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#i'm enjoying the character designs for the most part
fabuloustrash05 · 2 days
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Some of My TMNT Hot Takes (PART 2) 🔥
Warning: More Opinions
Part 1 Here
I don’t like that in Mutant Mayhem Donnie is not a “science guy” but instead is more of an anime and pop culture geek. I’m not against him being an anime fan (I love anime too) but I wish we saw more of his science and being a tech genius side instead of him just liking stereotypical “nerdy stuff”. If that makes sense.
I don’t like the Punk Frogs (any version).
The 87 crossover episodes in the 2012 series (as much as I did enjoy them & are great episodes) should not have happened. They leave no real impact or development to 2012’s overarching story and just waste time. These episodes could’ve covered more important things that 202 was desperately lacking like like character exploration and character dynamic development. It was just nostalgic fanservice. The arc in S5 specifically would’ve work better as a movie instead of a 3-4 episode arc in the (most likely non canon) final season.
Shinigami being Mikey’s second love interests ruins her character a bit (for me personally). That was a pointless decision that did NOT need to happen. She would’ve been our first recurring female character to not be a love interest, but nope!
People are allowed to like/ship Donnie x April in ROTTMNT (this is coming from someone who’s not crazy about April being shipped with the Turtles).
I ship Yuichi with 2012 Leo more than Rise Leo (still ship Rise Leoichi, but I just think 2012 Leoichi is way more interesting, plus 2012 Leo deserves a good love interest).
The humans in Mutant Mayhem look ugly af (I know that was probably an intentional design choice but still. It looks bad.)
I hate Raph x Casey (any ver). I’ve stated in part one that I don’t like Raph (any version) being in a romantic relationship with human characters and yes, that meant him with Casey. Not only that but Raph and Casey being a couple ruins their whole dynamic and iconic friendship I love so much. I’m all for friends to lovers but they are a line that should not be crossed. Not every friendship needs to turn romantic.
2012 Karai’s hair looks bad.
Fans often over exaggerate Rise Donnie’s character and badly mischaracterize him in fanfics and fan comics to the point it makes him feel like he’s an entirely different character.
Shinigami should have been revealed to be a villain.
Rise Donnie was just as mean to his brother as fans claim 2012 Raph was to his. Yes, they both do love their families and I’m NOT saying either of them are abus!ce (they’re not), but fans praising Rise Donnie for doing similar things fans criticize/hate 2012 Raph for doing just makes them hypocrites.
Venus does NOT need to be in every iteration of TMNT. It gets kind of annoying when fans keep on saying that she should be in all the other iterations when in truth her presence would not make sense based on the already established canon story. The only (recent) version of TMNT where I think her being included would’ve fit the best and deserved to make her comeback in is ROTTMNT.
The side plot of 2012 Karai being mutated and later getting brainwashed by Shredder was a waste of time and the most boring arc in the series.
2012 April, Donnie and Casey being in a poly relationship does not fix anything with their problematic dynamic and massive flaws with one another. I'm not saying you can't ship all three of them together, you do you! Idc But in reality their relationship would be a train wreck, that's why I personally don't ship 2012 Capriltello.
Renet is probably one of the most powerful allies the Turtles have in the 2012 series.
Rise Donnie would NOT hate 2012 April. He’d go crazy over her psychic powers and want to study them to help her explore them more.
From what I've seen so far, Leo x Usagi seems like the only GOOD ship in the 2003 series (this hot take might change tho).
Raph had the best character arc and development in the 2012 series and changed the most out of the four brothers. Next would be Leo. With Mikey and Donnie have little development (or none at all sadly).
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tocomplainfriend · 3 days
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REDESIGN AND TIME PERIODS!
SirPentious died in - 1800 / Alastor - 1933 / Nifty - 1950s / Angel Dust - 1947
So I realized unless you told people who didn't know trough streams or wikis-they wouldn't know what time period the character is from! So here have some small stuff for redesigning here! Do research, you have no idea how fun it is to design with all the big references pulled up!!
The most obvious ones are Sir Pentious and Al.
Pen talks in an old way, not actually accurate, but you would get the point. +The Napoleon outfit by the end. +Steampunk is based on 1800-1900! Besides that, him calling the female character Miss/Missy or similar also part of it. Him imidiadlty saluting blabla
His suit doesn't match old suits and seems to be stylized the usual way all the others characters with Suits. (I know Pen wants to be hip with the kids but trowing away the idea of old clothes would be crazy to do) The entirety of the 1800s has different styles each decade too, we are focused on British late 1800s. There are fun variations of clothes too! (btw, in terms of redesign, search up for accuracy videos of people enjoy that style of clothing! Or steampunk!)
he colors can change and figures can always be exaggerated. Take this site I found while making this:
But he is Steampunk! Which is even more similar to the time period, and Pen pretty much gets a washed up version of Steampunk aesthetics. Many more fun outfits are there (for inventors too!)
Alastor is easy to tell more,' 'when' he is from. His specific way of speaking is also easy recognizable. +Radio theme.
The 30's were difficult in the USA, specially for the not 1%... to casual outfits and practical compared to years before, still stylish. + there is the place where you give attention to his Radio star and being mix person in those times affects his clothing!
Watch this video!
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Angel: He does not communicate nor 40's or Mafia (why put on those themes and not used them, I understand the idea of Angel being more modern or kicked out of his mafia family but common!) + remember the possibility of drag!
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Nifty: She died in 50s (her old puddle skirt was PERFECT!) There are so many iconic Hairstyles from this decade too... She would still be a maid, but she still has a style. (I don't think you can tell when she is from, even in her acting, tho).
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Some redesigns:
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tildexart · 4 months
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The Magnus Archives (Season One) Production Design Project
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Hello everyone! Let me introduce myself- I'm Tilda (or Tilde), and I'm want to be a production designer.
Production designers create the overall look of a piece of media. From costumes, lighting, environments, props, etc., these designers make sure that everything looks cohesive and sets the mood.
So, I thought it would be fun to put my skills to the test by designing season one of The Magnus Archives. My winter break started as soon as I became interested in the show. Needless to say, a new obsession and an abundance of free time go well together.
You may have seen these illustrations posted separately, this is a master post of the whole project. My thoughts, processes, and critiques are all included under the cut. If you read them, I hope you enjoy! If, not, thank you for supporting my work regardless.
The Characters
When designing these characters, I tried to avoid being influenced by fan interpretations. Though, that was a challenge (especially with Jon and Sasha). I found that I looked to my friends for inspiration. Certain elements (Jon's glasses) were based off of what they wore.
Pinterest was also useful for finding clothing and pose references. Some looks were based off of different actors- in particular, Tim was inspired by Nicholas Galitzine and Elias inspired by Matthew Lillard.
Jane was the most fun to design! I believe in making terrifying characters actually terrifying.
Elias's design needs the most work. Having now finished the show, I see that it doesn't fit him. The purple is overly saturated, especially compared to the set. He looks out of place! I'd reverse the color palette to mostly green/yellow with purple accents instead. Although, I will forever defend the purple tint in his gray hair.
The Set
Jonathan's office was a treat to design! Balancing the color and clutter was especially important. This room is meant to be claustrophobic and uncomfortable, but not overbearingly so.
The wood looks to be full of splinters, but not so worn that it can be thrown out. The chairs offer no back support, and the shelves make the room smaller. The goal was to represented Jon's mind. Intricate, messy, and suffocating (Note: that is more of a season two description).
One goal was to capture the look of an actual archive. Valuable times was spent researching the different kinds of storage, files, paper, etc. The texture and color had to be accurate.
A split-complementary color palette of blue-green, yellow-green, and red was used. Of course, I had to get green in there, and the varying hues and desaturated reds worked well for the wood and filing supplies.
Jane's ashes and the Web lighter on the desk place this set at the end of season one. I find details like this to be important, it's one of my favorite parts of design. There is much needed abundance of eye imagery as well. Most obviously in the carpet, but eyes are carved into the table and watch from the shelves.
My main critique is the lighting- the filters used could be adjusted as to not distort the colors of the boxes. They look inconsistent. The Web lighter could also be more obvious, yet it is small and pixelated.
The Props
I designed these as I re-listened to season one, and it is the most recent piece I finished. Combining the details described in the show with what the objects would have realistically looked like was interesting. That was most useful for the clown, the Ming vase, and Ex Altiora.
Each of these objects came from a specific time with a specific look. Ex Altiora was bound in calf leather from the 1800s, so those books were referenced. Same with the frills on the clown's outfit.
The Ming vase was especially interesting, as it is from the Jiajing period. When looking at photographs of Jiajing vases, I found that many of them lacked handles and had an hourglass shape. That was fascinating to me, as many artists depict a standard oval-shaped vase. Also, the vase's design is described as straight lines that create distorted patterns when looking at it. That effect was achieved using chromatic aberration and the liquify tool (chromatic aberration was used to create a vertigo effect on Ex Altiora).
