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#both have a list of targets on their revenge quest
silviakundera · 6 months
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I am appreciating how cdrama has given us back to back dramas with a love interest whose pursuit is absolutely feral & unhinged.
Xie Wei and Ren Ruyi out there waving those EXTRA STRENGTH RED FLAGS
The objects of their affection:
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apteryxparvus · 5 months
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truth beneath the spell
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Pairing — Lyney / Reader
Word count — 5865
Content warning — mild cursing • idiots in love • mean pranks
Summary — For years, you and Lyney have been locked in a fierce rivalry, constantly one-upping each other. But when Lyney’s latest stunt results in the destruction of your cherished garden, revenge is the only thing on your mind.
Driven by a desperate desire to settle the score at the upcoming Fontaine Grand Gala, you devise a cunning plan — you infuse Lyney’s favorite Pate de Fruit with a potent dose of truth powder.
However, what you don’t anticipate is your plan going awry as emotions buried deep within both of you begin to surface.
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“Don’t you think this is a tad bit excessive?” Mona muses, casting a lazy glance your way, as she reclines on your plush couch. She idly flips through a weathered spellbook, her once neatly tied hair cascading freely around her shoulders. “I mean, if you keep retaliating to every prank, you’ll forever be stuck in this endless all-out war.”
You huff dramatically from your spot on the floor, attention fixated on the pile of journals chaotically scattered around. “He started it first,” you retort, completely ignoring your friend’s advice.
She arches an elegant eyebrow. “And you just had to get back at him, didn't you?"
“Yes! My reputation is on the line!”
She sighs, a hint of exasperation evident in her voice, as she joins you on the carpet. "Why yes, you're totally not trying to hide—really badly at that, by the way—your extremely obvious crush on Lyney."
“No!” you deny too quickly, shoving the first heavy journal you find against Mona, catching her off guard. "Just — just, shut up and help me, or I swear to the Archons above, I will tell the Old Hag who read and misplaced her precious journal."
Mona gapes, her light blue eyes narrowing as her teasing smirk fades away from her soft face. “This is blackmail,” she declares, gaze fixated on your menacing, yet cheerful expression. “You wouldn’t dare.”
You say nothing in response, and a silence envelops the two of you, lingering in the air, broken only by the rhythmic sound of pages being flipped. Each turn feels like an eternity as you scan through the books.
“Aha!” you exclaim, eyes gleaming with triumph as you point towards a page adorned with scribbles and intricate diagrams.
Mona’s gaze shifts from skepticism to intrigue, and she leans in, studying the page with genuine interest. Her eyes flicker between you and the diagrams, and she shakes her head.
“I think that one is too much, even for your standards,” she remarks, furrowing her brows.
"What do you mean? It's perfectly acceptable!"
She looks at you, her expression a mix of disbelief and concern. "You cannot just open an extradimensional portal and send him tumbling into an unknown domain! Are you out of your mind?"
"Fine, fine. I'll look for something else," you grumble, resuming your little quest. You skim over the pages with renewed determination. Each time you eagerly point towards a spell, Mona shoots you a disapproving look, shaking her head.
Finally, you stumble upon the perfect spell — one with easily obtainable ingredients and a straightward diagram and incantation. Your face lights up as Mona nods in approval.
"Mockingbird's Echo," you begin to read, your fingers delicately tracing the frayed page. "Transforms the fauna in proximity to its target into impish mimics, compelling them to emulate every gesture and vocalization in a sarcastic and mocking tone. These enchanted creatures persistently trail the subject."
"I suppose that's an interesting tactic to silence him," Mona comments with a sly smirk. “Will you need my help gathering the ingredients?”
You inspect the list of items mentioned — a generous amount of dried Tongue Grass, a combination of Swine’s Snout and Lion’s Tooth, along with century-old Mayflower bark, three purple candles, and a moon-charged Septarian.
A brief moment of contemplation passes over your features, and your eyes shift to your herb corner comfortably nestled on your windowsill.
“Perhaps you can ask Jean if she’s willing to part with one of her quality blends of Swine's Snout and Lion's Tooth."
A few days later, after Mona had successfully procured a high-quality blend of herbs from Jean — whose only response was the thinning of her lips along with a deadpan expression at the mention of your plan — you’re sitting, legs crossed, in your ritual room.
The moon bathes the room in its ethereal glow, revealing your altar, cluttered with numerous hanging smudge sticks, spell jars, and a multitude of colorful misshapen crystals and stones. The air seems to shimmer with a subtle energy, carrying whispers of ancient magic. All the necessary ingredients are neatly arranged next to you, catching the moonlight that reflects their textures and deep colors.
The silence is interrupted by the soft rustle of pages as you look over the instructions for the spell. Following the guidance, you carefully place each herb in your trusty mortar, grinding them into a fine powder. As you add the century-old Mayflower, you grimace at the memory of haggling for a cheaper price, recalling the heated argument with the pink-haired merchant. You transfer the powder to a small bowl, placing it in the center of the altar.
With a swat of your wrist, the candles next to you flicker to life, their flames dancing in response to your command. You meticulously draw several runes, ensuring each one is somewhat connected with the burning candles beside them.
Reciting the incantations, you hold the charged Septarian close to your chest. The air around you crackles with energy, the temperature growing hotter with each uttered word.
Moments later, the candles die, their flames extinguished abruptly. The room plunges into sudden darkness, and only the residual warmth and charged energy lingering in the air is left.
You let out a sigh of relief, tucking a strand of hair behind your ear. A bead of sweat rolls down your neck, and your limbs feel heavy, as if gravity is pulling your body harder and harder to the ground.
Performing spells has always taken its toll on you, and ever since Lyney's remark about your limited mana levels — sparking the beginning of your little rivalry — you've been dedicated to surpass your own limitations, improving and strengthening your energy, determined to prove him wrong.
With a proud smile, you place the ground herbs in a small sack, expertly wrapping it with cotton twine.
“That’ll teach him,” you mumble to yourself.
Slipping the enchanted sack of herbs into Lyney's coat proves to be amusingly simple; a bribe for his familiar — a fluffy black cat with red eyes and a sly feline smirk — involving a bag of catnip and a few morsels of fatty tuna seals the deal.
"Rosseland, come here, boy," you whisper-yell, propped against the fence that separates your house from Lyney's. The cat glances at you, then at the tempting bag of catnip in your hand.
He lets out a loud meow, and you see his expression shift into one of mischief, perfectly mirroring your own. The cat trots over to you, skillfully climbing the wooden fence.
“Good boy,” you murmur as he purrs, affectionately headbutting you. You scratch behind his ear, earning a satisfied meow.
It's amusing how much Lyney's own familiar adores you; he’s constantly overjoyed to see you, and you are the only other person apart from the trio of siblings allowed to give him belly rubs.
Rosseland climbs onto your shoulders, playfully biting into your hair, anticipating the promised treats. "Yes, yes, my boy." You wave the catnip in front of his face, and his whiskers twitch happily as he takes a whiff. He gracefully jumps off you, landing on the grass. You crouch next to him. "Listen, you'll get all this — maybe even some Pate de Fruit — but on one condition." The cat perks up at the mention of his favorite jelly candy, staring at you expectantly. "I need you to place this in Lyney's coat, yeah?" you say, presenting the enchanted sachet.
Purring once more, the cat headbutts you in agreement, his long bushy tail brushing across your face. You laugh softly as you offer him the promised pieces of fatty tuna. Once he finishes the treats, you let him play with the catnip, observing him as he rolls around the grass, meowing and growling loudly.
You release a sigh. "It's a mystery how such an adorable familiar ended up with such an annoying owner like Lyney..."
The same evening, as you prepare a simple vegetable stew and savor a glass of dandelion wine for dinner, a loud, insistent knock echoes from your front door. Glancing at the oven clock, you realize the only person who would be knocking this late could only be—
"Open the door right now, or else!" Lyney yells, and you smirk at the evident frustration in his voice, his words echoed by several mocking tones.
“As if,” you mutter under your breath dismissively, ignoring his shouts. You carry on stirring the simmering mixture, checking the thickness of the stew and tenderness of the potatoes. Licking the wooden spoon, you release a contented hum, pleased with the spiciness level of your creation.
Just as you're about to turn off the stove, the room grows unbearably hot, the flame of the stove flares for a moment, and a scorching breeze envelops you. Swirling around, you brandish the wooden spoon like a weapon.
“How dare you!” you shout as Lyney materializes in your kitchen. “You just had to come and ruin my dinner, didn’t you?” You point an accusatory finger towards the now-blackened dish.
“And you really had to cast such an annoying spell on me?” he fires back, his voice mirrored by the two ravens swirling around him. You can't help but giggle at the mocking tones of the birds. Lyney only shoots you a glare, his violet eyes narrowed into slits.
"Remove this spell right now," he demands, crossing his arms.
“No,” you answer bluntly. “You trespassed into my home, scorched my floor,” you continue, pointing towards the now-charred floorboards around Lyney, “and ruined the dinner I was looking forward to the whole day.”
"And anyway, shouldn't you be the better one of us, huh? Why not get rid of the spell by yourself?" you smirk, enjoying the flush that colors his face.
Lyney stays silent for a few moments, then releases a grunt and turns around without uttering another word. The birds follow, hovering nearby. One of them pecks at his hat, and he swats the raven away, fists clenched.
You wait for the inevitable sound of your front door slamming shut, and as it does, you sink into a seat at the table. Cheeks ablaze, you hide your face in your palms, and let out a groan. "Of all the people, why did I have to develop a crush on you?"
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“Barghest, Mama’s home!” you holler, your familiar dashing towards you, tail wagging. The large wolf-dog leaps into your arms, and you both tumble onto the grass, laughter bubbling out as he showers you with slobbery kisses. “Bargest, enough — enough,” you giggle through his affectionate onslaught, running a hand through his short, silky fur. “I missed you too, baby.”
"He was very obedient while you were away," Clorinde remarks, leaning against her front door. "How was your trip to Mondstadt?"
"Tiring as usual," you sigh, rubbing your temples. "Fischl roped me and Mona into yet another commission. This time, we ended up getting lost in a labyrinth-like domain… and chased off by wind spirits.”
Clorinde's laughter fills the air as she gives you a thorough once-over. Her gaze lingers on the eye bags beneath your tired eyes and the fading bruises scattered over your body.
"Go home and rest; you'll need it if you want to be at least partly presentable for the meeting this Wednesday."
Your eyes widen for a split second, and your stomach plummets—the meeting, oh shit, Fontaine Grand Gala.
In the midst of the ongoing prank war and the recent commission in Mondstadt, you had entirely forgotten about the bi-yearly gathering between the Fontaine magical society members. The last one had been absolute chaos — arguments had erupted between different factions, and neither Lady Furina’s authoritative commands nor Monsieur Neuvillette's diplomatic skills could calm anyone down.
As the cherry on top, you and Lyney ended up in an elemental brawl that echoed through the grand hall. The sizzling magic and the crackling flames did not only set a few ancient artifacts on fire but also managed to engulf a couple of innocent coats and dresses in the process.
"Maybe this time it'll be less eventful," Clorinde offers optimistically, though the subtle raise of her eyebrow suggests she's not entirely convinced. "But seriously, take care of yourself before Wednesday."
As you traverse the familiar forest path leading towards your home, accompanied by the rhythmic thud of your familiar’s heavy paws, your mind is haunted by the vivid memories of the fiasco. And you can’t help but cringe at the thought of how your fiery clash with Lyney had quickly become part of the gossip fodder of the community.
"Barghest, I am so utterly screwed.” Your companion’s ears perk up at the mention of his name as you lament. “This stupid rivalry is only fueling my crush. Am I some sort of masochist?" Barghest, of course, remains silent, but responds with a look — his red eyes slightly narrowed, as if silently calling you out on your own stupidity.
The evening air is cool, and the dimming sunlight is hidden behind the canopy of tall trees, casting a gentle shadow over the path leading to your home. As you approach, a sudden shiver runs down your spine, and goosebumps prickle your skin. Beside you, Barghest snarls, revealing his sharp fangs, his eyes aglow in an ominous red.
In the distance, you notice several small creatures circling your garden, an unsettling dark aura barely cloaking their presence.
"He wouldn't have," you whisper, unable to comprehend the scene unfolding before your eyes.
Barghest doesn't wait for your command, already leaping towards the boggards. The creatures, sensing the imminent danger, emit squeaks of terror. In panic, they release their grip on the plants they were holding, fleeing into the distance. You command your familiar to stay put as you take cautious steps towards the now disturbed spot.
The soil beneath your feet is upturned, and the once vibrant plants lie trampled and torn. There is a lingering malevolence tainting the air, intermingling with the putrid smell of sulfur.
As you lower yourself to the ground, a wave of emotion washes over you, and a few tears prickle at the corners of your eyes. Gently, your fingers trace the once vibrant, now crumpled petals of a bluebell.
Amidst the disarray, a lone tansy stands tall, slender stem unwavering against the chaos. The petite yellow blooms stand out against the aftermath. 
You narrow your eyes, a simmering anger bubbling within you. The significance of the plant isn't lost on you — after all, herbology is your strongest subject. Could Lyney have intentionally left this flower as a declaration of war, knowing full well its meaning? You shake your head, dismissing the notion, but the uncertainty lingers on within you.
Barghest moves closer, his furry form leaning in, and with a gentle nudge, his wet snout presses against your cheek.
"Don't worry, we'll get back at him," you murmur soothingly into his fur.
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"Try this on," Mona suggests, gently fastening a choker around your neck. The piece is adorned with a large amber gemstone, encapsulating the fossilized remains of a spider.
You run your fingers along the delicate lace of the choker, observing your reflection in the mirror. You’re elegantly dressed for the grand gala, light makeup accentuating your features. Mona had offered to help you get ready, preaching how the best revenge is appearing uncaring and looking your best.
And while you agree with Mona’s sentiment, you’ve kept your true intentions hidden from her — how you intend to make Lyney confess all his wrongdoings and embarrass him before the community.
Your friend had seemed wary upon spotting the assortment of desserts in your bag — pate de fruits, conch madeleines, and colorful macarons. But you had swiftly explained it as an apology for the previous incident. Mona had raised an eyebrow in suspicion but chose not to press further, and you had sighed internally, relieved.
There was no way in Celestia you’d disclose the fact that the fruit jelly slices — one of Lyney’s favorite snacks — were discreetly laced with a potent dose of truth powder, cleverly mixed with the sugar.
"Promise me, no arguments, no fights, and especially no more pyro brawls with Lyney.”
You let out a sigh, your shoulders slumping a bit. "Yes, I know," you mumble, pouting. “Chiori still shoots me icy stares whenever she passes by. The coat was apparently a family heirloom or something.”
Mona gives you a pointed look. "I know you're plotting something to avenge your garden, but promise me you'll hold off until after the gala."
Rolling your eyes, you assure her, "I'll behave, alright?” Raising your right hand dramatically, you declare, "cross my heart, Mona. I'll be the picture of perfect behavior."
A soft, monotone voice calls your name, and you turn around to find Lynette approaching. “This bow looks really cute on you,” you comment, eyes flickering to the teal accessory adorning her hair.
She responds with a quiet thanks, a delicate blush dusting her cheeks. "I should go look for Freminet. He's probably feeling overwhelmed from the party by now," she states, glancing around the bustling gala. You nod in understanding.
"Also, I would recommend not going near the punch table. A feral cat is on the loose there," she warns and you cannot help but laugh, knowing full well who she is referring to. She's been aware of her older brother’s antics since the beginning of your prank war, maintaining a neutral stance despite Lyney’s persistent attempts to enlist her help on multiple occasions.
As Lynette makes her way through the crowd, you take a moment to admire the lively atmosphere of the gala.
The grand hall, with its soaring ceiling and arched doorways, exudes an air of timeless elegance. Elaborate tapestries hang from the walls, and the polished marble floors reflect the shimmering lights above. As you walk around the room, you pass by tall columns, embellished with sophisticated carvings, depicting scenes that capture the rich history of Fontaine.
Ignoring Lynette’s warning, you decide to make your way towards the punch table, where the “feral cat” supposedly roams. As you approach, you spot the magician engaged in an animated conversation with Aether, their laughter filling the air.
Lyney, as if possessing the hearing of a wild cat, detects the sound of your approaching footsteps and swiftly turns around. He offers you a cheerful smile that doesn’t fully mask the challenge lurking in his eyes.
Aether, the embodiment of warmth and light, greets you in a friendly manner, his eyes a rich glowing amber hue.
"I brought some desserts," you announce with a hesitant smile, presenting the carefully arranged selection of sweets. “As an apology for last time.” Your gaze flickers away in an attempt to appear shy and humble.
Aether’s eyes light up at the sight of the intricately crafted macarons. You generously offer him a few, suggesting he shares them with his gluttonous fairy familiar. Grateful, he thanks you and departs, leaving you alone with your rival.
The atmosphere between the two of you thickens, the tension palpable.
"You're not going to share some with me?" Lyney teases, a mock pout on his face.
"After you ruined my garden, no, not really."
"Then would you like a glass of punch as an apology?" he suggests, pointing to the fruity mixture.
Your eyes narrow suspiciously. "A drink from you? No thanks, I don't trust you."
Lyney's playful demeanor doesn't falter; instead, he takes a deliberate step closer, his gaze holding a challenge. "Come on, don't be so uptight. It's just punch."
"And why would I take anything from you?" you question, suspicion lacing your words. "How can I be sure that you wouldn't have poured something in it?"
"Because why would I drink it myself, too? And look," he points casually to a few figures engaged in lively conversation near you. "They’re also drinking from the punch. Why would I risk angering the rest, especially today?"
You pause, considering his argument.
If you're going to endure this gala until Mona decides it's time to leave, a little liquid courage would not hurt. You look away from Lyney's captivating violet eyes, snatching the glass he is holding. With a sly grin, you pour yourself a generous amount of the sparkling liquid.
“Well, it was unpleasant meeting you, as always,” you say with a smirk, your hair swaying as you turn to leave. Unbeknownst to you, Lyney’s eyes follow your every move, a faint pink hue dusting his cheeks.
His lively façade noticeably deflates as he witnesses you greet a dark-haired man whose muscles strain against his clothes. Lyney clicks his tongue disapprovingly, downing his drink in one swift gulp — he doesn’t care that you’re talking to Wriothesley, and he is absolutely indifferent about your little crush on the older warlock.
The magician refuses to acknowledge the subtle shifts in his emotions, trying his best to avoid the implications they carry.
He pours himself another glass of the punch, scanning the various tables. His eyes lock onto a plate of jellied fruits, sitting there untouched, the tempting delicacy calling out to him.
Wriothesley casually leans against a column, sipping tea from a delicate cup.
"Has Barghest been giving you any trouble?" he inquires, his voice smooth.
"Um…" you start, feeling your tongue dry up, the words unable to leave your mouth. "Actually, yes," you stammer, and you gape, not believing your own words.
"Oh? What's wrong?"
“To start off, anytime we're at the dog park, attempting to blend in with normal people and play fetch with a stick, he insists on bringing me enchanted — and by that I mean cursed — artifacts. Not only does he refuse to let go, but he hoards all his little finds and won't even let me touch them!" You rant, voice rising. "And don't get me started on his behavior during the full moon. It would've been fine if the only problem was his howling — I could easily cast a spell and soundproof the room. But no! He gets the zoomies and has to run around for hours!"
Wriothesley arches an eyebrow, motioning for you to continue. His expression is of mild curiosity, partly entertained by your unusual behavior.
You gasp, hands instinctively flying to cover your mouth. The words had spilled out unintentionally, and it takes you a moment to grasp the bizarre nature of the situation.
“Ask me what’s two plus two,” you implore in an attempt to make sense of the situation, eyes pleading.
With a bemused expression, the Duke obliges.
Summoning all your willpower, you try to say “five”. However, each attempt feels like dragging your tongue through sand, rendering your voice mute before the incorrect word can escape. After a brief struggle, you give up with a reluctant "four."
"Congratulations, you can do basic math," Wriothesley deadpans.
"Lyney, you little shit!”
Your eyes sweep across the hall, searching for his unmistakable figure amidst the crowd. His figure seems to grow more prominent as he gets closer and closer. The room seems to narrow down to just the two of you, the distant chatter and laughter fading away.
Lyney is now just a few paces away, his eyes fixed on yours.
"You!" The accusation erupts simultaneously from both of you,
"You think you can just ruin my night and get away with it?"
"You ruined my garden, and now you're trying to ruin my reputation at the gala!”
The onlookers, previously engaged in light-hearted conversations, now turn their attention towards the spectacle unfolding before them. The entire grand hall holds its breath, sensing the growing hostility, awaiting the next move.
Lyney smirks, seemingly unfazed by the attention. "Well, if you're looking for a fight, you've got one."
Before you can formulate a response, a voice echoes through the hall, cutting through the tension. "Enough!" The commanding presence of Monsieur Neuvillette silences the murmurs in an instant. "The two of you, out now."
Attempting to explain yourself ends up being futile, as Chevreuse firmly grasps your shoulders, propelling you towards the exit. You find yourself unceremoniously dropped on the grass outside, protests lost in the scuffle. Clorinde follows suit, pushing Lyney out with a force that sends him stumbling besides you.
"You are not allowed to re-enter until you've resolved this petty drama between you," Clorinde declares, tone unyielding, as she forcefully closes the door behind you, the latch clicking shut.
"You drugged me with a truth serum!" you shout as you nurse your aching tailbone. Lyney ignores you, nonchalantly standing up and brushing off his clothes.
"And you didn't do the same?" he retorts with a sharp edge to his words, his nostrils flaring.
"It was payback for my garden! An answer to your little declaration of war!" you snap.
The male in front of you appears taken aback for a split second. "Declaration of what? What are you even talking about?”
"The tansy, you asshole!"
"Tansy? What even is a tansy? Have you gone mad?" he responds, a furrow forming on his brow as he struggles to comprehend your accusations.
"The only flower the stupid boggards you summoned left alone in my whole garden. Do you even know what it means?" Your voice echoes in the stillness, punctuated by the distant sounds of crickets and the passing night breeze.
"I really don't know what a tansy is," he admits, his confessions handing in the air, the admission catching you off guard. Despite your initial reluctance to believe him, the truth serum’s influence prevents him from lying — and you’re left grappling with the realization that perhaps he is genuinely unaware of its significance.
You groan, the weight of the chaotic evening bearing down on you. "Seriously, why did it have to be you?" you mumble into your hands, your words muffled by your palms.
"Me what?" Lyney asks, leaning in slightly.
Your eyes widen, and panic courses through you. You quickly press your hands against your lips in a desperate attempt to keep them closed. The truth serum is still affecting you, and you’re acutely aware you’ve almost revealed more than you intended.
Lyney narrows his eyes, sensing that there's more to your words than meets the eye. "Come on, spill it," he prods, leaning in even closer, his lips brushing past your ear.
You gulp, squeezing your eyes shut. "It's unfair that I had to like you of all people," you confess quickly through gritted teeth, your fists clenching the grass beneath you. "What idiot falls in love with someone who clearly hates them and sees them as weak and useless?"
Lyney is stunned, not expecting your answer. He stumbles back, and you feel a few tears pricking in your eyes at his obvious rejection.
"You love me?" he slowly asks, confused. You take a look at him — the moonlight accentuates the contours of his face, revealing a vulnerability you've never witnessed before.
"Yes, how many times do you want me to repeat it and embarrass myself? I think this was more than enough."
"An infinite amount of times," he states softly. You meet his gaze with damp eyelashes, taken aback by the sudden flush of his cheeks. For a moment, neither of you speaks. Then, drawing a shaky breath, he murmurs, "I want to hear you say it again and again."
“Why?”
"Because—because I love you too.”
His confession hangs in the air, every vulnerable emotion laid bare before you.
“You must be lying,” you mumble, shaking your head.
Lyney crouches down to meet your averted gaze. “Look at me,” he murmurs gently as he reaches out to brush away the lone tear tracking down your cheek. “You know I cannot lie.”
As his thumb wipes away the dampness from your skin, you find yourself leaning into his touch. “Then why do and say all these hurtful things?”
A tense silence hangs between you as Lyney seems to search for the right words. He takes a steadying breath before meeting your eyes. “Fear… Fear made me lash out in stupid ways. When I first saw you, it stirred memories of my own immaturity and overconfidence, back before I realized I could depend on other people, too.” His shoulders slump. “I didn't mean to hurl those hurtful remarks towards you — I really didn't — but I wanted to shield myself from caring for you.”
His eyes plead for understanding, hand reaching for you, but he lets it fall limply to his side when he sees the turbulent swirl of hurt and anger in your eyes. 
"You are so stupid, Lyney!" you cry, hot tears coursing freely down your cheeks now. "Instead of facing your true feelings, you chose to lash out and say cruel things, just to drive me away! Clearly that didn't work out, did it?”
Your ragged breaths echo in the tense silence between you both. Lyney offers no defense, unable to justify his actions.
"I should've been honest from the beginning. I wanted you to become stronger... and while doing so, I hurt you," he says, eyes downcast, and you notice how the fight he had in him has left him. “I saw my own weakness reflected in you…”
"Wow, thanks for noticing," you bite back, the hurt in your words hidden by your simmering anger, veiling the vulnerability underneath. "So, all those times you cast spells on me, all those attempts to humiliate me in front of friends and superiors—what was it all for? To help me grow? Get over yourself, Lyney."
He looks down, unable to meet your eyes. "I truly am sorry," he murmurs, “and I wish I could take it all back.”
You stand up, your body surging with conflicting emotions as you close the distance between you and Lyney. As you draw near, your face is mere inches away from his; nostrils flaring, you grit your teeth, and without breaking eye contact, you grab him by his shirt.
"Sorry won't fix it." Your fingers dig into the fabric. "And yet, I still love you."
With those words left hanging in the air, you press your lips to his.
Your mouths collide in a frenzied dance, all the bottled up emotions pouring out. Your hand moves from his collar to the back of his neck, gripping him tightly, fingers tangling in his hair as you pull him closer to you.
Lyney responds with a fervor that matches your own — his lips move against your with a hunger that mirrors your desires, his pent up feelings coming undone. His hands find their way to your sides, holding you tightly as if afraid to let go. The pressure of his touch sends shivers down your spine, igniting a fire within you that burns hotter with each passing second.
The kiss is not gentle; its rawness — a proof of the unspoken tension that has defined your relationship.
You feel the wetness of tears streaming down Lyney’s cheeks, and his grip on your sides tightens, fingers digging into your flesh as he deepens the kiss. His teeth graze your lower lip, and a breathy moan escapes your lips.
"I love you so, so much," he whispers as he moves his lips away from yours, leaning his forehead against yours. "I will do my best to repent for my actions until the day I die."
The weight of his words hangs heavy in the air, and you can't help but let out a choked sob, heart feeling both heavy and light. You reach for his face, your trembling hands gently cradling his cheeks.
"I know you will," you whisper, your voice trembling with emotion, "and I know I will forgive you."
You press your lips against his once again, this time tenderly. Your bodies draw closer, molding together as if they were made to fit each other perfectly. The heat between you intensifies, and you feel the rise and fall of his chest against yours.
The world around you fades into insignificance, and time becomes irrelevant as you lose yourselves in the intoxicating passion.
“—rinde, Clorinde, wait” a distant voice calls out.
"They’ve been out there for a while. I must make sure no property is destroyed, again."
Clorinde flings the heavy door open, eyes narrowed, body crackling with purple electricity that dances around her. Seconds later, Navia follows suit, appearing slightly out of breath with her intricate dress billowing behind her.
Caught in the act, you and Lyney spring apart at their entrance. The two women's eyes scan your disheveled appearances — your lipstick smudged around your mouth, with marks matching its shade plainly visible on Lyney's collar and neck, both your clothing rumpled, and his hairdo now a tangled mess.
"Damn it," Clorinde's groans, her hand pressing against her forehead in apparent frustration. "You couldn't wait — I don't know — a few more weeks until Mabon. Now I'm down 72,000 mora."
"What?" you ask, puzzled by your friend’s outburst.
Navia sighs, offering a sympathetic pat on Clorinde's shoulder. "A few people had a betting pool running."
"A betting pool? About what?"
Clorinde crosses her arms, her expression softening. "How long it would take you and Lyney to finally confess your feelings," she reveals. Lyney's cheeks flush with a mixture of embarrassment and realization. "I bet that it would happen after Mabon. A few others had different predictions, and of course, there was Wriothesley who bet on tonight. That smug asshole was so sure."
“Well, then, we will leave you two lovebirds alone," Navia teases, giving you a playful wink.
"Wait," you yell out, feeling a sudden surge of curiosity. "What did — what did Mona bet on?"
Clorinde's laughter fills the air. "Oh, Mona? She bet that you'll always be at each other's necks," she reveals, unable to contain her amusement.
"Thanks for the vote of confidence, Mona," you mutter under your breath, exasperation evident in your voice.
Clorinde waves a dismissive hand. "Oh, don't take it too seriously. Just remember, I expect an invitation to the wedding."
"We're not even officially together yet, and you're already planning our wedding?" you exclaim.
"Let's take it one step at a time, shall we?” Lyney teases, his voice filled with warmth as he presses his lips against your cheek. “But I must admit, a wedding would be quite the celebration." Lyney teases, pressing his lips against your cheek.
"Anyway, I will leave you two alone now, just try to keep it PG in here," Clorinde teases once again before shutting the door behind her, leaving you and Lyney alone.
Your whole body flushes. On one hand, you feel a tinge of embarrassment and anger at the thought of your friends betting on your love life — particularly your best friend betting against you. But on the other hand, you can’t deny the contentment swirling within you, knowing that you’ve finally broken down Lyney's walls and glimpsed at the raw emotions behind his eyes.
"I think before we go in, we should have a proper talk about us," you murmur, meeting Lyney’s gaze with a determined expression. "Just so you know, I'm not toning down on the pranks even if we are together. I have a score to settle."
"Oh, I wouldn't expect anything less," he replies, a hint of challenge in his voice. "But remember, love, I've got a few tricks up my sleeve as well."
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Author's note: My brain is completly fried from the amount of RedBulls and painkillers, so sorry for any mistakes. This was meant to be around 2k words, but yea... 💀
Some extra information for the curious 😋
English folk names for the herbs used — Chickweed (Tongue Grass), Dandelion seeds and roots (Swine’s Snout and Lion’s Tooth, respectively), Hawthorn (Mayflower)
Dragon's Egg — another name for Septarian, a brownish-red stone that "enhances communication abilities", a healing stone
Rosseland — in-game name for Lyney's cat
Barghest — a monstrous black dog from English Folklore; I like to imagine Barghest was from the same litter as Wriothesley's familiar (Cerberus), which is why the two of you are close friends
The Fontaine Grand Gala being hosted on a Wednesday — supposedly this day of the week is associated with "communication"
Lyney did not spike the punch, but the empty glass he was holding (which was rudely snatched) was coated in the truth-serum powder
Tansy (Tanacetum vulgare) — a perennial flowering plant; "I declare war on you"
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nepobabyeurydice · 1 day
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What’s Cooking Fic Wise
A list of what I have docs open and actively writing for although not published as of May 22, 2024
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Percy Jackson & The Olympians - All Media Types
Annabeth Chase x Omniscient Reader’s Viewpoint - Drag The Stars Out Of The Sky
Annabeth’s back living with her father after living in Boston with her Uncle Randolph. It’s weird, slightly uncomfortable, and the stalking certainly doesn’t help. But when the world turns into some kind of webnovel, Annabeth has to put her skills to use to make sure both she and her brothers get out of this alive.
Dick & Annabeth Team-Up - Caverns of Rain
Family ties severed, brother missing, mentally at his worst and physically at his peak, Dick's return from Spyral is less triumphant than he imagined it'd be. Under strict orders not to let anyone know he's alive, all Dick can do is throw himself into this case. Dead boyfriend, missing brother, a quest given to her by an unapologetic Athena, and on high alert since Piper's message she doesn't seem to remember from a week ago, the last thing Annabeth needed was to be involved with a vigilante's crusade. The Fates have plans in store for Dick Grayson and Annabeth Chase, plans that involve the toppling of a kingdom and the return of an empire. Placing Damian Wayne and Archemides Payne is just the fastest way to do
Hazel & Jason kill a giant - Copper Conducts Electricity
Hazel tells Jason about Alcynous, and they go kill him, have deep emotional conversations and do acts that defy the laws of nature.
Sophia Anagonye & what it means to be an ex-spy - The Waning Moon
Sophia Anagonye, would-be spy, meets her would-be target at Damian Wayne’s birthday party. Koriand’r is curious as to why the daughter of one of her former wardrobe staff is here. Also, Mara.
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Naruto (Anime & Manga)
Boruto! Sasuke in JJK - If The River Is A Ghost
Sasuke died in April. Then why is October?
Uchiha Sasuke, older, wiser, slightly less homicidal, husband to Haruno Sakura, and Shadow Hokage to Uzumaki Naruto dies. There are so many regrets. So of course, he can't be allowed to rest.
Yuuji has no idea why this old man curse has decided he's worth watching and saving, but he won't say no to being told stories of vessels past. And if it means Yuta and his younger sister get to understand their past, well that's just good luck, isn't it?
