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#Hell yeah I like doing monk subclasses
luuma-makes-games · 2 years
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Tanuki monk! Become a tiny, cheeky critter and harass your foes with an array of illusions! Turn into a statue constantly to clown on anyone who attacks you! Shove enemies 20 feet in a turn just to bother them! Play drums at 1 in the morning! I made this out of another old monk subclass over lunch and I couldn't be happer with how it fitted together. The amount of dumb stuff you can do with this is very high, and I hope that lives up to their wonderful folklore inspiration.
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dysaniadisorder · 2 months
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In regards to the "paladins and bards are at their core xyz", I'd love to hear your opinions on the rest of the classes as I struggle to have individual options about things and my ideas about classes are just a chaotic collage of things I've seen and read which can lead me to only being able to think of common tropes.
And I like having a springboard to come up with other ideas especially cos I'm coming up with a DnD PC and I liked what you were putting down.
yeah ofc !! to be fair i get a lot of my thoughts on dnd classes through d20 because they have so many cool genre twists (warlock pacts being marriage pacts, a druid whos a total stoner & environmental activist) but generally i just think people have kind of small minded ideas about dnd classes?
ive noticed something strange which is. weirdly enough, people who dont know almost anything about dnd are likely to have some of the most fun campaigns. and i think its because they dont have an already preconceived notion of like... what a wizard can and cant be, what a barbarian can and cant be, ect
subclasses are some of my favorite things in the WORLD and i think they contribute sooo much to the character. Like- yeah, Barbarian has Berserker or whatever, but theres also a subclass that can make you summon wind and snow, theres a subclass that gives you animal traits, theres a subclass that connects you to giants and makes you huge, theres even a wild magic barbarian subclass !!!
and i think adding that one more level of depth to a class just breaks way to a billion other ideas- i have a friend right now writing a character whos family are total hippies, and hes kind of a skater kid, but hes a cleric of peace.
the stereotypes are SO frustrating because no ones having fun anymore, and suddenly you have a dozen elf wizards who are tall and quiet and elegant, and suddenly you have a dozen half orc barbarians who hit hard and dont like having friends. I currently play an Artificer Alchemist, largely acclaimed to be thee most boring class, and theyre fun as hell. i cant do much but what i can do has helped me & the party immensly. my friends and i found charts of all the least popular classes & subclasses, and all the ones least used were cool as hell.
i currently have so many ideas for characters its not even funny !!! my favorite is a cleric who doesnt know theyre actually a warlock. not to mention- theres plenty chance a warlock was some other class before they were a warlock. i love in The Seven, Sam Nightingale has some Bard levels because she was a tv show star and had to take some Bard training because of the program. and like,, yeah! Bards that are not just about music but other points of charisma, honestly you could probably make a Bard politician crazy easily.
to be honest while i said passion is at the core of paladins and bards i think passion may just be at the center of all of them, but it could easily Not Be. Barbarians who hate being angry and struggle with it, Clerics who struggle with their religion (these are both d20 tropes), Monks have all SORTS of junk that I love,, look. when it comes down to it the stereotypes arent bad, they just end up making fairly 2d or boring characters most of the time, which they dont have to. alot of the (annoying) comments on that post are people talking about their characters that ARE this or that stereotype, and thats fine, they clearly love their character and it sounds like they do all sorts of fun stuff with them. but they can do sooo muuuuch moooore
i fun exercise thing i like to do is take characters from other things, either my own or a tv show or game or something and try to spec them as a dnd character. its incredibly fun
my personal favorite classes are Druids and Monks, especially bc i think Monks dont get enough love (also Druids are kind of overpowered) and multiclassing is also so so fuckign fun. my best advice is just like. i dont know. think outside the box & try to be weird about it. i had a friend with a character who was a barbarian bc he had anger issues, but his passion was in food, and as such he was literally a cleric of food. he would level up his classes based on how he had acted in the time sicne he last leveled up and it was always fairly sad when he'd gain a level of barbarian because he didnt want it. i hope this all helps i really love dnd classes
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tabletopbrainrot · 10 months
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My face when my phone has done nothing but ding in the Mighty Morphin Power Rangers jingle all day
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Now then uhhhh... Weekly recap?
Sunday game:
Our replacement for our Owlin Monk has showed up, they're an Assassin Rogue/Drakewarden and they're suspicious as hell. My dragon hating Drow is already barely stomaching one dragon in the party, now we have Spooky Toothless and their pet noble.
Now why is this suspicious you ask? They're from the capital city, so far behind enemy lines that there is no reasonable explanation for how they got there... And hunting displacer beasts sure as hell ain't it.
Our Drow Monk got feebleminded and unfeebleminded in the span of like two sessions. She's basically a cat when at 1int
Our Witch( hag wizard) is so low on resources that it's not funny, I don't think we could squeeze a spell slot out of her if we tried.
Kobold Paladin is just chilling, also might be the key to reintroducing a lost magic used by the divine to create souls to the world.. where did souls come from before this? Great question couldn't tell you if you had a gun to my head
Me? Drow Fighter also just chilling nothing to say other than, tried to earn the trust of a Gloomstalker(Explorers Guide to Wildmount creature, not the really good ranger subclass) after one tried to once again kindnap the Owlin didn't go so well sadly..
(Dog)Centaur Ranger helping us navigate this mess of an underground labyrinth, can't really say anything bad is happening to him he's just rolling survival really.
When this session ended we had found an abandoned minecart station full of intricate clockwork, and at the far end there was a shadow dragon seemingly stuck in a time loop? Or causing one? It pings as Winter Fey, Dragon, and Undead to the ranger. The party wants me to do something given my alleged Winter Court affiliation. So yeah that'll be fun
Tuesday game:
Aka I swear hand on a holy book of your choice it's not Fate
No session this week so a recap of last, we basically hot dropped into the center of the Woad warrior tribe our Fighter is from, and things were hell chaos creatures being vomited out of multiple purple worms, and an impenetrable barrier keeping anyone from escaping.
Our Illithid friend remarked about how dangerous it was for the choir to be away from the capital city, and offered to get us into the central command worm in exchange for allowing them to evacuate the choir. We agree even though we know this will make our lives harder and get ported into the worm and lead into a kill chamber with a red dracolich under the control of a Illithid wizard with a Roman name I can't even remember off hand.
We spend time whittling away at the dragon in our various ways, including our Woad Fighter burning an ability to reroll key events allowing me to crit a shot from my Spelljammers main cannon (20d10+4d8 my DMs face was such a meme, literally slap it on a sticker I swear)
Unfortunately for us the keyword of Dracolich is infact lich so even after all that and our Hobgoblin Irish king with no serial numbers filed off with a dragon slaying sword beating on it, it still gets back up. However our Squidly friend goes full Senate on the wizard and stabs him in the back telling him Caesar sends his regards and breaks the Dracolich's phylactery. Session ends before we see this choir, we'll deal with this next time.
Lancer:
⚠️⚠️We're playing Stolen Crown I can't really spoiler tag so you've been warned⚠️⚠️
• We stop one Ragnarok themed Mecha Kaiju assault, only for two more to kick off, despite us being very dumb we did decide to not split the party and sadly could only directly help one clan that was under attack. Cue Eikþyrnir, which would have had so much advantage, and could have collapsed the caves we were in, except one two many things first of all being I don't care about your Razor Swarms DM I have a Tempest Charged Blade, two we have a Manticore, Three our Sherman is going to use the full reactor or else.
So our Manticore swapped places with Eikþyrnir, and I ran up and Structured it with one swing, triggered executioner and hit the Silverhoof with the back swing and Molten Wreath. Bless our Death's Head's heart, the lad is in constant suffering after getting Gallagher'd by Jörmungandr last session but did pop Eikþyrnir which basically let us take our time, also fuck hornets all my homies hate hornets.
The underground Kaiju fighter clan is saved temporary reward get!
• Cue mysterious radio broadcast, The guerilla insurgent that still thought they were fighting Seccom reaches out to negotiate, we agree to meet.
The DM improvises us a whole narrative clock check system trying to get this person to understand that times have changed and if the people of Sparr really wanted out of Union while it would take time the request would be honored. This whole scene mostly consisted of our single actual Union employee being fed information from the two mercenary Sparraboos known as Coyote and Vermin.
Despite Foundry's best efforts we pass and flipped Yennval's most radicalized guerilla.
• Which leads to us being warned about Huginn and Muninn and having backup in the form of an ace pilot, Yennval is redirecting power somewhere we have to stop this.. now if you've seen my last post... And I repeat who are you people? You'll know that I've been using a liberal interpretation of how [Total Strength Suite I] works, meaning I've been running, dashing, throwing a cover halfway through the second dash, then using [Xaioli's Ingenuity/Tenacity] for more movement by breaking the rock, triggering it again and hitting another target on the map to reset my counter to break the power poles while the most epic of ace combat dogfights is going on in the background.
Unfortunately we didn't stop Yennval from doing her thing, now like some unhinged 3D vtuber concert she's rising from her hidden bunker on the back of a spaceship shouting some unhinged shit..
I don't wanna kill this local god entity I'll be real, and I feel like that'll polarize the locals, but uhhh she's been off her gourd for over 500 years and something's gotta give.
Next session tomorrow the DM is hype and so are we, I think they've found this shit blog too from the meme so by all means expand anything you think I skimmed too much.
