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Daedra, Divine, and Undeath
by Palel Jorian, Necromancy Master of the College of Whispers and Fasti Silver-Tongue, Scholar of the College of Whispers
It is very much worth noting that being undead is generally frowned upon in wider Tamriellic society, regardless of whether you’re a shambling zombie, a flesh-less skeleton, or a suave vampire. There are a rare few post-expired persons who have been able to blend more seamlessly into society.
Having said that, most of the Eight Divines are very anti-undead – or, in some cases, more specific in their detestation. There are also many fascinating notes about the undead when compared to different Daedric Princes. This paper hopes to shine light on such a dark topic.
Molag Bal, as the originator of vampirism, is naturally noted as very pro-undead. Beyond being the Daedric Prince of Domination and Rape and the Father of Vampires, he is also the patron of the Order of the Black Worm, an order that wields necromancy in his name. This cult was once led by the Aldmer lich known as Mannimarco, who has also been worshiped as a god (though whether or not he was is a matter of great debate).
An unexpected entry is the Daedric Prince Sheogorath. Despite not being traditionally associated with necromancy, it has been documented that his Gatekeeper of the Fringe – a series of gigantic guardians that protect the Gates of Madness in Sheogorath’s realm of the Shivering Isles – is a powerful undead known as a Flesh Atronach.
The Daedric Prince Sanguine appears in this list of pro-undead Daedra, but only in the form of the Khajiiti god Sangiin. The Blood Cat, as he is known, was the one that gave vampirism to the Khajiit as a form of temptation. Khajiiti vampire clans worship Sanguine as the giver of their dark natures.
Namira, Daedric Prince of Ancient Darkness and the Lady of Decay, has been historically known to favor vampires. It’s unknown if she has any further connection to the undead of Nirn beyond that.
Clavicus Vile is the Daedric Prince of Trickery and Bargains. It is said that he fulfilled a deal with vampires to help them blend into society better. There is also a story of him turning a tribe of Kothringi into undead and has “cured” vampire worshipers (with death). It’s pretty ambiguous about whether or not he cares about the undead just because they’re undead – rather, the interest seems to be in the usual thing he worries about, that being how he can make a deal that he wins in the end.
Similarly, Hircine has been known to use undeath as a revenge curse. The Daedric Prince of the Hunt is believed to be connected to the Noxiphilic Sanguivora strain of vampirism, but this theory originates from a piece of fiction known as “Seventeen Tastes of Infamy” and was popularized by Cinna Scholasticus, who is infamous for his sensationalism.
Finally among the ambiguous Daedric Princes is Peryite, the Daedric Prince of Natural Order and Pestilence. A recipe for summoning incense includes vampire dust. It’s unknown if this is because he favors vampires as the spreaders of disease or dislikes them for another reason.
Continuing the theme of Daedric Princes but pivoting into the list of gods that detest the undead, we have Meridia, the Prince of Life and Lady of Light. She has a well-documented hatred of the undead and is known to give the Daedric Artifact Dawnbreaker to mortals to vanquish the undead in her name. She is also the patron of the Purified, immortals (or undead, it’s very unclear) who serve her unquestioningly to carry out her will.
Azura, Daedric Prince of Dusk and Dawn and the Goddess of Twilight, has historically had her vampirism-afflicted followers killed to bring them the peace of death.
Finally, Vaermina (the Prince of Dreams and Nightmares) has ordered liches killed and is rumored to have a cure for vampirism. Admittedly this report comes from barely-preserved records of the Nerevarine in 3E 427 and is severely lacking in detail.
None of the Eight Divines are known to favor the undead, and four specifically detest the undead: Arkay, Dibella, Stendarr, and Zenithar.
Arkay is the God of the Cycle of Brith and Death whose priests are staunch opponents of necromancy and the undead alike. The teachings of Dibella, Goddess of Love, Beauty, and Affection, agree with the teachings of Arkay that vampires have impure spirits, and discourages love between the living and the undead.
Stendarr’s faithful are known to hunt down four Abominations defined by Vinicius Imbrex, Archbishop of Chorrol between 1E 1051 and 1E 1087. These four Abominations are the Daedra, lycanthropes, the undead, and vampires (despite vampires already being covered by the category of “undead”). The history of Stendarr’s faithful and their battles with these four Abominations is as long and bloody as the rest of Tamriel’s history.
