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#trans gamedev
queenwhiskey · 9 months
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My new visual novel User Unknwn is out now on itch!! Its a short story about gender dysphoria, passing, and sex with chasers. Please check it out at
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the-headless-bear · 8 months
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Hullo hullo hullo! This is Mademoiselle Jefferson, head developer of The Headless Bear Development Team live from the studio basement. This blog will serve as a place for development logs, short stories, art, and whatever the hell else we decide to share ^^
Who are we?
We’re a small indie team of nerds, 8 members strong, lifelong fans of all fantasy works, as well as the broader spectrum of all-things-fiction, working to develop our own tabletop role playing game: Salvation. Individual introductions coming in the next few posts.
What do we want?
Quite simply we want to create a game that can scratch an itch that no other tabletop game has been able to. A game of true creativity, where your every idea can flourish with your friends, or where you can make friends through the whimsy of sharing a story together for a few hours a week.
Through this blog, we aim to get our name out there, and we do truly hope you’ll be along for the ride!
What is Salvation?
Salvation is a high fantasy, steampunk-aesthetic tabletop game designed for all your mage and marksman needs.
Salvation takes inspiration from several of the best works of fiction ever made, including the epic fantasy of Dungeons And Dragons, The Lord Of The Rings, and The Wheel Of Time.
We draw upon elements of the give-and-take dice economy of Edge Of The Empire, and the lethality and character-equality of Warhammer Fantasy.
But, we’re no mere copycats, with brand new monstrous species, an entirely unique modular character structure, and dozens of unique, unobtrusive, roleplay facilitating mechanics.
Ultimately this is a game that will let you tell stories; stories where you wage war for king and country, rise up in glorious revolution, or simply carve your own way to stability in a world so volatile.
Through magic blast and musket shot, though war has changed, we have not.
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hellyeahheroes · 1 year
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Here is a thread of games you can and, quite frankly, SHOULD be buying instead of shitty wizard game about Blood Libel.
-Admin
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da-mous · 7 months
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ok I lied about not showing off the new tech this is so fun oh my god
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efangamez · 1 month
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💛 Help Me Live Again Sale
I'm in a bit of a rut, y'all. Please reblog 💛
I'm Efan, a nonbinary transfemme who's a game developer and designer! I'm selling all my games individually at 15% off, and a BIG bundle discount for all my paid games at $25! That's nearly a 75% discount!
​I haven't been able to pay for much for a while now, and bills are starting to heighten, especially during tax season. I have ​been stuck inside for months, avoiding nearly all pleasure costs of living. I have been living in a deficit for a while now, and I'd like to live again. 
​With the money, I'll be able to pay for therapy, pay for medications, get diagnosed for mental things and disabilities, buy a new PC, and pay off my taxes. 
There is no problem if you can't buy the bundle, but it would truly help me a ton if you did. I just wanna live again. 
Thanks so much, and have a wonderful day, y'all! 
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fakegamercomics · 24 days
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ICYMI ~ Pop Pup Skateboarding is out now on itchio! It's my newest game that's like a big love letter to sonic adventure 2, tony hawk pro skater, living in chicago, and being transfem!
And ^^ I'm on the new in popular queue on itchio :3c if you have a chance, check out my new game ^^ & leave a review and rating if you can! I'd really like to get featured there ~ so aa I appreciate the support! ❤
link here :3c
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greenflamethegf · 10 months
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How do I balance transfem horny posting and game design talk? Like i got a bunch of trans fems, but on one to talk game design with. >~<
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snaccpopstudios · 9 months
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Hi everyone! We're here with the long awaited post on our newest bachelor, Simoun. We know you've all been abuzz with questions about him so we hope to answer some of that in this deep dive into his creation. This post is in lieu of our usual Wednesday devlogs as we've been writing this over the span of several weeks, and was co-authored, edited, and reviewed by Tobias, Jude, ToyboxToonz, Primarvelous, and Sauce. The above image was drawn by @toyboxtoonz.
You can read the full post for free on Patreon, or click the readmore to see it all!
Personally speaking, some of my concerns since Simoun's debut are thoughts like "Do people think I'm making SnaccPop Studios push an agenda?" and "Do people think I'm going through a checklist while making new characters?" It's made it difficult for us to write this quickly because this is quite personal to myself and the rest of the sensitivity consultation team on the DachaBo team.
