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#oc's bio
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Hehehe 😈
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Azrail is here and Ready to stay! A former Angel now Ghoul was kicked out of heaven for good reasons. travels a lot, only visit the ministry every few months. Most ghouls are wary of him due to how sadistic and Manipulative he can be. Some ghouls don't mind him, Loves tearing people down. Somehow dated Beathan for a while, Don't leave him alone with Anyone cause he'll get into your head, Has the higher ups in his pocket. Heaven and even now he still the Angel of death.
He hasn't learned at all.
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orcatnip · 11 days
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NEW ALIEN
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I call them Ocira. They're a sort of combination of seals and octopus. They're eusocial and very kind
That wrinkly thing on their chest are their gills, which they can use to express certain emotions.
Their "teeth" are truly spines that can be raised to eat meat, or flattened to chomp plants.
To communicate, they do a sort of drumming and pinching of their swim bladders for different tones and squeaks.
They live on an ocean planet, in shallow, warm waters around reefs.
I might draw them more and tell more about them 😸
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clannfearrunt · 6 months
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the octopus is the most flexible animal on earth due to having one thousand bones in each arm
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vote team skeleton. for Bone Octopus
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spicymancer · 8 months
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Ooo! I wanna know more about the robot boyfriend from the previous post, and if they are in any other art of yours.
Thank you!!! :]
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His name is Shoto, or technically SH0-T0! He's a combat training robot and Beck's best friend / boyfriend! He and Beck were literally the first two characters I designed for their Fighting Game Setting.
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shuttlecarrier · 1 year
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reach into a planets ocean and you may find a friendly boy and or man
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deliriostarr · 2 months
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𝖠𝖡𝖲 ✷ 𝖳𝖱𝖠𝖳𝖮.
◟ ควัน.ུ͟ ͟ ͟ 🚭
𐏐tᧉmpᧉ𝗌𝗍᥈𝖽 . ᤃㅤ
Brūthalidade
𝗣𝗘𝗖𝗔𝗗𝒪'𝗦
℘ 𝖼𝗈𝗋𝗉𝗌' 𝖺𝗅𝗆𝖺𝗌
𝐗 𝐀 𝐎 𝐒 : XV
꯭ᴏʙs ㅤㅤㅤ𝓠আऋㅤ
ֵ  𝟬 𝟬̷ 3॒ ̷ ᤩ
ׂ †ㅤ orbꪱtas ℅
II. 𝒟𝖾𝗌𝗅𝗎𝗆𝖻𝗋𝖾
𝐒usur͟r͟os ⥐ㅤ 𝓘𝐈
Caso for utilizar os seguintes destaques, dê os devidos créditos para deliriostar on ig. 🧸ྀི
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styllwaters · 5 months
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KNIGHT ETHNIC GROUPS, ORDERS AND CULTURES: A GUIDE
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MAP OF ETTERA (Knight Homeplanet)
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Standard map [continents shown]
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Regional map [territories shown]
✦ ✦ ✦ ✦ ✦ ✦
I have here a weeks worth of writing and art because I for some reason enjoy torturing myself! I've been slaving away at this for so long but it's finally done and polished. So! As promised, I'm gonna talk a bit about the different Knight cultures/ethnicities, territories and general social structure.
Knights are one of my alien sophont civilisations from my Vivere 44 headworld. Here are more links from my previous posts:
Introductory post
Knight deities
Knight languages and names
With that being said, worldbuilding textwalls below the cut!
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First, an explanation of the maps.
CONTINENTS
There are three main continents on Ettera. The two polar landmasses are Thannoeh in the northern end and Nahrui in the southern end. Thannoeh is divided by east and west, and is home to the two major Polar Knight nations. Nahrui is not occupied by any, aside from explorers or scientists. For many Knights, it is a strange, enigmatic land and a topic of great curiosity. In the middle is Val-srat; the central continent inhabited by Mountain and Plains Knights. The landmass is named as such because it is often represented in folklore as a Knight, with Valazear (the ‘Host’) being the southern Plains territories and Srati (the ‘Helmet’) being the northern Mountain territories. The Ihmna Stretch is the section of land connecting the two countries - ‘Ihmna’ is the Ferhahti word for the Integrator organ which joins the host and helmet’s consciousness.
