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#oniric comics
lorenzodalessandro · 1 year
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Cover art I made for my friend Violilith’s song “we found a forgotten melon (so you gave him 5¢ to make a call)”
http://instagram.com/lorenzodalessandro/
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thesorziscorner · 2 years
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The Unavoidable Lady. Page 08.
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istadris · 5 months
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You told me you had Antasma headcanons. Go. Nuts. And tell me EVERYTHING!!!
Okay first of all : I think Antasma's potential is severely unexplored.
Granted, that's on me for expecting too much depth from a Mario villain. Still, it annoyed me that Antasma has such a cool design and concept...yet I was frustrated with how his comical "screeching bat with a Dracula accent" side was really played up despite being the main antagonist...
And then the betrayal. Again, it's a Mario game but even then, was I the only one frustrated by how obvious it was that Bowser wasn't going to share the victory with anyone ? It's presented as a surprise, but come on Antasma, even if Bowser was willing to share, you weren't exactly subtle with your manipulation.
Yet I love this character so much!! Onirism and nightmares are such fascinating themes and Antasma vs the Pi'ilo explores them, but it could have been pushed even further!!
In general I think Antasma's flaws are M&L: Dream Team's general flaws : amazing concept, but the story takes a lot of efforts to get to the interesting part and some of the jokes could have replaced by more interesting moments.
And it's interesting how it sometimes feels like Antasma and Dreambert have some kind of history; at least that's how I see all the moments where Dreambert tries to appeal to Antasma, and even how he pities him once Bowser turns on him...or maybe that's just me reading too much into details.
ANYWAY regarding Luigi and Antasma, I also have a LOT to tell about them :
I find it very, very interesting that even before any of the characters had any hints of Antasma & Dreambert, Luigi dreamed about him...and not just Antasma in his bat form, but in his most powerful one ! And it's never explained ! how did it happen ?? Did Antasma feel Luigi's "attunement" to the Dream World and try to exploit it ? Does Luigi has divination abilities ? We just don't know !
Another little frustration I have is that Antasma never pays any attention to Luigi...even if he's the key to fight him back. Without Luigi, Mario wouldn't be able to get to the Dream World, nor would he have enough power to fight the bat king. (Technically, Luigi is also responsible for Antasma's return, since he opened the first portal by taking a nap in the Pi'ilo castle...)
And it drives me insane ! But it makes sense at the same time, everyone always overlooks Luigi, except Mario, who knows his brother is the strongest ally he can count on! So while Mario isn't suprised one iota by it, their ennemies are always baffled by the brother's victories relying on Luigi.
But for real, all Bowser and Antasma had to do was to kidnap Luigi while he was asleep and either wake him up and force him to stay awak (and trap Mario in the Dream World), or keep him asleep but trigger effects by exposing him to elements that would slow Mario down...or just end his game. Like, the solution was there, guys.
Antasma's boss battle is my fave of the entire game because not only does his musical theme SLAP, he also has interesting moves...and he can PUT SOMEONE TO SLEEP IN THE DREAM WORLD!!! And he can CAPTURE DREAMY LUIGI !!!! Something that is NEVER done before this moment !! He changes the rules ! He rewrites the game !! How to not like it !!
But for an eventual AU where Antasma comes back, I have two very different ideas of how it could go :
Option A : the Redemption Road.
The battle left Antasma so weakened he barely survives in the Dream World. He doesn't even have enough energy to be angry anymore. He's just wasting away, waiting for his end. He doesn't recognize this part of the Dream World and doesn't care. He's dying, and for the first time, he's scared.
But what he doesn't know is that he's not trapped in the typical Dream World...but in Luigi's dreams. Luigi who has had strange dreams for weeks where he feels there's something with him whenever he dreams, but can't find it.
As his sleep gets worse and worse, he ends up returning to Pi'ilo Island, hoping to get help from Dreambert. Except the prince is currently away or too busy, which bums him a bit. Thankfully one of the Pi'ilo accepts to help him, or maybe he just finds a petrified one who hasn't been freed yet and despite not having Mario with him, he decides to try and rescue them by himself.
