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tootern2345 · 4 months
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Portions of The Marvelous Misadventures of Flapjack pitch bible that Thurop Van Orman made to sell the show to Cartoon Network
Starshine Silvar, the mermaid cop who uses her brains & sex appeal to stop the criminals of Stormalong and would have a love-hate relationship with our curmudgeon tall tale spewing captain, made two appearances in some early season 1 episodes, Footburn and Revenge. The latter of which had her name tattoo’d on K’nuckles and seen after the pirate robber Flapjack accidentally helps to catch And The Wise Crackers were seen in Several Leagues Under the Sea in which they served their purpose and again in Revenge in which one of them tells flapjack that he’s a nice guy
Credit to TrippyDippy69 of Internet Archive for digitizing and uploading this pitch bible for anyone interested to see.
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demifiendrsa · 6 months
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Marvel Studios’ What If…? Season 2 | Official Trailer
Season 2 of Marvel Studios’ What If…? will premiere on Disney+ on December 22, 2023 with one episode releasing every day until December 30, 2023.
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disneytva · 3 months
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The Walt Disney Company To Acquire 10% Stake Of EPIC GAMES, Developers of FORTNITE To Create Expansive and Open Games and Entertainment Universe Connected to Fortnite
The Walt Disney Company and Epic Games will collaborate on an all-new games and entertainment universe that will further expand the reach of beloved Disney stories and experiences. Disney will also invest $1.5 billion to acquire an equity stake in Epic Games alongside the multiyear project. This will mark the return of Disney to the videogame industry after the shut down of Disney Interactive Studios on 2018
The transaction is subject to customary closing conditions, including regulatory approvals.
In addition to being a world-class games experience and interoperating with Fortnite, the new persistent universe will offer a multitude of opportunities for consumers to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, 20th Century Studios and more. Players, gamers and fans will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love. This will all be powered by Unreal Engine.
“Our exciting new relationship with Epic Games will bring together Disney’s beloved brands and franchises with the hugely popular Fortnite in a transformational new games and entertainment universe,” said Robert A. Iger, Chief Executive Officer, The Walt Disney Company. “This marks Disney’s biggest entry ever into the world of games and offers significant opportunities for growth and expansion. We can’t wait for fans to experience the Disney stories and worlds they love in groundbreaking new ways.” “Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite, and they use Unreal Engine across their portfolio,” said Tim Sweeney, CEO and Founder, Epic Games. “Now we’re collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities.” “This will enable us to bring together our incredible collection of stories and experiences from across the company for a broad audience in ways we have only dreamed of before,” said Josh D’Amaro, Chairman, Disney Experiences. “Epic Games’ industry-leading technology and Fortnite’s open ecosystem will help us reach consumers where they are so they can engage with Disney in the ways that are most relevant to them.”
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andthebeanstalk · 2 years
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My gender is whatever the Monkey King has going on; my gender is trickster spirit that would make an excellent anime protagonist
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sersi · 1 year
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i’ve been rewatching the mcu in very rough timeline order on and off for the last couple months and i’ve finally hit exclusively phase four territory and, while the rewatch has overall been very good (new gif inspo, new parallels unlocked, black widow the movie finally in its proper immediately after civil war place, etc.), phase four also has me engaging in far too many mental conversations with myself over the strengths and weakness of individual mcu releases 🤦🏽‍♀️
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There are a lot of crazy connections in animation, and here are some of my favorites.
Rudolph the Red-Nosed Reindeer and The Last Unicorn were both produced by Rankin-Bass, and it’s honestly kind of funny considering that when you watch them both back to back.
However, TLU was animated by Topcraft, which was a Japanese studio that later animated Nausicaa of the Valley of the Wind before evolving into Studio Ghibli. So that means there’s a direct link between Rudolph and Princess Mononoke. 