Plant life on Ettera takes on hues of red and orange.
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Before I get into the different ethnicities, I should elaborate more on how Knight Orders are structured and the different titles; some of the clothing articles are specific to status.
SOCIAL STRUCTURE
Most Knights live in groups called ‘Orders’, which I talked more about in this ask.
The standard roles for an Order are as follows:
Commander - Makes decisions, protects and supports the group. Commanders lead the Order across difficult terrain, plan out hunts, and take care of their members. A Commander might be chosen based on generational succession, experience, or strength. Depending on the rules of the Order, a Commander might be challenged by a Knight who desires their position, although only an elite or lieutenant would be permitted to do this. In more traditional and conservative orders Commanders are always Pike-forts.
Lieutenant - Second in command. The Lieutenant is the Commander’s primary advisor and runs the Order when they are unable to. A Commander may train their lieutenant to one day take their place as leader, or a lieutenant might serve multiple generations of Commanders without ever challenging them.
Elites - A selection of Knight soldiers who are exceptionally experienced, strong and fast. Highly respected by the rest of the Order and carry out important duties such as organisation. They have the highest chance of being the next lieutenant or Commander. 
Soldiers - The main body of the Order, fully grown Knights who are proficient in all the skills necessary for survival. Soldiers are tasked with a variety of jobs to keep the Order healthy and running: they are also farmers, medics, entertainers, strategists, builders, etc. 
Scouts - Scouts are Knights who make reconnaissance trips for the Order. Their job is to gather information about a potential area to settle or travel through. Scouts also have a range of other responsibilities, such as acting as lookouts, messengers, and taking care of Pages.
There are two types of Scouts - temporary and permanent. Temporary scouts are Squires (16-17 years) who have completed their training and are performing Expeditions, which they are required to do before becoming a full soldier. On Expeditions two or three Scouts will travel a certain distance away from the Order, sometimes miles away, to deliver goods to other Orders or to simply evaluate an area/route. Permanent scouts are lower-ranked Knights who are unable to become Soldiers, prefer a caretaker role, or have been relegated to the position.
Squires - Knights in training. Squires learn from a Soldier assigned to teach them. They may be tutored one-on-one, or taught in a group. They learn the ways of the Order and the world around them. Squires will often be assigned small hunting trips with their tutor, or cleaning jobs. Typically aged 7-15 years.
Pages - The youth of the Order, Knights aged 0-6 years. The pages are fiercely protected by every member of the Order. A newborn Helmet or Host will stay with their birth parent/s until they have assimilated, in which care duty is passed on to a permanent Scout. The Scout raises the Pages alongside several others until they are ready to become Squires.
This structure originated from Mountain Orders and spread to Plains and Polar regions a long time ago. Of course, not every Order follows this plan exactly, and there are countless variations. Some Knights don't live in Orders at all, and may live in pairs (which is common for travelling merchants and explorers) or small groups. Very rarely, a Knight may travel alone. This is the case for exiles.
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You may already be familiar with the Mountain, Plains and Polar Knight regional varieties, but within these subspecies are various ethnic groups.
THE ETHNICITIES
✦ MOUNTAIN ✦
✦ Ferhahti [Ferhaht]
The Ferhahti Knights are an ethnic group located in the Ferhaht territory of Srati. Their thick fur is of various shades of grey and grey-blue. Their clothing styles are typically beige and tan, often complete with rectangular tassels and red accents. The Ferhahti have a ‘New Years’ festival called Khulaam in which they call upon Etteran spirits to bless them with good harvests, hunting and rain. During these festivals there is music, food, dancing and socialising with others. Allied Orders, usually 2-5, will come together to celebrate. Celebrations last five days. Alliances may be temporary or long-lasting, but the Orders will go on a hunt on the final day to bring down a large quarry. Oftentimes there will be a ‘Herald’ dancer who bears a flag on their horn, depicting glyphs of good fortune. 