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elphael · 2 years
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whats your favourite dnd subclass?
im going to answer this for all of the classes bc i do not think i can pick one but bolded are faves of faves. also i'm picking not only based on mechanics but also on aesthetic and probably w/ bias towards my favorite d&d characters lmao
i am going to be skipping artificer ☠️ i will get flayed for this but i'm VERY picky about artificers and as a whole, i'm not that into the class
storm herald barbarian (not great mechanically but oh so sexy), valor bard (mechanically underrated and the baddest bitches), grave domain cleric, circle of wildfire druid, battle master fighter, way of long death monk, oath of the watchers paladin, horizon walker conclave rangers, soulknife rogues, divine soul sorcerers, hexblade warlock, & bladesinger wizard.
this is a nonexhaustive list and it's actually like. rare for there to be a subclass where i genuinely think there's no chance in hell i'll ever play it because i tend to mix and match what i'm playing and create different character concepts that poach from lots of different subclasses from reskinning their aesthetic or etc but yeah there are a handful of subclasses that i just don't think i'll ever play lmao
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tigerkirby215 · 3 years
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Building Hank before Consternation (Madness Combat build errata)
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(Artwork by OctoCryptik on Newgrounds.)
My initial build for Hank, while effective at capturing all of Hank’s abilities (and a good build in its own right imo) is... quite messy, admittedly. There’s a very big shift in Hank’s abilities after his death in Madness 7 and revival in Madness 9 and while I tried to capture the pre-revival Hank as much as possible in my build there’s no way to take the Armorer subclass without immediately buying into the flavor.
Truthfully if I were to play Hank in a campaign with as much accuracy and representation as possible I’d consider Madness 7 Hank and Madness 9 Hank as two different characters (same name different build) with the revival machine essentially being a way to bring back an old character after their death and swap their build. (Hell you could even play Deimos until reviving Hank.)
I think that if you want to play a post-Madness 9 Hank then the original build I made is quite good but to play a pre-Madness 7 Hank I’d give him wildly different abilities. So here’s another build that won’t be made as detailed as my usual ones but will still give a level by level analysis of how to build Hank... again!
GOALS
I still basically want a build that can use all weapons and is really good at using them. I also still want some stealth abilities.
RACE
Still a Variant Human, with +1 in DEX and CON. Take whatever language you want and the Medicine skill to patch yourself up.
For your feat talk to your DM about getting a Repeating Hand Crossbow or otherwise being able to ignore the loading property on a Hand Crossbow. If they’re willing to give you a handgun (or let you ignore the Loading property via the Gunner feat) grab the Gunner feat for obvious reasons. However if they’re not willing to let you use a Hand Crossbow without having to reload it I’d suggest the Sharpshooter feat instead.
Why aren’t we taking Crossbow Expert? Well you won’t be able to use the Bonus Action much for reasons that will be illustrated in the build. Other than that you don’t need the ability to shoot in melee range (you’ll have weapons and your fists) which means the only ability of value you’d get from Crossbow Expert is the ability to ignore the Loading property, which isn’t worth losing a potential ASI. Better to grab Sharpshooter early and use something other than a Hand Crossbow.
ABILITY SCORES
Hello Standard Array my old friend! Since this build isn’t nearly as MAD (ironic) you can afford to go for Standard Array! But of course feel free to roll for stats if you so desire or use point buy.
15; DEXTERITY - You’re still going to be focusing on guns, and you’ll be able to use your DEX for a lot more weapons in this build.
14; WISDOM - Still used for Perception and Survival, and is far more useful for this build than the other one.
13; CONSTITUTION - It’s good to not die and you don’t need the other stats as much.
12; STRENGTH - In case you grab a Strength weapon you aren’t proficient in.
10; INTELLIGENCE - Strength felt more important than Intelligence.
8; CHARISMA - You’re still a psychopathic mass-murderer.
BACKGROUND
Same background as last time: Criminal with Intimidation, Slight of Hand, and Land Vehicle proficiency.
Apparently if you don’t have Thieves’ Tools proficiency (from Artificer lol) you get it from the Criminal background? That works really well for us too.
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(Artwork by DonCroco on Newgrounds.)
THE BUILD
LEVEL 1 - MONK 1
Starting off as a Monk so you can actually throw a punch and dodge attacks while actually unarmored. Take proficiency with Acrobatics and Stealth (why the hell do Monks get Stealth proficiency?) and Smith’s Tools, under the context that they’re gunsmith tools.
The fun thing about Monk is that simple weapons honestly cover most of Hank's weapons (club, quarterstaff, hand axe, etc) so you can use most of them with DEX thanks to Martial Arts.
LEVEL 2 - MONK 2
Second level Monks get second level Monks stuff. Told you this build would be a lot more basic than usual. Dedicated Weapon from Tasha’s will let you add more weapons to your repertoire, along with your subclass.
LEVEL 3 - MONK 3
Go Kensei because that’s the weapon Monk. Take either tool that you want (doesn’t really matter), a Battleaxe (reflavored as the stop sign Hank used to kill Tricky in Madness Combat 3), and either a Hand Crossbow (reflavored Pistol) or an actual pistol if your DM allows it.
LEVEL 4 - MONK 4
4th level Monks get an ASI: increase your DEX by 2 as that's your main stat.
LEVEL 5 - MONK 5
5th level Monks get an Extra Attack. Also Stunning Strike and stuff, but we’re here for Extra Attack. Remember that you can’t attack twice with a Hand Crossbow without Crossbow Expert, because it’s a crossbow.
LEVEL 6 - MONK 6
6th level Monks get Ki-Empowered Strikes and One with the Blade to bypass Magic Resistance mainly. Deft Strikes also lets you aim for the head.
You can also get another Kensei weapon: grab the Longbow (finally) which will be reflavored as all your rifles... unless you can actually grab a gun.
LEVEL 7 - RANGER 1
Hope you didn’t think this would be straight Monk. Grab Perception proficiency from multiclassing and Acrobatics Expertise from Deft Explorer, along with two languages. Also grab Favored Foe to aim for the head, because Favored Enemy is meh (can’t choose more than two types of humanoids which is basically all you fight) and you can actually afford to concentrate on Favored Foe... Even if the damage is bad.
LEVEL 8 - RANGER 2
Second level Rangers get their Fighting Style: yeah go for Archery because that fits the best. Dueling also works if you opt to play with gun and sword (or more realistically gun and knife.)
You also get Spellcasting: yeah take Hunter’s Mark lol Favored Foe is bad. Other than that? I dunno take Cure Wounds to bandage yourself up in a pinch?
LEVEL 9 - RANGER 3
Third level Rangers get to choose their archetype and it’s me ya boii Gloom Stalker. Same stuff as last time: be better at hiding, get darkvision, get ambushing powers, get Disguise Self as an innate spell.
Also go for Primal Awareness because Primeval Awareness is still bad and Speak with Animals is genuinely more useful. You also get another spell: take like Jump idk all I really want is Hunter’s Mark.
LEVEL 10 - RANGER 4
4th level Rangers get another Ability Score Improvement: time to cap that Dexterity!
LEVEL 11 - MONK 7
So like, every level after this is Monk lol. 7th level Monks can dodge rockets with Evasion.
LEVEL 12 - MONK 8
More ASIs: go for Wisdom now because your Dexterity is maxed out, and Wisdom boosts your skills as well as your AC.
LEVEL 13 - MONK 9
Use the improbability drive to walk on walls and water!
LEVEL 14 - MONK 10
Become immune to disease! Probably a bit late for that but still cool!
LEVEL 15 - MONK 11
You can use Sharpen the Blade to turn your weapon into a +1, +2 or +3 weapon by spending Ki now which is pretty nuts. You can also pick another Kensei Weapon like a Longsword (as seen in Madness Combat 5.)
LEVEL 16 - MONK 12
Wisdom.
LEVEL 17 - MONK 13
Lol like you’re going to be the one talking with your 8 in Charisma.
LEVEL 18 - MONK 14
Here’s the big one: enjoy proficiency in all Saving Throws!
LEVEL 19 - MONK 15
You can’t age, much like Newgrounds. Everything there is fresh to this day, just waiting to be revived.
LEVEL 20 - MONK 16
Just cap your Wisdom as your capstone.
You’re probably wondering why I didn’t take Tavern Brawler: the only improvised weapons Hank really uses are a metal pipe (Madness 4, 6, and 7) and a dude’s head once in Madness Combat 6. Truthfully I’d consider a pipe a glorified Quarterstaff and you’re not going to be ripping people’s heads off in D&D combat. Yes one could argue that the stop sign is technically an Improvised Weapon but both you and Tricky have used it so much it’s essentially become a proper martial weapon for both of you.
Ultimately improvised weapons come up so rarely in 5e combat it’s not worth taking a feat for it. We took it in the original build mainly to get Unarmed strike damage, and being able to beat a man with another man’s head was an added bonus.
FINAL BUILD
PROS
This build is far more focused than the original one, with far fewer dud levels. It lets you become a slaughterhouse fast and is honestly far more proficient with weapons than the original build. You also get 20 AC and +10 to initiative thanks to Gloomstalker, which is cool.
CONS
You don’t get god tier stats like with Artificer, but Artificer kinda cheats tbf. You also don’t have as much spellcasting, and while Hunter’s Mark will carry you far you won’t be able to use it all the time. By far the biggest problem is the limited resources of this build however: limited Ki, limited ammo for your ranged weapons (assuming you don’t get a Repeating Weapon), and notably you can only attack once with a Hand Crossbow if you choose to use one. This build would be really good with an Artificer ally to give you a Repeating Hand Crossbow, or a cool DM who lets you ignore the Loading property for the sake of aesthetic. But I mean you can also use a boomerang or darts or something tbh.