Plus, some of RB’s stop-motion animators also worked on a film from 1979 called Nutcracker Fantasy, including Tadahito Mochinaga, the animation director on most of the sixties stuff like Rudolph. It has a very similar style to the stop-motion RB specials, but was actually produced by Sanrio. So there’s also a direct link from Rudolph to Aggretsuko. 
Romeo Muller wrote the majority of the Rankin-Bass stuff, but he also did work for Fred Wolf Films, including writing all three Puff the Magic Dragon specials. And Fred Wolf Films also provided the animation for The Mouse and His Child, another Sanrio film. 
Oh, and both Rankin-Bass AND Sanrio have a direct link to Osamu Tezuka as well. Like, you probably already know Sanrio produced both Unico films, which were adaptations of Tezuka’s work. But Mushi Productions, the same studio that animated a lot of Tezuka shows like Astro Boy and Kimba the White Lion, animated Frosty the Snowman for Rankin-Bass!
Speaking of Unico, both films were animated by Madhouse, which later made a lot of really edgy and mature anime like Ninja Scroll, Perfect Blue, Death Note, and Black Lagoon. 
Before starting up Mushi Productions, Tezuka briefly worked for Toei Animation. Toei is a studio you know best for stuff like Dragon Ball, Sailor Moon, and One Piece, but they also did some outsourced work for some American studios back in the day, including some work for Rankin-Bass (again!), and the eighties My Little Pony series. Oh, and Hayao Miyazaki and Isao Takahata did work there early on, so there’s another Ghibli connection.
Speaking of My Little Pony, the G1 series (along with other Hasbro cartoons like Transformers and G.I. Joe) was produced by Marvel Productions, which was actually directly spun off from DePatie-Freleng Enterprises, the studio that produced both the Pink Panther cartoons and most of the seventies Dr. Seuss specials like The Cat in the Hat and The Lorax. If DePatie-Freleng’s name sounds familiar, that’s because one of the founders was famed Looney Tunes director Friz Freleng. So I guess MLP has a connection to both Dr. Seuss AND Looney Tunes. 
I could go on and on, and maybe I will in an eventual reblog, but I think you get the point by now. 
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ssalin6265 · 11 months
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KANG/he who remain created TVA and jcJenson in space
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Look, common sense tells me that obviously this was a set built outdoors, utilizing pre-existing natural scenery, but in no way was I prepared to actually read that the crew for real built a whole bit outside that made it look like a genuine excavation site that archaeologists use. And the way it looks so normal, so natural, I thought it was part of the mountainside and that kept me wondering where TF this particular scene was shot, and it surprised me - despite the more than obvious logic - that this outdoor set was freakin’ BUILT!! 😳 The fact that it looks so real is a testament to how well it was made.
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astromechs · 2 years
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hello the she-hulk finale was great actually
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helicarrier · 2 years
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Abuse of Visual Effects Artists is Ruining the Movies
I’ve seen a lot of backlash towards Marvel Studios for their business practices lately. This is warranted, and it’s good that Marvel Studios is being taken to task for it, because public awareness and pressure can do a lot of good.
However, many news articles and stories are overlooking something important. Marvel Studios is a preeminent company in pop culture, and they release many movies and shows every year. They’re very easy to fixate on. But this is not a one-pronged problem where if Marvel Studios just straightened up and changed their businesses practices, everything would be fixed — their business practices are a symptom of a much bigger problem in the industry, and one that has existed for years. Many other production houses and visual effects studios are to blame. Marvel Studios is the most visible house right now, but we need to keep in mind that Marvel Studios is only doing what they’re doing because there is a precedent for that stuff, and it’s something that so many other houses are doing right now, too.
I want to ask everyone who is concerned about the wellbeing of us VFX artists, and everyone who is concerned about content quality, not to scapegoat Marvel to the point where every other issue in the industry (which is ultimately why Marvel Studios is conducting its business the way it is now) is dismissed.
Please remember that Marvel Studios is not the problem. It is a problem, and it is a symptom of a sickness that has been in the industry for decades.
