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#we cope with HUMOR and also KNIVES
dovesndecay · 28 days
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Okay folks, the last one lost traction and it's April now anyway. So yeah, it's time for my newest, updated plea for help. (I'm not happy about it any more than you are, I promise.)
the spiel:
Hi, I'm a disabled qpoc and I have too many damn bills for how little work I can do, and how little money that brings in.
My attempts to be a professional adult are my print store and patreon.
all the necessities and accessories i can't afford no matter how much i stare at them are over here
the household wishlist includes some groceries, accessibility items, and a myriad of other products we haven't been able to acquire.
now. the bills. my eternal nemesis. and i don't mean that in a sexy-sort-of-pin-me-to-the-wall-way but in the "i wish i could hunt certain political positions for sport" kind of way but, alas, here we are.
I'm $280 short on paying the last of March's bills, and April's bills have come out to a whopping $1K.
(we are sharing a commiserating look, right now, you and I. Yes, you understand why I desire a hunting license. We are nodding our heads together in quiet resignation.)
In all honesty, I haven't been doing well. (I doubt anyone noticed; I'm very stoic and closed off from other people, you see) so if you can, and only if you can, any & all help is amazing:
Venmo: dovesndecay
Cashapp: $dovesndecay
Paypal: LINK
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Below you will find the character profile for my One Piece OC (one of them, anyway. I have at least five, but I'll be working the most closely with this one for now).
So, here we go. Only been working on this shit for like...three days. Okay, technically over ten years since I used to write her ages ago when I was on fanfiction.net, but I've redone a lot of things.
I'm already in the process of working on a novel-length Mihawk x AFAB!OC fanfic, so here's the overly extensive character sheet for my OC because I always put way too much effort into character development.
The character history practically devolves into a mini fanfic itself around the middle by total accident, but whatever.
The fanfic(s) will toe the line between Live Action and Manga canon. We'll just call it AU and leave it at that.
Karimi Lionne
Associated fanfics: Hearing Problems (coming soon to an Unknowable Horror near you) and Any Way The Wind Blows (eventually, bear with me)
Age: 24
Occupation: Pirate; Mercenary
Abilities:
Kiku Kiku no Mi: A Paramecia type devil fruit that grants the user the ability to hear...well, everything, all the time. Within a certain range she, can hear the thoughts of people around her. The range varies with her focus; standard, it's anyone within a range of about fifty feet in any direction. She can close that circle down to either listen to one person's thoughts, or expand it to search a city or town for a particular person. Activated (which she hasn't yet), it allows the user the ability to plant thoughts in others' heads, and potentially control their thoughts.
She considers the ability more of a curse than a blessing since she has never managed to hone it quite well enough to shut it off entirely, and can often be found sitting at a dock or on a beach with her feet in the salt water, just to get some peace and quiet in her own head.
Blades: Karimi carries a pair of daggers with ornately carved ivory handles, the head of a lioness carved into the top of each hilt, in sheaths at either side of her belt. They belonged to her grandmother, who raised her from age four to age fourteen, and also taught her most of what she knows in combat. She also keeps a handful of throwing knives in a holster belted to her right calf, a couple inches below her knee.
Her fighting style relies primarily on agility, evasion, and accuracy rather than raw strength due to her relatively small stature of 5'2".
Haki: Not a master by any means at all. Learned from Red-Haired Shanks during her brief stint working with his crew, used largely to assist in suppressing her devil fruit abilities and making them more manageable. Not really proficient enough to use it for any other application.
Music: Karimi was taught to play guitar, fiddle, and piano by her grandmother, but she hasn't touched an instrument since her grandmother died, so she doesn't know how much of the ability she has retained. Karimi also learned several sea shanties from her, and often hums or quietly sings them to herself while out to sea.
Appearance:
Faceclaim: Jane Fonda c. 1960s, facial structure, skin and hair edited via Faceapp
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Long, dark green hair, in wild curls that she can't do much of anything with except tie back in a bun or stuff under a hat. Sharp emerald green eyes. Fair-skinned with a handful of freckles.
The Resting Bitch Face is strong with this one.
Slender, petite, 5'2" tall.
Tends toward wearing long-sleeved shirts/dresses to cover the scars on her arms. Almost always wears her grandmother's hat, an old and tattered brown leather tricorne with a patch on the front left brim and a few more in the back.
Personality:
Confident, toeing the line of outright arrogance at times. Humor that ranges from dryly sarcastic to quite silly, depending on who she's around. Guarded. Brooding. Cynical. Empathetic. Gentle. Uses sarcasm as a coping mechanism. Not easily offended. Prominent issues with self-harm and PTSD.
Backstory (prior to beginning of fic)
Karimi has next to no knowledge of her origins. She knows her mother died shortly after giving birth to her, that she was born on her father's ship, and that she got her hands on a devil fruit the crew had found and ate it when she was three or four years old, not knowing what it was. Shortly thereafter she was taken to live with her grandmother on a remote island village called Conch Cove, somewhere on the Grand Line.
Her grandmother, Helena Lionne, had been a pirate captain shortly before Gol D. Roger came around and into his earlyyears of piracy, but Karimi didn't know much about her history. Helena was a powerful haki user, and was able to use the power to dampen Karimi's devil fruit abilities, largely for the sake of the girl's own comfort and sanity. Helena trained her to fight in order to defend herself in the event that she ever left the island, as well as survivalist training. She wasn't shy about telling Karimi that the world could be a dangerous place, particularly for a woman on her own, amd wanted to ensure that her granddaughter had everything she needed to safely make her way in the world.
Karimi found out more about her grandmother a week after her fourteenth birthday.
She discovered that her grandmother had been captain of the Siren Pirates. She discovered her grandmother possessed the abilities of the Mizu Mizu no Mi (logia type, water). She discovered that her bounty was in the billions...and still very much active.
The Marine Admiral who showed up to the island, Admiral Jackson "Volcano" Vesper, brought a large crew with him, with no intention of taking Helena alive. His moniker stemmed not only from his explosive temper, but also from his own devil fruit abilities—the predecessor to Fire Fist Ace, he possessed the power of the Mera Mera no Mi (logia type, fire). He also possessed an intense desire for revenge on the woman that had killed his father.
He didn't bother revealing how he managed to track her down—he simply went in guns blazing. The battle between him and Helena, between his crew and what remained of hers, waged for nearly two entire days, leaving several Marines and villagers dead and the town in total ruin. Karimi stayed hidden the entire time as her grandmother had asked her to, but with Helena's haki focused on defending herself and her allies, Karimi could hear everything with her devil fruit abilities.
She could hear the moment when Admiral Vesper's first mate got the drop on her grandmother, pinned her to the ground with the butt of his rifle, which he had coated in a layer of sea stone, instantly sapping her strength and her devil fruit powers.
Karimi could hear Vesper's thoughts, his intentions to humiliate her, kill her, and return to Marineford with her head.
And Karimi emerged from hiding and managed to toss a throwing a knife into the back of his leg.
She was captured almost immediately. Her physical resemblance to her grandmother in the woman's younger years was noted immediately by Vesper, and he knew in that instant that he had won.
And Karimi knew it too, with the man's bowie knife to her throat.
He agreed to let Karimi go in exchange for Helena's life, and Helena gave in without a second thought when she saw the bowie knife start to cut into her granddaughters neck.
He took the remainder of Helena's old crew as prisoners—the only four other villagers on the island left alive, but not before slitting Helena's throat and sawing her head from her neck with his bowie knife, while Karimi was held captive and forced to watch.
Then he and his men left her there on the remote island, in a ruined village with nothing but the corpses of friends and neighbors and the woman who raised her to keep her company.
She doesn't remember much of the following two weeks. She knows she was able to make a spear out of a throwing knife and a shovel handle to catch fish for food in the shallows around the island. That she had a fresh source of water in the form of a pond. She knows she was nearly through building a raft out of the rubble that was left of the town when another marine ship arrived at the island, captained this time by Vice Admiral Garp the Fist. She was understandably beyond wary of Marines, and she fought tooth and nail, kicking and screaming, when they took her back to their ship.
They took her throwing knives and her grandmother's daggers, and she was forced to stay in the brig because she made very clear that she would gladly gut any marine who came near her. She was still treated with kindness and provided full meals given her situation, and as she bided her time and got her strength back she formed a plan of escape.
She was able to use her devil fruit powers effectively in her escape—by listening around and finding the easiest target. This came in the form of a fifteen year old cadet who would check on her and talk to her during his downtime. He thought she was pretty and couldn't believe she had managed to keep herself alive for two and a half weeks after what she had been through, admired her sheer strength of will. It was incredibly easy to sweet-talk him into getting her weapons back to her, playing on his sympathies by telling him that they were all she had left of her grandmother.
She hid them once she had them, and did a little more sweet-talking...until he agreed to steal the keys and get her out of the cell. Once she was out, she wasted no time in knocking him out, stealing his uniform, stuffing her hair under the hat, and discreetly stealing enough rations to last herself a week and slipping away on a dinghy.
She had no idea where she was or how she was going to get anywhere, but she wasn't exactly of sound mind after the trauma she had endured. Her only thoughts at the time were that she wanted to put as much distance between herself and the Marines as possible.
She was picked up by a merchant vessel after a few days, and they took pity on her story and allowed her to remain on board the ship, assisting in cooking and cleaning in exchange for room and board and safe passage to their next stop. They were bound for Loguetown in the East Blue, and that suited her just fine.
Loguetown was a large city right outside the only passage onto the Grand Line, and it gave her plenty of options for work. She worked odd jobs that provided her with room and board, saving up money over the course of the following two years.
She was working in a tavern and staying at the attached inn when the Red-Hair pirates made port in Loguetown, and she knew she had her ticket back onto the seas, with only one goal in mind—to find her father, and tell him what had become of her grandmother.
Her memories of him were too vague for her to give any decent description, but she wasn't telling anyone her reasons anyway. She waited for her shift to end before approaching Shanks himself and asking, confidently, to join his crew.
That got a tremendous laugh out of the crew at large, but only a little bit of a chuckle from Shanks himself.
"And why would a little slip of a thing like yourself want sail around with a bunch of old men?"
"That's not really important." She sat down at the neighboring table at this. "But what I can provide your crew is."
"And what might that be, love?"
"I've trained with daggers and throwing knives since I was four years old. I also possess the abilities of the Kiku Kiku no Mi."
Yasopp, sitting between Shanks and his first mate Benn Beckman with bis feet propped up on the table, snorted at that, grinning. "So what, it improved your hearing?"
Karimi leveled her eyes with his. "Immensely," she daid. She gave a small smile...and began narrating his thoughts out loud. "'The hell is this girl's deal? Does she have any idea who she's even talking to right now? She can't even be much older than my—Wait. What the hell? What the hell is she—'" His feet slipped off the table, his mouth falling open as he registered what was happening. "'Holy shit, is she in my head? Is—'"
"Okay, you made your point, cut it out!" he half-shouted, staring at her in alarm.
No one was laughing anymore—and she knew she had their full attention now.
"That," Shanks said lightly, the amusement gone from his eyes and replaced with caution—but also intrigue, "is a very dangerous ability for someone as young as yourself to possess."
"I've had it since I was four. I've learned to manage it."
That was, of course, only half true—she could deal with it, yes, but she couldn't fully control it.
After a long, silent moment, in which members of his crew exchanged glances and Shanks quietly studied her, he leaned back in his chair, nodding to himself.
"Let's give you a real test," he said, leaning his arm over the back of his chair. "See how well you can put your abilities to use." Karimi lifted her eyebrows, waiting. "I want you to sneak into the Marine base here in Loguetown. Find where they keep the treasure and money they've confiscated from pirates and thieves they've arrested...and walk out with as much as you can carry." He lifted his bottle of rum from the table. "Undetected."
"Have you lost your goddamned mind?" Shanks glanced across the table at Benn when he spoke up.
"That's been gone for years, but go on."
Benn gave a growl of annoyance at his captain. "She's a kid. You're talking about sending a kid into a damned Marine base to steal from them. That's a suicide mission."
"The girl wants a chance to prove herself," he said simply, shrugging a shoulder. He looked back at her. "That's my offer, love. We're setting out no later than noon tomorrow. You bring your haul to the ship, you can come with us."
Karimi nodded, and stood from her chair. "Then I will see you all no later than noon tomorrow."
A few hours later, when the tavern closed for the night and the crew returned to the ship, they were met with the sight of Karimi, wearing a Marine uniform and sitting on a sizable burlap sack right in the middle of the deck. She stood from it and kicked it over, spilling gold bricks, jewels, and piles of Berry notes and coins across the deck.
Sneaking into the base had honestly been a piece of cake—she found a half-drunk Marine a couple years older than her at another tavern, did a little sweet-talking and got him back to her inn room. Suggested some rather kinky activities that would involve him stripping down and being tied to the bed and he jumped on it. Once he was securely tied, she gathered her few belongings, put on his uniform, put a do-not-disturb sign on the door, and slipped out the window.
It had taken longer to find and get into the rooms where they kept any seized contraband, but it had been as simple as keeping her head down and listening. Hiding and ducking down empty halls when she heard anyone drawing too close. The entire ordeal had taken just under three hours.
After a long stretch of silence, it was Benn Beckman that voiced what everyone was thinking.
"Holy shit."
Shanks grinned over at him. "Suicide mission, aye?"
She was officially welcomed aboard the ship at this, as promised, but there was some deal of commotion when she told them her name.
Particularly her surname.
She learned very quickly that both Shanks and his first mate were familiar with her father—and that Benn utterly despised him. To the point that he, however briefly, threatened to throw Karimi off the ship himself against his captain's will if necessary. The brief altercation ended in Benn storming off to the gun deck on his own, leaving Karimi wondering if she had made the right choice of crew.
Shanks was far more personable.
He told her about her father—Lyon D. Rollo.
He described her father as having been like "the annoying little brother he never wanted." Told her about their time spent as deckhands aboard the Oro Jackson. About his devil fruit abilities that had caused absolutely nothing but trouble for years because they were incredibly difficult to master without massive repercussions: the Kaze Kaze no Mi (logia type: wind).
Told her how they met Benn not long after Roger's execution after setting out on their own—Benn and his younger sister, Sedna, who he had looked after on his own since he was around sixteen and she was six, when their parents had been killed by raiding pirates.
Who Karimi's father had apparently fallen inmediately head over heels for. Said he refused to leave town without her, and did exactly as he set out to. Benn had refused to leave her side, and came with them despite his hatred of pirates at the time.
It was a year later that Shanks and her father had gone their separate ways. It had always been the plan, as they were both too stubborn to accept being anything but captains. Once they gathered enough of their own crew members and got their own ships, they parted as friends. Benn stayed with Shanks, and Sedna remained with Lyon.
It wasn't long after that they recieved word that Sedna had been killed during a firefight with the Marines.
"He never mentioned a child," said Shanks, shaking his head and looking at Karimi like he was looking at a ghost as he leaned forward against the railing around the bow. "I imagine he couldn't have been much older than seventeen." He shook his head a little, still in disbelief. "I don't think I need devil fruit abilities to know what you're doing here."
Karimi nodded shortly. "Do you know where—?"
"No, unfortunately."
No one knew where Lyon was—it had been five years since Shanks actually last saw him, and he and his entire crew seemed to have just vanished into thin air around a year ago, despite still holding active bounties.
Karimi didn't tell him anything else, not why she was looking for him—only that she was, and that she had no intention of remaining with the Red Hair crew for the long term. Just long enough to get a bit of money together and purchase her own ship, something small like a sloop that she could handle by herself.
She ended up sailing with the Red Hair Pirates for around two years, give or take few months. Shanks became something of a mentor to her over that period of time, taking time to train her in Busoshoku Haki, the same type of Haki that her grandmother had used to repress Karimi's Devil Fruit abilities, so Karimi could use it herself when she wished to. It wasn't fool-proof, but it at least helped lessen the mental load.
Once on her own, Karimi ultimately began working as a mercenary; taking on jobs with various pirate crews that required stealth or a subtle touch, avoiding Marines as much as possible, and attempting to gather any information she could about her father, but to no avail on the latter front—it really seemed like he and his crew had just vanished into thin air. His bounty was still active, along with those of his first mate and officers, but no one had heard hide nor hair of them in literaly years.
Nothing much changed for her until Karimi took a job from the Buggy Pirates a few years later, at twenty-four years old. Buggy was searching for a map of the Grand Line, and he needed someone to steal it for him, since he and his crew more or less stood out like sore thumbs and couldn't very discreetly sneak into the naval base in Shells Town where it was being kept. She was reluctant to accept—she usually avoided jobs that had anything at all to do with the Marines, but Buggy made an offer she couldn't refuse.
He claimed to have information about her father that he would gladly trade for the map.
She kept her ship anchored next to Buggy's overnight to set to preparing, planning to make way for Shells Town first thing the following morning...but news came down the grapevine that night that the map had been stolen during a break-in by another pirate crew into the Marine base.