So thank you for joining me for this simultaneously detailed and simplified errata. I hope you can navigate the Monk class without me detailing everything to you!
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(Artwork by Neentandoo on Newgrounds.)
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stardustedknuckles · 3 years
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Do you play d&d or just watch cr? If yes? What kind of chars do you play and why?
I’ve only had the opportunity to play dnd once so far, and I’m still very much in that campaign! We started in October with this amazing world homebrewed from scratch by our DM, an exceedingly kind human I met through a CR server (by asking to join their campaign, no less). I’ve loved everything their world ahs had to offer so far, and they’re queer and ND just like me (and pretty much the rest of the group tbh).
I play a changeling monk. They were originally a kenku, but it turns out it’s best to play those if you aren’t easily triggered by a fear of being unable to speak up for yourself. Live and learn. I was very attached to this character, so my DM worked with me to allow her to still be who I imagined but able to move about this world more freely. So they became a changeling and didn’t know in canon until they were killed in session 2 since I created them with no memory (”okay cool, so do you wanna die next session and get rezzed?”/”YES”).
I picked a monk because I don’t know how to trust people, to be blunt. I don’t have to rely on equipment so much, I can one-man powerhouse or escape if I need to, and I don’t have to keep up with spell slots (good for a baby player). I picked a 4 elements monk because I wanted to pretend I had spells and, like the kenku choice, that had to get patched later (seriously, what is with that subclass? I didn’t know enough to know the frustration I was signing on for. Get you a good DM kids).
I have since learned better to play with others, to the point I’ve hit the Beau trap a few times of “crap I think I might actually be kind of useless once everyone’s leveled,” but we take it day by day. (I’m not useless, but it’s hard not to feel that way sometimes).
Changeling was actually my first choice for the character in the first place, but their stats didn’t line up well for being a monk. Kind of cool that things worked out to where I got to keep the kenku stats as a changeling. The reasons I picked changeling are as follows: 
I am nonbinary.
Yeah that’s really it. Kenku form is a girl, indigo tiefling form is a boy (loose interpretations for both) and the changeling themself has no gender because why.
My next character will probably be a bard or a ranger, because I am a bard irl and long distance attacks rule. Plus I can have a wolf. Sick as hell.
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So. I get bored and think about random things. I’ve also been playing D&D for something like a decade at this point. So here’s my take on the Scooby-Doo gang as D&D characters! As a note, I’m only doing base game 5e classes because I’m too lazy to go through all the possible expanded classes and subclasses out there.
Velma min/maxed all of her stats into intelligence because of course she did. What else would you expect from her? Also swole Velma is best headcanon so strength is her second highest stat. Velma is a wizard. Obviously. A bit of a muscle wizard? Hell yeah. Just try to call her weak! You’ll see how good she is at casting fist! Though I will admit, if I was going into expanded classes, alchemist or artificer or something like that would be more apt for her.
Fred has the highest wisdom out of anyone in the group and no one believes it. He also has pretty good strength and charisma and his constitution is pretty decent. However his intelligence stat is absolutely TERRIBLE. He easily has the worst intelligence in the group. Fred started off as a paladin, but then multiclassed into cleric. Now he’s mostly a cleric doing clericey things. Fred is the much appreciated and dedicated team healer. But he’s a healer that can tank real good too. And if you don’t think that Fred would be the kind of person to be the team healer, you are wrong and you can fite me!
Daphne actually has the highest charisma out of anyone in the group. She just didn’t realize it until much later, and she doesn't exploit it nearly as much as she could. All of her other stats are pretty well balanced and flat across the board, but on the higher end of ‘average.’ Probably all 12′s or 13's or something like that. Her class is harder to pin down because I could see her as a bard or a fighty fighting class like ranger or fighter. However, I like the idea of her being a fellow spellcaster the most. Though one of the charisma based ones, obviously. (I just like to imagine Velma, after having studied and worked so hard for all of these years to get to where she is... Only for Daphne to walk in and be immediately good at the magic stuff. And Daphne doesn’t even realize how much she is accidentally showing Velma up!) But unfortunately, I don't know which is better for her to be between warlock and sorcerer. Because I can absolutely see her just being incredibly innately hot and magic as is the sorcerer way. But I also think that it would be incredible if some ancient, powerful, Eldritch horror just saw Daphne was like, “I like this kid. I’m going to give her magic for fun. Just to see what happens.” and she doesn't even realize that she has an otherworldly patron. Also if anyone was to accidentally made a pact with some kind of elder god without realizing it... Daphne is a very likely candidate.
Shaggy obviously has very high dexterity and constitution stats. He also has a higher charisma than you'd expect. His other three stats are pretty flat and unimpressive across the board, but his intelligence stat is probably the weakest, but only by a small margin. Shaggy is very hard to pin down in terms of class. Because because I could easily see him being a bard, a Druid, a monk, a ranger, or a rogue just based off of the kind of person he is. But for now I am inclined to go with Druid. After all, Shaggy is probably at least a little bit magic, and Druid is the most magical class of the bunch. Besides, his best friend is a dog. It suits him.
Scooby would also obviously have a high dexterity and constitution just like Shaggy. Nothing else particularly stands out, however while his charisma and intelligence stats are not bad by any means, he is a bit disadvantaged when compared to the humans in the group because dog. Scooby could be a Druid because dog. But I think that it’s waaaaay better if he’s a barbarian or a monk! Because barbarian is good naked and monk is good unarmed. Personally, I'd probably go with monk since blind rage doesn't really suit the Scooby.
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btanselanoican · 5 years
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First off, I LOVE your KOTM D&D designs!! I was wondering if you might go in depth a bit with their class choices? I agree with them, I’d just love to see the thought process behind them, what abilities and weapons you were drawn to!! If it’s too much though, no big deal. ^^ Excited to see any other kaiju you do in the future!
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AAAAAAA THANK YOU SO MUCH DEAR!! 
AND OH BOY OH BOY I’VE BEEN WAITING FOR THIS QUESTION.
Buckle up nerds coz this will be a bit long to explain coz other people over the past week also asked about my choices and inspirations of designing the kaijus. 
So the FAQ (and bunch of reference collages) is under the cut!!
FIRST OF ALL. I’m just new to Godzilla fandom, and the reason why I’ve been itching to design is one: other artists’ godzilla gijinka designs are HELLA beautiful and it motivates me to design one as well, and two: I just FKING LOVE D&D. So BOOM. CROSS-OVER. And FYI, all of these kaijus are Lv. 20 coz they’re Gods lol.
AND NOW FOR FAQ AND DESIGN REFERENCES:
I. GODZILLA
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1. “Why isn’t Godzilla a dragonborn or lizardfolk?”
This is a gijinka fanart. Sure, lizardfolks and dragonborns are perfect for Goji, but I just want him to be a half-dragon for the fun of it.
2. “But isn’t Half-dragon a homebrew race?”
Yes, i’m aware of it. Like I said, I do this just for fun.
3. “Why is he a samurai? Should his fighting style be hand-to-hand combat or whatever?”
I chose him to be a Samurai because, duh, he originated from japan, and represented as Japan’s most iconic monster.
4. “Why is he using a greatsword when he’s a monk?”
Kensei monks can use any weapons: one melee and one ranged.
5. “Why is he Chaotic Good? Shouldn’t he be Lawful Neutral/True Neutral? Shouldn’t he also be Lawful when he’s a monk?”
One: you don’t have to be lawful when you’re a monk. You can be as diverse as you want in 5e. Two: I don’t mind with any alignments for Goji, actually. But i chose him to be chaotic good coz although he’s a force of nature, and doesn’t care much about humans, he needs to defeat other kaijus to bring balance of the world. He’s like an anti-hero for me. That’s just me. You can interpret whatever alignment you want him to be.
6. “I thought Godzilla was a female?????”
If you’re talking about the 1998 Zilla, yes, but “she’s” not the OG Godzilla we know. I’m aware that a lot of people are arguing about this, but it’s already cleared that he’s called “King of the Monsters”.
II. MOTHRA
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1. “Why is she a Half-Kreen? Couldn’t she be a feywild or any fairy-type race? What the hell is even Half-Kreen?”
I would, but it’s more appropriate when she’s a half-insect. Half-Kreen is basically a humanoid insect race. Although it’s only a homebrew race, Half-Kreen is the most accurate coz unlike Thri-Kreens (mantis-type race), it doesn’t specify any insects.
2. “Isn’t Twilight Druid an Unearthed Arcana/playtested class?”
Yes. I know UA classes are a big no no for AL, but I’m choosing it for the fun of it. You can change any druid subclasses that suits her if ya’ll want to play as her.
3. “What weapons does she used?”
A druidic staff of course! I was thinking the design would be wooden attached with fake butterflies/small moths accessories, and flowers that moths are attracted to like jasmine, honeysuckle, evening primrose, sweet rocket and night-scented Stock. And oh she also uses a dagger coz she a bad kween bih you don’t wanna messed with.
III. RODAN
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(Apparently there weren’t much questions about Rodan, so I guess everyone’s ok with him LMAO, but I’ll explain more stuff about his design:)
1. Why do I choose Aztec/Mayan designs?
All I can say is because he was born from Mexico lol. I was also inspired by artworks of Aztec fire god Xiuhtecuhtli.