My critiques are... nitpicky. minimal. The shading on top of the garbage bag is unnatural. The thickness of the gold engraving on Ex Altiora is uneven. The "I" in "Immediate Consideration" is not capitalized. Other than that, I'm happy with how the props look.
Conclusion
First off, if you read everything, thank you!! It is a lot, I know.
My greatest takeaways are that 1) ask for critique, always 2) research skills are necessary for design 3) references are your friend! Seriously guys, use your references.
I hope you enjoyed this project and I'm excited to share more of my work in the future!
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araminakilla · 1 year
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Regarding Death Wolf...
Hear me out (NO, it's not the kind you are thinking)
We know Death has a job, right? To collect souls and most likely release them to the afterlife.
And for this job, he has to be there when somebody is about to die, as demostrated with him being there moments before Puss' eight death.
Supposing he is THE Death and he has been doing this since the beginning of time (or at least when there were enough stories of the Grim Reaper to adquire a physical form) that means he has seen a lot, A LOT of awful things.
Murders, suicides, massacres, death of infants, people who didn't deserve to die alone, animal cruelty, some other heavy stuff I won't mention here, etc etc etc.
And we thought "man, how is he able to cope with all of that? That job has to be utter torture for someone."
Probably many of you could think that he is able to do that because he is Death, and he was "born" with that purpose and only him can reap souls perfectly.
But while he is a force of nature, he also WAS a force of nature. Let me explain it well: He adquired a personality enough to be angry, excited, frustrated, amazed, happy, among other emotions.
While he has supernatural power and is most likely the most powerful being in the Shrek Franchise (or in Dreamworks as many say) he is also a PERSON.
Someone with a code of honor, morals, opinions, beliefs, etc.
Returning to the question "How can he bear all of that?" taking into account he is no longer an inevitable force, but a character of his own.
The answer is something you may relate to, and that is: Creativity and escapism.
To be the embodiment of Death, the guy is a very creative fella.
First of all, his design. I heard many people saying here and in Twitter that his design is something they would come up in their edgy, teen years of drawing their first fursona.
Guess what? They are right, the wolf form is someone's fursona. It's DEATH'S fursona. He clearly came up with this badass, piercing canine form to blend with the Fairy Tale Land assuming the form of the "Big Bad Wolf". He most likely had other forms he designed over the centuries and was able to present as them like if he were on a role play game in the living world.
His sickles? The weapon of choice with the little crossed cats on it to have a bigger effect of terror for Puss? Those who can become knuckles and join to create a scythe? Those are his creation, probably after thinking it for a while and writing all of those functions on a paper.
The way he presents himself? In the bar? The coins in his eyes as a "watching you" sign while being a cool reference to the Ferryman of souls? He transforming Perrito's forest into the background of a skull? The chilling reveal at the Cave of Lost Souls? The fire ring? It was all him.
As for the escapism part...
When the world becomes too heavy to deal with as real life issues tend to make us feel bad, depressed, angry... we tend to escape it somewhere. And in our time the common place would be the internet as in webpages or comics, stories, etc.
But what has to do with Death Wolf you may ask?
Well, while he would NEVER be able to escape his job entirely, he can have moments where he can enjoy a good hunt of people who don't appreciate life, like the whole plot of the Puss in Boots sequel could demostrate.
He managed to have a little time outside his eternal routine to chase an arrogant cat who took life for granted. He enjoyed it, it was thrilling, it was exciting.
It was a way to escape a monotonous, grim "life", if just for a short moment.
So, when the chase ended as his prey no longer feared him and now was ready to fight for his last life, the wolf retreats, happy for Puss' character development but resigned because he once again had to return to "The Eternal Duty"
And that's not even counting all the times Jack "I'm dead inside" Horner had to interrupt Lobo's hunt and remind him of his job even in his "spare time"
Death knew the chase had to end eventually, but he didn't want it to end.
He didn't want to return to his own world
And if we look at Death like that, then he is probably one of the most relatable characters Dreamworks has ever make.
In the Shrek Franchise:
Monsters can be loved
Princesses don't have to fit the perfect standards of beauty
Handsome guys can be possesive jerks
Love at first sight doesn't work like one would think
Happily ever afters had to be built and not just obtain them with magic
And Death is the most creative and "full of life" being in the world
Because he would absolutely go crazy with his life/work if he wasn't.
Because in a world of Kings, Poets and Soldiers, he's the Supreme King
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And he's also a perky goth but none of you are ready for that conversation.
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klaunee · 4 months
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Edit 2/12/2024: I wanted to add a disclaimer to my redesigns! I really appreciate all of the likes and comments that these have garnered, but I just want to add that these aren't intended to be "improvements" or "fixes" of the original designs in any way and were done as a character design exercise for my own entertainment. Looking back on them there's a lot I'd like to change about them and I'd never claim to be anything more than an amateur/hobbyist character designer messing around with these character concepts. ------------------------------------------------------------------------------ Redesign of most of the main cast of Hazbin Hotel + Lucifer for fun and all that. I enjoy seeing other people's interpretations of these characters and wanted to try my hand at it. Elaboration below the cut.
(warning for some potential spoilers for Season 1 below)
Charlie
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As you can see, the gist of my redesigns is exaggerating the qualities of whatever the character is supposed to be. In this case, I thought Charlie lacked qualities that identified her as a demon, and so I gave her permanent horns and a more goat-like appearance. I also gave her angel wings for a unique look and to identify her as Lucifer's daughter. Realistically these could be bat wings instead, since Lucifer was historically depicted as having said wings, but I thought the angel wings combined with demonic features would give her a unique appearance. Her outfit is inspired by bellhops and magicians. I wanted her to be based on a type of performer in the same vein as her parents, with Lucifer's supposed ringmaster theme and Lilith being a diva. This is also why I gave her red nose paint, because to me, her red cheeks and white face make her look clown-like. I gave her round shapes to represent her sweet personality while her overall body type is lanky in a somewhat awkward way, trying to depict her as a bit dorky. I made her hair a bit more prominent for a princess-y look.
Vaggie
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Vaggie's moth qualities have been exaggerated here. I'm aware of the theories that she's actually not a moth demon but rather a fallen angel, but I wanted to disregard that because I really like bugs. She has four arms, black eyes, antennae, and her hair is actually a pair of functional wings. Her hair-wings have four "eye spots" on them that are actually functional eyes similar to Sir Pentious. Shape-wise I wanted to show her as a more combative, assertive character, with blocky arms and a shorter and wider physique compared to Charlie. I gave her a modern outfit with a fluffy jacket reminiscent of a moth's neck fluff.
Alastor
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I gave Alastor a complete overhaul. My biggest gripe with his design is that he's not intimidating in the slightest and yet we're meant to interpret him as fearsome. Although I enjoy the idea of a character who is not physically intimidating while still being a powerful force, I wanted to depict Alastor as outwardly frightening while retaining the idea that he's underestimatable because... his entire body is shadow! Rather than having that Dr. Facilier expy (/j) shadow companion he has, I decided to make it so Alastor is actually the shadow himself. This grants him a plethora of abilities like a greater range of movement, intangibility, etc. I imagine he was disoriented when he first spawned in hell as nothing but a shadow, but slowly found that this could be exploited and became extremely powerful. His staff is based on a vintage style of microphone with the center modified to look like an inverted pentagram. No Voodoo iconography here. The skull itself does not move, rather the red light in his eye flickers in time with his voice. Outfit-wise, he's wearing a basic vintage suit with a boater hat to identify him as being from the 1920's. Of course, the most significant part of his design is his antlers, which are greatly underwhelming in his canon design (disregarding his "true form" which is still weak in my opinion). In addition to giving him a dramatic silhouette, these antlers can be manipulated by him as a pair of appendages similar to hands.
Angel Dust
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I didn't change much about Angel Dust. I think he has a nice design. I just tried to make him a bit more spider-like, with pedipalps, extra eyes, and an abdomen. I tried to make the abdomen small so it's essentially like a cottontail. I modified his legs a bit like I did Vaggie's so they're bent in a way similar to bug legs. His suit has a bit more dimension to it as well. I initially wanted to make the stripes vertical for a true pinstripe suit, but the horizontal ones ultimately won out. The most notable part of his physique is his legs like it is in his canon version, but I tried to make all of his limbs longer as well.