In his rage that his plans were foiled after spending months gathering information, Buggy laid the blame on the hired hand—that she had left immediately, she could have beaten the other crew to the base and gotten the map first. He ultimately sunk her sloop, nearly with her on it before she managed to gather her most valuable items and get herself onto Buggy's ship, where he informed her she would be working for him until her debt at failing to get him the map was paid off—now she was going to have to steal it from the pirates that had taken it.
Karimi had little choice but to agree—being a devil fruit user, it would be far too risky for her to steal a dinghy and take her chances with thr open oceans.
They found the crew on a schooner and took them prisoner easily enough, given that there were only three of them. Karimi recognized one of them from a description Shanks had mentioned during her time with the Red Hair Pirates of the boy he had lost his arm to a sea monster saving (a story that she had honestly thought had to be an exaggeration), who claimed to be their captain and insisted he was going to be king of the pirates...while the other two claimed they weren't even a crew.
Whatever the case, Karimi knew they were her ticket out of servitude to the Buggy Pirates, and mutinied against them the second that the odds shifted in favor of Luffy, Zoro, and Nami.
Luffy was more than happy to welcome her aboard their tiny ship, especially on learning that she knew Shanks. She didn't tell them of her devil fruit abilities, still keeping them suppressed with Haki, a mistake she would regret in the next island they made port at due largely to their schooner springing a leak. They lucked out on landing in a town with a shipyard, but none of them really had a Berry to spare between them to actually purchase a new ship—the vast majority of the money that Karimi had saved herself had sunk to the bottom of the ocean with her own ship amd most of her worldly possessions.
On meeting and quickly befriending Usopp at the shipyard and learning the owner of the place was his "best friend," they had something of a plan, if a bit of a ridiculous one—Luffy was convinced that if he just talked to Kaya and explained their situation, she would just give him a ship and they could be off and on their way.
Both Karimi and Zoro recognized the butler Klahador, but couldn't quite put their finger on why. This was Karimi's mistake—she didn't think enough of it to release her haki and just listen in on his thoughts. It wasn't until everything later fell apart in Kaya's mansion that she did release her haki and quickly learn he was Captain Kuro, a cutthroat captain who had been believed dead for years, that he had been poisoning Kaya for years, and that he planned to murder Kaya and take over the estate himself that night.
She also learned while her abilities were active that Nami had every intention of stealing the Grand Line map and taking it to the pirate crew she was serving against her will. By this point Karimi had developed a soft spot for all three members of the Strawhat Crew (even if two of them still claimed not to be a crew), but she decided not to confront Nami about it—yet.
Kaya was more than happy to gift them a ship after they helped defeat Kuro and freed her from his suppression. She offered Karimi one as well, but she declined, stating that she would prefer to purchase one herself once she had the means to do so—but that she would happily return to Syrup Village and purchase one from Kaya's family's shipyard. In truth, she was honestly enjoying her time with the ragtag little crew, and wanted to stick around with them just a bit longer to see how far Luffy's ambitions could take them.
Usopp joined them at this point as the crew's sharpshooter. They were intercepted not far from Syrup Village by a Marine ship, and Karimi recognized Vice Admiral Garp almost immediately—as did Luffy, to her and the others' astonishment on finding our that Garp was his grandfather. Luffy was able to use his devil fruit abilities to deflect a cannonball thrown at their ship by Garp, and damage Garp's ship enough for them to slip away into a dense fog and lose their pursuers.
They happened by pure luck upon the restaurant ship Baratie, where our story begins in earnest, following Luffy's idiocy at trying to pass off a very expensive bill with an I.O.U. and getting stuck washing dishes in the kitchen to pay it off.
Relationships
Helena Lionne (OC): Grandmother, deceased. A powerful pirate captain in her heyday, Helena disappeared from the seas without a word one day and no one really knew where she had gone. Helena raised Karimi from age four to fourteen, when she was tragically murdered by a revenge-crazed marine admiral whose father Helena had killed years earlier when she was still pirating. Karimi looked up to her immensely and loved her to death, and thinking about her still hurts.
Lyon D. Rollo (OC): A active pirate captain on the grand line, though no one has heard hide nor hair of him or his crew (the Hurricane Pirates) in years. She's been trying to find him for the past ten years, to tell him what happened to her grandmother/his mother, since Karimi was the only witness left alive and no one else would be able to tell him exactly what happened. It doesn't help that she last saw him at four years old, and remembers next to nothing about him. He's actually the one who gave her the hat—he took it when he left home at thirteen to become a pirate himself, and left it with her when he took her to her grandmother. (A/N, if and when I ever get to working on Any Way The Wind Blows, it will be about his history.)
Red-Haired Shanks: Working with the Red-Hair pirates for two years led to her becoming fairly close with Shanks. He had known her father over two decades and became quite protective of her as a direct result, with her looking at him almost as a father figure as well as a mentor.
Benn Beckman: The first mate of Red-Haired Shanks, Karimi learned from Shanks that her mother had been Benn's younger sister, Sedna, and that Benn absolutely despised her father and blamed him for his younger sibling's untimely death. As a result, Benn spent a while both wary and untrusting of Karimi and treating her with indifference that bordered on hostility; but he eventually let it go, accepting that she was capable (and, in his own words, "a hell of a lot smarter than Lyon D. Dipshit"),
The Marines: Karimi positively despises Marines, with the sole exception of Garp since has come to recognize that she wouldn't be alive if not for him, though good luck getting her to admit it.
Luffy: For her short spell traveling with Luffy and his "crew," she bonded with Luffy pretty quickly, coming to see him like a goofy little brother. He absolutely reveled in hearing stories about her time on the ocean, especially any that involved her time on Shanks's crew. She's quick to scold him for his naivety and questionable decisions, but it's mostly out of care; his ambition is definitely infectious, and she wants to see him achieve everything he's set out to do.
Nami: As the only other girl on the Going Merry, Karimi did her best to get close to Nami, especially on learning about her tragic situation with the Arlong Pirates via her devil fruit abilities, but Nami makes herself intentionally distant.
Zoro: She butted heads a fair bit with Zoro, largely due to both of them being exceedingly sarcastic, but she doesn't hate him by any means. Quite the contrary, she admires his abilities as a fighter and passes time sparring with him on the deck. They're about evenly matched in fighting ability, as his style relies largely on strength and her own on evasion and agility.
Usopp: Usopp is always quick to pipe in with his own epic stories of his supposed adventures when Karimi mentions any of her own past ventures. Not unlike Luffy, she looks at him almost like a younger sibling, though honestly he annoys her a little more than Luffy.
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moonlit-positivity · 6 days
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Actively suicidal vs passively suicidal
Actively suicidal:
Panicked
Head swirling
Anxious
Heart beating fast
Plan in place
Writing suicide notes
Making wills for your possessions
Planning out backup methods
Researching methods
Looking for reasons to stay alive
Fear
Crying
Anxiety
Feeling hopeless
Not knowing who to call or where to go
Knives & other tools in hand
Threatening to do it
Car accidents/ drunk driving
Screaming
Calling police/ threatening suicide by cop
Involuntary commitment/psych ward hospitalizations
Feeling like there's no other choice
Feeling like nobody cares
Feeling like you're better off dead
Trauma & traumatic memories
Panic attacks
Passively suicidal:
Joking & making memes about suicide, dark humor
Self destruction like smoking cigarettes in hopes that it will slowly kill you someday
Drugs & alcohol to numb the pain
Hygiene goes to shit bc you just don't give a fuck anymore
Self sabotage & negative, abusive self talk
Self harm
Isolating
Ghosting all your friends
Eating disorders
Purposely using social media to be a jackass
Purposely using fictional characters to vent about your life
Writing fanfic about what you're going through
Disrupted sleep patterns
Angry outbursts, throwing things, repressed anger issues
Hiding behind humor, memes, jokes, sarcasm, to be the funny friend so no one thinks you're suffering
Giving support to everyone else around you bc you're nice like that but also bc you wish someone would do the same for you
Taking on too much responsibilities that don't belong to you
Falling into cycles of fawning & people pleasing and then crashing with extreme rage bc you're not being listened to or taken seriously by those around you
Developing toxic & maladaptive behaviors
Purposely neglecting health
Angry all the time
Ill tempered, bad moods, mood swings, unprocessed trauma
Dissociation ie feeling too numb
Staying in bed for prolonged periods of time
Feeling hopeless
Feeling trapped
Feeling like there's no way out
Feeling stuck
Feeling like no one cares
Not knowing where to go or how to bring it up
Not knowing if you're even valid to feel that way
The one thing in common is the intense overwhelming feelings of hopelessness, the lack of awareness, and the lack community support- because nobody ever talks about it unless you're actively seeking help.
Let's do better.
Let's open up dialogue for how to recognize, help, and better cope with the silent suffering that many of us know.
You don't have to be actively reaching for the knife in order to be suicidal.
There are so many signs that go unnoticed and overlooked, that can be caught by a simple act of connection.
"Hey, I've noticed you've been distant lately. What's on your mind?"
The problem with society is that we are too pain averse. "People complain too much! You're stuck in your head! Victim mentality! Too negative!"
In reality, allowing someone to express themselves is the best act of humanity we can allow.
Their suffering is not your responsibility. There's a difference in providing support to someone vs caretaking their depression. You cannot do the work for someone else. Draw yourself some boundaries to what you're willing to do vs what you feel is too much to help out.
But you can still listen and acknowledge that the pain is there. You can also check your own bias on this topic. Are you perpetuating harmful stereotypes against mental health and supporting loved ones during a depressive episode? Are you the type of person one can feel safe to express opinions openly and confidently with? Without needing to judge, control, give advice, or force your own opinions over someone else's autonomy and right to live their own life? It can help to adjust your expectations of what "giving support" can look like. Ask the person what they need & how you can help. You cannot "fix" another human being. We are not robots like that. All we need is patience, kindness, and a safe place to vent. Can you do that for someone?
That's all you need to do.
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The Mighty Nein Ranked by How Good They Are With Kids
-For these purposes, "kids" means anyone between ages five and ten.
-Ratings are a combination of Enthusiasm (how much they like/want to be good with kids) and Experience (how well do they know kids/how good at they at wrangling them).
1) Veth: Experience 5/5, Enthusiasm 5/5
This one is obvious. Veth gets bumped to the top just because she's the only one with canonical experience dealing with littles. She raised Luc until he was lets say almost three. Not many years, but the ones she did get are pretty big ones where you learn a lot. Even when it comes to older kids, growing up as a girl in a one-room-schoolhouse kinda town there's no way Veth didn't end up looking after younger kids growing up. She's also got that crucial mothers mindset in that she likes kids and thinks of helping them as part of her identity. When you go into a situation with confidence and ease, kids pick up on that and listen better in response.
2) Yasha: Experience 4/5, Enthusiasm 4/5
Either this or #6 will be my most controversial take, but hear me out: Yasha comes from a communal, matriarchal society where child-rearing would be a group experience and duty. Yasha changed diapers and maybe taught some lessons growing up. Assuming this, she would also have an idea of what kids at a given age may be capable of, which is very important. She's also someone that would enjoy the genuine personalities and antics of kids a lot. Yasha likes soft things, after all. Imagine her at a princess tea-party.
If you want some evidence in canon for this, look at her interactions with Luc in 110. Yasha is awkward with most people, but she immediately sweeps Luc onto her shoulders. This is a ballsy move that speaks to confidence and also experience. She knows how to hold him well enough to get him up there smoothly, and she does it with so little hesitation that it seems like something she's done before.
3) Fjord: Experience 4/5, Enthusiasm 2/5
Premise One: Fjord is a pack-oriented dude. He focuses on survival, but once you're in his circle he will fight the entire world for you and be very concerned with your well-being. Premise Two: Fjord grew up in a shitty orphanage, the kind that would be under-staffed and overflowing, with many kids who struggle and don't get the help and attention they need. Conclusion: Fjord as an older kid would be asked/expected to step in with the littles a lot. He would know how to do the mechanics of caretaking, like diapers, tying shoes, etc. He's also of a personality that would spend extra time soothing fights and nightmares and things as best as he could.
When it comes to enthusiasm, Fjord also was bullied a whole lot and had a terrible childhood. He can deal with kids so well partially because he has no illusions about how cruel or intelligent they can be. If he has to do it he'd be pretty good, but I don't think he'd ever choose to spend a bunch of time with kids.
4) Caleb: Experience 2/5, Enthusiasm 4/5
Caleb and Fjord are pretty much inverse of each other here. Caleb was an only child and his small town's Golden Boy. He didn't have siblings to learn about, and in his town he'd be allowed and encouraged to study instead of doing something like babysitting. Not lower than a two because in a small town, kids do run around in packs outside, so he's at least for sure interacted with littles in his life, which puts him above everyone still left.
Even without much experience though, Caleb seems like he really likes kids! He wants to be a teacher and is great with Luc on multiple occasions. Liking kids just fits with the goofy, sincere parts of his personality as well. Like Yahsa, Caleb would appreciate how earnest and uncorrupted by the world a child can be.
5) Caduceus: Experience 1/5, Enthusiasm 4/5
Caduceus is the kind of guy that probably thinks he's great with kids, but if you left him with one he would have zero coping skills. Remember that he grew up the second-youngest of four in a very isolated setting; it's very possible that Clarabelle was without exaggeration the only child he'd ever seen before the m9.
So Caduceus would like kids alright, as we saw with Luc, but he's not one to ever dumb himself down or really conceive of perspectives outside his own. He'd give kids knives and tell them horror stories is what I'm saying. I actually think Clay would be great with teens, because he's not one to condescend (well he is but not in that way), and he would assume they can take responsibility and understand complex ideas.
6) Jester: Experience 0/5, Enthusiasm 4/5
I have a feeling I'm gonna get some arguments to this (which I welcome; please come try and change my mind), but I genuinely think Jester Lavvore, esp early-campaign, would be terrible with children. She's got a perfect storm of personality traits to be bad at this: A Very Adult sense of humor, no ability/willingness to filter herself or control her first instincts, and a mostl-harmless rich girl innocence that would make jt hard for her to be patient or prioritize things that aren’t fun for her.
7) Beau: Experience 0/5, Enthusiasm 2/5 Much like with Caduceus, Beau is a prime example of why working with kids and working with teens are such different jobs. There are several canonical examples of Beau enjoying gaining the trust of teens by doing things like giving them explosives or booze.
For a 16-year-old who wants to grow up and discover themselves, throwing-star lessons and free reign of town are actually great and important strategies for gaining their trust and respect. But a 2nd-grader put in the same situation will feel lost, unsupported, and then cut their hand off with a bladed monk weapon. “Sorry”, says Beau with a shrug. “You shouldn’tve left me with a baby. I fuckin hate kids”.
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Description and Rules
Character
I will only rp with partners who are at least 21 years old. No exceptions.
Endgame and Infinity War never happened. Not hating on Peggy, he would never break time and abandon everyone. Not my Steve.
All fandoms welcome
Most ships are welcome.
I generally like to play Steve as being repressed sexually and emotionally. I play him as being bisexual who favors men. However, he has rejected that side of himself for a long time as a way of trying not to be more different than he already was growing up.
I play Steve a certain way, but I am open to playing him differently if you would like. Bring it up to me before we rp! I love a challenge.
Communication is key. Let me know what type of rp you like to do (more story? Smut? Both? Humor? Drama?) and if you’re getting bored with our rp so we can change it up.
Smut
My kinks can run dark sometimes, but my limits are strict due to ptsd.
Any kinks that you are uncomfortable with don’t have to be used. Just please be up front with what you are uncomfortable with when we begin so that I will know how to respect your boundaries.
My turn ons: Aggressive sex, occasional toxicity without the attached trauma, dub con (I only rp this on discord), humiliation, praise kink, spanking, slapping, manhandling, surprise sex
My turn offs: gaslighting of my characters by others without explicit discussion of it beforehand, scat/water sports, spitting, angst without discussing beforehand.
My hard limits: the terms “babydoll” or “babygirl”, any variation of “baby” or “daddy”, incest, any characters under age 21, knives, torture, gore, extreme violence.
IMPORTANT note about dub/non con: I will not rp the trauma of non or dub con. I am comfortable rping the act as a fantasy, but this is something I have experienced and do not wish to relive the emotional side. You do not need to understand why I like to rp it, but I do expect my limits surrounding it to be respected if we rp dub con. I will also stop rping with you if you judge me for this kink or my own past with s*xual trauma. It’s something I have been in therapy about and is a part of coping for some survivors.
Thanks for reading!
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bi-bard · 3 years
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Do You Ever Stop to Think About Me?- Emily Prentiss Imagine (Criminal Minds)
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Title: Do You Ever Stop to Think About Me?
