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#but if you just figure it out then the mechanics themselves are great
eleonkraken · 1 month
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With Soulslike becoming an actual established genre with so many games, it makes me a little sad that Salt And Sanctuary isn't mentioned very much.
I still think it's one of the best soulslikes out there, and honestly I reach for it when I want to play a souls game more than I reach for actual souls games. Because I don't have a lot of time to play and S&S is faster to progress through while still feeling challenging (third lamb, my nemesis).
I think that partly it suffered from essentially being developed by two people, which makes it less polished, and partly from coming out so early. It came out right before Dark Souls 3 which didn't give it a lot of time to breathe at all. Plus, there were almost no true soulslikes that had come out before it (other than Lords of the Fallen), so the term and the genre were not established at all. It was before Hollow Knight and The Surge and Nioh and literally all the popular soulslikes people still talk about.
I just wish Salt And Sanctuary still had more of a presence in the conversation because it really doesn't deserve to be forgotten.
Also it has one of my favorite soulslike mechanics which is letting you trade in enemy drops for ugrades in your covenants like estus charges or specific buffs or consumables that will refill when you die, some of which are unique to a specific covenant. It's such a cool way to make covenants more interactive and rewarding to engage with, and to incentivize going out killing a certain enemy for their drops, and to incentivize actually using your cool consumables, cause they will respawn just like your heals. Fucking genius mechanic.
Every time people talk about their favorite soulslikes I just want to say but did you play??? Salt and Sanctuary???
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amberautumnfaebrooke · 11 months
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i think i could design a better death arena for children than those hunger games amateurs.
the whole premise of the games is all pageantry. every year you get a crop of 24 candidates around whom the entire state media apparatus dedicates an entire year to building celebrity narratives. this candidate is the younger sibling of last year's winner - these candidates are young lovers forced to compete - he's smart - she's fast - root for them, care about them, watch them, form opinions on them, bet on them. and then they stick them all in an arena to kill each other, which is a great entertainment premise, except that they make the arenas themselves really boring and generic. ooo, they're in...a forest.
it's not even an interestingly designed forest. imagine if the game designers treated their arena like an actual video game designer treats level design. discrete zones with multiple paths between each room, creative use of lighting to guide players to points of interest, points of interest scattered across the map, discoverable resources hidden to encourage exploration. instead they just have a generic outdoors location and if you get too close to the edge they throw a random fireball at you.
the 75th games are especially bad about this. the arena is laid out radially into 12 wedges, and each hour one wedge becomes especially dangerous in a 12-hour loop. as a mechanic, this is genius. it forces everyone to keep moving, making "survival by hiding" an engaging and tense viewing experience instead of someone sitting in a tree for three days. plus, it encourages players to return to the center of the arena, where travel time between wedges is short, which creates a high-value zone for players to regularly return to and conflict over. in other words, it's a mechanic which incentives players to adopt dramatic, dynamic, exciting behaviors which are entertaining to watch (not to mention it communicates geography to the audience well). but it only incentives those behaviors if the players understand what's happening, and they go out of their way not to tell the players anything! when they figure out what's going on, the showrunners spin the arena to disorient the players, like they're intentionally trying to get them to just. randomly wander the jungle instead.
this isn't even to mention how often they create undramatic, boring deaths. they plant poison berries around the arena. they supply no fresh water and no way to get it. they roll poison clouds over sleeping victims. these happen to work out in the books themselves but you have to imagine that extremely often these just result in players dying unexciting deaths.
the cardinal sin though, of course, is that nothing is done to personalize the arena for the crop of contestants that year. if i'm designing the 75th hunger games and two of my most beloved contestants famously had to cancel their wedding because of a return to the games, i would OBVIOUSLY give them a trail of, i don't know, wild game which conveniently leads directly past a well defended wedding chapel. will they hole up there for a while? hold a mock ceremony for themselves? do or receive ironic violence here? stare wistfully and move on? any of it is better television than getting attacked by generic attack monkeys. you should have a dozen of these things on the map for every single candidate. but the game makers are more interested in doing the same thing every other game has done than in telling a compelling story.
it makes me second guess enjoying the children's murder arenas at all.
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theliteraryarchitect · 3 months
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A Word of Advice About Critique Groups, Beta Readers, and Other Peer-Based Feedback on Your Writing
In my time as a professional editor, I've had many writers come to me with stories they've been trying to improve based on suggestions from critique groups, beta readers, or other non-professional feedback sources (friends, family, etc.). The writers are often frustrated because they don't agree with the feedback, they can't make sense of the comments they've gotten, or they've tried their best to implement the suggestions but now they've made a big mess of things and don't know where to go from here.
If this happens to you, you're not alone. Here's the deal.
Readers and beginning writers are great at sniffing out problems, but they can be terrible at recommending solutions. For that reason, critique groups can be a disastrous place for beginning writers to get advice.
Here's a good metaphor. Imagine you don’t know the first thing about cars. Someone tells you, “There’s oil leaking onto the driveway. You should cover the car with a giant garbage bag.” Alarmed, you oblige, only to be told the next day that “now the car smells like burning plastic and I can’t see out the windows.”
A mechanic would’ve listened to the critic’s complaint and come up with their own solution to the leaking oil, ignoring the amateur’s ridiculous idea, because they know how to fix cars and can use their skills to investigate symptoms and find the correct solution.
Critique groups actually aren’t bad places for experienced writers, because they can listen to the criticism, interpret it, and come up with their own remedies to the problems readers are complaining about. Beginning writers, on the other hand, can end up digging themselves into a deeper hole.
There's a great Neil Gaiman quote about this very conundrum:
Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.
So what to do?
First, try to investigate the reader's complaint and come up with your own solution, instead of taking their solution to the problem. Sometimes, in the end, the reader's solution was exactly right, which is lovely, but don't count on it. Do your own detective work.
Second, take everything you hear with a huge grain of salt, and run the numbers. Are 9 out of 10 readers complaining about your rushed ending? It's probably worth investigating. Does nobody have an issue with your abrasive antagonist except your cozy mystery-loving uncle? Then you might not need to worry about it.
Third, give everything you hear a gut check. Does the criticism, while painful, ring true? Or does it seem really off-base to you? Let the feedback sit for a week or so while you chill out. You might find you're less sensitive and open to what's been said after a little more time has passed.
Lastly, consider getting professional feedback on your writing. Part of my job as an editor is to listen to previous feedback the writer has gotten, figure out whether the readers were tracking the scent of legitimate problems, and offer the writer more coherent solutions. Of course, some professional editors aren't very good at this, just like some non-professional readers are amazing at it, so hiring someone isn't a guarantee. But editors usually have more experience taking a look under the hood and giving writers sound mechanical advice about their work, rather than spouting ideas off the top of their head that only add to the writer's confusion.
Hope this helps!
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loneliestluvr · 4 months
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Hi! I just had an idea about how Lucien and Reader would go out on their first date since their baby's birth, and like they hire a babysitter for the evening. And like Lucien and Reader (mostly Lucien tough) would be soooo anxious and missing their child. Like it would take everything in them to control themselves and just enjoy their date. I would love it if you could make a fic about that 🥲💕 If not, thanks anyway for just taking the time to read it. (Oh! And maybe their child could be a girl? I totally imagine Lucien as a girl dad.)
Hope you have a great day!
the hardest thing.
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pairing: lucien vanserra x reader
synopsis: after letting feyre and rhys convince you to go out with them for the first time since your daughters birth, lucien is feeling a bit anxious about having to leave her.
warnings: birth-ish, breastfeeding(brief mention), leaving your newborn for the first time, anxiety, a bit of angst and fluff.
word count: 1.5k
taryn thinks: this request was honestly so cute to write and i so see lucien acting like this. sigh, girl dad lucien. and i know you said ‘go on a date’, so i’m leaving it if people want to see that. i would gladly figure out a part 2 of this with the actual date i just had this part of the idea in my head immediately and needed to write it out as soon as i got your request. that’s it. much love, t 🥹💕
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“Do you think she’ll be scared?”