Team 8 Time Travel - The Good Kids
Time Travel is not...supposed to happen to Team Eight. They're the good kids, the ones who didn't go missing-nin, on a revenge quest, or become army breakers. Team Eight is also composed of the Byukagan Princess, the best ANBU agent in Konoha, and the person who teaches their children how to best murder a man.
Team 10 Time Travel - Hell is You
When it comes between destroying the world and taking a nap, Nara choose naps. When it comes down to food, Akimichi choose food. When it comes down to morality, Yamanaka happily ignore that line and set the world on fire.
Hinata/Gaara/Naruto - All My Sweet Days And Lonely Nights
Surviving the end of the world means that should have all the time in the world to do stupid stuff, even as adults in a kid's body.
Sannin & Sakumo - Twilight Summer Lilies
If Sakumo knew recieving the personal attention of Yamanka Sayuri ment he was stuck watching twelve-year-olds surpass him, he thinks he would still choose Sayuri-sensei to teach him.
Misa Amane & Akatsuki - Mortal Shortfall
In another life, Misa would’ve made a great Jashinist
Yor/Loid x Naruto - This is a Love Story
Yor & Loid in Naruto, but like culturally there, not Truck-Kun. She's like the Ame equivelant of ROOT, and he's ANBU
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A Song Of Ice And Fire
Naerys-verse, Viserys & Daemon Die Early - A Summer Type of Grief
Daemon is dead, Viserys is dead, Aemma and Otto are regents, Naerys is the Mistress of Laws and Leonyra is Queen
Catelyn/Ned & Time Travel - Grim Satisfaction
Time Travel isn't an exact art, Catelyn learned quickly, but is certaintly satisfying - Being able to look at all the conflict and go nope, let's do this instead, is satisfying as hell.
Septa Rhaella SI - No Children (Except The Ones You've Technically Stolen From Your Cousins)
Septa Rhaella Targaryen (previously Aerea) stages several quiet coups in Oldtown, and considers just giving up. She doesn't though, mostly to spite Maegor's ghost
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monstersdownthepath · 3 years
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Demigod Dossier: Velstrac Demagogues, part 1
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Pictured: Aroggus, the Abbey-Maker
Lawful Evil Mad Artists of the Shadow Plane
The Complete Book of the Damned, pg. 120~121 Additional information is also present in Adventure Path: Return of the Runelords: The City Outside of Time, pg. 74~79
Our second-ever Demigod Dossier, now fully in-swing! The Velstrac Demagogues are the rulers of the Shadow Plane and all the lives within, though many of said lives within aren’t really fans of them. Natives to the Netherworld find the presence of the Velstrac an annoyance at best and a threat to their lives at worst, and would much prefer if they went back to Hell where they came from, but unfortunately for everyone everywhere they don’t appear too eager to throw themselves into the jaws of the inferno just yet. Instead, they’re busy throwing themselves into the jaws of one another.
The Demagogues represent the pinnacle of a specific subset of the Velstrac’s twisted senses of ‘art’ and ‘perfection,’ either because they’ve mutilated themselves into something wholly unlike anything else that can, did, or could exist, or they’ve pioneered a form of artistry that other Velstrac couldn’t even conceptualize in the first place and gathered a fandom. It takes some very twisted, alien forms of thinking to become a Demagogue and get others rallied behind you, even moreso because the Velstrac themselves are, putting it kindly, completely out of their gourd. When your audience already expects the insane and outlandish, you have to go even further, and many of the fiends you’ll soon see have.
We’ll only be covering four in this initial post, with the rest to be saved for later...
Demagogues view mortals as little more than primal clay to be shaped, and thus see little worth in investing true divine power into them, worshipers receive Boons that are are relatively simple: a trio of spell-like abilities, each of which may be used 1/day. Boons are normally gained slowly, at levels 12, 16, and 20, however entering the Evangelist, Exalted, or Sentinel Prestige Classes can see the Boons gained as early as levels 10, 13, and 16. Note that while they are Lawful Evil fiends originally from Hell, they are not devils, thus you cannot enter the Diabolist Prestige Class to obtain their Boons without DM fiat.
Aroggus, the Abbey-Maker
Demagogue of Possibility, Revenge, and Sanctuary Domains: Evil, Law, Protection, Trickery Subdomains: Deception, Defense, Fear, Tyranny
Obedience: List the names of those who have wronged you until the writing covers a page, then consume the parchment. Benefit: Gain a +4 profane bonus on saving throws to resist compulsion effects.
What a completely normal, sane, and healthy thing to do! As the first of the Demagogues to flee from Hell, Aroggus is EXTREMELY angry at the devils for locking them up in the first place. Angry enough to want revenge on the whole of the diabolic race, as well as the Asura... Angry enough that he hasn’t yet even started getting around to enacting his revenge, instead just constantly thinking about and refining it as if no iteration of suffering is perfect enough to match his fury.
True to form, he wants you to ruminate in your anger rather than doing anything to enact your vengeance, blacking out a page with the names (or just one name) of all who’ve wronged you no matter how petty or insignificant the inconvenience they may have caused. Unfortunately, no two ways about it, you’re going to look insane (in the literal definition of the term) doing this every day, especially if you only have one or two people who’ve wronged you enough to get onto your list. Scrawling their name, front AND back, until the page is filled and then eating it is behavior that will raise eyebrows no matter who you’re adventuring with. Best to keep this one behind closed doors. Make sure you have a glass of activated charcoal after, because all of that ink day after day (unless you write with, I don’t know, berry juice or blood) is going to do amazingly terrible things to your constitution.
The benefit is good. Compulsions are typically Save-Or-Suck effects, so having more Save means less Suck for you later on. It’s useful at any point in your adventure, so I can’t say anything bad about it! My only wish is that it was a little stronger, since some other gods give +4 vs compulsion and charm effects.
Boon 1: Nondetection Boon 2: Forcecage Boon 3: Imprisonment
Nondectection is a good spell for those times when you need to sneak by diviners, hide magic items from scrutiny, avoid the gaze of a Paladin who’s a little too judicious with Detect Evil, or to add another layer of shroud over Invisibility and the like. It’s a spell that’s a pain to prepare every single day, but useful to have when you need it... but you only have one casting of it per day, so using it wisely is paramount. Ironically, it combines well with your own Divination to find out if you’ll even need it later.  More often than not you won’t be using it at all except to idly ward yourself when going into town or diving into a dungeon.
Forcecage is a completely different animal, the offensive and defensive applications of the spell simply mind-blowing, to the point that keeping this to just one paragraph to save space is going to take some herculean effort on my part! So, the basics: Forcecage has two versions, both of which halt all movement through them: A 20ft square of force bars that allow spells, projectiles, and line-of-effect through, and a 10ft cube that blocks line-of-effect and all forms of magic and supernatural abilities. A Forcecage is effectively invincible (having Hardness 30 and 20hp/level) and impossible to move, so anyone trapped inside without the ability to teleport is likely to stay there for the spell’s duration. Also, to put it simply, shoving enemies in the cage is the main point, but if you cannot, a 10ft/20ft square is an enormous roadblock to stop up narrow passages with.
Which leaves Imprisonment, a portable hole you can shove all sorts of problems into, which will likely create new problems down the line if the target had anything you needed on them. I recommend knocking out a foe, stripping them of their valuables, and then shoving them into their baby jail for all eternity! With the Freedom spell being the only means to undo Imprisonment (even Wish and Miracle fail), you’ll have no actual way to undo the spell against any target you cast it on for one or two more levels, if at all (depending on the party composition). Make sure to use it only when the villain has no MacGuffins, or is a powerful recurring threat. Imprisonment works on anything and everything capable of failing the Will save (take note, anyone wanting to fight Kaiju, Great Old Ones, or Spawn of Rovagug), which gets a -4 penalty if you know the target’s name and some facts about its life, so famous villains are even more vulnerable to being thrown into the Eternity Marble! 
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Barravoclair, Lady of the Final Gasp
Demagogue of the Elderly, Fatalistic Insights, Resurrection Domains: Death, Evil, Healing, Law Subdomains: Murder, Restoration, Resurrection, Undead
Obedience: Practice breath control, holding your breath until you nearly pass out. Benefit: Gain a +4 profane bonus on checks to resist drowning and on saves against inhaled poisons.
A hell of a step down in terms of unhealthiness in terms of Aroggus, and significantly less suspicious, too. Breath control is practiced by people of all stripes, from athletes to explorers to simple monks attempting more profound meditation. While ‘nearly passing out’ is skirting an edge most people won’t approach, it’s not exactly as dangerous for you as, say, inhaling water or eating poison every day. Without any materials needed, the Lady of the Final Gasp is one of the simplest and probably the single cheapest Obedience ritual one could ask for! There is a minor caveat in that races who can’t breathe can’t technically do this Obedience at all, but those aren’t the audience Barravoclair wants anyway.
Unfortunately, the benefit is as weak as the Obedience is easy to do. Drowning is unlikely to come up as a danger unless you’re physically dragged into the water by a monster (which means holding your breath likely isn’t an option anyway), and inhaled poisons are the least common poison type in the game. Against the odd Catoblepas or Green Dragon it will come in handy, but it’s protection from injury poison you really need, which the Lady of the Final Gasp doesn’t provide.
Boon 1: Speak With Dead Boon 2: Resurrection Boon 3: Soul Bind
Alright, let’s face it. Some days, you need Speak With Dead to keep the plot running smoothly. Whether your overzealous DPS kills everyone in the room, your Fireball-lobbing Sorcerer kills everyone in the room, or your summoner’s unchained beasts kill everyone in the room, chances are at some point in your career you’re going to save the party a lot of headaches by being able to pull answers from a corpse. Having Speak With Dead available every day will likely not matter 80% of the time (meaning you can typically use it at your leisure just before going to bed), but much like with Water Breathing and spells like Remove Curse and Neutralize Poison, having it for those 20% of times you need it can keep the wheels spinning and stop unneeded side quests.
... And speaking of side quests and things you’ll need once in a blue moon, Resurrection? For free? Even 1/day? With the hefty cost of 10,000gp for the normal spell, even a well-off party will feel the impact every single time they have to use Rez, but the removal of the cost ups the power level of the spell by a margin so enormous that it doesn’t really matter what Boon you get before or after this one; THIS boon rewards worship of Barravoclair enough to justify putting up with her empty benefit. Even without factoring in the ability to raise party members, you can now curry favor with people of all stripes and demand all forms of insane payments for your ability to raise centuries-old dead at no cost but time... or do your work for free and call in favors at a later date. Do note, however, that you’ll also need someone else on standby to remove the negative levels/stat drain caused by the resurrection process.
I said it didn’t matter what the third Boon was and I stand by it. Unlike with the free Rez above, Soul Bind’s enormous cost still makes its use as anything but a once-per-campaign finisher of an annoying enemy irritating and unfeasible. Spell-likes normally require no components, but Soul Bind operates in a gray area of the rules in that its focus component becomes the subject for the spell, meaning that a DM can very easily and very rightly say you DO require the  gemstone whose value must equal or exceed the target’s HD x 1,000. Binding even a simple 5 CR creature requires the tall order of a 5,000gp gemstone, and if you want to use it on a target that’s worthwhile, it gets expensive fast. It’s way cheaper and easier to just hire a Cacodaemon. 
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Fharaas, the Seer in Skin
Demagogue of Experience, Murder, and Patterns Domains: Evil, Knowledge, Law, Repose Subdomains: Ancestors, Fear, Memory, Souls
Obedience: Study the interior of a freshly severed limb. Benefit: You are immune to bleed effects that deal 6 damage or less.
This Obedience is deceptively simple for what its implication is. You’d best get yourself a Sack Of Rats or have access to a lot of disposable prisoners (or the Regenerate spell)! But thankfully, there’s some wiggle room in the wording: ‘freshly severed’ means no cheating and using Gentle Repose on the same arm over and over, but it ALSO means you can carry around a single corpse and slowly slice it apart, as the limbs themselves don’t have to be fresh, just freshly cut off for the purpose of the ritual. Also, you can use the bodies of Undead, Constructs, and any other creature that technically has severable limbs! Though Fharaas, the Seer In Skin, will likely punish you if your ritual doesn’t involve the examination of actual flesh.
You’re going to look really weird, is what I’m saying. At least if someone barges in on you, you can claim you’re inspecting them for something or other. Infection, signs of magic, etc, whatever you can come up with to blunt the blow. You can cover yourself moderately well by being a butcher or a hunter in your day job, as the severed limb doesn’t have to be human, or even sapient (hence why I suggest a Sack Of Rats), letting you freely slice up and examine your kills.
Bleed effects are fairly uncommon in the grand scheme of things but are also a pain in the neck to deal with in the middle of battle, so this giving a +4 bonus aga--wait, sorry, hold on no, this isn’t a bonus to saving throws? Or skill checks to heal bleed? It just... Stops them if they deal 6 or less damage? You don’t even have to make a save?
Okay. Okay, alright. So you’re just immune to bleed, then?
More or less, really. There are very few monsters that deal more than d6 bleed damage with their attacks (be warned that higher-level ones can sometimes stack their bleed!), and this ability also works on the rare but dreaded stat bleed, and off the top of my head there are NO monsters that deal more than a d4 dice in stat bleed damage. My main problem is that it doesn’t reduce the bleed damage you take by 6, so taking even 1 more point of bleed damage makes this ability useless. Still, though it’s fairly narrow, being effectively immune to a dangerous and irritating status ailment at level 3 or so (when bleed is at its most threatening) is well worth taking up butchery. 
Boon 1: Keen Edge Boon 2: Vision Boon 3: Foresight
Keen Edge is a spell you absolutely want to slap onto any vaguely pirate-y or hoity-toity party member you may have, as cutlasses, rapiers, and scimitars all leap from a dangerous 18~20 critical range to a terrifying 15~20, meaning they threaten to critically strike 1 out of every 4 attacks instead of just once every other fight or so. With a duration of 10 min/level, the enchantment will likely last multiple fights even if you only have it 1/day, but unfortunately it refuses to stack with any crit-boosting enchantments or feats the wielder may already possess, lessening its usefulness as your adventure goes on and your martial party members pick up increasingly fancy gear and pad out their collection of feats. Still, it’s useful for when you get it, and will remain useful for several levels after.
Vision is a whole different beast, and a dangerous one at that. It operates as the Legend Lore spell but vastly accelerated, allowing you to scrape the public consciousness for any information it may have on a specific person, place, or thing. I’ve complained about the general niche uses of Legend Lore before, but Vision grants the information in a much shorter time (a single standard action) at the cost of a potential for failure and a slap of fatigue whether you succeed or not. I don’t like 1/days that do nothing on a failure, but since Vision is purely a downtime spell (unless you need to know the boss’ weakness or info on the Evil Doom Artifact right now immediately), it’s not as much of an impediment to lose out on whatever information it could give you. That being said, the DM will likely have ways for you to do whatever plot-relevant research you need anyway, so Vision is more of a way to speed up the process than anything.
Which leaves Foresight, a spell whose main benefit relies intensely on DM cooperation, as I’ve ranted about here. Mechanically it’s fairly unimpressive, but if the DM reads the spell carefully, they should realize it gives whoever you cast it on a 6-second glance into the future at all times. Whatever horrors befall the victim 6 seconds from now should spring into your mind before they happen, making you the best trap radar on the planet, and the spell’s warnings for the best ways to protect yourself will urge the DM to grant you information about the enemy’s capabilities you may never otherwise know... but what do you expect from 9th level magic? It SHOULD be filling you in with details you’d never figure out!
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Inkariax, the White Death
Demagogue of Preservation, Absolute Cold, and Solitude Domains: Evil, Law, Void, Water Subdomains: Fear, Ice, Isolation, Slavery
Obedience: Inventory your collection of hoarded knickknacks, reciting your unique name for each item as you do Benefit: Gain a +4 profane bonus on saving throws to resist effects that would petrify or paralyze you.
God, finally, someone normal. At worst you’ll look like someone with a few obsessive issues, but at least you won’t look like a menace to society as you lay out your, I dunno, marbles or bone dice or dolls or what have you and make note that they’re still there, cooing to them with names only you know. It’s fitting for Inkariax, of all the Demagogues, to have an Obedience that requires no self-harm, physically or psychologically; unlike all the rest, he was born perfect and doesn’t need to chase after it. Instead, he pursues finding perfection in others, freezing and collecting people and items he believes represent perfection in whatever unusual way he desires that day (having perfect posture, or a perfect scream, or a perfect pair of eyes, etc). Much like him, you’re encouraged to expand a collection of whatever you deem perfect and desirable, which you’re often going to do just over the course of normally adventuring. I’ve yet to see a player character that doesn’t start amassing all sorts of junk in their pockets the moment they get a Bag of Holding or similar.
Indeed, you can just pick up whatever catches your fancy, be it stones, sticks, or severed bits of an enemy, though I’m sure Inkariax will ever-so-slowly raise a disapproving eyebrow if you just pick up any old junk. Make sure to curate your collection now and then! Being able to perform this Obedience with anything you happen to gather is especially helpful if you’re ever separated from your collection (always a danger) and need to start again, but note that each item you gain in your collection must have a completely unique name. That’s only really a danger for especially RP-heavy campaigns, but in such campaigns Worship of the White Death isn’t for everyone who just names all their collected bird feathers Jeffery. Start getting in the habit of stretching out your inventory sheet with names for all your items!
The benefit you get from lovingly counting up all your stolen statuettes and dusty books is resistance to two of the worst status effects in the game. While petrification is relatively rare it typically appears in Save-Or-Suck form, which makes protection against it far more valuable than, say, protection against something like the far more common fatigue or exhaustion. Paralysis is an ailment just short of a death sentence by itself, costing the victim their turn at best and their life at worst, so even a +4 between you and that is something you need to cling to with your entire being.
Boon 1: Sleet Storm Boon 2: Sequester Boon 3: Microcosm
Sleet Storm is a very simple spell with a decent number of functions. Its Long range means that any enemy in your line of sight can potentially be a target, letting you lash out easily at ranged enemies or dangerous casters by creating a 40ft-wide and 20ft-tall area of concealing sleet that’s impossible for any vision to pierce (except the rare and niche Snowsight or Fogcutter Lenses). Anyone inside will have to rely on Tremorsense or Blindsense (though the jury’s out on if the splashing of the sleet would confound those, as well) to navigate it, and 40ft of difficult terrain can feel impossible to clamber through when you start right in the middle of it with no idea which way is the way you need to go. It’s one of the strongest vision-blockers in the game due to its immunity to common tactics that thwart lesser spells (Gust of Wind, True Seeing, etc), forcing enemies to either blow their valuable uses of Dispel Magic or suffer for its entire duration. My only complaint is that you only get it 1/day and that it screws over your party just as hard if you use it incorrectly.
Sequester is as niche a use spell as there ever was for players, requiring a bit of forethought about what or who you’d want to hide with it. The target must be willing or inanimate to be affected, so tricking an enemy via Charm or Dominate into accepting the spell can keep them fresh as a daisy for weeks at a time if you ever have a reason to do such a thing. More often than not you’ll use it to conceal items you seriously don’t want seen or detected, such as a Bag of Holding or similar loaded with your collection of knickknacks or emergency supplies, a particular hostage, an NPC you need to keep alive, or your phylactery if you’re a Lich. If you’re especially sadistic, using it on an item someone else needs and throwing it into a well or a hoard of other objects will keep them occupied for a while. If you’re a more martial character, using it to hide your armor is viable, making it seem as though you’re invincible when enemy blows bounce straight off, or even your weapon to confound your enemies who seem to be taking wounds from an unseen item. Your mime routine will be killer, literally! Just... Just don’t drop the thing, because in the heat of battle you’re never going to find it.
Microcosm is one of the best spells you can hurl into a crowd of commoners or a swarm of foes meant to gum you up instead of actually threaten you. Its 30 HD limit will mean it likely will only strike one or two creatures capable of actually threatening you, but it’s brutal even then. The spell is permanent, trapping your victims in an illusory world in which everything goes right for them even as their bodies starve to death in the waking world. Anything with less than 10 HD is automatically affected with no saving throw, the spell easily mopping up mobs, while anything with 11~15 HD escapes automatically after 10 min... per level you have. On a successful save. There’s Save-Or-Suck, and then there’s the immensely rare Save-And-Suck! No wonder Microcosm is ONLY on the Psychic’s list! Anything with more than 16 HD is unaffected if they succeed their save, but all their allies are likely in an everlasting dreamland now. The big issue is that the HD restriction is way tighter than you may think; creatures, especially at higher levels, usually do NOT have HD matching their CR, but if you’re mainly battling level-appropriate Humanoid or Monstrous Humanoid creatures, Microcosm is fairly reliable in such battles, as those foes typically have HD that roughly matches their CR. But if you’re up against, say, Dragons or Outsiders, good luck bud.
Side note: Microcosm and Sequester used in combination make for excellent ways to start your own morbid collection of living creatures, just like your icy master! Just make sure you have some non-Divination means of seeing them, as Sequester blocks even True Sight.
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hellyeahheroes · 4 years
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Marvel’s Spider-Man: Miles Morales story and character review
So let’s state a disclaimer, I didn’t like the PS4 Miles character as it was blatantly clear that they never read a Miles story with the actual mistakes they made(Miles going to the wrong school, Rio being a science teacher, Jefferson loving vigilantes/supers, using MJ as an origin for Miles, the skin lightening of both Miles and Rio). It was insulting because they clearly researched and had a fidelity to Peter Parker as they had references from both of the 616 and Ultimate Universes but with Miles, they somehow missed the first thing about Miles: he doesn’t want to be Spider-Man. I didn’t like this version. Notice the past tense.
Miles Morales PS5 redeemed him. I am half-way as I’ve done all of the side quests and pretty much half of the main story. And I also seen the whole main story on YouTube. So yeah.
First off, the first thing I noticed about Miles was his fresh-cut. It was, to quote my brother, “a hot mess” in the first game. I was delighted to hear that the first thing the “black” consultant told the Insomniac developers. His edge was fucked up. Second thing was how social Miles was. Third thing is that they retconned Miles going to Midtown. Yes, in the first thing they did actually have kid in Brooklyn attend a public school in Queens. I am pretty sure in the remaster the changed it to Brooklyn Visions.
These changes along with the fidelity of the relationship between Miles and Ganke were what sold me on this version of the character. I get it. No one wants Peter to die and honestly, they probably should have just used Anya, but Miles is popular now and it’d be stupid to just not capitalize.
So let’s talk about a few characters starting with the actual main character of the game: The Tinkerer.
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Let me tell you that at first I thought she was redundant. I am not going to spoil it, but it was obvious the moment she is introduced in the game and Miles mentioned her twice before she is formally introduced. It’s clear that she was the focus. I felt that she was redundant because there is a literal harem of morally dubious women who Miles has a close connection to that she takes aspects from. Tinkerer is an amalgamation of all of them. She is a girl leading a gang(Diamondback/Tomoe) who is a genius inventor(Ceres). She wants revenge against a company that is poisoning the city and killed her brother so she becomes a ruthless vigilante(Tiana). Her powers or devices are that she manipulates a metal to form any shape she wants(Tomoe). Her relationship of Miles is one that is really platonic with some romantic undertones(literally every single person that I mentioned) but it is torn apart because Miles lies and keeps secrets from her(Katie Bishop).
What sold me on her character is the work they did in her collectibles which I implore you to collect because they provide so much depth to her character and also, it doesn’t really bother to explain Miles’ character in this world but hers. This girl is hurt because her loved one was killed and she saw Miles as family or a second brother. They hung out together and as soon as Miles went to Visions, they drifted apart. I’ve always wondered about the kids Miles left in his whole transfer situation and Tinkerer was one of them. Her pathos and identity is very much tied to Miles. And I love her.
Look, at first, I was reluctant to want her in the main comic, but someone put in too much work to not include her in Miles’ main rogues gallery. I hope that Saladin sees it and implements a version of her in the MM: Spider-Man comic. She also reminds me of Gear from Static Shock except she is not a gay white man.
Ganke was spot on. This is the best adaptation of Ganke I’ve seen.
Yes even better than Homecoming.
Ganke is part of Miles’ Spider-Man. He is not just the fat Asian kid providing tech support. He is the motivation and is apart of it too unlike the thing they tried to do with MJ and Peter in the first game. This also shows the clear contrast of Peter and Miles. Peter never trusted anyone enough to be that involved in his being of Spider-Man. Miles knows that he can’t do it alone and relies on Ganke for information gathering and webs. Ganke is important and this game nailed it.
Aaron Davis is in this game and no one is surprised. This version of Aaron...is different. Okay in the comics, he is a foil to Miles in that while Miles is becoming more heroic, Aaron is becoming more villainous. It’s no coincidence that Spider-Man and the Prowler look similar but the gist is that if Miles didn’t get bit by the spider, Miles would have become Prowler 2.0. The game eschews this dynamic because it is hard to pull that off after the mangled Miles’ origin so they opted for the Prowler to foil Miles in a different way: keeping secrets from family and friends and being protective of family because fear of loss. Aaron, after losing his brother and never getting a chance to reconcile with him, is hurt and wants to protect Miles and subsequently Rio. Miles, throughout the game, is becoming increasingly worried about his mom running for city council and painting a target on his back. He shows his frustration and distances himself from his mother in his work as Spider-Man. Aaron does the same to Miles when he finds out that he Spider-Man. There comes a point where the two collide and Aaron goes further into the extreme which I won’t spoil. You get it.
This change, while different, isn’t terrible. It’s actually really well thought out. It accomplishes the same thing in that Aaron is not a good role model but he is a good person to Miles. It allows Miles to reflect on his own behavior towards his mother. So I’m with it.
Oh and before I forget, Danika being in this game sold me that they actually started actually researching Miles. They ignored the weird racial commentary that she became enamores and she became a foil to JJJ. A voice of youthful and helpful positivity vs Randian cynicism and skepticism. A social justice activist vs an arrogant self important commentator. And it was fun listening to her. Hopefully Saladin brings her back. I am currently on Underground base liberation missions where she teams up with Ganke and Miles in putting them down. Just started, but there was already some mild hint that Ganke is crushing on her(they are a couple in the comics). So yeah.
The cons because like Ganke, I love pros and cons list. Two things about this game annoys me. First, the move to Harlem and this forced narrative of Miles being Harlem’s Spider-Man made no sense because just look at the map. Harlem is part of Manhattan. There is nothing stopping Peter from visiting Harlem regularly. Brooklyn, however, would justify having their own Spider-Man. As, if you didn’t know, Brooklyn is emerging into becoming the next big city as the area is thriving. Also, gentrification. Point is there is a reason why Miles connection to Brooklyn is important. It is foil to Peter who is from Queens and wanted to move into Manhattan island because part of it was he saw it as a measure of success to get out of the old neighborhood and make it big. Miles loves Brooklyn and doesn’t want to move out. Trying to replicate his love for his city in Harlem just because it’s predominantly black and brown is lazy and honestly if they included Brooklyn in the game, it would have justified the price of this game. Which brings me to the second point.
This game is too short on content to be costing $50 dollars. Just to point out something, all of the DLC from the first game cost 10 bucks a pop and you had as much content in those three expansions as you do this game. Infamous First Light was the same exact thing in relation to Infamous Second Sons and it cost 30 bucks. Uncharted Lost Legacy cost 30 dollars. I could go on. Point is that it shouldn’t have costed nearly the price of a full game when in comparison to the previous iteration, it wasn’t. Now I’ve seen people say that hating because it’s short isn’t warranted or pull up this quoted fact that video games are too long. Anti-consumerist bullshit aside, the difference between the main storyline of the previous game and this one is not repetition. It’s the lack of variety in enemies and deesculating storylines. In the first game, there were a variety of enemies that had their own AI and attacks. And you adjusted accordingly to whom you were facing. There were classes of enemies within the variety. You had the rudimentary common criminal which had 4 classes and how to deal with them and from that point, each enemy afterwards were variations of those four classes and each provided a different challenge. The repetition wasn’t boring because it provided a new challenge. This game only gives you three types of enemies and while 2 are vastly different from anything in the previous game or it’s expansions, the need to limit the series to focus on narrative becomes unwarranted because you are still getting less for nearly the same price.
That’s all. Have a great day. It was a fun game. Really.
@ubernegro
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bloodymarryy · 5 years
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Anime time
Literally, no one asked BUT MY DEAR CHILD sit down because imma show you my top 10 action/horror/splatter anime that are easy to enjoy for beginners!! Have fun!
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#1: Tokyo Ghoul
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So if you follow me for a while now or just have some kind of taste in anime, you should know Tokyo Ghoul.
For everyone who doesn't know it:
It's about the 19-year-old Kaneki Ken who lives in Tokyo and is now, thanks to an organ transplantation and a miserable date, a half-ghoul. To learn how to take control of his now new powers and strength, he has to go through a lot of shit. It's a journey of him finding out where he belongs to and who he really is.
Great anime even greater Manga 10/10 would recommend!!
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#2: Full metal Alchemist Brotherhood
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Action, romance here and there, sadness and humor... What do you want more?? Fma Brotherhood has it all!
For everyone who doesn't know it:
FmaB is about the two brothers Edward and Alphonso Elric that lose their mother to an incurable disease. With the power of alchemy, they use taboo knowledge to resurrect her. The process fails. Edward loses his left leg. Alphonso loses his entire body. To save his brother, Edward sacrifices his right arm. Both of them search for the Philosopher's stone to return themselves to their original bodies, even if that means becoming a "State Alchemist", one who uses their alchemy for the military.
FmaB is better than Fma so watch it!! Great ANIME!
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#3: Zankyou no terror
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My HEART OMG! This anime has amazing quality, a sad story, likable characters and a lot of intense moments!
For everyone who doesn't know it:
Nine and twelve, the two boys behind the masked figures of the sphinx, should not exist. Yet they stand strong in a world of deception and secrets while they make the city fall around them after their successful terrorist attacks, in hopes of burying their own tragic truth.
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#4: Attack on Titan
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This anime literally has no chill omg the ANIMATION!?! Sadness, gore, a lot of deaths, GREAT storyline, and badass characters!
For everyone who doesn't know it:
Attack on Titan is set in a world where humanity lives inside cities surrounded by enormous Walls that protect them from Titanic, gigantic humanoid creatures that appear out of nowhere, kill humans and disappear. The story centers around Eren Jaeger, his adoptive sister Mikasa Ackermann, and their childhood friend Armin Arlett, whose lives are changed after the appearance of a Colossal Titan which destroys their hometown and kills of Eren's mother. The three friends join the Scout Regiment, an elite group of soldiers who fight Titans outside the Walls.
24/10 would recommend!!
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#5: Death Note
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Okay but this anime is gold and known everywhere!!
For those who don't know it:
The anime centers around Light Yagami, a high school student who finds a death note. He decides to rid the world of evil with the help of the Notebook. The book causes the death of anyone whose name is written in it and is passed on to Light by the Shinigami Ryuk after he becomes bored within the Shinigami world.
A classic anime for everyone who is a beginner! This is gold! Watch it!
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#6: One Punch Man
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Okay this anime is so funny but at the same time there is so much action, this is a must watch!
For everyone who doesn't know it:
The seemingly ordinary Saitama has a unique hobby: being a hero. To fulfill this childhood dream, he trained for three years,, and lost all his hair in the process. He now is incredibly powerful and no one is able to defeat him. In fact, he is so powerful that it takes one punch for him to win a battle,, that led to an unexpected problem- he is no longer able to enjoy the thrill and has become quite bored...
Really good anime! If anyone tells me Son Goku would win against him then bitch no??? Son Goku has no chance.
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#7: Another
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Gore, gore and even more gore. This anime is horror pure and has a great story!
For everyone who doesn't know it :
In 1972, a popular student in Yomiyama North Middle School's class 3-3 named Misaki passed away during the school year. Twenty-six years later, 15-year-old Kouichi Sakakibara transfers into class 3-3. He finds himself drawn to the mysterious, eyepatch-wearing student Mei Misaki, however, the rest of the school treats her like she doesn't exist. He ignores every warning and gets closer to her. Kouichi, Mei, and their classmates soon are pulled into tragic events as they try to find out how to prevent everyone from dying- but unraveling the secrets and horror may just cost them the ultimate price.
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#8: Code Geass
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Old anime style, but great story!
For everyone who doesn't know it:
Code Geass is set in an alternate universe where, during the French Revolution, the nobles of all Europe fled to American colonies and ruled there from that time on. The resulting country "Britannia", is the world's foremost superpower by the time of Code Geass. The main lead of Code Geass is Lelouch- a prince of Britannia. His goals: he wants to kill his father, the Emperor, for abandoning him and his crippled sister after the assassination of his mother. With his superpower "Geass" he can control everyone who looks him into his eyes. Power in hand, Lelouch starts his quest for revenge.
10/10 would recommend!!
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#9: Assassination Classroom
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I really like this anime and the end is so sad????
For everyone who doesn't know it:
A strange new teacher is introduced to Class 3-E at Kunugigaoka Junior High School. The teacher is a round-headed, tentacled octopoid creature that is capable to move at an insane speed. In a year, he plots to destroy the earth but decides to teach a junior high school class in the meantime for an unknown reason. The students greet him with assassination attempts in their journey to save the world by eventually murdering their own teacher, and to earn 10 billion yen from the government.
Really good anime!! Popular as well 10/10 would recommend!!