...Oh waaaaait. What if that petrified Pi'ilo is actually Antasma ?
So Luigi travels in the Dream World...and finds Antasma, curled on himself, pathetic and near death. A miserable little bat.
Who immediately jumps on his face and tries to feed off him.
What ensues is Luigi first panicking, but being too kind to just abandon someone in need, (not to mention he DOESN'T want Antasma stuck in his dreams anymore!!!) and being forced to cooperate with the bat king to free him.
Of course it's a long and frustrating road...and yet for once, Antasma isn't threatened or confronted or betrayed. He's lonely, and not used to kindness, and he ends up slowly warming up to this fool.
Option B : The Smart Villain Road
Antasma manages to survive and goes into hiding, and plots his revenge...but this time, he's learned his lesson.
He's been right before about Bowser being a more useful ally because of his power. But he realizes that not only Bowser is too egoistical to ally with, but he isn't even the most powerful.
Instead, he focuses on Luigi. Luigi and his almost unique connection to the Dream World. Luigi who's been the powersource of Mario through the whole adventure. Luigi whose subconscious is able to change the layout of the Dream World. Luigi who can summon a huge version of himself, almost as powerful as the Dream Stone Spirit...
Luigi who, Antasma is convinced, is the key to his success.
So his plan this time is to get his hands on the younger Mario Bros. By hiring goons, or sneaking into Luigi's dreams, or kidnapping him himself, or allying with other villains again (*cough* King Boo and/or Dimention *cough*), he will do anything to finally taste this incredible, untapped power, and seize it for himself.
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adarkrainbow · 6 months
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Spooky season fairytales (5)
We have looked at movies (or additional material) exploring individual fairytales that could fit the spooky season. For the candy and the witchy, we looked at Hansel and Gretel. For the apples and the disguises, Snow White. For the monsters and horror, Little Red Riding Hood. But now let's take a look at those stories that are definitively dark, spooky, horrifying stories... But that use several fairytales together at once.
Let's start with...
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Terry Gilliam's The Brothers Grimm.
Aka probably the most disturbing fairytale movie you will have ever seen. And not even fully disturbing on purpose... I mean, there are many moments intended to be disturbing, but there's just as many that were disturbing by accident. But this movie marked an entire generation and gave nightmares to many, many people. Be ready... for disturbing stuff.
The plot of the story is quite simple to explain, but it hides deeper things. The story is basically an alternative history exploring a different incarnation of the brothers Grimm, now poor crooks trying to make a life in a Germany ravaged by the Napoleonian wars by being fake "ghost/witch/goblin" hunters, using their folkloric knowledge to play on the terror of villagers. It all backfires on them, however, when the French authorities send them to "investigate" a problem of missing girls in a remote village - a series of mysterious disappearances the villagers explain with a bunch of superstitions and folktales. The two brothers will then discover that some fairytales are real, and evil lurks within the woods...
Now, there is ONE thing, one VERY important thing to know to understand the nature of this movie. This movie was the result of a sterile and useless war that disappointed everyone - and this is why you have in effect a movie that could have been great, but is just... okay, alright, with some very good, some very bad... and a LOT of disturbingness. This movie is a Terry Gilliam product, a Terry Gilliam fantasy film, and if you know his other works, you'll recognize his brand. His exploration of the themes of dreams, belief, escapism, hope in front of corruption, despair, the death of the imagination and tyranny ; his style of oniric, surrealistic fantasy superposing creepy and dark creatures with extravagant and comical characters resulting in disturbing comedy and absurd horror and unsettling wonders. We are talking of the man behind Brazil, The Adventures of Baron Munchaunsen, Time Badits, The Zero Theorem, The Imaginarium of Doctor Parnassus, etc etc... And this movie still bears the mark of his imagination, mind and style, and you can see how he twisted fairytales into a horrifying nightmare. But it is only half of a Gilliam film.