Concept to Creation
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The story of DachaBo begins way before SnaccPop Studios itself was even a concept (that's Sauce's story to tell though). Early Patreon art of Simoun exists from November 2022, back before I was signed on to manage the Patreon and any other projects besides Sunny Day Jack. Sauce had some ideas laying around for several other characters in the DachaBo universe that didn't make it into the proof-of-concept demo:
I dug up an old draft for the DachaBo cat character we teased and it featured a story concept where the cat character was originally a female DachaBo character, referencing the original female design. And overtime he got tired of how he was being treated and decided to change his own self to reflect who he wanted to be, not the sycophants who collected the toys and whatnot ... It was shelved because I didnt have the means to sensitivity check it The designs are half cooked is all but he was supposed to be Indian ethnicity coded for no other reason than I've never seen a character like that
One thing that's important to note is that there definitely are Indian folks who are gender diverse (see Hijra on Wikipedia for a quick primer on one of the traditionally recognized nonbinary genders in South Asia) so it's not a novel concept by any means, but it's also not very common in media whatsoever.
Why The Long Wait?
One of the other contributing reasons as to why Sauce wasn't able to do much with the concept at the time is because we didn't have a VA for him confirmed yet, as I explained in May:
One thing that's rather unique to SnaccPop Studios in all of my experience as a game developer is the fact that all of our series involve coordinating with Voice Actors from the start, which means we need to take the VAs themselves into account when making characters. Adding another layer of complexity in hiring is the fact that SnaccPop Studios is a strictly Erotic Adult brand focusing on masculine love interests, and even if we focus more on the softcore, there's still the unfortunate stigma that any 18+ work has when attached to your name. All of these contributing factors make the potential talent pool that much smaller. This isn't to make excuses: I know SnaccPop Studios can do better on this front. While we can't make changes to some of the existing series' main cast (we don't want to put people out of a role they've been promised), we will do better moving forward to incorporate more diverse characters into our future titles, and that's a pledge
In the field of voice acting, it's best practice to cast actors with similar backgrounds to the character they're voicing, particularly for characters from marginalized populations (ethnicity, culture, gender, etc.), because it's a recurring issue in all professions where marginalized folks are regularly turned down for employment or career opportunities. You don't have to look far for instances where other voice directors failed to cast the proper talent for a character, even in the AAA sphere where they ought to have the resources to be able to find the proper talent; at SnaccPop, we wanted to avoid that situation at all costs.
Finding Simoun's Voice
So we had to confirm a VA first before we could do anything. Sauce, Reece, and I all tried to put private ads out for a trans masc POC (any ethnicity with dark skin) actor for a R18 game, which was largely met with silence at first, then responded to by folks who didn't fit the role in a full capacity (many only hit one or two of the criteria we laid out, some of them none at all). And it's not hard to imagine why: it's common knowledge that the majority of erotic works often fetishize marginalized people who are otherwise underrepresented in mainstream media. Things such as skin color, body type, hair color, age, etc. are treated as traits to be objectified, and on the off chance that queer folks or people of color might see themselves in porn… it's usually not for the most flattering or empowering of reasons. How could we, an exclusively Adults-only studio, convince someone who isn't familiar with us that we wanted to make something for people like them rather than something that turns them into mere masturbating material?
We were almost about to give up on the Catboy until I decided to take a chance on contacting a VA whom I hadn't had any formal and proper interactions with before. I'd been a fan of his work and knew him from an audition he sent in from a previous game I had worked on, but he knew me solely by name at best since we were following each other on Twitter. Still, it was a lead, and after chewing my nails for half a day, I shot off a message to Soren Viloria.
And what do you know? He said he'd give it a shot as his first NSFW role.
Naming the Lad
Soren is a Filipino VA, and despite the fact that I myself seem to be mistaken as Filipino by other Asians quite regularly, I'm actually not as well-versed in that culture as I ought to be.
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There's actually a reason why we were so secretive with Simoun's name for a while: he didn't have one yet, so internally we just kept calling him "the Catboy." We wanted to pick a culture-appropriate name for him, something that was meaningful: Soren initially suggested "Siopao" as it was a common cat name (it's a type of Filipino Steamed Bun, so think of how many pets you've seen who have names like Cupcake or Nacho Supreme), but that didn't seem serious enough for a tsundere catboy like him. A few days later, Soren did a little research on a few well-known characters from Philippine media/culture that fit the bill a bit better:
Elías from the Philippine Revolution novel Noli Me Tángere (a required reading in the Philippines). Cat may like his radical tendencies for revolution and his deep, devoted connections.