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Last but not least
#10: Parasyte
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I love Shinichi omg gsgsgs this anime has so many cool gore scenes and is worth watching!!
For everyone who doesn't know it:
The sixteen-year-old high school student Shinichi Izumi falls victim to one of the parasites that descended to earth and quickly infiltrated humanity by burrowing into the brains of vulnerable targets. However, the parasite fails to take over his brain ending up in his right hand instead. The parasite, named Migi, has no choice but to rely on Shinichi in order to stay alive.
This anime is good written and modern, great for beginners!!!
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That was it AND THIS TOOK SOO LONG!! But I love anime and wanted to share it!! I hope maybe this helped someone who wants to start watching anime! I tried to show a lot of action animes that are easy and interesting to watch!! (I will make a romance list soon)
Have fun with this new won Infos about these animes, BYEEEE!!
(I don´t own the gifs, credit goes to the rightfull owner, if you know who did these please tell me so I can tag them)
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yurimother · 5 years
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LGBTQ Light Novel Review - Sexiled Vol. 1
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When J-Novel Club announced that they would be releasing Ameko Kaeruda’s light novel Sexiled: My Sexist Part Leader Kicked Me Out, So I Teamed Up with a Mythical Sorceress! I remember seeing some backlash on Twitter for the main title and cover art of the Sorceress, Laplace, exposing a solid third of breasts in a tight black dress. However, I dug a bit deeper into the work (because it is my job to do so) and was very excited at the prospective plot of women kicking ass, kissing girls, and fighting the patriarchy. After reading Sexiled, I am thrilled to say that my expectations were not only met, but exceeded by the length of a massive and impractical anime sword. This book is an excellent work of feminist literature and one of the best light novels I have ever read.
As the long title suggests, the story begins when Tanya Artemiciov, a prodigious mage, is fired from her adventuring party by its leader Ryan. The slimy, sexist, and cowardly antagonist of the book. Outraged, Tanya sets out to the wasteland to blow off steam in a spectacular and curse-riddled manner, when she accidentally releases Laplace, an ancient sorceress sealed away for centuries. After besting Laplace, the two women agree to form a party to enact sweet revenge against Ryan and take down the patriarchal society while they are at it.The story is not subtle at all with its mean themes. From the start, it is clear to the reader that sexist ideas dominate this society. Everything in the story, from the comments men make, “us men are just naturally better equipped for the job” to the oversexualized garments female adventurers are forced to wear, trace back to sexism. Great credit must be given to Kaeruda here, as the examples and instances of sexism are all taken from reality. The scores of female applicants to the mage’s school being docked mirrors last year’s scandals of Tokyo Medical School. Female adventurers are paid less and expected to retire early to start families, reflected the treatment of women in the corporate world. A full comparative list would easily take up half this review.
Not only are so many issues of sexism identified and explored in the light novel, but they are also each confronted by the heroes. Sexiled’s world and characters are typical of a power fantasy series. The protagonist is leagues stronger than anyone else, and the world has game-like qualities, with classes and levels. However, unlike the typical annoying male protagonist whose best defining character trait is “exists,” the women in Sexiled use their incredible powers to obliterate the oppressive systems. It is a pure indulgence to read, as there are few experiences more satisfying than reading descriptions of god-tier characters destroy selfish, egotistical, and demeaning men.
The sexist setting is the main focus of the story, which makes some of the plotlines predictable. However, there is a surprising amount of nuance in some of the issues presented. Tanya has lived her whole lives in this society and is thus blinded to the harsh reality and unfair circumstances around her. One of my favorite moments sees the women discussing armor and how revealing and sexual clothing is demeaning when forced, and empowering when chosen:
“‘Um, Laplace? You forgot to cover up your, uh… chest area.’ Hmm? Why should I?’ ‘Well, weren’t you saying we don’t need to show skin?’ ‘Correct–we don’t need to. But in this case, I want to.’”
Unfortunately, the plot is a bit monotonous. The one-note that is it, powerful women using magic to fight against sexism, is a superb one, but I would have liked to see a bit of variety or actions taken by women that were not solely motivated by men. It is disappointing to see that all the actions taken are in response to the atrocities of society, especially considering how feminist the book is. The points, while important, are merely the blemishes on a masterful work of art and culture. Sexiled remains one of the most engaging, fun, and relevant visual novels on the market.
Speaking of light novels, I have to mention and praise the prose in Sexiled. Usually, the writing in light novels is tolerable at best, and agonizing at worst. However, Kaeruda and the English translator Molly Lee, have done the unthinkable, crafting a light novel that is not only easy but enjoyable to read. Everything from the wonderful descriptions, entertaining dialogue, clever references, and wondrous use of profanity are highly polished and well crafted. A particular favorite of mine is Tanya’s incantation for the spell explosion, “From twilight, I summon the ultimate f***ing destruction! Ashes to ashes, dust to dust; heed my call and unleash your f***ing might! F*** this s***!” Sexiled has become the new bar for light novel localizations! A complete side note, Lee is also translating Seven Sea’s English adaption of the Adachi and Shimamura light novels, which gives me such hope for that series. Before I sing any more praises of Lee and Kaeruda, I should talk about the characters.
Both the main characters in Sexiled are lovely. Tanya is confident, powerful, kind, and a hilarious drunk. She seamlessly transitions between ruthlessness in battle to loving and compassionate when speaking to her friends. However, she never loses the sharp wit that helps her stay refreshing and hilarious. While I adore her, I am entirely entrenched by Laplace, who also goes by some fantastic pseudonyms, including “the Wicked Dragonwhore” and “Stone Cold Stunner.” She has an immense amount of self-confidence and an irresistible bravado. She is also very playful and enjoys teasing Tanya. The interactions between these two make for some of the best moments in the volumes:
“‘That look on your face says you think I’m nothing more than a human-shaped balloon.’ ‘Damn right!’ ‘Wow… I wish you would’ve at least tried to deny it…” They are perfect together.
Many of the female side characters have equally precise and detailed treatments. Nadine Amaryllis, a low-level healer that joins the girls’ party, is likable and has a comprehensive and dramatic backstory that functions as one of the work’s best reveals. Additionally, the minor villain, Katherine Foxxi, is one of the more dynamic characters. She starts blind to the sexism in her world but slowly changes throughout the novel. Unfortunately, Foxxi is also the focal point for one of the book’s only bad sequences. I would not be surprised to see a full redemption story or maybe an anti-hero persona for her in future volumes. However, the male villains are decidedly shallow. In fact, there is not a single half-decent, or even well-intentioned man present in the story. I do not mind, but it is a bit suspect. Other light novels have had similar villains and themes while still allowing for nuance and avoiding stereotyping an entire demographic.
The yuri elements in Sexiled are pretty minimal. Most of the story focuses on the women’s’ quest for revenge and their fight against the patriarchy, leaving little room for romance. There are a few light service moments where Laplace kisses Tanya, such as when she unlocks the mage’s full potential, but other than that, there is no physical contact. However, the strong bonds between the characters are apparent, and they all share a few touching scenes before the final chapters. A particular favorite of mine is Laplace using magic to make Nadine fly. There are also clear indications that the characters have multiple targets for their affections. Both Laplace and Tanya are implied to have interest in Nadine, as well as each other, thus sewing seeds for future romantic plots. While subtle, intense romantic relationships are present, and they add to the story while never distracting readers from it, which is a massive plus.
Sexiled: My Sexist Party Leader Kick Me Out, So I Teamed Up With a Mythical Sorceress! is an absolute must-read. The detailed and phenomenal writing is matched beautifully with strong female characters, hilarious dialogue, and exceptionally satisfying moments. It manages to expose the flaws of our society while providing an escape for those who suffer because of them. It does not make any profound or unique statements but allows the reader to revel in its indulgences. Sexiled is a spectacular masterpiece of fantasy and feminism that far outpaces other works in its genre and medium. This book is easily a new obsession of mine, and I cannot wait for the English release of volume two.
Ratings: Story – 10 Characters – 9 LGBTQ – 3 Lewd – 2 Final – 9
You can purchase Sexiled digitally now on Amazon: https://amzn.to/2J14WCj
Review copy provided by J-Novel Club
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nightingaletrash · 4 years
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ESO: Riften Rewrite
Because I don’t particularly care for the Rift storyline in ESO, I decided to completely overhaul it and do something completely different because I can :)
It’s a very long post, so under the cut it goes. Mobile Users, you have my sincere apologies.
No Reachmen
We have enough zones featuring ‘evil Reachmen’ so the Rift won’t feature them. Taking their place is the Daggerfall Covenant, namely soldiers who had served under General Serien and had escaped the taking of Fort Virak by fleeing north into the Rift. They hid out there undetected, and were later discovered by the Worm Cult. The two groups formed an alliance, and began to make plans on how to topple the Pact presence in the region.
Officially the Covenant has declared them deserters and will officially have nothing to do with them, but the soldiers are (mostly) convinced that they're acting in the interest of the Covenant.
No Companions either
I’m not a huge fan of how the Companions are handled in the Rift, or of Ysgramor’s whole deal so the Companions are no longer a major faction in the Rift. That also means no Wuuthrad and no Sinmur; the whole story is being reworked.
Major/Returning Characters
1. Naryu. Obviously.
In my Pact Rewrite, Naryu remains involved with Eastmarch’s storyline after Fort Amol, using her knowledge of alchemy to help stabilise King Jorunn after he’s poisoned, and taking down Fildgor. In the Rift, Naryu - who is now responsible for a positive boost in the Tong’s reputation - has been sent to hunt down and eliminate key figures within the Covenant-Cult Alliance to further improve the Tong’s reputation, helping to facilitate their formal return in Morrowind.
2. Holgunn One-Eye
After finding a suitable successor for leading the defence of Stonefalls, Holgunn is reassigned to oversee the defence of the Rift as he has prior experience with the Covenant and necromancers. He thinks its funny that the last time he saw you, he was your Commanding Officer, and now you’re the Champion of both a Living Goddess and the Skald King.
3. Walks-in-Ash
Walks is also reassigned to the Rift given her experience with the Covenant and necromancers, though she notes that she would have gone with Holgunn regardless. She's a main quest giver, and often provides the Player with direction, and oversees the Pact mages in the Rift.
4. Aera Earth-Turner
She serves a similar role as she does in the in-game questline, serving as a Tracker for the Pact and an inside agent for the Worm Cult, as they promised they could bring back her dead family members. The Player has different options for how they handle Aera throughout the zone up until her betrayal is discovered; they can be cold and dismissive over her struggle, or they can be kind and reassuring.
Depending on how Aera is treated, she will either surrender herself willingly to Pact custody when she is confronted, or she will attack and the Player will be forced to kill her. If she surrenders, there are three options on how to deal with her:
Execute her
Exile her
Pardon her
If she is pardoned, she will be present for the rest of the zone; otherwise she will be absent.
5. The Vanos Siblings
Rather than showing up in one side quest, the Vanos Siblings serve a more major role in the storyline. Kireth sometimes accompanies the Player on missions, while Raynor offers a Researcher role, and both siblings end up attaching themselves to Naryu. She pretends to be exasperated, but she does genuinely like the two of them, and tells the Player that they remind her of some people she knows.
Story Quests
1. Shor’s Stone
Upon arriving in the Rift, the Player arrives at Shor’s Stone and finds it under attack by zombies. Walks-in-Ash is leading the defence; she explains that the undead came from the woods, and that the scouts she sent to investigate haven’t returned. She asks the player to search for them, and discover the source of the zombies.
After battling through the woods and following the trail, the Player will discover Covenant Soldiers murdering and resurrecting the scouts as zombies. Only one survivor is left, and the Player manages to save them by slaying the necromancers. The scout explains that the Covenant has been abducting travellers and the like for some time to accumulate enough bodies to make an army. This ritual site is simply one of many hidden in the region, and the attack on Shor’s Stone was part of some kind of experiment.
After sending the Scout back to Shor’s Stone to report to Walks, the bodies need to be burned and the ritual site destroyed (breaking stones, burning ritual components etc) so that it can’t be used again.
After doing so, the Player returns to Walks who then sends them with one of her mages to capture a zombie. Her reasoning for doing so is that only some of the zombies fell after the ritual site was destroyed, and that some must have been raised at other sites - using a ritual, she could trace the magic and discover the location of another ritual site.
Walks performs the ritual and it succeeds, and the zombie is destroyed. Walks then informs the Player that the next site is close to Riften, beneath Fort Greenwall.
2. Fort Greenwall
Walks sends the Player to Fort Greenwall and sends word to Holgunn, who is overseeing the Rift’s defence from Riften and will be able to send soldiers to help clear out the Fort before the necromancers can launch an attack on the city.
The Player heads south to the Fort, only to find that the soldiers are struggling to get inside. It is evident that the Fort’s entrance has been magically sealed and the gates only open to periodically unleash the undead from within - it is uncertain where the necromancers are getting the bodies they are using as they aren’t collecting the bodies of Pact soldiers.
The Player begins to search for an alternate way inside when they are approached by Naryu Virian; she has been sent to improve the Tong’s relationship with the Pact and bolster their reputation further. She then explains that the Covenant aren’t working alone and are in fact allied with the Worm Cult. She has been given a list of targets to eliminate - officers and high ranking cultists - and she’s tracked one of them to Fort Greenwall. She’s found an alternative way inside, but needs a distraction or else she’ll be discovered too quickly. The Player proposes that the soldiers launch an assault on the Fort to serve as a distraction, and that they’ll join her inside. She agrees that its a good idea, and she’ll wait until the battle is underway before she heads inside.
The Player returns to the Pact camp and explains their plan to the Officer in charge. Some of Walks’ mages have arrived in the meantime, and they have an idea for overcoming the Fort’s magical defences. When the assault begins, the Player needs to protect the mages as they perform their rituals - once complete, the wards keeping the Pact out will break, and the assault force is able to enter the Fort.
After passing the first level of Fort Greenwall’s interior, the Player will catch up to Naryu just as they reach the Falmer Ruins that the Fort was built on top of. The ritual site is clearly situated here, and it becomes apparent where the necromancers are getting their corpses from.
Naryu will now join you as a follower.
Upon reaching the ritual site, you will find Naryu’s mark, a Covenant Officer who served directly under General Serien and swears revenge for his death. The Vestige and Naryu then kill them and destroy the ritual site.
After exiting the Fort, Walks-in-Ash arrives; she explains that the rest of the undead attacking Shor’s Stone have fallen. Though you report your success in taking down the ritual site, she is pleased by expresses concern that the threat to Riften has not yet passed and that she has heard rumours of strange happenings. She asks you to go to Riften and discover if there is any truth to the rumours, as well as report the retaking of the Fort to Holgunn.
3. Riften
(Honestly, the original premise for the Riften quest fits pretty well with my rewrite, so I’m keeping it.)
When reporting to Holgunn, he’s relieved to have you there, as having Fort Greenwall back will ensure Riften is better protected. He will confirm, however, that there are rumours of missing people and he shares Walks’ concerns that they’re not safe yet. He asks the Player to look into the rumours, and indicates that you should speak with Aera Earth-Turner, as she’ll have some idea of who to talk to.
Aera is pleased to see the Player again, and reveals that she had a breakdown after the deaths of her family members in Bal Foyen. She now works for the Pact, and has been trying to investigate the disappearances with little success. People are either unwilling to talk or don’t know anything. She points them to Captain Viveka, as she might have some new leads since Aera last spoke to her.
Captain Viveka informs the Player that her cousin, Yiri, supposedly saw something the previous evening when her father disappeared, but won’t speak. The Player then goes to visit Yiri, where they can choose how they encourage her to talk.
Purchase White Moon Tea from a trader in the market.
or
Use [Persuasion] to gently coerce Yiri into speaking (because you don’t slap traumatised people zos)
Yiri will then confess that she saw her father being dragged under the water and that whatever grabbed him was purposefully drowning him. She has refused to go near the water ever since.
The Player goes to investigate the canal and finds a trail of wet footprints leading into the Ratway. Following the trail through the sewers eventually leads the Player to another ritual site where the necromancers are resurrecting the bodies of the missing people. After killing the Necromancers, the Player discovers that the zombies are lurking in the canals and Lake Honrich, ready to attack at any moment. Additionally, there is a force to the east of Riften that is preparing to attack.
The Player is then attacked and knocked out from behind by a Worm Cultist.
Upon awakening in a cell, the Player is rescued by Naryu who teases them for being caught off guard. She then reveals that Riften is under attack and that the dead are rising from the water. The Player then tells her that another force is coming from the east. She goes on ahead to inform Holgunn while the Player fights their way out of the sewers to help repel the undead at the docks.
After repelling the initial attack, the Player is informed that Holgunn has mustered a defence at the Eastern Wall. The Player arrives to find Holgunn, Walks, and Naryu readying for the assault; Holgunn can send a warrior with the Player, Walks can send a healer, or Naryu can send an archer.
The C-C Alliance’s force arrives and the battle begins. The Player has to survive three waves of undead monsters and cultists before facing off against Naryu’s next target, a high ranking member of the Worm Cult. After killing them, the C-C Alliance force scatters and Riften rejoices their survival. However Walks is still concerned and her instincts tell her that something is still amiss. She goes into the city, determined to discover what they have missed.
Upon rejoining her, Holgunn, and Naryu at the Jarl’s Keep, it transpires that the attack was a ruse. An artefact was stolen from the Jarl’s vault: a Dragon Priest Mask.
The Jarl explains that the Mask is a relatively new addition to their collection, and explains that the masks of Dragon Priests are said to possess powers, with each being unique to their owner, and that the power of this particular Mask must be why the C-C Alliance wanted it so badly. The Jarl, however, has no idea what the Mask’s power might be and hadn’t even identified which Priest it belonged to yet.
Holgunn and Walks agree that they must track down the Mask before its too late. Naryu disagrees and decides that its more important to hunt down the cultists and officers leading the C-C Alliance, and that their deaths will cause it to crumble. She then departs to hunt her next target. 
Holgunn will thank the Player for their efforts, and decides to have people try to track down the Mask. In the meantime, Walks will focus on locating more ritual sites and destroying them, and that she’ll need your help.
4. Nightingale Hall
Walks will direct the Player to the west, as her students have determined that there is another ritual site in that direction. However, she explains, there is something interfering with their magic that prevents them from directly locating the site and she is concerned that the interference is Daedric in nature.
The Player heads west and tracks where the undead came from, and eventually tracks the trail to a jet-black standing stone. There, they are approached by a Stranger dressed in black armour who accuses the Player of being with the cultists who have taken the Hall from them. The Player explains that they are tracking the C-C Alliance and trying to destroy a necromantic ritual site. The Stranger then apologises and explains that the C-C Alliance has usurped their ‘home’ and they haven’t been able to drive them out.
The Player offers to help the Stranger, as they both stand to gain, and the Stranger first needs to be fully convinced that you can be trusted.
[Persuade] the Stranger into believing you.
or
Eliminate a Deserter Officer and retrieve their signet ring
After convincing the Stranger to trust you, they will reveal Nightingale Hall on the terms that you never tell anyone about it. They then lead the way inside.
The Stranger will fight alongside the Player, and you will have to fight your way through to the chamber at the back of the Hall. There the Player and the Stranger take down the cultist leading this cell of the C-C Alliance and destroy the ritual site. Nocturnal will then appear and congratulate the Stranger, her agent, on finally clearing out the filth. She will then ask to speak with the Player.
The Player discovers that the Stranger is in fact a Nightingale, and has been struggling to retake Nightingale Hall for some time. Nocturnal doesn’t thank the Player, but does inform them that she knows of a much larger, more powerful ritual site in Vernim Woods and indicates that they should head that way. She also warns that they will be betrayed, but refuses to identify who.
The Nightingale will then thank the Player for their help and asks that they maintain their discretion, as the Nightingales are a secret order. They will not explain much about what it is they do, but when asked why Nocturnal didn’t just explain herself, they state that she’s simply ‘like that’ and that she was grateful, or else she wouldn’t have appeared. They then thank the Player before resealing Nightingale Hall, rendering it inaccessible.
5. Vernim Wood
Upon arriving at Vernim Wood, the Player reunites with Aera who is now working together with Naryu to hunt down the cultists who stole the Dragon Priest Mask. The Player can reveal that they learned of a larger, more powerful ritual site, and Aera agrees that Walks has confirmed that something strange is going on. Naryu complains about standing around, but Aera gently berates her and insist that they need to do things properly.
First, the Player has to locate any survivors in the woods which leads them to discovering the Kireth Vanos. She’s grateful for the help, but is insistent on finding Raynor, as he was dragged off by the cultists instead of killed like everyone else. The Player sends Kireth back to Aera and Naryu, and goes to search for Raynor themselves.
The Player comes across Lieutenant Belron, a Pact mage who went undercover inside the Worm Cult. He saw Raynor’s abduction and has deduced that they want to have the young scholar activate the powers of the Dragon Priest Mask. The Player - if they have assisted the Vanos siblings previously - points out that Raynor specialises in the Dwemer, not Ancient Nord history, and Belron rationalises that when the C-C Alliance realises this, they’ll kill him.
Belron then explains that it’s not currently possible to free Raynor, as he is trapped behind a magical Shroud in the barrow, and that they’ll need the knowledge of the Worm Cult to cross it and rescue him. In the meantime, Raynor will have to play things smart and keep himself alive. 
Belron has the Player gather the hearts of three particular Worm Cultists to discover how the Shroud works so that they can bypass it. Notably, each Cultist is found at a ritual site, and together each site forms a sort of circle within the woods, which the Player can note to Belron. He notes it as something of interest, but is more interested in finding a way past the Shroud.
Once that is done, Belron explains that they have two options; 
Gather three ritual ingredients (bone meal, zombie flesh, and a cultist’s heart) to create a potion that will render the drinker ‘undead’ for a short time
or
Track down and kill an elusive Cultist Assassin and take the charm that enables the living to pass through the Shroud
If the latter option is taken, the Player can talk to Naryu and Aera for advice on hunting down the Assassin. 
After creating the potion or obtaining the charm, the Player is able to pass through the Shroud and ‘deactivate’ it. Naryu, Aera, Kireth, and Belron will then join the Player in entering the barrow to rescue Raynor and put an end to the ritual.
As you venture further inside, however, you discover information about the experiments the C-C Alliance has been performing. Shor’s Stone was to experiment with distance, and Vernim Wood is to experiment with ritual scale. Another unspecified experiment will take place once the Mask is confirmed to be the one they seek. 
Upon reaching the central burial chamber, the Cultists have realised that Raynor doesn’t know anything about the Mask and has been bluffing the entire time. Belnor sacrifices himself to protect Raynor, and Kireth gets her brother away from the fighting. The Player, Aera, and Naryu then take on the Cultists - one of them escapes with the Mask however.
Kireth is relieved that Raynor is safe, and he admits that he was terrified that they were going to call his bluff before help arrived. He’s somewhat in shock over a complete stranger giving his life to save him, though Aera admits that Belron’s time undercover with the Cult must have left him with regrets that he felt the need to redeem himself. Kireth and Raynor are escorted to the surface by Aera, while the Player discusses their next step with Naryu.
She admits that the Mask might be a problem after all if the C-C Alliance are experimenting with their rituals, and that they were lucky that they didn’t get to complete their experiment in Vernim. She then tells the Player that she will be heading to Taarengrav. Another Covenant Officer is apparently operating in the area, and needs to be taken out. Aera, on the other hand, is headed after a Worm Cultist in Nimalten. 
Naryu then confides that she has concerns about Aera and recommends that the Player looks out for her as sometimes she seems like she’s ‘somewhere else.’ 
6. Nimalten
Upon arrival, one of Aera’s soldiers approaches the Player and informs them that there has been an attempted assassination on the Thane and Aera suspects the Worm Cult. The Player is then directed to talk to Aera, who is glad to have the extra help.
First the Player speaks with the Thane about the attack and asks about her Housecarl, the one who attacked her. The Thane is dismissive of the Player and Aera’s efforts and insists she can protect herself. She does inform you that her Court Mage and her Advisor are investigating the Worm Cult presence in the town.
The Player investigates the Housecarl’s home and finds a Worm Cult missive. The contract details that there is an archive under the town that should help them to identify the Mask, but the Thane needs to be removed as there isn’t enough of the ‘potion’ that they purchased to also replace her, and she won’t join the Cult.
The Advisor is dismissive of the threat but incorrectly identifies the Court Mage. When called out, he grows defensive and sends the Player away. The Player then goes to investigate his home and finds the bodies of the Advisor and the Housecarl and empty bottles. Provided Shadowfen has been completed, the Player can also identify an unusual cut on their chests and recognise that the Housecarl and Advisor were both replaced by Skin Stealers. Otherwise the Player will simply recognised that the Advisor and Housecarl have been replaced.
Upon returning to the Thane’s Manor, Aera reports that the Court Mage has been assassinated and is uncertain how the Cultists got inside in the first place. The Player goes to investigate and discovers a magical trinket the Mage was trying to hide at the time of his death and finds his final message.
The Mage discovered that the traitors were inside the walls and were trying to identify an Ancient Nordic Artefact of some kind by making use of the archives beneath Nimalten. The Player descends into the archive, only to be attacked by the ‘Advisor’ who accuses them of being a Worm Cultist. The Player says they know the truth about the Advisor and Housecarl, and, if Shadowfen was completed, that the Cult purchased whatever was left of the Skin Stealing potion from the Dominion Deserters.
The ‘Advisor’, knowing he stands no chance against the Player, teleports them deeper into the archives. The Player fights their way out and kills the Skin Stealer, before returning to the Manor where they find the Thane recovering from a new attack - she claims that Aera attacked her. The Player reports that her Advisor and Housecarl had been replaced by Skin Stealers, and that Aera probably has been as well. 
The Player goes after Aera and pursues her back into the archives. However, Aera confirms that she’s no Skin Stealer and was indeed working for the Cult out of a desperate hope of having her family back. She will also reveal that the Mask has been identified as having belonged to Vosis, a Dragon Priest that had been buried in Forelhost. However, she doesn’t know what his Mask does.
Aera will then either engage the Player in combat if they treated her poorly, or will turn herself over for her betrayal. She is brought before the Thane, who then asks for the Player’s advice in how Aera should be sentenced (see above).
Regardless of the choice made, the Thane is grateful to the Player for ending the threat to her life and for restoring her Housecarl’s honour. 
If Aera is alive and is allowed to continue working as a Tracker for the Pact, she will thank you for giving her another chance and she swears to learn as much as she can about Vosis.
7. Taarengrav
Upon arriving at Taarengrav, you will encounter the Vanos siblings. Raynor is still anxious after his abduction, but feels much better with the Player and Kireth around. The twins tell you that Naryu has been trying to find the Covenant Officer leading the operation in the ruins, but hasn’t come back yet. In the meantime, they ask you to help rescue the dig team who were investigating the ruins, as some of them are friends of their’s.
The Player goes to rescue the dig team survivors and kill some of the Covenant Deserters. After the Player clears the way, Holgunn arrives with reinforcements to help retake the ruins. However, the Covenant have sealed themselves inside and now the Player needs to find a way inside.
Raynor and Kireth ask the Player to gather up the dig team’s research notes, as they believe that they can figure out the way inside from those. The Player searches the dig site and delivers the notes to Raynor who works out the means of opening the doors. He is reluctant to go into the ruins, and a choice must be made:
Convince Raynor to accompany the group
or
Allow Raynor to remain outside with the soldiers
If Raynor remains outside, the Player can ask him to look into the Dragon Priest, Vosis, which he is happy to do if he can stay out of the ruin.
Kireth will accompany the Player either way, either to look out for Raynor or because she trusts that he’ll be safe with the soldiers. She wants to explore and to ensure that Naryu is okay. 
The group venture further inside and come across Naryu battling the Covenant Officer in possession of Vosis’ mask. The Officer then raises three Bone Colossuses at once and the group joins in the battle. The Officer is slain and the Player retrieves Vosis.
If Raynor is present, then he will note that the Mask’s power seemed to amplify the ritual’s power, allowing the Officer to summon multiple creatures at once. He will then discover a tome belonging to the Officer, and learns that Vosis was a necromancer.
If he stayed outside, he reveals that Vosis was an unusually powerful necromancer. When informed that the Officer wearing the Mask summoned three Bone Colossuses at once, he theorises that Vosis amplifies necromantic magic.
The Player then talks to Holgunn and reveals what they have learned of Vosis:
He was buried at Forelhost
He was a necromancer
His mask makes necromantic magic stronger
Holgunn is concerned and informs the Player that the Jarl has been doing their own research but made little progress and instructs the Player to speak with them.
8. Forelhost
The Player returns to Riften and tells the Jarl what they have learned. The Jarl decides to look up Forelhost and realises that Vosis is not the only Dragon Priest who was buried at Forelhost. Another, Rahgot, was entombed there and the C-C Alliance must be trying to obtain his Mask as well.
The Jarl decides that they need to march on Forelhost and stop the C-C Alliance from obtaining Rahgot’s Mask. Holgunn accepts the order, and goes to rally the troops.
The Player arrives to find Holgunn, Walks, Raynor, and Riften’s Jarl preparing for the assault.
The Jarl is relieved to know that the Player has secured Vosis’ mask, though is concerned about bringing it to Forelhost if it really does amplify the effects of necromantic magic. They then explain that Raynor has discovered that Rahgot’s mask boosts the wearer’s endurance to an inhuman level, and is unsure why the C-C Alliance wants it so badly.
Naryu, Kireth and Aera (if she is alive and not in exile) have gone to scout ahead and the Player is sent to catch up. There is an optional objective of disrupting the C-C Alliance’s operations by burning supplies and such.
After catching up to Naryu, Kireth, and Aera, they reveal that the C-C Alliance isn’t after Rahgot’s Mask, but rather they’re after the Dragon Priests themselves and plan to resurrect them both. As Vosis was already slain by the adventurers who sold his Mask to the Jarl, the C-C Alliance is in the process of resurrecting and binding him, but they have yet to reach Rahgot.
They and the Player then go to disrupt the ritual and prevent Vosis’ return. However the ritual goes wrong and Vosis returns unbound. He engages the Player in dialogue, but he proves impossible to talk down and he attacks them, taking back his stolen Mask.
If Aera is alive, then she saves Kireth from being killed and heals her off to one side, leaving Naryu free to fight alongside the Player. 
However if Aera is dead or in exile, Naryu saves Kireth and the Player has to fight alone.
Once Vosis is defeated and killed for good, the Player recovers his Mask and returns to Holgunn whilst Aera/Naryu takes Kireth to safety.
Upon returning, however, the Jarl informs the Player that Holgunn and Walks have already gone to try and stop the Cultists who are trying to reach Rahgot. The Player then informs her that the Cultists are trying to resurrect Rahgot, not obtain his Mask. The Jarl is horrified, as Holgunn and Walks have no idea that they could end up facing off against a bound Dragon Priest.
The Player, Naryu, and Aera pursue Holgunn and Walks who have already chased after the necromancers who have successfully accessed Rahgot’s tomb.
However navigating the tomb proves difficult, as Rahgot had several passages collapsed when the tomb was besieged by enemies. The cultists have established portals to link parts of the tomb in order to navigate it, and the Player has to follow the path they left behind.
Eventually they reach Holgunn and Walks just as they are taken down by the final remaining Commanders of the C-C Alliance; recognising that the Player is carrying Vosis, they try to bind Rahgot as he is rather than slaying him first. The proximity of the Mask indeed makes the process easier, and so the Player must stop the ritual before the binding is complete.
If Aera is present, she will tend to Holgunn and Walks while Naryu and the Player engage in battle
If Aera is dead or in exile, Naryu will tend to Holgunn and Walks and the Player is forced to fight alone
The ritual is stopped either way, finally putting an end to the threat of the C-C Alliance and the revived Dragon Priests. 
Rahgot, in spirit form, speaks with the Player and is ungrateful to them as their bringing Vosis’ Mask with them nearly made his binding possible, but he acknowledges that they rectified their mistake and for that he won’t annihilate them or their companions. He then returns to his rest, needing to re-accumulate the strength he lost fighting the binding ritual.
Walks and Holgunn are grateful for the timely rescue. Walks opens a portal and returns everyone to the base of the mountain.
The Jarl is grateful to the Player for their actions and decides that Vosis would be safest with the Player, as it is unlikely to fall into the wrong hands while they possess it, adding the Vosis Memento to the Player’s Collections.
Naryu is happy to have helped save the Rift, not in the least because it really helps the Morag Tong get back on the up and up, and could lead to the group making a comeback.
The Vanos siblings decide to take a break from adventuring for a short while, as they’ve had a lot of excitement recently and could use a break.
If Aera is alive and not in exile, she decides to look up her surviving family for a rain check, as she needs to remember what it is she has and not just what she’s lost.
Holgunn and Walks thank the Player for their efforts and state that when they get around to making things ‘official’ you’ll be at the top of the guest list. 
The storyline ends, which begins Messages Across Tamriel.
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shirtlesssammy · 4 years
Text
8x23: Sacrifice
Welcome back to what might be our longest (and last) hellatus. This was a request that we were going to do after the series ended, but here we are. Enjoy!
Then:
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Dean Winchester loves needs one (1) angel.