To a far lesser extent than the other Divines, the God of Work and Commerce, Zenithar, is also put in the position of being anti-undead. He is attributed the Mace of the Crusader (also known as the Mace of Zenithar). This Crusader’s Relic is known to turn the undead and make them flee battle for a short period of time. No further information about Zenithar’s teachings on the undead are available to the College of Whispers at this time.
While we here at the College of Whispers do not outlaw the study of necromancy or the act of being undead, it’s very important to choose a patron wisely, if you must deal with the Daedric Princes and the Eight Divines.
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Sources
UESP Lore pages on the following Daedric Princes:
Azura
Clavicus Vile
Hircine
Meridia
Molag Bal
Namira
Peryite
Sanguine
Vaermina
UESP Lore pages on the following Divines:
Arkay
Dibella
Stendarr
Zenithar
Other UESP Lore pages:
Crusader's Relics
Gatekeeper of the Fringe
Mannimarco
Necromancy
Order of the Black Worm
The Four Abominations
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mxmallory · 2 years
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[Archives SMP] Statement 0220814 - The Geode
Statement of Mallory Rhys, regarding a geode
I don't like mining. There's something about being underground that feels stifling, especially so deep down. I've had a few too many run-ins to ever feel completely comfortable in the mines, and since I've not had much luck finding anything worth the hassle, I've generally found it a much better use of my time to go trade iron and melons up at the village to get what I need.
Unfortunately, there are a few tools that I need that I can't get at the village. Due to my recent string of bad luck, I'd burned through most of my meager store of diamonds. There was no helping it - I'd have to go mine for more.
It was with some reluctance that I descended into the community mines, down nearly to bedrock, just high enough to hopefully avoid the worst of the lava pools - I'd had quite enough experience with those lately!
From the very beginning, it seemed like I was cursed. Every time I tried to mine straight, I'd run into another obstacle - an underground waterfall, the pop and hiss of lava on the other side of a wall, an eerily silent cave where not even a torch could push back the darkness...it was as if I was being lead around on a winding path until I could barely remember which way I had come from.
Finally, I broke into a patch of rock much softer than the surrounding deep slate - tuff is an ugly rock, but easy enough to mine, and there's usually something that will make digging it out worthwhile. I hadn't found any diamonds at this point, so I decided to poke around and see what I could find.
It wasn't long before I saw the telltale white rim of calcite that you usually find surrounding one of the large amethyst geodes. Sure enough, a little more digging and I broke through.
That's when things really got weird.
In retrospect, the first hint that something was off was the discordant note of breaking amethyst. But the first thing I noticed was the black, crawling, pulsating veins of skulk.
I’d seen skulk before of course, but… how did it get inside a sealed geode?
Really, I should have known better. I should have left well enough alone. I should have done any number of things.
What I did do was enter the geode.
At the center of the geode was a single catalyst. The humming heart of this strange infection.
I know I shouldn’t have touched it…but you know what?
For the first time in weeks, when I fell asleep, I didn’t dream of fire.
------------------------------------------------------ NOTES: A few of the people on The Hermit Archives discord started an SMP, and I've been playing on that for the last few weeks.
There's another statement that I've been working on that occurs before this one, but this statement gelled faster.
Still working on Chapter 4 of Banquet for Fears, but it's slow going. Hopefully getting this little drabble out will clear out the writing pipes, so to speak.
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FNAF movie Mike would fight game Michael if he knew
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antirepurp · 1 year
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top 10 most ominous tweets in recent memory
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retrogamingblog2 · 2 months
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theophagie · 4 months
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I thought I was losing it but no, kh1 Sora's fast swimming animation really does change after you've been to Atlantica. It's a small detail, but also a cute and smart one 🥺
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mo-mode · 4 months
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Okay but if the Mythomagic cards were so accurate about the Minotaur and his underwear, and Grover used them to “train” Percy, does that mean the satyrs designed and mass produced these cards themselves? Whose idea was it? Did they like have a big meeting about recruitment and go “What do the kids like these days? Pokey-man? Let’s make a Greek myth Pokey-man game. That’ll help,” and they interviewed a ton of campers like, “Hey, I know that time you almost got killed by a Gorgon was super traumatizing, but we just wanna make sure our cute little card design is accurate. Were her snakes green or purple? Also, would you classify her as Class A or B in power?” Did the campers get super into it too? Was it a group effort? Do they have to update the decks regularly based on new information? Which generation of Mythomagic cards did Percy use? Is the OG packaging limited edition? How popular are they in normal life? Do they get covered by the Mist, and people like Rachel think they’re just insane when they see Mythomagic in a shop window, and everyone else thinks it’s a Pokémon deck? Are there satyrs out in the world running game shops, and whenever someone asks about Mythomagic, they’re like “Do you come from a single-parent household, and also do you want to be friends?” How deEP DOES THIS GO??