2. Since I referenced his outfit from Aztec/Mayan culture, doesn’t he have feathered head dress like most of the gods have?
Yes, he has a head dress. I’ll work on his design sheet soon. :D
3. What are his weapon of choices?
Although he mostly casts magic, he would use a falchion, daggers and his armored claws :D
IV. GHIDORAH
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1. “Why the f*ck is he fallen aasimar when you can choose him to be a half-elf or half-dragon??”
Ghidorah is mostly described as “a dragon who fell from the stars”. Since he came from space, I tried to convert his origin into armageddon/religious/biblical aesthetics to fit in fantasy world. So yeah, he’s basically a monster version of Lucifer. And besides, he can be half-dragon with his draconic bloodline sorcerer class.
2. “Shouldn’t he be lawful when he’s a paladin?”
Not all paladins have to be lawful. I mean, Joe Manganiello’s Arkhan is a neutral evil draconic paladin, so everything’s possible in 5e right now.
3. “Doesn’t he have two other siblings since he’s a three-headed dragon?”
I’ll be working on them soon heehee~
4. “Shouldn’t he be a gold draconic bloodline sorcerer, instead of bronze?”
Golden dragons cast fire sadly. Blue and bronze dragons are the only ones with lightning.
5. “What are his weapon of choices?”
A big ass greatsword and a big ass shield, of course :D All of them are gold and designs of his monster counterpart, obviously.
HOPE I ANSWERED I EVERYTHING!! And as for my upcoming Gijinka Kaijus, I already gathered some design references for King Kong, Anguirus, Battra, Biollante and King Ceasar, so I can’t wait to design them!!
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jq37 · 4 years
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Saw someone ask drinkingdeadpeopletea this so: what are your favourite subclasses, schools, oaths etc within the primary classes?
Very flattered that you think my opinion on the matter is worth asking on the level of @drinkingdeadpeopletea‘s (and looking forward to checking out that list after I’m done with this one so I don’t subconsciously influence my answers). 
I haven’t actually played too much D&D (not for lack of will) and I’ve never played for long enough to get a sub-class so this is all based on secondhand knowledge. That being said:
Wizard: Gotta be the School of Divination. Is there any sexier possible D&D action than telling your DM, “Actually you roll a Nat 1″? There is not. Portents are OP as hell and also an super cool way to translate an in game ability to an out of game mechanic.
Monk: Way of the Four Elements. I’m not gonna play a monk and then *not* be the Avatar. Are you kidding me? I will say though, not an official class but I really like Cobalt Soul monks. Smart jocks are my jam.
Ranger: Beastmaster. I want a pet. Next.
Barbarian: Totem Warrior and Zealot Barbarians both really appeal to me. I will never be free of my Animorph reading Power Rangers watching younger self that desperately wanted animal based powers and cared too much about wolves. But also, the concept of getting divine power and instead of using it in a very measured, traditional, Paladin/Cleric-y way, just SMASHING things? Just, like, sometimes god(s) needs a sniper and sometimes a bazooka is more in order? I love that concept.
Fighter: I can’t see myself playing a fighter because I’m not playing D&D to do things I could hypothetically do in real life* (verrrrrry hypothetically, lbr) so I’d probably go Eldritch Knight or Arcane Archer. I like Arcane Archers a lot because (1) hyper specific arrows are just cool and (2) I like that it acknowledges that some of the stuff going on with elven archery is straight magic BS. Like, come on. You’re telling me you did all those trick shots with just a normal weapon and no magic? That was all physics? Come on.
*Seriously, big ups to Jake and Lou on Hardwon and Fabian because I feel like fighters are basically as generically heroic as you can get so you really have to do a lot of character work to come up with something memorable. Especially Hardwon. I can’t believe how much I love Hardwon.
Cleric: I love clerics so much (actually, I love all the divine touched classes/subclasses but we don’t have time to unpack my psyche right now so, moving on). There are really so many good options. I’ve heard that clerics are a class people don’t like to play and people are always insisting clerics are good in a way that makes it seem like people are saying they aren’t, but are they saying that? They can hit, they can spell cast, they can heal. Where’s the downside? Now, I’m a big fan of the classic, divine golden healing light cleric which I guess would be a Life or Light domain cleric? But I can’t say that’s my favorite after being introduced to Trickery, Grave, City domain clerics this year. Like, those are all so good! I love that Jester’s a cleric who almost forgets she can heal people sometimes because half the time she’s Invoking Duplicity and spying on people. I love that Kingston gets his powers from just the entire city of NYC instead of a god. I love Caduceus just being this super chill dude who’s also like, “Yeah, death comes for us all.” (He’s like a not-neurotic Ned the Piemaker). Personally, I’d like to play a Knowledge Domain cleric. I don’t know how much utility they actually have but I love the flavoring (and I think it would probably help me unpack some of the aforementioned stuff we’re not getting into).
Rogue: I’m *dying* to be in a D&D Leverage style campaign. All heists all the time bay-bee! The Mastermind I think would be an ideal subclass for that. It’s all about the social interactions which is really what I play the game for (or what I would play the game for if I could get a game going. fingers crossed 2020 y’all.).
Paladin: See Cleric preamble re: divine powers. Anyway, I would love to see someone *else* play an Oath of Redemption Paladin but I would love to play an Oath of Vengeance Paladin. Like, I’m guessing it’s really easy to fall into edgelord traps playing a vengeance based character so idk if I’d do it well but I’d love to just go full Django for a campaign.
Bard: Oh man I’ve never played a bard but I wanna play a bard so bad. All of the options are so so good flavor-wise! I think I’d most likely play a College of Lore bard, but the College of Glamour is extremely cool.
Warlock: Celestial, no question. Doing a deal with the devil with God is hilarious to me. How is this different than being a Paladin/Cleric? Is it like, “OK God, I’m gonna take your powers but this is strictly a business relationship.” I want a cleric and a warlock to the same god in the same party. Like, “Ah yes, if it isn’t my beloved daughter, Cyndel and my employee Dragthar.” I love it.
Druid: Hey, I already told you I wanna be an Animorph (without all the trauma and horrors of war of course). Circle of the Moon all the way.
Sorcerer: Again, I’m a sucker for divine magic so Divine Soul has a lot of appeal (it also scratches that long dormant Percy Jackson obsession from middle school). I’d also like to try and handle the chaos of a Wild Magic sorcerer one of these days. I don’t know if I’d love it or hate it but it would be one of the two. 
Artificer: I barely know what this is but I just looked it up and I’m gonna go with Artillerist because I saw the word canon a lot and I like any world where I have access to a magic canon and the ability, nay, the responsibility to use it.
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thatonecomicgirl · 5 years
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So you want to play the Batfam in D&D?
Here’s some ideas for you—this party is unbalanced as heck, entirely human, and kind of a mess. I did this for Disney Princesses on another blog and am probably going to do more for other superhero teams at some point.
Bruce Wayne / Batman
Look, I feel like this man would be multiclassing as heck because he is That Extra. Depending on optimization and whether certain things matter more in your version of the bat, you might lean more heavily or entirely on one class more than another, but my main ideas for Bruce would be:
Barbarian—Path of the Totem Warrior. Use stats for Eagle but call it the Bat, or homebrew a Bat Totem.
Fighter—Champion, because Bruce hones his skills so heavily
Paladin—Now, I don’t see him as a heavy magic user, but Oath of Vengeance is pretty much his schtick, and he could use Gotham personified as a deity/a bat god or a similar being as his divine patron.
Rogue—Inquisitive, because he’s the World’s Greatest Detective guys.
Now, his background could be Noble, Folk Hero, or Haunted One, depending on what you choose to focus on backstory wise, but whatever you do for his background keep in mind that he is Rich as Hell so his wealth is going to factor in to how much he starts off with.
Alfred Pennyworth
The man takes really good care of the batfam, and though his background was British Military or spying if I recall, I would leave his class as Cleric—probably in the Life Domain, as he’s always the family’s rock and if they don’t make it to Leslie Thompkins’ clinic you can bet he’s the one helping them stitch each other up
Commissioner Gordon
Look, I know he’s not a vigilante, but he’s important to the Batfam and is on their side in the ways that matter. As a cop, I’d have him as a Paladin (Order of the Crown) or a fighter of some kind (maybe Battle Master?)
Dick Grayson / Nightwing
Dick would be—wait for it—a bard.  He grew up in a circus, remember?  But he would be College of Valor, imo, because he inspires the teams he leads and is a fierce fighter. If you want to multiclass him, I’d add Monk (Way of the Open Hand) as is useful.  As for background, I would lean into him as a Folk Hero, because Nightwing is respected among many circles, and back when he was Robin he was Boy Wonder after all.  
Barbara Gordon / Oracle
*slams fist on desk* we need some spellcasters and you cannot tell me that Barbara Gordon would not make a good Divination wizard. Let’s face it, it matches the name perfectly.
Jason Todd / Red Hood
Well, if you ever cast Detect Undead in the room, Jason’s going to ping off on that, so yeah.  As for his class, Jason’s a fighter—definitely has the Firearms Specialist feat—though I can’t decide whether I would place him as a Brute (these new subclasses are interesting!) or an Eldritch Knight ultimately. Both fit into his undead black sheep of the family thing.  
Cassandra Cain / Orphan
Okay so I would place Cass as some kind of Rogue—her stealth is known to be amazing, so perhaps a Scout, with maybe enough levels under the Fighter category to make her a Samurai, because of her assassin background.