Now:
Jody Mills is on the Bumble date from Hell with “Roderick”. And by that, I mean she’s trying to put herself back out there after grieving the loss of her husband and son --and Roderick is really Crowley. 
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Jody heads to the bathroom to pull herself together and Crowley starts his spellwork to threaten the Winchesters --again. Jody starts puking blood in the bathroom while Dean tries throwing his weight around negotiating the trials and demon/angel tablets. They make a deal, so YAY.
Kevin retrieves the demon tablet for the brothers. Dean gives him the key to the bunker. 
Cas, meanwhile, is chilling with his new friend, Metatron. He asks about God. Metatron describes God as “larger than life, gruff, bit of a sexist. But fair --eminently fair.” Hm, Metatron always did like to spin those stories. They’re outside a bar waiting for signs of the next angel trial --retrieving cupid’s bow. 
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The brothers head to Sioux Falls to Bobby’s (probably theirs now?) salvage yard. Crowley is there waiting for them and ready to exchange tablets. He’s got a contract for them to sign --well, Sam to sign since he’s doing the trials. Dean demands to read the fine print before Sam signs anything. Sam unleashes his inner Veruca Salt and grabs the pen to sign. The brothers are not on the same page about this it seems. 
In Heaven, Naomi learns where Cas is --and that he’s with Metatron. 
Dean continues to read the contract and Crowley continues to needle him about how his humanity is a handicap. It’s revealed to all be just a ruse to distract Crowley when Dean throws some demon binding handcuffs on him. They tell Crowley that making him mortal is the third trial. 
Cas tries to speed up the love train for the bartender but fails awkwardly.
For Who Gives a Fuck if He’s Awkward Science:
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Naomi and her squad show up. They take Metatron, leaving Cas alone. 
The brothers head to the church where the final trial will happen. They tie Crowley up and go over the game plan. Sam will inject purified blood into Crowley once an hour for eight hours. He’s going to have to confess to God to purify his blood and isn’t sure where to begin. Dean has some ideas, and, like, No ? He lists Ruby, Lilith, losing his soul, not looking for Dean in Purgatory ---and Chuck really would like a clip show of his favorite torture moments I’m sure, but support your brother a little, hmmm?
Anyway, while Sam heads to confession, Cas flaps in to ask Dean for help (like, is this the last time he flaps in to see Dean? I...really miss his wings.) He tells Dean that Naomi took Metatron, and explains that they were working on the angel trials --and planning on shutting Heaven and Hell down. 
Naomi wants answers from Metatron, and she pulls out a hand drill to extract them from him. 
Dean tells Cas that Sam needs his help more than Cas does. Sam pops up and tells Dean to go with Cas. Dean agrees and they fly off together while Sam starts the final trial.
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Cas and Dean head to the bunker to have Kevin translate the angel tablet. There’s one problem: Kevin has never laid eyes on the thing before. He’s also done with all the prophet stuff. Cas, not done with all the angel badass stuff, begs to differ.
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Sam continues to look SUPER rough. He’s doing so poorly, in fact, that Crowley gets the drop on him despite being tied to a chair. Crowley chomps a hole in Sam’s arm so that he can make a bloody phone call to any demon in range as soon as Sam steps away. GROSS
Dean and Cas get shot at by cupid’s arrow as a bow hunting demo airs on the bar’s TVs. Er, they wait for the cupid to arrive while continuing to strike out in the bar. Er, they wait for the cupid to arrive.
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*Fourth Wall Dialogue Alert*
Cas: “You really think it’s wise to be drinking on the job?”
Dean: “What show’ve you been watching?”
Dean asks Cas about his plan to board up Heaven. He expresses worry that Cas is going to meet a bloody end locked away with the other angels. “So this is it,” Dean says fatalistically. “ET goes home.” He lingers on something unsaid, before a delivery worker arrives and distracts them. (“Nooooo,” I cry. “What were you going to say?”) The delivery lady is super cute. At last the love interest arrives! Is Ed finally going to meet his constant companion?! She bestows a glowing smile on Ed and Rod, the regular patron seated at the bar. Patting them both on the shoulder, she bids them farewell. Astonished, Dean watches the woman just…leave. 
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Meanwhile, Ed and Rod mutually admire the drawing of a hunting bow on the TV. They lock eyes. Music swells! It’s love! While Dean stares gormlessly at the two lovebirds, Cas is already two steps ahead and on his way to track down the delivery driver - their cupid. 
Crowley sings Bowie to Sam as the floor cracks and ground shakes. Abaddon enters in all her stitched up glory. 
For Yes Please Science:
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Sam gets hurled through a window, but Abaddon….isn’t exactly aiming to help out the current King of Hell. She wallops Crowley instead, intending to claim the throne for herself. Sam races back in, douses Abaddon in fire, and sends her smoky demon form into the night. 
Dean and Cas corner the cupid outside of the bar. Cas demands her bow, blade sliding from his sleeve. In what could be a first for him, Dean counsels, “Talk first, stab later.” MADE FOR EACH OTHER!
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The cupid tells Cas that she’s avoided Heaven as its leadership has fallen. She offers the bow freely and Cas raises his blade to cut it from her palm. YIKES
In Heaven, Metatron confronts Naomi with a bloodied eye. (We clutch our blankets to our chests and think of Cas’s “re-programming” with renewed horror.) Metatron reflects that losing God was the worst thing he endured, and then he was run out of Heaven by the upper echelons of Heaven. “Did you really think you could do all of that to me and there would be no payback?” he asks. 
In Hell Quest Central, Sam sets Crowley upright again now that Abaddon has fled the building. He repaints the devil’s trap and continues the trials. Crowley drops movie reference after movie reference and I can’t help but point out that he’s targeting the WRONG WINCHESTER with those overtures. “I deserve to be loved!” Crowley declares at last, and emotion crests over him, taking both Sam and Crowley by surprise. As the cure continues, things get quiet. Crowley asks Sam how he asked for forgiveness because he doesn’t even know where to start with his own soul. 
Kevin can’t find the Heaven trials anywhere in the tablet and while Dean’s arguing with him, Naomi flaps in to talk to Cas. 
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Naomi insists that Metatron is playing Cas, lying to him so he can get help enacting his revenge. “This is what you do,” Cas growls. “You twist things.” VALID mistrust! Naomi tells them that Metatron’s plan is to expel all angels from Heaven.
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“Our mission was to protect what God created,” Naomi says with tears in her eyes. “I don’t know where we forgot that.” She offers up an overture, telling Dean that if Sam finishes the trials then he will die. Naomi picked that knowledge directly from Metatron’s head. 
After Naomi flaps away, Dean orders Kevin to find out if it’s true that Sam will die. Cas flies Dean to Sam, then flaps away to finish what he started. Just as Sam is about to do the final rite, Dean races into the church and shouts for him to stop.
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In Naomi’s office, Cas discovers her sprawled out (mostly) dead on the desk, her probe jabbed into her brain. Metatron confronts Cas with an angel blade to his throat. Naomi was telling the truth! That rumpled eccentric is out for revenge!
Meanwhile, Dean explains to an actual, GLOWING Sam that he’ll die if he completes the trials. “So?” Sam asks. SAM BBY.
Upstairs, Cas is strapped to Naomi’s torture chair while Metatron placates him. 
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He cuts a slit in Cas’s throat to extract his grace, and counsels him to go back to Earth and settle down for the rest of his life. Metatron tells Cas that he didn’t endure trials. Instead, he helped Metatron to gather ingredients for a powerful spell. He gathers Cas’s grace to finish the spell and just before he zaps Cas on a one way trip to Earth, he tells him to come see him when he’s dead so he can hear his story. 
Sam argues with Dean about the trials. He insists that Dean absolutely CAN fight the forces of evil on his own. Sam tells him that he’s been a lodestone around Dean’s neck for a long time. His greatest sin was “how many times I let you down.” OH SAMMY! 
“I know we’ve had our disagreements,” Dean argues, “I killed Benny to save you. I’m willing to let this bastard and all the sons of bitches who killed mom walk because of you, so don’t you dare think that there is anything past or present that I would put in front of you.” 
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Sam listens to this and finally gasps, “How do I stop?” Dean wraps a handkerchief around Sam’s hand and tells him to let go of the spell. Sam stops glowing…which is great! Except he collapses in agony which is…less great. Dean calls for Cas desperately. 
Cas wakes in a field and strides out to a lakeshore. 
Sirens clang in the bunker, locking Kevin inside. And outside…stars fall. The angels are being expelled from Heaven, their wings burning as they plummet to the Earth. 
We’re just going to end this recap with a bunch of gifs, ‘kay? 
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Waiting for a Quote to Fall:
It’s not a date until I’ve cried
This is a secret lair. You understand me? No keggers
Would you say that you're looking for, uh, a partner in crime? Or someone who's into nurse role-play and light domination?
There is no out. Only duty
Do you really think it's wise to be drinking on the job?
Talk first, stab later
Want to read more? Check out our Recap Archive! 
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crazyfanatic97 · 4 years
Text
A Venomus Encounter
After a conversation with @radioactivepeasant this old plot bunny re-emerged and kept gnawing at my brain till I let it out. 
So Radio, here’s to you. I hope you guys enjoy. No, I’m not returning to Transformers full time either. This is for rn a one time only deal. 
 The dim lights of the distant lights of the dorms drew Venom in like a moth to a flame. Which was accurate considering he was an Insecticon. A byproduct of Shockwave’s attempts at blending organic abilities and traits and grafting them onto Cybertronians.  
Despite it having been so long ago, Venom could remember when he and his kind swarmed the skies and rained destruction upon their Autobot targets. Sweeping over them and blocking out any view and hope for rescue they might have had. But now Venom was among the last of the Insecticons. 
Many had been picked off during the war, battles with the Wreckers, but perhaps the most damage was done by the witch Airachnid. The barren moon she and her undead horde resided on was still off-limits to all Cybertronian life until something could be done about her. 
But that wasn’t any of Venom’s concern. His desires lay upon the planet Earth, where the last large scale conflict of the war had taken place. He’d been off-world during the whole conflict but even then news had spread of Hardhsell’s fall. The strongest of the Insecticons had been felled. 
That was already insulting enough but what had proven the most irritating had been the rumors that his destruction had come from a human. A human femme, barely a fraction of their lifespan. 
At first, Venom had been reluctant to believe the wild rumor. In fact, more than once he’d gone out of his way to dispel it by giving whomever he heard spreading it a, in his option, well-deserved thrashing. 
It’d only been when things had settled down and more reports came from some other survivors that the rumors were confirmed.Hardshell’s destruction was brought on by a lowly organic. 
Such an insult burned Venom up, especially since he’d had it confirmed. The other Insecticons had been content to abandon the war but Venom could not allow this insult to stand. The girl had to be slain and Hardshell properly avenged. 
After many years of searching though, he’d finally found her. The Autobots had left the planet and now was the proper time to strike. As he approached the dorms, Venom twitched with excitement. The thirst for revenge on this killer of his brethren blinding him to everything else. 
Perhaps then he might have seen the white Autobot leaping at him from the nearby treeline, or heard the sound of swords being unsheathed. But by the time had, it was too late and they were already buried inside the Insecticons armor. 
His quest for revenge was silenced alongside his screams and it wasn’t long before Venom joined Hardshell within the Allspark… 
“Gah, what did Shockwave put in these things?” Wheeljack grunted as he dragged Venom’s corpse away from Black River Tech. His armor covered in various fluids that had come from the Insecticons body and he winced as it trickled out onto the grass. ‘Sure hope no one comes out this way for a while’ 
As he dragged the corpse out towards the river, he spared a glance back towards the dorms with a sigh. Another Con after Bulk’s little Wrecker. One of these days he’d start charging him with how many he’d taken care of. He’d been surprised at how many had wanted a piece of the Autobots former human charges. 
Of course, that was expected though, Jack had been given the key to Vector Sigma itself, Raf had managed to out hack Soundwave, and Miko’s slaying of Hardshell had no doubt been the reason for Venom’s little excursion to Black River. 
It was also another list of reasons why he refused to answer any of Bumblebee’s attempts to hail him after they both discovered the other’s presence on Earth. It was insulting that he’d not sought out the kids. At least to Raf and Miko, it was, Jack hadn’t really said much on the whole matter. 
While a bit sparkless of him, Wheeljack didn’t care about whatever Bee’s mission was. He knew it was arresting Decepticon escapees from a prison ship and Wheeljack had met some of the escapees but once they met up, they tended to end up just like Venom.  
Speaking of, Wheeljack let go of the corpse as they reached the riverbank and he scrambled for his box of grenades. Looking over the Insecticon and mentally calculating how many he’d need. Once he’d figured that out, he plucked about three grenades and attached them across the body’s weak points. 
After they were all armed and timers set, Wheeljack unceremoniously shoved the Insecticon into the river. Watching as it sunk into the dark waters and then he waited. 
Before long a geyser of water sprayed into the air, showering Wheeljack a few fragments of metal. He chuckled to himself at another job well done before turning and heading back towards the nearest roadway. 
The morning was a long way off, but he knew it’d take forever to get the Insecticon gunk off himself and Miko’s classes started at 8:30 on Thursdays. At that Primus forsaken hour, at least in her words, she wouldn’t be thrilled to ride in a car covered with gunk. 
He just hoped that the Wash N Roll was still open at this hour otherwise it’d take even longer. 
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natsubeatsrock · 4 years
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So, I watched Fullmetal Alchemist: Brotherhood, and...
Not unlike a lot of things that aren't Fairy Tail, I want to talk about it. In a month, I'm going to spend every day for 4 whole weeks talking about things that aren't Fairy Tail. I will talk about Fairy Tail now and then in some of the posts, but the focus of them isn't Fairy Tail. As a warm-up for that, I decided to talk about Brotherhood.
Recent events in the news have made me think about what I like to call "the Scar philosophy". The name obviously comes from my own reasoning about how Scar ought to have seen his quest for revenge. This is the topic of a lot of interesting and often disturbing conversations between fans, especially in regards to Scar's status as hero or villain, within the narrative. I like to divide things into three categories, based on different groups of people related to this whole situation.
The first category consists of only one person: Solf J. Kimblee. He is the man directly responsible for the death of his family. If all Scar wanted to do was find and kill the Crimson Alchemist, this post would be over. I think most people would be fine with his motive and actions. There might be some debate over if he should actually kill him, but considering this is Kimblee we're talking about, I think it would be fine if he did kill him.
The second category is where things start to get interesting. This is where I put anyone else directly involved in the genocide of the Ishvalans. Remember my wording of this category as it will be important later on. The most obvious people in this group are the members of the military who killed soo many Ishvalans. However, this also includes Envy who started the conflict in the first place.
Now, as I see it, this is a section that requires nuance to talk about. Envy and many of the soldiers and alchemists involved were bad and ought to have been punished for their willful and gleeful participation in the slaughter of a people group. However, many of the people who were part of the army recognized the problems with their actions and those above them. They wanted to change the system that was ultimately responsible for the genocide. 
With the end of the series, Roy Mustang prepares to rule the country by learning about the Ishvalan people. If Scar were to kill all of the people in this group, he would lose out on finding people willing to help sustain the restoration of his people beyond their current state as refugees and wanderers. 
One of the big issues with Scar's plan and goals is that it doesn't do much for his people after he's done. Once the state alchemists are done, then what? His rage is satisfied, but the system that he took issue with doesn't change. If anything, his actions could have been used to justify even more oppression for the Ishvalans. 
Now up to this point, the argument can be made that Scar's actions are justified, at least to some degree. Even though people like Roy and Alex Armstrong are sorry for what they did and would like to change things for the better, they still have blood on their hands. In the eyes of some that might be enough for their deaths to the justified by Scar. Their best attempts can never truly replace what was lost. After all, what can equal the value of a human soul? 
That being said, the third category is where my patience for those who argue that Scar was justified ends. This, of course, refers to everyone else who was caught in Scar's path of revenge. The actions carried out to people in this section are what make Scar, at least for the beginning portion of the series, an antagonist. There are two big examples of characters in this group.
The first is the Rockbells. Even as they were working with the military, they were kind enough to treat people, regardless of what side they were on. Ironically enough, it's because of this mentality they were killed. While I am slightly partial to the 2003 explanation for their death, I can't say it was a bad idea to have Scar kill the Rockbells. While it could be argued that Scar did this in a fit of rage, he's willing to let Winry take out her own form of vengeance on him.
Of course, this goes nowhere because of the next example, the Elrics. Remember how the last category was people who responsible for killing Ishvalans? That wasn't the ultimate target of Scar's revenge. His ultimate goal was the death of all state alchemists. That is an important distinction.
While that goal makes sense considering the war got as bad as it did once the state alchemists were involved in the fighting, Ed presents yet another challenge to the logic of Scar's actions. If his ultimate motivation was revenge, then going after the Elrics was useless. If it was the destruction of a group responsible for killing his people, Ed and Al were training with Izumi Curtis when the war happened.
Even becoming a state alchemist is more of a means to an end for the Elrics. They don't enjoy the system they're a part of. They're only using their status for its benefits to their search for the Philosopher's Stone. If there were other ways to get what they needed, I'm willing to bet becoming a state alchemist wouldn't be a part of their plan in the first place.
To be crystal clear, I am not arguing that Scar does nothing right or that he was totally unjustified. The actions committed against the Ishvalans were devastating and unjustifiable. Knowing as much as we do about what happened to make Scar do what he did makes it hard to say that his rage was wholly unjustified.
However, Scar's judgment was still clouded by his vengeance. He purposefully ignored his cultural and religious teachings to hurt people that, at best, acknowledged their wrongs and wanted to make amends for the actions and, at worst, had nothing to do with his reasons for revenge. Even as I would say that Scar's motivation makes sense, he was far from doing the right thing. And it's ultimately because of people that can empathize with him that real change can happen for his people, outside of his search for revenge.
This is one of the many things that makes Hiromu Arakawa's writing of Fullmetal Alchemist so incredibly masterful. Scar's rage at injustice is still wholly justified by the end of the series and his people can start rebuilding. However, he recognizes that there are better ways to achieve a better state for his people than killing people. 
One of the craziest things about this whole theme I realized reflecting on the situation is that his final fight with him isn't against Kimblee. His fight on the Promised Day is with Wrath, otherwise known as King Bradley. Interestingly, his final fight isn't with the man who's directly responsible for the death of his family. It's with the man who, for most people, would represent the ruling powers during the Ishval Civil War.
We do well to learn from this example. The world is a messed up place. The past events of this year alone have been enough proof of that on several levels. Yet, the real issues are, more often than not, with systems and structures that perpetuate injustices. We do well not to castigate all those in said systems and structures without recognizing the many ways that some work to subvert those systems from within. We also especially shouldn't involve people who aren't part of the real problems we're trying to solve. Doing either is more often than not counterproductive to the end goal of true justice.
These thoughts have been stewing in me for just over two years since starting and completing Brotherhood. Between then and now, I've seen a lot of people talk here about Scar's actions on both sides of the "Scar did nothing wrong" debate. And, under normal circumstances, I’m not sure that I would be inclined to add to this discourse, if I’m adding anything to over a decade of discourse by making this post.
However, the real inspiration for this post has come from the more recent events regarding the murder of George Floyd. The outrage is beyond justified and many have made peaceful protests against his death and the system that caused it across the country and even the world. However, many innocent people have been hurt and even killed during the various riots surrounding the Twin Cities.
If you're interested in specific ways to help, click here for a list of funding drives and charities related to the aftermath of what's been happening. This list includes the official GoFundMe's for George Floyd's family and daughter.
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seeking-star-wars · 5 years
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Obi-wan Kenobi Reading List
Below the cut is a list of books that Obi-wan Kenobi appears in. The list is in chronological order using the Canon timeline from Wookieepedia, with the title of the book, author of the book, a brief synopsis of the book, and a link to the book on Amazon. The Amazon link takes you to Kindle option, but you can select physical or audiobook from the same page.
Some books focus on Obi-wan specifically, in some he’s a supporting character, and in some, he only appears briefly or as a memory.
Age of Republic - Heroes
by Jody Houser, Ethan Sacks, Marc Guggenheim, Cory Smith, Leinil Francis Yu, Paolo Villanelli, Casper Wijngaard
Collects Star Wars: Age of Republic - Anakin Skywalker 1, Star Wars: Age of Republic - Obi-Wan Kenobi 1, Star Wars: Age of Republic - Padme Amidala 1, Star Wars: Age of Republic - Qui-Gon Jinn 1; material from Star Wars: Age of Republic Special 1. This is the Age of Star Wars — an epic series of adventures uniting your favorite characters from all three trilogies! Join the greatest heroes of the Old Republic. Witness the moments that define them, the incredible battles that shaped them — and their eternal conflict between light and darkness! Maverick Jedi Knight Qui-Gon Jinn is known to bend the rules — but a mission gone awry forces him to confront his conflicting beliefs! Anakin Skywalker has a chance to strike a devastating blow to the separatist cause. Will he choose the darker path or hold true to the Jedi code? Padmé Amidala sets out on a secret mission! Obi-Wan Kenobi, Master Jedi, takes on an apprentice. Will his mission alongside his young Padawan bring them closer together or sow the seeds that will drive them apart? Plus: Mace Windu, Captain Rex...and Jar Jar Binks!
Master & Apprentice
by Claudia Gray
A Jedi must be a fearless warrior, a guardian of justice, and a scholar in the ways of the Force. But perhaps a Jedi’s most essential duty is to pass on what they have learned. Master Yoda trained Dooku; Dooku trained Qui-Gon Jinn; and now Qui-Gon has a Padawan of his own. But while Qui-Gon has faced all manner of threats and danger as a Jedi, nothing has ever scared him like the thought of failing his apprentice. Obi-Wan Kenobi has deep respect for his Master, but struggles to understand him. Why must Qui-Gon so often disregard the laws that bind the Jedi? Why is Qui-Gon drawn to ancient Jedi prophecies instead of more practical concerns? And why wasn’t Obi-Wan told that Qui-Gon is considering an invitation to join the Jedi Council—knowing it would mean the end of their partnership? The simple answer scares him: Obi-Wan has failed his Master. When Jedi Rael Averross, another former student of Dooku, requests their assistance with a political dispute, Jinn and Kenobi travel to the royal court of Pijal for what may be their final mission together. What should be a simple assignment quickly becomes clouded by deceit, and by visions of violent disaster that take hold in Qui-Gon’s mind. As Qui-Gon’s faith in prophecy grows, Obi-Wan’s faith in him is tested—just as a threat surfaces that will demand that Master and apprentice come together as never before, or be divided forever.
Star Wars: Episode I - The Phantom Menace
Adaptation by Terry Brooks
A long time ago in a galaxy far, far away, an evil legacy long believed dead is stirring. Now the dark side of the Force threatens to overwhelm the light, and only an ancient Jedi prophecy stands between hope and doom for the entire galaxy. On the green, unspoiled world of Naboo, Jedi Master Qui-Gon Jinn and his apprentice, Obi-Wan Kenobi, arrive to protect the realm’s young queen as she seeks a diplomatic solution to end the siege of her planet by Trade Federation warships. At the same time, on desert-swept Tatooine, a slave boy named Anakin Skywalker, who possesses a strange ability for understanding the “rightness” of things, toils by day and dreams by night—of becoming a Jedi Knight and finding a way to win freedom for himself and his beloved mother. It will be the unexpected meeting of Jedi, Queen, and a gifted boy that will mark the start of a drama that will become legend. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years, plus a brand-new Darth Maul short story by New York Times bestselling author James Luceno!
Obi-wan & Anakin, Complete
by Charles Soule and Marco Checchetto
Collects Obi-Wan and Anakin #1-5 single issues. Before their military heroism in the Clone Wars, before their tragic battle on Mustafar and many decades before their final confrontation on the Death Star, they were Master Obi-Wan Kenobi and his young Padawan, Anakin Skywalker. Now join them a few years into Anakin's, "chosen one" training. Teacher and student have grown closer over time, but it's been a difficult road. And things aren't about to get any easier. In fact, when they're called to a remote planet for assistance, the pair may be pushed to their breaking point. As they find themselves stranded on a strange world of primitive technology and deadly natives, will they be able to save themselves? When war breaks out around them, master and apprentice will find themselves on opposite sides!
Queen’s Shadow
by E. K. Johnston
Written by the #1 New York Times best-selling author of Ahsoka! When Padmé Naberrie, "Queen Amidala" of Naboo, steps down from her position, she is asked by the newly-elected queen to become Naboo's representative in the Galactic Senate. Padmé is unsure about taking on the new role, but cannot turn down the request to serve her people. Together with her most loyal handmaidens, Padmé must figure out how to navigate the treacherous waters of politics and forge a new identity beyond the queen's shadow.
Star Wars: Episode II - Attack of the Clones
Adaptation by R.A. Salvatore
Mischievous and resolved, courageous to the point of recklessness, Anakin Skywalker has come of age in a time of great upheaval. The nineteen-year-old apprentice to Obi-Wan Kenobi is an enigma to the Jedi Council, and a challenge to his Jedi Master. Time has not dulled Anakin’s ambition, nor has his Jedi training tamed his independent streak. When an attempt on Senator Padmé Amidala’s life brings them together for the first time in ten years, it is clear that time also has not dulled Anakin’s intense feelings for the beautiful diplomat. The attack on Senator Amidala just before a crucial vote thrusts the Republic even closer to the edge of disaster. Masters Yoda and Mace Windu sense enormous unease. The dark side is growing, clouding the Jedi’s perception of the events. Unbeknownst to the Jedi, a slow rumble is building into the roar of thousands of soldiers readying for battle. But even as the Republic falters around them, Anakin and Padmé find a connection so intense that all else begins to fall away. Anakin will lose himself—and his way—in emotions a Jedi, sworn to hold allegiance only to the Order, is forbidden to have. Based on the story by George Lucas and the screenplay by George Lucas and Jonathan Hales, this intense and revealing novel by bestselling author R. A. Salvatore sheds new light on the legend of Star Wars—and skillfully illuminates one of our most beloved sagas. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Star Wars Adventures I
by Landry Q. Walker, Cavan Scott, Derek Charm, Eric Jones, Elsa Charretier
Brand-new Star Wars comic book stories for readers of all ages! These new adventures make this sprawling universe more accessible than ever. Travel to a galaxy far, far away in the first volume of an all-new series as a rotating cast of characters (and creators!) journey through Star Wars history! Stories range from before the events of the first film all the way up to Episode VIII: The Last Jedi, in theatres December 2017. Characters major and minor, classic and new, expand the world of Star Wars into new territory, telling larger-than-life stories that encapsulate the breadth of the galactic struggle between good and evil for a new generation of fans
Dark Disciple
by Christie Golden
The only way to bring down the Sith’s most dangerous warrior may be to join forces with the dark side. In the war for control of the galaxy between the armies of the dark side and the Republic, former Jedi Master turned ruthless Sith Lord Count Dooku has grown ever more brutal in his tactics. Despite the powers of the Jedi and the military prowess of their clone army, the sheer number of fatalities is taking a terrible toll. And when Dooku orders the massacre of a flotilla of helpless refugees, the Jedi Council feels it has no choice but to take drastic action: targeting the man responsible for so many war atrocities, Count Dooku himself. But the ever-elusive Dooku is dangerous prey for even the most skilled hunter. So the Council makes the bold decision to bring both sides of the Force’s power to bear—pairing brash Jedi Knight Quinlan Vos with infamous one-time Sith acolyte Asajj Ventress. Though Jedi distrust for the cunning killer who once served at Dooku’s side still runs deep, Ventress’s hatred for her former master runs deeper. She’s more than willing to lend her copious talents as a bounty hunter—and assassin—to Vos’s quest. Together, Ventress and Vos are the best hope for eliminating Dooku—as long as the emerging feelings between them don’t compromise their mission. But Ventress is determined to have her retribution and at last let go of her dark Sith past. Balancing the complicated emotions she feels for Vos with the fury of her warrior’s spirit, she resolves to claim victory on all fronts—a vow that will be mercilessly tested by her deadly enemy . . . and her own doubt.
Star Wars: Episode III - Revenge of the Sith
Adaptation by Matthew Stover
The turning point for the entire Star Wars saga is at hand After years of civil war, the Separatists have battered the already faltering Republic nearly to the point of collapse. On Coruscant, the Senate watches anxiously as Supreme Chancellor Palpatine aggressively strips away more and more constitutional liberties in the name of safeguarding the Republic. Yoda, Mace Windu, and their fellow Masters grapple with the Chancellor’ s disturbing move to assume control of the Jedi Council. And Anakin Skywalker, the prophesied Chosen One, destined to bring balance to the Force, is increasingly consumed by his fear that his secret love, Senator Padmé Amidala, will die. As the combat escalates across the galaxy, the stage is set for an explosive endgame: Obi-Wan undertakes a perilous mission to destroy the dreaded Separatist military leader General Grievous. Palpatine, eager to secure even greater control, subtly influences public opinion to turn against the Jedi. And a conflicted Anakin–tormented by unspeakable visions– edges dangerously closer to the brink of a galaxy-shaping decision. It remains only for Darth Sidious, whose shadow looms ever larger, to strike the final staggering blow against the Republic . . . and to ordain a fearsome new Sith Lord: Darth Vader. Based on the screenplay of the eagerly anticipated final film in George Lucas’s epic saga, bestselling Star Wars author Matthew Stover’s novel crackles with action, captures the iconic characters in all their complexity, and brings a space opera masterpiece full circle in stunning style. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Ahsoka
by E. K. Johnston
Fans have long wondered what happened to Ahsoka after she left the Jedi Order near the end of the Clone Wars, and before she re-appeared as the mysterious Rebel operative Fulcrum in Rebels. Finally, her story will begin to be told. Following her experiences with the Jedi and the devastation of Order 66, Ahsoka is unsure she can be part of a larger whole ever again. But her desire to fight the evils of the Empire and protect those who need it will lead her right to Bail Organa, and the Rebel Alliance….
Lords of the Sith
by Paul S. Kemp
A long time ago in a galaxy far, far away. . . . When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their own ruthlessness to prevail. “It appears things are as you suspected, Lord Vader. We are indeed hunted.” Anakin Skywalker, Jedi Knight, is just a memory. Darth Vader, newly anointed Sith Lord, is ascendant. The Emperor’s chosen apprentice has swiftly proven his loyalty to the dark side. Still, the history of the Sith Order is one of duplicity, betrayal, and acolytes violently usurping their Masters—and the truest measure of Vader’s allegiance has yet to be taken. Until now. On Ryloth, a planet crucial to the growing Empire as a source of slave labor and the narcotic known as “spice,” an aggressive resistance movement has arisen, led by Cham Syndulla, an idealistic freedom fighter, and Isval, a vengeful former slave. But Emperor Palpatine means to control the embattled world and its precious resources—by political power or firepower—and he will be neither intimidated nor denied. Accompanied by his merciless disciple, Darth Vader, he sets out on a rare personal mission to ensure his will is done. For Syndulla and Isval, it’s the opportunity to strike at the very heart of the ruthless dictatorship sweeping the galaxy. And for the Emperor and Darth Vader, Ryloth becomes more than just a matter of putting down an insurrection: When an ambush sends them crashing to the planet’s surface, where inhospitable terrain and an army of resistance fighters await them, they will find their relationship tested as never before. With only their lightsabers, the dark side of the Force, and each other to depend on, the two Sith must decide if the brutal bond they share will make them victorious allies or lethal adversaries.
Darth Maul: Son of Dathomir
by Jeremy Barlow, Juan Frigeri
Collecting Star Wars: Darth Maul - Son of Dathomir #1-4 and material from Star Wars Tales #7-9. Getting cut in half by Obi-Wan Kenobi and being rejected by his former Sith Master Darth Sidious isn't going to defeat Darth Maul. In fact, it only makes him mad enough to take on the galaxy - with an army of Mandalorians! After forming the Shadow Collective - a criminal organization composed of the Hutts, Black Sun, the Mandalorians, and the fearsome Nightbrothers - Maul wages war against Darth Sidious and his generals, Count Dooku and General Grievous! Adapted from unproduced screenplays for Season 6 of The Clone Wars television show, this is the final chapter planned for Darth Maul' saga.
Star Wars #7
by Jason Aaron, John Cassaday, Simone Bianchi
A special one-off tale of Ben Kenobi! Injustice reigns on Tatooine as villainous scum run rampant. Will Ben risk revealing himself to do what's right? Guest artist Simone Bianchi (Wolverine, Astonishing X-Men) joins writer Jason Aaron for this special tale!
Star Wars #15
by Jason Aaron, Mike Mayhew
FROM THE JOURNALS OF OBI-WAN KENOBI. Another tale of Obi-Wan's exile on Tatooine! Owen Lars took Luke in...but he refused to let Ben be part of his life. Why? What trouble could have been stirred up by Ben protecting Luke?
Star Wars #20
by Jason Aaron, Mike Mayhew
Another dive into the journal of Obi-Wan Kenobi! Jabba has hired bounty hunter Black Krrsantan to find out who's been thwarting his men! The old hermit of the dune wastes might know something about that.
