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#motion warning
yardsards · 9 months
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my sweet son, lacking in a hunter's instinct
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mystery-box-gifs · 2 years
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dedicatedfollower467 · 11 months
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I am so incredibly proud of this mini I painted today. First attempt at non-metallic metal and object source lighting, and I think it turned out fantastic if I do say so myself.
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duckzies · 2 years
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“ just a little taste. ”
— harry styles, music for a sushi restaurant.
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commonfate · 9 months
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Arlecchino/Columbina, Columbina/Pantalone, Columbina/Focalors | G | 500 words
Columbina is a black hole.
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you are angling all of us toward yourself. waiting for our descent.
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[MOTION WARNING]
this video is trash but the crowd is so loud and it’s worth listening to
corona capital- my chemical romance - NANANA
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cbairdash · 2 months
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For anyone having a rough week... the captain's got a few words for you that might help.
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“The Truth is Right Here” piece commissioned by my grandfather (Timelapse).
I absolutely love Clip Studio’s timelapse feature. It’s really neat watching my own process as the piece takes form.
The character featured is T4P, who does have a Toyhouse page here.
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ifitmoves · 1 year
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If It Moves…™ Device is a security device that utilizes motion detection to help protect your things and recover your things. Buy Now.
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Game Dev Log #1 - 4/30/24
i saw a video the other day that suggested that the number one best thing you can do as an indie game developer is make regular devlogs and share them with people, and try to have new art or videos or gifs each time you make an update.
i thought "what the hell. why not." so here's a short video of gameplay with my new platformer that i started working on just yesterday.
as you can see, i've got most of the basic movement programmed, including walking/running, jumping, wall sliding, wall jumping, and crawling. there's some rudimentary camera movement as well, just to follow the player around the screen.
what i'm probably most pleased with is the jumping mechanics: it's hard to tell in this video because i didn't think to demonstrate it, but the height of the jump is based on how long you hold down the jump button - a shorter press results in a shorter jump. the mechanic for double/triple jumps also exists, but i didn't demonstrate it in the video.
i made all the assets and animation myself. all the artwork is placeholder, for now, although i might keep the basic shape of the character as visual development progresses. i just wanted to have something that looked like i made it, rather than taking the same old free pixel art assets that everyone else uses for their first games.
there are a few major bugs i want to work out. the main one is the very janky way that the wall slide mechanic currently figures out which direction the sprite should be facing. it's very easy to confuse and the player will often get caught going the wrong direction, which messes with movement. there's also some issues with the crawling button getting stuck so that the player can no longer crawl that i'd like to try to fix.
this is only the start of this little game. it's not groundbreaking or anything, but i think it doesn't hurt to share and get ideas and feedback early on in the process.
i think my next steps will be working on the movement bugs and adding in some basic music and sound effects. music and sound effects obviously aren't necessary to gameplay, but i think they will help to make the game feel more real, and hopefully motivate me to continue to do more with the project.
using godot game engine, btw!
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furiouskettle · 1 year
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SONBOY!!!!!
Guillermo del toro’s Pinocchio was WELL worth the wait!!! I adore this interpretation of the character so so so much.
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commonfate · 9 months
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Traveller & Venti, Traveller & Zhongli, Traveller & Raiden Ei, Traveller & Nahida, Traveller & Paimon | G | 1k
Pre-Fontaine Introspection.
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Remember your promise. The places you love will never leave you again.
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turklights · 30 days
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ink-the-artist · 2 months
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embryo
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Now Available to Public: EEAAO Flashing Lights Warning Track
With its 11 Academy Award nominations, including Best Picture, we anticipate a surge in demand to see Everything Everywhere All at Once. This is particularly difficult for audiences with Photosensitive Epilepsy and other health issues triggered by rapidly-flashing lights.
We have decided that until March 13 (the day after the Academy Awards), our Flashing Lights Warning Track for Everything Everywhere All at Once will be free to the public. No Patreon account required, and both the streaming and download options will be available to everyone.
Click here to stream or download the Flashing Lights Warning Track for Everything Everywhere All at Once
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sebfreak · 8 days
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