Because the other half was the result of another man imposing with brute power, a lot of anger, and a lot of money, his own ideas upon the piece. Bob Weinstein, yes, of the Weinstein brothers. He was a producer of the movie, and the kind of producer that was going to direct, write and do everything with the movie. Weinstein's idea of the piece was basically what would later be known as "Hansel and Gretel: Witch Hunters". This movie was that Weinstein wanted "The Brothers Grimm" to be. While Gilliam wanted a movie in line with his "Time Bandits", his "Brazil", his "Fisher King" and... well his Gilliam brand. But Weinstein wanted more action, more battle scenes, only big-name actors, he wanted all the women to be sexy... Heck, Bob Weinstein refused to have Gilliam's choice of Johnny Depp playing William Grimm, because he wasn't "commercial" enough, and when he was replaced by Matt Damon, Gilliam wanted Damon to wear a prosthetic nose so he looked more like the historical Grimm, only for Weinstein to refuse again because it would have ruined his "good looks". Similarly, for the main female role of Angelika Gilliam wanted Samantha Morton, but the Weinstein brothers (yes both of them) refused because she wasn't sexy, and insisted on having a sexy actress - in this case Lena Headey.
This movie was a constant, constant battle, feuds and struggles with no end - and it was so frustating that Terry Gilliam, out of spite and despair at seeing his project ruined, went on to make a separate movie while "The Brothers Grimm" was done (and this movie was the very disturbing and unfamous "Tideland", which is a good reflection of what Gilliam's state of mind was at the time). In the end, in Gilliam's own word, he managed to make a movie that wasn't what the Weinstein brothers wanted, and in such a way it was good... but he also couldn't make the movie he wanted either, and so nobody won here. And you can feel that indeed this movie is tugged between two directions, stuck between two roads, halfway between "Hansel and Gretel: Witch Hunters" and "The Company of Wolves", a monstrous hybrid between "Snow White and the Huntsman" and "Pan's Labyrinth".
But it still has its own horror, its own charm, you can see the movie that was intended to be made, that was half-made - and it still marked the history of fairytale cinematic adaptatons with some of the creepiest, most nightmarish ideas and imageries that ever were. This movie is probably the most disturbed adaptation of "The Gingerbread Man" you'll have ever seen, and the HORSE! By all gosh, you think Little Red Riding Hood's wolf was bad, WAIT UNTIL YOU SEE THE BIG BAD HORSE! This is a nightmare-fuel movie, people. And I do not sugar-coat this.
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Next on our list would be the 2015's "Tale of Tales" movie, an Italian product (with French and British help and participation). This movie is, to my knowledge, the only movie adaptation of Basile's Pentamerone, and since it couldn't possibly cover the hundred and so stories, three were selected and readapted to fit into a greater ensemble: The Enchanted Doe, The Flea, and The Flayed Old Lady.
Together, these three stories were reinterpreted and woven to focus on the Maiden-Mother-Crone archetype (the girl-princess in The Flea, the mother-queen in The Enchanted Doe, the old women of The Flayed Old Lady), and thus explore women's relationships to men in their most negative lights ; but moreso, the movie was designed around the themes of extreme and dangerous desires - the theme of obsession.
This movie is beautifully shot and designed, with incredible sets, excellent practical special effects and gorgeous costumes - but this movie is also very mature, very sad and very dark. One thing that needs to be known is that the original Pentamerone is a comedic work. Its fairytales are all pieces of vulgar humor and extravagant farces, filled with slapstick-gore scenes and lots of sexual jokes. It wasn't the oniric folk-wonder of the Grimms, it wasn't the refined and elegant terror interwoven with modern and delicate miracles of Perrault and d'Aulnoy - these were "laugh-out-loud" and "burst-your-gut" stories of old women pissing and ogres farting loudly and husbands cheating on their wives and bad people scamming idiots before being strongly beaten up...
What this movie did was take back the stories, and remove all the humor and extravagance of it. And as the saying goes, when you remove the laugh track of a sitcom, you get an uncomfortable tragedy. This movie still has the gore, the sex, the crazy or foolish characters, the caricatures and the bizarre... But without the humor and the jokes, it all becomes sadness and horror, it becomes distubring and grotesque. In a way, this movie at the same time works as the antithesis of Basile's original work, and yet as a very faithful adaptation since, while it betrays the original intentions, it brings to light what the stories are fundamentaly made of and the themes it was driven by.