A New Dawn
By John Jackson Miller with a foreword by Dave Filoni
A long time ago in a galaxy far, far away. . . . “The war is over. The Separatists have been defeated, and the Jedi rebellion has been foiled. We stand on the threshold of a new beginning.”—Emperor Palpatine For a thousand generations, the Jedi Knights brought peace and order to the Galactic Republic, aided by their connection to the mystical energy field known as the Force. But they were betrayed—and the entire galaxy has paid the price. It is the Age of the Empire. Now Emperor Palpatine, once Chancellor of the Republic and secretly a Sith follower of the dark side of the Force, has brought his own peace and order to the galaxy. Peace through brutal repression, and order through increasing control of his subjects’ lives. But even as the Emperor tightens his iron grip, others have begun to question his means and motives. And still others, whose lives were destroyed by Palpatine’s machinations, lay scattered about the galaxy like unexploded bombs, waiting to go off. . . . The first Star Wars novel created in collaboration with the Lucasfilm Story Group, Star Wars: A New Dawn is set during the legendary “Dark Times” between Episodes III and IV and tells the story of how two of the lead characters from the animated series Star Wars Rebels first came to cross paths. Featuring a foreword by Dave Filoni. 
Tales from Vader’s Castle
by Cavan Scott, Derek Charm, Chris Fenoglio, Corin Howell, Robert Hack, Charles Paul Willson III
How do a band of rebels distract themselves when sneaking into the creepiest place in the galaxy? Tell scary stories of course! Follow Lina Graf, Crater, and friends as they sneak—and fight—their way into the terrifying castle of Darth Vader! Along the way, they’ll trade spooky stories featuring the most terrifying villains and creatures in the universe!
Star Wars: Episode IV - A New Hope
Adaptation by George Lucas
Kindle | Other Versions
The classic adventure that started it all A long time ago in a galaxy far, far away . . . Luke Skywalker lived and worked on his uncle's farm on the remote planet of Tatooine—and he was bored beyond belief. He yearned for adventures out among the stars, adventures that would take him beyond the farthest galaxies to distant and alien worlds. But Luke gets more than he bargained for when he intercepts a cryptic message from a beautiful princess held captive by a dark and powerful warlord. Luke doesn't know who she is, but he knows he has to save her—and soon, because time is running out. Armed only with courage and with the lightsaber that had been his father's, Luke is catapulted into the middle of the most savage space war ever—and headed straight for a desperate encounter on the enemy battle station known as the Death Star. . . .
From a Certain Point of View
by Renee Ahdieh, Meg Cabot, Pierce Brown, Nnedi Okorafor, Sabaa Tahir
On May 25, 1977, the world was introduced to Han Solo, Luke Skywalker, Princess Leia, C-3PO, R2-D2, Chewbacca, Obi-Wan Kenobi, Darth Vader, and a galaxy full of possibilities. In honor of the fortieth anniversary, more than forty contributors lend their vision to this retelling of Star Wars. Each of the forty short stories reimagines a moment from the original film, but through the eyes of a supporting character. From a Certain Point of View features contributions by bestselling authors, trendsetting artists, and treasured voices from the literary history of Star Wars: • Gary Whitta bridges the gap from Rogue One to A New Hope through the eyes of Captain Antilles. • Aunt Beru finds her voice in an intimate character study by Meg Cabot. • Nnedi Okorofor brings dignity and depth to a most unlikely character: the monster in the trash compactor. • Pablo Hidalgo provides a chilling glimpse inside the mind of Grand Moff Tarkin. • Pierce Brown chronicles Biggs Darklighter’s final flight during the Rebellion’s harrowing attack on the Death Star. • Wil Wheaton spins a poignant tale of the rebels left behind on Yavin. Plus thirty-four more hilarious, heartbreaking, and astonishing tales from: Ben Acker • Renée Ahdieh • Tom Angleberger • Ben Blacker • Jeffrey Brown • Rae Carson • Adam Christopher • Zoraida Córdova • Delilah S. Dawson • Kelly Sue DeConnick • Paul Dini • Ian Doescher • Ashley Eckstein • Matt Fraction • Alexander Freed • Jason Fry • Kieron Gillen • Christie Golden • Claudia Gray • E. K. Johnston • Paul S. Kemp • Mur Lafferty • Ken Liu • Griffin McElroy • John Jackson Miller • Daniel José Older • Mallory Ortberg • Beth Revis • Madeleine Roux • Greg Rucka • Gary D. Schmidt • Cavan Scott • Charles Soule • Sabaa Tahir • Elizabeth Wein • Glen Weldon • Chuck Wendig All participating authors have generously forgone any compensation for their stories. Instead, their proceeds will be donated to First Book—a leading nonprofit that provides new books, learning materials, and other essentials to educators and organizations serving children in need. To further celebrate the launch of this book and both companies’ longstanding relationships with First Book, Penguin Random House has donated $100,000 to First Book, and Disney/Lucasfilm has donated 100,000 children’s books—valued at $1,000,000—to support First Book and their mission of providing equal access to quality education. Over the past sixteen years, Disney and Penguin Random House combined have donated more than eighty-eight million books to First Book.
Heir to the Jedi
by Kevin Hearne
A long time ago in a galaxy far, far away. . . . A thrilling new adventure set between A New Hope and The Empire Strikes Back, and—for the first time ever—written entirely from Luke Skywalker’s first-person point of view. Luke Skywalker’s game-changing destruction of the Death Star has made him not only a hero of the Rebel Alliance but a valuable asset in the ongoing battle against the Empire. Though he’s a long way from mastering the power of the Force, there’s no denying his phenomenal skills as a pilot—and in the eyes of Rebel leaders Princess Leia Organa and Admiral Ackbar, there’s no one better qualified to carry out a daring rescue mission crucial to the Alliance cause. A brilliant alien cryptographer renowned for her ability to breach even the most advanced communications systems is being detained by Imperial agents determined to exploit her exceptional talents for the Empire’s purposes. But the prospective spy’s sympathies lie with the Rebels, and she’s willing to join their effort in exchange for being reunited with her family. It’s an opportunity to gain a critical edge against the Empire that’s too precious to pass up. It’s also a job that demands the element of surprise. So Luke and the ever-resourceful droid R2-D2 swap their trusty X-wing fighter for a sleek space yacht piloted by brash recruit Nakari Kelen, daughter of a biotech mogul, who’s got a score of her own to settle with the Empire. Challenged by ruthless Imperial bodyguards, death-dealing enemy battleships, merciless bounty hunters, and monstrous brain-eating parasites, Luke plunges head-on into a high-stakes espionage operation that will push his abilities as a Rebel fighter and would-be Jedi to the limit. If ever he needed the wisdom of Obi-Wan Kenobi to shepherd him through danger, it’s now. But Luke will have to rely on himself, his friends, and his own burgeoning relationship with the Force to survive.
Star Wars: Episode V - The Empire Strikes Back
Adaptation by Donald F. Glut
Based on the story by George Lucas and the screenplay by Leigh Brackett and Lawrence Kasdan The adventures of Luke Skywalker did not end with the destruction of the Death Star. Though the Rebel Alliance won a significant battle, the war against the Empire has only just begun.   Several months have passed, and the Rebels have established a hidden outpost on the frozen wasteland of Hoth. But even on that icy backwater planet, they cannot escape the evil Darth Vader’s notice for long. Soon Luke, Han, Princess Leia, and their faithful companions will be forced to flee, scattering in all directions—with the Dark Lord’s minions in fevered pursuit.
Star Wars: Episode VI - Return of the Jedi
Adaptation by James Khan
It was a dark time for the rebel alliance...Han Solo, frozen in carbonite, had been delivered into the hands of the vile gangster Jabba the Hutt. Determined to rescue him, Luke Skywalker, Princess Leia, and Lando Calrissian launched a hazardous mission against Jabba's Tatooine stronghold. The Rebel commanders gathered all the warships of the Rebel fleet into a single giant armada. And Darth Vader and the Emperor, who had ordered construction to begin on a new and even more powerful Death Star, were making plans to crush the Rebel Alliance once and for all.
Aftermath: Life Debt
by Chuck Wendig
It is a dark time for the Empire. . . . The Emperor is dead, and the remnants of his former Empire are in retreat. As the New Republic fights to restore a lasting peace to the galaxy, some dare to imagine new beginnings and new destinies. For Han Solo, that means settling his last outstanding debt, by helping Chewbacca liberate the Wookiee’s homeworld of Kashyyyk. Meanwhile, Norra Wexley and her band of Imperial hunters pursue Grand Admiral Rae Sloane and the Empire’s remaining leadership across the galaxy. Even as more and more officers are brought to justice, Sloane continues to elude the New Republic, and Norra fears Sloane may be searching for a means to save the crumbling Empire from oblivion. But the hunt for Sloane is cut short when Norra receives an urgent request from Princess Leia Organa. The attempt to liberate Kashyyyk has carried Han Solo, Chewbacca, and a band of smugglers into an ambush—resulting in Chewie’s capture and Han’s disappearance. Breaking away from their official mission and racing toward the Millennium Falcon’s last known location, Norra and her crew prepare for any challenge that stands between them and their missing comrades. But they can’t anticipate the true depth of the danger that awaits them—or the ruthlessness of the enemy drawing them into his crosshairs.
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dietaku · 5 years
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Amazing Quest 2: Chapter 1
The sequel to Amazing Quest. Honestly, I think this one is better.
-Controls-
Have you played an SNES-era JRPG before? Then you already know this.
-Cast-
Dood Z. Ma--
Wait, you haven't played an SNES-era JRPG before? Sigh. Okay then.
-Controls-
Control Pad – Move your characters or your cursor around, select things, etc.
A Button – Check/Speak/Confirm. You'll be using this a lot for obvious reasons.
B Button – Cancel. In battle, you can set this as a shortcut for Defend.
X Button – Open/Close Menu. In battle, you can use this to shortcut to your items menu. In the strategy guide, it lists this being used to launch things called the Push-of-War and the Dynamite Trigger. This is clearly not true, and has since become memetic in the fandom, where newcomers with questions that should be obvious are met with jeering posts of “Use the Dynamite Trigger!”
Y – Hold to dash on the overworld. In battle, this shortcuts to the Skill/Spell menu.
L/R – Rotates party members in order either back or forth.
Start – Pause the game. Also, in certain circumstances, unpauses it too.
Select – Opens the world map. Runs a 1/8126 chance of showing a pixelated green and black scene of Dood talking to some old man with a beret, who tells you to “SEEK DA TROOF”.
-Cast-
Dood Z. Male
Element: Light
Class: Pudding Warrior
Weapon: Swords. Four to be exact.
Special: Pudding Morph
Dood, as later side materials would go on to reveal, is the descendant of Hiro from AQ1, though with Pudding powers not dependent on the presence of others. Guess eugenics lost the bet on that one. Dood, like all AQ protags, can transform into the powerful Pudding Forms, but his have three-turn limiters where his MP is rapidly consumed away, however, this can be prolonged by feeding him MP restoration items. His stats are bolstered very, very high during this period, and can thus be a very potent character if built right.
Deliost Nu Toruble Element: N/A (Fire after her mid-game Time Wasp shenanigans) Class: Magic Student Weapon Type: Spoons Special Technique: Magical Assault
The quiet, reflective princess of Toruble, who is kept locked away from public viewing, due to her ever-growing chimeran traits (manifesting as kawaii cat eats and tail). She is a powerful offensive magic user, who only grows more potent as time goes on. However, she personifies the phrase “glass cannon” and has very low LP and Con scores for the duration. Also of note is her impressive figure, which I'm sure is an ancillary detail (You perverts.)
Kylie
Element: Earth (Default Form); Changes with Form
Class: Womanticore
Weapons: Variable Tail (Equippable Genes)
Special: Multi-Form
Kylie the womanticore was the result of a “DiY Womanticore Kit” project launched by the recurring miniboss fight, Balzac, who ended up escaping her captivity and mastering a life in the forest. Kylie is a “build your own” character, where she can equip up to three genes at a time, one in the “Head” slot, one in the “Body” slot, and one in the “Leg” slot. Her default form has middling stats and only a few skills it can learn on its own, but once she learns a skill from a particular gene, she will retain it forever, even if the gene is unequipped later on. Fans really like her, for... multiple reasons. Don't look! She's only 2 years old!
Genki Sake
Element: Wind
Class: Cat Thief
Weapons: Hair Clip
Special: Steal
Genki is of the kunoichi tribe (presumably of some relation to Kimyawa of AQ1, but that's just fan speculation), and strives to be the greatest cat thief of all time. In a very literal sense even, as her suit includes cat ears and a cleavage window you could lose mid-sized dogs in. Her weapons are hidden in plain sight, as she uses his hair clips as both weapons and tools of her trade to unlock doors and chests. When she's on point, she'll even automatically disable traps and she'll stop before running over trap floors. She has high attack and speed stats, but somewhat lacking in defense. And, to put the obnoxious fandom argument to rest, Sake is her family name and Genki is her given name. Now, stop fighting about it!
Chester D. Beaver
Element: Water, yup
Class: Beaver, yup
Weapons: Fish Guns, yup
Special: Spray, yup
Chester is quite an odd bucket of fish – literally and metaphorically. Being of the beaver tribe, he has a rather distinct means of punctuating most of his sentences, and as a mob boss over the beaver crime syndicates (which exist, apparently) he commands respect in such social circles. His spray attack allows him to make his normal attack target all enemies, which calculates damage akin to how all-hitting magic spell variants are done, and his bizarre fish gun series of weapons is always a joy to see in motion. He has high, all around stats, but very few skills to his name until almost at the endgame.
Deima the Immortal Element: N/A Class: Furry (Just Kidding) Weapon Type: Staves Special Technique: Magical Genocide
The eccentric and powerful chimera sorceress and eternal Pudding ally, Deima appears once more as a secret recruit you can find at around the midgame. She learns spells much faster and much earlier in the game than anyone else and has, bar none, the highest magical potency of the game and the biggest MP pools of any of the party, in particular her Hissatsu Zeikei Suki attack. Her field ability will also turn any animals you can hunt into burnt meat automatically, so, try not to use it!
Jaydea Varas Schoen Element: Dark Class: Pudding Noble Weapon Type: “Heaven's Blades” Guitars Special Technique: Regal Pudding Form
The Penultimate boss of AQ1 returns thanks to her gift of eternal life bestowed on her by the Goddess of Destruction. She retains her insane Pudding form, the Figgy Pudding Queen, and her love of Rock n' Roll. If you go out of your way near the tail end of the game and get her her fez and a Black Cow, you can have her join you, doubling your effective Pudding-related firepower. She has a stat build not unlike Dood's, but a heavier emphasis on defense, presumably reflective of her immortality. She does not want for offensive options, though, and will hold her own quite handily.
-Chapter 1: I'm Born! ~ Lone Idiot & Cub-
The game starts with a narrator speaking over a black screen.
Narrator: Nearly a century has passed since the legendary Hero-King of the Puddings sealed away the wicked goddess, Hulst.
JeffCom's translation team was not on point here. She was called Halst in the first game, Hulst in the second, and it wasn't until AQ3 where they finally got her actual name, Holstein, in the game correctly.
Narrator: When the red star appeared in the night sky, people called it the “Eye of Calamity” and said it was an omen of dark things yet to come. The people were without the heroes of legend and uncertainty took deep root in the tumultuous times. As a result, the Church of Sethan became home to many, seeking peace of mind and a road to hope, but not all was as it appeared to be.
Then, the image of a deformed skull appears on screen, in the center of what should be the forehead is a large, pulsating eye.
???: ****! Be careful!
Skull: I shall bring forth my revenge. Your efforts to stop me are in vain!
???: Oh yeah?! EAT THIS!
The Skull gets a large slash across its face. Uh, skull. Whatever.
Skull: Insolent Puddings! This is the will of the very stars themselves!
???: This is too dangerous! It's destabilizing!
???: But we're so close, ******! We can stop it now! ???: There's no time. Go on without me!
Skull: Trying to escape?! I won't let--
???: NOT WITHOUT A FALL GUY, BITCH! GLADIATOR!!! Skull OH SHIIIIIIIIII--!!!
The screen whites out then comes back in, late in the evening as some young boy in ragged clothes, with four sheaths around his belt stumbles into view.
Boy: … Huh? Wait... where...? Oh, I don't feel so good...
The boy shakily takes a few paces before falling flat.
Boy: Ungh! My face is in the dirt, isn't it?
The boy lies there for a moment as a well-to-do girl walks on screen, clad in a yellow ribbon and matching dress.
Girl: ! What?!
She hurries over to him and, for a moment, looks like she's going to help him up. Instead, she whips out a stick and begins poking him in the head.
Girl: Hey, are you dead?
Boy: …
After a moment of this, an elderly man in a suit, identified only as Butler, walks over.
Butler: I see. M'lady, allow me, if you would.
The butler, quite violently, kicks the boy.
Butler: WAKE UP, TWERP! THE LADY HAS DEMANDED YOU ACKNOWLEDGE HER!
Boy: OH GOD, THAT WAS MOST CERTAINLY ONCE SOMETHING VITAL!!!
The boy leaps awake and steps away from the two.
Boy: What was that all about?!
Butler: It's rude not to reply to a lady's inquiry! You vagabond!
Boy: Your... mom... is a bag of bonds...
Girl: What's your name?
Boy: I'm Dood.
Girl: I'm Deliost. Want to be friends? Dood: Sure, why not?
Deliost: Fantastic! Daddy always said I need to make some friends! And the last time I tried to make some, it didn't pan out so well.
Dood: Why not? Differences in hobbies?
Deliost: No, I tried to literally make them. Like build them. Out of straw and rocks. My therapist says I'm making great strides, though!
Dood: Great...
Deliost: I don't really get to go out and do much. Even when I do I have to stay close to the castle.
Dood: There's a castle? Deliost: Indeed. I am the princess of the kingdom of Toruble.
Dood: … What's a Toruble?
Butler: Shall I teach the boy a lesson, m'lady? Deliost: Please, do.
The Butler socks Dood in the face, knocking him out cold.
Deliost: BUTLER?! Butler: There. Lesson learned.
Deliost: I meant open a history book and tell him about the Toruble Kingdom! Butler: Oh. … Bully. Now I just feel silly.
The scene fades out, then returns with Dood laying in a bed.
Dood: Boy, I sure hope I get to maintain consciousness for longer than 10 minute intervals today. That'd be swell.
Deliost walks in.
Deliost: Dood, are you okay? Dood: I'm fine. I think.
Deliost: That's a relief!
A tall man in regal splendor walks in.
King: And this...? Deliost: This is Dood. You said I could keep him!
The King goes to Dood and eyes him.
King: You'd better take good care of my little girl, you got that? One step out of line and--
Dood: Sir. I'm pretty sure I'm like 10 years old. Probably. 10-ish.
Suddenly, some guards rush in.
Knight: Y-your highness! Monster attack! King: What you say?!
The scene cuts outside, as we see a knight get knocked down by some munchkins.
Knight: No!! Knight 2! He was the finest mind of his generation!!
Dood suddenly rushes outside.
Deliost: Dood, what are you--?!
Dood: It's fightin' time!!
Dood leaps into battle with the munchkins. This works as your tutorial, with the game briefly explaining Attack, Defend, Skill, Item, and Flee options that any RPG veteran should be very familiar with. If you try to flee from this battle, the munchkins hold up a pistol to a teddy bear's head and Dood insists it would be unjust to leave it as-is. But as Munchkins die to one attack each from Dood and his high offense build, it'll only take a moment. If you ignore the tutorials for Defend, Skill, and Item, and keep attacking, the game will let you do so, but scold you for not paying attention.
Dood: Hyaaa!!
Munchkins: Run away! Run away!!!
Deliost: Whoa, Dood... that was so brave! How did you do that?! Dood: Oh, it's easy.
Dood takes out one of his swords and points.
Dood: The pointy end is the business end.
Deliost: That's... not what I... okay. Sure. Alright.
Knight: That was incredible swordsmanship! Who taught you? Dood: … Um...?
Knight: You... do have a teacher, right?
You then get a prompt...
My parents!
My Master!
The Sun!
What's a teacher?
If you select My parents!
Dood: My parents!
Knight: Who are you parents? Dood: …
Tears well up in Dood's eyes.
Dood: Uwaaaaaaaah! I'm an orphan?!
Deliost: You didn't know that until just now?!
If you select My master!
Dood: My master! Knight: Who was your master?
Dood: … My Master. Obvs.
Knight: Yes, but what was his name? Dood: Mr. Ster.
Knight: You don't remember his name, do you? Dood: No.
If you select the sun!
Dood: THE SUN!!!
Deliost: What?
Dood: I stare into the sun and it fills me with power! Deliost: Dood, you really shouldn't do that...
If you select What’s a teacher?
Dood: … What's a teacher?
Deliost: Something you appear to be in dire need of...
Knight: … Well, your skills are undeniable! Maybe you should take up some work at the guild!
Dood: Work sounds good. Then I could buy MORE SWORDS!
Deliost: Um! Um! Yes, Dood, let us go and do good by the people!
Deliost grabs Dood's hand and pulls him off-screen as the knights idle. The camera soon catches up to them on a small dirt road.
Dood: Where are we going so fast?
Deliost: Anywhere! Now's our chance to get out and get away from the castle for a bit! C'mon!
Dood: Um. Okay!
You're then whisked away to FirstTown, where you're free to go around and talk to NPCs at your leisure. Here we can find a basic item and weapon shop, alongside a place with a sword and shield icon, wherein lies the guild and the plot. Inside is a lady in a dirndl is stationed at the counter.
Woman: Welcome, I am the guild stewardess. I'll post side miss-- I mean-- important jobs that you can accept here at the counter. In fact, there's a guild location in every city of the world, and due to our lightning-quick messaging services, we can relay information and jobs from all over the world to any location in a very convenient fashion!
Deliost: Ooo. What kind of work can we do here?
Dood: I wanna kill a dragon.
Deliost: Dood... do you know what a dragon... is? Dood: No, but I know I wanna fight one! Stewardess: No dragon slaying today, but I do have this. This might be a good test of your abilities.
Dood receives quest: find lost dog.
Dood: A lost dog?! That's... the saddest thing... I ever h-heeeeeeeeard!!!
Dood bawls.
Deliost: I had no idea you were so in-tune with your emotions, Dood! You're kind of like a puppy yourself...
Dood: I am? Deliost: Yeah. Like one of those small ones that never really gets terribly smart, and sometimes pees the floor out of excitement, but they mean well.
Dood: Aww, that's nice of you to say!
Now we can access the nearby inn, or leave town and see the world map. We're sort of stuck on a linear path for the time being, but we ultimately need to head to the north, near the mountains, but I wouldn't recommend going there until you're level 3 or 4, just to be safe.
Dood: I think it went this way!
Deliost: You can determine where the dog went... how?
Dood: Well, it's easy. To find a dog, you gotta think like a dog.
Deliost: You can do that? Dood: Watch me.
Dood gets down on all fours.
Dood: Woof! Woof! Barf, barf, barf!
Deliost: …
Deliost puts a hand to her mouth, trying not to laugh. You're then free to explore the mountain road. As you do, you'll see a deer munching grass.
Deliost: Dood, wait a sec.
Dood: What?
Deliost: Look there.
Dood: … Is that a dragon? Deliost: … Huh? No! Dood, it's a deer.
Dood: I'm-a kill it anyway.
Deliost: What?!
You then gain control of Dood and you're prompted to tap “Y” when near the deer, which you can sneak up on if you time it right. Dood will slash with his sword, turning the deer into large, cartoon meat on a bone. Deliost does her best impression of The Scream as Dood picks up and presents the meat.
Dood: I killed a dragon! Deliost: Uuuugh... I suppose hunting is a way to get supplies when our coffers are low... but... oh, Dood...
Now, when a random encounter concludes, there's a chance, depending on what map you're on, that a hunting event can occur, where you can kill some wildlife to get items. Dood hits with his sword, and will usually yield a meat, an item that restores health usually, and Deliost throws a small spark of electricity which is good for taking down small birds which Dood can't hit. As you go through the cave here, there's a healing spring.
Deliost: This is... it is. If we drink this water, it'll refresh us, body and mind. It's just like a good night's rest, Dood. … Dood?
Deliost looks over. Dood is shirtless.
Dood: So, we bathe in it, right? Deliost: KYAAAAAA!!! PERVERT!!!
Deliost gets a violent nosebleed, then smacks Dood in the face with her spoon. This sends Dood careening back into the wall.
Dood: BARF!
Dood and Deliost learn their first dual skill: Dood Toss, where Deliost swats Dood in the back, hurling him into the enemy for large damage. From here, you should grind at least a little, then proceed to the end of the cave. As you exit the cave, be sure you save, as not far from the entrance is the boss. Dood and Deliost walk a bit before the creature crosses their path. It's a duck with horns and large, pronounced feet.
Dood: Is that...?
Deliost: It is! It's a--
Dood: DRAGON!
Deliost: Dood! No! It's a Jackoduck!!
-Boss Fight!-
Jackoduck
LP: 500
MP: 100
The Jackoduck is strong, only because it's HP is very high compared to what you're likely used to at this point. However, it doesn't have many abilities of note, mostly involving its Duckaphony attack, which will hit you both for small damage. If you heal as needed, there shouldn't be any issue here, especially as at level 6 Deliost gets the first lightning spell, which deals good damage against it.
-Boss Fight!-
Dood: Whew. That wasn't so ba--
The Jackoduck gets up and bites Dood's arm
Dood: Oooooh nooooo! Deliost! Shoot it! Shoot it!!! Deliost: But it's still connected to you! Electricity will--
Dood: I don't care! Just shoot it! Deliost: Well, okay.
Deliost raises her hand as a massive storm of lightning drops down on Dood and the Jackoduck.
Dood: BARF!!!
The Jackoduck explodes and Dood drops.
Dood: I killed a dragon.
Deliost: Sigh...
You're then free to leave the mountain and you'll exit on the other side, whereupon you'll find... a frog.
Frog: Ribbit.
Dood: Is it--
Deliost: It's not a dragon, Dood!!!
Dood: No, obviously, it isn't.
Deliost: Oh, thank goodness...
Dood: It's the dog we've been looking for! Deliost: Say WHAT?!
Dood got... dog? Now we can head back to FirstTown. Once there, go to the guild.
Dood: We saved the dog! See? Frog: Ribbit.
Deliost: I'm sorry, he's slow on the uptake.
Stewardess: Ehn. Seems legit. Here's 500 currencies.
Dood: Yay!
Deliost's jaw falls and hangs open.
Dood: What next? Stewardess: Nothing right now, I'm afraid. But if you're curious, there's a new monster battle ring in the west where they've got a really neat lineup for the Monster Girl Festa.
Deliost: The... what?
Dood: Sounds kosher. Let's go!
You then can travel westward and enter into Corset, the mini-town that surrounds the coliseum area. Inside, you can't actually access the coliseum, due to a huge herd of people clamoring to battle with the monster girl champ, Balzac. Everyone in this town will tell you that to be anybody in this town, you have to win big at the coliseum, and that if you don't have one, a few stray monster girls run wild in the forest. You can tell this was a 90's RPG, as this, alongside a noteworthy minigame in AQ1 was wildly lambasted by Amelia Sardinian as the reasons why JeffCom+DTK and all its affiliates should, and I quote, “die horribly”. Anyway, we can go out into the forest and enter a little maze area where the enemies just love to spam poison as an ailment. The Mushroom Men, Dire Sparrows, and Vorpal Earthworms are indeed annoying, but if you brought lots of antidotes with you, it shouldn't be awful. At the end of it, you'll reach a clearing, where something considerably larger than you is leaping around the canopy, circling you.
Deliost: I don't think we're alone, Dood...
Dood: How can we be alone when there's two of us?
Deliost: I mean there's someone else here with us, Dood!
Dood: I didn't see anything.
The shadow blazes overhead again.
Deliost: There! Didn't you see that? Dood: Sorry, I can't see anything. I'm busy checking my eyelids for cracks.
Deliost grabs Dood's head and yanks it so he's looking up, just in time for the shadow to ninja past them again.
Dood: Whoa! There's someone here! Deliost: No, really?!
The shadow leaps down before them, revealing a curvaceous monster girl with large claws, long hair, and a long, scorpion-like tail.
Dood: It's...! It's...!
Deliost: Dood! Do not say “Dragon”!
Dood: … I'm still gonna think it.
The woman roars.
-Boss Fight!-
Womanticore
LP: 800
MP: 300
This is your wake-up boss fight. She follows up almost all her attacks with “Waffle Iron”, where she strikes with her claws after her normal attack, or she'll use “Mode Change” where she'll change color and use an elemental strike. She also has a huge pool of HP by comparison to anything we'd encountered. When her health dips below 25%, she'll give up using Waffle Iron, and grab one of your two characters with her tail, immobilizing them until the other hits her a few times, forcing her to drop them. This can be super frustrating, so heal early, heal often.
-Boss Fight!-
Monster Woman: Graaaaa--!!!
She falls.
Dood: I KILLED A D-- I mean... nothing.
Deliost rolls her eyes. The Monster Woman suddenly begins flailing, pounding her fists, feet, and tail up and down on the ground.
Monster Woman: Nooooo! It's not faaaair! I'm so hungry! All I want is a candy bar! But all there are to eat out here are bunnies and squirrels and they're TOO CUTE TO EAT! And the berries, good lord, the berries empty me out!!! A-bloo-bloo-blooooo!!!
She begins crying, with exaggerated anime water fountain tears and everything.
Dood: I can safely say I was not expecting that.
Deliost: Oh dear... maybe we should apologize to her?
Approach and speak to her, but all she does is continue her tantrum, reiterating how much she wants a  candy bar. For now, we have to leave and return to FirstTown's item shop, which just got a fresh batch of Candy Bar items in, which we can buy on the cheap. For zenny vs. healing, candy bars are actually more economical than mundane potions, amusingly enough! Anyways, take at least one and go back to the Womanticore.
Monster Woman: W-w-what do you want? Sniffle. Hic.
Dood: Here!
Dood gave her the candy bar!
Monster Woman: … Ah! A candy bar?!
She hurriedly unwraps it, break it in half, and feeds half to her tail and eats half with her mouth.
Dood: … Pssst! Deliost! She just ate that with her butt! … Does she poop out her mouth?!
Deliost: You're not whispering, you know. She can hear you just fine.
Monster Woman: I'm Kylie. Who are you? And why are two little kids wandering around the forest?
Dood: Oh, this is Del-- Deliost: I'M ENKI AND THIS IS DOO... uhh... DUDU!
Dood: … Huh?
Deliost: (Dood! I'm a runaway princess! We can't just go around telling everyone who we are! They'll take us back to the castle if we do that!) Dood: (Yeah, but, why do I have to be Dudu?) Deliost: (You started talking about pooping out your mouth, so it just popped into my head!)
Until it says otherwise, Dood is listed as Dudu and Deliost is listed as Enki, even on the menu screen.
Kylie: How... old are you two? Dudu: I'm... 10-ish? Yeah, let's go with that.
Enki: I'm 11.
Kylie: Hm. Well, I clearly have to be the adult here, seeing as I'm 2!
Dudu: That makes sense! Enki: It... doesn't really. But we can just tell people she's 20 and they'd believe it...
Kylie: I'll go with you! That way we'll be safe!
Kylie joins! She is a customizable character, who starts with three copies of the “Womanticore” gene. As you get more, you can customize her, which changes her Head (her hair and horns), her Body (mostly her arms and color palette), and her Legs (which alters her legs and tail). This has made her very popular, as some late game combinations can be game-breaking, due to any gene being able to slot into any of the three options. Her starting skill is Roar, which ups one character's offense for a few turns. At this point, we can return to Corset and the crowd huddled around the door to the coliseum has dispersed. Inside, we can now register for the battle!
Receptionist: I see. Entering the Monster Girl battle with this Womanticore, eh? Well, if you want to do so, you'll need to pass our preliminary match against our director of monster resources!
Dudu: Kay.
Kylie: Me?! But aren't there younger, prettier monster girls you'd want to enter?!
Enki: Actually, I'd be legitimately surprised if there were any monsters here younger than you...
Now we can head over to a small dungeon-like room, to find a horrifyingly muscular man, whose head appears to be too small for his frame.
Dir. Of MR: OH YEEEEEEEEEEAH! Dudu: … I think I peed myself a little in reflective terror.
Enki: Me too.
-Boss Fight!-
Director of Monster Resources
LP: 500
MP: 0
This guy is a joke boss, if his LP didn't tip you off. He just shouts “AGE?! SEX?! LOCATION?!” at you and punches, which barely does any damage. There's literally no reason you should lose here if you're trying.
-Boss Fight!-
Dir. Of MR: OH YEEEEEEEEEEAH!!!
Dudu: I guess we passed?
Kylie: Yay!
At this point, you're invited to speak to the manager, July.
July: Ah, the new rising stars here to challenge Balzac, I presume? Dudu: I don't know why but the answer is “Yes”!
July: Lucky you, your opponent is a girl, so it'll be easy! Kylie: But... I'm a girl too... what's that have to do with anything?
July: Well, the truth is... the outcome is already set.
Enki: What? The fight is a farce?!
Dudu: And it's fake too?!
July: The cruel up-n-comer, who wants to win at any cost... slowly tortures her enemy... and kills her for the sick entertainment of this crowd! … I expect very high ratings.
Kylie's face goes pale, as her tail turns downward and actually vomits.