Simoun from Noli's sequel, El filibusterismo. Holds revolutionary values similar to Elías, but far less noble and more of a loner. Violent at times, and will do what it takes to get his way.
Panday/Flavio, a very popular hero. Part of his charm is that he doesn't have special powers, but took matters into his own hands and forged a magical blade. Has been portrayed in both 'cool' and comedic ways.
Ricardo "Cardo" from the Philippines' longest-running TV drama Ang Probinsyano. Just a cool action hero dude who cares about family, but is also very ambitious and angy.
Seeing as how we already had an Elias Gallagher, Simoun seemed to be the perfect fit, and the name stuck pretty easily.
Simoun's Boundaries
Now that Simoun had a name, we were able to talk about him more seriously beyond the simple "tsundere cat" tropes. You've all already met Gil Finnegan, who we originally brought into SnaccPop Studios to handle the narrative design for DachaBo but was then onboarded to help with Sunny Day Jack, and those of you in the Patreon Discord server are familiar with our mods Tobias and Jude; along with me and Soren Viloria, that brought the grand total of openly trans masculine members on the team.
We all talked about our personal experiences as trans masc/AFAB people, what things we rarely saw reflected in both mainstream and indie media, things we wanted to see more of. Something we all agreed that was difficult to find was trans masculine folks in sexually dominant roles in erotic media, whether that was live video, audio, writing, art, or a combination thereof; there was only a handful of series we could count on our fingers as far as sexually explicit content that featured trans masculine people in roles that weren't exclusively submissive/bottoms, and the majority of us had already seen those or at least heard of them before (ie. Gummy and the Doctor and Sasha From The Gym were prominent ones). Either discovering this content was difficult due to Search Engine Optimization favoring depictions of trans feminine folks, or it simply didn't exist.
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All of this, along with the backstory that Sauce had for Simoun, led us to determine that Simoun would be adverse to submissive roles in intimate situations. Simoun isn't the type to want to be penetrated either due to previous trauma surrounding his gender. Bear in mind that this isn't meant to imply or suggest that there is only one "acceptable" sexual preference for trans masculine folks, nor is Simoun meant to represent all of trans masculinity; he may be our first trans masculine character but certainly isn't the last, as we hope to feature more types of characters at SnaccPop Studios.
As an aside, it should be noted that the trend of erotic trans feminine content being more readily available doesn't necessarily mean that trans women have more positive representation per se; for every kinky piece of art created by trans feminine folks out there, there could be ten more works that fetishize and objectify their bodies. We probably don't need to tell you about the common derogatory slurs that have been used to refer to them; trans feminine and trans masculine people deal with varying levels and types of transphobia as well as situations that oversexualize (or even undersexualize) them, and it's important to focus on content that doesn't strip them of their autonomy.
There actually was a period of time between the release of his concept art after Soren was onboarded where the team observed comments both on Patreon and in the Discord regarding Simoun, and we discussed how we could avoid having people try to ship Bo and Simoun together; because Simoun hasn't had bottom surgery of any kind, we wanted to ensure that tokophobia (fear of pregnancy) or dysphoria wouldn't become a thing for any of us involved in the team or for our trans masculine Patrons. It was a bit of a chicken or the egg situation, trying to keep up with the evolving comments about Simoun to try and anticipate what people might accidentally say.
Debut Day Thoughts, & Moving Forward
We were quite happy with the general reception everyone had with Simoun, and we're excited to see so many people taking a liking to Simoun after his reveal. SnaccPop Studios has always strived to provide inclusive and diverse stories for those who don't often get represented in media, much less NSFW media, and the team was quite elated to see folks who were just as happy to see Simoun.
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We hope that the love and care we put into building Simoun has shone through in this post and will continue to shine as we write more of him for DachaBo, because we're just getting started.