You and Lucien had not left your daughter in nearly three months. You didn’t want to. Didn’t have a need to. The little spitfire who’d inherited her fathers coppery tuft of hair claimed all of your attention at all hours of day and neither you nor Lucien minded one bit. It was you three against the world it felt like.
After having a baby, the bond had only grown between you and Lucien. You only really ever needed each other, and your daughter of course. Your Lucelia, named after her father as a token of love for your mate. He’d wanted you to pick the name since it was a female and he’d been convinced she would look exactly like you.
How wrong he was. You took one glance at that screaming babe, tears welled in your eyes, her eyes, and Lucien’s— you just knew. That curly red hair, her golden eyes like his with a ring of green around the iris like yours and the tanner skin— she was undeniably his. The indications only grew with time.
Lucien had said ‘Thank you’ and kissed your sweat slick forehead, stroking your hair while you both cried as they placed your daughter onto your bare chest. He’d said it what felt like over a thousand times that day, and continues to do so.
Looking at your mate, the love of your life, your eyes softened. He was standing in your daughter's nursery, holding her tiny body in his arms. Shirtless, pressing his skin to hers, tracing the side of her face with his nose, etching it into memory. His hair tied back and out of the way as if he hadn’t wanted it to tickle her. You could tell he was worried just by the soft clicking that filled the room as his eye whirred.
He must have heard you coming, having woken in the midst of the night to come feed Lucelia and realized your husband was not in his rightful place next to you in bed. The mattress cold.
“Love,” You say quietly, almost a whisper on the wind that flows through the cracked window of the room. “—what has you so worried?”
“Everything.” His word is simple, but it’s his tone that tells you everything you need to know about the meticulous list going in his head. And the continuous mechanical ticking your daughter had grown accustomed to, of course. You step into the room, careful not to creak the door too loudly even though you were here to wake her anyway.
“Tell me.” You say softly, reaching your hands out to take her from him. His reluctance to let her go is endearing as he looks to you pleadingly. You only smile, tire laced in your own face and you can see as his eye dilates in the soft light of the moon before handing her over and kissing your forehead.
Cradling your daughter in one arm, you tickle her belly softly with the other, slowly swaying about the room to rock her awake. You hear his deep sigh before you turn to look up at him, his arms crossed and mouth pressed against his closed fist. The muscles in his arm straining as he watches you and you know he doesn’t want to say anything just by that look he’s giving you.
“Lucien Vanserra,” You start, sternly. Or as stern as you can manage this late in the night and as tired as you were. “—we don’t keep secrets. Talk to me, my sun.” Your voice only grows softer as you speak. Sitting in the rocking chair, shrugging off the shoulder of your robe, your babe stirs in your arms. Lucien tenses, immediately moving to try and comfort her as she starts to cry but with a soft,
“It’s alright sweetheart, mommy’s with you.” You say soothingly, her cries die out and she latches, starting to feed. “Daddy’s here too, my flower.” Smiling down at her before flicking your eyes up to meet his. “I know you know that. He’s a worrier, huh?” You whisper, but the only answer is Lucien’s scoff.
“I’m worried she’ll hate us for leaving her.”
“Lucien, we are not leaving her.” You try not to laugh, really. Seeing him so torn up honestly makes you regret letting Feyre and Rhys convince you to go on a double date. A parent double date, as Feyre had said. She, who did most of the convincing, had said it could be good to get out of the house. That if you just push through the first time, everything after will come easier. To give yourself a break.
“She’s wrong.” He says, pulling out the foot stool in front of you to sit. “I don’t need a break, nor do I want one.” His brows are furrowed as you look at him and you only hold your hand out to him. He takes it immediately.
“I know, love.”
“She’s known only us for the past three months, Y/n.” He’s pulling your hand to his mouth, peppering your knuckles with kisses to soothe himself. “And I’m sorry to say it, truly, but leaving her with your sister does not give me much faith.”
“My sister is my best friend, Lucien. I promise I wouldn’t let just anyone take care of her.” You sigh before smiling humorously at yourself, your own thoughts. “Would you rather Eris?”
He glares up at you as he presses your palm to his cheek.
“My brother wouldn’t know what to do with a babe.” He mumbles.
“She will be okay,” You cup his cheek yourself and when his eyes move to the floor you force him to look at you. “—she will.”
You both are quiet for a long time, just sitting together as a little family. He eventually pulls one of your legs up and into his lap to slowly start working the muscles. You don’t mind, you know touch is one of the ways he comforts himself. The way he cares for others, too. And you certainly don’t hide the fact that you’re watching the way the muscles of his arms and chest move.
You were so going to be having another babe soon.
Lucien catches you mid thought, your scent dragging over to him and he looks up at you. Your raised brow, bottom lip tugged between your teeth as you watch him. Lucelia had finished feeding a few minutes ago, but you didn’t say anything when you fixed yourself and adjusted her over your shoulder to burp her.
No, he had been so lost in thought that he didn’t see or hear you moving. So worried about how his heart would feel when he was apart from your daughter. Anticipating the panic that would be coursing through him, how close he would need to be to you when the two of you went out, just so he could keep her scent—your scent—in every breath. Maybe he could psych himself out of it, trick his brain into thinking that because your scents were near identical, you were both there.
A small smile tugs at his lips and he rolls his eyes, gently releasing your leg back to the floor. A blush staining his cheeks as he stood and moved the stool silently, brushing a hand down his face before reaching out for your daughter.
You let him take her, his large hands immediately cradling her against his chest and something in his face calms as he murmurs ‘my beautiful flower’.
He was weak when it came to her, weaker than you’d ever thought he’d be. You thought that it was you who would be worse, giving into her every cry and sniffle. The one sneaking off to hold her and kiss her cheeks, staying up just watching her. Maybe it was the exhaustion your body had been in constantly, but it was him who did all those things. You wouldn’t have it any other way.
He still hadn’t let any male’s hold her until she was a month old, and it was Eris then. He had still watched like a hawk and you were certain that the reason his brother had only lasted a few minutes with her in his arms was because of the way Lucien was damn near growling.
But he had still let him, and you said that even that was a big step. Leaving her, even for a little bit, was monumental.
“It’s only one or two hours, right?” Lucien asks in the dead of quiet, his gaze sliding to you.
“Mhm.” You smile, finally standing as you walk over to him with a yawn and wrap your arms halfheartedly around him. Cradling her with one arm, he rests his free hand on the small of your back. “She’ll be okay.” You nod, his thumb stroking your skin through your robe as he kisses your temple. “We’ll all be okay.”