Pairing: Emily Prentiss X Reader
Song Drawn: Dorothea
Word Count: 1,687 words
Warning(s): Mentions of feeling abandoned, broken promises
Summary: Memories were strange things. Some feel like they’re forgotten in seconds, others seem to last a lifetime. When the source of (Y/n)’s longest lasting memories rolls back into their small town, how will they react?
Author’s Note: I got halfway through this and realized that I basically wrote some very weird version of the first season of You... oh well. Please consider supporting my Ko-fi account. It would mean a lot to me. If I know there are people interested in it, I’ll get the monthly donation part set up. 
Buy me a coffee? https://ko-fi.com/khoward0
If you want to know more about my Taylor Swift writing challenge, click here!
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“It appears that the FBI has just arrived on the scene of the latest crime-”
I popped my head into the living room when I heard the news. I had been trying to keep up with the latest string of murders in my town. Not only had they been a strange occurrence in a town as small as ours, but they were also incredibly graphic... at least that’s what the news was saying.
My heart felt like it stopped when I saw who got out of the car. Emily Prentiss. I’d be damned. I hadn’t seen her in years. Some of us moved from city to city... or country to country while others stayed in the same town their whole life. She threw a quick “no comment” at the reporter’s question and walked into the house with some of her coworkers.
“Wow,” I mumbled before checking the time. “Oh, shit.”
I had work that day. A librarian in a small town wasn’t the best gig in the world but it paid fine and I got to be surrounded by things I loved. 
I was sitting at the front desk, checking on which books were overdue and which ones had just been checked back in.
“Excuse me,” I looked up to see Emily and two men standing there.
“Emily,” I said, furrowing my eyebrows. “Emily Prentiss... I don’t know if you remember me. I’m (Y/n) (Y/l/n).”
“(Y/n),” she repeated, smiling at me. “I remember you, I promise.”
I stood up, walking around the desk and hugging her. 
“This is Agent Morgan and Dr. Reid,” she introduced. I shook Morgan’s hand and waved back at Dr. Reid. 
“What can I help you guys with,” I asked. 
“We were wondering if you’d seen anything odd here recently,” Agent Morgan explained. “Maybe a man coming here a lot suddenly. Maybe you’ve talked to him. Probably close to your age, awkward, most likely white.”
“I can’t think of anything,” I said, biting my lip as I tried to think. “We don’t have many regulars and when we do they tend to stick to themselves.”
“Did you know any of the victims,” Dr. Reid asked. 
I shook my head, “Not personally. Some of them would come in here every now and then but I tend to be a bit of a fly on the wall when no one needs my help.”
“Here,” Emily handed me a card with her number on it. “Keep your eyes open, call me- I mean- us if you see anything.”
“Do you have security cameras,” I looked back over at Reid and nodded. “Can we take a look at them?”
I nodded, stepping back behind my desk so I could hand him a key, “This will get you into the room. It’s in the back right corner. Door says ‘Security,’ you can’t miss it. We have backlogs for a week so I don’t know how much you can get off of it.”
“Thank you,” Reid and Morgan walked off. 
“Emily,” I said, touching her arm. “Am I in danger?”
“I... I don’t know.”
“Emily...”
“The other victims look like you, the library is the center of the hunting ground. Yes, I’m worried about you. Keep your eyes open. Don’t go somewhere private with someone you don’t know. Just... please be safe.”
“I’ll try,” I nodded. Emily was about to walk away. “Hey... I don’t know how long you’re going to be in town after this but... if you’re able... do you want to go out for drinks? Catch up?”
She grinned at me, “That sounds really nice.”
“Okay,” I chuckled awkwardly before grabbing a spare piece of paper, quickly scribbling my number down before handing it to her. “If I can help you guys anymore, let me know.”
“Okay,” she nodded. “I’ll see you later.”
I nodded. She walked back towards where her coworkers had gone earlier. I sat down at my desk, trying to stop blushing before going back to work. I spent about twenty more minutes working before I saw Dr. Reid walk out quickly while talking on the phone. 
Agent Morgan walked over and handed me the key, “Thank you for your help.”
“You’re welcome,” I replied. Emily waved at me as she and Agent Morgan left. 
I had stood up to go put some books on the desks. It was slower today than usual but it gave me more time to get my work done. I only left the desk because the library was empty. I popped my head out from behind a shelf when I heard the door open and close. I saw a man standing by the desk.
“Can I help you,” I asked, walking over to the desk. 
“Hey,” he said, waving at me. 
“Hi,” I chuckled. “Can I help you?”
I was caught off guard by the man jumping at me and holding a knife to my neck. I stuttered over some words, scared out of my mind.
“Come on,” he pulled me closer. “We have a date tonight.”
--Time Skip--
“Listen, just let me go, and we can talk about this,” I said, trying to not cry in front of him. 
“This is the only way,” he replied as he finished tying me to the chair. “This is the only way for us to be together. All those girls. The ones who wanted to take your place.”
“I...I...”
“Don’t you remember,” he asked. “You always were so kind to me. Whenever I came in, Mondays and Fridays-”
“The Fantasy section,” I mumbled.
Agent Morgan said that he would awkward but this man was as casual and confident as a man his age. I saw him each week. I gave him a wave as I did with everyone. How did that turn into him think I loved him?
“I’m so happy that you remember,” he cupped the side of my face. I noticed the knife in his other hand. “I love you.”
I knew very well that it would’ve been very bad for me to reject him. Knives were scary.
“I love you too,” I replied shakily. He smiled, tilting his head at me. 
I was terrified. I didn’t know how long I was going to have to do this or if I was going to be able to. I tried to force a smile at him.
I shouted when the door was kicked open. Agent Morgan and Emily walked in with their guns drawn. The man stood behind me, knife by my throat. 
“Hey, hey, put the knife,” Emily said. “You love (Y/n), right?”
“Yes and you won’t come between us,” he shouted. 
“But killing them would,” she reasoned. 
“Please,” I begged quietly. “If you love me, you’ll listen to them.”
“But-but-”
“I’ll never get to see you again if I’m dead,” I continued. “Please. For me.”
I let out a sigh as he moved the knife away from me. Agent Morgan stepped forward, handcuffing him after the knife clattered on the ground. The man watched me with a smile as he was led out. Emily walked over and started untying me.
“So... how about that drink,” I tried to joke.
“You’re being funny,” she asked. “You just had a knife to your throat.”
“I must be trying to avoid it by using humor as a coping mechanism,” I said, rubbing, now untied, wrists. “That’s a thing, right?”
“I don’t know about immediately after,” she replied, finishing untying my ankle. “Can you stand up?”
“Yeah,” I nodded, standing up. Emily supported me even though I was standing. “So... that drink?”
“My god,” she laughed as we walked. “Get cleared by the medics and I’ll go for that drink tonight... if I can clear it with my boss.”
“Deal,” I said. 
Emily passed me over to the medics with a grin before walking over to talk to some man in a suit and scowl that looked like it hadn’t moved in years. The medics checked on me quickly. I wasn’t too concerned. I hadn’t actually been hit but I could see why they needed to check on me. Emily walked back over just as they were wrapping up. 
“Good news,” she said. “My boss has encouraged me to go. Is (Y/n) going to be alright to go?”
“Should be alright, everything looks normal and they aren’t describing any pain,” the EMT nodded. I stood up and thanked them. 
“I know this lovely restaurant,” I started rambling. Emily just smiled and nodded.
--Time Skip--
We both thanked the waitress as we handed back the menus. I looked at her and grinned.
“I should thank you for saving me,” I said, trying to break the awkward silence between us. 
“It’s my job,” she shrugged. I raised an eyebrow at her. “You’re welcome.”
I chuckled at her, shaking my head for a moment. Another moment of silence took over the conversation. I looked down at the table.
“Can I ask you something,” I tilted my head at her. She nodded. “Did you ever think about me after you left?”
“Of course I did,” she replied. “You were one of my best friends ever. You made yourself very hard to forget.”
“Oh,” I chuckled. “I never forgot you either... you were... gosh... a little more than a best friend.”
“What?”
“Emily, we made out, you were my first kiss, you took me out on a date,” I said. “You don’t remember?”
“I do but I didn’t think about how much you’d hold onto that... we never really talked about it.”
“I haven’t left this town in years, not much else to think about,” I chuckled. “I guess I was scared that you had gone off, found cooler friends, forgotten about me... and I was just here. Stuck. Waiting for someone to make me feel the same way you did.”
“I didn’t forget about you,” she replied. “You have my number now... maybe we could keep in touch when I leave. I’d love to show you around D.C.”
“I’d like that,” I grinned, blushing a bit. 
Emily waltzing back into my life may have been one of the best things to ever happen to me.
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Masterlist
What I Write For
Request Guidelines
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folklore/evermore Writing Challenge (and Masterlist)
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vaultofqueenorion · 4 years
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Review of The Handmaid’s Tale
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This book hit me like a ton of bricks. I get a sick feeling every time I think seriously of it, and it chilled me all the way to the bone. And yet, it is such an incredible book, in all its psychological horror. I think the worst part is that I see attributes and slivers of the book in everyday life. There’s a truth to it, and it doesn’t ring hollow. 
Read the book. But read the book only if you can stomach it, because it is truly gruelling. I would never call this a good book. Interesting, observant, thought-provoking, yes. But it is not one that has ever or ever will bring me entertainment.
Trigger warnings / TW / Content warnings: the book goes into detached detail with rape, forced pregnancy, murder, hanging, angry mobs tearing apart living people, shootings, killings, massacres and total oppression. Do not read if you are sensitive to any of these subjects. 
The Title
The title befits the book in two ways; first, it is the tale of Offred (as we know her only), a handmaiden to the Commander. The Commander is likely Frederick R. Waterford, as is discussed in the epilogue of the book, but that is never confirmed. 
What is a handmaiden, you ask, if you have never seen the popular Hulu series or heard of the book. A handmaiden is a woman (girl in the book to remove agency) that is ‘bound’ to a married couple who are unable to conceive children - in the book, we hear only of the whereabouts of the handmaidens of the Commanders and their Wives. 
The handmaiden is stripped of her name, her family, her identity, and she has to serve the couple - she is forced to give them children in a twisted ritual that apparently has root in biblical texts. Basically, she is raped in the presence of the couple in order to bear children for barren women who could otherwise not do so. 
The title also refers to the name of the ‘item’ which is a series of cassettes written into a manuscript discussed at the conference of the ‘Twelfth Symposium on Gileadean Studies’ in the year 2195. 
It is a has-been; a recollection of the events recorded by the same woman from whom we read the story, and the speaker at the conference makes several jokes throughout his speech to keep the mood light and the audience entertained. 
It is a detached study in the history of America when it crumbled to a totalitarian patriarchal society that oppressed women in drastical terms and through drastic means. 
The Characters
Offred is meek yet strong-willed. Outspoken yet scared. It is as if she lives as a chameleon, never quite touching the ground of who she really is, but instead latching on to the world and society around her. 
The most remarkable thing about her is, in fact, her normality. She wonders, she becomes angry and yet she doesn’t do anything. Because what can one person do against overwhelming odds? When the other option is death, do you choose to live in submission?
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The quote is one that I feel sums up her character. Instead of raging at the world like the heroes we see in stories, she tries to change the very core of her being to align with the wishes of new society. 
She does what many ordinary people would do, simply because fear is one damn powerful motivator. She feels she has no other choice. And she holds on to hope, throughout it all. Hope that she might - just might - see her daughter or her husband again. Hope that she might break free. 
We never do find out whether she finds absolution for that hope or not. 
The Commander lives a parallel life to the handmaidens. In all actuality it seems he lives a parallel life to the women of the dystopian world. He says that he wants Offred to have a pleasant or at least bearable existence, but what he does is that he gets her to indulge in things that he wants to do. He dresses her up and parades her around in secret bars where other girls are ‘working’ as if he owns her - which shows us that he kind of believes that he does. 
Even when he gives Offred something - a magazine - he doesn’t really think of how it is for her.
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It is not only ignorance - it is also a lack of wanting to know. He simply doesn’t care enough about her existence to know that she cannot do so. Or he pretends to, playing the ‘good guy’ who doesn’t have anything to do with the hellscape Offred lives in. 
The thing is, this kind of ignorance is commonly participated in throughout society - just take a look at the men who say that they suddenly ‘understand how women feel’ when they pose as women online. Or the white people who ‘never knew how bad POC had it’ because they simply never bothered to look. 
It just hits a little too close to home, that’s all.
Serena Joy / the Commander’s wife is a chilling person. To be a woman, to see what is being done to other women, and yet still somehow hating them for it, as if it isn’t the higher up around her - including her own husband - who have orchestrated this. 
And then there’s this quote:
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It does have several meanings to it. To Joy it means that she longs for children, that she wants them so badly that she will do anything in her power to get them. To Offred it means that if she cannot provide a strange family with children through rape, she will be shipped off to a faraway place where she will likely starve to death
Perspective, indeed.
Offred wants so desperately for her friend and the personification of the rebellion in her mind, Moira, to go out in a ball of fire. To burn the whole damn thing to the ground and either walk away, a cigarette in hand, or die trying. 
It seems that there is something in her that longs to be near her, as if Moira is the ideal that she strives towards, and when she never hears from her or sees her again, there is a melancholy and yet an emptiness to her words. 
She talks about their relationship once, before it all went to hell, and this quote is from that:
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Luke. Luke, Luke, Luke. Offred misses Luke, and of course she does. He was her husband, the man she was waiting on while he cheated on his then partner, and the father of Offred’s daughter. And yet. 
I hated him so much. 
Just the mention of him sent spiders crawling down my spine, and really, the cheating was bad enough. Even worse was the small signs of misogyny - him saying that Offred losing her job was no big deal, that they would get through it together. Him joking with her about it - about how she could stay at home now, how he would have the power. 
No, I really didn’t like that casual display of superiority. 
Offred’s daughter is part of the next generation of Wives. Sent off to some lucky childless family, this eight year old girl will be groomed and bred into the oppression around her, and at some point, she will stop questioning the world. 
After all, as Aunt Lydia said to Offred:
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Offred’s mother is a full-blooded feminist, which causes her to be shipped off to die early on. She’s an abortion advocate, and one of her most telling quotes is:
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As a reply to when Offred in the past says that Luke’s teasings are nothing. But the mother understands. Understands the work that it has taken to get this far, and the work that needs to be done, lest they slip back into oppression.
And you know what? People languished in their complacency at the time of the coup, and the totalitarian society crept into the shadows, settling more and more and consuming the light as time passed by.
The Plot
The plot is really not the remarkable part of this story. Yes, Offred goes to town, befriends a fellow handmaid (this one is part of the resistance, peeps!), attends the ceremony, is taken to the Commander’s office, then later to the forbidden bar. 
The places aren’t so much important as what Offred observes. The small injustices, the doctors and scientists handing from the Wall, the Particicution in which the handmaids tear a man apart because he has allegedly raped someone (which is then told to be untrue; he is part of the resistance group, and handmaids murdering him with their bare hands is a good way for the totalitarian government to get rid of him). 
In truth, the handmaids have no real chance of getting themselves out, if they do not collaborate with Mayday, the resistance group. In truth, they are stuck in their miserable places, and that is why one of the earliest quotes from Offred is so chilling:
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This is also why the handmaids live with the bare minimum of utilities - they are watched as they bathe, no light fixtures are present, matches are forbidden, knives unsupervised are forbidden. 
Because so many have killed themselves in desperation to get out of the hell that they have found themselves in. 
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The Language
Margaret Atwood especially puts focus on the horror of the world that Offred lives in through two means; the conference / historical notes at the end of the story which brings a light and humorous view on the totalitarian society, and the on-the-verge-but-not-quite tone of hopelessness that Offred uses to describe her tales through. 
Aunt Lydia is often the catalyst for this kind of hopelessness. In the times where Offred tried to convince herself that this really is better. That the world is not quite as bleak, and that she actually has it better now than before.
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It is a form of brainwashing that is already beginning to form. And what else can she do, one might think. She has to survive somehow. 
And yet, she brings herself to rekindle a fire once in a while. To open the lid on the anger, the resentment, the fierce cruelty of the world that she is faced with. It is something that she does internally, and one of the more prominent moments of this is when she is faced with the Commander in his office. 
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The butter in this scenario refers to a tiny rebellion - an act of survival in a way that goes against the schemes and oppression of the world around the handmaidens. The most telling thing is that he laughs at her - as if the way of coping, the secret tips that are being shared between the handmaidens is nothing more than child’s play.
And it probably is to him. 
With a good standing, a good life and a sweet deal compared to the majority of this society that he helped create, he would never think to ‘stoop’ to such methods. 
The oppression is strong in this one, is all I have to say. 
Notes and worthy mentions
The Ceremony. Ooooh, the Ceremony. Of the most convoluted, terrible scenes I have ever had the displeasure of reading, this detached form of rape, explained as the rape is occuring, was terrifying and horrifying and I really, truly never want to read anything like it again.