Want to learn more? Here’s a great piece of journalism:
https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834
This article is well worth the read. It’s very recent, and it paints a comprehensive picture of the main issues with production houses and visual effects houses, the lack of regulations in the industry as a whole, and how those issues culminate in mistreatment of the artists themselves. This is why Marvel Studios has become so notorious for abusing VFX houses and artists, and why many VFX houses abuse their artists too. The whole system is rigged against the little guys.
Some notable excerpts:
In 2013, the visual effects studio “Rhythm and Hues” won the Academy Award for Best Special Effects for work on Life of Pi. But just eleven days before winning the Oscar, the company was forced to declare bankruptcy. Partway through the movie, the director [Ang Lee] made a big change to the tiger, so Rhythm and Hues had to go back and redo almost all their work. And it cost them so much money to do so, and they were already working on such a thin profit margin, that it bankrupted them. So the studio literally went bankrupt just before they won the Oscar for Best VFX. (I’ll link a relevant documentary called Life After Pi here).
Marvel Studios, like just about every other production company, hires studios to produce VFX. And in order to work for Marvel, or any of the five or so production companies out there that are offering big-budget VFX work that keeps VFX studios afloat, studios continuously underbid each other in order to appeal to an increasingly-small client base. First, the production company sends out a dossier of shots that need VFX work. Studios might get a shot description that simply reads “an alien spaceship appears.” A bidding producer at a studio will review those shot descriptions in order to create an estimate for the bid, but this is more of an art form than a science. It’s a race to the bottom. Because when the big [production companies] say they need work done, [the VFX studios] undercut each other so much that by the time they finally get that contract, they’ve bid so low they’re lucky to break even. And so that forces these VFX studios to operate at very low margins.
The UK doesn’t have any paid overtime in any industry, and because they don’t have to legally pay anyone overtime, when they bid a show that might cost them $15 million to do the work, a UK studio might say, ‘Well, we’ll do it for ten.’ So if they rack up 200 hours of overtime a week in London, it doesn’t affect the bottom line… It’s not costing the studio any money to force you to work through this crunch delivery.
Many sources stated that Marvel deliberately shoots their films in such a way that they are able to change details, both big and small, up until the very last minute. Very little is shot practically, and even the stuff that is practical goes through touch-ups. “When you get a plate of just someone’s face against a poorly lit screen, there’s really nothing you can do to make it look realistic,” explains H. A plate is the untouched frame, exactly what was captured on camera, mocap suit and all. “That’s something that never gets commented on. Everyone just goes, ‘Oh, the visual effects look shit.’ And I’m like, No, you should have seen the plate. You should have seen what we were given, because that’s what was shit.”
Unionizing is completely stacked against us. The VFX studios go through so many artists so fast that by the time you get enough people to sign cards and hold a vote, there might not be popular support, or even the kind of internal volunteer structure needed to form the union. If a shop is unionized (meaning that artists can demand more money, better working conditions, and limit the amount of control clients have to demand changes) it means that big production companies like Marvel will be less likely to accept a bid from that VFX studio. And if an artist from a union shop tries to get work somewhere else, there’s nothing in place that would stop VFX studios from looking at their union history and deciding not to hire them, because, again, most artists are digital nomads that cycle through multiple studios a year chasing work. The threat of being blacklisted, for any reason, hangs over the entire industry.
On top of that, you have studios like MPC (Technicolor) forcing their artists to return to the office using a “RAG” system. This system has been panned across the VFX industry, because there has just been a massive shift towards work-from-home for artists, which even juniors have been able to utilize in many cases. Recently, MPC has also scrapped its 2022 raises for artists.
It is undoubtedly a race to the bottom. And every time older artists become jaded about the industry, because they burn out or become fed up with the treatment, there’s a new wave of bright-eyed artists ready to replace them, and the cycle will repeat — unless enough people are aware of just how deep-seated the problems are, and speak up about it. People are doing that now with Marvel Studios, but we need to inform ourselves more and remember this is much, much deeper than just Marvel Studios.
