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#31 Days to Remake
icycoldninja · 5 months
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FLUFFCEMBER DAY#1 (Sephiroth x reader)
Bad hair day
Sephiroth grumbled at his reflection in the mirror, dragging the hairbrush through his long, silver tresses. "Why today, of all days?" He sighed, cursing inwardly. Out of all the possible days his hair could have chosen to be stubborn, it HAD to pick today, didn't it? For context, today he had a board meeting with all the firsts, Director Lazard, and President Shinra himself. To show up with messy hair would be an embarrassment, to say the least. He groaned frustratedly, trying in vain to brush out a severely tangled knot. Sometimes, he regretting letting his hair grow out so long. "Hey, angel." A familiar voice resounded from behind, causing him to turn and face its owner. "Oh, hey, Y/N." He greeted smiling softly. You grinned and walked up behind him, noting the excessive force he was using to de-tangle his hair. "Having trouble?" He nodded miserably, yanking on a stubborn tangle with the brush a few times, before giving up and resorting to combing through it with his fingers. "Don't do that, you'll ruin your hair," You said, clicking your tongue. "Here, let me." You picked up his hairbrush and began brushing out the long silver locks with gentle strokes. "Thanks, Y/N." Sephiroth muttered, as you bent down to deal with the bottom portion of his hair. "No problem." You replied, finishing your brushing. "There. Silky smooth as always." Sephiroth nodded, opened his mouth to say something, hesitated, then said, "Y/N....would you..." He cleared his throat loudly, "Braid my hair?" Your eyes widened. Never in your life did you imagine Sephiroth would ASK you to braid his hair. "Absolutely!" You declared, rummaging in your dresser for some spare hair ties. Sephiroth sat down on the bed while you set to work, weaving his silky hair up into a nice, neat plait down his back. Once you were finished, you stood back to admire your handiwork. "Beautiful, if I do say so myself." Sephiroth stood up and viewed his new hairstyle in the mirror. "I agree. It's beautiful." He slung the plait over his shoulder, pressed a kiss to your forehead, and said, "Thank you, Y/N."
Needless to say, he attended that board meeting with his hair in a plait, and though everyone was thoroughly confused, no one dared say anything because no one ever questioned the great Sephiroth.
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frecklesandpoverty · 7 months
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31 Nights of Halloween Horror: day 23
My choice for last night was: Black Christmas (2006)
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I rated this 5/10. Generic mid 2000's horror movie remake. Not particularly good, but filled with beautiful women and lots of blood. Different than the original movie, and though I know it's been remade I haven't seen the new remake yet lol.
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evolution-ofa-geek · 7 months
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31 Days of Horror
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Day 5 - Favorite Horror Remake
The Fly - 1986
Let me tell you something about remakes. I don’t like them. They sometimes try too hard or don’t even try at all. With the exception of a few because I’ve seen the originals and then the remakes and I was satisfied with them. Other remakes just copy off of the original scene by scene (Psycho). So with that in mind, lets take a gander of one of my favorite remakes and its from the 80’s.
Starring two young actors by the name of Jeff Goldblum and Geena Davis. This one or the original need to be on your watch list. Turns out the movie where I fell in love with Jeff Goldblum happens to be the most disgusting one but its awesome!
Goldblum is a geek certified scientist who meets up with this lovely journalist, Davis, who takes her to his science lab so he can see his pods. The best pick-up line ever! But for real, they’re teleportation pods. He gets in one pod, he does some kind switch thingy on his machine, and he teleports to the other pod… which is in the same room. But he’s trying to convince this girl if people have these pods from one house to another, or building to another, nobody has to worry about being late for somewhere.
The magic comes in when he teleports himself without an adult present and without the knowledge that a housefly has breached the pod. They teleport together to the other pod and nothing is at what it seems anymore. Soon, Goldblum discovers he has developed some kind of super power… he can hear things, smell better, jump higher, and even have more sex with Geena Davis. oi, the consequence for that. lol.
After realizing what happened, Goldblum discovers that he is now an insect and some of the scenes where he’s now a fly are pretty gruesome to 80’s gore standards.