Also, Offred calls it something else. She doesn’t want to call it rape, because she feels as if she had a choice - not much choice, but still choice. 
One thing that ticked me off was the mention of Mayday and the Underground Femaleroad - the latter a smuggling ring made to get the women out of their horrible positions. 
And the person at the historical conference calls it a Frailroad. Yes, it’s a shortening of female and road, but dang. And the worst thing is? It is totally realistic as to how it would probably be called - just look at how we treat the witch trials or say feminazi if a feminist speaks up about something that’s a ‘little too radical’. I call BS, is all, even if it just goes to show that Margaret Atwood knows what she’s doing when she writes. 
In conclusion
It is not a good book. It is magnificent in the way it portrays something that many women feel at least slivers of and amplifies them in a way that pierces your heart and leaves you dangling at its mercy. 
Books are meant to entertain, yes, but they are also meant to challenge, to inquire, and to make you think. Rarely has a book stayed with me for this long after I have read it, and rarely have I seen more parallels from the world we live in capable of being drawn to this hellscape that Margaret Atwood has created.
There is truth in this horrifically fantastic book. And this means that I cannot help but give it five paws out of five. The alternative would have been to have given it zero, but the thing is that I have seen society in such a new light after reading this that it wouldn’t have been fair. 
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ifeveristoday · 4 years
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god what is your childhood trauma
I knew trusting Jordie was a good idea. While I still have timeline/minor pacing issues (Issue #9 has Joyce believing Buffy’s on an out of state field trip for a week - which means the issues are covering 1-2 days at a time?) It’s all very Jeremy Bearimy.
Issue 10 introduces Kendra, more background parents, more details about Rose (!!!!), Robin’s mission, and Giles continues to have a terrible, horrible, no good, very bad attitude. Is this Toxic Masculinity or just the Hellmouth amplifying bullshit?
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I will post my thoughts about the last issue of Angel eventually, because wow, the gay - but I will say it’s interesting how each line is dealing with the absence of its titular character. With Angel’s absence, the Fang Gang is concerned, but they’re handling it. Buffy’s absence in Sunnydale is having major repercussions however and while it was touched on in issue 9, issue 10 really emphasizes how she’s a necessary part of the Scoobies and how they’re floundering without her.
I could say it’s because Angel hasn’t built up a bond with his gang to the extent Buffy has, but also I think it’s just where the characters are in their lives - the Scoobies are sixteen, and it’s implied that Fred and Gunn are older young adults, with more independence and less family/school to concern themselves with. 
The pressure to fit in, to be normal, to belong - it matches up neatly with Sunnydale coping with the aftermath of the Hellmouth opening. Robin, much like Willow in issue #9, is frustrated with keeping with the status quo and it's his POV this issue opens up with. He knows there’s bad shit going on, and that they should be focusing on surviving/fighting, not worrying about grades and chores like raking the leaves.
Except he doesn’t know exactly what he should be doing - and it doesn’t help that Kendra is counting on him to be her Watcher. She asks him when they’re going to be talking about hellfire and her training, and Robin tells her that they don’t do any of that, Buffy does. Except of course - she’s not there and Robin has to admit again that he doesn’t know.
For an informant to the Watcher’s Council, Robin knows less than was hinted at in previous issues, and it’s amusing that Kendra knows more about his background than he does hers. Which is a nice little inverse from the usual Watcher - Slayer relationship, isn’t it? 
Kendra is apparently older than Robin, but it’s not stated by how much - she does have TV canon’s sense of tradition, but with less ‘the Watcher is always right and I am the Council’s tool,’ and more ‘we’re partners and I’m already fifty steps ahead of you, so catch up, you fool’ which is just refreshing from the start.  “You’re the only resource I have in this town...it’s time you make yourself useful.”
BAMF energy. 
Speaking of which, let’s talk about Cordelia, and her Jurassic park quoting excellence. I’m telling you, every character gets an issue or two (or three) to shine, and in this issue, the girls we haven’t seen as much of, really get their day.
The sequence of Cordelia walking to school is nifty for the sense of humor - Cordy has been the omniscient ‘Gossip Girl’ for the series and would naturally be the best at social media in 2019. Just as she’s documenting ‘life finds a way’ about the bird making a nest in the ruins of a tree, the audience spots what she doesn’t, the snake crawling up the other side of the tree, poised to strike.
And just as Cordy says, “Gives me hope!”
She gets lured into a trap.
The incel/sad lonely white boy in the basement stock character is not one I enjoy reading about because too many times his real-life counterparts murder a lot of people (often out of hatred of women) and I have no sympathy/interest for that.
He’s a pathetic figure but that makes it no less scary to see him throw Cordelia down a flight of stairs into his basement.
I think this being potentially excused away (thanks not vague enough official preview summaries!) as part of the Hellmouth is bringing out the worst in the dudes is weak because again, real-life losers like these characters do this without an evil mystical force being the reason all the time.
But something is clearly wrong with Giles, as he almost attacks Robin in the library, and Robin nearly attacks him back. The copious amount of sweating, the murder eyes - the verbal knives out. Giles was scary in issue 9, and he’s even more menacing in this confrontation. He’s abusing his authority as an adult and being incredibly dismissive of Robin, which is bad enough on a personal level, but as an educator - really bad.
Willow and Xander luckily come in to defuse the situation, but now Robin has a problem with them and how come he’s suddenly responsible for Sandy Noxon’s disappearance (oh yes they did and yes I saw what they were doing there).
It’s accusation town as Robin rips into Willow and Xander, but not before he tells Giles that he’s lost Buffy, they all have, and that he [Giles] is a failure. This conversation is another one of those where two characters are talking around each other - Giles is thinking Robin is being disrespectful, while Robin is pointedly calling out Giles for his failure as Buffy’s Watcher, and as an authority figure in general. Giles tells Robin he’ll do nothing, but Robin scoffs ‘Watch me.’
Old versus new, tradition battling discovery - it’s a pretty obvious parallel setting Giles up as the Old Guard and Robin forging his way with ‘his’ Slayer and their new mission.
Back to Robin tearing into Willow and Xander: their conversation in the hallway reminds me a lot of the fights that the Scoobies had in the show - while not as ugly as the DMP confrontation or that bullshit season 7 episode *cough*, it does some excellent character work in the dialogue: it reinforces the idea of Willow and Cordelia being friendly/nice to each other, Xander’s unwavering loyalty to Buffy - and getting annoyed with Robin on her behalf, and then Robin calling out Willow for ghosting Buffy (aha, so he did notice her even when he was ignoring her) in the previous issues. Robin goes a little Mr. Hyde then - accusing Willow and Xander of shifting the blame on others when Buffy isn’t around, which...kind of a stretch because how would he know?  The Evil Flop Sweat is back, and he projects his frustration with Giles not helping him on them - yelling, ‘Instead of going to other people for help, why don’t you figure out things yourself, for once?’
and then ends on, “Buffy isn’t here, and we don’t know when she’s coming back...you should try to get real comfortable with that.”
The panel that follows after Robin’s outburst? A M A Z I N G.
David Lopez’s expressions for Willow and Xander is just...guys. 
Xander continues to be the most emotionally well adjusted of the Scoobies (!!! The growth! We love to see it.) as Willow tells him she and Rose are broken up and for him to just leave it.
Which brings me to the unicorn I’ve been chasing since she debuted in the comic, SOME ACTUAL PERSONAL DETAILS ABOUT ROSE. I was frustrated with their breakup for a number of reasons - a) we know so little about Rose beyond the being Willow’s girlfriend, b) so much of their relationship was off-page, c) Willow was lying to her for a lot of the time, d) when they broke up, it lacked real emotional depth and I wasn’t that invested in the first place.
BUT NOW.
Rose has a tattoo! That says I TRUST YOU in FRENCH. A semi-absent father figure but one who is loving and supportive! What’s that? Two dads and a possible stepdad and Giles when he’s not being Evil Flop Sweat Man? That’s four canonical Father figures that aren’t evil or negligent. Points to House Bellaire!
And Rose being a kid that moves around a lot because her dad relocates for work, and Sunnydale being a ‘real’ home and staying for good because her mom made it happen. Then wanting Willow to meet her dad when he was in town - but now, of course, that’s not happening and guys. Character details have been provided.
I have a better idea of Rose now, and I like it. And I like that she’s kind and looks after her classmates.....
even bad news bear Luke. LUKE. 
The sense of dread (and the colors! I love the work the Boom! colorists are doing for Buffy and Hellmouth) is excellent as she goes downstairs and discovers a bound and gagged Cordelia in the basement.
When Rose and Cordelia team up against Luke - it’s one of the best sequences in the issue. It shows that Cordy is unbelievably assured in every situation, no matter how dire it initially looks, and that Rose is really brave and resourceful (and deserves to be part of the Scooby Gang. Draw her on one of the covers, you cowards!)
It’s telling that Cordelia and Rose assume that it’s Buffy who saves them at the last minute - Cordelia because she associates Buffy with weird feats of strength and also just showing up at these moments, and Rose with hearsay - Buffy’s weird, but she gets results.
Kendra about to introduce herself and then Robin stealing her thunder and her reaction shot to said thievery?
I’m so glad she’s here. And that we’re going to get a girl gang in the next issue.
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chiseler · 5 years
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Little Devils: 50 Years of Killer Kid Movies
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Face it, children are just plain creepy—especially the really cute ones.
Historically—and I’m talking about going back thousands of years—we’ve always been scared to death of the children we’ve spawned. Before they’re born we worry they might be physically deformed or just a little off in the head somehow. And after they’re born and as they start to grow and think and talk, hoo boy, that’s when things really start getting scary, as you start to glean a little something about what’s going on behind those cold, staring eyes. I’m not a parent myself, but having been a kid once I fully understand the panic and fear that can grip parents as they come to better understand their kids. What if they’re no good at sports? What if they start hanging out with a bad crowd and using drugs? What if they get bullied by the other kids and take revenge by shooting up the school? Worse still, what if they decide to bludgeon us to death with a crowbar in our sleep one night? What if they turn out to be the bona fide offspring of Satan himself? What the hell do we do then? Sure, we all pretend to be shocked and dismayed when we hear news stories about some eight-year-old in Kansas or Oregon stabbing the little neighbor girl twenty times for no apparent reason, but let’s be honest—we all know what these pint-sized miscreants are capable of doing, and have simply come to expect it.
As with a few of those other fundamental adult fears, like asteroids, nuclear war, clowns and deadly plagues, over the years our fear of children has led to its own unheralded cinematic subgenre of Killer Kid movies.
While countless slasher films from Halloween onwards feature tykes with butcher knives who grow up to become adults with butcher knives, I’m focusing here on those films in which the snot-nosed killers remain snot-nosed throughout. While I could have included those rambunctious hobo youths from William Wellman’s Wild Boys of the Road (1933), those little back-to-nature wastrels from Lord of the Flies (1963) and the matricidal zombie girl with the trowel from George Romero’s Night of the Living Dead (1968), I, um, didn’t. So sue me.
Here’s a quick chronological list of a double handful of notable features about murderous children. It’s interesting to note that as the years pass, the films themselves seem to grow less clever, endearing, original and interesting. Just like kids!
The Bad Seed (1956)
I’ve long been a big fan of that Mervyn LeRoy. As a director, he always understood the darker side of human nature, and had a sly sense of humor about it. In 1931 he directed my two favorite (and two of the bleakest) Edward G. Robinson pictures, Five-Star Final and Two Seconds. Then eight years later he directed The Wizard of Oz. I always like to think (though I’m undoubtedly wrong about this) he intended his 1956 creeper The Bad Seed as a kind of bonk on the head to those audience members who hadn’t recognized the darkness that lay at the heart of The Wizard of Oz.
Okay, Nancy Kelly plays Christine, the nightmare-plagued mother of the world’s most perfect little girl. Not only is blonde, pigtailed and always immaculately dressed Rhoda (Patty McCormack) perfect, the ten-year old knows she’s perfect. As a perfect child, she also knows what she deserves out of life and those around her, and lord help anyone who doesn’t cough it up. As time goes on, Christine  begins to suspect Rhoda may somehow be responsible for the tragic drowning of a classmate who’d recently won an award Rhoda felt she rightly deserved. And if she was responsible for that, maybe she was responsible for all those other weird deaths that have been happening all over town, too. And what the hell’s the deal with that recurring nightmare, anyway?
Although based on a stage play that was itself based on a novel, it was LeRoy’s film that would become the standard reference point and template for so many of the Killer Kid movies down the line, though few would come close to matching it.
Village of the Damned 1960
John Wyndham was a reasonably popular pulp writer in the 1930s. While his crime stories gained him the most attention at the time, these days he’s best remembered for his occasional forays into sci-fi and horror. Day of the Triffids, his end-of-the-world masterpiece about killer plants (a personal phobia) was a major hit when adapted for the big screen, but his cautionary evil kid tale Village of the Damned had a much longer reach after director Wolf Rilla got ahold of it.
Yes, we all know the story: one day everyone living in a small English village falls asleep at the same time for some unknown reason. When they awaken several hours later, all the women of child-bearing age (even the virgins!) find they’re pregnant. Weirder still, they all go into labor at exactly the same time.
Ten years later, all the kids born that day have turned out to be extremely intelligent, blond, beautiful, and emotionless. Snappy dressers though they may be, they’re also arrogant little snots who have no time for adults or other kids, and only hang out with one another all the time. They also seem to share a psychic connection, and there are hints they have some larger purpose in mind. Anyone who tries to interfere with them gets the creepy glowing eyes treatment shortly before unexpectedly committing suicide. George Sanders at the top of his game plays a rational sort who tries to get to the Bottom of what all the hell,
It remains a starkly eerie and atmospheric picture that to this day can still make you want to punch blond British pre-teens right in the face.
The film went on to spawn one lesser sequel (1964’s Children of the Damned), one superior sort-of sequel (Joseph Losey’s 1962 These Are the Damned), a 1995 remake directed by Jon Carpenter, and a Simpsons parody. My favorite bit of cultural impact, however, is that some of your more out-there paranoids have worked Village of the Damned into the Montauk Project conspiracy, claiming beautiful, blond alien/human hybrids were created in the secret government labs in the caves beneath Montauk, Long Island. These Montauk Children, as they’re called, were set out into the world as sleeper agents (though most settled in Denver for some reason), and to this day are awaiting their secret orders from above.
The Twilight Zone: “It’s a Good Life” (1961)
It was included as one of the segments in Twilight Zone: The Movie, but good as that was, there’s just no topping the original. And there’s no topping the original because back in the early Sixties Billy Mumy was the creepiest kid on the planet. Rod Serling clearly recognized this, which is why he kept casting him.
Little Anthony Freemont (Mumy) lives in a pleasant small town where everyone knows him and everyone’s really nice to him. I mean really, really, REALLY nice to him,. And they’re really nice because over time they’ve come to realize that even if he doesn’t opt to simply blink them out of existence if they don’t do what he says, he has the power to make incredibly awful things happen to them. Even thinking bad things about Anthony isn’t such a hot idea. Things aren’t any better in the Freemont household, where his terrified parents (John Larch and Cloris Leachman) have to walk on eggshells out of fear he might do something else to his siblings, or them. )“It’s a…very GOOD thing that you did that…”)
It remains one of the most delightfully wicked and true portraits of just how terrified adults are of kids, and just how sinister kids can be.
Interestingly, Mumy apparently also had this power in real life, later going on to have a big hit with the novelty song, “Fish Heads.”
The Other (1972)
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Kids alone are creepy enough, but you get twins to boot, you know you’re in for some bad news. And you get twin boys in a rural town in the 1930s? Holy mackerel, you might as well just pack it in right there and go home. Nothing good is going to come of it.
I don’t know how many times I watched Robert Mulligan’s film (based on the Thomas Tryon novel) on TV in the early Seventies, but it was a lot. Enough that to this day I still remember every shot and every line of dialog., but it still gets under my skin as one of the most effective of the lot.
Real twins Martin and Chris Udvarnoky play Holland and Niles Perry. As with most twins, one is mostly nice and sweet and innocent, while the other, Holland in this case, is the dominant, wickedly mischievous one.. Also like most twins, Niles and Holland share a weird psychic link. But in their case, and under the guidance of their Russian grandmother Eda (Uta Hagen), they can use a special ring to take things one step further. They call it The Game. As in Being John Malkovich, they can actually enter the consciousness of anyone they choose, from a magician in a traveling carnival, to a passing crow, to a corpse.
It’s a Northern Gothic tale complete with dark family secrets, farm accidents, dead babies, emotionally shattered mothers and real freaks. And an evil twin. It unfolds very slowly and quietly, and even though we get the Big Revelation at the halfway point, it doesn’t matter because the story rolls on with a few more twists and surprises left. It’s not shocking or terribly bloody, but extremely unnerving. Featuring an early turn by John Ritter and a Jerry Goldsmith score.