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verflares · 2 months
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say, what do you think ever happened to that boy from the forest? you think he ever found what he was looking for?
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turtlespancake · 7 months
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i love seeing out of context posts about long-running stories with deep lore because it's always shit like "MAJOR SPOILER WARNING!! i can't believe that the metallic athenaeum's envoy actually used never-ending dance of the 57th universe on rionne as if she's not LITERALLY the incarnate of august?!?!" it's like buddy boy thank you for the spoiler tag but all of those words are incomprehensible without at least 5 years of foreshadowed knowledge, 7 different fan theories, and 21 wiki entries
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noxious-muck · 10 days
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ok im obsessed. admittedly.
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But what happens if my world is falling to their doom?
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I was wondering if you have anything on worship of Y’ffre? I know he’s not a Daedra, but he’s still fascinating to me.
Alright, I'm sorry this took literal months to get together, but my schedule was fucked. Now, let's talk about Y'ffre.
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Y'ffre is the head of the Bosmeri pantheon, the creator of the Green Pact, and usually described as a bearded man (though Y'ffre has been referred to with she/her pronouns in at least one instance). The Bosmer are also referred to as Y'ffre's people.
As Jephre, he is worshiped by the Altmer, who also depict him as bearded. There is an Altmer order known as the Jephrine Paladins who style themselves after indriks and protect the wild, as opposed to most Altmer who demand perfection and obedience from nature.
The Bretons worship him as both Jephre and Jeh Free, God of the Forest and Spirit of the Now. They have their own version of the Jephrine Paladins, the Vicars of Jephre who are also known defenders of the natural world. This isn't even getting into the Druids, the Druids of Galen, and the Beldama Wyrd.
As Y'ffer, he appears in the Khajiiti pantheon (though, who doesn't?). He created the first flower to woo Nirni, became corrupted by Namiira, killed Nirni, and was slain by Hircine, Azurah, and Khenarthi (who turned his bones into a cairn for Nirni). He was known as a snooping spirit who couldn't keep secrets and was the reason Fadomai's Children could cross the Lattice. In their lore, he's responsible for turning some of the Khajiit into the Bosmer. Prior to the Riddle'thar Epiphany, he was known as the bastard son of Ahnurr. Interestingly, he is not a figure of worship.
He's also believed to have had Ayleid and Snow Elf worshipers.
There was once an Argonian heresy that abandoned the Hist and turned to Y'ffre and the Valenwood for an alternative reproduction method, but this was potentially wiped out in the Second Era when ex-Shadowscale refugees assassinated those responsible.
Fascinatingly, the Imperials were strictly prohibited from Y'ffre worship due to Alessian Empire religious laws (though the current ban on worship is unknown in the modern Imperial Cult).
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Along with the names Y'ffre, Jephre, and Y'ffer, he is also known as the Singer, the Storyteller, God of Song and Forest, and Spirit of the Now. He is known to be swift and to send wisps to herald the storms of Rain's Hand. Seeing the wisps are a promise of new growth, new life, and a new chapter in nature's cycle.
His most faithful are the Spinners, who keep histories, laws, and prophecies as stories. They invoke him into themselves to tell the stories. Some of them include how he brought forth the Green from the Ooze, the establishment of the Green Pact, and how he taught the Bosmer to both escape the original Ooze and how to activate the Wild Hunt, which is super fucky.
As a god of nature and, let's be honest, life as a whole - because let's be honest, that's what it means to pull the Green from the Ooze - he's associated with literally all animals and plants, though obviously cares more for the plants than the animals given the average Bosmer's diet. Particularly of note are trees (especially oaks), flowers, birds, elks, and indriks. His only known artifact is the Ring of the Wild Hunt, which we'll talk about later.
What is he the god of? Well...