Since the Ferhahti and Kaata territories are neighbouring, and have no physical borders, Orders from both lands will often meet to trade goods and information. Many Plains-Mountain hybrids are of Ferhahti and Kaata descent due to the close proximity of the nations. 
NOTE: Plains and Mountain Knights are capable of producing hybrid offspring, although they will be infertile. Neither Plains nor Mountain Knights can produce viable hybrids with Polar Knights.
✦ Fejga [Fejg]
Fejga Knights (pronounced Fej-ya) make their home in the Fejg archipelago. They are generally of a bulkier physique than other Mountain Knights, have a coat of thick fur and are well adjusted to chillier climates. They also sport a ‘saddle’ marking on their backs and are likely to have mottled/freckled patterns and blue eyes. Their Orders are partially seafaring, with many sailing from island to island in magnificent ships. Fishing is a large part of their lifestyles as the sea provides a stable source of food. 
Their clothes are frequently made from leather and wool from domesticated animals. It is deceptively thin, as their pelts already provide natural insulation from the cold. Fejga Commanders wear three silver piercings on their Helmets.
✦ Svunacht [Svun]
Svunacht Knights live within the mountain-bordered territory of Svun and the island of Naahek. Orders have a special ceremony for choosing their Commander. The next in line, usually a chosen Host and Helmet born of the previous Commander and their partner, must journey across the Asall mountain range which borders Svun. It is a treacherous, long passage, and requires the Knight to wear a mask to block out the searing winds. They must also wear a spiked collar as a traditional accessory and safety measure to deter larger predators which roam the mountains. They are forbidden from carrying firearms, only armed with a knife, their wits, and natural defences. Ceremonial garments are required, passed down through generations, and three slips of fabric are worn on their horn for good luck: representing strength, wisdom and tenacity. The journey, called the Meha, is the final step in a long series of rigorous training for future successors. 
The painting of Helmets is also a large part of Svunacht culture. It is typically only reserved for Commanders, Lieutenants or Elites. 
★ PLAINS ★
★ Kaata [Kaat]
Kaata Knight Orders inhabit the deserts of Kaat. They are perfectly suited to desert life, their tan coats reducing heat absorbed from the sun. Kaata Knights make their clothing from woven fibres of plants that are garnished with gold pigments derived from a natural mineral found in the sands. They are especially known for their proficiency in fine crafts, and often trade jewellery to Ferhahti Orders across the Ihmna Stretch connecting Kaat and Ferhaht. Kaata clothing tends to be highly detailed and ornamental, with shiny beads adorning arm cuffs, necklaces, mandible rings and horn sleeves. The many gemstone and fossil deposits in Kaat are also incorporated into their styles. Like the Svunacht Knights, Kaata also paint their Helmets, although the practice is not restricted to any particular titles.
★ Saisala [Saisal]
Saisala Knights live in and around the deltas and rivers of Saisal, the southernmost territory of Val-srat. The area is filled with marshlands and everglades, and the weather is more wet and humid than the dry plains of Kaat. Saisala forts sport a dark reddish mane that grows right down their backs and bears some resemblance to maned wolves. Their pikes have hooked horns and sloping spines, as well as more ‘splotchy’ red stripes. Their Helmet eyes also have a pale ring around their pupils.
Saisala clothing styles are characterised by draping, ovular shapes and translucent sections of fabric. The green and gold drapes in the drawing are traditional wedding garments, complete with rounded tassels and a horn extension for pikes. The hanging ‘coins’ have engravings which tell a short but sweet poem.