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Favorite Gore Disgusting Scene: The arm wrestling match between a bar patron and Goldblum which Goldblum ends up cheating by vomiting some type of acid (behind the scenes its made from honey, eggs, and milk) on to the man's arm forcing him to lose.
What was your favorite horror remake?
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TJ MIKELOGAN'S HALLOWEEN 2023 EVENT Day 31: Wildcard - Favorite Horror Games
Inside (2016, Playdead) Inscryption (2021, Daniel Mullins Games) Resident Evil 4 Remake (2023, Capcom) Half-Life Alyx (2020, Valve) Death Stranding (2019, Kojima Productions) Outer Wilds: Echoes of the Eye (2021, Mobius Digital) ↦ VHS Covers (insp.)
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atomtanned · 7 months
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💐 Buy Mode: Snapdragon Rug
A while back, @snapdragoned received a WCIF for this pretty floral rug, but no one seemed to know where it came from. I found the original texture online and decided to remake it myself because I wanted it in my game. While I was at it, I made some quick recolors using my new color palette, and since I liked how they turned out I figured I'd share them!
Deco > Rug, §170
31 recolors of @nuttydazesublime's 4t2 conversion of the Simoloneon Mat from Laundry Day; mesh is included
RAR contains merged & unmerged recolors - unmerged files are not compressed for easy merging later
✨ DOWNLOAD: SFS / PATREON / MF
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⭐ Credits: Original texture found here | @nuttydazesublime for the mesh | @honeycuts (deactivated) & @poppet-sims for the color actions
⭐ Notes: For some reason, my SimPE won't load in-game rugs to recolor, so that's why this is on a CC mesh. If anyone wants to take these recolors and slap them on a Maxis mesh, please feel free!
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aivoryyy · 4 months
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"Sweeter than cake"
Tom Riddle x !fem! Reader
pairing : tom riddle x oc / reader , reader is a girl , she/her , they live together in the muggle world ,with a maid
no usage of y/n, the name of the reader is Aivory Meadows (from now on lol)
summary : ¡ BIRTHDAY SPECIAL ! aivory(reader) wanted to surprise Tom for his birthday but it to only lead to something else..
contains : smut, a bit of fluff at start (?), birthday sex, ¡dom! Reader, !sub¡ Tom, nsfw, usage of vulgar words, sexual tension, dirty talk, grinding, oral (fem receiving)
a/n : HAPPY BIRTHDAY TOMMY AND TO MY BEAUTIFUL TOM GIRLS, HERE'S A TOM RIDDLE BDAY FANFICC AND ALSO HAPPY NEW YEARR ♡♡♡ and sorry if the fanfic feels incomplete for you or smth since the fanfic i was working on before had been deleted so i had to remake and rush this one 😭
minors don't interact
It's his birthday today. Tom's birthday is today. December 31. He doesn't like celebrating events like his birthday, but i want to surprise him. As much as i wanted and planned on baking him a cake, i couldn't. I didn't know how to. I might end up poisoning him if i tried. I already bought his cake yesterday, asking the maid to hide it for me in the fridge in the meantime.
Its 5:28 am right now, i should set up the surprise. He wakes up at 6 so i have to be quick and quiet too. The maid left earlier, so now its just me and Tom. Tom was supposed to go to work but i asked him to take the day off as it was his birthday and i wanted him by my side and he agreed.
I looked over at Tom's sleeping figure. He looked majestic under the light coming from the windows. I kissed his forehead before slowly lifting his arm up from my waist and gently putting it down on a pillow to make him think I'm still there. I made my way downstairs, a slight creak sound on every step I take. I went to my study, opening the drawer as i grabbed the gifts i had gotten for him. I only got him two gifts, it's gifts i knew he'd want. I got him the books he'd been wanting and i bought a lingerie. It was red with lace and two ribbons on the bra to cover my nipples, the red thong being thin and laced. His gifts are the books and me ♡.