It also helps understanding the aesthetic of the movie to know that one of the main inspirations for this piece were the drawings and paintings of Goya.
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And the final piece of this post would be Adam Gidwitz's "A Tale Dark and Grimm".
Now, you might be aware of a certain Netflix animated adaptation that was released not so long ago. Aka this one:
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But it will not appear on this list - or rather I will mention it by extension of the original book, which is the one I wanted featured on this list.
Because very simply - the original novel is actually "darker and grimmer" than the series adaptation. Gidwitz's novel and the Netflix series both begin with a a heavy dose of dark humor, creepy slapstick and child-level jokes - but the novel relied on a progression. Tale after tale, with each new chapter in Hansel and Gretel's life, as they grew from children to adulsts, the stories got gloomier and more serious, and the humor became scarse and more cynical. There was really a neat and clear evolution from a "big laughs" goofy-gory show in the first chapters to a teary tragedy/sinister epic in the end. But with the Netflix series? They decided to emphasize the humor and jokes a lot to give the story a truly "cartoony" feeling, and they kept jokes and humor all throughout stories which originally did not have any...
So overall, while everybody called the show "dark", in truth I found it much more light-hearted and kid-friendly than the original novel X) And for this spooky season, I truly advise you go read the ORIGINAL book.
[EDIT: My friend @lapluieellepleut warned me I might have been a bit misleading with this description so I will insist: the original novel is still aimed at kids and pre-teens. Aka... this is a children's novel. This is not an adult read, not even a full teenager one. It is still a simple, sweet, funny story, though with morbid humor and trying to highlight the brutality and darkness of the Brothers Grimm fairytales. But... don't expect a Stephen King novel or a Shakespearian tragedy. Its still a kid tale. If you want something more adult in tone, go look at The Book of Lost Things - "A Tale Dark and Grimm" would be for the age range below The Book of Lost Things.]
If you have read it already, the book had two sequels to form a trilogy. The first one is "In a Glass Grimmly", which is just as good as the original ; and the second sequel (third part of the trilogy) is "The Grimm Conclusion"... Which I did not read. I heard it isn't as good as the others and the quality drops, but I'll give you more info once I actually read it.
Oh, and if you are ever in France or able to read French, do yourself a favor and pick the French edition of this book, aka, this one:
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"The terrifying tale and bloody fate of Hansel and Gretel". On top of having perfectly creepy shadow-puppet silhouettes full page illustrations, it also uses a color-code for the text (mixing night-black and blood-red) similar to what for example The Neverending Story used. Truly emphasizes the creepiness and darkness of the novel - while making it even more obvious the humoristic part and more jarring the jokes.
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fipindustries · 2 years
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also, and again this is pure personal taste, but i really feel that sandman loses something by not being set in the early 90′s
it felt a lot of it (specially the house of dolls arc) was a referendum on the 20th century and of americana in particular. 
like the corinthian, for example, he was a way to explore the archetype of the serial killer, which was more of a 20th century phenomenon, now a days we have mass shooters. so the entire concept of the character feels a bit out of step with modern culture.
on top of that there was something about that time period, the confluence of the goth underground, the y2k anxieties, the golden age of weird experimental comics, the end of the age of aquarius, the resurgence of kitschy new age aesthetics and the grungy artstyle of people like sam keith and mike dringerberg that gave such a surreal, oniric feel to the comic which the 2020′s with its stupid sleekness and minimalism cannot capture.
but also, am i crazy or you can instantly tell when a show comes from netflix. something in its flat lightning and it dull color grading, i dont know what it is but netflix shows tend to look ugly and fake
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maokocat · 2 months
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I Am glad to announce my comic ´´A Heart is Missing In Action´´
Chronicles in an onirical adventure
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makeshiftcoop · 3 months
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Mugshots and Moodboards (Or: Who are you?)