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kttrans · 29 days
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You like what you see
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cassiesdevblog · 8 months
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~Shmovement~ in Grey Area
Hello goober goblins! Grey Area comes out ~September 15th~ and I wanna make some posts going over my involvement with the project 👁️👁️
I joined the project back in March because, while playing early builds, there were a million things, big and small, that I wanted to be able to polish up to really make the game shine, and my top priority was Hailey's movement
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Grey Area is a game where beginners will mostly play inside a small range of velocities, but, thanks to @bisthefairy, there are ways to build and maintain greater speeds, so Hailey's movement has to be tuned for both small-scale, precision platforming and large-scale, broader movements. Plus, as most of the level design was already finished when I joined, all my changes had to work with, rather than against, the established design
General momentum adjustments
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When I first joined, there were a few ways that slow and fast play would clash with one another. For instance, Hailey had low air friction. This was nice at higher speeds, because you should be able to briefly release the d-pad to shave off a little speed without getting rid of all of it, but it didn't mesh with tighter sections where you'd be asked to land precisely on small platforms
Luckily, since the smaller range of speeds Hailey usually stays within is well defined, I was able to just dramatically increase her air friction while not pressing a direction, only while inside that range.
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Unfortunately, this led to a small problem: There are lots of spots in the game where you're meant to bonk off a wall and land on a platform. Where you could previously do this without having to hold a direction, you now had to hold back a little or Hailey wouldn't make it. To fix this, I just made her use the old friction during a bonk. That may seem unintuitive, but the bonk is all about Hailey bouncing back off a wall, so it feels natural for her to travel further. In practice, the discrepancy doesn't feel like a discrepancy.
Dive momentum changes
Hailey's main mechanic is her dive: a burst movement option that lets you speed straight forward. You can cancel out of the move at any point, cutting off all your momentum. However, when I first joined, Hailey would keep a small amount of the dive's momentum after a cancel. The intent was to let you keep the flow going even after a cancel, but it led to lots of overshooting in a game with low margins for error. I preserved the original way if the player is holding in the direction of the dive, so you can still keep your flow going, but if you're not pressing a direction, Hailey will instead cancel all the momentum and drop straight down
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Release cancel (aka, half the reason I joined the project)
These subtle changes have made Hailey much more reliable to control. It feels much easier to translate your intent onto the screen regardless of how fast you're going (September 15th btw)
Speaking of intent, I've had a big impact on this game's controls! The first time I ever played, the dive could only be canceled by releasing B and then pressing it again. I felt this was really cumbersome and I barely felt in control, so I wanted to cancel by just releasing B
This was controversial though, as everyone else preferred the original way, so I instead suggested being able to cancel by pressing back on the d-pad, as it felt instinctual to hold against the direction of momentum to cancel it. I also suggested being able to press down to cancel, since a player might think of it as dropping Hailey down. Fortunately, both were implemented and the game became a bit more comfortable for me, but I couldn't get the idea of releasing B to cancel out of my head
Later, when I finally got my hands on the project, release cancel was the first thing I added, and it felt just as right and perfect and natural as I imagined it would. I figured, if I just made the other devs play with it, they might see the merits of it and change their minds. Tragically it didn't change any minds, but I was ultimately able to persuade Alayna to make it an option in the options menu. When you play the game, especially if you don't like how cancelling is controlled, please please please try changing "Press to dive" to "Hold to dive" in the options menu and join the church of release cancel. We have plenty of room :')
Other controls
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I've made a bunch of other small changes to the controls too! Generally, I like every button on the controller to do something, so I mirrored a lot of functions to previously unused buttons. Hopefully this makes the game feel more responsive and playful, as well as a little more accessible! I also made it so Hailey sits down when you press down :) It's one of only a few graphics I drew for the game! (did I mention September 15th btw)
The Bounce 👁️👁️
I've saved my biggest (and most iterated upon) change for last >:3
When Hailey dives at smaller enemies, she'll bounce off as if she goomba stomped them, which cancels her dive and allows her to dive again. I added this because I thought the sick tricks and possibility for advanced play were too sweet to pass up. Not to mention it just seemed like fun. Plus, it would add exciting counterplay to some previously unexciting enemies. It's a simple mechanic, but it underwent a lot of changes!