All i need to do is change into the lingerie and fix the cake. I took the lingerie from the bag and brought it with me to the bathroom. I took of my clothes and wore the bra as it perfectly showed the shape and roundness of my boobs and the ribbons covering my nipples. I wore the thong, the thin fabric making it easy to tell wether I'm wet or not. And lastly, my ribbon headband. I loked in the mirror, fuck this lingerie barely covered shit. But i look hot. Since i was one of his 'gifts' my outfit should also be covered like a present. I took my oversized tshirt, well its not really mine— its tom's, and wore it.
I walked out of the bathroom, opening the fridge and taking out the box. I placed it on the counter beside his gift. I lit the candles, and as i did that, i felt arms wrap around my waist, tight. "Fuck, you look so beautiful in my shirt, darling" he whispered into my ear. His words making me chuckle as i turned around to face him, "happy birthday tommy" i said before he leans in, connecting our lips. "This for me?" He said, grabbing the gift bag that contained the books i bought for him. "Mhm," he stared at me for a moment before going back to kissing me. "thank you, doll" he said between kisses "let me open my gift now," he said to which i nodded. I thought he was talking about the gift bag until he suddenly ripped the shirt off of me. A gasp left my mouth, hearing the sudden sound of the shirt ripping. "Tom!—" i yelped, now my lingerie was exposed to him. "Fuck. Just looking at you right now, so fucking beautiful, doll" he praised, gripping my hips.
"I wonder what the fuck you were thinking while buying this." He growled in my ear, "jump" he said shortly, i quickly obliged and did it as he placed me on the counter. Instantly, his lips find mine and capture it in a passionate kiss. His kisses are harder and more forceful than before. A small moan escaping my lips "i have the urge to just fuck you on this counter right here right now." He whispers, his kisses trailing down my jaw to my neck.
"I'm gonna fucking enjoy this gift. Such a slut for me, yeah?" He teases, his hand making its way to my crotch area "look at this fucking thong, barely covering shit."
"Wait." I said, he stopped in his tracks."You're the birthday boy. I should be pleasuring you. Go upstairs." I said, jumping off the counter and grabbing his hand, leading him up the stairs."Oh? I like this bossy side of you"
later
"Tom! holy shit- up a bit, left—" slap. He slapped my thigh, i swear there'd be a mark. I know that i said i should be the one pleasuring him...but how could i have done that when the moment we walked into the bedroom, he ripped my clothes off and pinned me down?. "I know where your g-spot is, doll." He sucked on my clit, his skilled tongue slipping past my wet folds, "i love the way you clench around my tongue like that, doll. Let go now" he said, groaning into my pussy, sending vibrations up my body. With a final scream of pleasure, i released. My liquids releasing on his tongue "mhn...you taste good, doll. Sweeter than any fucking cake." He praised, it felt good everytime he'd praise me like that. "Sit up" he ordered "ride me." I quickly obliged, "fuck- you look so perfect, sitting on my cock like tha- shit!" He praised, i came 3 times already and him 2 times. He kissed my neck more, sucking on my skin as if it were his last meal, "fuck just like that, doll. Grind on my cock—" he groaned, both our heads tilted back in pleasure. All our clothes were on the floor. My headband was still on, though. He began thrusting up, my breasts bouncing with every thrust. "Tommy- I'm gonna-" "me too, me too, doll. Cum for me, lets come together—" he said, grabbing onto my hips tightly as they went down and squeezed my ass. Another release. We both were panting and sweating now. "I love this fucking gift, doll. I love you." "I love you too tommy, happy birthday" i said, kissing him.
(They went back downstairs ofc and stuff ♡)
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la-la-lavandee · 4 months
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Lavandee's Stimboard Ask Game
Here's how it works! By reblogging this post you welcome your friends and followers to submit numbered prompts to your inbox which you can then use as inspiration for a themed stimboard or gifset!