Tim Drake / Red Robin
TIM why are you so d i f f i c u l t okay so I would make him a Battle Master fighter because of those other tool proficiencies and his intelligence would be higher than his wisdom because the boy is smart, but not necessarily able to transfer that knowledge to good decisions.
Stephanie Brown / Batgirl
Stephanie would definitely have a higher wisdom than intelligence for the opposite reasons of Tim—she means well, wants to make correct decisions, but doesn’t always know enough to do so.  I would place her as a rogue Scout because I’m reminded of her Spoiler days where she always had the intel on her dad to share, and she builds on that with the fam to maybe learn some wizardry from Barbara or fighting from Cass.  
Duke Thomas / The Signal
One that I know little about, but I’m going to go ahead and call him an Oath of Devotion paladin with some potential aasimar traits, depending on how you handle his abilities.
Damian Wayne / Robin
Rogue Assassin to start, adding some levels of either monk or fighter based on his inspiration from Dick or Bruce.  Since he was Dick’s Robin, I’m inclined to actually give him some Monk levels, as he would not be impressed by the whole bard thing, but his fighting? Heck yeah.
Kate Kane / Batwoman
I believe she’d be a paladin, Oath of the Crown to start with, as she was military if I’m remembering her backstory correctly, but then later would turn to Oath of Vengeance as she intermingles with the family.
Selina Kyle / Catwoman
Um. Rogue thief.  With a criminal background and maxed out charisma. She’s probably the easiest to pick out for anyone—I hardly have to explain myself for her like I do others.
Harper Row / Bluebird
Probably a ranger; if I recall she is a sniper?  Gloom Stalker conclave, because Gotham and because she’s probably going to need the disguise spells to hide that very recognizable hair and keep her brother safe and out of the line of fire.
Jean-Paul Valley / Azrael
Okay, I know the least about Jean-Paul of the people on this list, but I’d actually leave him as a Scourge Aasimar (the angel name was too good to pass up) Oathbreaker Paladin.  It seems to fit him to some degree, and while I know little about him I understand that he breaks off from the family and goes crazy, so Oathbreaker works for me here.
Helena Bertinelli / Huntress
Ranger—and I bet you’ll never guess what conclave?  No? Hunter Conclave.  Yeah, real original. She’d probably take Horde Breaker and Uncanny Dodge when she levels to them.  Definitely a crossbow wielder, or hand crossbow depending on what your personal game allows.  
Terry McGinnis / Batman
Terry is new-ish to the game, so I would have him be less extra than Bruce.  Probably a Champion fighter, with maybe some Artificer levels in there because Neo Gotham translates into battle magic tech for me—likely as an Artillerist.  His brother, Matt, as Robin, would probably just have the same classes. 
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verystupidrpgideas · 5 years
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Why Warlock is the Objectively Best Class - A Critique on Every Class in Dungeons and Dragons
I will be listing the reasons why every class is bad, what strong points it has, and why it is inferior to the Warlock class. 
Barbarian - The barbarian is a relatively simple class, and basically “Hit it until it dies”. There’s definitely some room for creative choices, but the class itself is rather bland unless you find magic items or you spec in a weird way.
Bard - The bard, along with the warlock, is one of the two classes that will destroy campaigns singlehandely at least once in your life. While the bard typically goes for the route of “talk your way out of everything”, the Warlock’s route is “criminal your way out of everything” which has many more options. You can kill the guy, frame him, rob him, etc. when in a sticky situation, while the bard is limited by his ability to talk. 
Cleric - Clerics serve gods rather than making deals with gods. Tell me, who gets the better end of that deal? The god that gives a few of his powers in exchange for downright servitude, or the god that offers powers in exchange for a simple contract telling the user to carry out the god’s will? Plus, when you think cleric, you think healing, whereas when you think warlock, you think badass evil wizard. ‘Nuff said. 
Druid - Treehugging know-it-alls can’t even hold a torch to the awe-inspiring power of the warlock. If you go a natural route as a druid with vines and trees, you’re weak to fire, one of the most common things in the DnD universe (what with wizards, sorcerers, and warlocks running amok). If you choose to be a furry instead, you have versatility, but there’s a reason tigers and such aren’t commonly seen today. Anyone with moderate combat training (which is almost as common as fire) and a good set of armor / weapons (common among adventurers) can beat up nearly any animal that a druid of similar level shapeshifts into. 
Fighter - The fighter is probably the most versatile class, with archetypes ranging from the sellsword to the spellsword. You can have a nimble, speedy fighter, or you can have a goliath fighter donned in a huge set of armor that just yeets any foes. You know what other class is versatile? The warlock. Yeah, you can beat me up, but what if I just open this portal and summon M̸̀͝Y̷̨͠͝͡ ̸̸̕P̸̧̧̢͢Ą͘Ţ͟R͠͞O̷͟Ń͘ ҉̧̡̨͠Ǵ̶̛͜O̸̢̢͟D̀̀͢͜͠ ̷̛Y̢͞͡͞O̶̵͢͠G͟͡'̶̵̨S̢͠͏͜O̸̢̧T̨̧͡H̀͢ƠT̶̢̨̛͡H̷͏̨ and just vaporize you instantly? You might ask “what about a warlock that isn’t that powerful?” Well, in that case, they can just cast Eldritch Blast every three seconds while running away because fighters need close range. If you’re fighting a fighter that uses ranged weapons, or a speedier fighter, just use your highest level spell slots and they’ll fall like twigs. The dexterity required to run circles around an opponent or fire a bow comes with an inverse correlation with protection. 
Monk - As if a warlock could ever lose to a monk. Monk is the dumbest D&D class, hands down. Like, seriously. You hear of evil bards looking to seduce everything in sight, druids corrupted by the demonic taint of the land they’re in, fighters that simply wish to earn a quick buck with your death, clerics and paladins tainted and corrupted by evil magic, bloodthirsty barbarians, crazy wizards and sorcerers, evil thieving rogues, and warlocks that wish to take over the world. But when’s the last time you’ve heard of a monk villain? That’s right, never. Let’s look at other media franchises with monk classes. Diablo 3 has monks, but they’re painfully terrible, using their fists at first level (and later levels in some builds). Compare that to the necromancer, who summons bones from the ground at first level, or the wizard, who shoots missiles of arcane. Want another example? Warcraft. The three “specs” (for those who don’t play Warcraft, this is basically the three unique playstyles of the class) are Brewmaster, a tank that uses beer to take hits, Windwalker, a class that uses the air sometimes I guess but mainly uses their fists, and the Mistweaver, which uses soothing mists to heal their friends. Yeah, even in a game like Warcraft, that makes no sense. You’re telling me that by drinking beer, I can survive hits from raid bosses like Ragnaros, ruler of the Plane of Fire? Yeah, chug down a few beers and jump into a volcano, tell me how that goes. The other specs aren’t much better. Windwalker uses fists and legs, rarely using weapons at all. I highly doubt that even as trained as you are that you’ll be able to kill someone as fast as a guy with a gun (such as the Hunter). Mistweaver makes about as much sense as Brewmaster. Are you telling me that if I spray someone with Febreze it’ll cure their wounds? “Ah, yeah, found how to cure my patient’s bronchitis. Let me just spritz their lungs a few times”. The warlock may use magic and stuff, but at least it makes sense with the rules of the DnD universe. The monks are the laughingstocks of all the base DnD races, and that’s for good reason. Screw monk. 
Paladin - Paladins are like fighter clerics. They worship gods, but have the same problems as clerics (with weaker spells) and don’t have the versatility of fighters. Honestly, paladins are kinda dumb, almost as dumb as monks. Seriously, who even designed that dumb class? It was in the game since THIRD EDITION. Meanwhile, the Warlock got into the game in 4e. Are you kidding? Wizards of the Coast, this baffles me. You can’t seriously believe that some shirtless guy with fists and discount Jesus deserves inclusion over a class who gets their power through a demonic pact. Honestly, if Monk is still in 6e whenever that comes out, I’m going to be very upset. The class has no redeeming features, yet despite having two chances to cut the dumb idiot out, the monk continues to stay in the  game. 
Ranger - The ranger was one of the five core classes in AD&D 1e, along with the fighter, thief, magic-user and... oh fuck this.
Rogue - Turns out, the Monk was in the game since first edition and my 3e source was wrong. This is the dumbest thing ever. The sorcerer wasn’t in the game yet, the barbarian wasn’t in the game yet, Druid was still a subclass of Cleric, there were only around seven races, and there wasn’t a warlock yet. Hell, in Dragon Magazine 53 a D&D fan named Philip Meyers argued that the Monk was the weakest class;
“Of all the character classes in the AD&D™ game, the class of monks is the most difficult to qualify for. A monk must have exceptional strength, wisdom, and dexterity, and — if he or she wishes to survive for very long — constitution. The odds of rolling up such a character, even using the various “cheating methods” listed in the Dungeon Masters Guide, are not favorable. Given this, one would expect a monk to be a powerful character indeed. At first glance this would appear to be true. The Grand Master of Flowers can reasonably claim to be the most powerful fighter around, able to inflict 128 points of damage in a single round. This superiority, however, is more theoretical than real. In actual practice, the monk is the weakest of the character classes, not the strongest.“ - Dragon Magazine #53
This is downright insulting. They gave the monk overpowered abilties (128 damage in a round!!!!) and still the class was absolutely terrible, just like it is now. When’s the last time you heard of a monk that bards told tales about? Of the five DnD 1e classes, which of the five is not one of the four main archetypes in popular culture? 