Lucifer
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This one was very self-indulgent. I wanted to make Lucifer more father-like in appearance to try and diversify the shapes of male characters in this show, similar to how I gave Alastor a stocky build. With a stouter appearance he is simultaneously less and more imposing depending on how he's depicted. I think it'd be nice if his wings were a permanent element of his design. I gave him a broken halo, which he obscures with his top hat. I modified his outfit while still retaining the ringmaster appearance, giving him a long, flowing cape for a dramatic look. He has a cane in the shape of a golden snake which can actually move freely if he wills it. I based his hair a bit on famous carnie P.T. Barnum, and I think he'd have a similar characterization as Barnum too, being an outwardly magnanimous and lovable leader while in reality wanting nothing more than to encourage hedonism, chaos and sin in his subjects. His pointy beard and moustache come from depictions of Mephistopheles. Like Charlie, I gave him red nose paint because like I said, they've got clown vibes. Charlie inherits her goat features from Lilith, who I did not draw (yet).
Thank you for reading!
I'm not 100% on these redesigns but I enjoyed the exercise. I may redo them eventually.
I'd also like to do more of these, especially Adam.
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wolfythewitch · 4 months
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this might be kind of a weird ask but as someone who enjoys greek mythology and mythological adaptations I've really been Struggling to enjoy epic the musical. I find that the presentation is very straightforward in a way that leaves little room for interpretation bc of how Clearly character decisions are layed out . it's by no means a poorly written adaptation but I feel like part of the appeal of mythos is the room for interpretation and meat to chew on?? in all fairness it's been a Minute since I've read the odyssey and most of the retellings/adaptations I enjoy are of Much Shorter stories . but idk! songs like "monster" where there's a very clear Point in which Odysseus chooses to Become an Unrecognizable Version of Self bother me because I feel like part of the point of the odyssey is that ship of theseus question- ie is there even a definite point at All where you would consider him irreparably changed?. I'm interested to see your perspective bc you're more familiar w the actual texts and you clearly enjoy epic as an adaptation! that's all :33 (again no Hate to epic the musical this is just personal taste!!!! )
My thing about it is I just treat both like separate texts/media haha. Treating it like how o brother where art thou is clearly based on the Odyssey but not exactly the same thing. I'm very easy to please, give me a fun sounding song and I'll probably get into it. I enjoy the passion that goes into it. It's also why I have two separate designs of Odysseus for both the classics and the musical, they very much aren't the same person to me. You don't have to enjoy it! It's definitely not for everyone
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pigdemonart · 1 year
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Battle Subway Depot Agents (by pig-demon)
When I made designs for these guys last year I didn’t really think they needed colored references/master post, but since then I’ve drawn them a lot! Also people have added them to their fanfics and drawn fanart! So I figured it was time I made a post for easy ref. :]
These designs are obviously free to use, just give credit (and link me your work if you're comfortable, because it makes me happy to see!) All I request is to stay respectful to their pronouns and skin colors, ya knooow… 👍 note: The pokemon on their cards are all companions, not the ones they use on the Battle Subway. Except Jackie...the litwicks are just there to fill space/give them company.
More info under cut:
Edit: Important disclaimer:
These are again my designs/interpretations for the agents. Please don’t treat them as canon or as the only, quintessential designs for these literal background npcs. Many people have done takes on them before and after me, even back in 2010. It feels silly to ask, but due to past experience, I ask that you please DONT hunt down anyone that does a different take on the depot agents!! 👍
Tags:
I'm gonna start tagging them individually, but for now all Depot Agent comics and art on this blog are tagged under Depot Agents.
Height chart:
I’m not too strict about heights, so I don’t really care about actual measurements. Here’s an approximation of what I tend to visualize though:
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Sexualities/Gender Identities: I don't have official labels for each and every agent because I like keeping things fluid for characters to develop these traits on their own. However, as a queer person, I enjoy designing characters who are also queer, therefore I can safely say none of these characters are straight. The ones who are set in stone are Ramses (gay man), Cloud (lesbian woman,) Jackie (non-binary.) Furze uses he/they pronouns but their gender is undetermined. I also welcome anyone giving the agents a different gender identity to suit them (as long as it's done respectfully.)
Notes about each agent...
Cameron:
- Cameron dyes parts of his hair blonde and keeps other parts in black. This is because he is a big fan of Elesa and her fashion choices.  - Though there have been a few occasions to meet his idol, he is always way too nervous to approach her, feeling deep down that he'll mess up somehow. - He practices modeling poses in secret. He loves flourishes and flare, but is simply too insecure to put it on display. - Of his coworkers, he gets along the best with Furze. He's the easiest to talk to because Furze will do most of the talking. - Cameron is easily intimidated — even mean Pokémon can make him nervous. Though, his two worst fears are being left in a room alone with Jackie, and being left alone in a room with Isadore. - He takes advantage of his height to sometimes hide behind some of his coworkers. - Cameron is much better at Pokémon battles than he gives himself credit for. Emmet and Ingo were pleasantly surprised by this, since Cameron was promoted to fit a temporary role on the Battle Subway. They happily made him a permanent member when he proved himself capable. - His Dwebble (Pebby) is secretly very strong, and rushes to protect Cameron when it can. Cam sometimes thinks Pebby helps him feel more confident in himself too.  - If he stumbled into any of his coworkers outside of work, he would simply explode of embarrassment. - He is the youngest child and only son of his family. He lives in his own apartment in Nimbasa.
Cloud:
- Cloud (like Ramses) knew the twins when they were very young. - She used to be an ace trainer in her youth, even going so far to compete in the Pokémon league. Winning and becoming the champ was the most important part of her journey, but something happened along the way that changed that outlook. - It seems with age, her competitiveness has mellowed out. However, she maintains an intense energy when battling.  - Her favorite types are Psychic and Flying types. Swoobat (Sweetie) is her ace.  - Her favorite hobby is baking, and she often bakes sweets for the crew. She knows all their favorite flavors by now! - She prioritizes keeping a friendly relationship with all her coworkers and thinks of them fondly. She considers Ramses family after all the years of working together!  - She is a big fan of Brycen's movies and can recite the lines. - She lives with her wife in Anville. - Cloud loves doing maintenance work both at home and in Gear Station. She enjoys bringing her own tools and industrial flashlight.
Furze:
- Furze only has one volume setting (mid loud,) but he finds himself feeling right at home when talking to either one of the twins. - Furze has ADHD, and this is reflected in some of his habits, most visibly is his fidgeting when sitting still for too long. - He rides a bike to work every day. When he is late, Cloud clocks in for him so he doesn't get in trouble. - This is a kind of a guy that sits crouched gargoyle style on chairs. Only outside of work, of course. Bad posture could get him in trouble. - While working on the Battle Subway, there will be times Furze feels sorry for his opponents and offers to quietly let them pass anyways. This...has also gotten him in trouble. :[ - He went to the same elementary school as Isadore in Castelia. Though Isadore seems to have forgotten their short-lived acquaintance, Furze has not. This is part of the reason Furze claims they are in fact good friends!!! - Furze is the middle child of a big family. He lives with his mom and takes care of her, along with his many Darumakas and Darmanitan. All of his Pokemon have famous trains names. - He collects model trains. Naturally.
Isadore
- Isadore had plans to become the station master the moment he was hired as a depot agent, but alas... (sad trumpet sound.) - As a youth, he was more interested in science and engineering over Pokemon battles. He enjoys the strategizing aspect, at most. Not so much the competitiveness. - In addition, his Pokemon are all rescues and not used for battling. He's had his Watchog (Winston) since he was in his late teens. - His Electrode (Gregor) and Voltorb (Leonard) were rescued from the likes of Team Plasma. - Isadore admits he understands Pokemon better than humans. This has been apparent his whole life. - In spite of acting like a sitcom villain, Isadore cares about the management of Gear Station and the safety of the passengers to an incredible degree. He sees it as a personal life goal to assist in the management of Gear Station, as well as the success of the Battle Subway. - Though it pained him to become a subordinate to the twins, he begrudgingly accepts it for the greater good. - His almost militant efficiency certainly made up for his years of antagonizing the twins before they became the bosses. Ingo and Emmet understand this better than anyone. - Isadore keeps tabs on all of the staff members. So he very well knows all their birthdays and makes it a point to celebrate it. This is by no means a -happy- or -festive- event. It's just customary. - Like Furze, he was originally from Castelia, but now resides in Nimbasa. Isadore's only family is his mom and she lives in his childhood home with their Stoutland. - Isadore would have probably been voiced by every glasses guy ever J. Michael Tatum had he not already been cast as dear Emmet lmao
Jackie
- Jackie is a mystery and they like keeping it that way. When they talk, it's practically impossible to determine what is a lie or truth, especially if the subject is themselves or their background. - They love scaring Cameron the most and will ask to be paired with him whenever possible. They claim Cameron is their "favorite coworker," while Isadore is the least favorite. - It's plain to see why -- Jackie is the only one that doesn't passively tolerate Isadore's tirades. - Though my comics sometimes may allude to Jackie being a ghost/supernatural, this is not confirmed nor canon. I just personally enjoy toying with the concept. : ) That being said...