Don’t Look Now (1973)
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Nicholas Roeg’s brilliantly shattered, hallucinatory narrative with the shock ending might be a loose fit here, but it had such an influence on other sort of Killer Kid movies (like David Cronenberg’s The Brood) it deserves mention.
The great Donald Sutherland was rarely better than he was here as John, an architect whose young daughter recently drowned near the family  home in England. He takes a job in Venice, thinking a few months away from home might be just the thing to help him and his wife cope. Shortly after they arrive, however, they encounter a blind psychic in a restaurant who tells them their daughter’s spirit is around, and seems happy. Being the slide Rule sort, John is less willing than his wife to accept this at face value. At least until he starts having recurring visions of what seems to be his daughter all over Venice. Dresses like her, anyway. He becomes a little obsessed with that little girl in the red cloak who may or may not be his daughter. Who cares if she might have something to do with that whole nasty string of brutal stabbings around the city?
The less said about it at this point, the better (and easier, to be honest). Almost 45 years on now, it still works, that ending still gets me, and there’s nothing else like it.    
It’s Alive! (1974)
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People might cite Rosemary’s Baby as the be-all and end-all of films about pre-natal anxiety, but think about it. Sure, she gave birth to the Antichrist, but she has a good support network right there in the building, and if she treats him right, she’s set for life. No, for my money Larry Cohen’s breakthrough monstrous infant hint trumps them all, beginning with one of the most unsettling ad campaigns of the Seventies.
Funny thing is, though it’s remembered as a film about a baby with fangs and claws who slaughters all the doctors in the delivery room before escaping to go on a killing spree around town, if you go look at it again now you realize that’s only a minor subplot. It’s also a conspiracy film about government scientists using unwitting citizens as guinea pigs. Above all else, though, it’s an indictment of the mass media, which has the power to destroy the lives and reputations of innocent people on a whim, in this case the Davis family. And damn but that John P. Ryan is great as the horrified and disbelieving father who finds himself and his wife being publicly blamed (as is So often the case) for giving birth to a kid who isn’t quite right.
Much smarter and more subtle than most would give it credit for, It’s Alive ! Is loaded with Frankenstein references, and went on to spawn two equally good (and very different) sequels. To this day I will not put my face or fingers anywhere near a baby’s mouth.
Devil Times Five (1974)
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The early to mid Seventies were mighty good years for Leif Garret. Not only was his picture plastered all over every teeny-bopper magazine in the country month after month, he was also scoring supporting roles in huge drive-in hits like Macon County Line and Walking Tall. Let’s just say considering his squeaky-clean image, Devil Times Five (aka Peopletoys) was a departure.
Garret plays one of five kids traveling on a bus which crashes in the mountains during a snowstorm. With the driver dead and not knowing what else to do, the five youngsters take refuge in a nearby resort.
It eventually comes out the bus was actually delivering the kids to an institution for the criminally insane, as they’re all kookoo bananas and extremely violent. There were hints of this beforehand, as per the standard asylum movie cliche, each nutty kid has a telltale tic—this one thinks she’s a nun, the black kid thinks he’s in the military. etc. But it’s all just mild comic relief until they pick up the knives.
Well, before you can say “Mr. Green Jeans,” they begin slaughtering everyone at the resort in a variety of hilarious ways, and occasionally in slow motion.
Unlike other Killer Kid movies which try to explain away antisocial behavior by blaming it on assorted external forces (government scientists, radiation, aliens, Satan, or an eclipse), these kids are just plain old evil by nature, and that’s all there is to it.
It wasn’t a big hit, it didn’t do much to propel Garret into leading roles, but today it’s earned itself solid cult status as a pre-slasher grind house number. And what’s not to love about the ol’ “piranhas in the bathtub” gag?
The Omen (1976)
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In the Seventies and Eighties, a number of once-huge stars—Ray Milland, Richard Widmark, Henry Fonda, Rory Calhoun, Ida Lupino, George C. Scott and, in this case Gregory Peck—found themselves making genre pictures simply because that was all that was available to them. Granted, The Omen was a few cuts above The Devil’s Rain and Tentacles, but still.
Okay, regardless what the producers and screenwriter David Seltzer may claim about the franchise’s origins, the original trilogy of Omen films was lifted wholesale from “The Devil’s Platform” episode of Kolchak: The Night Stalker.
Be that as it may, when you get a cast like this, a smart director like Richard Donner, a simply astonishing score by Jerry Goldsmith, some diabolical camera trickery and editing, wonderful practical effects (Lee Remick’s fall from the balcony kept me going for years), and a story about a smiling, (mostly cheerful 3-year-old Son of Satan wandering around England leaving a trail of beheadings, impaled priests, seriously pissed off baboons and hanged nannies  in his wake, how can you go wrong? Even if the script itself is absurdly silly.
In an interesting postscript, like so many other child actors deeply associated with high-profile horror films of the era—think Danny Lloyd from The Shining—Harvey Stephens (who as Damien spoke, what, five words onscreen?) would not appear in another film for the next four decades. And even then he hasn’t been in much, though he did have a cameo as a reporter in the remake of, yes, The Omen a few years back.
Alice Sweet Alice (1976)
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I dare you to show me one worthwhile horror film about Presbyterians. No, as far as religious sects go, Catholics have it all over everyone when it comes to horror. You got your robes, your chanting, your weird rituals, your transmutation, your Inquisition, your fetishism, your magic relics, your ghostly visions, oh, it just goes on and on. The Catholic Church is just one big horror show, top to bottom. As a result, Catholicism lay at the heart of countless horror films, and Alice, Sweet Alice is among the best.
The tagline read, “If you survive this night, nothing will ever scare you again,” which may or may not have been a reference to the fact this was Brooke Shields’ film debut. Shields plays 10-year—old Karen, the cute, quiet, polite and well-dressed younger sister of that moody, smart-mouthed and generally ornery Alice (Paula Sheppard), who likes to pull nasty pranks and doesn’t dress nearly as well as her sister. Everyone from  the neighbors to their own parents to the local priest adores Karen and showers her with gifts, while they just wish Alice would go away. She clearly needs to see a shrink or something. So when Karen is brutally stabbed to death outside the church on the morning of her first communion and Alice is found with Karen’s veil in her pocket, well, there you go. And then when a whole bunch of other people around town somehow connected with Alice end up all stabbed to death as well, well, there you go again. I mean, she just looks like someone who could do something like that, right?
Alice, Sweet Alice is an American Giallo, so the less said about the story the better. For having such a tiny budget, the visuals are rich and gorgeous, filled with Catholic imagery and ritual throughout, featuring a cast of wholly unlikable characters you honestly don’t mind seeing stabbed to death (especially that Little Miss Perfect Karen). The one standout is Alphonso DeNoble as the crass, sleazy, filthy and morbidly obese landlord Mr. Alphonso. DeNoble has a terrifying charisma, which may have come from being a bouncer at a gay nightclub in Jersey in real life.
Yes, the film owes quite a bit, and blatantly so, to Roeg’s Don’t Look Now, but aimed at a more lowbrow mainstream audience. It’s a bloody, nasty little shocker still held dear by thousands of disaffected girls who survived Catholic school.
The Little Girl Who Lives Down the Lane (1976)
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1976 was not only a busy year for Killer Kid films, it was also  the busiest year of Jodie Foster’s career, during which she appeared in half a dozen films ranging from Taxi Driver to, well, this, a film she and other cast and crew members would bad mouth down the line. In retrospect, it’s not really as bad as all that.
A 13-year-old Foster plays 13-year-old Rynn Jacobs, a precocious girl who may or may not be living alone in a rented house in a secluded section of a small, affluent seaside town. Her rich, nosy and suspicious landlady keeps barging in uninvited to ask too many questions, the landlady’s perv of a son (Martin Sheen) keeps putting the moves on her, a local cop is endlessly curious but nice enough, and a gimpy teenage magician from the area knows the score. But Rynn is self-sufficient and smart beyond her years. Enough so anyway to dispatch with all those nosy yokels who’d try and pry into her business.
It’s less a horror film than an atmospheric mystery that ties up all the loose ends by the three-quarters mark. Based on a 1974 novel, the claustrophobic stagebound film is mostly forgotten today, but back in ’76 the poster creeped the hell out of me. Certainly more than the film did.
The Children (1980)
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Although “creepy bloodthirsty children” seems to be a simple, straightforward notion just bursting with possible storylines, 1980 marked the point at which screenwriters and filmmakers everywhere seemed to run out of ideas, so simply began rehashing those earlier, better films. Case in point is this slight variation on Village of the Damned.
This time around, instead of mysterious alien impregnation, a school bus full of perfectly normal kids drives through a cloud of yellow radioactive fog released from a nearby nuclear power plant. The radiation, it seems, turns all the tykes into shambling, emotionless and murderous zombies. Instead of glowing eyes, the infected kids have black fingernails (which was easier on the fx budget), and instead of psychically driving adults to kill themselves, the mere touch of these evil zombie children can fry any adult to a crisp. With little else to do, the radioactive zombie kids lay siege to their small town as the adults try to figure out just how to handle this. I mean, it was already hard enough trying to get them to go to bed on time.
Oh, derivative as it is, the film does have it’s moments. In fact it includes one scene I must admit I’ve never seen repeated in any other Killer Kid film, in which a group of well-armed adults barricaded inside a house open fire on the army of evil radioactive curtain climbers massing in the front yard. And when the adults finally do figure out how to dispatch the little monsters, well, let’s just say it was unexpectedly gruesome.
The Godsend (1980)
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Given the year had already provided a Village of the Damned knockoff, it was apparently time for a Bad Seed knockoff, and an obvious one at that.
A pleasant and kindly British couple, the Marlowes (Malcolm Stoddard and Cyd Hayman) decide to take in a young unmarried pregnant woman even though they already have six kids of their own, telling her she can stay with them until she has the baby.  What nice people those Marlowes are! But wouldn’t you know it? As soon as the ungrateful wench spits out the baby she vanishes without a word, leaving them with a seventh mouth to feed.
Being pleasant people they don’t complain too much, and over time the child grows into a polite and lovely little girl named Bonnie (Wilhelmina Green).
Well, sure enough before you know it all the other Marlowe kids start dropping like flies, and the parents take their own sweet time connecting the dots. I mean, come now people! We all know what happens to the youngest kid in a large family.
Itself based on a less-than-original novel, director Gabrielle Beaumont’s low-budget film plays like a TV movie, and lacks pretty much everything that made The Bad Seed so effective.
Bloody Birthday (1981)
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On June 9th, 1970, three women in a small California town give birth during a total solar eclipse (uh-oh!). The resulting three kids—Debbie (Elizabeth Hoy), Curtis (Billy Jacoby) and Steven (Andy Freeman)—understandably share a tight bond, and as their tenth birthday approaches in 1980, plans are underway for a big bash pretty much everyone in town is expected to attend.
In the week before the party, maybe just to trim that guest list down a bit, the trio of little scamps undertakes a killing spree. They bludgeon and strangle a couple of stereotypical slasher film teens making out in a graveyard, beat Debbie’s dad (the local sheriff) to death with a baseball bat, shoot a teacher, and attempt to lock a classmate in a refrigerator in a junkyard. No one suspects them, of course, because they’re freaking nine years old. Nowadays we know better. While you’d expect the big party to be the film’s climactic scene, it just comes and goes without much happening, and those darn kids keep killing.
Around the halfway point, a teenaged amateur astrologer offers up the closest thing we get to an explanation for such naughty behavior. During that eclipse, see, both the sun and moon were blocking Saturn. Since Saturn controls the emotions, these kids were born with no conscience. Okay, so you come to accept a lot on faith in these things. Ultimately, though there are hits of both Village of the Damned and Bad Seed here, the picture owes much more to Devil Times Five.
Director Ed Hunt had made a handful of genre cheapies prior to this, but today Bloody Birthday remains his most memorable film. The dialogue is often painful, the soundtrack is comprised of library music from TV movies, and it’s not nearly as gory as would become standard for slasher films, but his three little killers all exude a believable David Berkowitz vibe, and the film contains enough boobs to earn an R rating. In an irrelevant sidenote, it remains one of the very few entries here in which the kids use guns, and, I think, the only one in which they use a bow and arrow.
Sleepaway Camp (1983)
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Writer/director Robert Hiltzik’s weirdie is a delightfully oddball number not only within the Killer Kid subgenre, but also among slasher films, which is doubly surprising considering when it was released.
Although the film at the outset has all the standard earmarks of a cookie-cutter post-friday the 13th slasher film (a bunch of youngsters at summer camp, and endless supply of sharp implements, a fast-rising body count), careful viewers will note a few unsettling details. First, apart from the counselors, most of the campers (and victims) are pre-adolescent, and all the males, young and old alike, wear shorts that are just a little too short and a little too snug. Hmm.
Anyway, Angela (Felissa Rose), has been sent to summer camp against her will with her older brother. She’s pretty and nice and shy, but has clearly been damaged in some way. She adamantly refuses to go swimming or play games ore shower wit the other kids, despite repeated (and usually understanding) pleas  from the counselors. She prefers to be alone, and isn’t much interested in making new friends. I know the feeling. I was sent to summer camp once, and after a lummox named Trent got to go home because he got a fish hook in the eye, I considered bribing those kids with the fishing poles to do the same to me.
Anyway, if you haven’t seen it, the less said the better. Let’s just say it fits the category, but with a notorious twist, and remains near the top of the lists of many slasher film fanatics I know. I do wonder, though, given the age we’re living in, how this one would go over today. It also leaves me wondering what the deal is with that Robert Hiltzik.
Children of the Corn (1984)
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Yes, it’s a stinker, but remains a memorable touchstone within the then exploding subgenre of Stephen King stinkers. I always find it funny that King continues to bitch about Kubrick’s adaptation of The Shining, but never has a word to say about this, or The Mangler, or Silver Bullet, or Maximum Overdrive or…
But that’s beside the point. Given the subject at hand, both the original short story and Fritz Kiersch’s film adaptation are interesting in that they represent a genre-blending crossover between Killer Kid movies and Religious Zealot horror.
AS much as there is to chuckle at here—my goodness what an awful bit of filmmaking, from the script to the performances to the camera set-ups and fx—dammit I keep going back to it. I do enjoy that flashback in the diner, as well as the fact the initial slaughter of the adults is never clearly explained. Not really, anyway. And I do dig the amateurish overacting on the part of John Franklin as the crazy young preacher Isaac and Courtney Gains as his True Believer henchman Malachai. And I’ll watch that R.G. Armstrong in anything. Mostly, though, I think I keep going back time and again just to hear the line “He wants you, too…Malachai!,” which has been a catchphrase of mine for years now.
Firestarter (1984)
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Amid the mid-‘80s flood of Stephen King quickies, at least director Mark L. Lester had a few more chops than most. He also had a much larger budget, which allowed him to sign a cast that included George C. Scott, Art Carney, Louise Fletcher, Martin Sheen and Heather Locklear (!).
So a young couple who met in college while volunteering as research guinea pigs in a secret government drug test later get married and have a daughter. As these things happen (see Blue Sunshine or Jacob’s Ladder), those secret government drug tests have a way of hanging around awhile, with some mighty unexpected side effects. In this case, their new daughter Charlie (Drew Barrymore, who was in a few King adaptations) was born with pyrokinetic powers, meaning she can set anyone or anything she doesn’t like ablaze, the lucky brat.
Well, a few years later when the secret government agency that ran the secret government drug test catches wind of what little Charlie can do, they decide they’d like to have a little chat with her, and maybe her dad too (the briefly popular David Keith), who himself might have psychic powers. Or maybe they’d like to have something more than a chat.
Less a horror movie than conspiracy thriller and chase picture, Firestarter remains an oddity here, as it’s one of the few Killer Kid films in which we’re asked to root for the Killer Kid, actually hoping the wee pyro in question, even though she’s cute and blond, will set a few of those icky, mean adults on fire.
It’s hardly on a par with The Shining, Carrie, or The Dead Zone, but at least it’s better than Night Shift, Sometimes They Come Back, Children of the Corn IV, Cat’s Eye, Maximum Overdrive…
The Omen IV: The Awakening (1991)
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As would become standard for plenty of other franchises that had seemingly run their course, some bright TV executives thought there was still some money to be made with that whole Omen thing. A decade after the last and supposedly final entry came out, why not give it the TV movie treatment? And while we’re at it, why not give it a fresh twist by doing a little gender switcheroo, right? So this time around, why not make Damien a girl? That’d throw viewers for a loop, wouldn’t it?
(An Omen IV novel had actually been released shortly after The Final Conflict came out, but it had nothing to do with this.)
The events of the previous three films have long been forgotten by the time we get underway here, I mean, don’t we see the Second Coming of Christ at the end of Final Conflict? Okay, so I guess Jesus had gone on vacation or something by the time two young smug and wealthy lawyers (Michael Woods and Faye Grant) adopt a new daughter without asking too many questions.