★ Yaemioui [Yaemiou]
Yaemioui Orders live in a similar environment to Saisala Knights, in the wetland territories of Yaemiou. Their coats are pale like Kaata, but come in a greater combination of hues such as orange, grey and vermilion. Fun fact: all Plains Host pups are born with faint spots to help them camouflage, like lion cubs. Most lose these markings as they grow older, but Yaemioui hosts retain them even in adulthood. Their patterns are similar to painted dogs. The Yaemioui have a rich storytelling culture and have records dating back thousands of years.
Their clothing styles utilise dusky, non-bright colours that are usually two-piece. The outfit in the picture is worn by an elder Pike-fort who has carried and sired many offspring. The spine extensions are an indicator of age and experience, and a mark of high respect. The scarf around their neck depicts circles symbolising their Helmet children, and the circles on the larger cloth represent their Host progeny. 
★ Balkzaiinu [Balkzaii]
On the island of Balkzaii reside the Balkzaiinu Knights, who have dark stripes on both their Hosts and Helmets and short curly fur. Unlike other Orders, Balkzaiinu communities rarely ever hunt - they were one of the first countries to develop farming and agriculture, and import a lot of domesticated animals to Saisal and Yaemiou. They are also the only country that has no Commanders in their Orders, and decisions are made by a council of higher-ups. They live in a tropical climate which receives lots of rainfall and cyclones. They are also masters in boat making and sailing, and contacted the mainland several centuries ago. Balkzaiinu have different decency standards than other Plains Knights, and in their culture it is considered proper to cover the neck area. Their clothing is generally layered and contains colourful, square designs.
✧ POLAR ✧
✧ Aikka [Ehtte Thannoeh]
Aikka Knights have domain over the Eastern section of Thannoeh. The polar word for East is Ehtte, and West Uesse. Since the country is so close to the Fegj archipelago, the two have been in contact for a long time.
Aikka have pristine white fur and a slightly bluish tinge to their Helmets. As with all Polar Knights, they are much smaller than their Plains or Mountain relatives, but are incredibly tough and hardy as a result of surviving in one of the harshest biomes. Ehtte Thannoeh is associated with scientific prowess, discovery and knowledge, and many famous Knight explorers are from Thannoeh. There are several research stations on Nahrui that are run and managed by Aikka; they have no difficulty working in the icy environment. Aikka Knights are also experts in carving, sculpting figurines and charms from the ivory tusks of marine animals. The outfit depicted in the drawing shows an Aikka Scout wearing a pendant with a carved basilosaurus-like animal for spiritual protection. These pendants are often given by parents to children. Their coat has six pockets for navigational instruments, goggles, knives, a spyglass, medical equipment and more. 
✧ Myet [Uesse Thannoeh]
Myet Orders have less contact with other regions than Aikka. Residing in Uesse Thannoeh, Many of them live further inland. Myet Hosts have a more yellowish tinge to their fur and their Pike Helmets have a tan stripe. The Helmets also have a more rounded 'snout'. They have managed to domesticate a large predator which defends their camps and is used as a mount/companion. Like the Balkzaiinu, Myet Orders have a different structure than most, having two Commanders, usually a mated pair, and no lieutenants or elites.
Myet clothing is more minimal than Aikka styles. They usually cover the back with a ‘saddle’ and manipulators with gloves. The outfit drawn is of a Commander, distinguished by the ring of fabric around their horn and eye makeup. In their backpack they carry hunting weapons, and wear a knife sheathed at their side.
_________________
And that's a wrap! Thank you for reading, this project is truly a delight to work on. I leave you with some messy concept art I did a while ago for Mountain Knight clothing styles.