Misfits, in this version of the game, are made of two things: A Mugshot, their PWRZ, their Freakness, the reason that they are a Misfit in first place, the reason why they are feared, persecuted and also admired and fetishisized. And a Moodboard. Their style, their vibe, a part of their personality and cultural niche. They are a mix of the zoomer way of talking about aesthetics with the -core suffix and other clichés that i think we see in comics and related medias.
At the moment they are the bone and meat of a Misfit but not all: Misfits also have useful Stuff that they carry around, a Path that is a general purpose of life (to help think about Misfit's priorities) and a Transgression that is the first accusation that got them in trouble with law. It can be true or a bullshit accusation.
My goal with them is making they simple enough to exist various (maybe even some overlapping) and also with thematic abilities like Spire, Heart, Luka Rejec stuff and so on. I think that some games can have interesting ans different themes and systems but boring classes are always a turn off.
Here are 5 Mugshots and 5 Moodboards to make your own Misfit (Things are totally unbalanced right now in terms of PWRZ and honestly, i think it makes thematic sense to be unbalanced)
MUGSHOTS:
1. SUPE - GENETICALLY CONDITIONED AND TRAINED SINCE THEIR CHILDHOOD BY POWERFUL CORPORATIVE HOUSES TO BECOME A KILLING MACHINE, A SUPERSOLDIER, A POSTER TO THE CAPACITY OF HUMANITY TO DEFY IT'S GODS. YOU ARE ALSO KINDA TIRED OF IT ALL. STRUGGLING TO COPE WITH THEIR PLACE IN THE WORLD.
- Stats: +2 Body
- Moodboard (Select from the Moodboard table):
- Stuff: a slick looking handgun (D8), a contact from the Corpo that did this to you, a relatively steady way to access your vice, cellphone, a hunting knife (D6), sleepbag, first aid kit (3).
PWRZ (Pick 1 from the 0 Tier and select the rest according to how many weird points you have) - Passive: Overachiver (Can do a Plan with half the success required), Bones of Steel (D6, close, punches very hard), Unbreakable Tissue (A3), Overindulgence (get another Reckless Excess)
- D4: high (C, heightened senses), dark (C, sixth sense and seeing in the darkness), deep throat (C, can consume anything, gets insights from it), jumper (jumps really high),
- D6: numb (C, ignores one body strike), marathon (C, tireless for the next day)
- D8: superman (C, superhuman strenght, 2d12), killshot (once focused, can't miss the next shot)
- D12: jet (C, almost reaches sound speed)
- D20: titanskin (C, unable to be physically damaged for, like, 5 minutes tops) , godslayer (C, the strenght of a god. for a scene)
- Quirk: Compound (C) (A type of chemical compound made by the Corpos that can grant extreme capacities to Supes. They wreck your health. They need to be injected. You need to stole it from the Corpos)
- You have a Reckless Excess (others methods for clearing stress are twice less effective. doing it with dedication can clear a strike once a while) 1. Bottles 2. Pills 3. Sex 4. Games 5. Party 6. Gamble 7. Shopping 8. Brawl 9. Smoke 10. Kill
2. MINDFUCKER - AN INVOLUNTARY VOYEUR OF MINDS. DEAL WITH SECRETS. FEED THE COLLECTIVE UNCONSCIOUS. BE PRETTY WEIRD
- Stats: +1 Brains, +1 Weird
- Moodboard (Select from the Moodboard table):
- Stuff: 3 strong painkillers (clears weird and brains stress and one strike), cellphone, knife (D4), sleepbag, first aid kit (3). betablockers (3, diminish the effect of your pwrz for the day, clears all stress)