July: There is no way you will lose, Dudu. During the battle's climax, we will fire poisoned darts at the enemy monster. She will die and you will win. The ratings will explode through the roof as the old champ is unseated, and we will become very, very rich...
Dudu: We... uh... need to... go... place... now.
July: Be sure to get your advanced payment from your locker room!
Go there, and you'll get 1000 zenny. Immediately head out and deposit it in the bank, then return and try to go into Balzac's prep room.
Dudu: Balzac! Balzac!!
Enki: Dudu, what are you doing? Dudu: We have to warn him! We have to protect his monster girl!
Balzac: I can't sign autographs right now! I'm, uh, preparing my girl for battle! Y-yeah, that's the ticket.
Kylie: It's no good. We'll have to do something else.
Kylie paces back and forth as her tail scratches her head.
Kylie: Ah! I got it!
Kylie's tail snaps like fingers as a light bulb lights up over her head.
Kylie: Dudu, let me borrow your coin purse!
Dudu: It's a coin pouch.
Kylie: Now's not the time to argue over your fragile masculinity. Hand it over!
Dudu gave Kylie all his money.
Kylie: I'm gonna get two antidotes. When I fight his monster, we'll both take one and then we'll be safe! Dudu: Great idea!
Enki: Be honest. You're taking all his money so you can stock up on candy bars, aren't you?
Kylie's tail nods.
Kylie: No! … Yes.
She hurriedly walks off screen.
Enki: Aren't you upset?! Dudu: Not if she gives me one!
Enki: Ugh...
You then take over as Kylie solo. At this point, you now have two antidotes in your key items, so you can get your money back and do any prep you need to before the fight. When you're ready, go inside and go to to the arena floor. There, a huge crowd excitedly cheers. Opposite you is a strange, cyclopean cat girl creature.
Kylie: Hi! I'm Kylie!
Monster Girl: Hmph! You're goin' down!
Balzac: Yeah! What she said!
-Boss Fight!-
Cat-oblepas
LP: 600
MP: 800
While Cat-oblepas (ugh, the puns) lacks the raw hitting power of Kylie, she has the ability to turn her to stone for one round with her “Cat's Eye” technique. In itself, this does no damage, but it gives her an opening to hit you before you can act again. If you leveled her a bit, Kylie should have the “Lick Wounds” skill which restores HP to one target, and is generally more efficient than the healing items you'll have access to at this point. This is a war of attrition and you'll be going back and forth and sometimes the random off-chance that is Critical Hitting or Counter Attacking can shift the tide, resulting in some infuriating lucksacking scenarios. Just be patient and you'll win!
-Boss Fight!-
Dudu: Kylie! Knock her out! Quickly! Enki: What he means is SHOVE HER OUT OF HARM'S WAY! The way he's saying makes it sound useless and vague, as she's already unconscious!
At this point, you have a few moments to act and push the KO'd Cat-oblepas out of harm's way. If you do, Kylie immediately chugs an antidote (one for her tail, one for her face) and presents a hearty thumbs-up to the player. If you don't, she force-feeds an antidote to Cat-oblepas and drinks one, but faints and you'll have to take on the next boss without her. Either way, this event gives Kylie her first customizable gene – Poison! The next scene is just the party walking to July's office.
July: What's the matter? You didn't like my script, Dudu? Dudu: MY NAME IS NOT DUDU. I AM DOOD.
Enki: Because that's so much different...
July: Come at me, bro, I'm fekken ripped!!
July bursts into smoke as the boss fight cues. An amusing point, Dood's name in Japanese is read as “Doo-dii”, so what he's actually screaming is “I AM NOT DOO-DOO, I'M DOO-DII,” because apparently JeffCom has 13 year olds as writers.
-Boss Fight!-
July
LP: 1200
MP: 500
If there was really a battle that you run the risk of losing in chapter 1, it's this one. He hits like a truck, can use Waffle Iron, can hit the entire party with ice damage, and also, you can accidentally end up fighting him and be a party member-down! So definitely come here with Kylie. Deliost should also have her fire spells at this point, which you'll want to use liberally here, as they'll do maximum damage against this guy. Dood should stick to attacking, and have Kylie use whatever buffs she has at the ready when you arrive. If she's a sufficiently high level, she should have “Proud Cry” which ups defense, which Deliost should definitely have cast on her. This guy doesn't have any weird tricks or gimmicks. It's just a heavy clash of titans here. Do your best.
-Boss Fight!-
July: N-no way! My script... run through the shredder?! Impossible...! B-but don't think for a second that just knocking me down will stop our God's wrath!
Kylie: You try to murder and deceive, yet speak of God?! What deity does one as sick as you worship?!
July: BARF!
July explodes.
Kylie: … I wasn't expecting that.
Dood: Wow. July was a real monster over his profits! Deliost: That joke sucked!!
And you then leave, concluding Chapter 1!
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abybweisse · 5 years
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Anime episodes and BotA vs Manga Masterpost, part 2:
Here’s part two of a reply to this anon ask:
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Season 1 episodes (cont.):
11. “However You Please”. Ciel recalls the night of the attack and the fire, and of his parents’ deaths. Lizzie becomes distraught and goes missing. While Sebastian tries to compile a list of suspects of whomever might be taking these girls, Ciel is encountered by Grelle, who says it’s because of a puppeteer named Drocell Keinz. They go to a tower where Grelle fights off animated dolls, and Ciel tries to stay out of Deocell’s grasp. Sebastian shows up at throw tower, too. Drocell strikes me as an anime parallel to both the manga’s Joker (and the troupe from the circus arc) and Blavat Sky. Joker and the circus troupe for kidnapping children and Blavat for luring in the general public and taking/keeping Lizzie. The circus troupe and Blavat both use music and general fanfare to attract their targets... and there’s a use of drugs in both cases (to make the kidnapped children not realize what’s happening... and to make music hall visitors sleep while blood is taken from them). The dolls, created by Drocell, from these girls recalls not just the lobotomied children in Kelvin’s manor and the brainwashed people at Sphere Music Hall, but also Undertaker’s Bizarre Dolls. None of this makes it into the anime until the “Book of Circus” and “Book of the Atlantic”; the blue sect arc hasn’t been animated (yet), but many aspects of it are foreshadowed or paralleled in the first two seasons of the anime.
12. “Forlorn”. Sebastian saves Ciel, but Lizzie is still under Drocell’s control, and she attacks Ciel. This is a lot like how Lizzie in the blue sect arc has joined the side of real Ciel, Blavat, and Undertaker... for now. Sebastian and Grelle release Lizzie from this manipulation before she can be turned completely into one of those dolls, defeat the apparently dead-girls-turned-dolls, and then defeat Drocell... who turns out to be nothing more than a corpse-turned-doll, too. Then they try to confront the supposed master, but it, too, is a puppet of some sort, controlled by another from some distance.
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Why Sebastian doesn’t immediately pursue it has not been answered to my satisfaction. Anyway, he doesn’t. Lizzie throws a 13th birthday party for Ciel. This birthday party completely replaces ch14 in the manga. Meanwhile, the little puppet goes to its true master, who turns out to be Angela Blanc. This is one of the many reasons why I think John Brown in the manga is a parallel to Angela/Ash in the anime: John Brown is seen many times using a hand puppet of the deceased Prince Albert to placate the queen when she despairs in mourning for her late husband....
13. “Freeloader”. This (and the next two episodes) is a greatly altered anime adaptation of the curry or yellow butler arc from the manga. Ciel and Sebastian meet Soma and Agni, who are looking for a runaway servant, Mina. Sebastian is stunned by Agni’s agility, then the tables are turned, and the Indian prince and his khansama end up at Phantomhive manor as unexpected guests. We get the story of Kali, and we get the fencing match (that ends in a draw) between Sebastian and Agni. Agni gets the other servants to help with dinner, then he explains he’s looking for Soma’s former nursemaid, Mina, who has run off with some unknown wealthy Englishman.
14. “Supremely Talented”. Part two of the anime adaptation of the curry/yellow butler arc. They discover it’s Harold West, a wealthy merchant, who has wed Mina and brought her to England. We get the deer-headed Sebastian scene, but then Sebastian tells Soma that Agni will abandon him one day. Ciel, on the other hand, tells Soma to never give up on his goals, citing his own parents’ deaths as his example. There are many departures from canon in this, since manga Sebastian praises Agni’s loyalty, and manga “Ciel” tells Soma he’s foolish for caring about some servant who has left his service. There is then mention of a curry festival to be sponsored by the queen... and West’s intention of using Agni’s mastery of curry-making to win the contest. Agni recalls his own shady past and Soma’s actions that saved him. At the curry contest, Mina is seen and confronts Soma with the fact that she left his palace (and India) to escape the caste system. Queen Victoria shows up at the beginning of the contest with her butler, Ash Landers; this is a departure from the manga version in two major ways: in the manga, she shows up at the end of the contest just in time to break a tie between Agni and Sebastian, and in the manga, she is accompanied by her horse-master, John Brown... along with the aforementioned hand puppet of Prince Albert.
15. “Competing”. Sebastian uses chocolate as the revealed secret ingredient in his curry and makes curry buns (just as in the manga). Agni relies on not just his culinary skills but also blue lobster, much to the Viscount of Druitt’s enjoyment (also in the manga). However, here a third competitor uses a mysterious spice provided by Angela. Sebastian wins with his curry buns, but the people who tried the curry made with the mysterious spice become possessed and violent; order isn’t restored until each of them is forced to take a bite of the curry buns. (This reminds me of s2’s Hannah using one glass instrument to control people until Sebastian uses another to break the spell.) Afterwards, Soma and Agni simply return to their homeland. That is another of the biggest changes to the curry arc, since those two stay in England in the manga; they are sent to manage the Phantomhive townhouse in London and play important roles in other arcs. In order to fix this, they had to be brought back to the anime later....
16. “In an Isolated Castle”. Abandoned Ludlow Castle is on the Phantomhive estate, and it’s been slated to become a hotel and resort (with a bathhouse, I believe). The workers are too spooked by the ghosts of two princes assassinated four hundred years ago — Edward V and his younger brother, Richard, Duke of York. Ciel loses a game of chess to this Edward, and Edward selects Sebastian as his winnings. Ciel orders Sebastian to serve as butler to these ghosts of Edward and Richard. Ciel and Sebastian find a secret passage in the castle. The mystery of their deaths is solved, and they thank them for it and depart from the human realm... as Ciel promises to leave the castle as is; he won’t renovate it. This story is vaguely based on the true story of those two princes having gone missing (and presumed dead) from the Tower of London. https://en.m.wikipedia.org/wiki/Edward_V_of_England It can also be suspected that this was included as a very vague reference to real Ciel and his younger brother, our earl, who had both gone missing after the attack at the manor... and to brothers Luka and Jim Macken/Alois Trancy in s2, who were finally reunited in death. Oh, but then again, this can also be seen as a parallel to the green witch arc, since Sebastian has to serve Sieglinde as her butler for a time... and a secret passage is discovered that leads to the truth of the mysterious curse upon the village and surrounding woods.
17. “Offering”. Ash Landers informs Ciel of an abandoned monestery (in Preston, Lancashire) taken over by a cult that could be a threat to the government (and the crown). Ciel and Sebastian gang up with Grelle and Undertaker and find out that reaper library copies of numerous cinematic records have been stolen. They go to the monastery. Sebastian “does what Sebastian does” to a nun named Matilda Simmons 😉... and learns that the cult has a “doomsday book” to recruit new members. It exposes their pasts and makes them seek salvation through purification rites. Ciel, Sebastian, and Grelle witness a “cleansing ceremony”. Ciel is later summoned and taken away by Angela, revealed as an angel. Though we don’t know yet how the blue sect arc ends, the parallels developing here are pretty strong.
18. “Transmitted”. Angela uses cinematic records to force Ciel to recall his past and tries to rewrite them with new memories — an attempt to make Ciel give up on his quest for revenge. Ciel stops this attempt by himself. Sebastian and Grelle go to the reaper library and seek help from William, who explains that an angel cannot change the past but can only change one’s impression of the past. (Visions of John Brown and that Prince Albert puppet come sharply to my mind again.) Angela then uses a cinematic record to trap Ciel in a meadow to face some fake representation of his parents — another attempt to make Ciel let go of his quest for revenge. Again, Ciel thwarts her attempt. Angela then traps Ciel, Sebastian, Grelle, Undertaker, and William in the reaper library... then she leaves and sets to “purify” all the members of the cult. Undertaker places a special bookmark in the library copy of Matilda’s cinematic record to magically transport Sebastian, Grelle, and William to the chapel where Angela has gathered the cultists. Angela destroys the building, monks and nuns evacuate as best they can, and Angela escapes from the scene. It’s this episode where we get the first anime reveal of Undertaker as a reaper. Here, he’s treated as the legendary reaper to whom even babies willingly gave up their lives. He collected the souls of Robin Hood and Marie Antoinette. Grelle pulls back Undertaker’s bangs and immediately falls for him.
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However, it’s William who makes these proclamations about Undertaker, while standing in front of a statue of Undertaker... depicting his appearance during his active soul-collecting years. There is none of this scene in the manga, at least not yet. In the manga, we don’t learn Undertaker used to be a reaper until he reveals this himself during the Campania arc, which is later adapted for anime in the movie, Book of the Atlantic. Herein lies the major cause for confusion on the part of the anon who originally asked about all this. Again, we don’t know yet how the blue sect arc ends, but it’s possible that our earl and Sebastian end up learning more about Undertaker through William or another reaper. And the anime reference to Robin Hood suggests that Undertaker is indeed old, possibly even by reaper standards. The oldest timeline for Robin Hood in a story is AD1194... in Ivanhoe, by Sir Walter Scott. It’s also the first time the name Cedric is shown in print, since Scott came up with that spelling from similar names. More on that later....
19. “Imprisioned”. John Stanley, who worked for the queen, is found dead in The Thames, and Ash wants Ciel to recover something from the corpse. Ciel goes to Lau and finds out about a new drug called Lady Blanc. The drug is also found in large quantities in one of the Funtom warehouses, so Ciel and Lau are charged with drug trafficking, but Lau escapes. Ciel is separated from Sebastian, who ends up in the Tower of London. The arrest orders came from Ash; the drugs had been planted there. This looks similar to our earl in the manga getting arrested by the Yard for impersonating his older twin, plus false, planted evidence of our earl being Lord Sirius coming in as blood vials found on the property... only for our earl and Sebastian to escape and then to end up at Lau’s opium den and discussing plans to leave England.
20. “Escaping”. Sebastian is tortured by Angela in the Tower of London, where he admits to having previously done all sorts of things, like causing the Black Plague. In the manga, he has yet to admit to much of anything in his past beyond attending events at Schönbrunn Palace, where he apparently learned the Viennese waltz. Meanwhile, Fred Abberline declares his loyalty to Ciel, but Ciel pursues John Stanley’s case on his own. This reminds me of Abberline in the manga trying to keep our earl’s hands clean during future investigation, and I bet there will be more about this later in the manga. Ciel frees Sebastian merely by summoning him with the contract. In the manga, the other servants, minus Tanaka, free both our earl and Sebastian from the carriage taking them to the Yard. They get onto Lau’s boat as Lau and Ran-Mao are trying to flee the country. Sebastian duels Ran-Mao while Ciel faces off against Lau. Abberline steps in just in time to get killed by a blow from Lau meant for Ciel. As of ch147, our earl, Sebastian, and the other Phantomhive servants (except Tanaka, who is at the manor) are at Lau’s opium den... just after he and Ran-Mao had saved them from the pursuing Lord Randall and other men from the Yard. So far, they seem to be working together, and Lau has set aside plans to use an escape boat for himself and Ran-Mao. At least for now; it’s actually our earl and Sebastian talking about leaving England. However, it could be that they disagree again before the two parties go separate ways.... Anyway, Sebastian strikes Lau (but apparently doesn’t kill either Lau or Ran-Mao, as they explain later in s2). Then Sebastian and Ciel leave the boat as it sinks. So, in the manga, we are waiting to see how things go with Lau and Ran-Mao back in action... plus whatever happens when Abberline pops back up; seems he’s been taken off the case, but I doubt he’s quit working on it....
On to the third masterpost to continue this comparison between anime and manga.... (Uh, probably not until tomorrow. These first couple posts took me several hours to reacquaint myself with s1 anime episodes and type.)
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thumbscrewgaming · 6 years
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Assassin’s Creed: Odyssey (Ideas of Grandeur)
In surprising size and detail, Odyssey brings the ancient Greek world to life. Cities, mountains, waterways and more are beautiful to explore. Whilst climbing the Temple of Aphrodite or riding through farmland chasing the sunset there is no shortage of amazing visuals.
In this beautiful world lives Alexios or Kassandra the choice is yours, but Kassandra lives in mine. We started in Kephallonia, an island in the far western part of the world map. This island is a tutorial island for most purposes.
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After leaving the island, the map opens up to become a daunting space to explore. It is cut-up into regions each stated with a suggested level. So yes you can explore it, but it’s not wise.
The main quest takes you through Kassandra’s search for her Spartan father and mother and is part revenge and part soul searching. Kassandra also carries the Spear of Leonidas, which is a piece of ancient tech that takes the place of the hidden blade we are all accustomed to.
Choice Warning:
You get a chance to meet your father early in the game. At this meeting, the game will have a surprise time sensitive choice. If playing for a certain ending, be warned about this moment, it can drastically change your adventure.
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Since I was just getting my feet wet in the game, I was not ready to make such a big decision and panicked...leaving a heavy cloud over Kassandra.
The story pushes Kassandra toward a tale of revenge, but once you start meeting more characters I felt she is on a more of a soul searching adventure and does not have much of an agenda. It’s only when the predestined dialogue put words into her mouth that she would bend toward an agenda.
Unlike Origins’ straight forwardness, early on it’s not quite apparent what Odyssey’s bigger story arc is. All you know is that Kassandra is a mercenary for hire and most of the early missions have you working for the Spartans to kill the Athenians, but outside of missions you can kill either side without recourse.  
It would have made more sense to have the ability to choose how you would like history to go, or simply have the game choose a story path for me. Having too much freedom makes for a muddled sense of the world that doesn’t give much reason for Kassandra’s actions to mean anything.
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That brings us to the most noticeable absence during the game and that is any mention of Assassin lore. The Cult of Cosmos represents the Templars in the game, but there is no existence of Assassin history. Thus I’m really just playing an action RPG set in Ancient Greece. I feel this is the farthest departure from game’s lore that we have ever seen. With the addition of the RPG elements, I get vibes of Skyrim and the Witcher more than Assassin’s Creed.
Explore This!
You can choose between standard mode or exploration mode. In exploration mode you’ll have more options to ask more questions where things are, but it’s not too hard to figure out what the ? icons are hiding.
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Killing in the Name of
Kassandra is a mercenary by trade and so she kills a lot of things. Whether it is animal or human you bet she knows how to kill it.
Kassandra’s arsenal includes the Spear of Leonidas, two handheld weapon slots, a bow with multiple affect arrows, and a bunch of power moves to activate during combat.
Her gear includes a helmet, chest piece, braces, and shin guards. All are separate components, but whole sets can be found. The downside with so much gear is that you typically end up a mismatched red carpet dumpster fire. Who wears a giant Spartan helmet while sneaking into a fort under the cover of night? Kassandra does because it provides an assassin boost.
Both weapons and gear can be upgraded to match your existing level which is nice if you love a piece of armor or weaponry.
Collecting weapons and armor also allows for selling the crappy stuff for money or dismantling it for resources. Unlike games such as Far Cry where you have to hunt a specific animal to upgrade a piece of gear, Odyssey just wants you to collect materials so any animal will produce ‘soft leather’ and you will need a lot of money and resources to upgrade throughout the game. So dismantling comes in real handy.
Outside of sneaking around, combat is a flurry of weapons and powers. There are no multi-kills, but blocking is solid this time around.
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Mercenaries
Kassandra is not the only mercenary trying to score some dough. She frequently becomes a wanted target and at each level a random bounty hunter will head to her location. They spice things up, but can screw up your infiltration attempts. 
In the Navy
Kassandra must obtain a ship to leave Kephallonia so she has a ship for all of her adventure. The Aegean Sea is vast and full of loot, pirates, and battles. Either by land or sea each can eat up a lot of time depending on where you’d like to play.
Kassandra’s ship can be fully upgraded and include lieutenants to boosts certain stats. It adds depth to the game, but really only adds more grinding for upgrading resources.
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The Big Stabby thing...
The Spear of Leonidas is Kassandra’s best friend, except when it’s not.
My biggest issue with the game is the lack of ability to assassinate enemies at your own level. Kassandra can silently take out ten Spartans then when she gets to the last one. Her ‘assassin skill level’ is not high enough to take him out. WTF.
So what should of been a perfectly executed infiltration turns into a hand to hand fight for no reason. I have not found a way to specifically see if you have a high enough level to assassinate a certain enemy, so the best thing to do is to wear armor that has boosts.
Kassandra’s spear can be upgraded after collecting keys from The Cult of Kosmos members. Each upgrade provides more adrenaline slots for use with power moves during combat. Certain abilities are also locked until the spear is upgraded to a certain level.
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Happy Things
The environments are gorgeous.
Naval combat is the best it’s been.
The Cult of Kosmos is fun to hunt down.
The main characters are genuinely interesting, but are few and far between.
Mercenaries spice up the gameplay
Tombs
Sad Things
RPG elements add depth, but lack any real significance in gameplay. Things are different not necessarily better.
The inability to assassinate enemies at your level. (Desmond is rolling over in his grave.)
The lack of big picture story elements between Assassin’s and Templars. Layla who??? Animus what???
How does the player get down from a cliff? Just let them jump and roll! A paraglider would of made more sense.
Conquest battles are meaningless
Odyssey isn’t a Greek tragedy, but it’s far from perfect. The game is a grinder of resources and time with a story that has too many breaks to carry the drama over hours and hours of side quests. There’s plenty of room to make your own adventure, but the story still puts you in a box. Odyssey is a gorgeous Greek backdrop that lacks the depth of a pure RPG and anything else worthwhile for the die hard fans Creed fans. It’s another fun romp in the long list of Creed games that can be picked up whenever you have the time.
Assassin’s Creed: Odyssey - [Worth a Try]
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daleisgreat · 4 years
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Dale’s Top 41 Gaming Experiences of 2019
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Happy 2020 everyone and thank you for joining me yet again for my yearly exhaustive look back at my ranked experiences of videogames from the prior year! For newer readers, that is where anything gaming related I played, read, watched or interacted with in any other fashion in 2019 (regardless if the game released in 2019 or not) is dissected and broke down in a way unlike your average videogame website top 10 list. Somehow these keep growing in length each year, and if you survived until the end and desire more than take a look at my past top ranked experience lists for these years: 2018 - 2017 - 2016 Just a forewarning this will be a lengthy read so make sure to ‘Control + D’ to bookmark this page or for you mobile readers I would be obliged if you queued it up on a ‘read later’ type app such as Pocket. Click or press here for this year’s recommended background reading music courtesy of the soothing, ambient beats from the OST for NeoCab! Since I do not anticipate anyone reading this in one go, I googled up HTML code for page anchors to make it intuitive to read this in parts for us time conscience folks, so here are some in-page bookmarks… Part 1 - Rankings 41 through 34 Part 2 - Rankings 33 through 26 Part 3 - Rankings 25 through 20 Part 4 - Rankings 19 through 15 Part 5 - Rankings 14 through 10 Part 6 - Rankings 9 through 5 Part 7 - Rankings 4 through 1 Enough dilly-dallying, let us kickoff the 2019 list with a couple not-so-desirable gaming experiences of the year… PART 1 - RANKINGS 41 THROUGH 34 41) The Spoiled Fruit that is Super Monkey Ball: Banana Blitz HD I loved the original Super Monkey Ball games on GameCube and Xbox! I missed out on the last original iteration that hit on the Wii launch, Banana Blitz and was ecstatic to hear that Sega was giving it the HD remaster treatment in 2019 on current systems! All I recall from when Banana Blitz originally released was that it forced in a lot of waggle/motion controls for the Wii and that they made the HD release more traditional controller friendly and took out mini-games that were exclusively centered around motion controls so I thought this would be an ideal way to play the game! I could not have been more wrong!
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My favorite memories of the GCN/Xbox versions was getting four people to play the main adventure mode where everyone would take their turn with their own monkey ball and navigate them on progressively tougher stages (think classic Marble Madness). Once a player passes/fails a stage, it would be the next player’s turn and it would serve as a nice preview of the stage ahead and what to glom off of one player’s attempt to strategize for your upcoming turn. With up to four players it was a riot cheering and gasping at successful attempts and ridiculous fails and was always a great time….that is until Sega decided for Banana Blitz HD to make the primary adventure mode only playable for one player!!! I have no idea why they did this and am going to chalk it up to a ridiculous oversight! At least the party games are still multiplayer and the excellent Pilotwings-homage, ‘Monkey Target’ returns….but with only one map!?!? Add on top of this some unexpected jittery visuals that did not sit well with my friends and I and it lead to me apologizing for busting out this sorry version of Monkey Ball for a multiplayer game night! If you still have your past consoles hooked up I recommend Super Monkey Ball Deluxe for PS2/Xbox instead since it has all the stages and party games from both GCN games, exclusive content, more maps for ‘Monkey Target’ and multiplayer support for the primary adventure mode.
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The long awaited return of the TFL/DGR/StH Game Show at MGC did not disappoint! 40) Midwest Gaming Class Weather Fail 2018 saw my return to the Milwaukee retro videogame convention, Midwest Gaming Classic, after missing the previous four. I had so much fun reconnecting with everyone and taking in the show at the incredibly spacious Wisconsin Center that I soon enough made reservations to make it down for the 2019 show. With the con transpiring in early April though there is always the chance of a late-season snow storm/blizzard hitting in the Midwest and that is exactly what happened and closed my local highways for nearly two days and I wound up missing out on the show. I did at least get to check out SupertheHardest’s panel where they livestreamed their Jeopardy-style game show that was an absolute joy to follow along with as hosts John and Dave tossed out random games to the contestants and an eager crowd! I do have reservations for MGC later this year in a few months, and I am hoping mother nature does not intervene two years in a row. 39) Metal Gear Solid-Quest Fail
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Regular readers of this list may recall me trying to march through all the core Metal Gear Solid games. 2019 marked an off year in my MGS-quest as I took some time off from that feat. I keep kicking myself too, because I only have MGS5 left, and I got a few hours into it and was already getting a good grasp for it, but got distracted too much by getting wrapped up into Breath of the Wild and made the error of trying to play both of those games simultaneously, but eventually succumbing to the power of the Tri-Force and having Breath of the Wild dominate my game time! I promise to fix that for 2020 and made finishing MGS5 one of my few gaming goals for 2020! If I succeed at that I may attempt to take a stab at Revengeance and the original MSX games too. For what it is worth I did pick up the new Solid Snake amiibo that released in 2019, and the OST vinyl of the PSone original so there was a modicum of Metal Gear fandom I participated in. 38) Konami Making it a Win Speaking of Konami, yes, you read that title right, I am ever so cautiously marking 2019 the year Konami started to right the ship! For the last few years since they released MGS5, Konami has been lauded by gaming fans and media that it has been the company that has abandoned gaming because of their lucrative gym business on the side and have remained complacent only releasing their annual Pro Evolution Soccer games since. Things quietly started to change in 2017 when Konami surprised us with a new Bomberman game in time for the Switch launch. 2018 saw Konami release a HD update for their Zone of the Enders titles on PS4 along with some exclusive VR content and also port the Switch Bomberman game for Xbox One and PS4. 2018 also saw the release of the polarizing Metal Gear Survive. 2019 saw them up their ante even more with the release of three acclaimed digital anniversary collections for their arcade space shooters, along with ensembles of hit early entries from their Contra and Castlevania brands. To top it off, Konami got on the mini-console bandwagon by announcing the TurboGrafX/PC Engine-mini that will have over 50 games pre-loaded on it! Minus the stinker that is Contra: Rogue Corps and 2019 wound up an excellent year for Konami and hopefully a taste of what is in store for the years to come! 37) Retro-bit Controllers
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2019 saw me getting several controllers from the third party, Retro-bit. They have been growing in prominence in recent years with their growing supply of updated classic controllers and availability of HDMI cables for classic systems and have been dabbling with re-releasing classic NES games (more on that in a bit). Retro-bit answered my long pleading demands of having an N64 controller in with only dual grips instead of the standard three grips, and giving the button layout a tweak to make it more of a standard six-button layout like on the Genesis and Saturn controllers. I tried it with several games and far preferred it over Nintendo’s default controller. The other Retro-bit N64 controller modeled after the hard-to-find controller from Hori is a bit more of an acquired taste, but I found it to work great with certain titles. I also found myself going to Retro-bit to acquire a six-button controller for the Genesis-mini console that also came out in 2019. For whatever head-scratching reason, the Genesis-mini only shipped with the original three button controllers and Sega gave Retro-bit the license to make compatible controllers based on Sega’s updated six-button controllers for the Genesis that hit during the fighting game craze. Retro-bit has several other enticing controllers, adaptors and cables on their website, but I am for now biting my tongue and holding off before splurging too much on their retro-gaming goodness.
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Playing through all of Sunset Riders half-out-of-it was my favorite moment of Extra Life 2019. 36) Extra Life 2019
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After taking my first year off from the 24-hour videogame charity drive, Extra Life, in 2018 in nearly a decade I was stoked to get back into the 24-hour saddle again for 2019. I returned to join my friends Chris and Lyzz for another round of Extra Life. Props to them for being super accommodating to me as always and providing an excellent gaming and streaming setup for the 24 hours! Unfortunately, some last minute emergency issues beyond our control transpired and resulted in a late start, early finish, and a very on-and-off charity drive this year. For added self-imposed injury, I did not time my sleep/nap cycle ideally leading into the stream and quickly lost steam after several hours in and as you can see by the picture here, took what seemed like nearly double the naps than usual. After realizing we were all in pretty rough shape, we put the kibosh to the charity drive after a little over 12 hours invested through….. ….that does not mean it was all bad however! There was a solid four-to-five hour stretch where I got in a lot of random retro gaming and took requests from family members who donated to play any retro game of their choosing and it was gratifying knowing they got to watch along on the stream as I fulfilled their request! My sister requested the original Super Mario Bros. and my stepdad requested some Tetris and an obscure SNES soccer game I never heard of before. Chris also busted out the PSVR and I finally got a chance to tryout the VR version of Zen Pinball and the fully featured on-rails shooter, Blood & Stone. Probably the highlight of 2019’s Extra Life was finally playing through the arcade classic, Sunset Riders while donning a Sunset Riders shirt to boot in a sleep deprived state! Despite all the hiccups, we managed to make the most of it and got in a fair amount of donations from family and friends for our local children’s hospital! 35) VGmpire’s Last Hurrah! I have been a fan of videogame soundtracks ever since getting my first one for N64’s 1080 Snowboarding, and for nearly a decade VGmpire has been my go-to podcast celebrating all things about videogame soundtracks. Each episode would have a theme around a specific game franchise or genre and several music selections were carefully curated and inserted throughout each episode between host commentary for the music and game itself. For the last couple years VGmpire has been winding down, sparingly releasing episodes on a part-time basis until a few months ago when the host, Brett Relston stated VGmpire would be taking a permanent sabbatical due to new employment commitments. He did not leave his listeners on a low-note however, and after a few years of only a couple episodes here and there he left with five straight weeks of episodes highlighting the best soundtrack selections spanning nearly the entire Street Fighter universe! Those five episodes were an awesome farewell to his listeners and they covered such a wide-breadth of some of the best jams in fighting game history. 34) Annual Videogame Vinyl Love Speaking of videogame soundtracks, this ranking indicates how I faired with my videogame vinyl pickups throughout 2019. I added several new additions to my videogame vinyl library, and all have provided excellent background music to my yoga workouts! Standout highlights from this year include the original Metal Gear Solid, Castlevania ReBirth and complete set for Tetris Effect being my favorite pick-ups this year. However, there was one more OST that stood out among all others this year for me and that was for the legendary SNES beat-em-up, TMNT IV: Turtles in Time! I listened to that several times over, before mixing in something else in my rotation. Memories of beating that iconic brawler several times came flooding back as I jammed out to those shell shockin’ tunes! It even has an appreciated bonus track from the TMNT live concert tour smash hit, ‘Pizza Power.’ In case you are blanking on that sick track, I will permanently instill it in your mind with this clip below…
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If you are a 90s kid then you can instantly relate to this chart-topping hit! PART 2 - RANKINGS 33 THROUGH 26 33) Now You’re Playing With Podcasting Power
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Friends and family knew I use to run a videogame podcast called On Tap for several years from 2006-2013. Since then I have been scratching that podcasting itch by sporadically guest hosting with the sweet baby boys of Your Parents Basement podcast over the years. If you have read past editions of this best of list, you may recall me linking to my guest appearances on there. In 2019 I was on four episodes of the YPB show and touched on some of my all-time favorites and discovered all new gems I never played before that you will read about below. I also got to guest host with longtime friend Glenn on the PSnation Podcast for the first time in several years and had an epic time talking about all kinds of retro and current games along with the latest in TV and film. Throughout 2019 I uploaded several episodes from the On Tap archives onto my YouTube channel (you can find them by click or pressing right here). The archives have been offline since several months after the last episode released in late 2013. I tried to make them somewhat relative to current gaming events like re-posting our TurboGrafX retrospective in time for 30th anniversary, and our Mortal Kombat special to coincide with the release of Mortal Kombat 11. It felt good getting some of these favorite episodes back online and inspired me to pick up a long overdue new microphone for future guest hosting spots and possibly a return to regular podcasting. I have been giving a serious think to debuting a weekly/bi-weekly show hopefully later this year with the goal to stay in touch better with friends and peers. Hopefully all will go according to plan, stay tuned! 32) Getting my Morning Caffeine Fix…in 2D Pixel Brawler Form! I crave my 2D brawlers/beat-em-ups! I will touch on some others later in this list, and I always enjoy revisiting the classics, but I also am elated to see the indie game market pick up the torch with a decent smattering of modern takes on the retro-pixel brawler. There were a couple I recently picked up, and am beating myself up for not making time for the much anticipated follow-up to the NES classic, River City Ransom with the release of River City Girls. A 2D brawler I did make time for with a couple friends though was Coffee Crisis. It is where an alien invasion happens out of nowhere and two seemingly ordinary baristas take the initiative among themselves to fight back! As you can see in the video below, the gameplay looks and feels like a more fleshed out version of the brawling from the classic Simpsons arcade game! The action is appropriately over-the-top, and is jacked up with power-ups that make the characters feel they are going through a caffeine boost of sorts. I busted it out a couple times with friends Derek and Adam, and we progressed several levels through each time before running out of lives.