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vodkrubys · 2 months
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𝓫𝓲𝓸𝓼 ★ for 𝕪𝕠𝕦
🥭📻🍺 ✿ 𝕡𝕖𝕤𝕤𝕖𝕘𝕦𝕚𝕟𝕙𝕠𝕤 & 𝐛𝐫𝐞𝐣𝐚𝐬 รัก ⏸️ ᑕᗩᖴETEᖇIᗩ d̲o̲ amor @userlove 🛤️║▌.⠀ 𝓅𝑒𝓉𝒾𝓉 🚟🤞🏼
𝖲͟𝖯͟𝖠͟𝖨͟𝖭 ★ 𝕘𝕚𝕣𝕝 🇪🇸 . Pׅ 𖤓ESIA 🖖🏻⛱️ 𝐧𝐨𝐬𝐬𝐨 𝗦͟𝗔͟𝗠͟𝗕͟𝗔 𝓳𝓾𝓷𝓽𝓸𝓼 @userlove 🥨🍺 女の子 ๋࣭📮
#CAOS na 𝕞𝕒𝕣𝕖𝕤𝕚𝕒 🌞 08202 🍀 ⏜ 🌻 𝓯𝓵𝓸𝓻𝓮𝓼 𝚍𝚘
𝗝𝗔𝗥𝗗𝗜𝗠 ⠖ 🪴🪵 ⠴ 𝗢͟𝗙͟ รัก 🌼
locαdorα 📼🥨 𝓭͟𝓸͟𝓬͟𝓮͟𝓼 𖤓࿔
🖐🏼🥯 𝐦𝐲 𝐛𝐥𝐨𝐠 & 𝚋𝚘𝚕𝚑𝚊𝚜 𝚍𝚎
𝕔𝕙𝕚𝕔𝕝𝕖𝕥𝕖 🥐༅ 𝐌͟𝐔͟𝐒͟𝐈͟𝐂𝐀 𝖽𝗈 𝗍𝖾𝗎 α͟m͟α͟r @meudengo ★꡴ 🪕🥧 #𝚅͟𝙷͟𝚂
𝐧𝐨𝐬𝐬𝐨 ᑕIᑎEᗰᗩ 📼✦ ͟#𝟎͟𝟗͟𝟖
☕️🕦 𝖲𝖤𝖵𝖤𝖭 #𝗧𝗘𝗘𝗡 ˙✿ ࣭ٜ࣪࣪ 
🖐🏼 τρένο ❀ 𝔸𝔻𝕄𝕀ℝ𝔸ℕ𝔻𝕆 𝐬𝐮𝐚 beleza @userlove ☁️🥥
ᑕᗩᑎEᒪᗩ 𝚌𝚘𝚖 𝗖𝗛𝗔́ 🫖✿ #OO3
⠀⣄🦢 ⠛ 𝗻𝗼𝘀𝘀𝗼𝘀 𖦹 #R̶E̶T̶R̶A̶T̶O̶S̶ 𝐟𝐮𝐭𝐮𝐫𝐨𝐬 🤞🏼🤍 @meudengo 나비 🥥
🧺📼🥥 ✷ 𝕔𝕒𝕟𝕥𝕚𝕟𝕙𝕠 𝕕𝕠 nosso 𝗔𝗠𝗢𝗥 @userlove 🤞🏼📹#𝕍𝕃𝕆𝔾 ⃞🕰️ 𝚝𝚘𝚛𝚝𝚒𝚗𝚑𝚊 𝚍𝚎 𝓯͟𝓻͟𝓪͟𝓷͟𝓰͟𝓸 ao αmαnhecer 🥧🧇
𝕓𝕠𝕝𝕠 𝚍𝚎 🥮 𝖢𝖤𝖭𝖮𝖴𝖱𝖠 🤲🏼⏸️ ⠞ ༄ 🍑 𝙼𝙸𝙾 𝓮 𝖵͟𝖨͟𝖤 #3D 𖦹 🥪𖨂   𝖿𝖺𝗂𝗋𝗒 ❛ @meudengo 𝐦𝐨𝐧 amour
𝕥𝕠𝕣𝕥𝕚𝕟𝕙𝕒 𝐝𝐞 MORANGO 🖐🏼🍓
◌ 🍒┆˙@meudengo ⏜𝚟͟𝚑͟𝚜 ✿ 📼 lıgαdo no 𝗠𝗣𝟯 ❝ 𝖣𝖤𝖫𝖨𝖢𝖠𝖳𝖤 나비 🧣🥨.