PWRZ: - 0: Attune (access the collective unconscious of a place and get it's vibe), temple of mind (one day away at the oniric heals stress and one strike) - D4: mindfuck (D8, close, can induce pleasure or pain), disorientation (D4, every foe gets lost for a turn), extraction (steal thoughts of the surface mind) - D6: hijacking (close, capture someone mind, making it obey simple and reasonable actions), inception (close, implant an idea), harm's way (make someone put their own life at peril), One Mind (heal Brain strikes by altering cleaning the deep unconscious of someone) - D8: The Mind Stream (enter the collective river. learn an impossible ability for the day) - D12: boom! (explode a head), Eraserhead (erase days from someone head) - D20: New Beggining (Erase your identity from the Collective Unconscious)
QUIRK (Work in progress!):
3. PSYÖNIC - A DOOMED DISGRACE THAT CAN BEND REALITY AND DEFY PHYSICS WITH THEIR MIND AT EXPENSE OF THEIR HEALTH. THE MORE BEATEN UP, THE MORE POWERFUL THEY BECOME. ADDICTED TO THE SENSIBLE WORLD
Stats: +2 Vibe
Moodboard (Select from the Moodboard table):
Stuff: Luxury Smartphone, party drugs, knife (D4), sleepbag, first aid kit (3)
PWRZ: - Passive: paranoical personal borders (A1 shield when awake), multitasking (can move small objects around), seventh sense (you can sense danger and weird stuff) - D4: force field (contains shit up to 8 stress), chokehold (D8, strangles), going up (levitate. not too high), party tricks (transform water in an alcoholic beverage) - D6: crush! (D10, smash stuff. metal, bones, wood), Constructo (make human sized stuff with your matter altering psyönic energy. Can give damage or armor as appropriate), Vitakinesis (stitches molecules together, heal body strikes or destructed terrain), Stasis (freeze someone in time) - D8: sever (2d10, separe a limb from it previous owner. bleed), - D12: Matrix (you can redirect any projectile attack to where you please) - D20: bleeding nose (collapse everything around you),
QUIRK: All stress and the overrall scale of the Psyönic PWRZ grows with Strikes taken. On the deadly strike, if not obliterated, the Freak can unload a Reality Crush. It will be ugly.
4. KAOIST - A BASEMENT "MAGE" THAT STRIKE DEALS WITH FAKE GODS. CAN STORE STRESS AND AVOID IT COMPLETELY IN EXCHANGE OF PARANOIA.
Stats: +2 Weird
Moodboard (Select from the Moodboard table):
Stuff: an unpratical dagger scribed with sigils (D6, unreliable, burns) or a shotgun with silver bullets (D10, close, reloads, extra damage to unreality related stuff). Overcoat with lots of pockets. Cellphone, knife (D4), sleepbag, first aid kit (3)
PWRZ: - 0: Subliminal Jihad (Deny stress to fuel Paranoia), Unlinear Progress (Fuel your Paranoia to resolve Projects. One tick at the time) - D4: Finger Gun (D8, close, annihilates), Smoked (3d4, burns, ignites cigarette smokes), Many sided coat (can transform completely the style of an outfit) - D6: Cash out (Spills money outta bank machines), Mirrorland (travel between mirrors), Houdini (Escape a place or situation), "It's like a movie!" (Succed at an nearly impossible feat of showmanship action) - D8: Skin Costume (steal their face. for a limited time), Lucky Strike (Deny a fatal Strike), Liminal absorption (make one entry to ban someone or something to the Liminal Space) - D12: Cultural Wars (Transform bystanders in an army against a common cause. They will adopt extreme measures) - D20: The Uncontrability of the World (dismantle the social logical of an local institution)
- QUIRK: Stress can be transformed into PARANOIA. Roll a D20 following the same rules that exists to Stress. Paranoia makes the Everyday more Unreal and less trustworthy. The only way to clean Paranoia is spending time away from your PWRZ. All Strikes suffered by the Kaoist are more or less involved with their deals with Unreality.
5. COSMYK - A STRANGELY BEAUTIFUL SIGHT, STUNNING LIKE LOOKING DIRECTLY AT A STAR. RAISING THE TEMPERATURE, MELTING WEAPONS, IRRADIATING COLORS THAT DOESN'T EXIST AND DISINTEGRATING FOES WITH RUTHLESS SUPRALUNAR ENERGIES
Stats: +1 Vibe and +1 Body
Moodboard (Select from the Moodboard table):
Stuff: Cellphone, knife (D4), sleepbag, first aid kit (3), an otherkin friend that gets being out of place.