- Item #: SCP 7453
- Object Class: Euclid
- Special Containment Procedures: The ████ ██████ is ██████ within ████-██████. - Ingo and Emmet choose to not question anything about Jackie, since it's clear they're one of the more efficient workers. However it can be a safety concern... - Cloud and Ramses have worked with Jackie for a long time, though they've forgotten somehow. They believe Jackie is a new hire since they appear to be young. - Anyone trying to make sense of Jackie's employee records simply can't bring themselves to any conclusions. It's better to ignore the inconsistencies. - Jackie has never been seen to leave Gear Station. Jackie has never been seen in anything but their uniform. Jackie has never been confirmed to eat, drink or blink. Jackie knows your secrets. Jackie thinks it's... amusing.
Ramses
- Ramses sometimes misses having a full head of hair, but he thinks his signs of age make him look distinguished. (he is correct.) - Ramses is sort of the "mom friend," making sure everyone's concerns are heard, as well as trying to keep the peace whenever a conflict might arise. - If another coworker is feeling low, Ramses will try to cheer them up with a lighthearted joke or offer advice if they'd like it. - When the twins were promoted to bosses of the Battle Subway, Ramses cried because he felt so proud. - In most circumstances, he is a very simple and logical man. He is quick to find solutions and tries not to fret over the little stuff. It's not good for his heart after all. - His ace is his Pikachu (Musa,) though the mouse is more of a lap pet now. At home, he also has an Audino (Sara) and a Manectric (Nubi) who keep Ramses' husband company. His Klinklang (Moli) is the only one of his personal pokemon that accompany him to work nowadays. - Ramses considers Cloud family. They are best friends and love having family gatherings outside of work. They also gossip a lot, and don't mind when Jackie decides to join. - Ramses jokes about looking forward to retirement, but really doesn't want to leave until he is physically incapable of working anymore. Gear Station is like a second home to him.
In-Game Quotes
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The most important reference of all are their in-game quotes, of course, so I'm adding it to the post. A lot of their personality traits can be extracted and interpreted from these few lines. And I personally love that about Pokemon NPCs -- there's a lot of room to explore and play with. Some appear very obvious. Cameron practically announces that he isn't ready for the battle that's about to ensue and seems genuinely surprised to win. Furze comes out the gate talking about the subject they actually care about, which is their job and their love for trains. The two of them are very easy to understand. Now, Ramses lines allude to a gentle and simple personality. He views himself with humility, and maybe even with a bit of humor comparing himself to a train and to his opponent to a station. If he loses he shows no signs of disappointment, he just accepts defeat with one last honest quip. It s also amusing to see the Depot Agents all use train metaphors to describe themselves since it falls in line with how Ingo and Emmet talk.
In comparison, Cloud does the same thing calling herself the terminal instead. Immediately, she is way more daring, though still keeping a sense of professionalism. To me, it's obvious she is competitive as she even admits she was expecting to win ("Ah...I didn't see it coming.") Jackie's lines are fun since it's up to interpretation if they are being literal or lying. It's almost like they are more interested in confusing/creeping out their opponent than actually beating them. To me, it gives off a mischievous vibe. Isadore's opener "There are only two roads in life." is a curious one because it almost feels like he is trying to be philosophical. Definitely a guy who views himself as an intellectual, regardless if that’s true or not. I like to think it's a saying he really believes in, and it applies to his life. The road he likes (long route) vs the road he hates (shortcut) -- fighting tooth and nail to become boss vs biting his tongue and accepting Ingo and Emmet as the Subway Masters.
Those are just my thoughts on how I write these characters. Please have fun playing with these lines too!
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obamerzslop · 4 days
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! The Terrible Digital Circus AU !
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Welcome to The Terrible Digital Circus AU where everything and everyone is edgy! Even when they don't want to be.
(Based off of the Underfell AU, Owned by Me and @pansering)
AU Info:
In this AU, The Amazing (now Terrible) Digital Circus was specifically made for teens and up audiences (TADC if Adult Swim had it), which means there is a lot of violence and swearing!
Along with that, it is more of a show that plays in real time for a plethora viewers, which means there is very much present higher-ups, like The Producers.
Most important part of the show is the adventures themselves, which wined up looking more like game-show activities at times, that are made to be super duper extremely dangerous and deadly! Do not worry, the contestants re-spawn, but the experience of dying over and over has certainly changed them.
Links :
The Terrible Digital Comic Series Chapter 1: [Link] (TBA)
Character Designs for other circus members: [Link] (TBA)
The Terrible Digital Fan-mail Blog: [Link]
Terrible Digital Poster Design: [Link] How the intro to the show would sound like: [Link]
Frequently Asked:
Q: Can I (ship characters, draw/write your characters, make ocs, ship ocs with your characters, make nsfw of your characters, make fanon designs for your au, anything else you might want to do)?
A: Yes. I do not mind anything. Make anything you want, just don't expect it to be canon. I'm going the Goosworx route, making no ships canon (even my ships) so the au can be enjoyed by everyone!
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leog4u · 1 month
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Game Design and Porn Pt. 1
or, How To Fuck Up The Best Intrinsic Reward Ever
Hi, I'm Leo G, veteran pervert. One time while chatting in a server exclusively made of porn artists, I brought up the game design of a porn game I enjoyed. One of them laughed, saying "Who cares, it's just a porn game?" Being unwell, I never let this go. Since then, I have played many adult games and took each one as serious products made by professionals. Fast forward to today, and the demo for my porn game, Joker's Trip, is nearing completion. I also have some sci-fi erotica you should check out.
So you wanna make a porn game. You heard they make money, and hey what’s more fun than making a video game AND porn? But you don’t know where to begin! Well don’t worry, Leo’s got you covered. We’re gonna walk through the line of thinking you should have when designing your porn game. There's gonna be at least three parts to this, with part 1 focusing on how to reward your player.
Define "porn game" for me, Leo.
There are porn games, and then games with porn in them. A porn game is a game where you won’t last 5 minutes, where everything exists solely to meet and, subsequently, fuck. A game with porn in it is a game where everything exists for the purpose of the game, and also, you fuck. Fate Stay Night, for example, is a VN with a story that just so happens to have some CGs where the protagonist rails Saber, but is mainly about Shirou and the Holy Grail War. Much like how I would call Castlevania a game with horror in it, but not a horror game.
Porn games are a lot like horror games. They both get a bad rap for being cheap to make, appealing to base instincts, and generally being low quality. They're also both not actual genres of games, but genres of content. Think about it, if I asked you what a horror game is, you'd say a game that's scary. But what's the actual game part? The unfortunate answer would most likely be "walking sim," but there are a lot of examples that are FPSes, puzzles, driving sims, platformers, deck builders, the list goes on.
The most common genres of game I see for porn games these days are by far RPG Maker RPGs and VNs. I won’t be talking about VNs because they’re closer to writing than game design, which isn’t a flaw but a feature. What used to be everywhere, in days of old, were breakout games, where the more bricks and levels were cleared, the more of the sexy image would be revealed in the background. Other arcadey type deals like shoot ‘em ups and mahjong were also around, and had a similar “strip ‘em down until you have sex” gameplay loop.
Okay, so what’s an intrinsic reward?
There’s intrinsic rewards, and there're extrinsic rewards. Extrinsic rewards, generally, are the number go up rewards. Things that make your character stronger, or give you more resources to buy new gear or whatever. Intrinsic rewards in games can cover a large swathe of things. It can be the feeling of satisfaction of completing a puzzle, a piece of lore or world building, or a new dialogue option with a character you want to fuck.
I like fucking characters, are we talking about porn now?
Yes! I’m of the opinion that you literally can’t make a better intrinsic reward than pornography. On top of setting the tone for the entirety of the game., at its best it can add to a story, add to someone’s character development, or be a beautiful piece of art to look at. AND you can jack off to it! Unfortunately, that’s at its best. Let’s talk about how porn is delivered in a theoretical RPG porn game. (As a head’s up, there will be talk of “bad end” scenes, but this is under the assumption that the player is the one consenting.)
So you’re playing an RPG and get into a fight. Maybe you were underleveled or too cumbrained to remember to buy healing potions. Then your HP goes to zero, and instead of going back to the title screen, you’re getting fucked by orcs. That’s right, let’s talk about Game Over CGs.
You get to watch porn when you lose?
To someone making a porn game with a battle system, this delivery method makes sense. The characters in this world are driven primarily by lust, this is just the obvious conclusion. And it doesn’t even have to be non-consensual! Games like Future Fragments show that it can be presented as a sexy inconvenience rather than anything uncomfortable for the player or our hero. Game Over CGs even have the benefit of softening the blow of defeat, by giving the player a chance to reflect on their defeat and jerk off. Even better if losing a fight isn’t lost progress, but rather a bump in the road. However, there’s a problem here. The player is a dog, and we’re rewarding bad behavior.