When it falls out of style to hate on Marvel Studios, these problems will still be there, and artists will still be suffering at the workplace.
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evco-productions · 2 years
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Here’s the Thing About Cash-Grabs... (Repost from Quora)
Today, I’m gonna put some dirt in your eye.
Actually, no I’m not, I would never do that to you. I care about you.
I only said that thing about the dirt because I’m talking a little bit of Spider-Man today.
Spider-Man: No Way Home is still at the top of the box office, and you’ve either seen it three or more times (like me) or you’ve only seen it once or not at all. And if you’re one of the last two choices, chances are it’s because you’re tired of superhero movies.
Now, there’s a lot of reasons you might be tired of superhero movies—and trust me, I agree with some of them—but one of the big reasons is almost certainly because you think they are little more than cash-grabs—which essentially means they are movies made for very little effort in terms of story and character, at least in comparison to the more artful and revered movies of old.
Story and character don’t matter to these movies as long as you pay good money to see them multiple times in the theater, and what better way to guarantee you will do exactly that than bringing back all three live-action Spider-Men for a multiverse-level event.
Look, I get it, okay? I get the cynical viewpoint that the industry is changing and independent films are in danger and one day Disney will rule all, I get that. It’s probably true. But here’s the thing…it’s going to happen anyway. “You cannot stop Ragnarok, why fight it?”
Think about it like this: pretty much every movie is a cash-grab. That’s how the industry works. We pay them more money so they’ll make more movies so we can keep being entertained. If No Way Home is a cash-grab, then it’s a damn good cash-grab. It’s fun. There’s no denying that. If you like Spider-Man, and most people do, it’s a fun movie.
If it somehow compromises your morals to support a big superhero cinematic event, then by all means, don’t support it. But I don’t understand why you would deny yourself the chance to have a good time for two-and-a-half hours. The world’s a miserable place, go enjoy your Spider-Man movie. And I’ll see you next time.
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demifiendrsa · 2 years
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Season 2 of Marvel Studios’ What If…? will premiere in Early 2023. 
The animated series has also been renewed for Season 3.
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thenerdsofcolor · 6 months
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‘Loki’ Production Designer Kasra Farahani Talks Season 2
NOC Interview: ‘Loki’ Production Designer Kasra Farahani Talks Season 2 @LokiOfficial #Loki @DisneyPlus #LokiSeason2 #LokiS2 @Marvel @MarvelStudios @Disney
Kasra Farahani is the production designer for Marvel Studios’ Loki. New episodes of the second season are released Thursdays at 6 PM PT / 9 PM ET, exclusively on Disney+. Continue reading Untitled
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seabreezeraincloud · 10 months
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when a certain post calling for the unionization of a certain profession pops up on your dash and a few comments down there's a petition that someone presented as being for just that and it turns out it's for an entirely different category of workers to join a union that already exists and is already recognized and a lot of workers at the company in question are already part of and you want to reblog with a long-winded comment clarifying that it's misleading because it's not what the rest of the post was actually talking about but you just don't have the energy because most people will just mindlessly reblog without fact-checking or reading the notes anyway so what's even the point
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miravayl · 10 months
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21.06.2023
#Mira-Marathon | MCU
Film Name: The Incredible Hulk (2008); Production studios: Universal Pictures, Marvel Entertainment, Marvel Studios, Marvel Enterprises, Valhalla Motion Pictures, MVL, Incredible Productions; Director by: Louis Leterrier; Screenwriters: Zak Penn; Starring: Edward Norton, Liv Tyler, Tim Roth, William Hurt, Tim Blake Nelson; Genres: Science Fiction, Action, Adventure; Running Time: 1 hours, 52 minutes;
The Incredible Hulk is a 2008 superhero film directed by Louis Leterrier about the Hulk. The film is captivating, has impressive effects and an interesting plot. While some viewers may find it harsh, overall it's a good choice for fans of superheroes and gripping stories.
My rating: 7/10
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