PWRZ: - Passive: Lights (you shine at will), stoneskin (A2, the impossible heat changes your meat), antigravitrons (fly around), weird brain (your mind cannot be read or attacked by human-like things), Xenotongue (you can communicate with unreality beings) - D4: Plasmacrackers (2d6, burns), Starcrossed (they are all looking. wanting. waiting), Drought (evaporates liquids), - D6: Unbreakable (Survive extreme pressure, no oxygen, space, etc), Undisturbed (A4, create a small artificial habitat for you and 3 more people. It has oxygen and 2 features) - D8: Superhot (the room starts to melt. 2d6 per turn to everyone inside), Ultralightbeam (2d10, critical melts corneas, annihilates) - D12: Megaton (d20, blasts, annihilates, your body become a energy missile), Void Overflow (A3, barely understandable energies overcharge you with power. until the end of scene, you can use every PWR that you already know), Vanishing Flash(an impossible bright flash of light that disintegrates everything with 4 or less resistance) - D20: Terraformation (you can change the weather, fauna and flora of a region with the alien like force that emanates from your body), miracle maker (revives someone)
QUIRKY: Strange Physiology: A Cosmos can endure with minimal water, food and sleep for weeks. Their bodies also have a natural resistance to damage of A1. Clearing stress should take an extra effort.
MOODBOARDS:
1. Capercore: Spandex, latex, full body suits, swimsuit, capes. Unpractical, but show off. #branding with colors or symbols. Some armoured parts integrated into a costume. Bright and flashy colors. Stuff: Some groupies (name 3 of them), a signature weapon (D6, a free tag), advantage to talking with the press
2. Techwear: Black, stealth black, graphite. Details in white, yellow, pink, prints with japanese writing, pockets, clasps, straps, tactical jackets, shoulder bags, waterproof clothing. Stuff: Conceleable vests (hides identity), swiss army knife (D4, has a wine opener), some parkour capabilities.
3. Cozycore: Pastel tones, green, beige, white, deep browns, dark reds, maroon. Warm undertones. Flannels, comfy clothes, sweaters, sweatshirts, sweat pants. baggy t shirts. Stuff: A small flat with lots of pillows, a comfy bed and snacks (full day here clears all stress). A plushie that can really calm down friendly faces.
4. Vaporwave: Neon and Pastel tones, pink, blue, white, magenta and cyano. City lights. Street fashion. Greek art and japanese writings, fast cars, beaches in retro games. Automobilistic team jacket, brands patches on white t shirts, biker pants, sportswear. Stuff: Good LSD, a retro console and a beated up 80s sport car.
5. Gothcore: Black, purple, some white, magenta, darker shades of red and purple. Eyeliners and eyeshadow, darkness, emptyness. Nights, the void of consumerism, the nihilistic liberty. Jeans, skirts, fishnets, obscure bands shirts, ripped jeans, scary movies and christian motifs, long and short dresses, spiked jackets. Stuff: A musical instrument, a secluded spot to chill and hide (ideally near something macabre) and a paranormal trinket (can really scare some people)
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onstoryladders · 2 years
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Alright alright you got me with that reblog of the sandman gifs. Color me interested. Is it good? Do you like? -💖💕💖
I'm only three episodes in but I'm loving it so far! There are many things that I love in it – mystery, dark and oniric atmospheres, magic, interesting and fascinating characters. I haven't read the comic (yet) so I'm going in blind 👀 can't wait to see more! 💖
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I thought it was so cute that Chat Noir just stepped back and waited after Marinette told him she wasn't finished speaking to Zoe, so what if Marinette had been successful?
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howl-90 · 2 years
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jujulsbp · 3 years
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visions durant la ressonància
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thesorziscorner · 2 years
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The Unavoidable Lady. Page 06.
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comicparanoia · 6 years
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Batman ‘66 #6
“Chandell’s Chanteuse” released by DC Comics on August 7, 2013.
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upsurgecomic · 6 years
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dreamsbykant-blog · 6 years
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Los Viajes del Ego. 
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poppy-malaurymoyen · 6 years
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3 comic strips I drew for my drawing class. We had to do a comic about our dreams, with only two colours. 
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