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regal-bones · 4 days
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”A carcass. Decaying, and grey. The guts of the creature spilled across the landscape, rust eating at the metal pipes, and thickets of grass growing thick between shards of fallen debris. It sat at the centre of a great crater, the impact shifting the earth itself to a great ring of stone. Like a ripple in a pool of water set forever in unmoving rock. At the edge, a stranger looked outwards. Past the crash site, to the lush valley, the dense forests. Deep, rich lakes reflecting the sun, and stoic mountains looming in the distance. They wore a purple robe, tattered and old, and underneath the faded garb the gentle mechanics of their body ticked and whirred. Old machinery, forgotten machinery. The gentle beat of their processor in their chest was the only sound in the still land. Like a heartbeat - slow, steady, each pump pushed hot blood through the intricate web of piping that ran through their system. They shifted slightly, the sound of metal on metal could be heard, of glass vials clinking together from within their robe, and pistons compressing and extending. Even the subtlest of movements made a noise, unseen gears clicking and servos firing within their cold, steel bones, their metal fingers resting so softly in the grass. They looked outwards, and from under their weathered mask, a shaky sigh left the stranger. Such a human expression, they thought. How long had they been sitting there? They looked down to one of their legs, stretched out in front of them. Dandelions knitted themselves in between the intricacies of the sharp metallic shape, and tall grass sprouted from the motionless knee joint. A pale fungus, thin, with button-like caps, poked out of an open compartment. Within, a set of salvo missiles slept, a gentle blanket of spores dusting the warheads and lichen creeping over their ancient casings. Above them, it began to rain. The stranger looked up at the sky as the flecks of rain fell. Fat beads of water trailed down their steel mask, each lit with the brilliant blue light that leaked from the mask's visor and following the sharp geometry down to its chin, where they fell to the eager grass below. With a careful movement of their arm, the figure moved back their cloak to reveal something. Underneath the purple fabric, nestled within the robe, was another machine. The lifeless body of another robot. It was far smaller than the stranger. It had a small, spherical torso, two arms, and two boot-like legs. But, most notably, was its head - it looked just like a flower pot. Within the pot was neatly packed soil, and, softly, the rain fell on the coarse layer of dirt. The two sat, and the rain fell. The clouds churned above them, writhing, worming through the sky. Always moving, dancing, an endless parade across the vast stretch of sky. Far away, an eye opens. A wet, chesty cough, blood flecked phlegm working its way through a strained throat. The same rain falls on its hot, raw skin, and strained eyes gaze at the clouds. Over the distant canopy of trees, the sun dipped below the horizon. Night fell on the quiet carcass, and the stranger enjoyed this moment of silence. Who knows how long this peace might last?”
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Watch the trailer for Last Sprout: A Seedling of Hope at this link! 🌱
You can support me on Patreon for £1 and see concept art, assets, and snippets of story for the game!
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plutosfallenangel · 1 year
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Astro thoughts + takes | Random observations
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(*from personal experience + knowledge, please do not copy+paste as these are my own words*)
• Uranus aspecting one's moon can make them prone to mood swings, yes, but I never hear about how this aspect can make it easier to overcome tough emotions. Since Uranus represents innovation + breakthroughs an individual with a moon-uranus aspect can power through them quickly, and sometimes in very odd ways. Can have different coping mechanisms than most around them.. one that will really stand out apart from the rest. Now, keep in mind that this can be great in many ways.. zipping through emotional turmoil can be a breeze for these people, they just have to make sure to slow down once and a while and ACTUALLY process what they're feeling. Those with moon sextile uranus can actually work through tough emotions when they get outside of their comfort zone.
• Moon sqaure saturn can indicate emotional immaturity until the individual works on their relationship with authority / authority figures, amongst other things..
• Neptune square asc can give one the desire for escapism through substance, any harsh aspects neptune makes to the moon or venus can also indicate this (no hate.. I have this aspect)
• Virgo mars and planning when to have xxx (this is where they clash with fire/air mars signs.. they thrive off spontaneity which this mars lacks unless the chart indicates otherwise ofc)
• Mars in the 6H and being turned on not by a specific area of the body, but what sensations can be created by it (nervous system)
• Mars in libra vs being turned on by reciprocity
• An unevolved lilith in libra/7H can be the typical womanizer/maneater until they learn that there's power in standing on their own, not feeling complete only when in a relationship. some may use others to try and "heal" themselves too
• Virgos actually spend their past time connecting the dots
• One of the things that cancer and taurus placements share in common is that they'll be in a DEEP sleep, wake up, and randomly start making a 4-course meal (yum, can I sleep over?)
• The galactic center of the milky way is stationed in the constellation of sagittarius, which has up to 400 BILLION stars.... and you still wonder why they act like that?
° Saturn conjunct asc means everyone giving you responsibilities because you always look like you can handle them (even if you can't or the responsibilities have nothing to do with you) however, in return it does grant the individual with passing authority (I also have this.. even when I'm not the one "in charge" people come to me like I am)
• The house that Saturn is in can show you which area of life you'll feel most restricted in (ex: 3H- trapped within the local community or bound to siblings in some way. 10H- bound to work, restricted in some way to get away from it. 12H- trapped in your mind/subconscious)
• Sun in 8H individuals may gain more recognition after death / possible famous after death ( check for more fame indicators )
• Scorpio + 8H placements will put people through trials and tribulations because they want to see if they are worthy enough to see their innermost self and deepest desires. this is because these placements experience the most rebirth (and their own trials and tribulations... quite often), they want to make sure you love them down to their very core, so when they morphe into their next "self", you won't leave
• When the south node transits the 7H one will notice past-life partnerships coming back into their present life. Note that this may not always come in the form of a lover.. but if it does.. your working on releasing patterns of behavior with said person. Unfortunately, once the transit south node exists the 7H there may be a parting of ways. This could be completely flipped however, some may meet a past life partner that they end up working on these patterns together and stay together (depending on synastry). And then you even have some people who will experience repeating events and patterns from outside forces but don't actually align with a specific past partner. As of right now taurus risings are letting these lessons wrap up, if you are a Taurus rising comment below with your take on this! Scorpio risings are shedding an old identity.. I know this can appear to be typical Scorpio behavior but because this is affected by the nodes, it's a deeply submerged part of themselves they're FINALLY learning to let go of and release control. Let me know if this resonates- Scorpio risings! 🫶
• Whichever house the south node transits in your chart will be the area of life you will experience "letting go" of what no longer serves you (Ketu=deflation)
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Drafting the Adventure: Dungeons Without Walls
I love the idea of dungeons, but there was a significant portion of my life as a DM where they didn’t feature in my games. While Pathfinder and 5e provided a great framework for character building and tactical skirmishes that I could build story on top of, neither was really great when it came time to detour into a  dungeon. My players tended to get confused when we headed out to plunder the local ruin or cave system, spending a lot more time figuring out where they were and what they should be doing than actually doing anything. 
The problem as it turned out was limited information.  I had a picture of the dungeon in my head/notes but I couldn’t telepathically infer that to the party, and the back and forth questions where they tried to orient themselves within my mental labyrinth ate up a lot of session time prevented us from attaining that snappy pace that every table needs to keep the players invested.
Recently though I had an epiphany about overhauling exploration in d&d, and wrote up a whole post detailing how you could build and run wilderness adventures the same way you could a heist or a murder mystery. Because I was already writing a series about dungeon design it didn’t take long for me to realize that this exploration overhaul was 100% applicable, and could solve a lot of the delay and confusion my players usually faced on their next trip underground.  Spoilers: it worked amazingly.
 The key to this overhaul was giving my players enough information to see the dungeon as a sort of abstract checklist, and then giving them the power to investigate and check things off that list in whatever order they wished, when they enter a new level of the dungeon they get a new checklist to fill out which still keeps that sense of exploration. Folk love checking things off lists, and I as a dungeonmaster love it when players engage with the content I’ve spent so much energy creating even if it’s only poking their head in the door to realize they want to run away as fast as possible. Likewise, designing the dungeon this way let me tackle much larger concepts without having to sweat the details of filling up every little room as I would have to in map-centric design.
To summarize my exploration mechanic as It applies to dungeons:
During Design: After you’ve got the dungeons’ major concept, you divide it into unique “zones” (essentially what might be levels in a regular dungeon) with an interconnected theme, mechanic, or threat.
Each zone has a number of points of interest, which can be anything from trails to follow, odd sights they might investigate, to full complexes of rooms that you’ve mapped out. You don’t need to map out the points of interest otherwise, they sort of float abstractly within the zone 
When players enter a zone, they become aware of its name and general descriptor, as well as how many total points of interest are in that zone. They also become aware of some points of interest immediately to serve as landmarks and give them a direction for their exploration, but most remain undiscovered until they venture off the path and start checking out their surroundings. Hidden among these points of interest are the doors that lead to zones deeper within the dungeon, encouraging the party to explore in order to progress.