Sorcerer - Hell, why would the monks even have the abilities they had? Clerics make sense, they have faith healings which originate in the real world. Bards are a stretch, but the idea of a song inspiring someone isn’t anything new. But fucking MONKS lived in monasteries in medieval England, and that’s what they’re most known for. What would a realistic monk have the ability to do in D&D? The ability to copy things from a book quickly? Oh, wait, the Printing Press kinda fixed the need to do that. Good party trick, I suppose. The ability to form a self sufficient house with multiple members? Alright, but you’ll need a lot of money, a lot of other people, and slaves. Did I mention monks were slaveowners? And they pretend to be a good force of light or whatever. 
Wizard - Wizards learn with books, warlocks don’t need to learn, they have patrons. Guess what other class reads a lot? Monks. Except they don’t get the cool benefits of Wizards, they just get “closer to god” or whatever. Unfortunately for you, MONKS, the D&D world isn’t your monotheistic fantasy world of Jesus. There’s multiple gods, and they’ll kick your god’s ass in a fight. 
(Sidenote about that last paragraph, I’m making fun of monks in the D&D world, not real Christians, and I don’t intend to be hating anyone for their religious views)
So I hope all of you liked my writeup! Sorry it took so long, it was hard trying to find objective reasons for a lot of these (and I had to rewrite the Druid class a lot of the time to avoid calling them “vegan pieces of shit” which is a lot harder than it sounds). Anyway, choose Warlock the next time you make a new character.
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writingonjorvik · 5 years
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5000 SC Giveaway - The Lucky Six Campaign Tips & Tricks
So I’ve been running this 5000 SC giveaway for about a week now and there’s only three entries! The idea of the giveaway was obviously to get y’all hyped for our SSO inspired D&D campaign on Homebrewed, but also to encourage y’all to look up and learn a little bit about D&D so it won’t be a totally new experience. Don’t worry though, outside of myself, none of the folks on this podcast have played D&D before.
That said, asking people to dive into D&D is kinda a big jump and so I thought I’d give some tips along the way about classes, their basics, and hopefully point some of y’all into some close guesses. And, again, you can ask any of our players ( @centeris2, @emilie-catnight, @icewraiths for Ali & Gala) for hints too (some of them have put the answers out already and you can find the answer to number one on my Insta (@amelias.hart)). But here’s a run down of all the D&D character classes. If you’re still not sure, I used a lot of inspiration from subclasses to make choices (like Amelie, our stand in of the MC, has some serious magical origins, one might even say they’re sorcerous), but there may not be one to one (Aideen is close enough to a radiant dragon). And where all the classes I used for the Soul Riders are from core D&D 5e, some of their subclasses aren’t.
Barbarian - Barbarians are fighters filled with unbridled RAGE. In fact, it’s one of their core mechanics. But being impossible to hurt and impossible to avoid isn’t the only great part of these brute force tanks. When they get subclasses they typical channel that rage into types of magic, like storm powers or summoning the spirits of animals.
Bard - Ah, bards. They maintain everything about traditional bards, from the ability to perform well and persuade and audience, but their Jack of All Trades feature meets that the things they’re bad at their good at and the things they’re good at they’re great at. Sure, you could just be a magic singer with healing word, or you could swing two swords while you play your new rock album. 
Cleric - Clerics are the only class required to be religious and for choosing a god to work for they get to be absolute tanks and keep the whole party alive. They also scare the hell out of dead things, and depending on their god, can clone themselves, teleport, create thunder storms, or blind their enemies to death, and still have a prayer circle afterwards.
Druid - One with nature means one with shapeshifting. Druids work with animals, turning themselves into an animal, and then commanding all of the living creatures around them. Depending on the circle they join, they can sleepwalk, summon hordes of woodland creatures, or turning into that giant fuck-off bear for another hour without blinking.
Fighter - Fighters are the easiest class to play because they’re an actual jack of all trades (shoots fired, bard). Fighters hit good, shoot good, and shield good, and depending on their fighter archetype get better at horse riding, learn magic, or turn into a weeb and become a samurai.
Monk - Monks are martial arts specialists from any martial arts movie. They’re superhumanly fast and strong, catching arrows out of the arrow, and eventually becoming immortal because they’re just that one with the world. With subclasses, they can turn into the avatar, a ninja, an even more divine soul, or a storm god.
Paladin - Paladins are the pretend have to be religious class. Everyone things that because they typically take oaths with gods they have to believe in them, but paladins’ oath can be from themselves and their belief to kick ass. And if I was able to put my hand on someone and tell them to get the fuck up with an ability like Lay On Hands, hell yeah I’d have an oath with myself than some deity. Paladins are clerics if clerics could do damage (shoots fired, clerics), giving up some of that healing ability to righteously smite anything that steps in their path.
Ranger - One with nature, one with magic. Rangers often get considered a “utility class” because their abilities mostly focus on tracking and they only get like one thing they can kill really good. But explanded ranger subclasses are awesome, with rangers that can travel to different planes, rangers that are basically rogues, and rangers with hordes of dire wolves that you don’t want to mess with.
Rogue - Rogues are the sneaky stealth masters of D&D. If they’re hidden, they do fuck off amounts of damage with sneak attack, and when they aren’t, they’re either dead or flipping out danger like a pro. Rogues also get expertise, but with being stealthy, so if you blink, they’re gone. 
Sorcerer - Sorcerers are born into magic, innate. Whether that means their grandparents were dragons or if they met a radioactive spider, they got their magic as more or less a blessing and it’s not something they have to train for. And what that means if that the rules don’t apply to them. Out of spell slots? Spend a sorcery point. Need your spells to be silent? Spend a sorcery point. Want to cast your spell twice for one spell slot? Spend two sorcery points and what the world burn.
Warlock - Warlocks are magicians who made a deal with a patron to get magic. That could be a devil, a fairy, or the all-knowing and interplanar bringer of the end of the world Cthulu, but who knows! They can’t do as much magic but the magic they can do is hella powerful that don’t need to do it a second time, and with the most powerful cantrip in the spell list, it doesn’t even matter. Eldritch blast baby.
Wizard - Wizards are nerds. They spent years studying magic, mastered it, then went back to school to learn more. They’re any college’s dream student, because they only pay half price on one school of magic to learn literally any spell on their spell list, which means that just because they didn’t major in fireball doesn’t mean they can’t still do it.
Apothecarist - Apothecarist isn’t a core D&D 5e class. It’s not even officially published, but I did say there was one homebrewed class in the answers. Apothecarist is an original class I’m making that one of the players will be playing in both of our campaigns. It’s a battle doctor who told magic to fuck off (unless they decide not to later) and hordes herbal remedies that actually work. When they finish their PhD, they can horde more herbal remedies, get really high and make better ones, or fuck off with magic themselves and build abominations.
Those are all of the currently released classes in D&D 5e. Mystic and Artificer are supposed to be released, but since they aren’t (and mystic is broken) they didn’t make this list. I hope this helps for anyone still guessing. Y’all have until August 3rd to put in your guesses when the show comes out!
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xanthicantag · 5 years
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omg do all the dnd asks im so curious !!!
Long boi this one is
1. A favorite character you have played.
This is a hard one, I was a real big fan of my storm barbarian Tiffany, or Unfaceable the ranger I played awhile ago.  They were more or less the same character
2. Your favorite character that someone else has played.
Oh absolutely Ragnarok the Winged One, he was my friend Juan’s first character I think (if not first one of the first).  He was a white dragon born sorcerer, who didn’t actually have wings for 96% of the campaign.  He also hated capitalists so goals really. 
3. Your favorite side quest.
One time I tried to set up a One night ultimate werewolf side quest, and it kinda worked, it’s just we stopped playing for like 2 months and they didn’t finish it.
4. Your current campaign.
I’m currently in Dungeon of the Mad Mage as an Aasimar Warlock!
5. Favorite NPC. 
Pit Man.
6. Favorite death (monster, player character, NPC, etc).
So, technically they didn’t die, but one my players character went into the Negative Plane to marry a nightwalker who was going to be the final boss, but I felt really bad for all of them after making them do a like 4 stage thing.
7. Your favorite downtime activity.
Rivals!!!!!  They are the coolest thing.
8. Your favorite fight/encounter.
The Strahd fight when I ran CoS last year was p cool, they all died but it was really not close (They got him to like 15 hp but there’s still tons of bullshit to do after that) or the final fight I did as Unfaceable, we fought a beholder and I was paralyzed for like 6 rounds.
9. Your favorite thing about D&D.
Honestly, I enjoy seeing people get excited about playing the game.  Like when Juan (Tbh he’s just my all time favorite player sorry everyone else) got a crit while we were playing in the cafeteria and just fucking yelled about it.
10. Your favorite enemy and the enemy you hate the most.
OH fccuk this is a hard choice.  I really think Nightwalkers are like the coolest right now since I love Negative plane shit.  I think dragons are kinda overrated as enemies tho, i don’t hate them really tho since dragons are dope as fuck.
11. How often do you play and how often would you ideally like to play?
I Dm about twice a week and play once a week, Ideally I’d play or dm every day and have no other obligations but life is simply unfair
12. Your in game inside jokes/memes/catchphrases and where they came from.
Temaridy
13. Introduce your current party.
We’ve got Krosnis, my Celestial Warlock, Temaridy, a Tiefling Fiend Warlock, Sigil, a Warforged Eldritch Knight, Ketla, a uh, the elvish giants, FIRBOLG, Moon Druid, and shit fuck uh, the Abjuration Wizard, who’s name is, uhh, Enzio?  Idk his name but the player canonically decided he looks like Fenris so that’s all that matters.  