Songs
Stories
Narrative magic
The Green
Treethanes
Nature
Guardian elemental spirits
Graht-Elk
The Wild Hunt (aka Great Hunt)
Speed/swiftness
I'd even argue that he's a god of the planet overall, creation, and life as a whole given his mythology and what exactly is attributed to him. Like, pulling the Bosmer out of gook is a huge thing, and it's only one of the things that is attributed to him!
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What? Okay, okay, fine, I'll talk about the Ring of the Wild Hunt!
Look, everyone keeps arguing about what is or is not canon in the Elder Scrolls series now. Which means that I'm just taking all of the information, canon or no, and dumping it at your feet. That's been the case for everything, but it's especially the case with this section.
The Ring of the Wild Hunt is a Bosmeri artifact. It plagues the wearer's dreams with images of hunters and prey, yet also blessed the wearer with Y'ffre's swiftness. Literally, it makes you run a lot faster.
The ring is composed of five pieces: the Band of Water, the Charm of the Shapeless, the Face of the Serpent, the Face of the Wolf Beast, and the Symbol of Y'ffre.
Band of Water: small band, possibly depicts a liquefied Bosmer (my thoughts: potentially one in the midst of the Wild Hunt)
Charm of the Shapeless: bizarrely-shaped green charm, possible relic of the Wild Hunt
Face of the Serpent: possible imagery of the Wild Hunt, resembles serpentine beast
Face of the Wolf Beast: monstrous animal resembling different creatures, possible depiction of King Dead Wolf-Deer
Symbol of Y'ffre: depiction of Y'ffre, thought to be of the god unleashing the power of the Wild Hunt
It broke into five pieces sometime after its creation and was reunited in 2E 582 by the ESO player character as a member of the University of Gwylim's Antiquarian Circle.
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So that's it. That's all I managed to find about Y'ffre in canon. My only additions are some minor musings, as I've never interacted with Y'ffre myself.
Something I should consider doing is to trace where the inspiration for him came from, as the Elder Scrolls series has a bad habit of pulling directly from Greek, Roman, or Norse gods to "inspire" their own... Though the lore of Y'ffre does do its best to separate him from any direct inspiration or obscure the gods who inspired him.
(PS: The apple dividers used on this post were created by @firefly-graphics!)
Perhaps this gives you something to work with, anon!
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UESP Lore page: Y'ffre
UESP Lore page: The Green Singing
UESP Lore page: Jephrine Paladins
UESP Lore page: Ring of the Wild Hunt
UESP Lore page: Beldama Wyrd
UESP Lore page: Druids
UESP Lore page: Druids of Galen
UESP Lore page: Wild Hunt
UESP Online page: Ring of the Wild Hunt
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jimerlins · 2 years
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Translated the alphabet used in STRAY
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https://imgur.com/a/edxEpIc
NOTE: Mild Spoilers for STRAY. This album contains the chapter headings, so while it's not super-spoilery, it's still going to reveal some details if you haven't played it to that point yet!
My kid and I have been enjoying Stray thoroughly since it came out, and one of the things we both found fascinating is the language of the society in the game- you see it everywhere, in neon signs, in graffiti, and it really adds to the depth and mystery of this universe.
Both my kid and I are language geeks, me being a narrator and them just enjoying languages in general, so after I casually mentioned that I thought the in-game alphabet for the robots was probably an Aurabesh (Star Wars)-like letter-for-letter replacement of a Latin alphabet, we went to town on trying to figure it out. They mentioned they realized it was a replacement cipher when they saw the opening screen for the "Dead City" chapter.
Turns out that we were... mostly right. But not 100%. There IS an alphabet that's consistent. It's in the first image you see in this album. However, while we did find a lot of signs that were simply English, there were some that were Latin, and we think there might be a few in French (which would make sense, given that the developers are French).
But it gets a bit weirder. There's a bunch of symbols we simply don't understand because we don't have a good key for them. We started off with this one by taking screenshots of the chapter headings, which were subtitled in English, using those to get a few characters, then figuring out other characters from context. We've got nearly the entire alphabet solved now, but there's some signs with words using characters that don't have any correspondence at all to the ones we've deciphered.
However, nearly all of these are in the "dead" parts of the city, where there's signs in English, which could mean these are in Chinese or some language we don't understand, or maybe they're intended to be an earlier version of the language the robots in the city now use.
There's also some "cursive"-like versions of many letters which are more difficult to understand, so some of the signs are much harder to translate. There's even some where they mash ideograms together to combine them, which is also interesting.