✿. 𝖺��𝖼𝗁𝗂𝗏𝖾𝗌 ��𝘆 𝕞𝕖 🥭🎥🪵
𝗮𝗿𝗼𝗺𝗮 𝖽𝖾 ★ ᖴᒪOᖇ 🌻🥯🥧 —
▶️📼 ‘ o͟l͟h͟α͟r͟e͟s 𝗻𝗼 𝓭𝓮𝓵𝓲𝓻𝓲𝓸
@userlove
◌ . 🚏 ⣷ ควัน 𝗱𝗲𝗹𝗶𝖼𝖺𝗍𝖾 ◌ 𝟫𝟢 🖐🏼𑁤
📻 ᯓ FL ❀ WER ⠲ 🍂 사랑 ︎ ︎
⬚ . 🕰 @userlove 𝓹𝓸𝓮𝓶𝓪𝓼 ❏🥧
caso uso uma dessas bios, dê os devidos creditos para @mirrorbzlll no instagram ☝🏼
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drakomachina · 5 months
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salmonid bio thoughts
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total-convergence · 7 days
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Xa ontogeny
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The Xa and how they grow. The brown-feathered kiddos past age of 1,5 are already able to fly somewhat. Xa don't show any sexual dimorphism, so there's only one Xa image for each life stage. Here's more about this sophont: https://www.tumblr.com/total-convergence/726112557515128832/tcxa
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sevilai · 24 days
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Realizing I have never shared any pictures of my S H R I M P I love my SMIM-P-
Okay context; Me and some of the fellas from HallowHome were talking about the possibility of aquatic vessels that live in the void sea and what adaptations they might have. This is Artem! They're part of a trio with @phantomgrape and @frolicinq as triplets that hatched from the same egg!
I have fallen madly in love with them I just love lil SWIMP Auughds oooug
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New oc!
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Idk what to name him right now, you guys can suggest names in the comments ^^!
The blind one(Name for now), A Ghoul who was born in hell and was summoned during Era 4. Born Blind at Birth, Abandoned, Bullied, all his life. manage to somehow to Stay pure and not let anything get to him, Believes everything happen for a reason and oftens Gives advice to siblings and ghouls. Is mostly with the elders, wears a mask that enhances his senses.
Does have someone who helps him but he ignores them. Has a weird sense of humor.
One of the things he had said:
"Rain, What seems to be bothering you today?"
"Dad? You want to call me that? Sure, Young one."
"Could you plz speak a little louder?"
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nilotheberryboy · 22 days
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Since Splatoon 1 is shutting down this Monday, I wanted to do something commemorative or smt, but I got a little carried away lol and also did Splat 2(And I also needed a new wallpaper for my PC lol)
I decided to draw my agents with...huh?? who are these people???
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primarinite · 1 month
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oh yeah i finished the designs for my heroes and partners this morning. was originally gonna upload each of them with my npc redesigns from their respective games but ehhh might as well post them now.
rescue team (team fable): mayar (skitty, she/they) and newlin (mudkip/seadra hybrid, he/him)
explorers (team saviour): asta (eevee/sylveon half evolution, she/it) and dustin (shinx, he/him)
gates to infinity (the eden): nadine (snivy, she/he) and kazuki (oshawott/palafin hybrid, he/him)
super (the vagabonds): zaya (fennekin, she/her) and dalia (treecko, she/her)
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zgasly · 4 months
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Fun fact: Yreu has quite a skill in welding
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bluegekk0 · 10 months
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fpk au reference sheets for the main cast!