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The porn is an intrinsic reward, so why are we giving it to the player for losing? Incentivizing losing on purpose isn’t just bad game design, but a waste of time. And to that end, a lot of porn games try to give solutions to this. One being a kill button on the keyboard or a skill that instantly KOs our hero to get to the lose screen faster. What might seem like a convenience is really just expediting failure.
What it says is that the gameplay doesn’t actually matter. You’re just here for the porn, right? In that case there’s plenty of places I can go to see a chick with huge knockers get railed by an orc, with the added bonus of not having to play forgettable and mid turn based combat!
Another solution I’ve seen is the game outright telling you, “hey don’t bother killing yourself to see the porn. Once you beat the game all of the scenes you missed will be unlocked!” At first this seems like a reasonable way to go about it, but it comes with another problem: your game better be fucking good to make me play through the entire thing before getting to see cock. Like I said earlier, porn at its best can reveal things about the world and drive character development. I uh. Just beat the game. I don’t care anymore. Showing me a scene that’s taken out of context by a factor of 5 hours or more isn’t what I’d call great game design or story telling. It’s also too little, too late.
What if we made the porn actual rewards?
Now we’re getting somewhere! Let’s make the reward…a reward! What if, every time the player beats a level, we get some porn? If we tie the CG to beating the boss, we’ll be tying the reward to game progression. That’s good right? So now, on top of the extrinsic rewards you’d normally get for beating a boss (a lot of EXP, better gear, opened areas) we also get that sweet dopamine rush of pornography! So we’re good, right?
There’s 1142 words left in this post, so I’m assuming no.
Well. It’s a start. It has the problem of predictability. If not handled properly, it comes off as lazy. As a game designer, one of your goals is to not constantly remind your player that they’re playing a video game. Get through the level, get porn. It feels a little too “mouse in a maze looking for cheese” for my taste. And much like the game over method, if the actual game itself is mid, the player will start to question if the reward is worth it, and might be afflicted with the worst condition a player could receive: boredom.
Of course there are exceptions. In puzzle or arcade type games where you don’t get extrinsic rewards, giving the player porn as another form of reward per level or whatever is perfectly reasonable (though it does have the issue of being predictable.) This is a perfectly good way of doing it if your game is short, or if the game is, y’know, good and fun to play. Bad Color’s game, Heroine Conquest, is a level based puzzle game with porn as the reward, but only when you do good. Combining the actual challenge of mastering the game, with a genuinely unique game loop makes for a feeling of accomplishment when beating a level. Pair that up with a sex cutscene, and the dopamine rush will hit.
So! Let’s combine giving the player a power trip, with a less rigid structure for giving the player porn. Instead of tying the porn to purely progression gates, let’s tie it to the progression.
Plot milestones
In Third Crisis, sex scenes are peppered throughout the regular game’s plot, starting with some lesbian bondage before introducing the protagonist, who goes through a tutorial before having their own horny encounters. It’s not just given when you win or lose, but is a natural part of the game. Beating bosses, losing to enemies, and exploring dialogue options in sidequests all lead to unlocking new CGs.
Now what’s nice about that, is that the sex isn’t placed somewhere extremely predictable. It isn’t just a reward for beating The Boss Of Forest Zone, Now Go To Ice Zone And Beat The Ice Boss For More Cock. Because that’s the biggest issue of predictable rewards, you know you’re not getting anything until that checkpoint, which will make the player weigh whether or not it’s even worth continuing. This is fine, again, for an arcade type game, not an RPG or adventure game. By sprinkling sex throughout the plot itself, the player will not only want to progress, but their curiosity will have them wondering “what else is out there?”
Rewarding exploration
By putting sex scenes behind optional side quests or encounters, the dog that is the player will scour every single corner of the map, and leave no pixel unturned. Personally, that’s more exciting to me than what you’ll get in the main progression route. In Future Fragments the player can find their rival Faye in sexual situations if they explore the map enough. These are completely optional, and don’t give any direct rewards like more HP or an item, but they’re by far what motivates me to explore the maps as thoroughly as possible, more so than the plot macguffins the game is named after!
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So now the player is excited. Sex can happen anywhere. Maybe that daunting off road path with stronger monsters isn’t just hiding a secret, but a sexy secret! They’ll be more likely to venture down those optional paths you painstakingly made.
If we’re using sex in game overs, boss fights, and just randos, why not put it everywhere?
So now I want to talk about the concept of a “sex stat”. It’s not a bad idea! Say, the higher the player’s sex stat is, the more opportunities you unlock for fucking. It could even be tied to the player character’s personality, and affect the story! Instead of using a sword and shield, they’ll end any conflict with sass and sex. They open their eyes to the horny world around them and stop being a hero, and instead become a succubus, and the ending is a massive cum filled orgy.
That sounds excessive
Yeah, it does, doesn’t it.
I’m not a fan of “corruption” systems in porn games. Corruption as a kink is totally fine, and having it be a part of the story lets you incorporate more sexuality into the plot. But as I alluded to, it snowballs pretty fast (and I’m not talking about spitting in someone’s mouth). It ends up being like a cheat code, where you’re bypassing parts of the game for no cost. It stops being a reward, it stops being unexpected, and it stops it from being sexy.
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Wait, what? Stops being sexy? What’s not sexy about a succubus orgy?
Alright, listen, we gotta rein it in for a minute. This isn’t so much about game design as it is about writing erotica, but if you have a world where everyone’s fucking and sucking 24/7, there’s no contrast to make what would normally be a hot taboo a hot taboo. If everybody’s naked, nobody’s naked. The aforementioned snowball effect of a corruption system can be seen if you play literally any game that has one. It won’t take long to not have to engage with any combat or adventuring system if you can just press the “Submit to the big dick warlock” button and watch porn to progress.
Which, now that I said that, is exactly the problem. Imagine any other rpg you’ve ever played. Now imagine if every encounter and dialogue option had an option to just watch a short cutscene to skip the encounter. That would suck ass, right? Literally no difference here.
It would. Hey, I’m sort of lost now.
Don’t worry, we’re wrapping this up.
So what did we learn? We learned game over CGs have a critical design flaw that shouldn’t be relied on. We learned that predictable rewards can lead to boredom. We learned to keep sex as a reward and not devalue it.
To summarize, here’s a neat trick to know where to put your porn scenes.
”Would I put an Xbox Live achievement here?”
It’s that easy. “Lose to Goblins for the first time,” that’s an achievement. “Beat orc commander,” that’s an achievement. “Find Hubert the Magical Dickhead,” that’s an achievement. Using that as a guideline is foolproof. Almost.
This sounds like it’d take a lot of resources
It sure does! But don’t worry. I’ll cover that in the next post talking all about how to deal with the resource management of a porn game.
(Shoutout to Taylor, my guy for editing!)
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ladytabletop · 6 months
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Lady Tabletop's Primer for Getting into Tabletop Roleplaying Game Design Philosophy
Sam Dunnewold over at the Dice Exploder podcast has posed a fun question to his discord server: where would you tell people to start if they wanted to know more about TTRPGs and design?
First and foremost, I'd tell people to start with @jdragsky's article about Systems of Relation.
With the benefit of hindsight, I can now understand that the games we played on the playground were identical in nature to the tabletop RPGs I would grow up to play and help design.
Next, check out Thomas Manuel's analysis of the Axes of Game Design over on the Indie RPG Newsletter.
So the basic exercise is trying to figure out the standard axes or spectrums on which every game can fit. The idea is for these axes to be as descriptive and objective as possible.
Thirdly (and lastly for the purposes of this blog - it's entry-level, not comprehensive), check out this reddit thread about lonely fun.
The Lonely Fun is all of the stuff you do as a part of your hobby away from the table, in any way you might engage. For D&D 5e players, this is usually building complicated and elaborate characters on the page, pouring over the books for new races and subclasses, figuring out fun new combinations, and carefully crafting characters.
Read those? Now check out BALIKBAYAN: Returning Home by @temporalhiccup
Will we be able to outrun our Masters and those who hunt us down? Can we use our magic to bring about the rebirth of the city and all Elementals? ill this be our RECKONING or our HOMECOMING? That’s what we play to find out.
Why I make these particular recommendations below the cut.
All of these recommendations are hopefully all entry-level. I tried to stay away from any essays, blogs, or articles that reference game movements you may not have heard of or that require tons of reading before you can even read my recommendations. Some do have links to other stuff, and if you're enjoying the writing, definitely go down those rabbit holes! These are a tiny, tiny portion of my "TTRPG Homework" folder where I save essays, podcasts, etc that have helped me in my own game design journey. I'm always happy to share more, just ask!
