Extinct/Retired Disney Parks Attractions Tournament submissions
While there are still about 2 days left for the finals of the Disney Parks Attractions tournament, (and then a quick lightning round/mini tournament of losers from round 1), I thought I'd open up submissions to the next tournament!
Submissions will be open for a while, when I have an exact date, it will be updated here!
Enter as many attractions/rides as you want, but do it in separate entries please!
Can be from any of the Disney parks
Can be anything that is gone from the parks, including but not limited to, rides, attractions, shows, parades, specific food, restaurants, characters, experiences, lands, etc!
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Have you ever played the indie game Defunct? It’s an interesting combination of genesis/momentum sonic, boost sonic and arcade racers. If you’ve played it, I’d love to hear what you think and if Defunct has any ideas you’d like to see applied to 3D Sonic titles.
I streamed it once upon a time many years ago, I think within the first year it released. Unfortunately, it's one of those streams that was long lost to time. I think it might have been a no-mic stream because I wasn't feeling up to it, so I didn't bother to archive it.
Despite the above image saying my last time playing it was 2020, my Steam Curator page has a review blurb registered December 2017. That puts it close enough to its 2016 launch date.
It's definitely a very interesting game and I do think it sort of proves that Classic Sonic's momentum-based movement can translate to 3D pretty easily, but I also hesitate a bit because Defunct is a little more puzzly than your average Sonic game.
Maybe this is a problem with classic Sonic, but the physics are so seamless that you never actually need to think about them. It's the kind of thing that Just Works™ and you never actually have to rationalize or understand it if you don't want to. It can help you a great deal to understand it, sure, because there's a lot of places you can use the physics as an advantage to skip huge portions of levels or get to new secret areas.
But there's a forum thread I like to reference from time to time, from Resetera, called "Sonic Jumps Wrong." It was spearheaded by a dude who so deeply misunderstood how physics work that he made a thread complaining about it and got dragged over it over the next four pages, repeatedly.
That's because, for as important as it can seem, Sonic isn't about the physics. The physics are just a tool that enables Sonic to go fast. Or at least, that's supposed to be the idea. And Sonic games never make you think about the physics. This could be the reason modern Sonic Team has struggled so much to make these games feel right.
Defunct makes you think about the physics. It's all about looking at an environment, understanding how and where you can build up speed, and what ramps will launch you where. You have to understand the physics in Defunct in order to finish the game. As much as it calls to mind Sonic-style physics, it is also a puzzle platformer where the primary puzzle mechanic is momentum.
It's a great game and I wish there was more of it, but Sonic has a lot more action game elements for it to be too directly comparable.
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one of my favorite older pieces from about 2018 ish! location is the now defunct Rainbow Tunnel in Epcot’s Imagination Pavilion (I never got to see it in person)
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Derelict fast food restaurant about to be demolished, Pico, Santa Monica, 2013.
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