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Coffee Crisis is a solid contemporary take on the classic arcade beat-em-up brawlers! 31) Ride or Die 2019 Here is my annual love for the quality of driving/racing games I played in 2019. I did not put as much time into driving games as I wanted to in 2019, and went through some serious droughts of getting my racing fix. I wanted to start either The Crew 2 and/or Forza Horizon 3 in hopes of having a big open-world racing game to pick away at throughout the year and failed in both endeavors. I did find time to continually pick away progress at the awesome OutRun/Top Gear tribute that is Horizon Chase Turbo however. Another similar take on Hang-On/OutRun I chanced on a random weekly Xbox sale was a motorcycle time-based driving title, Super Night Riders. It captured the spirit of Hang-On to a T with its evolving time of day, catchy tunes and last second emotions of barely hitting the next checkpoint! I wished it had more than just its several included courses though! I kept coming back to these new takes on the retro-time based driving games in short spurts, and were ideal ways to start off lengthier gaming sessions.
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I got a chance to have a few sessions for the first time in a while with SNES-Super Mario Kart inspired Super Indie Kart which is STILL IN EARLY ACCESS after several years. The developer is shooting for a full release in 2020, and compared to what I played a couple years prior, a lot of tracks and characters were added with highlights being both ToeJam and Earl. I experienced many of positive vibes I had from SNES Mario Kart from what I tried out and hope to see it finally emerge out of Steam Early Access this year. I discovered Grip off Xbox Game Pass, and its initially intimidating spherical driving. Eventually, I was able to adapt and get into and make a fair amount of headway into this combat racer that fans are touting as the spiritual successor to the PSone gem, Rollcage. I had a couple short sessions online in OnRush thanks to it being a PlayStaion Plus game. I dug its take by capturing the magic of crashing rivals in BurnOut and putting a new twist on it and making it a team based points competition instead of a traditional position-based racing game and wished I was able to spend more time with it in 2019. The driving game I put the most time into in 2019 was demolition derby-racer WreckFest. I touched on it on my 2018 recap with it coming out of early access for PC, but 2019 saw the console release and my brother and I had several sessions of online WreckFest on Xbox One. The action got pretty whacked several times and we did not care that we usually finished in the middle of the pack with the fun we had surviving each race and the chaos that comes with demolition derby-based racing games. 30) Family Gaming 2019
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I had my dad and brother over at my place for Father’s Day and Christmas this year and of course we wound up playing some old school games. On Father’s Day, similar to last year we powered on the N64 and experienced some of the same classics with my dad we did growing up like New Tetris and Mario Kart 64. My dad was starting to hone in his masterful Tetris skills again by the time we wrapped up, and if we would have done more sessions I am confident he would have been wiping the floor with us! On Christmas I had a fixing for my initial videogame memories with my dad on the Atari 2600 so I booted up Atari Flashbacks on the Xbox One. I remember the astutely titled Bowling being a big hit with the family and sure enough we had several close games. Despite how simple it is on the VCS, it remains one of my favorite videogame renditions of the sport. We then booted up the arcade versions of Centipede and Millipede and Joe wowed me with some impressive progress in those games I had no idea about until he said went through a recent period playing those arcade classics nonstop at a nearby locale. 29) Super the Up-Down I have fond memories of the 90s nostalgia arcade, Up Down in the Twin Cities that I wrote about here before and 2019 marked my third trek there! My brother and I met up with longtime friends Moe and John from the SupertheHardest podcast and we proceeded to drink and game the night away. Aside from some brief excursions to clash against John in Street Fighter II and teaming up with my brother in Smash TV the main highlight was Moe, Joe and I nearly beating the iconic X-Men arcade game all the way through before running out of quarters in the final Magneto fight. I am starting to get a little concerned though with the upkeep of the machines at Up Down however. Several machines had faulty buttons and/or would not support a second or third player. I did not recall having these issues the last two times I was there, but I imagine it is inevitable with big crowds getting their drinks sloshed all over that those machines would require constant maintenance. 28) You Do Know Jack!!
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I have no idea how they do it, but Jellyvision/Jackbox games has been pumping out a nonstop collection of social party games under the Jackbox Party Pack branding and 2019 saw volume six hit current consoles. Even at six entries in I am continually impressed at how smooth most our sessions run using a web browser window on our phones as a controller with little-to-no lag throughout. I have reminisced before in these yearly breakdowns my recurring couch multiplayer sessions with friends Derek, Brooke and Ryan. Variations of Jackbox Party Pack dominated our sessions this year, with the sixth game taking the most time once it released. Trivia Murder Party 2 was the runaway hit game of the collection with its quirky deathmatch take on trivia and the one we came back to the most. Dictionarium would be a runner-up with us competing to see who can be the most creative with new words and definitions. 27) Flying Power Disc! Long forgotten Neo-Geo game, Windjammers gained notoriety over the last several years from it being regularly featured on Giant Bomb videos and features. I had no idea about it prior either and would be lying if I were to say otherwise. It gained so much newfound fame from GB’s videos that it started gaining traction in the eSports scene, got a remaster on PS4/Xbox One/Switch and recently got an upcoming sequel announced. I briefly tried the PS4 release of WindJammers in 2018 to mark my first hands-on time with it, but 2019 saw me won over by it! I vanquished the computer adversaries with each character to net that trophy and played a fair amount online with my go-to PS4 online adversary, Chris (different Chris from mentioned above)! The PS4 remaster could not handle this combative disc-based version of Pong any better! Highly recommended for quick, local and online multiplayer throwdown sessions!
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GiantBomb’s many intense multiplayer sessions of Windjammers turned me (and countless others) on to this Neo-Geo hidden gem. 26) No Rest for the Wicked… I was a huge fan of the first two Borderlands games, but only played the first couple hours of the Pre-Sequel before deciding to take a break from the series. Derek and I played through the second game and was giving me some friendly nudging to get the much-hyped Borderlands 3 that released a few months ago. I finally picked it up several weeks ago, and we only got a couple sessions and several hours in as of this writing and thus this ranking, but from what we played so far I am started to get sucked back into the fun grind that is Borderlands. The first couple hours took a bit of re-familiarizing with the general gameplay and abilities and how to properly manage inventory and level-up because BL3 is a glut of menus. Combine that with the fact I have fallen out of favor with first person shooters in general for the last few years and I found myself extremely rusty initially. After a couple hours though I started to get back in the swing of gameplay and get my Borderlands-wheels rolling again. I recalled the BL-wisdom that Derek helped instill in me from our BL2 sessions of ‘Do not dwell on the countless stats on each gun, keep swapping out until you find something that is fun to shoot with!’ I am a fan of the quirky Borderlands lore and outrageous characters and while the jokes are hit and miss, the frantic gameplay and open-world exploring more than makes up for it. I have a newfound appreciation for Bio-fuel! I look forward to getting back into Borderlands 3 as 2020 progresses and hope to report back next year with how we steamrolled through it! PART 3 - RANKINGS 25 THROUGH 20 25) New Old NES Games and other Limited Run Releases
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I eluded to earlier how Retro-bit started re-releasing older NES games. 2018 saw them release the formerly Japan exclusive, Holy Diver and 2019 saw them re-issue the increasingly rare Metal Storm. I acquired both of these in 2019. I opted for the deluxe edition of Holy Diver that saw it include a ton of extra goodies as seen in the pic below. The Metal Storm re-issue is the Japan version of the game that has narrative cutscenes included and more forgiving difficulty tweaks. I did not get a chance to play either of these yet, but Holy Diver looks to be a tough-as-nails platformer that rewards practice and I look forward to attempting Metal Storm’s consistently rotating platform-based stages. Mr. Jeremy Parish did commendable breakdowns of both games upon their reissues so for those that are interested in adding some new old NES games to their collection click or press here for his Holy Diver review or here for his take on Metal Storm. Retro-bit partnered with Limited Run to distribute Metal Storm. It would not be a yearly gaming dissection without highlighting some key Limited Run purchases. Limited Run somehow scored a goldmine of a deal by getting the rights from Disney to re-issue physical versions of several classic Star Wars games for the NES, GameBoy, N64 and PS2 remasters on PS4. I wound up getting one of my childhood N64 favorites in Shadows of the Empire and the remaster of the PS2 racing title, Racer Revenge for PS4. I was also thrilled to lock in orders for physical releases for Atari Flashbacks on Vita, acclaimed puzzler Lumines Remastered and much anticipated narrative exploration titles like Wandersong, Alone With You and Tacoma for PS4. Limited Run has been lately releasing more obscure titles that are off my radar the past few months so I will take that as a blessing in disguise on my wallet! 24) ZOMBICIDE OF EPIC PROPORTIONS
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These past few best of gaming installments I tend to breakdown some of my favorite board game moments of the year in an entry. Easily my favorite board game night of 2019 was where my brother and I met up with several other people for a six or seven player session of Zombicide. Imagine a meticulous, detailed board game portrayal of Left 4 Dead and you have Zombicide. I did four player runs of it before knowing that Zombicide usually requires a ton of intricate setup with its many tiles, pieces and tokens so I imagined with nearly eight of us we were in for a long night. Luckily, my buddy Mike hosted the game and has a boatload of experience with Zombicide, and even with his brisk pace of moderating and moving the game along we ended up playing for a solid five-ish hours before we wrapped up. It got to the point where we were playing so late and I knew a few of us were getting fairly tuckered out, but we roughed it out because we were passed that ‘point of no return’ in our quest to escape the board with our party alive! Regrettably, my brother and I were the only ones whose characters perished, two times over each as Mike gave us replacement characters, but both of us got a little too hasty with our strategies and we paid dearly for it. Regardless, it was an epic board game night I will never forget! Derek and Brooke were playing with us too and both got into the session as much as my brother and I did. They have since told me they have been doing mini-sessions of it and mastering the pacing and setup for the game, so I look forward for more frequent Zombicide sessions in 2020! 23) A Certain Super Power-ed Guide Book
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A couple years back I recounted how Pat Contri’s Ultimate Guide to the NES Library book/tome was bedside reading for me nearly every night. While maintaining a reading schedule of a page or two a night it still took me a year and a half to finish since it reviewed every game that hit the NES in America. Contri soon after got to work on the sequel, Ultimate Guide to the SNES Library and it wound up being one of only three crowd-funded projects I ever contributed to. The book finally finished publishing a few months ago and I got my copy in the mail about a month back. It follows the same format as the last book by reviewing all the American and PAL SNES games, and contains roughly a dozen featured articles and essays to book-end this SNES bible. I immediately looked to see how the SNES games I own measured up, and then continued my same routine as I did with the NES book at reading a page or two of reviews a night before bed. Naturally, I am only a couple dozen pages in and have a long ways to go, but am ecstatic to see a long coming crowd-funded project come to fruition! 22) Top Gaming Videos of 2019' For whatever reason, gaming videos are perfect background noise for me and resulted in me watching way too many. Like last year, here is my notated favorites that hit in 2019…
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The yearly ‘Winter Games’ competition video of the GiantBomb crew featuring random videogame challenges and traditional house party a holding your breath contest ….seriously is always one of my favorite GiantBomb videos of the year. Too bad for their Goldeneye challenge in this video they did not know about the one hit-kills from the ‘License to Kill’ mode or their ‘Slappers-only’ duel would not have lasted forever. GiantBomb - Dreamcast Anniversary Stream - Jeff Gerstmanns Pro Skater Series - Winter Games 2019 - GB Family Feud - GB Advance - VinnyVania Bloodstained Series - The Final Mario Party - Mass Alex 2 Series – Get on my Level Series - Resident Evil 4 Playdate Series - Dangerous Driving Quick Look - WWE 2K20 Quick Look - Madden 20 Quick Look (VINNY WINS!!) MetalJesus - Jaguar Love - PS2 Love – Reggie Pickups - WiiU Love - PAL PS2 Exclusives - PSP Racers Gaming Historian - Super Mario Land Series - Story of Links Awakening - Story of Super Mario Bros 3
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Attending a couple E3s myself as part of the gaming press I can vouch for a lot featured in this splendid breakdown of what E3 is like for the gaming press. OntheStick/JoeDrilling - ECW Hardcore Revolution - Marvel Superheroes - Resident Evil 2 - Oxenfree No Clip - Gaming Media at E3 - History of Telltale Games LGR - Computer Warehouse Exploration - Doom II 25th Anniversary - Ion Fury - Windows 3 Point 1 Love - SimCity 30th Anniversary CGQ - Genesis in 1990 - Dreamcast Launch - Lets Read EGM issue 36 - Lets Read Nintendo Power issue 2 RetroPals - GameCom Love
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Behold, according to the AVGN, a terrible flagship Zelda game by Nintendo. My Life in Gaming - History of M2 GameSack – Shenmue III Review - Worst Sounding Genesis Games - NES Special - Mega SG Review AVGN/Cinemassacre - Videogame Magazine Special - Pepsi Man - Chex Quest - The Immortal - Majoras Mask - Defending NES OG TMNT - Genesis Mini Review - Nightmare on Elm Street - Barts Nightmare - SNES Campus Challenge - Thunder in Paradise - Combat vs Contri
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Jeremy Parish did comprehensive looks at all American and Japanese Virtual Boy games in 2019, and topped it off with this all-encompassing look on why this Nintendo system came and went in under a year. Jeremy Parish ‘Works’ - All of Virtual Boy Works - Links Awakening - Tengen NES Trio - Circle of the Moon - Pilotwings 64 - Turok 2 GBC Scott the Woz - Mario Kart for SNES - GCN - DS - and Wii - Club Nintendo - WiiWare Chronicles - Call of Duty DS - Bargain Bin Christmas
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Scott the Woz states his case for Double Dash being the best Mario Kart, clearly he is mistaken and we all know the 64 version reigns supreme. 21) Out-drinking Satan I was pleasantly surprised to see the anticipated indie game, Afterparty as part of Xbox Game Pass upon its release day. It is from the developers at Night School Studios who brought us Oxenfree, yes that same game which took the #1 honors for my inaugural top gaming experience list from 2016. Needless to say, I was excited to see what Night School Studios had in store for the sequel. Afterparty is a narrative exploration game where two freshly graduated high-schoolers find themselves suddenly very much dead and in a twisted Tim Burton-esque party version of hell and set forth on a quest to out-drink Satan in order to get a second chance in life on Earth.
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The hype going into this kind of rubbed me the wrong way a little bit about its promotion of getting wasted all the time, but it all kind of makes sense in the end with one of the endings available on how that lifestyle may not be all it is initially cracked up to be. I dug the aesthics in Oxenfree, and loved how they brought them over into Afterparty, but with some tweaks to represent a 24/7 party atmosphere in hell. Gamplay is similar to Oxenfree with by picking from a few dialogue choices available and some only available when your character is drunk which warrants multiple playthroughs for this 4-5ish hour game. By the end I liked the universe Night School established and what they were going for by the time I finished it, but I did not love it. Maybe my initial choices lead to a not-so-desirable playthrough as I thought they would. Afterparty has their in-hell version of Twitter with random tweets from background characters going on non-stop and it is more distracting the way it is implemented. I have been listening to the Afterparty OST while writing parts of this never-ending read, and I have been taking it in more this way than the way it came across more muted during gameplay. Oxenfree I loved so much that I played through it two more times within a few months to see other dialogue options and endings, but with Afterparty the last act felt kind of disjointed with my choices and it wrapped up with no real sense of closure. Again, maybe it was bad luck on my part with the options I picked. This however did not lead me to anxiously jumping right into starting another run, but I wanted to see if the other endings were worth playing for so I went and YouTube’d the other endings right away and yes, I think those would have been better ways to conclude Afterparty for me, but they still lacked the memorable high notes that comprised the final act of Oxenfree. Afterparty is on Game Pass though so that is a nice perk at the moment and so I imagine I will at least start a second playthrough sooner than later to see how the opening parts play out differently by picking polar opposite choices. I also wanted to mention I played this on an Xbox One S on an external hard drive install and I was stunned to see this is the first game I ran into with particularly noticeable slowdown and performance issues. I had little to no hiccups with other graphically extensive games like Gears 5 and Man of Medan recently so I found the performance hiccups here surprising with the not-so-overwhelming visuals from this 2D game. Lucky for Afterparty, it is a laid back narrative exploration game so it was not that much of an issue to deal with whenever slowdown and framerate stutters happened. Despite these performance and narrative qualms, I do not regret my time with Afterparty and would recommend to at least try it if you have Game Pass and see if it is up your alley.
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EPN went above and beyond with their coverage of the Genesis Mini with several videos dedicated solely to the 16-bit ‘Blast Processing’ wonder. 20) Sega Finally Gets a Mini-Genesis Right After several versions of mini-Genesis ‘Flashback’ consoles of poor-to-mixed quality from the manufacturers, AtGames, Sega took it upon themselves to release and produce their very own Genesis-mini on the 30th anniversary of the North American launch. Sega got it right this time around with superior emulation compared to the efforts from AtGames and a lineup of 42 games mostly from Sega, but with also some notable third party hits too. They also include handy features as seen in Nintendo’s mini-systems like save states and the ability to rewind gameplay which I can attest is a lifesaver for some of these brutally tough games from the 90s. It is worth noting the recent Genesis Classics disc Sega released on current consoles offers up over 50 games, but they are all from Sega’s catalog and have a wide range of quality. The lineup here comparably hits more than misses, and features the expected Sega studs, but welcomed third party additions like Road Rash II, Castlevania: Bloodlines and Street Fighter II: Champion Edition.
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I have only briefly played my own Genesis-mini, and am awaiting the close final tweaks to software that is about to release that will allow users to upload their own personal Genesis games to the mini much like I did for my NES & SNES-minis so I can curate my own ultimate Genesis library. I like the library offered up here, but would be lying if I said I was not bummed that Sega omitted some of its hit sports games that helped defined it during the 16-bit wars. I understand there are those pesky royalty fees to deal with for former players and teams, but a lot of the early 16-bit Sega Sports titles lacked those licenses or only had one player being the cover mascot for the title. EA was also a strong supporter of the Genesis (with sports AND non-sports titles) so it was eye-opening to see only one game from EA’s 16-bit library make the Genesis-mini cut. This is why I am awaiting for that library loading software to get perfected so I can have my own handpicked Genesis line ready to go! I also want to give props to EPN for their prolific and thorough videos breaking down the Genesis-mini at launch and give another shoutout Jeremy Parish’s in-depth review of it too where he goes far more into the weeds on the Genesis-mini than I will on my blurb about it here if you want to know more. PART 4 - RANKINGS 19 THROUGH 15 19) Punishing Arcade Action Starring Dolph & Hasselhoff Clones The Punisher is in all likelihood my favorite 90s arcade brawler. Granted, I am biased being an unapologetic fan of the comics and the arcade game makes great use of the license by featuring several of the Punisher’s top villains from that time and having Punisher team up with his on-and-off ally Nick Fury. The Genesis port is noticeably watered down visually in order to run on the system after looking at comparison videos online. When not playing the two side-by-side the differences are negligible to me while playing. It does not have the ability to set max lives in order to breeze through it, but you can set to adjust an option to add a few more which made it plausible to beat on normal difficulty with a non-wreckless strategy of picking your spots and timing attacks instead of rushing into encounters with mindless button mashing. I can vouch for this from experience!
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The bad thing about beating Genesis Punisher on Normal difficulty is it gives a bullshit ending screen of ‘Now Play like the Punisher in Hard Mode to see the True Ending.’ I mean, it is not like the ending is likely all that it is cracked up to be to motivate me to going through it again on a tougher difficulty….oh wait…guys I looked it up and turns out that ending blows away all other endings from arcade brawlers at the time as you can see by that attached video below. With that in mind, I invited my brother over one day in 2019 and I was determined this was the day we could beat Genesis Punisher in hard mode. We did have some help though from game genie cheats we had loaded up on an SDcard into the Retron5 we used to play it on though. We did not turn on full health or infinite lives because we desperately wanted to say we ‘earned’ that awesome ending, but one of the things hard difficulty mode tweaks is not the challenge of the opponents, but merely the quantity of them. This would not be a deal-breaker since a lot of the common thugs are pushovers, but with this brawler having a timer, it would lead to us losing a couple lives after running out time while taking out the ump-teenth wave of goons sent our way. Not wanting to burn through more lives on a BS timer system, we disabled the timer on the cheats menu halfway through and we also disabled losing life from executing the leg sweep ‘super’ move. Not that the leg sweep was more powerful as ordinary attacks, but it helped free up some breathing room when the AI cluttered the screen with several enemies. With those two ‘assists’ activated we progressed up to the final stage before we finally ran out of lives in the midst of the ‘ol arcade brawler stereotype, the dreaded boss gauntlet! I am confident if we would have gained a couple lives and disabled the boss timer from the beginning we would have at least got up to the final boss and possibly defeated him! Earlier in 2019 Arcade 1up released a Capcom Marvel edition cabinet loaded up with the classic arcade versions of Punisher, X-Men: Children of the Atom and Marvel Superheroes. I have no idea why a brawler such as Punisher seemed like a fitting inclusion with the Marvel fighting games when Capcom had several other Marvel vs. fighting games to choose from, but that Arcade 1up release is so far the only reissue of either the Arcade or Genesis Punisher title to this day. The downside is that it will set one back $400!!! As awesome as it would be to have the actual official arcade release at home, I imagine if I would pick that up I would ignore my aforementioned advice and fall victim to maxing out the credits and mindlessly button mashing my way to the end. I think I will prefer sticking with a little bit of strategy in my brawler and one day hope of finishing hard mode, just like the Punisher…..for now.
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This will be worth the extra hassle of beating in hard difficulty to witness! 18) Handheld Gaming 2019 I had a pretty solid year for traditional portable gaming (AKA non-phone games!!). With 2019 being the 30th anniversary of the GameBoy in North America, I went to our local retro game shop with the mindset of picking up the only GameBoy variant I did not own, the GameBoy Pocket. I noticed it there on a previous trip going for not that much and when I went to request it the clerk informed me of their modded GameBoy Advances they recently started selling that have new outer shells and a premium backlit screen on par with the latter GBA SPs. That went for three times as much as the Pocket, but after the clerk let me test it out for a few minutes I instantly had a change of heart and forked over the dough for the custom deluxe GBA. I love my backlit GBA SP, but I always preferred the form factor of the original GBA more, and having it with a top class backlit screen convinced me to upgrade. I wound up playing that modded GBA quite a lot in the back half of the year.
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In the first half of the year though I wrapped up Dragon Quest VIII in January shortly after posting the previous year’s recap, and stuck with it for a few months consulting guides for recommended post-game quests to take a stab at. Loved my many hours with DQVIII, but that was a game I primarily endured throughout 2018. After that lengthy RPG I popped in the optimal palate cleanser, WarioWare Gold on the 3DS. Up until that point, the only WarioWare release I ever played prior was the GameCube version, which I am a fan of but I always heard excellent testimonials about the handheld versions. WWG has over 300 of the bite-sized ‘micro-games,’ most of which are collected from previous entries, but also consist of a fair amount of exclusive original micro-games for the 3DS. The frenetic gameplay kept me bug-eyed throughout, and the slightly lengthier ‘boss battles’ also cracked me up. There are a seeming infinite amount of Nintendo references and small sections of gameplay taken from countless other Nintendo games ranging from common top 8 and 16-bit hits to the obscure with nods to titles like Virtual Boy’s Mario Clash. It all added up as the perfect pick-up-and-play title coming off a mammoth RPG. Do not be like me and neglect this superb handheld version! I am a nut for picross games, and the 3DS has a ton of them but 2019 I finally started the My Nintendo exclusive game, Legend of Zelda Picross. Like other Picross games on the 3DS it has an intuitive control scheme and a multi-layered hint system which I took advantage of numerous times to nudge me in the right direction! I downloaded the GameBoy cult hit, Mole Mania off the 3DS eShop and consumed a few hours of that action/puzzler to discuss on a clayyyysic episode of YPB I guest hosted on. I imported a few fan translation GBA and DS games that have been on my want list forever because they never had official American releases, but thankfully the fanbase stepped up and changed that so I was thrilled to finally add Ace Attorney Investigations 2, Retro Game Challenge 2 and Mother 3 to my handheld library. I played through the first case of AAI2 and it brought back memories of why I enjoyed the first one so much and the fresh changes it brought to the Ace Attorney formula. Did not get a chance to play Retro Game Challenge 2 yet, but I did put a lot of time into Mother 3.
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The fan translation originally released for Mother 3 about a decade or so ago and I started it up on a ROM and got a few hours in, but eventually got sidetracked and regrettably neglected it. Having a physical copy of the game and making 2019 a big year for the Mother/Earthbound franchise for me were the catalysts to have me stick through Lucas’s adventure this time around. Mother 3 has a similar look and feel as Earthbound on SNES, but with an entire new setting and cast of affable characters that similarly immersed me into their unique world all over again. Props to the fan translators who took on that mammoth undertaking with dialogue that does not skip a beat and brings back the vintage lighthearted and crude humor that was a trademark of Earthbound. The battles play out nearly identical too with each character having unique attacks, and retaining Earthbound’s rolling HP meter that allows additional precious seconds to escape death from a gutsy battle. I have been cherishing my dragged out sessions of this gem so I have not finished Mother 3 yet, but according to a guide I am halfway through chapter seven of eight, so almost! 17) Out Contra-ing Contra I have played a few Contra titles over the years, but usually fall victim to their hard-but-fair difficulty. I am starting to come around and appreciate them a little more recently and kind of like I described with Punisher above, play them a little more smartly and not rush in guns blazing in order to conserve lives and survive those grueling boss fights. I heard of a new Contra-inspired indie game gaining some buzz and launching day and date on Xbox Game Pass called Blazing Chrome. My buddy Adam was swinging over to hang out on the night of its release and I brought up about starting the night off with a quick session of Blazing Chrome expecting it to kick our ass and deplete our lives within ten minutes. We booted it up and……did not put it down until over two hours later!
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Blazing Chrome plays like Contra III on steroids. The character and background sprites along with all the gunfire and explosions adds some extra ‘oomph’ and a little more dazzling special effects that would not seem possible on the SNES, but easily doable on the Xbox One. The boss battles also capture that ‘larger-than-life’ feeling from the bosses of Contra III. Eventually we fell victim to the fourth stage boss, which was something like going up against a Veloci-raptor that require pinpoint precision in order dodge its flurry of attacks. Thankfully, Blazing Chrome is not as merciless as Contra and allows the ability to restart at the beginning of the latest stage you progressed to after running out of lives. We must have restarted that dastardly fourth stage damn near ten times and played until our eyes felt like they were on the verge of falling out. Despite Blazing Chrome kicking our asses, like Contra it felt like it was not the game being cheap, but instead our own fault and needing to put forth the practice to learn patterns and master the timing and layouts of levels. It was a blissful moment whenever we got another stage or boss that we were previously hung up on and successfully coordinated our attacks to take down mid-bosses or other pesky foes. Adam and I keep thinking of revisiting Blazing Chrome ever since, but knowing what we are in for this time around we keep telling ourselves we got to be in the right mindset going into this five star indie game of 2019! 16) ”Go X-Men, Stop Magneto….err Apocalypse….no actually Magneto, Really!” I reached out to the fine folks at YPB Podcast who were looking for a classic X-Men game to cover to coincide with the release of the X-Men: Dark Phoenix film. The SNES title, Mutant Apocalypse has always been on my bucket list to beat. Despite the polarizing nature of the FOX films, I have enjoyed most of them and was anticipating Dark Phoenix and wanted to re-watch the previous film, Apocalypse for a refresher on the plot too. So for about a week I went all-in on X-Men and played through and finished Mutant Apocalypse, with literally mere minutes to spare before I met up with the YPB crew for our arranged recording time.
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Mutant Apocalypse hit when Capcom was on top of their 16-bit game pumping out nonstop, top tier licensed and original games. MA is not an arcade brawler, but more of a methodical action platformer. I dug how each level focused on one of several different X-Men and how each character had their own specialized attacks I knew so well from the hit 90s cartoon from that era. There are still plenty of cannon fodder for to hack ‘n slash though, but also a fair amount of platforming to navigate through and multi-layered boss fights to survive. I hate to sacrifice my gaming cred, but some of these boss battles I had to resort to the save state and rewind features of the SNES-classic in order to proceed. It was worth it though, and resulted in one of the top X-Men games of that generation, barely nudging out Clone Wars on Genesis for my favorite 16-bit X game. I jest with the title of this entry because it eludes to Apocalypse being the big bad behind everything, but ultimately it is a red herring and low and behold it is none other Professor X’s good buddy, Magneto behind it all again! We poked fun at that logic while dissecting the game with the YPB boys, and I surprisingly found myself legit into Apocalypse on my re-watch of it. Playing through MA and enjoying Apocalypse more than I expected the second time around had me way more amped up for Dark Phoenix than I had any right to be because it was impossible to avoid the movie and comic press at the time anticipating a box office dud. While Dark Phoenix will not make my top 10 films of 2019 list and had its fair share of holes to dig through, I still had a good time throughout its retelling of the Phoenix saga and it provided a degree of satisfying closure to this four-movie arc of characters. 15) Sports-Ball Gaming 2019 It was a solid year of sports gaming for me in 2019. It did not dominate the year for me, but the chunks I did rock the old sports-ball were immensely gratifying! Picking up from 2018 and into the first couple months of 2019 was finishing off my season of Mutant League Football. I raved about this in last year’s recap about this being a worthy spiritual successor to EA’s Mutant Football League. It captures the over-the-top nature of the Genesis game and mixed in a dose of dialed up NFL Blitz-esque gameplay for what is likely my favorite football game this generation. I won the championship in season mode, and debated starting up the new Dynasty/Franchise multi-season mode that released as DLC towards the end of 2018, but decided to take a break from this whacked out turf frenzy in favor of….
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I loved Madden’s take on Friday Night Lights, and Madden 19’s second attempt at a story mode ups the stakes for the returning NFL hopefuls as seen in this complete collection of all the cutscenes above. …a more realistic version of the sport in Madden NFL 19. I am a fan of EA’s take on a story-based single player mode it debuted in Madden NFL 18 with its ‘Longshot’ narrative. Madden 19 brought back Devin Wade and Colt Cruise in their quest for NFL stardom with part two of ‘Longshot.’ I noticed a polarizing reception to this story mode, but I thought it was a much-needed dose of fresh single player gameplay after so much emphasis on Ultimate Team in Madden this past decade. Wade unfortunately is still having trouble remembering plays, and Cruise bounces back and forth trying to ride the limited success from his song ‘Longshot.’ Cruise’s storyline is noticeably more of the focus this year with him making one last effort at making it into the NFL before being introduced to his long lost half-sister who drags him into help coaching the beloved local football team, the Bullfrogs! The narrative and football sequences are better paced out, and most football gameplay involved is never forcing a player to play through complete whole games, but instead a series of drives to accomplish a certain goal. The awesome high school flashback games return, complete with adorable local announcer commentary! It was interesting to see which active and retired NFL talent they brought into the story, and eventually ‘Longshot’ circles back to Colt coaching the Bullfrogs from escaping being foreclosed on from a real estate bigshot in a feel-good fundraising finale! Despite how much I was into the narrative, I got swamped with a bunch of menu prompts after finishing ‘Longshot’ pressuring me to check out the microtransaction-heavy Ultimate Team mode afterwards, and the menus throughout the rest of the game modes consistently attempt to poke and prod away to Ultimate Team instead. After doing a couple online games with a friend and failing miserably, I quickly traded in Madden 19. I felt like I sold it short and probably could have still got a solid season worth of games in the Franchise mode, but the big push in marketing and development resources in realistic sports games this past several years going into virtual currency-influenced modes like Ultimate Team rubs me the wrong way and I find myself playing more arcade sports games instead.