During Play: When the players enter the dungeon, one player is appointed as the surveyor, who’s job it is to keep track of the zones, fill out that checklist, and check things off when the DM tells them that they’ve fully explored a point of interest.
Rather than needing to be aware of the exact room layout, the party just need to know what zone they’re in and what options are available to them, Because this information is delivered in the form of a checklist with empty spaces, the party know exactly how much of the dungeon they’ve explored, what’s left to explore, and when they’ve cleared out an area.
Lets take the image above as inspiration. Say the party is trying to make it up to the tower, you can easily see a progression of zones and maybe imagine a few to go alongside them:
Ruins & Foothills: The first area, filled with the remnants of an ancient civilization. Picked over by looters and now a home to all sorts of wildlife,
Mountainside: The obvious next goal, but locked off behind a challenging climb, Filled with hazards that threaten to knock the party back down to the foothills if they’re not careful
Caverns: Secret area accessible only if the party explore a cave on the mountainside, or make a beeline towards the old aqueduct landmark in the foothills, realizing it might be easier than the climb. 
Spire Foundations: The door connecting to the foothills is guarded by a complex puzzle and arcane ward, but the party might be able to sneak in through the caves where erosion has caused a breakthrough into the cellars.
Spire Peak: High among the clouds, the party’s prize is somewhere here.  Access to the upper sections of the tower are guarded by a territorial sphinx under arcane compulsion, though the party might just be able to skip that fight if they figure out the riddle to make the portal mirrors work in the foundations.
Trying to design all this by pencilling it in on a gridmap would take weeks, to say nothing of the headache it’d cause you trying to make things fit together and fill up empty space with content. Designing it first as a sequence of zones and then filling those out with interesting fights, puzzles, and encounters is the work of an afternoon or two. Likewise, its easy on your players: five zones with six to ten points of interest is far easier to tackle when you can make a checklist and see how much progress you’ve made, despite the fact that the area they’re exploring is quite vast. 
I hope you find this as useful as I have, and if you need a more concrete example of how it might work, don’t worry, I’ll have one of those for you in the coming days.
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txttletale · 8 months
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youve mentioned offhand ur issues with thirsty sword lesbians, have u talked at length abt this somewhere before and if not do u want to? i want to hear ur thoughts hehe
now before i get into this i want to clarify: i like thirsty sword lesbians, overall! i think it takes some of the best stuff from monster hearts and refines it -- i think it does great and exciting things with pbta playbooks -- i think anyone making a pbta game should check it out because it's full of valuable ideas -- and i've had a lot of fun playing it!
however, i think it's just as flawed as it is brilliant. there's a few different flaws but the biggest one for me is a catastrophic clash between two things the game is trying to be. one on hand, it wants to be a catradora rpg. there's no shame in that, i love games that wear their influences on their sleeves--TSL¹ wants to be a game about kissing your rival after you've both been disarmed, about having a fraught and complicated relationship with your girl best friend who abandoned you to serve the dark lord, about having homoerotic sword duels where your blades lock and you stare into each other's eyes for just one second too long before one of you kicks the other in the chest. i think that's an admirable goal for an RPG and one that TSL hits a lot of the notes of--the fact that the move to "Figure Someone Out" has special questions you can only ask someone when you're duelling them is incredible design. the Strings system, adapted from Monsterhearts, the ability to fluster your enemies when you use the Entice move, the constant focus on what characters desire and how their actions conflict with those desires--so much of the game is working towards that!
unfortunately, the game also wants to be about queer resistance to homophobia and capitalist/imperialist hegemony. this is clear in its sample settings, with their eyerollingly on-the-nose conflicts like defending 'queertopia' and fighting the evil sorceress 'repressia'. but much more importantly, it's clear in the game. several of the playbooks are defined by their relationship to sexual hegemony--the beast is about someone who is othered and monsterised for expressing their existence and the seeker is about someone sheltered and prejudiced moving past that and discovering themselvs and others. like, it's not subtle--
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and to be clear, there's nothing wrong with that, either. just as i like a lot of TSL's swashbuckling girl-romancing flirting-at-swordpoint mechanics, i really appreciated how (although the game's outlook on what these forces are is predicably liberal and its tonal approach to these things is one that i personally find teeth-grindingly insufferable) these things are actually integrated into its mechanics. playbooks like the beast and the seeker (and the rest!) imply something about the world the game is set in and its sexual politics. this game is meaningfully queer in the way something like dream askew is, in that its mechanics ask you to actually explore your character's queerness specifically. this is good, and it's something that elevates it above about 90% of ttrpg stuff that sells itself as queer.
so if both these things are good, what's the problem? well, it's that they're two great (or at least--interesting) tastes that go fucking horribly together. the fundamental problem that i have with TSL and one that i think takes a lot of work to get around in your own campaigns is that it simultaneously wants you to be fighting (on the individual level) a lot of antiheroic ultimately sympathetic hot girls you can flirt with and kiss--a lot of 'i can fix her's or 'she can make me worse's--and on the broader narrative wants you to be fighting institutional queerphobia (and often, although this is nowhere near as actually supported by mechanics, a more generalized 'imperialism' or 'capitalism' or 'bigotry'). so you end up fighting 'those stupid sexy homophobes'--people who are according to the text (not just 'lore', but the rules text, the mechanics you're playing with!) simultaneously the violent enforcers of cisheteropatriarchy and a bunch of fuckable lesbians with sympathetic backstories.
& i just think those things are fundamentally at odds. the result is a game that if you try and play it at face value works at cross purposes with itself, attempting to do two perfectly valid things without considering what happens when the streams cross.
it also has a few other flaws--like many other PBTA games, its balance falls apart if you play any long campaign (my group and i had to figure out special alternative level-up rewards!) but it comes with no inbuilt way to neatly conclude a campaign or character. its tone is something that, as i often mention, i absolutely cannot fucking stand--it has a certain sense of humour that feels profoundly dated to me and was never my cup of tea when it was in vogue. this is something i try not to hold against the game bc it is very much a personal taste-level 'cringe' reaction but the game lays it on pretty fucking thick.
more to its detriment, it is profoundly, gratingly liberal in the exact way people who deploy that tone usually are. its understanding of anything outside queerphobia specifically is just a purely aesthetic & thoughtless 'imperialism is bad!'. it manages a more nuanced understanding of homophobia, but it only manages it on the individual level--for a game about queerness and about fighting systems of cisheteronormativity, it has no systemic or material understanding of these systems and no interest in establishing one.
and finally--and this is just one paragraph but it's so fucking awful i feel the need to complain about it here because i think about it often as an example of something i never want to write:
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this sucks! real bad! so deeply fucking silly to reassure people in your game that you called Thirsty Sword Lesbians that it's okay if you want to be cishet. like, it would be one thing to make a game where you can neatly extract the lesbianism and have the same game, a surface-level aesthetically queer game with no actual interest in queerness except as a marketing term. it would fucking suck but this paragraph would at least describe such a game. but TSL isn't that!!! . 'thirsty sword cishets' would be a very different and much worse game! awful and self-defeating paragraph. deeply silly concern to address and give airtime to. i didn't buy a game called 'thirsty sword lesbians' to be told 'its okay to be heterosexual i pwommy'
so yea just to reiterate: i like the game overall, i think there's a lot of good valuable stuff in there designwise despite all this. but i'm very ambivalent about it--ironically, i feel a love-hate relationship with this game about love-hate relationships. i admire it and yet i despise it! i long to put it at the tip of my sword and slowly tilt its cover up so that the pages look up at me coquettishly but with burning anger in their page numbers. if this book was a person id hatefuck it, is the joke, thats the joke im making, here, in this post. thanks
¹ i call it TSL whenever i can because the name 'Thirsty Sword Lesbians' makes me cringe out of my fucking skin. genuinely horrible name. i'm sure it's funny the first time you hear it, i got a mild chuckle the first time i heard it to, but it's such an obnoxious thing ot have to say repeatedly when seriously discussing it. should have stayed a placeholder name amiguitas
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dystopicjumpsuit · 22 days
Text
It's not Sunday but I'm sharing my OC Draig anyway.