Their daughter Delia (Asia Vieira) grows into a pretty, dark-haired young girl who is extremely unpleasant. Oooon, but she’s a bratty little smartass who could use a spanking.  I always thought the Antichrist was supposed to be charming and charismatic, but I’ll let it slide. In any case her New Age hippie nanny starts to suspect something far more sinister than smug parents might be at the heart of Delia’s bad attitude. When all her magic crystals turn black in the little girl’s presence, she starts making frantic calls to her other New Agey friends.
I’m going to stop there. Hilariously awful film, save for one scene, And that one scene alone is reason enough to forgive the film’s countless other unforgivable flaws.  
The nanny drags Delia to a New Age fair in a park in hopes of getting a snapshot of her aura, and let’s just say things don’t go well for much of anyone. In simple slapstick terms, it’s on a par with Final Conflict’s montage of baby murders.  
The Good Son (1993)
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As he transitioned from the “dorky, buggy-eyed but still weirdly cute” kid in the Home Alone pictures into a “dorky, buggy-eyed and much less cute” adolescent, Macaulay Culkin decided to prove his range as an actor by playing against type in still another take on The Bad Seed.
Instead of telling the story through the mother’s eyes, in Joseph Ruben’s film we see things through the eyes of a nice, wholesome kid named Mark (a young Elijah Wood). After his mother dies, he’s sent to live with an aunt and uncle and two cousins. Not yet knowing he should avoid anyone named “Henry,” Mark and his cousin Henry (Culkin) become good friends. But after Henry is clearly delighted when one of his silly boyhood pranks triggers a deadly multi-car pileup, and after he shows off his homemade gun to Mark, and furthermore hints he once tried to kill his own brother, Mark starts to get the idea Henry might well be a psychopath with bigger diabolical schemes in mind.
Ruben’s picture is a slight cut above the likes of, say, The Godsend thanks to that change in perspective. Although Culkin makes for a believable psycho kid, it didn’t really do much to revamp his career and set him on that road to an Oscar. Thinking about it, though, Henry’s use of improvised and homemade weaponry wasn’t that big a step away from his Home Alone character, but with more fatalities and fewer cartoon sound effects..
Home Movie (2008)
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The found footage/hand held video/POV horror film was pretty well dead and buried as a style by 2008, but that sure didn’t stop anyone. It was a cheap way to make a movie, after all. In this case, though, the story would have worked much better as a straight narrative, as the POV gimmick just gets in the way, leaving viewers (or maybe just me) repeatedly asking, “Why would anyone be filming this?”
Why, for instance, would an alcoholic Lutheran minister (Adrian Pasdar) choose to film an intimate argument with his psychiatrist wife (Cady McClain)? And why would a psychiatrist use the family video camera to record private patient notes, leaving them mixed in there with the Christmas and Easter home movies? Maybe writer/director Christopher Denham was trying to make a point about people so obsessed with living through screens that they can easily ignore the obvious and increasing threat posed by their clearly disturbed twin children, who mostly just lurk in the background as the parents focus on themselves. I doubt it though.
The creepy ten-year-olds Jack (Austin Williams) and Emily (Amber Joy Williams) were born on Halloween. While their parents try to desperately prove just how fun and cool and hip they are by setting up haunted houses in the basement and teaching their kids how to pick locks, Jack and Emily spend the first half of the film staring sullenly at the floor. Soon enough though, they begin killing goldfish, crushing toads in vices, crucifying the family cat, and attacking schoolmates, working their way up the evolutionary chain toward You Know Who.
Oh, I’m not giving a goddamn thing away here—the goddamn tagline gave it away! And even without the tagline if you couldn’t see exactly where this was headed with the first scene, maybe you need a nap or something.
To it’s credit, like Devil Times Five, Home Movie offers no explanation for why the kids are funny in the head. If you wanted to push it you could make something out of that Halloween birthday or the fact the family name is “Poe.” Myself, I just tend to accept that any kid unlucky enough to have a preacher or a shrink as a parent is fucked from the start.
Case 39 (2009)
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Renee Zelwegger stars as a young sincere and overworked case worker at Children and Family Services. After the seemingly unbalanced parents of a shy, sweet and neglected girl on her case list try to cram the pre-adolescent into the oven (repeatedly!) one night, the parents are institutionalized and the social worker adopts the girl.
Okay, same as with Home Movie, if you can’t see where this one was headed ten minutes in, theres something wrong with you. Funny twist is, while I initially took it to be simply yet another Bad Seed knockoff (which it is) before deciding it was simply another Omen knockoff (which it is), by the half way point it finally  became clear: what I was watching was in fact a knockoff of Omen IV: The Awakening. And that’s pretty bad. To make it all even sadder and more pointless, Case 39 is capped by a climax that makes absolutely no sense, if you think about it even  for a little bit. Even the Omen IV had a better ending, and that’s saying something.
Considering all the above, the ultimate lesson to take away here is that, talk as we might about The Terrible Twos, it’s when the little monsters turn ten that you really need to watch out.
by Jim Knipfel
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wham-bam-alacazam · 5 years
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Elvira Martin : Laid Bare
Name: Elvira Martin Sex: Female Nickname(s): El - This was a nickname given to her by her ex-husband Nate. She still really likes the nickname and it has a lot of icky sentimental feelings attached to it. 
Ellie - A term of endearment given to her by Cait Age: 27 Sexuality: Bisexual Height: 5 foot  10 inches Weight:145  pounds 
Skin tone: Elvira is very pale. She works hard to maintain her pale appearance, wearing long sleeves and carrying around a parasol to block out the sun. Scar(s): Elvira has a scar along the side of her face. It started about half way down her forehead and runs down by her eyebrow. It’s deep and left over from her days in the military doing field work. A suit of power armor exploded and metal blasted everywhere. She has a few other places on her stomach, arms and legs where the metal scarred after being removed. 
Tattoos:  She has one tattoo of a planchette on her high thigh that is very gothic and dark  
Eye color: Brown Hair: She has straight bangs and a bob of dark black hair. She maintains it very well. Whenever she can, she does her best to wash and tend to her hair. Impairments: She needs glasses for distance. Accent/Voice: Her voice is very smooth and regal. She speaks like she is always in charge. She keeps a tone like she owns the place, whatever dump that may be. Makeup: Her makeup is heavy and always on. She wears sleek winged eyeliner that is somehow always perfectly straight. Her shadow is a dark base with purple around it and under her eyes. Her brows are filled in to keep that thin, arched look. She wears a little blush high on her cheeks but that’s about it. Her lips are always a bright, bold red color with a maroon lining. Freckles/Birthmarks/Etc.?: She had a mole on her forehead that pokes out from under her bangs. 
Clothing: When she’s not in her armor, she wears a tux or a sleek black dress that she’s sewn together herself. Her armor is a vault suit with whatever she can find over it. She often wears a militia hat. She always wears her glasses. Weapon(s): Her signature weapon is a modified black baseball bat that’s been painted with her own intricate and ornate white detailing. It also has razor blades wrapped around it. She likes going in fast and hard. If she needs a gun, its a shotgun or a submachine gun. She’s also been known to use knives when need be. 
Faction Affiliations: Elvira is very much so a lone wolf but she was wrapped into working with the Minutemen and the Brotherhood of Steel. She doesn’t support or stand for much of what the Brotherhood does but she can’t help but feel secure in the familiar feeling working in a military setting with power armor. 
Stats Strength: 5 Perception: 5 Endurance: 4 Charisma: 7 Intelligence: 8 Agility: 3 Luck: 2
Perks: Big Leagues 2
VANS
Sneak
Hacker 2
Locksmith 2
Local Leader
Science! Addictions: Alcohol Loves: 
The dark and mysterious
Honest people
Being Goth
Working on power armor
Likes: 
Alcohol
Tinkering with weapons 
Shotguns
Cats
Neutrals: 
Comics
Morals 
Armor
Faction discourse Dislikes:
Being blood soaked
Her hair being ruined 
Classical music
Super Mutants Hates: 
People with alternative motives 
Being disrespected 
Rads 
Working for free Fears: Assaultrons- She had worked with too many in the past and know exactly what they are capable of, making them a huge fear of hers. 
Turning into a ghoul- While Elvira has nothing against ghouls, she hates to even think about turning into one herself. 
Disappearing- Elvira is terrified that she will disappear one day. That people will just forget about her and that she’s not important.  Quirks: She makes a ‘tch’ sound with her tongue whenever she is thinking or judging someone. Whenever she is anxious or worried she’ll play with her hair. Backstory: She met Nate in the army. She was working in engineering with power armor and he was a soldier. They married young due to pressure from their families. They weren’t really happy but because of pressure from their families, again, they stayed together. It was a toxic relationship on both sides but it all happened behind closed doors. They tried to look normal. Had a kid. Went to block parties. Smiled and waved. But neither were happy. Nate wanted to have a kid. He wanted so badly to have a kid. Elvira didn’t. They ‘had trouble’ having a kid. Their trouble was El continuing to take her birth control. When she finally found out she was pregnant at 26, El panicked. She tried to hide it from everyone, denying it to herself. But eventually she began to show and the jig was up. Looking back, that was the only time she never fought with Nate, purely because of how doting and kind he was being, she didn’t have enough energy to fight with him. After 9 months, she had Shaun. She wanted nothing to do with him and had severe postpartum depression. She wanted to get rid of it. She couldn’t raise a baby. It was Nate baby. Not her’s. She spent days in bed, doing the minimum she could with the baby. Eventually Nate called a doctor to the house to help and they did. She shook the depression and coped with it, but she never got rid of the feeling that the baby wasn’t hers. Of course, it was hers, but it felt so foreign. She started working more and more, trying to stay away from home and Nate ended up staying home with the baby. She got questions about it at work, wondering why she came back so fast but she avoided them all. Whenever she came home, she would always fight with Nate. He was disappointed in her mothering skills. He was angry that she was never home. That she wasn’t a wife anyone. She wasn’t ever a mother. He was the one always putting Shaun to bed and waking him up and changing diapers, giving 2am feedings. She hadn’t even tried to breastfeed. They would scream at each other. She had to work. She didn’t want this. It was his fault that she couldn’t leave. His crazy religious family. It was his constant nagging and complaining that drove her to work herself to death. Elvira ended up cheating on Nate and it came to a snapping point in their relationship. That brings it up to the bombs and the events of the game. She’s slow about trying to find Shaun because she never really wanted a kid but there was always that nagging sense of motherly duty that drove her to find him and the guilt of there being a baby out there alone with a stranger. Although, she was just as much a stranger to him as anyone else. Lover’s Embrace Quotes: 
“Wow you were loud enough to wake the dead.” 
“I did say I’d try anything once..” 
“Ow…” 
“Nothing could capture this moment” 
“Remind me to bring more candles next time we have a seance at the witching hour.” 
“Breakfast in bed, my dear?”
  Relationships Codsworth: He had always been kind to her, despite seeing the failing marriage he was involved in. He stuck around after the war and helped around the settlement because he found that he enjoyed helping people and serving. Elvira turned him over to Preston where she knew he would be happier serving.  Dogmeat: Good boy. She keeps him safe at him in Sanctuary. He stays at the house and is a lap dog. Preston Garvey: Preston and her are close but it is a very business like relationship. She thinks that Preston is too uptight and too driven. He had no goals outside of the Minutemen. But it worked out for her so she sticks around. She enjoys rebuilding the Commonwealth and bringing something other than violence around. Nick Valentine: She and him have very similar humor and get along well. They go out for drinks often. She appreciates his efforts to help her find Shaun and his sympathetic ear that he often leans. He understands. Piper: She gets on her nerves. She’s too peppy and sticks her nose where it doesn’t belong. But she’s doing the right thing. Cait: Elvira gets very attached to Cait after saving her from the Combat Zone. She feels like they were cut from the same cloth. She helps clean her up and takes her all over the Commonwealth with her. They get romantically involved. 
John Hancock: El and Hancock are bros in the first degree. They are very different but they go together very well. She is always ready for a drink with him. They can talk for hours and laugh and joke forever. Robert Joseph MacCready: Elvira likes how she can make MacCready squirm. He’s got a personality where she know how to mess with him and she does. She doesn’t like how weak willed he seemed to be. Paladin Danse: If Preston is uptight, then Danse is… something else. She regrettably works with him often but that doesn’t mean that she enjoys it. She tries to make the best of it but they clash heads just as much as she did with Nate. She and Danse will scream at each other until the world’s end. But when push comes to shove there is one big difference between him and Nate. El will take a hit for Danse. They have a connection on a deep level. A loyalty to something bigger than themselves, even if Elvira’s is gone. Possibly a romance here? Deacon: Little shit is everywhere and El laughs at it. She picks up on his lies quickly and plays into them. They are trouble with a capital T even if he gets on her nerves. Maxson: El and Maxson run circles around each other. They both have very dominant personalities but they don’t clash. They circle each other like dangerous and hungry lions. 
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drbrangar · 5 years
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May 29th
As we moved from the capital to (arguably) the most famous college town in the world, we had just one official item on the itinerary: the Pitt-Rivers.
The Pitt-Rivers is best described in several ways. The first one we really talked about, and what I would call the simpler way, is as "an anthropological museum". It contains nothing purely natural, instead only focusing on the objects that are made by humans. There was a large case of masks, several cases packed with various instruments, the famous shrunken heads, fabrics and baskets and knives and idols. In some way, most any facet of human life was displayed (though I didn't see a case devoted to games, but I may have simply missed it in a tired haze). This anthology is what I would chiefly like to discuss under the idea of an anthropological museum.
According to the official Pitt-Rivers website,
The much-loved Pitt Rivers Museum is unlike any other. Founded in 1884, it houses within an atmospheric building more than 500,000 objects, photographs and manuscripts from all over the world, and from all periods of human existence. Within these are exceptional objects of ritual significance, and objects made for tourists or trade.
The Museum has consciously cultivated its characteristic layout: artefacts are arranged by type into a ‘democracy of things’, rather than by time or region. This reveals fascinating distinctions and parallels across cultures, and encourages questions about the ways in which humanity tackles problems, and creates, understands and embraces life across the world.
This, along with their history page, suggests that the primary distinction and purpose of the museum is to encourage the discovery of convergent lines of thought across cultures, to compare the solutions to the same problems we faced (cutting wood, creating jewelry, writing in a lasting way) as a mode of insight.
(As an aside, a somewhat humorous example in nature is how some whales cope with 'the bends'. Decompression sickness, more commonly known as the bends, is what happens when divers surface too quickly. Under pressure, more gasses can dissolve in the blood, and if one doesn't surface slowly, bubbles can form in the veins as these gasses come out of solution; needless to say a very bad, and sometimes fatal. Human solutions to this involve just waiting at various depths as the gasses are slowly passed out of our systems. Some whales, who as sea mammals need to surface regularly, but also dive to huge depths, cope another way: store the gasses in their bones, which we can see when we find their skeletons and see bubbles in their bones.)
The museum itself is much different than that text would imply, both in form, and the typical visitor's view. The cases, be they wall cases or floor cases, are absolutely stuffed with bits and bobs for  everything. One case that was maybe 18"x24" had no less than 15 large opium pipes in it, adjacent to a couple dozen snuff boxes. The cases that had narrow fields of focus (flutes, drums, smoking) were indeed what the text promised, but the broader cases, which were equally as numerous, blurred the objects more than strengthening them with the packing of the shelves.
"Geometric Form in Art" was the subject of several cases. This is a nearly meaningless phrase, and the lack of the very clear didactic material, and the average visitor will just be hit with a cacophony of statuary, pottery and painting that just drowns out any of the distinguishing notes in each object. Without the guided tour, it would have been similarly for me, just looking at the objects, and then taking in generals gists of expression and region, without considering the racist past of the museum itself
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nayanba-blog · 5 years
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Play as a foundation for hunter gatherer social existence
Pg 1: They maintained playful attitudes in their hunting, gathering, and other sustenance activities, partly by allowing each person to choose when, how, and how much they would engage in such activities. Children were free to play and explore, and through these activities, they acquired the skills, knowledge, and values of their culture. Play, in other mammals as well as in humans, counteracts tendencies toward dominance, and hunter-gatherers appear to have promoted play quite deliberately for that purpose.
Pg 2: Immediate return egalitarian hunter gatherer society: "These societies have low population densities; live in small, mobile bands, that move regularly from place to place within large but relatively circumscribed areas; do not condone violence; are egalitarian in social organization; make decisions by consensus; own little property and readily share what they do own; and have little occupational specialization except those based on gender."