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Speaking of arcade sports games, an interesting digital game on PS4 I tried out last year is Super Blood Hockey! It looks and plays similarly to the NES classic, Ice Hockey (complete with picking the size of your players), but with a bigger focus on fights and….well, blood. I only played a few games and need to come back to it, because I am awful against the AI, but I definitely am into the vibe it is going for. Another arcade sports game that had an awesome old-school NES vibe, but I was able to get a feel for was Basketball Classics on PC/Steam. It reminds me a lot of what Double Dribble would be like if it were on Intellivision. Gameplay is very simple with only three buttons involved for gameplay, but it also mixes in handy modern play mechanics like a 2K-esque shot meter. Basketball Classics has the 8-bit hoops charm factor oozing out of it with a catchy theme song, background chiptunes and interactive dunk cinematics that look like they were ripped right out of Double Dribble. I do not want to overlook the righteous story mode which follows a similar style to the NBA Street games by beating teams and recruiting their top player who have similar player portraits to 80s/90s NBA legends like Jordan, Barkley, Magic, Kareem and Bird. I was able to get to the ‘phantom five’ boss team, but despite several attempts failed repeatedly. There is still a lot I want to dive into and I have yet to try like a regular season mode with several dozen classic team rosters available. PART 5 - RANKINGS 14 THROUGH 10 14) An Offer I Could Not Refuse In last year’s list even though I did not subscribe to Xbox Game Pass, I gave it a pretty solid ranking due to it being the second coming of the Sega Channel, but now with proper resources and superior accessibility to its userbase. It also helped that Xbox Game Pass offers about triple the games at around 130-150 games a month compared to the 40 Sega Channel offered up at the time. Oh yeah, back in the mid-90s Sega charged about $15 a month, and Microsoft is currently charging $15 a month also for its ‘Ultimate Game Pass’ which combines Game Pass for Xbox One and PC as well as bundling in Xbox Live Gold. Since the last year’s recap Microsoft has went on to make all of its first party games available to Game Pass subscribers on their first day of release, and also went on to presumably offer nice payouts to highly anticipated indie games to become available on Game Pass upon their release date like Outer Worlds, Blair Witch Project, Demon’s Tilt, Afterparty, Blazing Chrome and Outer Wilds.
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Despite all that temptation, I held off subscribing to it because I already have way too many games in my backlog and do not want to pay a monthly fee on top of it, but then around E3 2019 Microsoft made an offer too good to pass up where for only $1 they would convert the rest of your remaining Xbox Live Gold time to an Ultimate Game Pass membership and then add a bonus month on top of it. My Xbox Live Gold auto-renewed a month prior to that announcement, so it would be foolish to pass up converting my remaining 11 months into Ultimate Game Pass time for only $1. I am glad I did because I wound up trying out a decent amount of games from it. Not a boatload because as you can see from this list I had a lot of other games to play, but the convenience of the service caused me to try a lot more than I thought. There were challenging BMX-based games like Descenders and Lonely Mountains: Downhill, the bonkers semi-platforming game, ClusterTruck, the aforementioned spherical racer, Grip and The Blair Witch Project that I was totally consumed by for the first hour until I got lost in the woods and spent two hours circling around going nowhere before giving up. On top of all that I ended up finishing two games off of Game Pass by the end of the year. One of them was Afterparty that I already gave my rundown of, and another I will touch on shortly. So yeah, even though I may not stick with Game Pass when my $1 membership expires in half a year, it is safe to say I easily got my dollar’s worth out of it and then some! 13) Pinball Madness 2019
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The weekly match-up scorechasing leaderboards in Pinball FX3 have been a constant for me for a couple years now. Every Saturday morning I have a routine of loading up the four predetermined scorechasing tables of the week and do a couple three minute runs on them each. The developers at Zen have also been capitalizing on acquiring the Williams/Bally license and have around a dozen-ish classic Williams/Bally pins in the Pinball FX3 library now including a couple personal favorites of mine like Medieval Madness, Champion Pub and No Good Gophers. I remain partial to the way the pinball physics handle to those authentic pinball games in Farsight’s take on the tables in Pinball Arcade, but having them available with the rest of the Zen lineup is convenient. I messed around with a few other pinball titles on Xbox One. Zaccaria Pinball hit Xbox One in 2019, and it is essentially the European version of Pinball Arcade. I toyed with it several times throughout the year and it had a ton of options to tinker around with and I have been meaning to revisit it a little more frequently. Every time I boot up Steam, I continue to do a run of Hyperspace Pinball as I continue to be dazzled by its neon-lightshow aesthetics. Even though Farsight has seemingly abandoned support after losing the rights to the Williams and Bally tables, I still throw in Pinball Arcade sporadically and bust out one of its many tables from its mammoth vault of legendary pins. Finally, in December Demon’s Tilt hit Xbox Game Pass on its first day of release and it became an instant classic. Demon’s Title design is based off the acclaimed Devil’s Crush/Dragon’s Fury pinball games on TG16/Genesis that are themed heavily on three screens of verticality, fills the tables with a potpourri of ghouls to lay waste to and intimidating boss-fight bonus stages. It keeps the TG16-era visuals, but pumps them up with contemporary special effects like Blazing Chrome also did, and throws in a banger of a synth-metal soundtrack to nod along with throughout!
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Behold the screen-filling madness of Demon’s Tilt and its jamming synth-metal soundtrack! I dare you not to headbang along with it! In real-world pinball, I finally got around to joining a local pinball club about an hour’s drive away from me. I visited it several times already and am impressed with its lineup of nearly 25 tables available, most of which are from the 90s and up. I spent my first few trips there trying a game or two on each table, and now that I got that out of my system, I think I am going to try going forward just sticking to one or two tables a visit so I can get as much practice and get the most out of each table that way. 2019 wounding up being the biggest year for pinball for me since starting this list and thus its higher-than-usual ranking! 12) Feel the Need…for Jag
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This is admittedly an odd tale of my how I crave my retro games. I already mentioned the Midwest Gaming Classic retro-con I like to attend above. In the first several MGCs I went to, they always had a small part of the floor called ‘JagFest’ where they had several Jaguars hooked up and the entire Jaguar library on hand to play at your own desire. Over my first four or five MGCs I would spend a couple hours there each year trying out a bunch of Jaguar games and would eventually settle on the five or six I preferred and would play those for an hour or two to get my yearly Jaguar fix and avoid having to dish out the money for the games and system. After returning to MGC in 2018 after a few years off I could not locate the JagFest corner and came to learn those folks stopped supporting MGC a year or two prior. All of a sudden I found myself missing out on getting that usual fix for Jaguar gaming so I started to keep my eye out online and finally found one for a fair price a few months ago. I started eyeballing places for the several games I liked and tracked all but a couple of them down for decent prices over this past year. Adam swung by again recently and we did a Jag-Night and broke out several multiplayer games. We did a few rounds of NBA Jam TE, and minus the awful background music, it is the best looking home console version of Jam TE for what it is worth. It was nice revisiting some classic rosters too like when the Timberwolves rocked Christian Laetner and the Spurs had the lethal combo of David Robinson, Dennis Rodman & Sean Elliot! We then busted out two player Raiden and got up to the third stage after our second attempt with the two credits setting. Brutal Sports Football is an awesome mess of an arcade sports game and I loved decapitating my friend's players instead of scoring goals more. There is so much chaos going on screen I am surprised the Jaguar was able to barely keep up with it all. Finally finished off the Jaguar marathon by score-chasing on Tempest 2000. My meager Tempest skills did not gain me much headway, but Adam fared better and got a few stages in. I never thought I would eventually cave and get this ’64-bit’ oddity, but here I am….and after that session I kind of do not regret it and am legit having fun with the games for it. Who woulda thunk it!? 11) Still in Pursuit of that Elusive Tri-Force
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I know….I know….I am a terrible person for not beating Legend of Zelda: Breath of the Wild yet. I still semi-regularly throw in BotW every two to three months and get a memorable session out of it methodically exploring every nook and cranny of the map. I cannot help but activate ‘Hero’s Path’ mode to see where I have traversed across the map so I can explore everywhere out of paranoia of missing out on those oh-so-desirable secrets in unexplored areas. I have a majority of the map explored and am on the precipice of starting the last stretch of the core game that is Hyrule Castle. Of course I still want to unlock that rad Master Cycle Zero, complete the Master Sword DLC trials and pursue so many other secrets I likely missed. Despite not finishing it, I have gotten a lot out of my sessions with BotW this year which is why it still lands in the top half of the rankings. Breath of the Wild is right up there with MGS5 as one of my first games to finally knock out of the backlog and I plan on setting everything else aside in the coming weeks to finally grind out the last dozen or so hours I anticipate I have remaining in BotW. 10) Crafting Them Videogame Anniversary Specials For those unfamiliar with my past work, I use to be in the gaming press and penned countless reviews and specials from 1999 until around 2012. I took a break from it after suffering a series of setbacks in my pursuit of landing a major gaming press gig and after about stepping away from writing all together for a good year was when I returned at first with my limited series resolutions-themed blog, and then starting up this movie-themed blog in 2014 and have not looked back since. After a couple years I started to get that little inkling of a desire to get back to videogame writing again and aside from a handful of special circumstance reviews from the last few years the only major videogame-themed writing I have done was these gigantic end-of-the-year blowouts to get videogame writing out of my system for another year.
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In 2019 however I started jonesin’ to do a little more. With several videogame platforms hitting milestone anniversaries in 2019, I took that opportunity as an outlet to write not a stereotypical historical retrospective, but instead more a journal of my lifelong memories for the console being commemorated. I went with the outline of how I first learned of these platforms, how I first discovered and played them and of course wrapped it up running through my all-time favorite games and moments for said platform. They were a pleasure to put together, and reflecting back on my early childhood mishaps for the GameBoy brought back memories I have long stashed away. The Genesis special got me nostalgic recounting the summer spent playing the Sega Channel nearly every day. The Dreamcast tribute was an emotional journey to relive the high highs of it being the first system to purchase with my own money and the many late night multiplayer sessions and the low lows of the sudden discontinuation announcement. The TurboGrafX and 32X flashback I felt I had a unique take on because I did not own them until well after their lifecycle. In 2020 there are four more systems celebrating milestone North American launch anniversaries I am shooting to write specials on throughout the year: NES turns 35, PSone and Virtual Boy both hit the quarter century mark and the PS2 will be 20. Keep your peepers peeled for them! PART 6 - RANKINGS 9 THROUGH 5 9) A Paperboy-rogue-like-lite…
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I am a moron and forgot to include this Xbox One digital-only gem, The VideoKid in my 2018 list where it dominated a lot of my playtime. It is an 80s-nostalgia themed take on Paperboy, but instead of delivering newspapers on a bike, you are delivering videotapes on a skateboard. There are coins and other jewels to collect that carryover from each run that can be used to unlock 80s themed outfits ranging from AH-NULD to Teen Wolf and a few extra skateboarding tricks too. VideoKid is crammed with pop-culture references from that decade, and each run has…um I think this is the right way to phrase it….’procedurally generated 80s references’ to freshen up each run. The developers dig deep with the references and here are a teeny fraction of them off the top of my head in this game: the California Raisins, Care Bears, Smurfs, Night Rider, Transformers, Bill & Ted, TMNT, Nightmare on Elm Street, Masters of the Universe, Terminator, Batman, Ghostbusters and a plethora of others. It feels slightly more appropriate debuting VideoKid on my 2019 list because even though I played a lot of it in 2018, I never finished a run until 2019. I would always get goosebumps upon realizing I made it to a farther area in the run and I would succumb to my nerves getting the best of me. As you can see by the attached pic of my tweet, all that practice paid off and I finally finished a run after well over triple digit attempts. That was easily one of the single best gaming moments for me in 2019 and why it ranked so high. I would go on to beat it several more times in order to unlock all the outfits and acquire all the achievements. I never would have imagined enjoying this as much as I did upon downloading this $5 game that seemed like a neat little 80s throwback timewaster, but instead I would invest all those attempts in my conquest for ultimate 80s glory. Having Bill & Ted near the end of the run belt out to you in recognition “you rule, Video Dude!” was the icing on this delicious cake!
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I had a feeling this game would be up my brother’s alley, and so I used the Xbox One’s ability to gift games and sent a copy his way and urged him to at least give it a shot. Soon enough, he got back to me on how he became addicted to this peculiar title too. He later returned the favor by gifting another low-budget digital-only title to me, Knight Squad. It is a simple 2D overhead visual game where a bunch of knights clutter the screen and players can assign teams or go in free-for-alls with a wealthy amount of options and maps to tinker with. It had easy to pick-up-slaughter gameplay, and I found it to be a fun little mindless deathmatch game I booted up in a few multiplayer sessions with friends. It will definitely remain in my multiplayer throwdown rotation! 8) HadokenFinish Him 2019 Normally this ranking would highlight my routine online fighting sessions with my longtime fighting game rival, Chris! While we did bust out a few of our usual favorites like versions of Tekken and Street Fighter throughout the year, the bulk of our fighting game time was dominated by Mortal Kombat. With the Mortal Kombat 11 release approaching, we had a few meet ups of its predecessor, Mortal Kombat X as a way of having a last hurrah with it before its sequel dominated our meetups.
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In the midst of those sessions I realized I never got around to playing the much-touted story mode of MKX so I blitzed through that and finished it within a few days of MK11’s release. It was foolish to hold off so long on that story because I loved NeatherRealm’s past fighting game story modes, and MKX had a neat narrative by introducing the four new ‘Kombat Kids’ that are the new generation of fighters from the offspring of the mainstay regular roster members. A lot of the story involves some deep MK lore which I was somehow able to keep up with because I read a few too many MK comics over the years from Malibu and DC than I probably care to admit. I wasted no time diving into MK11’s story a few days later right at its release date. Other than removing and not even acknowledging two of the four new ‘Kombat Kids’ introduced in MKX, I absolutely ate up the MK11 narrative. The plot manages to achieve the impossible by successfully conveying one of my personal pet peeve storytelling devices, time travel! It then doubles down on that by throwing in an all-powerful-TIME TRAVELLING GOD as the main antagonist that wastes no time messing around with the timeline and mixing in past takes on MK characters from the original 90s trilogy and spewing them out into the current timelines along with their wiser elders a couple decades later. It was a hoot watching modern day Johnny Cage grab 90s potty-mouth Johnny Cage by his ear and give him a lesson on manners. The sexual tension between both retro and contemporary Kano was bizarre to say the least, but well worth watching how their alliance played out. Aside from the time travelling hijinks, there are a lot of serious moments I could not help but get emotionally wrapped up in with my near 30-years history invested into this franchise. Watching Jax initially succumb, and then overcome his PTSD got me good!
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Here are some of the more lighthearted moments from MK11’s story mode courtesy of young, obnoxious Johnny Cage which were nice moments of levity from the nonstop time travelling war that is the primary arc. Only praising the story mode would be selling MK11 short, because a lot of the other modes have a ton to offer up too. The multi-layered towers return, and full of all types of consistently rotated gimmicks like past games. I wound up preferring a classic themed tower of several opponents as a perfect way to practice and get use to a new DLC character whenever one dropped. Chris and I would meet up and duke it out online whenever a new character released. Having an older Arnold Schwarzenegger as DLC to coincide with Terminator: Dark Fate has been my favorite DLC character. Having Arnold’s uppercut command be replaced with a crouching shotgun blast is THE BEST-EST! The creation options are a wee overwhelming with oodles of costume and move variants to deck out up to several save slots for each fighter. I stuck to only making a few for some of my go-to characters, and part of me would have preferred having a traditional few costumes to unlock for each character instead. The tutorials are insanely in-depth and reach new levels of pro-strategies detailed in fighting game tutorials. Seeing the Krypt return is always a delight, and having it be hosted by Shang Tsung who is graphically and aurally portrayed by the man who played him in the first movie, Cary-Hiroyuki Tagawa is the quintessential fan service! Parts of the Krypt though went over my head as NeatherRealm went overboard with several types of currencies involved and hunting down objects to unlock various parts of the Krypt. Props to the developers in the end though for somehow doing the impossible and consistently managing to outdo themselves with each sequel. I plan on keeping MK11 in my online fighting rotation for the foreseeable future. 7) COG Attack
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Having Gears 5 available day one on Xbox Game Pass was an appreciated way of saving $60. I bought into how Gears 4 advanced the narrative with the next-gen of COG a couple decades later and had the original characters serve as more of an elder advisor role. The unique twist at the end of Gears 4 dealing with Kate is a big component of the campaign for the fifth game. I did not anticipate for Coalition Studios to pay off that big cliffhanger by really diving deep into Kate’s past and seeing how the revelations that await her pan out. I imagine most have probably heard how they mixed in a couple mini-open world environments into the story kind of how Uncharted Lost Legacy did a couple years ago. I did not mind it and got into exploring the frozen tundra and desert wastes while the characters filled in the traversal time with dialogue opening up about themselves and poking fun at each other. It helped mixed things up a bit and could not help but get immersed in its (limited) open worlds. By spacing gunfights out with the open world traversal, I forgot how heated the action can get with Gears 5’s variety of mammoth villains, especially in the final act when shit appropriately ramps up. The final act felt worthy of a big budget blockbuster of larger-than-life set-pieces, action and a heavy duty final choice presented that I had to pause and give a serious think over. I played a ton of multiplayer in the original trilogy, and regret not getting a chance to play the multiplayer for the fourth game, but have already redeemed myself by dabbling with several round of multiplayer in Gears 5. I am godawful, but it the occasional kill I pulled off brought back kind memories of how into the multiplayer I was before. Also having Linda Hamilton and Dave Bautista as unlockable characters for multiplayer are both perfect fits for the franchise! I also need to try out Horde mode and see how far it has evolved since I last played it in the prior games. So much left to do multiplayer-wise that I can see Gears 5 being one of the few online multiplayer games I regularly come back to this console generation. 6) How About a Game of Lucky Hit? Last year I picked up Sega’s HD remasters of Shenmue I & II on Xbox One in hopes to finish them again for a refresher on its grand narrative before the long anticipated third installment. I finished the first Shenmue off that collection in 2018. I played through the second game over the course of the following summer. Ryo is now pursuing Lan Di in China in two sprawling cities, with a bonus third area in an extended epilogue and all together it is about double the length of Ryo’s first adventure. Even though there are appreciated quality of life improvements compared to the first game as far as save anywhere and quasi-fast travel features implemented I prefer the first game more. Main thing I chalk it up to is in the first game Ryo having more of a sense of familiarity with Dobuita where Ryo knows nearly all the locals, shopkeepers, etc. In the sequel he only gets to become acquainted with several people and all the minor cast and shopkeepers treat him as an unknown and there are only hints of the charming small banter in the sequel to be had that the first game is overflowing with. There are some killer supporting characters Ryo gets to know like Ren, Xiuying and Joy, but the all-encompassing cast Ryo has varying degrees of acquaintance-ship with is what help makes the first game so welcoming and makes me give the first game the nod. Also, the sequel does not have forklift races and replaces it with an awful cargo carrying QTE mini-game where your co-worker screams at you every time a QTE is missed. No thank you!
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A couple things going for Shenmue II is addition of two more YS games: Outrun and Afterburner II (and ability to access the four games from the main menu once they are encountered). Both of the cities are huge with tons of mini-games and side activities to take in with a lot of new ones debuting. Not all of them are winners but there was a ton of diversity between them and at least a few I found myself revisiting frequently. The final several hours of Shenmue II are also truly special and even though it was my second time experiencing this game, it was the perfect way to get me ready for the third game when it hit a couple months later. --spoilers next paragraph-- The romp up the mammoth Yellowhead building complex in the final act of the second city was a twisting, grinding beast to get through, but lived up to the journey to get to the final boss, hot on Lan Di’s tail. The final three-to-four hour epilogue following that is something daringly unique for its time and still holds up. If you were like me and hold in high regard the first Red Dead Redemption's epilogue then you will probably dig Shenmue II's bold epilogue which I did not see anyone attempting in 2001 when it first released. It was special to relive all over again even if there is a total lack of combat. A bulk of the brazen epilogue is a walk and talk where Ryo meets pivotal Shenmue character, Shenhua and the duo mostly converses and gets to know each other on their way to Shenhua’s home which is where the pair discovers a new revelation in their journey that closes setting up Shenmue III. There is a complete lack of combat, and only a handful on QTEs sprinkled in the last few hours. I absolutely loved this gutsy final act, and I understand why it is not for everyone for the crowd that is demanding of more gameplay. ---end of spoilers— 5) Spooky Gaming 2019 I continued my tradition of playing Xbox 360 launch game, Condemned: Criminal Origins on Halloween for the third straight year. I made a couple more chapters of progress in this creepy, first person detective/combat game. I need to stop only playing it on Halloween and finally finish it sooner than later because it manages to pull off a suspenseful and thrilling ride all these years later. I hinted above at my frustrations at Blair Witch Project on Xbox One. I was hooked into its first hour setting up the background of the protagonist lagging behind a search party in the woods and looking for clues they could have missed while catching up to them. Its gloomy woods atmosphere was giving me chills and goosebumps like Condemned was, but then I could not figure out where to go in the woods and circled around and double checked my paths several times for about a solid two hours before giving up. Consulting a guide at that point would not have felt right because I was so immersed in into the world. A few weeks later I read up some other player’s logs on what happened after the fact and it turns out the designers intentionally crafted the game to give that spooky lost in the woods vibe, but I guess it worked a little too well for me. I did a little digging to see what else Blair Witch had in store, and it expectedly involves a lot of supernatural and stealth elements once the legend of the Blair Witch comes into play, so I would like to give it one more shot eventually.
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A game I did not give up on however and saved spooky gaming season for me was Dark Pictures Presents: Man of Medan. I was big time into developer Supermassive Games hit teenage, slasher game Until Dawn a few years back. Their follow up hit last year in Man of Medan is the first installment of their ‘Dark Pictures’ anthology line of spooky/slasher games, complete with a Tales from the Crypt-like host. This installment has a similar style of gameplay where six college-age students in trouble at sea wind up in a cursed ship which leads to all kinds of tomfoolery! Like Until Dawn, gameplay rotates between the six kiddos, and they will be constantly barraged with QTE choices that may decide their life or death fate. New in Man of Medan is the ability to set up local or online co-op play, with the developers insisting on setting an evening aside to beat the game in one night within four to five hours. That is exactly what I did when I brought the game over to Derek & Brooke’s place and we went through all of Man of Medan in a single sitting. In an unexpected twist, a severe thunderstorm rocked our town that night which provided a supreme ambiance as we played. We assigned two characters to each of us, and we finished with half the cast surviving. I was so entranced by that crazy night thinking of how to do things differently in order to get all the dorm-rats out alive and I plowed through the game a second time within a week and…..finished with only one surviving the slaughter, and it yielded a despondently meek ending that I only was all too deserving of in my failing of QTEs and decision-making efforts. Nevertheless, those two epic playthroughs of Man of Medan, combined with my excursions into Condemned and Blair Witch Project culminate for the highest ranking yet for the yearly spooky gaming entry. PART 7 - RANKINGS 4 THROUGH 1 4) Dream-tember 20th Anniversary Celebration
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As I mentioned earlier, the Dreamcast was the first system I bought with my own personal income and the hell of a ride I had with that system in its two and a half year lifespan is why I have extra affection for this console. Penning that huge anniversary special was not enough as I decided for the 20th anniversary I would take my Dreamcast out of the closet for the first time in over a year and regularly throw in a few old favorites a couple times a week for all of September. Some highlights was revisiting a bunch of driving games and doing a few races each in Hydro Thunder, 4 Wheel Thunder, TNN Hardcore Heat and playing several hours worth of my favorite Dreamcast racer, Demolition Racer: No Exit. I would dabble with some of my favorite fighting games on the system for a few rounds of Dead or Alive 2, Capcom vs. SNK and both versions of Marvel vs. Capcom.
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I consumed quite a bit of Dreamcast-anniversary videos this year, and this stream from the GiantBomb crew was the cream that rose to the top as one Macho Man would say. The non-driving/fighting game I played the most that month was a complete run of Typing of the Dead. Yes, I still have my Dreamcast keyboard (and mouse too!), and it was a pleasure putting my home-row skills to good use slaying zombies to gloriously awful voice acting. The typing challenges/mini-games they mixed in on the boss fights tripped me up a bit too and were a hoot to figure out. Aside from playing all those games, I contributed to a crowd-funded indie Dreamcast game, Arcade Racing Legends, that looks promising and should be shipping within a few months. I also dug out my stack of complete run of Official Dreamcast Magazine out of the closet and re-read the first five issues throughout the year. A lot of memories came flooding back from their colorful feature and review spreads. Several YouTube channels I followed did Dreamcast anniversary streams, and I devoured them all! The guys at YPB Podcast were doing a month long Dreamcast special too focusing on a curated Dreamcast gem each week, and I volunteered to guest host on their episode dedicated to, you guessed it, Shenmue! I barely contained myself as I raved about all my favorite memories for it, and apologized to the hosts for some of my incoherent gushing about the game afterwards. Speaking of the original Shenmue, throughout the year I picked away and eventually finished watching GiantBomb’s endurance run/long play of it which was just as entertaining and riveting as their Metal Gear Solid ones! It all added up for a month where I surprised how far I went out of my way to commemorate the system’s lasting legacy 20 years later. 3) Finally Conquering Diamond Dog In late ’97 I played a ton of the cult hit SNES RPG, Earthbound. I was mesmerized by this new twist on the Japanese RPG by taking place in a contemporary setting with young elementary aged children instead of cliché fantasy worlds. Despite putting in a lot of time, I never was able to get past the dual combo boss of Diamond Dog and Carbon Dog before I lost my save data and went decades before coming back to it on the SNES-classic in 2019. I once again have YPB Podcast to thank when they reached out for guest hosting spots and asked for a few suggestions on recommended games to play. I threw out the option of Earthbound so I can finally knock that one off my bucket list, and luckily they obliged me and that was the impetus I needed to work through that game. I only got a third of the way through it by the time we recorded the episode, but I stuck with it afterwards and finally finished it within a few weeks. After doing some research I was surprised to discover where I left off before against the dueling dogs was at roughly the 80% mark through the game. So close!
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I had an excellent companion/travel book with me in the form of FanGamer’s Earthbound Handbook which is part strategy/tips, part lore/narrative and entirely exquisite artwork. I read the corresponding chapters of the guide as they marched along with how Earthbound played out to make it the perfect supplementary piece! FanGamer also has a tome all about the localization of Earthbound called Legends of Localization. It was my nightly bedtime reading for a few months as it dove into the weeds on the translation of the original Super Famicom version, and what references were removed and what were added/altered to the American release. Incredibly thorough read that shed a lot of light on the Herculean-effort it took to translate and bring this over state-side! Finally, as I mentioned earlier, but to make it come full circle as the year of Mother/Earthbound, 2019 was the year I made record progress and nearly finished Mother 3 on GBA! Just to emphasize, I am very much into it like I was with the original and hope to finish it within several weeks and rave all about it on the next recap! 2) To the Sequel A constant theme throughout this list has been my passion for narrative exploration based games. One of my favorites of the genre is 2011’s To the Moon from Freebird Games. It is about two professional 'memory explorers' Neil and Eva who use a device to traverse through a dying person's lifetime of memories and implant their patient's final wish so they can die thinking they lived their most fulfilled life. It has a 16-bit RPG graphical style and the writing is lighthearted with the two main memory explorers having plenty of cheery banter as I plugged away through the memories. The sequel, Finding Paradise hit six years later in 2017, and I have no idea why I waited two years to start it up.
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Do not let these simple graphics fool you, both To the Moon and its sequel here, Finding Paradise, has some of the best storytelling I have ever experienced in gaming. I was thrilled to command Neil and Eva again as they take on fulfilling a new patient, Colin’s dying last wish. Their new patient is a tricky case who left his dying wish ambiguous, and more-or-less requested our trusty doctors to figure out his dying wish for him. It is the same type of narrative-exploration gameplay with some light puzzle elements, but with a few new wrinkles mixed in due to an early twist, which builds up to an even bigger hook in the final act I did not anticipate and leads to a whole new dynamic of gameplay I could not help but embrace. Kan Gao is the primary creator and designer behind these games and kudos to him once again creating a funny-yet-powerful-and-saddening tale as they dove through Colin’s memories in what felt like a page-turner I could not put down. Luckily, Finding Paradise is only several hours long and I was able to breeze through it within a few days due to the ‘one-more-page’ sensation of the narrative. Combine that exposition with a beautiful 16-bit throwback visuals and another knockout score and it left me depleted and wiping dust from my eyes by the time it was all over.
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In a bizarre, ironic City Slickers-sort of way, I felt like Billy Crystal when catching up with my friend Matt a few days later and telling him about this game and To the Moon. He asked if Freebird plans on releasing it on consoles, and I told him how the first game has been out for nearly a decade and since it is not on systems by now I doubt how either game will ever get a console release. A little later that day I looked up online just to be certain and I completely missed it was announced last September that To the Moon would be getting a Switch release within a few days of this writing on January 16, 2020. If you do not PC game and have a Switch, I highly recommend giving this a shot! You will not regret it! 1) ”Kept You Waiting, Huh?” Yes, Ryo……You Very Much Did Exactly That! Surprise….or not! Shenmue III was the sequel I waited 18 long years for, and in the week before it released once it seemed like the game was past the point of no last minute cancellations I had this overwhelming sensation that I cannot describe any better than ‘holy crap, this is actually happening!’ I mentioned earlier about writing those anniversary tributes that the only other videogame writing I did was for a handful of special exception reviews. Shenmue III would be one of those special exceptions! I reached out to my friends at PSnation to see if they had anyone slated to review it and if not I would throw my hat in the ring to cover it for them and to my luck the review opportunity was up for up for grabs. I did this for two reasons, one to once again ensure I did not lollygag and take many months with this dense, sandbox game and two, to get everything I need to say about my experience with Shenmue III out of my system.
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Not only did I review the game for PSnation, but Glenn invited me onto their podcast to review it on there too.Click or press here to take in my text review of the game, and click or press here to go check out the podcast. For everyone else, please bear with me for some…abbreviated…thoughts on Shenmue III. With a self-imposed review deadline in mind, I put time into Shenmue III nearly every day (minus Thanksgiving) and finished it within 17 days. Yu Suzuki for all intents and purposes created another Shenmue game, quirks and all. Due to it being on a crowd-funded budget (with later assistance from publisher, Deep Silver) it does not graphically compare with the latest and greatest AAA games, but still looks superior to the old Dreamcast games and offers the same scale of dense sandbox exploring. Some quality-of-life improvements from the 18 years since the last game are appreciated like dual-stick movement and no more quasi-tank controls! The narrative picks up right where Shenmue II leaves off in Shenhua’s village and focuses on two key areas, Shenhua’s rural village and another being a dense urban area. It would not be a Shenmue game without a wealthy range of side activities and mini-games to keep busy and earn money to buy new moves and level up Ryo’s kung-fu. I like the core fighting engine as it is improved and more fleshed out and has a better feel to it than the loose Virtua Fighter-feeling in previous games. Newcomers to the series should probably start with the first two games, or the quirkiness of the intentionally stilted and stoic voice acting and some of the characters will likely throw you for a loop.
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The fine folks at MinnMax had a fine installment here of their quest to discover the game of the year by giving Shenmue III an honest try…kind of. As much as I loved this game with it being the clear cut #1 rank, I would be lying if it was in need of a few gameplay tweaks to improve the overall experience with more than the few limited fast travel options available, and better emphasis on leveling up Ryo’s combat skills early on. QTEs could have been implemented better and even on Nnrmal difficulty I found myself missing a fair amount of them, luckily developers YS Net is forgiving with frequent QTE checkpoints, and the fail animations are laugh-inducing. The Shenmue nut in me appreciated the many fan service and narrative callbacks to earlier games (hint: absolutely inquire with the hotel clerk what you can purchase from her). Fans of original games will be bummed like me to discover there are no more classic Sega arcade games to play, but for what it is worth there are other minor Sega easter eggs in the form of posters and other smaller items tucked away in the world. Also, what gives with the lack of soda drinking animation!? I bought a shirt last year that was all about Ryo’s aplomb drinking of soda!
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The last big stretch leading to the final showdown of Shenmue III had a few poignant moments that will stick with me in the grand Shenmue saga, but compared to final stretches of previous games it is the weakest of the three and was over a little too quick when I was gearing up for one last sprawling stronghold to take down. The ending left on a high note of how it concluded and what the future has in store for the brand. Now a couple months after the fact, I am relieved that through hell and high water, Shenmue III found a way to exist and despite some shortcomings it was well worth the 18-year wait. According to the trophies and Playstation Store listing, there appears to be some mini-game and fighting challenge DLCs in the pipeline, and I am keeping my fingers crossed that Shenmue III performed well enough for a fourth entry. THANK YOU!!!!! AFTER NEARLY 18,000 WORDS I AM SPENT! If you somehow made it this far please give me a shout out on Twitter @Gruel and I will tweet you a fist bump for indulging me this long! This took me nearly a whole week to write and edit, so thank you once again to making it all the way through or even just jumping around and skimming to what stood out for you. I appreciate it more than you know! I will leave you all with this annual yearly recap book-end tradition. See you all next year!
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Suuuuuuuuper-Slam!!! Previous Year’s Best of Recaps - 2018 - 2017 - 2016
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