1. An obscure favourite character
2. Your first OTP
3. Your strangest kin
4. Your favourite colour
5. Your favourite song
6. Your favourite band
7. Your favourite Pokemon
8. An obscure hyperfixation
9. Your favourite food
10. A recurring dream
11. A childhood memory
12. A plush from your childhood or the current day
13. An old OC of yours
14. The first anime you ever watched
15. What you last ate
16. A song from your childhood
17. A character who's birthday you share
18. A hobby you enjoy
19. Your biggest fictional crush
20. A series you plan on getting into
21. A game you never finished
22. A series you have a love/hate relationship with
23. Gifs from your favourite stim blog
24. An interesting moment in history
25. An old hyperfixation or special interest
26. The AMV in your head
27. A defunct website you used to frequent
28. A fandom you're not in that looks like fun
29. An instrument you can (or wish you could) play
30. Create a crack ship!
31. Your zodiac
32. The decade you were born in
33. An overplayed song you unironically love
34. A remake/remix/reboot that's better than the original
35. A meme that makes you laugh
36. Your favourite animal
37. Your favourite sport or game
38. Your favourite holiday
39. Your current OTP
40. WILD CARD! Asker, send in a character that the stim blogger reminds you of. Blogger, make a stimboard of them!
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plussizedreader · 6 months
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Hello all! I was inspired by the amazing @391780 and her fat reader stories to start this blog (so give her a follow!) anyways introduction post!
My name is Bo/Maul, and this blog will be dedicated to ONLY fat readers with canon characters with multiple fandoms. There will be smut, so this blog will be 18+, so any younger I will block! I will primarily write a fem reader, but will try my hardest to try male or gn readers!
Here are the fandoms and characters I’ll write for! I try to get all my smaller interest in here for those who also like it and get zero content for it!
Horror-
House of Wax (Bo, Vincent, and Lester)
Firefly trilogy (Baby, Otis, Foxy, I will write Spaulding, but fluff and anything but smut since he reminds me a lot of my grandpa lol)
31 (Doomhead)
Micheal Myers from any version of the series
Texas Chainsaw Massacre (any version of Leatherface Thomas, Bubba etc, Choptop)
Near Dark (Severen, Jesse, Diamondback)
Saw (Peter Strahm, Mark Hoffman, Amanda Young, Adam Stanheight)
Video Games-
Red Dead Redemption (Arthur Morgan, John Marston, Dutch Van Der Linde, Charles Smith, Javier Escuella, Sadie Adler, Karen Jones, Abigail Roberts-Marston, Mary-Beth Gaskill, Tilly Jackson, Susan Grimshaw)
Call of Duty Modern Warfare Remake Games (John Price, Simon Riley, Soap, Gaz, Alex Keller, Farrah (I’ll write romance but no smut for Farrah!), Kate Lazwell, Phillip Graves, Vladimir Makarov.)
Last of Us (Joel Miller, Ellie Williams (I will ONLY write adult Ellie and only ever with a Fem reader) Abby Anderson, Tommy Miller)
Days Gone (Deacon St John, Boozer)
Mortal Kombat (Johnny Cage, Kenchi,Sub Zero, Scorpion, Shang Tsung, Shao Khan, Mileena, Kitana, Sindel, Kabal, Kano, Erron Black. NOTE please specify which timeline these characters are from or which movie so I know the correct characterization!)
Resident Evil series (Lady Dimitrescu, Heisenberg, Carlos Olivera, Chris Redfield.)
Movies/TV-
Star Wars (Anakin Skywalker, Obi-Wan Kenobi, Darth Maul)
Stranger Things (Hopper, Eddie Munson)
Blacklist (Raymond Reddington)
With that being said, while I will write smut, there are things I will not write, such as fat fetish and weight gain fetish bullshit, and I will continue to expand this list, also I can just simply say no I’m not gonna write it if I don’t like it lol.
This list is bound to change with my interest and I’ll add and take off things as needed! Please send in any request and I’ll start working on it shortly!
