[image description: a digital drawing of louise belcher from bob's burgers as a rogue. on the left, she's wearing all dark clothes, including a cape with a hood that covers her eyes. on the right, she's throwing off her cape to reveal a green dress, a pink bunny eared hat, and several knives, one of which she's holding menacingly. /end id]
i'm gonna be drawing the bob's burgers gang as dnd classes! 馃so far i've done her, tina, and gene!
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work friend is doing a DND campaign, and somehow bob belcher is an NPC traveling with the crew. he's a healer who incorporates healing potions into his burgers, which is pretty neat lol
anyways, he commissioned me to draw bob belcher in the style of the campaign. i figured, bob being bob, he'd just kinda be himself, but with a fancy hat and cape, because wizard.聽
i'm pretty happy with this end result lol
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HOW TO PLAY AS THE BELCHERS IN DND 5E
Today, we're going to explore how to build the Belchers as a DnD Party. Plus Teddy. We're not really going to touch on stats. Let's be honest, the Belchers aren't really great at anything. If we were building them accurately, they'd all be super low level and/or with terrible stats. But it's your character and your campaign, so you can make them more or less optimized as you see fit. They're also all basic Humans, so we're pretty much just focusing on their classes and subclasses.
BOB BELCHER
PALADIN
OATH OF DEVOTION
Bob is largely defined by his principles and values. As Tina puts it, Bob is a good business owner, but a bad businessman. He cares more about providing a quality service and succeeding his way than making money. And in Little Hard Dad, he's shown to say "It's the principle of it" way too often. This to me reads as a Paladin. Given his belief in quality service and moral principles, I label him as an Oath of Devotion Paladin.
VARIANT BUILD
FIGHTER
SAMURAI ARCHETYPE
Bob is pretty boring and straightforward, which makes Fighter really fitting for his personality. If he was going to model himself after anyone, he'd choose Shinji Kojima/Hawk. Thus, the Samurai archetype. However, if we're leaning purely into the boring practicality and straightforwardness of Bob, I might suggest Champion instead. It's the most Fighter-y Fighter you can build.
Regardless of his class, make sure to pick up proficiency with Cook's Utensils or the Chef Feat.
LINDA BELCHER
BARD
COLLEGE OF DANCE
Telling Linda Belcher not to sing or dance is like telling Tina not to talk about horses or telling Bob not to cook. It's just not going to happen. She loves the theater, she sings all the time, and she was once in an amateur garage band. All the makings of a classic bard. Given her love of dancing, I went with the College of Dance.
TINA BELCHER
CLERIC
LIFE DOMAIN
Tina is the family member who puts the most stock in things like fate, true love, karma, and damnation. She is also one of the characters that mentions religion more than anyone else. More specifically, she strikes me as a Cleric of Sune, the Faerunian Goddess of Love and Beauty. Sune's virtues include following your heart wherever it leads, championing love and romance at all costs, taking any risk in pursuit of love, being true to your heart and your passions without shame, and trying to make the world a more beautiful place. As such, Tina is the perfect candidate for a Cleric of Sune. Sune has two domains: Life and Light. Given that Tina has at least some interest in nursing, the Life Domain seems more in-line with Tina's values as a follower of Sune.
GENE BELCHER
SORCERER
WILD MAGIC ORIGIN
I know, I know. It's a sin that he's not a Bard. But Gene and Linda are very similar characters, and both work as Bards. The best thing for a party is diversity. So, I looked at Gene's personality beyond just his music. And the core of Gene is whacky nonsense. Usually, when Gene tells stories, it's an excuse for weird imagery. The Banana-fullo, Fart School, radioactive pizza sauce. Thus, the Wild Magic origin for Sorcerers spoke to me. Gene loves whacky randomness, so he would be drawn to Wild Magic. Plus, he's not really a good bard. He hates practicing, he's unfamiliar with the concept of a workbook, and kind of just expects a music career to be handed to him. Hell, when he got cast in a play and had all of two lines, he didn't memorize them, and wanted to ad lib every take. Gene's a sorcerer with the Entertainer background, but he is NOT a bard. He doesn't take his craft seriously the way Linda does.
LOUISE BELCHER
ROGUE
ASSASSIN ARCHETYPE
One of Louise's main skills is her ability to pick locks. Bob is literally afraid to go into her room as he expects boobie traps to hurt him. She's a clever tactician, masterminding several heists and revenge schemes. She's good at tricking people and lying to their faces to get what she wants. As for why she's an assassin, in the episode where Louise is uncertain of her future, one vignette paints as a John Wick style Wedgie-Sassin. She's also a fan of Francine, a Special Girl doll that spied on the Russians during the Cold War. She's not typically a fan of girly things, but she does like the one that's a spy. She's definitely the family member who would be the outlaw punk of the group.
RANGER
GLOOMSTALKER CONCLAVE
In more recent seasons, we've seen a newfound interest in archery, with Louise even making a zombie movie centered around her blossoming hobby. The Gloomstalker/Assassin multiclass is also a very good multiclass in combat, which is why I felt it was the most fitting for Louise. She's also pretty accurate with other ranged combat like spitballs and throwing things at people.
TEDDY THE HANDYMAN
ARTIFICER
BATTLE SMITH
This one pretty much goes without saying. He's a mechanic and handyman, he's used to moving and hauling heavy objects, plus he's burly, making him a great fit for the party's tank. The Battle Smith is an artificer built for the front line, and they get to be joined by a mechanical ally. Teddy would absolutely take a hit for any of the Belchers. The guy also fell off a roof and walked it off, so he's definitely got the highest Constitution score of the group.
I think this party turned out alright. Bob and Teddy are on the frontlines, Linda and Tina are the primary support, Gene is a ball of pure chaos and uncontrolled energy, and Louise is sniping people from the shadows. Everyone's doing what they should be doing to work as a unit, and also happen to be a fairly well-balanced party as well. This is an especially good party for low stakes and silly campaigns, but probably not the kind of party you want to bring to Barovia or Avernus.
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I am trying to finish my art works in progress, so I have quite a few so I was hoping random strangers on the internet could vote on which I should finish first
it gave me a character limit so I want to mention that on the deadpool one I am practically finished I just don't like how it turned out and i am struggling on not drawing hair and drawing his scars but he is practically done
On the lightning mcqueen one saying I started the guidelines was putting it very nicely, it is like a couple boxes and two reference pics and that is literally it
the saiki k ones were supposed to be posted all together as like a art headcanons, like headcanons I had but put to art, I only really started one though
with zeke and tina I mean it when I say I haven't started zeke, I have no outfit pose or a single idea for him yet, I know what I want to do for the background though
please vote, I am very indecisive but I want to really finish my wip both art wip and fics,
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*at a party*
"Hello!"
*flips through cue cards*
"Would you like to talk about DnD? ... no?"
*flips through cue cards*
"Hello! Would you like to talk about bob's burgers? ... no?"
*flips through cue cards*
"Hello! Would you like to-
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