Pg 4: The word play has some negative connotations to people in our culture, especially when applied to adults. It suggests something trivial, a diversion from work and responsibility. It suggests childishness. So, in the past, when people referred to the playfulness of the indigenous inhabitants of one place or another, the term was often an insult or, at best, a left-handed compliment. In truth, hunter-gatherer life can be very hard. It is certainly not all fun and games. There are times of drought and famine; early deaths are common; there are predators that must be dealt with. People grieve when their loved ones die. People take losses seriously and take seriously the necessity to plan for emergencies and respond appropriately to them. As you will see, my point is that play is used not to escape from but to confront and cope with the dangers and difficulties of a life that is not always easy. Perhaps because of the negative connotations, anthropologists don’t often use the terms play or playful in their descriptions of hunter-gatherer activities. They do, however, often use terms like good-humored and cheerful. My inferences about play and playfulness come primarily from researchers’ actual descriptions of hunter-gatherers’ activities, not so much from their explicit use of the labels “play” or “playful.”
Pg 5: Rules of Play: Classic and modern works on play have employed quite a variety of terms and phrases to describe play’s characteristics, but I think they can be boiled down nicely to the following five: Play is activity that is (1) self-chosen and self-directed; (2) intrinsically motivated; (3) structured by mental rules; (4) imaginative; and (5) produced in an active, alert, but nonstressed frame of mind.
Pg 6: The most basic freedom in play is the freedom to quit. The freedom to quit ensures that all of the players are doing what they want to do. It prevents leaders from enforcing rules that are not agreed upon by all. People who are unhappy will quit, and if too many quit play will end.
Pg 6:  The process, not the product, motivates them. Similarly, children or adults playing a competitive game have the goal of scoring points and winning, but, if they are truly playing, it is the process of scoring and winning that motivates them, not the points themselves or the status of having won. If someone would just as soon win by cheating as by following the rules, or get the trophy and praise through some shortcut that bypasses the game process, then that person is not playing.
Pg 7:  The rules of play provide boundaries within which the actions must occur, but they do not precisely dictate each action; they always leave room for creativity. Human activities that are precisely structured by rules, with known ends and known paths to those ends, are properly called rituals, not play. Rituals provide no opportunities for self-direction, and play requires self-direction. In all sorts of social play, the players must have a shared understanding of the rules. In many instances of social play, more time is spent discussing the rules, to arrive at a shared understanding, than is spent actually playing. Again, play requires consensus. One person playing by a different set of rules can ruin the game.
Pg 9: So, the mind at play is active and alert, but not distressed. Attention is attuned to the activity itself, and there is reduced consciousness of self and time. The mind is wrapped up in the ideas, rules, and actions of the game. This state of mind has been shown in many psychological research studies to be ideal for creativity and the learning of new skills.
Pg 12: The five characteristics of a group playing a social game are precisely the elements that anthropologists refer to repeatedly, and often emphatically, in their discussions of social relationships and governance in hunter-gatherer societies.
Pg 13:  Hunter-gatherers likewise do not tell others what to do or use power-assertive methods to gain compliance. When they do try to influence the behavior of others, they usually do so indirectly, in ways that preserve each person’s sense of choice and prevent or minimize any sense of being dominated. A general assumption is that all adults will want to work for the good of the band, but care is taken to ensure that each person’s work for the band is voluntary, not coerced. Ingold points out that social relationships among hunter-gatherers are founded on trust—trust that the others will, on their own volition, want to please others in the band and support the band as a whole.
Pg 17: The effectiveness of humor as a leveler and reducer of aggression, I think, comes from its direct relationship to play. To make fun of something is to say, “This thing that you are so proud of, or this dispute that has you so angry, is not as important as you think it is. This is play, and the important thing in play is to be a good sport.” When hunter-gatherers use humor to resolve even the most serious social problems that they face, they seem to bring all of social life into the domain of play.
Pg 18: All social play involves shared rules. The rules give structure and predictability to the interactions among the players. The overarching purposes of the rules for any social game, if it is truly play, are to coordinate the activities of all of the participants into a coherent whole and to make the game fun for all. The rules of social play often require that people resist their natural urges or instincts and exert self-discipline. Much of the joy of social play comes from such exertion and from the aesthetics of taking part in a coordinated, rule-restrained social activity. All this, which can be said about the rules of every form of social play, can also be said about the rules within any hunter-gatherer society
Pg 22: One of the Ju/’hoan deities has characteristics that might, at first, lead us to view him as equivalent to the single god of modern monotheistic religions. This deity, called Gao Na, is the creator of the universe. First he created himself and the other deities; then the earth, water holes in the earth, and water to fill the holes; then the sky, sun, moon, stars, rain, wind, lightning, plants, animals, and human beings. Yet, despite such power of creation, Gao Na is seen as not particularly powerful in other respects and certainly not as wise. In fact, consistent with their general practice of leveling those who might think too highly of themselves, the Ju/’hoansi delight in portraying Gao Na as a fool.3
Pg 27: One anthropologist, Marshall Sahlins, has famously characterized huntergatherer societies collectively as “the original affluent society.”54 An affluent society, by Sahlins’s definition, is one in which “people’s material wants are easily satisfied.” Hunter-gatherers are affluent not because they have so much, but because they want so little. They can provide for those wants with relatively little work, and, as a result, they have lots of free time, which they spend, according to one observer of the Ju/’hoansi, at such activities as “singing and composing songs, playing musical instruments, sewing intricate bead designs, telling stories, playing games, visiting, or just lying around and resting.”55 These are just the kinds of activities that we would expect of happy, relaxed people anywhere.
Pg 30: This is true of hunter-gatherer cultures too. Hunter-gatherer adults, however, do not concern themselves much with their children’s education. They assume that children will learn what they need to know through their own, self-directed exploration and play. In play, hunter-gatherer children, on their own initiatives, practice the skills they will need for survival as adults. In their play, they also rehearse and build upon the knowledge, experience, and values that are central to their culture.
Pg 36: Our survey question about the forms of hunter-gatherer children’s play elicited many examples of valued adult activities that were mimicked regularly by children in play. Digging up tubers, fishing, smoking porcupines out of holes, cooking, caring for infants, climbing trees, building vine ladders, building huts, using knives and other tools, making tools, carrying heavy loads, building rafts, making fires, defending against attacks from predators, imitating animals (a means of identifying animals and learning their habits), making music, dancing, storytelling, and arguing were all mentioned by one or more respondents. The specific lists varied from culture to culture in accordance with differences in the skills that were exemplified by adults in each culture.
Pg 37: Because they are free to mingle with people of all ages, hunter-gatherer children learn from those of all ages. From the oldest people, they hear stories about the past. From returned hunting and gathering parties of adults, they hear accounts of the day’s adventures. From older children, they gain examples of skilled play toward which to strive. From younger children and infants, they gain playful practice in child care and nurturing. All this contributes to their growing fund of knowledge and to the games they play among themselves. The stories and examples draw and fascinate children because they are real aspects of the culture in which they are growing, not something designed artificially for their supposed benefit.
Pg 38: Research on age-mixed play in our culture suggests that such play differs qualitatively from same-age play. It is less competitive and more nurturing. In age-mixed play, each child tries to do his or her best but has little or no concern for beating others. When playmates differ greatly in age, size, and strength, there is little point in trying to prove oneself better than another. In such play, older children typically help younger children along, which allows the younger ones to play in more sophisticated ways than they would alone and gives the older ones valuable experience in helping and nurturing
Pg 38: In the 1950s and 1960s, using data from the Human Relations Area Files, John Roberts and his colleagues compared the types of competitive games commonly played in different types of cultures. They concluded that the only cultures that seemed to have no competitive games of any kind were huntergatherer cultures.82 In response to a question about competitive play in our survey, only two of the ten respondents said that they had seen any competitive play in the cultures they had studied, and both of them said that they had seldom seen it. Several of the respondents noted that play among huntergatherer children is noncompetitive not just because it is age mixed, but also because competition runs counter to the spirit of cooperation that pervades hunter-gatherer bands. For instance, regarding Agta children’s play, P. Bion Griffin commented that the only consistent rule of the play he observed was that “no one should win and beat another in a visible fashion.”
Pg 39: The point of hunter-gatherer play is not to establish winners and losers but to have fun. In the process of having fun, the players develop skills requiring strength, coordination, endurance, cooperation, and wit, and they solidify their bonds of friendship. If the focus were on competition, the pressure to win could reduce the playfulness and fun of the activity. Instead of cementing friendships, competitive games could produce arrogance in winners and envy or anger in losers, which would weaken rather than strengthen the community.
Pg 40: In this article I have presented examples from the research literature on hunter-gatherers to show (1) how the fluid structure and consensual decisionmaking processes of hunter-gatherer bands resemble those of social-play groups, which people are free to join or leave at a moment’s notice; (2) how humor and laughter are used as leveling and peace-keeping devices; (3) how the rules of hunter-gatherer societies, particularly the rules for sharing, are like the rules of social play; (4) how hunter-gatherer religious stories and ceremonies emphasize the playful, comic nature of the deities and reinforce the notion of equality within the cosmos; (5) how hunter-gatherers arrange their subsistence-essential work in a manner that retains the spirit of play; and (6) how hunter-gatherer child care and educational practices are structured to maximize children’s opportunities for play and to minimize any sense of their being dominated by adults.
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kingofthewilderwest · 6 years
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Hi Haddock! Sorry for the kindof strange question but I'm taking abnormal psych right now and it got me thinking... what mental disorder do you think each of the dragon riders would have/are prone to developing based on their traits and personalities? (i.e. OCD, depression, general anxiety, etc.) thanks as always!
Hello there, friend! XD Questions of all varieties are extremely interesting to chat about, so no judging on this end. ;) I hope you’re enjoying your abnormal psychology course and learning lots!
I’m not going to assign a mental illness or disorder to every dragon rider in the DreamWorks Dragons franchise. As I’m sure you’ve seen already in your class, these are serious conditions that are not at all romanticizable. The last thing I would want to do is give any sort of disrespect to the individuals who actually suffer from these conditions, or to make incongruous connections between one character’s personality trait and a symptom of something else different and debilitating. To give an example, just because Fishlegs is particular about cleanliness doesn’t give me a right to say he’s prone to OCD, as OCD is something altogether separate. It’s best to represent everything correctly, rather than creating mental illnesses in characters for the sake of creating mental illnesses in characters.
We as people of course have the right to headcanon what a character goes through beyond strict canon, and there is something to be said about looking to fictional characters as ways to relate to our own problems. But that’s different than assigning disorders to characters hypothetically for the sake of doing so. The former’s a coping mechanism; the latter’s an easy way to slip into misrepresentations, misunderstandings, and hurting others who actually struggle. I wouldn’t be morally comfortable with the latter.
But. That said. There are characters in DreamWorks Dragons that I do think exhibit actual mental health struggles. I haven’t taken a formal psychology course on this topic, so maybe you should be the person writing this instead of me, but here are the characters I think demonstrate feasible evidence that they could have these conditions.
Heather: Depression. As someone who has my own fun string of depression issues, I suppose I see a lot of what I and other like friends have struggled through in her. I think there’s a reasonable case to be made that Heather is undergoing depression during Race to the Edge times.
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How Heather handles friendship in the first few seasons is a sad situation. Heather doubts that situations can grow better, saying she’s “destined for loneliness” in “Have Dragons Will Travel.” Emotionally troubled, she struggles to trust others and to believe that she will ever not be alone, to the point that Heather is quick to feel betrayed if her friends don’t agree with her, and to the point that she’s more willing to go behind their backs than believe they can help her. The dragon riders have done their best to reach out and help her, historically they’ve never done anything to warrant distrust, they’ve offered to help her in tough situations multiple times in the past, and the friendship Heather has formed with Astrid could have allowed her opening in trust. Of course every human opens up and trusts at different speeds… but there is something to be said that Heather acts under the mentality that she is destined to be alone, and is quick to see signs that the dragon riders won’t be friends she can trust, either. There’s a want to bond - she opens up and tells Hiccup about her struggles - but there’s also the underlying struggles of someone who’s internalized the belief that her life is just meant to be bad, that her social situation is just meant to be bad, and something is going to happen to prove that her time spent with the dragon riders isn’t going to be secure. You could read this as someone internalizing the bad in their life and believing there’s no improvement, which is something that many individuals with depression experience.
Like, it’s not just in this episode that Heather both shows a desire to make friends, but also a pessimistic stand that she’s not going to have these friends. In “To Heather or Not To Heather,” Heather thinks that Windshear’s inability to cooperate with other dragons means she has to keep the dragon distanced, which means she doesn’t seem to believe she has a genuine shot at becoming one of the dragon riders. Hiccup encourages her, “Just let me work with you guys,” but you can tell from Heather’s facial reactions that she has a much more pessimistic view about her slated standing with the others. After two incidences between Windshear and the other dragons, Heather gives up, venting, “Clearly this was a mistake. We just don’t fit in here.” 
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Heather does in fact retreat from the others on her own in episodes like “Have Dragons Will Travel Part 2″ after her first run-in with the Dragon’s Edge crew. It’s a somewhat premature departure. Now, I have the need to get distance, too, when I’m sorting through big thoughts, and that can be healthy… but it’s worrying that Heather is more willing to retreat back into the world where she’s alone without a social circle - than to take advantage of any support network. Her go-to is to be alone, despite loneliness being one of the issues that tears at her the most. Her lonely retreat is shown not to be healthy, given how she vents to Fishlegs in her letters.
And speaking of her letters… we know Heather struggles with dark and unsettled thoughts from “To Heather or Not To Heather.” When the other dragon riders find Fishlegs’ correspondences with Heather, Ruffnut emphasizes, “Uh wow. Those are some depressing terror mails. I may need a mace to the head to cheer me up.” And when Tuffnut shouts “On it!” and grabs his mace, Ruffnut retorts, “Metaphorically speaking!” This means that Ruffnut is speaking in rather grim humor - it’s more fun to be bashed in the head (in a way that’s not recreation to her) than it is to read Heather’s emotional struggles. That doesn’t say anything good at all to Heather’s mental state.
Astrid also finds these letters concerning, saying that, “She seems worried and confused.” In fact, the entire team’s discussion at the start of this episode is about how they can find a way to help her, since they realize she’s been through a lot of struggles and isn’t doing well alone.
Dagur: Antisocial Personality Disorder. How Dagur characterizes in later RTTE episodes miiiiight counter some of my earlier interpretations of his psychological state, but I still believe there’s a strong case to be made that Dagur could have ASPD. I hope that my discussion of Dagur doesn’t sound like I’m treating individuals with ASPD as inherent villains or bad people, because I don’t believe that at all; I’m attempting to speak with objectivity about traits Dagur has that are often symptoms of ASPD, such as a violent temper. These traits are most evident when Dagur acts as an antagonist in the series (though not absent even when he becomes an ally).
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ASPD results in a persistent disregard for social norms, morals, and others’ emotions. Individuals who have ASPD may be arrogant, irresponsible, impulsive, aggressive, hostile, socially detached, and risk-taking. They may feel no regret harming others through superficial charm or violent threats, they may have poor ability to bond with others meaningfully, and they may not have much control over their temper, a temper that can spike violently when they’re frustrated. So many of these characteristics fall right in line with Dagur.
In my old analyses from several years back, I kept oscillating between saying “psychopathy” and “sociopathy”, which annoys me to no end, especially since there is a difference between the two (sociopathy being more agitated and volatile, psychopathy being good mimickers of emotion but internally lacking empathy). I think I’ve re-edited everything in old analyses to say sociopathy… but anymore, I’d say the best thing to say is ASPD. Still, if you want to read longer (albeit older) commentaries about why I feel Dagur has this vein of condition, I’ll plop in a few links.
Dagur as a sociopath in ROB/DOB
Why I thought Dagur would be better without a redemption arc
Why I was unconvinced with Dagur’s loss of antisocial traits
Dagur as a villain and Dagur developing in RTTE
The essence of Dagur when he’s an antagonist is someone who demonstrates inhibited empathy and remorse, high violent tendencies, and uninhibited, brash behavior. Even as a child, Dagur tries to drown Hiccup, locks Fishlegs up without food, and uses Hiccup as a target to throw his knives - without any demonstration of remorse for his actions. Dagur is shown to quickly fly into a rage when irritated - for instance, all Savage has to do is say one sentence in “Dragon Eye of the Beholder Part 2″ before Dagur starts shouting and screaming at him. Other times, Dagur seems to legitimately enjoy hunting Hiccup down to harm him. Especially in ROB, DOB, and the first few seasons of RTTE, I’ll admit I’ve thought Dagur has been intentionally modeled to have such a personality disorder.
Beyond Heather and Dagur, there’s no character I’d personally pin as obviously having a mental ailment. It’s true other characters struggle, have highs and lows, etc., but that’s not enough to say they could be medically diagnosed with something. People are free to still read characters they love as coping through like struggles, though! It’s a fair way to be able to relate to a character and emotionally process one’s own life experiences. And I have seen some other headcanons go around in this topic. On my own personal end of interpretation, though, trying to be as objective as possible, I wouldn’t list anyone outside of the Oswald siblings.