Charming, funny, and dodgy as hell, Draig has not paid for a drink in fifteen years. He’s the sort of person who will sit next to you in the Corrie drunk tank and laugh about how you ended up there while you wait for Mic to come bail you both out.
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In his defense, it was a great story. Art by me 🩵
More info below the cut! Content warning for non-detailed violence and eye injury/loss.
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Overview
Name: Draig Birth year/age: 51 BBY (32 at end of the Clone Wars) Species: Zabrak Pronouns: he/him Orientation: bi/pan Home planet: Oba Diah Current location: Coruscant Occupation: “acquisitions” contract specialist (AKA thief for hire); journeyman pain in the ass; professional menace to society and underpants across the galaxy Affiliation: Bounty Hunters’ Guild Alignment: chaotic neutral Family: Oisin (father); Epha (mother, deceased); Mic and Branna Dhorhil (family of the heart)
Physical characteristics
Height: 6’/182 cm without the horns, but he counts them, so he tells everyone 6’2”/188 cm. Mic considers this ridiculous. Eyes: brown, one cybernetic gray Hair: bald Skin: brown Tattoos/piercings/identifying marks: traditional Zabrak facial tattoos; various facial and ear piercings
Personal history: 
Oisin and Epha had given up on having children when Draig came along. Oisin was 48, Epha was 41, and they were ecstatic to finally have the child they had so desperately wanted. Draig was their only child, and they adored him. The family lived happily for fourteen years, until Epha suddenly passed away from a massive stroke just before Draig started secondary school. Oisin was devastated, and Draig, in addition to his own grief, felt the weight of the galaxy on his young shoulders as he watched his father spiral.
When Draig started secondary school a couple months later, he was targeted by an older bully. Small for his age, and still reeling from the loss of his mother, Draig seemed like an easy target—at least, until Mic Dhorhil intervened when nobody else would. Draig and Mic both got suspended. Draig was distraught: the thought of adding to his father’s stress when Oisin was already struggling so much seemed like the end of the world to the young Zabrak. Mic took him to his own home instead so they could try to figure things out.
Mic’s mom Branna was home from work, and she convinced Draig that everything would be all right. She patched up both of the boys, got them a snack, and then commed Oisin to explain things diplomatically. From that point on, Draig and Mic were inseparable. The boys were best friends, and Draig imprinted like a baby duck on Branna as she stepped up to help him and Oisin through the loss of Epha. 
The two families became so close that they stopped considering themselves separate families at all, which was why, when Oisin fell ill, Mic didn’t hesitate to go along with Draig’s plan to steal the medication he needed from the Pyke syndicate. Their plan was a simple smash and grab, and somehow, they made it out alive—barely. Draig’s adrenaline rush from his first heist had barely faded when the bounty hunter showed up at the Dhorhils’ house.
Mic, Draig, and Branna fought back fiercely, but the hunter managed to slash Draig across the face before Branna killed the man with his own vibroblade. There was nothing to be done to save Draig’s eye. They didn’t even have time to apply bacta until they were already aboard the shuttle Branna stole from the Oba Diah City spaceport, in hyperspace on the way to Coruscant. 
The family disappeared into the Coruscant underworld until Branna was able to smooth things over with the Pykes. Oisin, having made a full recovery, opened a mechanic shop in the lower levels, while Mic started working in bars and restaurants and Branna took a position with Coruscant Public Transit. Draig, on the other hand, didn’t find the transition to Coruscant easy or straightforward, and he drifted into rougher crowds. 
Having gotten a taste for adrenaline during the Pyke heist, he started to engage in petty theft, which he rationalized as helping out while finances were tight. Before long, he discovered that he didn’t just like the challenge and the rush of stealing: he was good at it. Really good. He started honing his skills, seeking out larger, more valuable, and more difficult targets, until one day, almost without realizing it, he had become one of the best thieves in the business. Unsurprisingly, this put a target on his back—not only from the Coruscant Security Force, but also from other thieves looking to make a name for themselves.
Out of self-preservation, Draig decided to join the Bounty Hunters’ Guild, where he offered his services to anyone who could pay. He specialized in what the Guild diplomatically called “acquisitions,” but the truth was that he would do just about anything for the right price.
Anything except turn on his family.
Personality:
Charming and irresponsible irresistible. There’s not much in life that Draig takes seriously. He’s laid-back and easy-going to a fault, except when it comes to his work. He’s happy to go with the flow and let other people take the lead—especially Mic. His adrenaline-junkie tendencies cause him to sometimes take unnecessary risks, though he would never intentionally put someone else in danger.
He is uncompromisingly loyal to an incredibly small circle of people. If you are in that circle, he’ll do anything for you, no questions asked, regardless of the legal, ethical, or moral implications. Outside that circle, though, he doesn’t get attached. He’s friendly and approachable, but he’s one of those people who you realize after you’ve talked to him for weeks that he’s never shared anything about himself beyond the most superficial details. You were just distracted by how much he made you laugh and how much fun you had together to realize that he never let you get close to him.
In relationships, this manifests in a string of short-term flings where both/all parties agree to part ways cordially within a few weeks at maximum. He generally goes into a relationship with the understanding and expectation that it will stay casual and light, and he’s up front with his partners about that. Despite that, there have been times when things have gotten complicated and messy, which is why he now refuses to allow anyone outside his family to know where he lives.
Draig completely lacks Mic’s intensity, which is ironic, given that of the two, Draig is far more likely to break someone’s heart. Again, he’d never do it on purpose, but it’s a little too easy to fall for him when he has made a career of not falling. Ever. Which is why it’s the end of the kriffing galaxy the first time he catches feelings.
Taglist:
@secondaryrealm @sev-on-kamino @523rdrebel @wings-and-beskar @merkitty49
@anxiouspineapple99 @sinfulsalutations @arcsimper5 @starrylothcat @clio3kantarella
@cloneloverrrrr @goblininawig @ladytano420 @arctrooper69 @sunshinesdaydream
@littlemissmanga @stunkbiggu @starqueensthings @marierg @idontgetanysleep
@moonlightwarriorqueen @dudewhynotthis @sleepycreativewriter @tcwmatchmakingau @littlemissbshine
@multi-fan-dom-madness @heavenseed76 @wizardofrozz @bobaprint @sweetcream-coldfoam
@skellymom @pickleprickle @trixie2023 @mythical-illustrator @dickarchivist
@cw80831 @kimiheartblade @flyiingsly @lightwise @swcowgal
@reader6898 @cdblake1565 @epicy0n @starstofillmydream @msmeredithrose
@totallyunidentified @eclec-tech @euphoriacafe @hipwell @yve-barr
@dangraccoon @transactivecybermemory @etod
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livwritesstuff · 4 months
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I love steddie doing all these TikTok trends and having the kids just be general gremlins about trends I need more!!!!
ask and you shall receive, my friend
okay the exxon mobile trend on tiktok is literally everything. for those who haven't seen it - you basically call a loved one and tell them you got a job doing underwater welding for exxon mobile and listen to whoever you called flip out because that job is basically a guaranteed early death sentence. it's usually girls calling their dads and their reactions are so delightful.
Obviously, Hazel sees this trend and has to try it. Problem is - she's seventeen, in high school, lives at home, and isn't in the market for a job. Steve and Eddie would immediately see through her BS in a second.
She asks Moe and Robbie if one of them wants to try. They decide amongst themselves that Robbie should do it because she is actively looking for a job at the time, and Moe films Robbie as she makes the call.
Eddie, picking up the phone: Hello Robert.