The essay on Systems of Relation put into words something I had been thinking about the more I got into indie games/design: I've been playing my whole life, and ttrpgs are just another piece of that. I think it's crucial to break out of the framework of people trying to define play and games into neat little categories. Will I ever write a game as good as the ones I played in the backyard with my siblings? Probably not, but I'd like to find out.
Now that I've told you to stop trying to categorize games, we have an article about trying to categorize games. But I do like Thomas's assessment and examples of using game design axes. I think as designers it's important to figure out the things the game is trying to do and communicate, so that we can make sure it does those things well.
Lastly, I know 5e gets a bad rap (and it's gotten it from me, too!). But the concept of lonely fun has stuck in my craw since I first saw this thread. It's why some people prefer to GM (and therefore why GM-less games might not work for some people). Not all games are going to have lonely fun, but the ones that do are still going to appeal to people! This thread was key for me in terms of considering that no game is for everyone, and it shouldn't try to be, and also helped contextualize the enjoyment I get from the occasional high-prep game.
Balikbayan as a recommendation was a no-brainer for me. I'm not going to say it's the most elegant or tight of Rae's work, but it's the one with the most heart for me. The story this game wants you to tell is so clear, and as an introduction to "Belonging Outside Belonging" as a system/concept/design philosophy. This game really sings in its character concepts and emotional play.
If you've read this far, congratulations! I've been enjoying the DE podcast (even when I don't agree with some of the takes) and the discord has been a cool (if at times intimidating) place to hang out. I've had a hell of a game design journey this year and I'm so excited to keep learning, and to see what media other folks participating in this blog carnival recommend!
To sign off: my best advice to designers, especially those starting out can be boiled down to three things:
When in doubt, simplify or make it silly
The two cakes theory is your best friend - game design is not a competition
Not everything has to be finished. Not every part of the creative process is fun. Find the balance between these two truths (you're going to have to do that every day).
Best,
LT
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maurofonseca · 7 months
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Also out recently was Sonic the Hedgehog #64, where I drew the backup story. I've been seeing people be very happy about it, and I'm glad! It was a more challenging story than usual for me lol. I've not really attempted regularly to draw Silver, and I'm generally uninterested in him and Blaze as a character duo, so when I was asked if I was interested in this story I took it as a challenge. And the fans enjoyed this story, so I hope I met said challenge.
This was the story I got most notes on so far in terms of art corrections- my brain struggled to understand how to draw Silver. The reason I bring this up is, I didn't get corrections on Blaze! This means I know how to draw her lol. After all this wouldn't mind drawing more stories with them, though hopefully not too many- they're both characters that to me are best done fairly stoically, which is part of their appeal, but can also feel stifling to draw to me. I'm from a much cartoonier background lol.
Although! I got to do a very vague pose reference to an old cartoon! It's a bit uncharacteristic of Blaze I think, but that was the point- that Silver's joke broke through her posture for a moment.
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I also had fun with picking BG characters from previous stories and bringing them back. Glad everyone's enjoying Pink Big here, first brought to us by Aaron in issue 48- even if I did accidentally make him more Big-like than Aaron had lol. I'll keep it in mind next time!
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As before, shoutouts to Rik for being a wonderful inker who puts up with my nonsense, and Reggie for the wonderful colours that really got the sunset mood I felt the script called for.
Here's the thumbnails for the bit you guys have been enjoying a lot! You can see from this how the Silver I'm used to drawing is a fan design based on his concept art, hence the "palm" leaning back in a streamlined shape lol. Had to shake that off.
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(Quick last note I probably shouldn't do- I saw some people lament that a nominally "Silvaze" story was assigned to someone who isn't into that pairing. Guys, I promise shipping isn't so important to me that I'd give it a warning to editors like "don't give me this ship story!". I got offered a job to do because I was available for it, I took it, and did my best of it)
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leviathans-watching · 8 months
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Do you have any random headcanons about any of the Obey me characters that no one's asked the right question for you to share / don't fit with any headcanon post you've made?
misc hcs of the brothers
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includes: the brothers
wc: .7k | rated g | m.list | pt. 2
a/n: omg?? this was so fun to write i'm def going to have to do one of these for the dateables at some point. thanks for requesting!! my inbox is open to that, req, or leave feedback, so come say hi!
please reblog :))
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➳ lucifer wears makeup. after someone (mammon, most likely) not-so-kindly pointed out the bags and dark circles under his eyes, lucifer went to asmo for help and learned the basics of concealing, which eventually grew into a whole bag of products he applies most mornings, unbeknownst to everyone but asmo. he does a light coverage foundation, concealer, pencils in and shapes his eyebrows, some light contour on his nose and jawline, and some hardly-noticeable eyeliner. his whole goal is for it to look as natural as possible and he’s gotten really, really skilled over the years.
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➳ mammon not only knows how to sew, but makes many of his own clothes himself. nothing on the market was eclectic or unique enough for him so he took matters into his own hands and not has a closet full of custom-made and designed pieces. he doesn’t tend to show off his talent (for once) preferring to let others think they’re obscure designer clothes or made by difficult-to-book designers. every once in a while he can be convinced to make his brothers something, but not unless they agree to an exorbitant price.
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➳ levi is an adobe girly. not only does he use almost all of their services, but he’s really really good at them too. mammon and asmo will have him photoshop pictures for him, lucifer will go to him for help with document creation, and even belphie had him teach him the basics of premiere pro. the reason he has such high-powered computers and machinery isn’t for gaming, as most assume, but so they can handle adobe optimally without lagging or overloading. additionally, upon hearing adobe flash was being retired, levi scalped the mechanics of it and created a knockoff that functions just as well, something he shares liberally at rad.
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➳ satan has a prodigal-like talent for instruments, able to pick them up and teach himself how to play decently in very little time. he also has perfect pitch, can sightread excellently, and composes music in his free time. his favorite instruments to play are the violin, the piano, and the harp. though his not in any music-based classes (as those are all too basic for him of course) he offers help to students in the classes that are struggling with theory, composition, or playing. he’s also the reason the music wing is rumored to be haunted, as he often plays at weird hours.
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➳ asmo is the most independently wealthy of all of his brothers, thanks to all of his economic ventures. not only does he model and act, but he also has shares in many major companies in all three realms that show large profits even if they aren’t super successful when he first invests. he works with barbatos to manage his money and has several bank accounts, and though he lives lavishly, is careful not to show the extent of his wealth, leading people to believe it’s family money he’s spending. although this was done, in part, intuitively, he’s also taken several finance and business classes over the years to help him learn and improve.
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➳ beel really really enjoys all of the booktok books, and even discusses them at length with solomon and thirteen, when the two can be civil enough to speak to one another. his favorite genres is dark fantasy and belphie makes fun of beel to no end when he catches him reading. beel keeps his kindle on him at all times, and for his personal favorites, buys a hard copy and annotates it with sticky notes–the whole nine yards. for his birthday, satan gives him a book cover so that he doesn’t keep walking around with those embarrassing overs on display. beel doesn’t use it.
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➳ belphie is notorious for stealing his brothers’ clothing. for some reason, he finds them more comfortable than his own and every few weeks the others force him to empty out his drawers and give them everything back. his personal favorites to steal are beel’s shirts and asmo’s sweats, but he’s not picky. he wears them to sleep, around the house, while running errands, and would wear them to rad were there not a uniform. at the beginning, it was out of laziness; him grabbing whatever was close. but over time he developed favorites, and, well, there was no going back from that.
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leviathans-watching's work - please do not copy, repost, or claim as your own
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txttletale · 4 months
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Your discussions on AI art have been really interesting and changed my mind on it quite a bit, so thank you for that! I don’t think I’m interested in using it, but I feel much less threatened by it in the same way. That being said, I was wondering, how you felt about AI generated creative writing: not, like AI writing in the context of garbage listicles or academic essays, but like, people who generate short stories and then submit them to contests. Do you think it’s the same sort of situation as AI art? Do you think there’s a difference in ChatGPT vs mid journey? Legitimate curiosity here! I don’t quite have an opinion on this in the same way, and I’ve seen v little from folks about creative writing in particular vs generated academic essays/articles
i think that ai generated writing is also indisputably writing but it is mostly really really fucking awful writing for the same reason that most ai art is not good art -- that the large training sets and low 'temperature' of commercially available/mass market models mean that anything produced will be the most generic version of itself. i also think that narrative writing is very very poorly suited to LLM generation because it generally requires very basic internal logic which LLMs are famously bad at (i imagine you'd have similar problems trying to create something visual like a comic that requires consistent character or location design rather than the singular images that AI art is mostly used for). i think it's going to be a very long time before we see anything good long-form from an LLM, especially because it's just not a priority for the people making them.
