass, but also minimizes confusion self-damage.
EV training NPCs in the Frontier changed. They now give 4 EVs in their listed stat per battle. This slows the process of EV training down but makes it way easier to make specialized EV spreads.
All TMs are now in Lilycove Mart, as well as the "rare" berries
Tori can now evolve into Chibi versions of the birds in the sprite
Yes, this does some absolutely ridiculous things to their movepools. blast burn mystia lets goooooooo
Tewi, Attack Tewi, and Defense Tewi can now all fully slide Attack and Defense could already slide, so this just makes it funnier. Use a Power Shard on Attack Tewi to turn her into normal Tewi, etc no advent though she can keep that movepool to herself
"Energy Ball" has, finally, been renamed to "Focus Blast"
Evolved Koishi now holds PP Up at 50% and PP Max at 5%
Reisen II buffs, finally -- Typing is now Heart/Fire -- Stats are now 65 HP, 60 ATK, 80 DEF, 130 S.ATK, 65 S.DEF, 85 Speed -- Her level-up movepool is unchanged, but she can learn a huge mess of special moves via TM now. This makes her usable if you want to, but you have to invest in her pretty heavily depending on what you may want to run -- Her primary ability is now Magnet Pull -- Gained Pickup as a secondary ability
Added another above-curve item, similar to Elder Pain and Psycho Wand -- It functions as a Quick Claw that always activates. Due to its relative ease of obtaining compared to the previous two items, there is only one way to obtain it unless playing the Sandbox version
This is actually the final update to this hack because I'm sick of binary hacking. It's tedious, slow, annoying, and things can just break. I'm tired of making multiple gigabytes of backups just because I want to change some images or text around.
This project is done! Complete, finished. There is nothing more that I can reasonably fit into this game anymore that I want to include.
I want to be done with this project.. so I am! Unless something is broken, I guess. If it literally does not function by my own fault, I'll fix it, but I'm not adding or changing anything else from this point on.
The shift to a Google Sheet is because we anticipate the current hosting, and by extension website, to go down permanently.
While backups are in place whenever a new hosting plan is picked out, this will continue to exist as a central information hub just so you don't have to thumb through multiple text files and wiki dive.
As of the time of posting this, the documentation is not 100% complete - I have yet to do level-up movesets and TM/HM compatibility, but I intend to work on that soon enough.
There are a few more things cooking right now, so stay tuned!
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bmaxwell · 4 months
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Game of the Year 2023: Honorable Mentions
It's an honor just to be nominated.
Octopath Traveler II
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Octopath Traveler II landed better for me than its predecessor. The visuals are lovely, the soundtrack is awesome again, and the writing is better this time around. I put around 50 hours into this game, and I hit up against a boss fight that took me ~45 minutes to lose. Tried a couple of times and lost the drive to come back. Excellent RPG with some pacing problems and spongey boss fights. Stray Gods: The Roleplaying Musical
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More of a visual novel musical than a roleplaying one, the game's story and aesthetic immediately hooked me. Everything about the game hits except - crucially - the music. I cared about the characters and was invested in the story, and the way you make choices that affect the story and the current song is a really neat hook. The songs just don't have the juice though.
Dredge
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In Dredge you play as a fishing boat captain (or, if you prefer, you play as a boat). You go out for the day, make your catch, and come back to port to sell. If you find yourself out at night you might encounter some weird sights and sounds, your light might flicker and die, and the vibes are generally Off. There's a lot of weird shit happening and odd characters sending you out for fishes. It's a wonderfully foreboding world full of mystery and intrigue. It's a game that is somehow chill and disturbing at the same time.
Wildfrost
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Wildfrost is the best card game I played this year with some neat mechanics and lovely artwork. I had it on my second screen quite a bit. My biggest issue with it is that it's too easy to overlook something and blow the game unless you really pay close attention (a Me Problem). Each character on the screen has its own timer, stats, and text. And that's normally not a problem at all for me, but when your champion dies the game is over. Too many of my plays ended when my champion died unexpectedly. Again, a great card game but not a good passive second screen game.