14. Introduce any other parties you have played in or DM-ed.
Hmmm this is a tough choice there’s tons of them....  I’ll do the first party I solo DM-ed for I guess since they were p cool:  Hellspawn, a Tiefling Monk with the homebrew way of the 8 gates of hell subclass (He was so goddamn edgy, and played by @t-rexquefuturus even tho he doesn’t really use tumblr), Thargus Irvin, a Totem Barbarian (Played by @themonotonyofdays fun fact i guess?), Borges, an Alchemist who was just trying his best, Mikono, who was also trying his best but was much sadder about it (Played by @tsurikun so double fun fact in one post actually boom), uhhhhhh, Delgor?  Delgar?  Del-something, a Battlemaster Warlock multiclass, i’m not sure what delgar was triyng to do (other the complain about hellspawn yeah i went there they don’t have a tumblr so none of you better snitch on me i stg) and last (literally he joined in towards the end of the campaign) Magnus, a uh, Mystic, he was there
15. Do you have snacks during game times?
Yeah usually, me like snackys
16. Do you play online or in person? Which do you prefer?
I do both!  I prefer in person since it’s harder for people to talk online since it all gets muddled
17. What are some house rules that your group has?
Er, on the sly anything goes tbh if it seems cool enough
18. Does your party keep any pets?
In the current one we have so many familiars it’s crazy.
19. Do you or your party have any dice superstitions?
Amy (The one who loves pit man) rolls all her dice at the start and takes the one that did the best
20. How did you get into D&D? How long have you been playing?
In highschool i played 2 times for like, 10 hours each time?  that was so fucking long holy shit, and the freshman year of college i started co-dming a group and then it took off from there
21. Have you ever regretted something your character has done?
Tbh, not really?  Like, 80% of them are dumb as fuck so jot that down, but I don’t usually do stuff in game that I regret, except that one time i died but it was to be a hero so worth it
22. What color was your first dragon?
I think it was a baby black dragon?
23. Do you use premade modules or original campaigns?
I use both depending on how busy I am
24. How much planning/preparation do you do for a game?
Depends?  I usually do a lot of long term planning early on and then not too much per session
For DMs
25. What have your players done that you never could have planned for?
The one group got really attached to some meaty boiz, and then the one player killed all of them and like most of the party, great way to end the campaign
26. What was your favorite scene to write and show your characters.
Oooo, hmmmmmmmmm, I really had a good plan for the end to this arc (the one with the nightwalker) but it kinda didn’t really happen how i planned which was a bit of a bummer, but it worked out in sort of a better way
27. Do you allow homebrew content? Yeah as long as it doesn’t seem like super busted
28. How often do you use NPCs in a party?  I usually give npcs if they need like a healer or something, like Kargol
29. Do you prefer RP heavy sessions or combat sessions?
I don’t really have a preference for either?  My groups get a lil bloodthirsty if they go too long with a fight usually (Except you @themoragontrail just pacifist running a whole session and a half)
30. Are your players diplomatic or murder hobos?
Oh definitely murder hobos
For Players
31. What is your favorite class? Favorite race?
Oh this is hard, I’m a big fan of Warlock customization and flexibility, I don’t really have favorite race (It’s tieflings I read homestuck feel free to at me)
32. What role do you like to play the most? (Tank/healer/etc?)
I’m usually a tank/front line, It’s where I like to be, does it always end well?  Not even close, does my warlock have more hp than our fighter?  Hell fucking yes
33. How do you write your backstory, or do you even write a backstory?
So, it depends?  I usually do it last once I’ve made the rest of the character and use it as a reason why their the way they are now.  And I give like 65% of them heterochromia cause i thinks it’s sick as fuck
34. Do you tend pick weapons/spells for being useful or for flavor?
as someone who loves lances, need i say more?
35. How much roleplay do you like to do?
It depends on what game i’m in, i usually don’t do too much rping in combat heavy stuff, but i like to, and also i love rping sub 8 int, or 14>= int but that’s just me irl and let me tell you, I’m a dumbass who will eat the exploding rock
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tigerkirby215 · 4 years
Text
My worries for Tasha's Subclasses
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(Artwork by Wizards of the Coast)
It seems pretty much confirmed that every Unearthed Arcana that’s still considered “relevant” (IE the ones that are a year old and haven’t been officially deconfirmed by WoTC) (IE IE the ones on D&D Beyond) is going to be coming to Tasha’s Cauldron. The only thing that has been confirmed otherwise is that the Psionic Talent Die is going to be changed, which is why I’m not going to comment on any of the psionics subclasses.
However I do have some worries about the subclasses that received a poorer reception. So I guess as a way to document my thoughts, or because I don’t want this account to just be D&D builds I want to give my thoughts and worries on all the current Unearthed Arcana subclasses.
ARTIFICER
The only Artificer we’ll be getting is the Armorer, but we’re also getting a full reprint of the Artificer to “de-Eberron” the class. We’re also confirmed to have new Infusions which makes me extremely hopeful. (I hope they’re not just the infusions from the Artificer UA.)
Regardless I may as well talk about the infusions as well as the Armorer subclass:
ARMORER
The only problem I really have with the subclass is, ironically enough, right on the tin of the subclass. Giving Artificer heavy armor proficiency makes an already extremely tanky class even tankier. I think being able to wear Heavy Armor while dumping Strength is a little much, especially since the weapons also use your Intelligence modifier. It just reeks of min-maxing, and while thankfully Intelligence isn’t as broken as Charisma for the sake of multiclassing shenanigans (no Paladins with a 1 level Hexblade dip) I still think Artificer is going to be extremely strong for Intelligence subclasses like Eldritch Knight, Rune Knight, and ironically enough Arcane Trickster.
Yeah that’s another big problem with the class: the Infiltrator armor. Rogues in Heavy Armor without stealth disadvantage? My favorite. It’s a cool visual but again I don’t want to deal with a 20 AC Rogue. Everything else with the subclass is honestly fine but my problems start and end with Heavy Armor that doesn’t require Strength.
INFUSIONS
Armor of Magical Strength - Similar problems that I have with Armorer subclass, but it’s conceptually fine since it’s limited by level and charges.
Armor of Tools - It sucks but it’s fine.
Helm of Awareness - I honestly think “Alert on a stick” is fine. Infusion slot and Attunement slot for a Feat is fair.
Mind Sharpener - Just… no. Should not be printed. You shouldn’t be able to fail concentration twice.
Spell-Refueling Ring - Just let us build a Spell Storing Ring (IE the magic item.) And not at level 6. Level 10 maybe; level 14 most likely.
BARBARIAN
PATH OF THE BEAST
Thank god for alphabetical order. I honestly think Path of the Beast is fine and I could see the subclass printed without any changes. It’s a little underwhelming but conceptually fine, and it fulfills a good fantasy. I even think the healing ability of the Bite is fine; Battlerager could get Temp HP every turn and that was fine. The ability to heal is balanced out by the weaknesses of the class when compared to the likes of Totem Barbarian.
PATH OF THE WILD SOUL
Ooooh boy now here’s where my problems lie. This entire subclass is bonkers and should not be printed.
WILD SURGE
Oh cool a massive damage nuke plus temp HP for a tank class.
Oh cool unlimited teleportation for a melee class.
Arguably the worst one but still a massive damage nuke for free.
Oh cool more AC and damage reflection for a tank.
Okay the actual worst one and arguably the only “bad” one.
Oh cool making it harder to hit a tank.
Oh cool dual wielding with a Greataxe, and giving a melee character ranged options.
Oh cool an Iron Man laser at the start of a fight that bursts enemies and sets them up for you to attack them.
This ability should have more negative options. The entire point of Wild Magic is to have a chance to screw you over or a chance to majorly help. The class also doesn’t need three different damage nukes at the start of rage. (Equaling a 3/8 chance to just nuke the enemy.)
MAGIC RESERVES
The single dumbest ability ever printed on a class in 5e. I honestly see no way to make this balanced, even if it was limited to once per long rest. Also how the hell is this balanced for 6th level? This should be the 10th level ability at least.
ARCANE REBUKE
Free damage as a reaction. This ability is simultaneously super underwhelming and way too powerful.
CHAOTIC FURY
Makes your stupidly OP level 3 ability even more “reliable.” And unlike WM Sorcerers you have a 2/8 chance to get something good; not a 2/50 chance.
BARD
I honestly have no problems with the College of Creation beyond the level 3 Bardic Inspiration feature, which is underwhelming.
I doubt College of Spirits is going to come out. It’s way too early for that subclass since it hasn’t been tested enough.
CLERIC
TWILIGHT DOMAIN
Honestly I remember thinking this subclass was really overpowered but looking it over again… It’s fine? Other than the fact that the level 17 ability is poopy it’s fine.
UNITY DOMAIN
Also got no major problems with this subclass. A bit on the strong end but no worse than some of the existing Clerics.
DRUID
They’re both great and I have no complaints.
FIGHTER
Rune Knight is a very mixed bag for me. On one hand I love the growth ability and I think it makes Rune Knight a great universal damage class while also having a great mental fantasy to it.