ultimately though i think you could absolutely do some really cool stuff with AI generated text if you had a tighter training set and let it get a bit wild with it. i've really enjoyed a lot of AI writing for being funny, especially when it was being done with tools like botnik that involve more human curation but still have the ability to completely blindside you with choices -- i unironically think the botnik collegehumour sketch is funnier than anything human-written on the channel. & i think that means it could reliably be used, with similar levels of curation, to make some stuff that feels alien, or unsettling, or etheral, or horrifying, because those are somewhat adjacent to the surreal humour i think it excels at. i could absolutely see it being used in workflows -- one of my friends told me recently, essentially, "if i'm stuck with writer's block, i ask chatgpt what should happen next, it gives me a horrible idea, and i immediately think 'that's shit, and i can do much better' and start writing again" -- which is both very funny but i think presents a great use case as a 'rubber duck'.
but yea i think that if there's anything good to be found in AI-written fiction or poetry it's not going to come from chatGPT specifically, it's going to come from some locally hosted GPT model trained on a curated set of influences -- and will have to either be kind of incoherent or heavily curated into coherence.
that said the submission of AI-written stories to short story mags & such fucking blows -- not because it's "not writing" but because it's just bad writing that's very very easy to produce (as in, 'just tell chatGPT 'write a short story'-easy) -- which ofc isn't bad in and of itself but means that the already existing phenomenon of people cynically submitting awful garbage to literary mags that doesn't even meet the submission guidelines has been magnified immensely and editors are finding it hard to keep up. i think part of believing that generative writing and art are legitimate mediums is also believing they are and should be treated as though they are separate mediums -- i don't think that there's no skill in these disciplines (like, if someone managed to make writing with chatGPT that wasnt unreadably bad, i would be very fucking impressed!) but they're deeply different skills to the traditional artforms and so imo should be in general judged, presented, published etc. separately.
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kkvqwrites · 1 year
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"You're sure about this?"
Trying anal with Simon for the first time. That's it, that's the plot.
***NSFW! 18+, minors DNI***
Word count: 2,121
Characters: Simon "Ghost" Riley, fem!reader
CW: explicit sexual content, anal sex, anal play, fingering, PIV sex, oral sex, unprotected sex, bedroom talk, praise kink, size kink.
a/n: I was lamenting the lack of fics about this specifically, when I remembered that that's what I do. Be the butt stuff fic you wish to see in the world, as they say. Also I'm sorry they keep turning out so long. Anyway, enjoy!
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It was frankly silly how nervous you were bringing it up. You knew firsthand how positively filthy Simon was comfortable getting in bed, and had reaped the benefits on countless occasions.
To say he was a thorough and generous lover would be correct, but would also be an understatement. In the best way possible, satisfying you was treated like a mission and therefore executed with flawless precision and unwavering focus. In short, he wasn't done until you were walking like a newborn deer and didn't know your own name.
On top of that, despite being a meat-and-potatoes man in the sense that Simon didn't require any frills in order to enjoy himself, he was always down to try your suggestions and explore new ways to blow your mind.
And yet, despite all this, you couldn't meet his eyes as you mumbled your request, much to his amusement.
"What's got you all flustered, love?" he nudged you good-naturedly in an attempt to make you more comfortable.
"I want to try.... anal." You whispered that last part, but he heard it.
His eyes widened as he considered you carefully. This is it, you thought, he's grossed out. I pushed it too far. You two were silent for a few seconds, your face heating. You were about to take it back and say you were kidding when he chuckled, eyes suddenly alight with interest.
"Well why didn't you say so? S'pose we'd have to work up to it a bit..." he trailed off, eyes roaming your body. Clearly he was down to start practicing immediately if you gave the go-ahead.
He was correct; Simon was big, in every sense of the word, and you loved how he stretched you to your limits and made you see stars. Taking him in your ass wasn't going to be an overnight accomplishment. However, you knew how important it was to him to take care of you in all ways and trusted him implicitly not to rush things.
Pulling him in for a kiss, you gave the go-ahead.
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It had started innocently enough. During a rather vigorous fingering, Simon's hand had slipped because of how wet you were and ended up accidentally breaching your other hole. It startled you, and he immediately checked in and apologized before continuing to make you squeal his name. He loved to overwhelm you with his mouth and his hands before letting you have his cock, loved how responsive and eager it made you for that final conquest.
What you didn't tell him at the time, both because it surprised you and because you were out of your mind with pleasure, was that you had liked it. A lot. So much so that you kept thinking about it for days after, the tantalizing idea weaving its way into your regular fantasies until it felt like the most natural thing in the world. You trusted Simon with your body, and you wanted him to have all of it.
Your play continued in much the same way, incorporating your ass into your other bedroom activities. It started with a finger, then two, while he sucked your clit until you couldn't breathe. You could tell by his low, throaty groan that he noticed how it made your toes curl and made your fingers tangle in his hair and pull hard. You could tell by how mercilessly he fucked you after that he liked it, too.
Toys came next, small ones at first designed to just get you used to the feeling of having something up there. The sensation unlocked a level of neediness you hadn't anticipated. Suddenly you couldn't have enough of him. Usually content to be his rag doll, all of a sudden you were pouncing on him seeking satisfaction. This thrilled Simon, who saw to it that you had a good selection of plugs that fit whatever the mood was when you decided it was that kind of night. His favorite had a little pink jewel on the end; it drove him crazy looking at it while he took you from behind. You slipped it in and wore it around the kitchen while you prepared his tea one morning, teasing him with the sight. Needless to say, you were walking funny the next day.
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"You're sure about this?"
Simon's voice was husky with desire as he stood behind you and kissed down your neck onto your shoulder. You leaned back into his embrace, hips grinding into him of their own accord.
"Please, Simon..." you whined breathlessly as his hands explored your curves, riling you up. "I'm ready."
"Well, who am I to deny my eager girl when she asks so nicely?"
In a haze of kisses and intertwining limbs, you both found your way into the bed.
"Tell me again what you want me to do to you, you filthy little thing," he spoke into your inner thigh as he kissed and nibbled his way to his prize. Hovering, he planted kisses and blew light breaths around your pussy but refused to touch the spot he knew you wanted. He looked up at you, an unspoken directive in his expression. He wasn't going to give you what you were after until you obeyed. Bastard.
"I want you in my ass, Simon. I want you to stretch me and fuck me and - oh..." your words got lost as you felt his mouth close around your clit, sucking the way he knew you liked before pulling away with a wet smacking sound.
"Apologies, pet. You were saying?"
So that's how he was gonna be. No problem, you thought, two can play at that game. Rather than wait for him to continue, and certainly rather than give in and beg, you ran your hand in a slow line down your torso, stopping to tweak your nipple along the way. Simon sat still as a statue, eyes taking in your every movement with a greedy hunger. His lips parted once more as he watched your fingers slowly circle your clit, delicately caress your folds, and finally dip inside. With a luxurious sigh, you brought your fingers back up to rub small circles around your nub, biting your lip when it started to feel really good.
"I was saying," you said, voice becoming tight with pleasure, "how badly I want to feel you in every hole. I was saying how bad I want it, how I can't wait anymore, how-"
A large hand encircled your wrist, interrupting it from its task and pinning it to the bed beside you as Simon climbed on top, planting scorching kisses along your skin the whole way. When the two of you were eye level, he looked at you for a long moment.
"If it's too much, if I hurt you, you have to tell me."
A warm feeling spread in your chest despite the impatience you felt. You knew, in your bones, that he'd stop on a dime no matter the circumstance if you told him to. That he needed to know you would, needed to trust you the same way you trusted him.
"I will, I promise."
Seemingly satisfied, he kissed your forehead before pulling away. Gently and with great care, he positioned you on your stomach, propping up your hips with pillows until you were comfortable. Your breath hitched as you felt the bed dip under his weight behind you and felt his warm, strong hands cup your ass. Rather than linger there, however, his hands roamed lazily up and down your back. You sighed as you felt muscles relax under his touch, sinking further into the pillows and allowing your eyes to drift closed.
The lube was cold as it dripped between your cheeks, interrupting your cozy daydreams and making you jump slightly.
"Shit, sorry love."
"It's okay."
Your voice was small. You didn't know why, but you were suddenly self-conscious. This was it; this was the threshold. His finger slowly started to massage your hole in soft circles, loosening up the clenched ring of muscle and working its way in to the knuckle before pausing to let you relax around him. He waited for you to nod before continuing, adding a finger and grunting his approval at the moan that escaped your lips.
"That's it, open up for me," he coaxed as he worked his fingers in and out. Your hips began to move in time with his hand, a breathy whimper rewarding him each time his knuckles met your flesh. When he was satisfied and you were ready to tear your hair out in anticipation, he withdrew his hand. Just as you were about to whine in protest, you heard the cap to the lube bottle snap open. When you didn't feel it, you looked behind you to see him fisting his impressive cock, spreading a generous amount of lube from the tip to the hilt. You locked eyes with him, certain his dazed and hungry expression matched your own.