The Cosmic Wheel Sisterhood
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Deckbuilding tarot visual novel game. Writing, music, and overall vibes are just wonderful here. Reminiscent of The Red Strings Club. My only real complaint is that everything surrounding the main conflict of the story is more interesting than the political posturing and campaigning for the new leader of the coven which much of the game centers on.
Sea of Stars
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Similar to last year's Chained Echoes, I can tell that there's a really good game here but it just never completely clicked for me. I played quite a bit of it and enjoyed my time with it, but didn't feel compelled to keep coming back.
Lamplighter’s League
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The elevator pitch for this game is XCOM but with an Indiana Jones theme. I somehow managed to enjoy it more than either of its inspirations. It feels a bit like a fancy version of Pathway. It's a little rough around the edges, but I had a blast assembling a team of weirdoes to battle cultists and steal relics.
Fire Emblem Engage
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I have to stop playing Fire Emblem games. Like Pokemon, the combat is passable but ultimately disappointing for me. It's too quick, too wham-bam rock-paper-scissors for me. Engage brings back characters from the series' past, which is unfortunately lost on me. I enjoyed the game's visuals and goofy Saturday morning cartoon aesthetics, but the combat never hit for me.
Dave the Diver
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This one was not on my radar at all when it released, but Dave the Diver really impressed me with its writing, visual style and charm, and variety of minigames. The cast of characters and story are great, particularly the sushi restaurant portion of the game. The storyline with the underwater kingdom hurt the pacing for me a bit, but this game is still a banger.
Theatrhythm: Final Bar Line
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I've never gotten into a rhythm game that didn't involve a plastic instrument before now, but pressing buttons in time to all the Final Fantasy music while little chibi Final Fantasy characters fight little chibi Final Fantasy monsters is somehow very compelling to me. I played this game on and off all year long as a nice way to unwind with a song or twelve.
Dead Space Remake
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I missed this game the first time around, glad to have caught the remake here. It's been a great year for survival horror games, and Dead Space is a good one. "Alone and terrified on a crashed space station in a part of the universe humanity really shouldn't be" is well-worn territory and for good reason. It's compelling when done well, and Dead Space does it well.
Super Mario Bros Wonder
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Time and nostalgia, man. I have no idea how to rank this game or even how to verbalize my thoughts and feelings on it. It's a callback to the games I played growing up. Most sidescrolling platformers these days are metroidvanias, indie titles, or both. Getting a game from Nintendo that feels like a true successor to Super Mario World some thirty years later is wild.
It's not that they haven't done Mario sidescrollers between now and then, it's just that they have felt rote and joyless, like they ticked the boxes and released it. They felt uninspired. Super Mario Bros Wonder is not guilty of that. It is bursting at the seams with life and joy and creativity and (forgive me) wonder. They're not afraid to get weird with it, to introduce new elements and new enemies without going overboard with them. Every new stage is full of potential because you have no idea what they might throw at you.
A lot of this comes from the new Wonder Flower, a powerup you can find somewhere in each level that feels like an acid trip. Warp pipes come to life, the hills bounce, the walls bleed, and you can see sounds and taste colors. The game also adds equippable badges that let you float when you jump, jump straight up when clinging to a wall, swim faster, or any number of things.
Listing off new features doesn't mean much without execution, and it hits on all cylinders here. They've also added a strand element that the player can opt into, where you can see ghost outlines of other players and help them out or get help from them. It's especially useful in finding secrets (Oh, someone's way up there? How do I get up there?). It's a neat take on co-op, akin to getting helpful notes from other players in souls games.
The Nintendo of the past 5 years or so feels confident in a way that had been missing for a long while. Mario Odyssey, Bowser's Fury, Breath of the Wild, Tears of the Kingdom, and now Mario Wonder all feel like they've grown beyond the shackles of their series' past and are bold in a way that's wonderful to see.
