I am so incredibly proud of this mini I painted today. First attempt at non-metallic metal and object source lighting, and I think it turned out fantastic if I do say so myself.
i saw a video the other day that suggested that the number one best thing you can do as an indie game developer is make regular devlogs and share them with people, and try to have new art or videos or gifs each time you make an update.
i thought "what the hell. why not." so here's a short video of gameplay with my new platformer that i started working on just yesterday.
as you can see, i've got most of the basic movement programmed, including walking/running, jumping, wall sliding, wall jumping, and crawling. there's some rudimentary camera movement as well, just to follow the player around the screen.
what i'm probably most pleased with is the jumping mechanics: it's hard to tell in this video because i didn't think to demonstrate it, but the height of the jump is based on how long you hold down the jump button - a shorter press results in a shorter jump. the mechanic for double/triple jumps also exists, but i didn't demonstrate it in the video.
i made all the assets and animation myself. all the artwork is placeholder, for now, although i might keep the basic shape of the character as visual development progresses. i just wanted to have something that looked like i made it, rather than taking the same old free pixel art assets that everyone else uses for their first games.
there are a few major bugs i want to work out. the main one is the very janky way that the wall slide mechanic currently figures out which direction the sprite should be facing. it's very easy to confuse and the player will often get caught going the wrong direction, which messes with movement. there's also some issues with the crawling button getting stuck so that the player can no longer crawl that i'd like to try to fix.
this is only the start of this little game. it's not groundbreaking or anything, but i think it doesn't hurt to share and get ideas and feedback early on in the process.
i think my next steps will be working on the movement bugs and adding in some basic music and sound effects. music and sound effects obviously aren't necessary to gameplay, but i think they will help to make the game feel more real, and hopefully motivate me to continue to do more with the project.
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