So here's the alphabet key, along with a few images we've provided some captions for. Our working theory is that many of the posters are written in Latin (including some Lorem Ipsum!), then translated to the robot alphabet, but it's possible they're in other languages also. Because many of the textures have "damage" on them, it's frequently difficult to parse all the words, and it's also often hard to tell where spaces go.
But we figure if we put this out there, others can come along and improve on and add to it!
NB: The alphabet key is not totally complete; the letters X and Z are missing, as we still aren't certain of those ones. (Updated: Z and X are found, and image key updated!) Also, there's some variations on some letters, and it's possible we made some mistakes. But it works for translating many of the signs and posters. For the translations we used Google Translate, which is probably awful, but better than nothing.
NB Also: The chapter headings sometimes differed from the subtitle in yellow. Where it does, the deciphered text is in white. Where it does not, there's no white text.
If anyone can offer more accurate translations of the Latin passages, please do!
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redspringstudio · 1 month
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“Hope. A strange concept, after so long seeing myself as the agent of ruin.”
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horang-07 · 6 months
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FNAF SPOILERS! SCROLL! TALKING ABOUT THE SPRINGLOCK SCENE!
i’ve seen so many people discussing the springlock scene in both negative and positive ways and i think it brings up really cool points about how matthew played that scene and balanced fan expectations with his own characterisation.
i think the discussions around this movie have rlly exposed the disconnect between fanon and canon in fnaf, especially talking abt the core games in isolation, bc frankly in the game universe (ignoring the books) we get Very Little characterisation for William other than the obvious, but Matthew managed to add so much in the way he talks and his body language.
in the reveal scene, we see afton at arguably his peak. in his first scene, he comes off as somewhat demeaning and judgemental until he recognises mike’s name, at which point he seems to have this nervous energy, rushing to cover it up but stumbling slightly, his reaction to the tables being turned even slightly is massive.
this is a man who committed multiple mrdrs in essentially broad daylight, hid the bodies in the most obvious place, and still got away with it, and then kept the crime scene as a trophy of his actions, and an ongoing prison sentence for his victims. he has been in complete control for decades, and is confident that he can deal with any kind of threat quickly. his confidence in his reveal is palpable
it changes when vanessa shoots him. the whole parallel with vanessa and the animatronics is hugely interesting too- how william refers to the animatronics almost endearingly as “kids” when he wants them to obey, how both vanny and the animatronics have an unearned loyalty to him, almost a pseudo-adoption through what he did to them, taking them from their parents and keeping them under his thumb, forever stuck as naive, forgiving, obedient children. vanessa breaking from that control shakes him, but the mask slips back into place almost immediately.
then, he’s outsmarted by the brother of one of his victims, and the child he planned to end next. his pseudo-children turn on him and he can no longer manipulate his appearance or shed his skin to escape. he explodes on them, and his language is incredibly telling that he is being dishonest.
he calls them small, trying to belittle them into submission, even though they are ten feet tall metal animatronics powered by rage. he is grasping at straws to regain control, and failing miserably.
finally, the springlocks go off. the locks in the movie look more like a ribcage, so the first two likely puncture his lungs. they’re slow, and painful, but he doesn’t scream or beg or sob. he grunts and groans, gritting his teeth and only letting out sounds of pain that sound almost involuntary. there is no way in hell he would visibly let himself show weakness or pain in front of these creatures that he believes he has control over. he isn’t brought to his knees until there are eight metal spikes embedded in his abdomen. he doesn’t let the mask fall for even a second, until he literally PUTS THE ACTUAL MASK ON and finally collapses. even then, he’s fighting for consciousness, twitching and writhing with no control over his body. william afton thrives on control, and his soul will not rest until he gets it back.
it’s why he keeps the pizzeria- he always comes back. he can’t help but return to the scene of the crime, putting on his old costume, continuing his killings. he revels in being a constant threat on the horizon. and now, he knows he is going to die, and he knows the suit will bring him back, and noone will be able to get rid of him then. so he puts the mask back on, and waits.
in terms of the sfx- they’re pretty accurate. with stab wounds, you need to leave the knife in the wound as long as possible for best chance of survival, as it stops the blood from escaping. in terms of the springlocks, there wouldn’t be copious amounts of blood as the locks are keeping the wounds filled- which is good because it means a slower, more painful death.
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something-universe · 3 months
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“the girl of my dreams, is not quite what she seems…”
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Old Fear and Hunger fanart!
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