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blackwatchbastard · 6 years
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CAN WE HAVE LIAO DETAILD PLEAAASE? I HAD NO IDEA YOU HAD ANYTHING FOR THEM AND I ALWAYS LOVE YOUR CHARACTERIZATIONS AAAAAA
Gosh, I’m really flattered you like my characterizations, first of all. And after that, I feel like I should warn that like. I basically just made an OC placeholder for Liao and she’s a big ol lesbian and that’s just how it happened. I really love nb Liao hcs and people making those are a fucking gift and I use they/them for Liao unless I’m talking about “My OC Liao”. That said, my whole ideas for her bg and such are something I really ended up thinking hard on when considering the other 5 members of the team and what they were up against when the Strike Team was started so I hope it shows.
She’s in the middle ground between Gabriel and Ana and Reinhardt age-wise, probably 3-4 years older than Jack. So Crisis era, where I’ve put in the most work for her, she’s like… mid-to-late 20s. Short but goddamn solid, I haven’t done a lot with her appearance tbqh but I know with my ideas for her fighting style she’s probably strong enough for it to show. Also short hair and brown eyes because I have A Type.
Her background is more or less espionage; has skills in hand-to-hand combat, close-range weaponry (I wanted her to have tech-y knives but I debate it a lot because bringing a knife to a primarily gun fight is Bad lmao), some hacking knowledge, and game-wise would probably have a self heal or buff thing to gtfo out of tight spots. But when I say ‘espionage’ I do not mean ‘sexy spy’ like Jesus Christ please no. She is trained in ‘in quiet, out quiet’ methods where no one even knows she’s there (see: one of the reasons she gets offered up for the Strike Team is that cocktailed with hacking means they can disable things more easily). A lot of her main issues are a mix of ‘bad coping’ and ‘unresolved anger’ and she has a lot to unpack over the years during and after the Crisis. Her anger is really uncomfortable and not pleasant to look at full on and that’s kind of something that I have strong feelings about; I want her to be raw about it if/when I do write her.  But beyond that she’s usually a big nerd who hides her problems behind a thick layer of goofy humor most of the time.
She’s got a good relationship with the rest of the team; talks shop with Torb and jokes around with Rein and thinks Ana is amazing and builds this sibling-esque relationship with Jack and Gabe. She lost her whole family immediate family to the war and kinda leans on the team as an anchor. She and Jack end up taking up boxing together to vent because they’re dealing with shitty brains and punching helps them. (It’s fun to watch because Jack hits harder but she’s so much faster than him he can barely get a word in edgewise.) There’s a level of animosity she has towards Overwatch itself because the team gets kind of divided/changed/scattered by it and she’s definitely of the mindset that it’s kind of a waste of talent having them handle politics. She probably has a small hand in Blackwatch; works in it in the early years just because of the whole ‘spy’ background.
I’m not really 100% on what all she does during golden years, full disclosure, and her “death” and recall status are currently unknown but the world is full of surprises. ;)
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workingonthevices · 7 years
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The following is a list—well, paragraphs, actually—summarizing what we know about Robert in the game, with minimal editorializing from me. (There’s some. I tried to keep it down.) Just a list I want to keep handy, and it might be useful for those who haven’t played the game. To be updated as I remember things.
Robert is characterized as an aloof and emotionally distant person. He’s gruff, he hates small talk and prefers silence, and is generally off-putting. He’s described by many characters as very difficult to read, a closed book, and is described as often pretending he doesn’t have feelings. He discloses very little personal information about himself. He’s described as a “quiet man” and is not at all a talkative person. 
Vices, self-destructive tendencies, and other issues
Alcoholic, spends much of his time at the bar, particularly Jim and Kim’s. He has a long list of other vices and self-destructive tendencies, including smoking, using casual sex as a coping mechanism, minor infractions of the law including trespassing (sneaking into movie theaters) and vandalism (throwing rocks at things). He seems generally self-aware about his self-destructive tendencies and about how he’s losing the daily battle against them.
Struggles to perform many activities of daily living. It’s considered noteworthy if he took a shower, shaved, combed his hair, found properly cleaned clothes, ironed any of his clothes. His house is an absolute mess, littered with empty alcohol containers, cigarettes, clothes, and take-out containers. His truck is similar. In the middle of the game, Robert once disappeared for a week and contacted nobody because he had “been in a way”. Generally, this reads a lot like classic depression.
It is indicated that he attempted to get better before, and he failed to achieve any lasting progress. He suffers from a lot of self-loathing (more on that in the biography section), and he now believes that any attempt he makes to improve will be doomed to fail: “I know I’m just gonna fuck it up like I always do. I’m broken.” He seems to believe that he deserves the loneliness and suffering that comes his way.
In his good ending, he understands the depth of his issues and he chooses to put self-improvement over romantic relationships: “I have some stuff I need to work on... uh, emotionally... before I can get into anything romantic with you. You deserve better than who I am right now. I need to be on my own for a bit. Figure some things out.”
If you take the casual sex and booty call route, he tells you that he sees those relationships as one built on mutual objectification: “You were an object to me the same way I thought I was an object to you.”
Hobbies, interests, Betsy, and other positive miscellaneous things
Avid film lover. His says his favorite genre is Italian neorealism, and he likes Michael Powell and Samuel Fuller. He insists that one has to watch good cinema. He owns an extensive DVD collection.
Despite the fact that he derides mainstream cinema as drivel, he enjoys watching them, and he enjoys watching shows unanimously describes as trash; this indicates some sort of appreciation for media that isn’t the best quality and perhaps an acknowledgment that it has its place, while maintaining that it oughtn’t be one’s entire media diet. Sidebar, he really doesn’t want the season finale of Long Haul Paranormal Ice Truckers spoiled for him.
While he calls himself a skeptic, he believes in the existence of many cryptids and is often out at night hunting for them. He made up the story of the Dover Ghost, but after that scare on the overlook, he seems to have convinced himself it’s real.
Sense of humor largely relies on telling long, dramatic, often false bits about himself. Though, he often calls his own bluff after. Despite this, he seems to be truthful when talking about deeply personal and emotional information—on the rare occasions he feels pushed to talk about it at all.
Has a lot of places he likes to go to think, including the overlook outside of town and a particular spot a little ways into the woods. He jokes that he’s got a brooding quota.
He enjoys whittling, and he says that his hands are scarred from small accidents while whittling. He defends it as a long and time-honored tradition. When the MC is learning to whittle, Robert makes a comment that it’s alright to not know what one has whittled, with the implication that its the process and action itself that is.
He likes Santana and Tom Waits. He claims he carries at least four knives at all times. Prefers pineapple on pizza.
His drink of choice appears to be whiskey, but he doesn’t seem picky. He does like white zinfadel, which he describes as “fruity and refreshing” and asks the MC not judge him for it.
He owns a Boston terrier named Betsy, whom he lets pull him along when they go out for a walk. He cares enough about her diet to advise Damien and the MC against feeding her cheese as a snack. How and when he got Betsy is dubious; he says he simply picked her up and that she isn’t really “his”, but it’s likely a bit.
He drives a red pickup truck, “arguably the oldest pickup truck that can be legally driven”. He keeps a well-stocked first aid kit in it at all times.
He lives between the Christiansens and Damien, and his house is described by the MC as “amazing” and having “sleek, modern appliances throughout the [living] room”. 
Biography and family
Lived in Brooklyn, which he refers to as “back home”, presumably indicating that he was born and raised there.
He developed the drinking problem while he was living in New York. Moved to Maple Bay, Massachusetts with his wife, Marilyn. They had hoped a change in lifestyle would help Robert do better: “Marilyn and I moved out here to settle down—we thought it would help to get away from all the distractions, all the money... the drinking.” While Robert says he tried to “be better” he was unable to resist the temptation and failed.
The quote also implies that the Small family had money, and the lifestyle associated with at least some wealth served as a distraction to Robert.
Marilyn died in an accident, undisclosed but presumably a car accident. Robert believes that Marilyn died hating him.
Robert is estranged from his only child, Val, who still lives in Brooklyn and is a photographer for a new media digital magazine. She’s 24 or 25, Robert can’t remember, and he hasn’t seen her in four or five years. Robert says he always cared about her, but “things just... got in the way” and when she started college, she “want[ed] nothing to do with [him]”. Val similarly describes the relationship, saying that he was neglectful for decades. By the time Robert moved to Maple Bay, Marilyn was the only tie between them, and that disappeared with Marilyn’s death. Robert believes that Val hates him, and when she comes up to Massachusetts to “patch things up”, he doesn’t understand why Val would bother.
Robert describes himself as having “spent so much time chasing after things [he] thought were gonna make [him] happy that [he] ruined [his] only real chance at happiness”.
His relationship with his own father is estranged. They had a falling out, though Robert doesn’t remember what over. “All I know is that me and him, we just don’t see eye to eye. I mind my business, he minds his. I get a Christmas card from him every other year and I check in with him if a tropical storm ever hits his villa.” Robert’s father lives with his girlfriend in Florida, and Robert seems sure his father is content. Though it’s part of a long bit, there’s a possibility Robert is afraid that “history is doomed to repeat itself”, ymmv.
Other relationships
Robert describes Maple Bay as a good town with good neighbors, though he says not all of them are good people. He’s certainly referring to Joseph.
He is good friends with Mary, and the pair of them spend much of their time at the bar together. Robert appears protective of Mary to an extent: he gets annoyed when the MC is callous toward her. By the same token, he often tells Mary to soften up her sharpness around the MC, and is arguably a tempering force against her humor sometimes (ymmv). Mary is able to pick up on subtle cues indicating Robert is not feeling emotionally well, ones invisible to others like the MC, and she expresses concern for him and asks the MC look after Robert when he’s out of her sight.
Joseph had an affair on Mary with Robert. Because of his experience with Joseph, Robert describes Joseph as a bad person who will stab others in the back when called on it. Joseph says that the affair was a single day thing, “ended the same day it began”, and attributes Robert’s animosity to the “Robert politics” of casual sex. There is a photograph of Robert and Joseph on Joseph’s yacht, in which Robert is wearing Joseph’s sweater; this throws some doubt on Joseph’s version of events. Mary knows about this affair, and despite it, remains close friends with Robert.
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vindrawin · 7 years
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My Oc (I DID THIS SO I COULD DRAW UR OC PLEASE GIVE MEH A REQUEST)
(For some reason, it's not letting me post this with the picture soooooooo) That moment when you write a more then two page summary of your character and then realize tumblr didn't upload it, didn't notify you about that, and find out the next day. Worst thing is, I had copied it just in case, but I thought it had uploaded so I copied something else. ALRIGHT HERE WE GO Chisana Egao Quirk: Void wings This quirk enables her to create wings out of a semi-permeable shadow type of material. These are typically very small unless she chooses to use them. When in use, they grow about ten feet in wingspan if she is planning on using them for flying. The other way she can use them it for quick teleportation, however, she can only go to places she has been during the past day, and bringing someone else is extremely tiring. At night, her wings grow bigger than in the day, throwing off her balance a bit when she's not flying, but making her faster when she is flying. Parents: Her mother was a villain, and the leader of a gang that terrorized many cities. Although being the leader, she was able to sweet talk her way out of a lot of the crimes she had committed, so although she was more of a high ranked villain, the authorities recognize her as only committing minor offenses. Her quirk is Shadow make, enabling her to create anything out of shadows as long as it is less than 50 ft away from her at anytime. She can control the solubility for these shadows, from making solid objects to dense fogs. Her father was a very successful hero who worked mainly at saving people during disasters. He was a product of quirk marriages, and thus has a soft spot for anyone put in an awful situation just because of their family. His quirk was space control, a quirk which allowed him to create worm wholes for teleporting himself or objects out of the way, manipulation of gravity which would create a 75 ft bubble with himself at the center where gravity was under his control, and void space, a small sort of pocket dimension where no one could enter unless he let them. Through his side of the family has been a sort of quirk illness, where, when using one or more parts of their quirk, a family member has been unable to stop. Doing this could cause them to permanently injure or fatally would themselves. This happened to her father on a particularly dangerous mission when a building was collapsing during an earthquake. He teleported one hundred and forty people into a void space for two hours until the area was safe. After that, people noticed that he was growing unstable. His final job was when he had to capture Egao's mother. After she circumvented punishment by the law, she took advantage of his weakened mind. They got married after that and he soon retired. Siblings: Egao has an older sister who is four years older than her. She inherited a mix of gravity manipulation and shadow create. She can manipulate the specific gravity on anyone or thing that has a shadow, pulling them down or lifting them up. She can also turn her body parts into a shadow and manipulate the solidness of it, for example, she could turn her arm into a sword and harden it past the strength of steal. She most resembles her mother Her brother is three years younger then Egao, and inherited teleportation through shadows and can create shadows in the form of basic geometric shapes, objects that resemble sharp knives, and even duplicates of himself, and as long as it doesn't touch the ground, the objects remain solid. If they die make contact with the ground, they melt back into his own shadow. Past: Compared to her siblings, Egao is nothing. Her younger brother was three when he started making little shadow squares (he started doing this to complete that little puzzle where you have to fit the correct shapes into the correct slots. He always takes the easy way out) and her sister, who was ten, had already basically mastered gravity manipulation and could turn her arms into shadows and back. Egao could barely fly off the ground at age six. Their father was unresponsive. He would sit in their guest room all day, muttering to himself and occasionally saying something to the children. He barely ate and never talked to his wife. Their mother was mentally abusive, blaming the kids for everything she did to them. If they did something she deemed incorrect, she would let the other kids beat up the bad doer (the brother and Egao often didn't want to, so they would be locked in the guest room with their father for hours as additional punishment when they refused to fight). Their sister would always listen to her mother, even if it meant hurting her siblings. She looked down on Egao because of her inferior abilities. One day, when she was almost turning seven (none of them knew their exact birthdays) she was locked in the room with her father again. He was mumbling incoherently as he stared out the window. She was tired of all of this, and his mumbling was driving her insane. She wanted to prove to them, all of them, that she was more than useless. She was going to try and use void pocket. None of the children had ever tried to because, a while back, their father told them," this is what has turned me into this." Even their mother doesn't encourage it. She starts trying to, and the hours start passing by. She's starting to feel sick, like a weight is dropped in her stomach. Her hair starts floating up as her body starts burning. Her vision blurs in and out, black spot dancing across her eyes as she is holding back tears. Then there is a stabbing pain in her eye. She cries out and tries to stop, to at least shut her eyes, but she can't. She then remembers her father mentioning something about a quirk disease, an inability to stop, but it's too late. She's crying out as her eye feels like it's popping. She is barely aware of her mother pounding on the door that Egao locked. She feels blood pouring from her right eye. It splatters across her clothes. She feels it. She know it. She's going to die. Tears and blood stream down her face as her screams and gasps coincide. Then she feels a hand on her shoulder. She feels weightless. The weight in her stomach is gone. She is able to close her eyes. After a while, she is able to open one to see her father, the sky behind him is the night. She was in a void pocket. Was it her or him who had done it? She couldn't tell as she slipped into unconsciousness. When she wakes up, it's in the hospital. The doctor informs her that she will never be able to see out of her right eye again. He also tells her that they found her in the street, unconscious and bleeding heavily. They ask her who her parents are and she fakes memory loss. She doesn't want to go back. She knows her father did this. They put out a report about the missing child, but know one claims her as theirs. Her father must have stopped her mother. When she checked in the mirror and could finally see her eye, she was shocked. It looked like the night sky except for her purple iris which was visibly much smaller then before. She touched it and realized that it was a void. This was the happiest day in her life. She had succeeded in a way and was finally free from 'home'. Yes, she missed her brother and, to an extent, her sister, but she can't bring herself to go back. About: Gender: Female Pronouns: She/ Her or They/ Their Sexual orientation: Bi Greatest fear: Not being enough Generally a bright person, but can also be very pessimistic. She uses humor to cope and loves to make people laugh. Doesn't go out of her way to form romantic relationships because she grew up witnessing a toxic one. She grew up with thick skin because of people being creeped out by her eye (which is why she grew out her bangs), but is always worried about letting someone down. This is why she prefers to work alone because if she fails, at least she isn't messing up someone else's work. Although she hates to admit it, she needs people around her, a group of friends that will always except who she is, mistakes and all. {bonus fact: she can change her eye back to normal, but her iris is always extremely tiny. She cannot see out of it at anytime, and often stores pencils in her void eye for later use. This is the only place she ever turns into a void.} OKAY IM DONE AAAAAAAAAAAAAAAAAAAAAA. It took sooo long to rewrite this ughhhhhh. Btw, the only reason I made this is because I want to draw your OCs!! PLEASE SEND ME A REQUEST I REALLY WANT TO DRAW THEM ... Thanks for reading!
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