Robbie: So you know how you're forcing me to get a job if I want to stay in New York over the summer?
Eddie: Don't love your choice in words there, but yes.
Steve: You got a lead?
Robbie: Yeah, actually. Have you heard of a company called Exxon Mobile?
ex-mechanic Eddie in disbelief that he's being asked this question: Uh, yeah.
Robbie: Okay, so they're offering this program where you go out on an oil rig and do underwater welding.
Robbie: And, I dunno, I did swim team for, like, years, so I figured it wouldn't be too hard.
Eddie: Yeah, absolutely not.
Steve, who knows nothing about this: What's the deal with underwater welding.
Eddie: It's literally the most dangerous job on the planet, pretty sure.
Steve: Jesus Christ, yeah, that's a no.
Eddie: Hon, there is a big world of opportunity out there for you.
Eddie: But it is nowhere near big enough to include this.
Robbie: But why?
Eddie: First of all - you don't know how to weld. Not a great place to start.
Robbie: I mean, I'm taking a jewelry-making class where we learned how to solder metal. That's pretty similar, right?
Eddie: About as similar as walking in a park and climbing Mount Everest.
Eddie: This one's not for you, babe.
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sweetie-bri · 4 months
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*Quietly slips you $20*
How about a caption about a woman who finds out how to grow by disenfranchising money from people and then she finds out how to get money by doing the same to corporations. And then she gets very big by doing the same thing to governments?
Upward Mobility [Giantess Growth Caption Commision]
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Despite the process being BAFFLINGLY simple, Veronica was an airhead and requested myriad re-explanations of how her new implants worked. The scientists had perfected explaining it in 2 sentences for her as they awaited the dreaded 7-word sentence.
"So... What did you do to me exactly?"
"Imagine that inside of your body is a bunch of little house guests! These guests are powered by *money* in *this* bank account to make more of themselves. Now, since they're polite house guests, they dress up the exact same as your normal body, so they become more of *you!*
"So... The implants eat money and... become more of me?" There was no chance anyone could explain to Veronica the currency gas-cycling e-mechanism so... they just nodded. Veronica was overjoyed! "Then I'm going to get *all* money!"
On impulse she immediately pumped the account full of her entire savings. $60,000. pulsed through her veins and her body began slowly inflating her feminine curves. She didn't mind at all that her underwear was all that remained of her cute outfit as she continued to ascend, eventually totaling about 12 centimeters taller. The height looked good on her, and the scientists were relieved the job was well done. After much of what Veronica probably thinks is contemplative thought. The epiphany dawned on her, realizing how small-time she was being.
Veronica left out for bank after bank post-hast. Not even bothering to change clothes. She had credit as a notorious impulse purchaser, so many banks were dying to put a credit card in the girl's hands. She signed any contract that gave her a 6-figure credit limit. She must have felt like a genius when she pumped 12 maxed credit cards into her body. $1.2 million dollars.
Her body trembled, but not painfully as she struggled to maintain footing. No clothes fit her figure anymore, but she wanted to see her results anyways. It wasn't stopping. Watching her veins swell, her muscles tense, her curves explode. It was exhilarating! Eventually finalizing with her being over 12 feet tall! But 4+ meters wasn't enough for her! She had another of her "good ideas."
"I bet supermarkets and stuff have money!" The eager giantess streaked from building to building. Unsurprisingly. It was a giant woman screaming "GIVE ME ALL YOUR MONEY" worked to great effect and she was raking in thousands more. Veronica was *juuust* smart enough to know that items cost money, too. So, she was quick to snag expensive goods and make it off like a literal bandit. As the cash flowed in, her growth was exponential.
She began with a few centimeters, then grew meters and now was growing tens of meters. Once she hit 100 feet tall, the milestone put an excited pit in her stomach, she wanted more... But she'd looted most every convenient place... "Who has the *most* money?" The titan knew just who to ask.
She knocked on window after window until she found someone who claimed to be a CEO. The mass hysteria and her total ignorance that the police were trying to arrest her was endearing if anything. Veronica was looking for sponsorships. She would sign any contract that would give her cash up front. As afraid as these shrewd businesspeople were, they were more excited by the possibility of *not dying.* Millions of dollars were given to this newfound giantess. Veronica was so excited! She had no concept of how much money was a lot, but she knew her "house guests" would be happy.
Bigger, BIGGER. The ground was so far away that it was often blotted by clouds. Roads couldn't fit one of her feet. No scientist imagined that Veronica could get a hundred million dollars as quickly as she did. The only place left to ask, wasn't too far. Not that anything was far away from her anymore. Veronica collapsing on her knees in front of the buildings sent a huge rumbling earthquake through the capital. She stooped low enough that her huge face wasn't obscured by the sun anymore.
"Hey... You guys *make* the money, right?" She asked the entirety of the federal reserve at once. Rumbling the building with her voice. "Can I make a withdrawal? All of it?"
Reasons to Tip Sweetie-Bri 1.) She loves positive reinforcement. 2.) It's fast, it's easy and it's free. 3.) She- Wait, isn't 2 like... 3 reasons?
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cherryslyce · 1 year
Text
The Avarice Files (I) | Regulus Black
Series Synopsis: Boundless uncertainty ensues when you’re tasked to complete a mission requiring time travel for the Ministry. The best part? Your partner, acclaimed hero of the Great Wizarding War, Regulus Black, a man who was supposed to be long dead. 
Part II / Series Masterlist
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Pairing: Regulus Black x GN!Reader
Notes: Not canon compliant. The synopsis has been edited to be more succinct!
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Soft clicks emit throughout the sterile hallway, bouncing from the glossy black tiles and toward the arching ceiling as you pace toward the imposing steel doors. The two guards stationed on either side of the thick barrier give you a nod of acknowledgment as you feel your new badge pulse in your pocket, the intangible magic colliding with the intricate mechanisms of the doors. 
The stirring of gears and locks echo between the three of you until both slabs of steel soundlessly swing open, immediately gracing you with a gust of cool air. The outstretch of navy carpet swirls across your vision as the pitch-black ceiling and walls siphon away any excess color. To your right, a large succession of trimless mirrors reflects the beams of white light on the ceiling, lining the walls up until the large desk rooted at the extremity of the room. 
“Welcome, Agent.”
The rumbling voice snaps you from your reverie as your eyes fall upon the stern face of your new boss, his staggering figure nearly washed away by the layers of black robes adorning him. 
“Unspeakable Gawdry,” you greet with a level tone, inclining your head to the side as you briskly make your way to him. “I’m afraid that it's now, former agent, sir.” 
Your light correction fails to faze him as his mouth remains in a firm line, gloved hands splaying themselves across his speckless desk as he moves to sit down on his leather chair. “Actually, agent, I believe such a title will be suitable for your duties here.”  
“Sir?” You trail off, standing across from him as your fingers itch to fiddle with your holstered wand. 
“Now, you didn’t think someone of your caliber would be a mere office assistant, did you? Your skillset on the field is the reason why I accepted you to be my new assistant, Agent.” Gawdry continues, pulling out one of his drawers without looking away. “It’s those skills that I intend to put to use.” 
Before you’re able to respond, the man slides a clipped folder toward you, eyebrows raising as he gestures for you to read through it. 
Tentatively grasping at the folder, you flip through the countless pages with a frown. 
Daily Prophet: Defected Death Eater Dies!
— September 8, 1979
Second son of Walburga and Orion Black and Heir of the Noble House of Black, Regulus Black, has unexpectedly died. Just two weeks since the fall of You-Know-Who, reports from Albus Dumbledore himself confirm the young Black’s prior involvement with aiding the Light side against Death Eater forces. The Hogwarts headmaster conveyed that the young Black’s help was integral to the armistice and defeat of He-Who-Must-Not-Be-Named.  