Fuga: Melodies of Steel 2
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The sequel to one of 2021's best games did not disappoint. It largely brought more of the same: orphans, tragedies of war, furries, and tank on tank battle. I don't see any of those things much, so this was a welcome entry for me this year.
Dordogne
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This is a perfect game pass game. An indie title I'd never heard of and doesn't immediately appeal to me, but it's on a service I already pay for so why not? It's about a young woman going back to her recently deceased grandmother's home in France, where she'd spent a summer as a young child.
She is recovering memories and unearthing the source of family trauma - the kind that often bubbles up with the passing of a matriarch. The game really takes its time lingering on small details - every step of making tea in grandma's kitchen, the dusty old photos in the living room, the old train set in the attic. These little details can surprise us with how strongly they hang on. I found myself thinking about the time I spent with my own grandmother (the only grandparent I ever knew). Remembering the worn deck of Authors cards we played with, the way her hands looked as she washed green beans we picked together.
I brought my own experiences to the game, and I think that's the point.
Endless Dungeon
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Games don't always have to reinvent the wheel to leave an impression and provide enjoyment. Endless Dungeon was a fun co-op twin stick dungeon crawler that my wife and I played. The moving and shooting felt good and it provided plenty of challenges to overcome together. In a year that didn't include Diablo 4, this might have hit harder for us.
Like a Dragon Ishin
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Give me my Yakuza in whichever form you like. Turn-based, real time, Modern day, 80's, feudal Japan, zombies. Fuckin' whatever. I'll clean my plate every time. This one's ending smelled pretty funny from an historical/nationalism point of view, but the rest of the game felt like historical Yakuza tourism and I am here for it.
The Last Spell
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This game is an early access success story. I played a lot of it before it went 1.0, and I kept enjoying it after. You're managing a small base that is being invaded by hordes of enemies every night. You control a small band (3-6) of heroes tasked with mowing down wave after wave of monsters, backed up by traps, ballistae, and catapults if you choose to build them.
After the night passes you level up your heroes, build up your little base, outfit your crew with new gear, and do it again. It does one of my favorite things in games: it makes you feel stupidly overpowered then pushes you to your limit. My victories usually end with my town almost in ruins, which is the perfect difficulty. Lastly - and definitely not least -the soundtrack is a prog rock cornucopia.
Final Fantasy XVI
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Final Fantasy XVI has been a polarizing release, with some fans put off by the clear Game of Thrones inspiration. The gameplay is 3rd person action where you're only playing as Clive. As someone uninterested in Game of Thrones and not especially precious about the sanctity of the Final Fantasy series, this is a fantastic game.
It does spectacle and bombast in a way no other game did this year. The game revolves around eikons - the game's pantheon of summons like Bahamut, Ifrit, etc - and the battles between them are filled with button mashing and quick time events.
Unfortunately the button mashy combat was hard on my hands because I am old now, and the maybe the PS5 controller is uncomfortable for that? I enjoyed the game every time I picked it and played it, but I didn't find myself drawn back to it frequently.
It's in good company with 90% of 3rd person action games I've played. I had fun with it and didn't finish it.
Resident Evil 4 Remake
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I never played more than an hour of this game before the remake. It follows the path of every Resident Evil game I've ever played, starting off very strong before ending with a sort of wet fart in the back third of the game. That said, it's a great game and I understand the love it gets. That opening section of the game in the village is top tier, and there are some great characters along the way. This probably would be in my top 10, but I don't like lining remakes (even excellent ones) up alongside new releases when it comes time to hand out awards.
Super Mario RPG Remake
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Similar to the RE4 remake, this would be 100% in my top 10 if it was a new title and not a remake. I played this in 1996 when it originally came out. The notion of Square making a Mario RPG was bonkers, and they pulled it off incredibly well. That novelty is gone in 2023 after we've seen Mario in all kinds of genres, but the execution still holds up beautifully.
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