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Firstly, it used to work on almost every enemy, but it didn't feel right against bigger monsters. We ended up deciding that Hailey should only be able to do this against enemies around her size, so in practice, this mainly comes up with the Golch enemy. When I first played, I found the Golch really annoying, as the best and safest strategy to deal with it was to just stand and wait for it to fly toward you so you could jump on it. Now, you can dive right at it and pull off sweet tricks instead! This has ended up making room for tons of cool skips and it feels great >:3
I even redesigned the Golch's flight path so that it will usually be flying at your exact elevation (it moves faster vertically than it does horizontally to accomplish this) so you can more consistently dive straight into it
I also made it so that bouncing off an enemy clamps your speed within a relatively small range, as otherwise you would carry the momentum of the dive and easily fly off into a pit
Now, in my mind, this all worked perfectly, but then disaster struck
@zombielesbean, who uses press cancel, would try to press B to cancel right before running into an enemy in order to avoid it, but would press a few frames too late and instead the input would happen after Hailey had bounced off the enemy, so she'd dive again and accidentally fly off into a pit. We tried a million different avenues to resolve this, but all of them were significant downgrades to the mechanic
Fortunately, Alayna found that the issue was only happening because of the enemy placements in one or two spots, and after adjusting them, it was no longer an issue, so fortunately the best version of the mechanic got in >:3
So yeah!!
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Those are a few of the ways I've cleaned up and improved Hailey's movement since I joined! I've gotten my grubby paws all over every bit of this game in a similar way. Cleaning things up, tuning numbers, adding effects, making things more clear, overhauling things, enhancing the flavor
A huge takeaway from this project for me has been that polish is a full time job!! Every little bit of polish seems small on its own, but when you add them all up they can make the difference between a decent game and a total banger. It just takes a huge amount of time to accrue all those tiny things. I think that's why they say you should triple all your time estimates on gamedev...!!
Fortunately, I have a good eye and a strong passion for all those little things, so I feel like an extremely valuable asset on this project, even though my hand is largely invisible and it takes long-winded posts like this to even explain what I've done
As Bis puts it, "Cass did for Grey Area before release what Sonic modders do for Sonic games after release"
~September 15th you vibrant fools~
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aforager · 2 months
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Megamix Engine - Trans Pride
Special Weapon gift for those who could use the love and support right now.
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itsmelilyv · 9 months
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BOSSGAME is here!
BOSSGAME: The Final Boss is My Heart is now ready for you to play on PC and Mac!!
😈 Team up with your girlfriend to hunt devils and pay the rent! 💜 Flirt with friends and enemies! ⚔️ Fight your corrupt employer! 🎵 Some of the best boss-fighting tunes you've ever heard ✨ you will cry
Finally, check out the critically-acclaimed lesbian romance boss rush, now on the big screen (your computer)!!
Bossgame is available now on Steam and Itch! On sale, even!!
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rabbitlegs · 1 month
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Friend and BELOW HEAVEN programmer @qwarq's newest game is out on Steam!
Congrats on release! Here's a Wendy to celebrate! If you wanna know more about her you should play the game imo
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nadianova · 7 months
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The Queer Halloween Stories Bundle is a mutual aid bundle directly benefiting queer indie developers, authors, and artists, with all sales split evenly among participants who have opted in to receive funds for their work. For the price of one AAA title, you can help fund the future of queer art by supporting these creators and discovering titles you won't find anywhere else.
The bundle comes in two flavors, treat and fright depending on how much money you are okay supporting with. 
Can you tell I had fun making this little video? lol 
Now go take a look at the games in the bundle ^^
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da-mous · 4 months
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these rooms are not connected at all, nor are they even loaded at the same time. when you leave a room, the game snaps a screenshot minus the UI and then slides it offscreen while sliding the new room onscreen, taking into account the difference in height between the two doors. I'm very sneaky :>
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efangamez · 30 days
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Help Me Live Again Sale <3
I'm Efan, a nonbinary transfemme who's a game developer and designer!
I'm selling all my games individually at 15% off, and a BIG bundle discount for all my paid games at $25! That's nearly a 75% discount!
​I haven't been able to pay for much for a while now, and bills are starting to heighten, especially during tax season. I have ​been stuck inside for months, avoiding nearly all pleasure costs of living. I have been living in a deficit for a while now, and I'd like to live again. 
​With the money, I'll be able to pay for therapy, pay for medications, get diagnosed for mental things and disabilities, buy a new PC, and pay off my taxes. 
There is no problem if you can't buy the bundle, but it would truly help me a ton if you did. I just wanna live again. 
If you don't wanna buy a game, you can send some help via my PayPal or Kofi linked in my Linktree below!
Thanks so much, and have a wonderful day, y'all! 
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