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insanelyadd · 7 months
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31 Doodles Of Halloween Year 10 | Day 5 | Sally For Disney Princess
This is a remake I made for the fifth year of 31 Doodles, which was on the last major Nightmare Before Christmas anniversary, so it was all TNBC themed. The premise is I think Sally deserves to be recognized as a Disney Princess. Also as a reminder, this dress is based off of one I had a dream of her wearing once. I know her becoming a Disney Princess (TM) is probably never going to happen because it's a marketing thing, and just like Frozen is better sold as it's own thing, the same is likely true with Sally being better sold with Jack or by herself. Still! I think they could lean into it a bit.
Original:
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dulldoll-0 · 2 months
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A Comic I have in my TikTok account, titled “Collect & Calm Charlie”
(there are two parts of this)
Illustrated and rewritten by: Dull Doll (Me)
and Originally written by: @shennynnehs , here tumblr & tiktok
About my Welcome Home OCs, the Intimidating witch arachnecentaur, Itsy Iris, and focusing on her Clutched but Creative paper doll sister, Charlie Crinkle.
Charlie struggles with social anxiety, having trouble at communication or anything that involves socialising with her associates of the neighbourhood of Home and any of the other she is not familiar with.
In this comic, she is sent to the neighbourhood, Home, to get a few things from Howdy’s bodega for crayons for herself and some groceries requested by her sister, along with Wally Darling to accompany and supervise her, as Charlie insists she takes the initiative as they have practiced.
This project is about the importance of communication and to showcase that it isn’t easy for some people who struggle with this kind of experience and can need help, tips, guidance, understanding, patience to be able to have such achievements, and isn’t overcome easily or just in a day.
I have my experiences feeling extremely anxious occasionally, especially when having to face a big crowd of people, using cameras, contact with physical touch, eye contact, or sometimes even loud noises.
✨I hope some or many of you find this relatable for comfort✨
This was an English Project last year of December 16, 2023, which I had submitted on late on December 31, 2023 for editing purposes as the project was suppose to be in video, which I have not put into my TikTok account— as this project was a remake shorter version of our School Puppet Show Diorama back in November, the original story making consisting of more characters such as, Julie Joyful, Frank Frankly, and Eddie Dear.
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fuckyeahworldoftaika · 5 months
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Taika Waititi: “I just want to spend my money and enjoy it”
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As he talks about what a fabulous thing it is to be Taika Waititi, he occasionally glances out the window of the hotel to the gin palaces moored in Auckland’s Viaduct Harbour. So, which one is his?
“They’re all mine. I’m actually trying to get rid of some of these to make room for my QE3.” Everyone in the room laughs – there’s a Disney PR team with camera crew present for a small conveyor belt of local interviews with journalists under instruction not to ask our most prominent global celebrity anything unrelated to his new movie. But Waititi does present as a man who has done quite well for himself. That’s assuming the jewellery that is adorning his fingers, neck and ear is as expensive as it looks. Of course it is. The man’s been on the cover of Vogue, after all, albeit as half of a “power couple” with wife of a year-plus, UK pop star Rita Ora.
It’s not the Listener that has brought up the fruits of his success. Just before the boat quips, Waititi had been pondering the difference between being the young Taika following his creative whims and the 48-year-old one, who now doesn’t have the option of starting things – like multimillion-dollar superhero films – and not finishing them because he can’t be bothered. Add to that, he has so many irons in the fire, there is a risk of a stable overflowing with shoeless horses. That’s whether it’s writing that Star Wars film (“four pages,” he deadpans on how far he’s got), acting in pirate comedy series Our Flag Means Death, making videos for the All Blacks, among other corporate gigs, or supposedly doing remakes of seemingly everything he ever liked growing up. Yes, there is a New Zealand film on his to-do list. More of which later.
To that work-in-progress pile (“I’ve got a few irons underneath the other irons”) you can also add a redo of Mel Brooks’ classic comedy Young Frankenstein. The Jewish-American comedy great liked Waititi’s Hitler-spoofing Oscar-winning Jojo Rabbit very much – it reminded him of his own Hitler-spoofing good old days. He asked Waititi if he’d like to remake Young Frankenstein, the 1974 film starring Gene Wilder that was arguably his greatest big-screen comedy. You don’t say no to Mel Brooks. He is 97, after all. That said, Waititi says he could do with a break from the blacksmith shop. Right now, he says, “I just want to spend my money and enjoy it”. Well, reportedly, he has splashed out on that unobtainable thing for many Kiwi artists of his generation – a nice house in Auckland. The NZ Herald last month reported he’d bought a $10.5 million waterfront property in Point Chevalier, supposedly as a base for his joint custody of his two daughters with his former wife, producer Chelsea Winstanley.