Young Regulus Black, described as a profound force in the classroom by Potions Professor, Horace Slughorn, is said to have fallen into critical condition shortly after his defection. Before succumbing to his fate, the young wizard outlined crucial information that was imperative to concluding the miasma of carnage. 
“It is truly a deep tragedy to watch such a bright mind gradually wither away. With Mr.Black’s death, we must be vigilant in our future struggles against great darkness.” – Albus Dumbledore 
“The loss of such a capable wizard… It is unforgivable. Really, the loss of so many courageous wizards and witches, it is an insurmountable grief for many years to come.” – Minister Mangum
Dear readers, in times of celebration for the new era, we must also keep our fallen in our hearts. The fate of the House of Black remains uncertain, but Regulus Black’s tremendous sacrifice must not be forgotten. 
(Turn to page 5 for exclusive interviews with Arnold Vall)
  
You heave out a small sigh at the flimsy clipping, remembering the day you read the very same article at your dinner table. However, it is not the aged Daily Prophet snippet that renders you speechless, but the stack of papers underneath it– papers you recognize from the Auror Department: an agent’s composite mission profile. 
Regulus Arcturus Black (b.1961 – )
“Death’s Herald”  
Service: 1980 – Present
Status: Active 
Completed Assignments: 501
01.25.80 - 02.29.80: Recovery of Helena’s Trove. Calais, France. 
03.02.80 - 03.05.80: Rescue of Auror Tinsley. Birmingham, England. 
03.08.80 - 03.24.80: Capture of Antonin Dolohov & Augustus Rookwood. 
03.30.80 - 04.16.80: Capture & disposal of [redacted]. 
04.22.80 - 04.23.80: Disposal of Reginold Flint. 
04.26.80 - 04.29.80: Disposal of Pyrites Ingrim II. 
05.02.80 - 05.02.80: Disposal of Leon Wilkes. 
05.06.80 - 05.07.80: Disposal of [redacted] Org. 
05.11.80 - 05.14.80: Disposal of Henry Binns
.
07.15.90 - Pending: Retrieval of [redacted] 
Your eyes are practically bulging from their sockets as you peer up, the fine text of dates and the slew of disposal, disposal, disposal causing your eyes to dry. “Sir? I don’t understand… Regulus is–” 
“Alive and well, Agent.” He softly cuts you off, licking his lips as he awaits your onslaught of curiosity. 
Alive and well and the bloody Death Herald. The hottest topic of debate amongst all ranks of Aurors in your former department. Elusive, unforgiving—and apparently, actually a real person. 
You nearly huff out a disbelieving laugh, slowly shutting the folder in your hands as you persevere in your denial, “How is that possible?” 
“Agent Black was immediately enrolled into the Ministry’s witness protection program for high-profile individuals after his… death as per the request of Albus Dumbledore. He has been handling a number of top Auror missions since.” Gawdry explains, hands clasping together as his words slice through the air with a suffocating revelation. 
“Disposal missions.” Killing people. Though, you eschewed the unambiguous words, not eager to ruffle your boss’ feathers so early into your career. 
Gawdry cracks a wry smile at your comment— as if reading your mind, and hums in confirmation. “Ten years of it. An adept adversary, I pity anyone who finds themself at the end of his wand. He’s the Ministry’s greatest weapon. Such information is highly classified, only high ranking officials and leaders are aware of this fact, so it would be unwise for you to break your code of silence on this, Agent.” 
“Sure, right, no problem. And these redacted parts?” You cough out, a migraine beginning to bloom across your temples. 
The man clicks his tongue and leans back in his chair, “Above your pay grade, Agent.” 
“Right.” Your dejectedness weighs on your shoulders as you will your eyes to stay locked on him. 
He raises a finger and clears his throat, “With the exception of the last one.” 
Before you can press further, a familiar jingle of clicking locks reverberates across the room. Turning around, you narrow your eyes as a tall figure begins to strut into the room without a word. You swallow harshly as you survey the approaching individual, taking note of their dark hooded cloak and fitted apparel. A field agent. Clothes for mobility. Agile, controlled movements. Tense, cautious posture. It was all a dead giveaway—it was like looking at a reflection of yourself, really. 
As the person grows closer to you, you blink rapidly as you realize they’re wearing a mask that enshrouds their entire face. The white face covering is streaked with grey lines, enhancing the expressionless slant of its lips. A warm prickle on the back of your neck draws your attention away from the ivory ridges and toward the blazing green eyes that were now locked on your gobsmacked face. 
“Great timing, Agent Black.” Gawdry rises from his seat and nods toward the newcomer, ignoring your ticked jaw as you silently look back to him for an explanation. 
Your shoulders stiffen as Agent Black halts beside you, an aura of indifference radiating from him. You’re suddenly conscious of the way his body heat emanates toward you, how he vaguely nods at Gawdry’s words, and how he seems to be assessing you from the corner of his eye as well. 
The infamous Death Herald was beside you, and he also happened to be Regulus bloody Black. The very same Regulus who you silently mourned all those years ago, the Regulus Black who you admired from afar during your school days—
“As I was saying before, there is a new assignment. One that you will both complete together.” Gawdry’s eyes are dim, a few stress lines clinging to his forehead as he shuffles out a thick packet. 
Regulus crosses his arms and clears his throat, “It requires two of us? I am capable of doing it alone.” 
—the same Regulus that you wanted to hex at that very moment.
Your eyebrows fly into your hairline as you muffle a scoff, slightly tilting your head toward him as you bite out an acerbic retort. “Apparently not, seeing as we’re both standing here.” 
Regulus merely glances at you before peering at Gawdry for an answer, intent on dismissing your irritation. Your boss appraises you with clear amusement before his stern mask falls back into place as he swiftly slides the packet toward you both, “We are aware of your competence, Agent Black. However, your partner here is trained specifically for retrieval and infiltration assignments.” Gawdry pauses and glances at you, “As well as issues involving our time space.”
If you weren’t still reeling from your previous bristling thoughts, you would have preened a bit at your boss’ words, flattered that he seemed to be backing you. Though, this only encouraged the tiny pride-gremlin in your chest— because take that Black! You’re completely out of your depth at the Department of Mysteries.
You step forward first and pull the hefty envelope toward you, wasting no time in undoing the string tie. “No use dawdling.” You mutter, feeling two pairs of eyes burning into your head. 
As you reach inside the packet and grasp at the stack of papers, your eyebrows furrow once you realize there are three separate folders inside. Bringing the first folder under the light, you nearly roll your eyes as you practically feel Regulus craning to read it, stubbornly refusing to move closer to you. 
You wordlessly maneuver the contents in between you both, opting to return your attention to Gawdry as Regulus softly tugs out one of the folders from your hand. “A time travel assignment, boss?” 
Gawdry nods and cracks his knuckles, “An assignment our Department has been piecing together for years. A few spins of a time turner, in-and-out with the relics. Our recon crew finally cracked down on most of the significant information, so we’ve assigned the best of the best to complete it.” 
“Are you buttering us up because we’re marching toward imminent doom?” You ask, tone inflated with amusement. 
Regulus remains silent, but lifts his head up imperceptibly to look at Gawdry. The older man glances between you both before humming, “It is an urgent assignment and undoubtedly, a risky one.” 
“Well, interfering with time is never a simple matter.” You answer plainly, hands moving to hug the remaining two folders to your chest. 
“When do we start?” Regulus’ steely voice takes you by surprise, the rough tone still foreign to your ears. 
Gawdry leans back and fixes him with an unwavering stare, “Preferably now. It is a time sensitive case, so I expect you both to work together seamlessly.” 
Forbearance embraces you tightly as you nod, already mentally outlining how to work around Regulus’ one-note, detached attitude on the field. Despite that, you had to give him credit, a decade of solitude and bloodshed was bound to foster such apathy, and you weren’t sure you could survive what he did. 