"Are you ready?"
You could only nod. As he brought his weight over top of you, you faced forward again, squeezing the pillow to keep still. Those hands, huge and warm and achingly gentle, spread you open.
"Such a pretty little hole. Can't wait to ruin it."
That deep, silky voice combined with his filthy words had you squirming despite your best efforts. You needed it now. As if sensing this, he nudged your hole with his blunt tip, gauging your reaction. You tensed on instinct, gasping. He was so big - this was never going to work. What had you been thinking?
Reading your mind once again, Simon planted a kiss between your shoulder blades, the warmth of his body enveloping you. His proximity calmed your racing thoughts and had you relaxing without even realizing it.
"Easy, love," he cooed into your ear. When he felt you relax, he pushed forward slightly, his tip invading you ever so slightly. Your face hit the pillow to muffle the gasp you couldn't help - your toys were nothing compared to this.
Simon eased into you with shallow thrusts, claiming you slightly deeper each time. The stretch was vaguely painful, yet exquisite. If he tried to stop, you thought, you'd lose your mind. Not that there was any danger of him stopping unless you said so; if you had turned around, you would've seen his lust-drunk expression, eyes locked onto where your most private hole stretched around his girth, his teeth clenched as he utilized all his discipline to keep his pace steady and slow.
Finally, what felt like an eternity later, his hips met yours. The two of you moaned in unison at the feeling of becoming one being, of being locked together in this obscene embrace. Simon stilled inside you, letting you adjust to him and letting himself adjust to the vice grip of your tiny hole. You felt so full, so naked, and yet so complete with him inside you.
"Good girl, taking me so well, good girl, good girl..." he chanted into your shoulder as he started moving again, truly fucking you the way you needed. It was nowhere near as punishing as when he fucked you normally, but it didn't need to be. The sensation of him filling you, again and again, had your thighs trembling in no time as you mumbled incoherently into your pillow.
Without needing direction - really, how did he always know?! - one of his hands reached around and began teasing your clit, causing you to throw your head back, finally letting him hear you.
"Simon, I'm.. I'm-"
"I know," he growled into your ear. "That's my girl, cum for me. Nice and loud."
As if he had cast a spell, your core clenched and throbbed as your vision went white. You could hear yourself, as if in third person, wailing his praises as you came undone.
"Fuckin' hell," he sounded almost pained as he thrust forward one last time, spilling himself deep in your guts with a delicious guttural roar. He collapsed forward, putting his weight on his arms to avoid crushing you as you both came back down to earth. When he finally moved to pull out, he trailed kisses down your spine and you gasped at the sudden feeling of emptiness.
"Was that alright? Are you okay?" He fussed as he cleaned you with a warm wet rag. You smiled and nodded, not willing to leave your pleasure-soaked haze and give a real answer. Vaguely, you were aware of him tucking you into the comforter. You had just about dozed off when he himself climbed into the bed, freshly showered and smelling of sandalwood and spearmint. Wordlessly, you rolled into his side and sighed as you sank into a contented sleep.
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bloodreddemons · 3 months
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Hazbin Hotel Episode 1-4 Hot Takes! ~
They finally dropped. They are finally here, and I have A LOT to say. (Good & the bad, my opinions of course.)
Episode 1 was kinda boring and it just seemed overall weird and off. It didn't really pick back up that well, or align with the pilot too much, and the pilot slapped.
I feel like for those who haven't seen the pilot would be so confused with what is going on or who the characters even are. It feels like you also have to do a bit of digging to actually figure out other details.
I wasn't expecting to like Adam he was funny asf and I loved his singing. Love Alex Brightman he's great.
I can see what people are saying now when they were talking about the premise changing or being different, it definitely seems that way. It just feels like it's all over the place and there's multiple things happening at once. A bit confusing.
Charlie just looks weird to me I don't know why, I kinda like how she used to look.
Sir Pentious new voice is better. Again, love Alex Brightman. Lol.
Loser, Baby, Hell is forever, Poison, & Respectless are the best songs so far. Stayed Gone is ok too tho.
I'm interested in finding out why Lilith & Alastor were gone for like 7 years. I wonder where they went and it just makes me wonder if the war against heaven was possibly planned?? 🤔
I love Brandon Roger's but I didn't really like him as Katie Killjoy I think I liked the other VA. I just don't hear Katie, I hear Bryce Tankthrust.
I wish Vivzie designed Sir Pentious with more of a steampunk look since that's what era he's from so he's not wearing almost the same exact suit every other Overlord has.
Nifty is literally fucking iconic. I enjoyed her every time she was on screen even if it was for a short time. She's so funny.
I was expecting Vox & Valentino to have deeper voices but they still sounded great.
Velvette fucking ATE I was pleasantly surprised by her. I love her so much. She's my favorite of the VVV's and her singing is so good.
Charlie & Vaggie's fight wasn't that impactful, it kinda just came out of nowhere and seemed like something that should have happened way later. It didn't even seem like such a big deal either to be an argument.
I don't really like Vox as a person for letting Valentino treat Angel Dust the way he does. Just trash. He has to know about it.
Vox is just too obsessed with Alastor. He wants his cock soooo bad it's kinda crazy. It's the most fakest beef ever. Bad meat.
I like the new VA's they're amazing, but I do really miss the old ones. Most of them.
I think Vaggie's singing is better than Charlie's and that's fucked up because singing is like her whole thing.
Camilla killing the Angel wasn't that impactful because we don't really know who she is.
I don't really care to know how they will be trying to redeem people...idk I always thought that those parts would be boring.
So far I don't think the show was worth a 4 year wait....
Huskerdust WILL be canon at this rate. They might just be the best couple.
Charlie should have lit Valentino's ass up for treating Angel Dust the way he was. She shouldn't have listened to Angel and just fucked him up. Stop crying omfg!
I get that Husk & Angel are like in the same boat & all but....is being Alastor's minion really as bad as being constantly knocked around by Valentino?
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awakeskydoesntdraw · 9 days
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Posting in this blog after an eternity because I feel like I'm going insane here and my friends are asleep so I need to dump my brainstorm SOMEWHERE (SPOILERS FOR ARLECCHINO'S BACKSTORY/SHORT ANIMATION!!)
The TLDR is basically I think that the whole story with Arlecchino and Clervie is foreshadowing for whatever is about to happen with Lyney and Lynette
I think the parallels between Lyney and Arle don't need to be too explained for the most part. Pyro Visions, Arle wants him to be the next "king" while he doesn't seem to be too into that idea just like her younger self didn't want it, both are associated with Rainbow Roses (they both use them as ascension materials)
Plus, I'd argue they look kinda similar here. I'm not sure exactly what is that makes the resemblance, maybe a bit of the hair, bowtie and shorts and you could say it's something she has with the others too (her kid design resembles Freminet, current one Lynette) but I thought it was good to mention anyways
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Meanwhile, Lynette and Clervie are the two closest companions to their respective pair
Lynette's has Lumidouce Bells as an ascension material. Clervie is very clearly represented with the same flower (if her necklace wasn't enough, there's this)
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Plus, a bit of a smaller connection, but they both have clear sweet tooths
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(Lyney saying "we talked about this" implies this is a frequent event. The animation showing Clervie with cake twice while it only had 7 minutes to tell the whole story has a similar effect)
So, if Lyney is a parallel to Arle while Lynette is a parallel to Clervie, where does this leave us?
Well... Not exactly in a good spot-
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To be fair, I don't think Genshin would actually kill a playable character (or at least, so I hope), but it's very possible Lynette gets really hurt, either directly by Lyney or by being close to him
Arlecchino swore to be nothing like her mother, but in the end, the way she's acting towards Lyney by wanting to make him the next king may be very similar to it
Once upon a story quest, Lyney said similar words to a woman who claimed he'd end up all alone. I can only pray that the writers will have mercy at my soul and that they wouldn't go that low with a playable character
If I were to make a mildly self indulgent guess, as the Freminet main I am, I'd say that he may be the key that's going to make things turn out different for the twins. His presence is the biggest difference between the twins vs Arle and Clervie, who seemed to have no one else that was even mildly close to them. From the 4.6 trailer we know that he's the one that has been hiding stuff and we do see him blocking out Arle's attack, so I don't think it's a stretch to say he'll have a really important role in this whole thing
So yeah! If you read all my rambling, thanks I guess, hope you enjoyed it. In the end, all I can hope is that the Fontaine siblings all turn out fine for the sake of my own mental wellness because God knows these 3 stay all day spinning in my head as if it was a microwave
Also, for the record: No, I don't have a clue about what the hell is going on with Freminet apparently finding "Clervie" (ghost?? Illusion??) and hiding her from Arle. Until this short my best shot was that she was some sort of mermaid creature, but that idea is out the window so it could be anything really
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