We would be discussing his purchase – after all, who doesn’t like a natter about Auckland real estate? – but this interview is taking place back in April. Disney stipulated it couldn’t run until the local release of his new film Next Goal Wins, which it eventually bumped until the end of the year, having made its New Zealand staff redundant in the interim. Next Goal Wins is based on the true story – there was an earlier doco of the same name – about the American Samoan football team, the biggest losers of any Fifa World Cup qualifying round, having gone down 31-0 to Australia. It stars many familiar faces including Oscar Kightley, Beulah Koale, Dave Fane (“all of my mates – I think Robbie Magasiva is the only one not in this”). And, as the Palagi saviour coach, is Michael Fassbender, an actor not exactly known for his comedy. He plays Dutch-American Thomas Rongen, who became the team’s coach and lifted them from the bottom of the Fifa rankings, a little.
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It’s a film that seems to have been stuck in extra time. It was shot in Hawai’i in 2019. Then came the pandemic, which paused production for a year. Along the way, Armie Hammer, who played a minor role as an American Fifa official, became persona non grata due to a storm of sexual abuse allegations, which required reshoots with comic actor Will Arnett subbing in. “I was actually already changing that character in the edit and Will came in and played a different version of it,” says Waititi, who isn’t the first director caught with a cast member who’s acquired a toxic reputation. But all his films, even his modest budget New Zealand ones at the start of his career, have taken years. “This is just the normal Taika schedule … I started working on Star Wars three years ago. By the time I finish, it will probably be another four years from now.” Next Goal Wins debuted at the Toronto International Film Festival in September and opened in North America last week. The reviews have been decidedly mixed. That’s possibly because, like his parody-risking Thor films, it’s trying to be two things at the same time – a feel-good underdog sports film with the coach trying to redeem himself, and a send-up of feel-good sports films.
The American-Samoan team featured Jaiyah Saelua, a fa’afafine who was the first transgender international footballer. Played by fa’afafine actor Kaimana in the film, the character is a big chunk of the story. Some reviews have wondered why the film’s whole focus wasn’t Saelua. Why wasn’t it? “Jaiyah’s story is really interesting, but I was not tempted, because I really wanted it … to be about that relationship between the team and Thomas. But also him and the team, because there are a lot of other interesting characters there … [Jaiyah’s story] wasn’t something that I was massively drawn to as the main thing.” Waititi wanted to keep things light and bright in what he has said is his least cynical film yet. By which he means? “It’s more just that in this film nothing bad happens to anyone. In all of the other films there’s some darkness there. Jojo Rabbit is probably the most cynical, but in a satirical way. But with this film, the message is on the poster: “Be happy.” I think one of the most important parts of the film is when Thomas says, ‘I can’t win’, and Oscar says, ‘Well, then lose, but don’t do it alone, come lose with us.’ That’s a really important thing. If it was in an American’s hands, it would be all about winning … I think it’s good to embrace losing but doing it together.” Waititi isn’t much of a football fan. He played as a kid for a while before switching to rugby. “I played it from, like, eight to 10. I just felt like it was a real white sport, so I was a bit turned off because all of my mates were playing rugby. I just enjoyed playing touch a lot more than waiting for that round ball to come my way … ‘Can someone, like, kick it to me?’ “Notoriously, soccer is one of the worst things to try to film, because it just always comes across as super boring … It’s bad enough watching it when you’re waiting for something to happen in a big game. But it’s just a hard sport to make look interesting on film. And I think we did a really good job.” Whatever Next Goal Wins does at the box office – and it’s unlikely to be troubling Oscar voters – you suspect Waititi’s life and career will continue on its seemingly charmed way. According to the man living it, it has always been thus.