On the other hand this class is almost entirely based on the runes? And what I find especially confusing is that the runes seem way more powerful than “doing an extra d6 of damage.” Yet Giant’s Might is limited to long rests and the runes come back on a short rest?
I’d personally like to see Giant’s Might have only one or at most 2 charges, but have the ability come back on a short rest. But to compensate I think the runes should be limited by long rests, since they’re so powerful as is. This would also make the ability to unlock more runes as you level up more useful, as it would give you more options throughout the day instead of being overloaded with actions that aren’t fighting as a fighter.
Oh and let’s talk about those runes, hm?
Hill - So Barbarian’s Rage is limited by long rests, but the rune that literally recreates Rage’s damage absorption is short rest reliant? Kk.
Fire - Cool worse Hold Person that they can save against every turn. Arguably the weakest rune, though probably the coolest mental image. I’d actually be okay with this one remaining short rest reliant.
Frost - I honestly don’t think getting +1 to Strength-based stuff is that OP. The dumb thing is that this gives you advantage on skill checks with two skills passively. Animal Handling and Intimidation aren’t amazing but they aren’t useless either.
Cloud - Again two skills you get Advantage on, but Slight of Hand and Deception are more situational. Redirecting an attack is also situational; can be strong but you need a target to redirect it to among other things. Also one of the more balanced runes.
Stone - By far the best passive boost combined with by far the worst active ability, but that isn’t to say that a 1 minute pseudo-banish is useless.
Storm - Alert on a stick? Advantage on a skill you’re probably going to be making a lot of skill checks for (as an Intelligence character)? TEN CHARGES OF THE LUCKY FEAT? Excluding the zillion and one other synergies with this rune (hey do you want your Rogue to sneak attack completely for free) being able to screw with hit percentages is a quick way to break encounters in 5e.
IMO the Fire, Frost, and Cloud runes are fine. The Stone rune is a bit too strong passively but I think it would be balanced if it gave advantage to something other than Insight. Hill and Storm are way too strong though: Hill should be limited to Long Rests and Storm should be outright reworked.
Other than that Defensive Runes is OP but it’s probably going to be limited to a number of times equal to your Intelligence mod (akin to Artificer.)
MONK
Woo boy here we go.
WAY OF MERCY
The big problem with this subclass is that it’s extremely weak early but insanely strong late. A melee range Healing Word (d4 + WIS) is insanely underwhelming but 20 charges of Cure Wounds that you can use while also attacking 3 times is ridiculous.
Oh and you know what’s especially ridiculous? Doing 4d10 damage to an enemy that’s incapacitated or poisoned! Hands of Harm is conceptually meh but with the triple damage to incapacitated enemies this suddenly lets a Monk pump out 16d10 damage for 5 Ki points (which they get back on a Short Rest!) To put this into perspective Psychic Scream does 14d6 damage - less die rolled and a smaller die size! Yeah yeah “but Psychic Scream is AoE and stuns!” doesn’t stop the fact that this subclass is doing a 9th level spell’s worth of damage.
Noxus Aura is conceptually stupid and makes a class that’s already hard to kill with ranged attacks near-impossible to kill with ranged attacks. Healing Technique lets you cast a second level spell along with your first level spell every turn but I suppose it’s situational. And Hand of Mercy? Oh okay 20 days of being unable to move and being damage immune.
This subclass is a complete mess and while I’m fine with a healer Monk it shouldn’t also double as one of the strongest DPS classes in the game. “It uses a lot of Ki points” yes but Ki points come back on a short rest. You shouldn’t have four 9th level spells per short rest.
WAY OF THE ASTRAL SELF
Honestly I think this subclass is fine with the exception of how many attacks it gets, which completely screws with action economy, average hit percentages, and just general DPS. No class should be able to outright ignore one of its earlier features because a new feature it gets is just objectively better, and Astral Self gets to ignore Flurry of Blows because it has it 24/7. I get that they wanted to recreate the JoJo Stand Rush but Monks already attack 4 times, which is more than enough.
PALADIN
Oath of the Watchers is honestly fine if a little weak. My only problem with the subclass is that it has a very Ranger-esque problem of being way too good at what it’s meant to do. (IE fight Extraplaner Threats.)
“But you said Wild Soul doing damage with its reaction was OP!” The difference is that Oath of the Watchers has limited range and is limited to spells, so unlike Wild Soul you can’t do free damage to the giant who just tried to smash you with his club.
RANGER
I’ve given my complaints about Fey Wanderer before. Basically I think the subclass is way too weak, but if they buff it up I think it would be fine. As for Swarmkeeper it’s conceptually weird but in terms of balance it’s fine.
ROGUE
I remember really disliking the Phantom Rogue but looking at it again… it’s fine? I still think the major problem with the subclass is its flavor, and while you can reflavor it decently well (I still really like the concept of a Transdimensional Trickster, playing as a foil to the Horizon Walker Ranger) I think the core concept is far too edgy for most people.
I’ve actually personally played a low level Phantom Rogue for a one shot and I think Wails from the Grave are fine if a little weak overall. I think Ghost Walk is a little OP (as you can give enemies essentially permanent disadvantage to hit you every fight, along with the ability to ignore terrain) but everything else is honestly fair.
SORCERER
I still don’t like Clockwork Soul. I think XP to Level 3 sums it up best (6:33):
youtube
Basically the early level abilities are fine but at late level you get:
An insanely high guarantee to hit your attacks (not everything at level 14 is going to have 20 AC, but if the enemy you’re fighting has 20 AC or lower you have a 100% guarantee to hit them) + a massive defensive boost (on top of your already massive defensive capabilities.)
A 9TH LEVEL HEAL SPELL FOR 7 SORCERY POINTS???
“But it’s a high level ability!” Yeah high level abilities shouldn’t be completely ass-blast bonkers. The high levels exist to be played and you can’t defend broken high level abilities with “well you won’t get to high level anyways.”
WARLOCK
My sweet darling baby Warlock. Probably doesn’t come as a surprise to people that I think both the Warlock subclasses are great, and it also probably doesn’t come as a surprise that I have personally played both of them!
Undead probably isn’t going to get in (good because I really don’t like that subclass) so let’s talk about the others:
GENIE
Currently playing a mid tier (level 8) full Genie Warlock in a campaign. First of all I want to say that I love the versatility built into this class with the four different sub-subclasses you can pick.
Anyways this subclass ironically feels like the “Warlock+” class akin to Champion Fighter (Fighter+), Open Hand Monk (Monk+), and Eloquence Bard. (Bard+) At level 3 you get a safe place to short rest (Bottled Respite) and a mini Agonizing Blast (Genie’s Wrath.) Level 6 you get three charges of non-concentration flight which is huge for a class that doesn’t get a lot of spells. Level 10 you can now get a safe short rest for your whole party. And level 14 gives you another spell slot once ever 1d4 days.
I think the roleplay opportunity with this subclass is great given the versatility between sub-subclasses and the ability to essentially carry a house with you. My only major problem with the Genie Warlock is that I find it hard to create a character who isn’t just Aladdin. I found it a lot easier to play this subclass when I started thinking of the patron as just an elemental instead of a genie specifically, but I hope Tasha’s Cauldron will come with some lore inspiration for people who want to play the Genie Warlock, because I think the subclass is very fun and well designed!
Still a little salty that my Yuumi build is outdated because of the rework to Genie, but who knows I might make a Unity Domain Yuumi when Tasha’s Cauldron comes out.
LURKER IN THE DEEP
I took a 6 level dip in this subclass for a Bardlock awhile ago. I will say I love this subclass but again ironically my only major complaint with the subclass is that it focuses too much on its theme. I would’ve much rather preferred a general “summoner” Warlock, but I acknowledge that Warlock subclasses don’t really work like that. So a Kraken Patron is honestly fine for this concept, and I can tolerate all the strange fish-related abilities while reflavoring the subclass.
WIZARD
I’m not a big fan of the Order of the Scribes, since I personally feel that it doesn’t really fulfill the “living spellbook” theme.
I have a few small complaints about the class’ features: I don’t like that the subclass is able to replace the damage type of a spell completely liberally. (Sorcerers have to use Sorcery Points and Metamagic to do that?) I also think the level 14 ability is rather underwhelming, but that can be fixed.
Other than that I think the subclass is conceptually fine? But I still feel like there’s more you can do with the theme.
TL;DR
I’m very worried about the following classes:
Mind Sharpener Artificer Infusion (You shouldn’t be able to lose concentration twice.)
Wild Soul Barbarian (Every single ability that this subclass gets is overpowered and I’m really worried about this Wild Magic Spellslot Battery Clown Fiesta subclass.)
Way of Mercy Monk (Comedically overpowered with the highest DPS of any Monk subclass along with massive healing output and a TWENTY DAY LONG PARALYSIS?!)
Clockwork Soul Sorcerer (Late game abilities are OP.)
I am mildly worried about the following classes:
Armorer Artificer (Having such liberal access to Heavy Armor is a bit too strong imo.)
Rune Knight Fighter (I think some of the runes need a major rework, and I’d like more of a focus to be put on the Giant’s Might ability.)
Way of the Astral Self Monk (Too many attacks.)
Oath of the Watchers Paladin (It’s a little too good at fighting extraplanar threats.)
I am disappointed with the following classes:
Fey Wanderer Ranger (I think the abilities are really weak compared to existing Rangers, and considering we’re talking about Ranger that’s saying a lot.)
Order of the Scribes Wizard (I think there’s more you can do with the concept.)
And everything else is fine.
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