(brief descriptions below the cut)
Vyrm (alternate spelling of “Wyrm”) - once the king of Hallownest, now a simple resident of Dirtmouth tormented by the guilt of his past actions and his own emotional trauma. Following the return of the infection, he disappeared in a self-manifested realm where he hibernated for years until he was woken up by Little Ghost. He roamed around Hallownest post hibernation, until he was found by Hornet and taken to Dirtmouth, where he reunited with Holly and Grimm, the latter of whom he would start a relationship with. He embraces his instincts by hunting animals and eating raw meat, though he is far from a dangerous beast. He owns a small workshop from which he creates new inventions and plans for Dirtmouth's renovations.
Grimm - the exiled god of nightmares and The Radiance’s brother. Following his banishment from The Higher Plane, he formed the Troupe with whom he would travel around the world in search of pleasures. Although he has a certain fondness for the mortals, he spent hundreds of years feeling loneliness, unable to find love due to his immortality, until he met Vyrm. They became close friends, though they were not able to confess their love and start a relationship until after Vyrm’s hibernation. Grimm and his Troupe now permanently reside in Dirtmouth, from which they travel to other kingdoms to perform their shows, and to fulfil The Nightmare King’s ritual needed to maintain his physical form. He drinks blood to prolong the lifespan of each physical body, and he has a fondness for fruits.
Hornet - the beloved daughter of Vyrm and the Deepnest queen Herrah. She grew up showered with her father’s love and formed a very close bond with him. Unfortunately, following her father's disappearance, she was forced to spend years all on her own, which turned her bitter and difficult to approach. She now struggles with anger issues and intense fear of getting attached, but deep down she cares a lot about her family. She moved to Dirtmouth following the end of the infection, though she still frequently patrols Hallownest, ensuring nothing could threaten the little town.
Holly - the king's pure vessel born with the mission to contain The Radiance. After the plan's failure and the return of the infection, they were freed from the Radiance's grasp following her defeat at the hands of the void entity. They were taken to Dirtmouth by Hornet, and then nursed back to health by Grimm per Hornet’s request. With their arm missing and their body weak, they are unable to hold their nail, instead they focus on more relaxing activities to pass their time. They learned writing to communicate with the family, though their favorite forms of self-expression are drawing and sewing. They wear a prosthetic arm made from scrap by their father.
Lewk - Vyrm and Grimm's first son, hatched from an egg laid by Grimm. He’s surrounded by love from both of his parents, though with his growing curiosity about everything around him, he finds great interest in joining Hornet on her patrols, as well as in Ogrim’s cooking. He’s still discovering new things about the world and himself. He has a good heart and is very compassionate; unlike the rest of the family, he doesn’t carry any emotional baggage, and his optimism and kind nature are contagious. He regularly attends classes at the small Dirtmouth school, taught by Quirrel.
Milo and Asta - twins, the newest addition to the family. Milo is the little skinny boy with pale skin and fluffy "pants". He hatched much later than his sister, and is quite weak and sickly in comparison. He's practically inseparable from his Tiktik plushie and spends most of the day sleeping or watching everyone else from his little blanket burrow. Personality wise, he's a little grumpy and with every passing day it becomes more and more clear that he's jealous of his stronger siblings. Asta is the dark colored, fluffy girl. She's a feisty one, has the reputation of a finger snapper and is usually the first one to hiss at strangers. She's much stronger and faster than Milo, but always makes sure to slow down and let him keep up, showing a degree of compassion and understanding for his condition, even at such young age.
Zote - a self proclaimed knight of great renown, in reality a lonely young bug living in a world of delusions. He was rejected by his hometown and his family, and so he traveled until he reached Hallownest. After the end of the infection, he found himself “adopted” by Vyrm’s family, and although he still remains his mean and egoistical self, he secretly appreciates the fact that they accepted him as one of their own. Holly is his best friend who most often drags him out of sticky situations.
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