“It’s like The Truman Show – everything has just been put in front of me, for me. Like, you’ve just been sent in here to entertain me for 15-20 minutes, then you’ll go and these people [the PR team] will do something for me. My mother says this to me all the time … I used to write stories about how the world was on fire and everyone was dying. My parents died and I was the only one who survived. I’m always, like, the star of my own show … This is basically my whole story, just for me.” There are words for that. “It’s called being a Leo. Oh, narcissism? It’s true.” But with that, he says, is the self-doubt of being a fêted figure but feeling a bit of a fake. “It all comes from a deep place of insecurity and imposter syndrome – all the things that everyone else in this industry has – the deep sense of not feeling like you belong here, or that you’ve gotten away with something, and no one’s found out yet. “Most people in this industry have that fear or that sense that it’s either all going to be taken away – the window is going to close – you’re going to be irrelevant soon, or that you’ve somehow stumbled into this undeservedly – that there’s been some sort of glitch or mistake, and no one has noticed that you don’t know what you’re doing. “If anyone asks me, ‘So, how do you make films?’ I don’t know. I don’t know any of the names of the equipment on set. All I know is what I’d like to see as an audience member in a rectangle on a big screen, and I’ll try my hardest to get that. “I think directing in general is just you making decisions fast and confidently, and then people will believe you and follow you.” Does he have anything left to prove? “Nah, I’m good. Film wasn’t even my dream. I didn’t have a dream of doing this, and I’ve already achieved it. I don’t care about anything other than just my happiness and my family.” His marriage to Ora has made him both tabloid-famous and a glossy magazine fixture. He also appears to have met everybody. Yes, he has been starstruck on occasions. Such as when Ora introduced him to Mick Jagger at a party. He gulped, excused himself and departed.
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“It was, ‘I’m not going to sit down and talk to you because I’m going to fuck this up, so I’m just going to walk away.’ ‘Have a good night.’ That was enough for me.” He will be busy for the foreseeable future with whatever is next on his Hollywood to-do list. But he does have the makings of a New Zealand film in a drawer somewhere. One of his early short films, Tama Tū, was about six Māori Battalion soldiers in World War II Italy. He’s been tinkering with an idea about a battalion feature. It is the “Don Quixote of all films that every Māori film-maker has been trying to make,” says Waititi. He’s not the only one – Muru director Tearepa Kahi also has one in the works. Waititi feels his is a good 10 years away. “I think the problem is we shouldn’t be making a Saving Private Ryan version of the Māori Battalion film because we’ve already got Saving Private Ryan, right? So, it has to be something that celebrates being Māori – the stories, the cool, amazing stories of the battalion. It’s got to be in our style, which means it has to be entertaining and fun.”
By Russell Baillie, 24 Nov, 2023 And thanks to @sassy1121 for the article
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celestialsandtitans · 1 month
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Collector‘s anniversary of being free art collab (OPEN)
Hello my fellow witches, demons, humans and one above the stars. We are here today to prepare the celebration of Collector’s 2nd anniversary of being freed on May 28th. The celebration will take place in the Archive House, inside the Collector’s spacious playroom.
Hang out or play on miniature planets or moons.
Ride on a toy train or chess pieces.
Race against giggling sentient stars.
Or even show off on the dance floor.
🎆 Whatever happens, we’re gonna have a blast everyone! 🎆
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( Picture will be finalize on a later date) Rules:
1-3 slots per a person.
Write your name on the picture for sport for your character(s) in the collab. When you’re finished with your drawing of your character(s), send the drawing to me.
You can submit up to 3 ocs.
No fighting over spots.
Make sure your oc(s) can fit in the picture.
In the event of someone were to drop out of the collab for any reason, than another slot will be open for everyone.
You have one month (28-31 days) to complete your entry(ies)
You can redo/remake your entry. You need to tell me first.
Plz share this
Deadline: May 28th
if you have any questions, please let me know.
Tag:
@jaz-stories @thebisexualteensecondaccount
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frecklesandpoverty · 7 months
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31 Nights of Halloween Horror: day 3
Tonight's choice is a remake/reimagining of a super creepy movie (Last Shift) that I already love. It has the same director but with a whole new cast and larger budget. Today's choice was: Malum
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I rated this movie 5/10. It may have had more money and effects, but sadly I think it may have hurt the movie more than helped. While Last Shift was creepy and effective, Malum was a regular ol' run of the mill horror movie. The added backstory was fineeeee, but certain things just made this movie corny instead of creepy. I actually like this main actress usually, but not in this. Everything was a bit too over the top, the cult members were so cringey instead of being intimidating, the things they changed weren't things that needed changing. The whole monster reveal near the end was also a miss for me. Cool looking, but silly instead of scary. Last Shift is by far the better and creepier film, so if you're a fan of that one, don't go into this one expecting much.
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Some of the monster/dead people scenes DID look cool, thanks to the larger budget for this movie compared to Last Shift, but still some of them came off silly instead of realistic. When that one girl's head popped off I was like:
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lowpolynpixelated · 10 days
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Bloodborne PSX One of the best fanworks on the web
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Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks. 
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with. 
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
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(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
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(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure. 
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(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview. 
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.” 
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question. 
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.” 
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games. 
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.” 
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with. 
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.” 
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences. 
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried. 
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question. 
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it. 
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(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX  I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
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Underneath The Stars
“Floating here
Like this with you
Underneath the stars
Aligned
For thirteen billion years
The view
It's beautiful
And ours alone tonight
Underneath the stars”
~
So on Instagram I participate in an October art challenge called ‘Curetober’ which is based on my favorite band The Cure. I quote their lyrics & music all the time, hell I’ve even used this same song before. So basically all 31 days are different songs by the band & for the song ‘Underneath The Stars’ I did this.
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If you notice the silhouettes are strikingly familiar to a certain little duo. Yes when I did this prompt I directly referenced the Lauro ship, which was funny cuz I don’t reference or bring up anything in regards to ships & my fic stuff, that’s strictly tumblr only lol. But I always itched to take this further & here we are.
This was just gonna be a line art sketch but I just fell into basically remaking this little scribble into a whole ass scene. It’s interesting to see how much my style has shifted since then & I’m super happy with how it came out. There’s an atmosphere & ambiance I wanted to really capture peace & tranquility.
In this little scene I’m positioning this song as something Tauro wrote for Link & he occasionally sings it to comfort him. He also wrote it with a Lute-like instrument in universe lol. Both are just relaxing & watching the stars at one of the various beaches of Lurelin. I’m happy I got to finally flesh this out.
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“Together as one
In each others arms
So near and so far
Forever as now
Underneath the stars
As the waves break…”
-
Line art w shading
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Line art
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See y’all next scribble!
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knight-already · 1 year
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I dunno why I keep seeing ppl say if Severus is handsome in the remake they’ll be mad? honestly how do you see him, as some horrible looking, monster of a man who lives under a rock?
I dunno mate, if unattractive people are so horrible and undate worthy unmarriable, half of us would be alone.
I mean I get it! He’s not objectively attractive and his attitude sucks. But -- I mean let the man live! He’s still human -- he looks human and people ae bound to find him attractive even if NOT EVERYONE DOES and there will be people (me) who will love Severus for himself, big noes, swallow skin, short king -- icon and all. HE’ll be him. No one can truly be SO horrible that in ever light they make you cringe. who do yall want to play him...
Him? but like with a bigger noes and like five more hairs?
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Look at him he’s perfect! he’s got the height and skin down!
[Thats how yall be sounding btw]
Severus is 31 at the start he is young! 
pretty? its in the eye of the beholder -- let the man just look human, he is already getting stuck with greasy hair, depression and a bad personality -- let them pick some one who will play him well, and maybe some people may find him attractive or maybe they may not find him attractive. At the end of the day his actions and vales really make him who he is -- that and his sense of humor.
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