Regulus spins on his heel without a word, beginning to make his way toward the towering doors as you remain rooted to your spot. Gawdry’s eyes remain on Regulus’ retreating figure as he acknowledges you, “Yes, Agent?” 
“Is this going to be a fixed partnership?” Your fingers twitch in anticipation as you hear the doors click shut behind you. 
“That remains to be seen. There is a lot on the line so I’ll be direct, Agent,” Gawdry pauses before finally looking at you, “this was supposed to be a solo assignment, but at the insistence of Head Auror Chao, I accepted her request to let Agent Black tag along.” 
“You mean that this was originally my assignment?” You gape in surprise, barely processing that your former boss was single handedly responsible for Regulus’ presence. 
“Yes. It is quite beneficial for me, don’t misconstrue. Such a case rightfully belongs to the Department of Mysteries, but without a qualified Unspeakable to carry out the brief…” Gawdry explains, nodding as your eyes light up in realization. 
“Then it would have been given to the Auror Department.” You finish with a hum, shuffling your weight to one foot, “So my unceremonious decision to transfer to the Department of Mysteries gave you a window of opportunity.” 
Gawdry nods again, and a sharp grin tugs at his mouth, “Precisely. You can imagine how unhappy Auror Chao was at the loss of such an adept field agent and an extraordinary case all in one go.” 
“That checks out. So, Agent Black is collateral.” You conclude, all semblance of firm professionalism flying out of the window. 
Gawdry does not deign you with an answer, but he shoots a pointed look at the doors with a good natured eyebrow raise, prompting you to swiftly depart from the cold room with a pleased grin. As you pace out of the office, you’re left to toy with your thoughts, still conflicted on how you would have to adapt to Regulus’ methods amidst such a precarious mission. 
Stepping away from the threshold of Gawdry’s office, you squint as your eyes adjust to the lifeless tiles of the hallway. Before you’re able to wander further, you’re stopped in your tracks at the sight of Regulus’ motionless figure ways off from you, his stormy eyes greeting you with glimmering impassivity. 
“Ah. You waited.” You sputter out quietly, striding towards him as he pivots and begins to walk away. 
Your eyes linger on the taut muscles of his shoulders, vaguely visible under the cloth of cloak as he continues walking. Awkward tension settles in the air as you take the lead toward the Atrium of Artifacts, not knowing how to breach conversation as you make way to retrieve a time turner. 
Clearing your throat lightly, you bite your cheek as you finally break the silence. “Oh, we went to school together. I don’t know if you remember, I was a year under you.” 
“I remember.” The answer is immediate and nearly robotic, a clear sign that he was either uncaring for pleasantries or inclined to work in silence. 
“Ah. Well, I’m glad that you’re okay.” I even lit a bloody candle for you. 
Regulus hums out lightly before swiftly segwaying back into work, “I read the brief. We’re retrieving lost files.” 
“Files?” You intone faintly, sifting through your memories for any information on file relics. 
As you round the corner towards the distribution center for time turners, Regulus throws you a small glance and continues, “1958. Clyde Rosier’s Estate.” 
“1958… Rosier? Evan’s father?” You mumble, remembering the blonde boy that often paraded around the halls with the other older Slytherins, most meeting the same untimely fate as him. 
Regulus is decisively mute about your revelation, possibly reminiscing on similar memories of the boy. You were quite positive that they were familiar with each other some eons ago, having been in Voldemort’s inner circle for a brief time together. 
Before you have time to stew further on your thoughts, you’re both crossing into the large hall of artifacts. The atrium stretches skyhigh, evaporating into a blanket of darkness that accompanies the biting chill permeating across the room. Suppressing a shiver, you survey the dark perimeter, appreciating the bulbs of floating lights at the heart of the room, the cluster of orbs pulsing with enough glow to dimly light up the surroundings. 
“Merlin, is the whole department cloaked in darkness? I don’t think I’ll ever get used to not being able to see 20 feet ahead of me.” You mumble, eyes darting toward an approaching figure wading through the shadows of the room. 
Regulus lets out a small huff, and you’re almost certain that it was one of amusement and not exasperation, but the cloaked Unspeakable approaching you leaves little time to ruminate on it. 
“Yes?” The raspy voice coils through the air. 
Fishing out your new badge, you quickly flash it to the Unspeakable with a dry smile, “We need a time turner, and perhaps a bag with an extension charm.” It is silent for a few moments before you clear your throat, “Please.” 
The cloaked figure gives a small nod before slinking away, leaving you and Regulus to observe the lusterless environment. 
“Have you ever worked with a partner on your assignments?” You ask, nerves buzzing like static as you drum your fingers against the folders in your hands. 
Regulus’ head tilts toward you, “No.” The hushed answer seems definitive, and just as you’re about to clamber back into your shell, his voice rings out again, “You?” 
“Ah, me neither.” You admit a bit sheepishly, yet still satisfied that he didn’t completely dismiss you. 
The air seems a bit warmer than before, driving you to face forward and continue waiting for the Unspeakable to reappear. 
As if summoned, a faint rustle emits near you before you see the cloaked figure trudge toward you, arms full of parchment and a woven bag. Furrowing your eyebrows, you step forward and reach over to assist them, slowly unfurling the parchment and raising it up to the light. 
Regulus steps forward to read it with you, clearly uncertain of the rules in your Department. 
‘TERMS OF USE: Time Turner.
As per regulations and codes of The Department of Mysteries, this contract constitutes a legally binding agreement. Rights and access to a Time Turner may only be permitted through signature, if you disagree with any of the terms listed in this contract, you are not permitted to use a Time Turner. By signing this document, you and any party involved hereby agree to the terms and conditions listed below. 
Rights to a Time Turner do not extend to distribution, abuse, or irresponsible handling of the object. Destruction or loss of property may be punishable by law or reasonable fine. The Department of Mysteries is not liable for subsequent injury or death as a result of Time Turner use.’ 
“Sign it.” Regulus’ flat words tear through your concentration, and you can feel his figure looming behind you, a flicker of impatience evidently buzzing through his veins. 
Clicking your tongue, you accept the quill that the Unspeakable passes to you, shaking your head all the while. “Don’t tell me you sign every document you get without reading it.” 
You quickly scribble your signature on the paper, admiring the neat streaks as you await Regulus’ response to your quip. When he remains silent, you quickly snap your head around and fix him with a disbelieving frown. “Merlin. Okay, I’m in charge of all the legal stuff from this day onward.” 
After you get sorted with the contracts and take the mandatory oath for the loan, you’re both sent off with a new bag and a polished time turner. Holding the chain up in the air, you fawn over the powerful object in your hands, quelling the adrenaline that was jittering around your nerves. 
“Okay. Date, please.” You hum, shooting Regulus a confident smile. 
His eyes flicker from you to the folder in his hand as he monotonously recites the information to you, “June 18th, 1958.” 
Handing part of the chain to him, you quickly throw it over your neck and steady your finger against the small knob of the charm. “Like Gawdry said, in and out. Simple.” Twisting the ringlets of the device, you watch in fascination as it begins to steadily spin on its own accord, a heavy pressure of magic blanketing you both in the process. 
And before you can blink again, you and Regulus are being thrown through the reel of time. 
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TAGLIST: @tomo-tofu @night-fall-moon @darkenwolfie @eliz-eia @justkiyomi @idkwimdahyd @googie-jeon @littleshadow17 @doux-ange @moni-cah @valsarchives
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paper-starz · 1 year
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What would you say is the most unhealthiest coping mechanism each neighbor has for the self aware au?
OMG HIIII!! I never really thought about that, what a great question!
Barnaby- He copes with jokes but they become self-deprecating and dark after a while. Not only that, but he smokes a LOT more now. He also sleeps too much, but at least one of the neighbors could drag him outta bed!
Eddie- Toxic positivity. The poor guy just wants to see the brighter side of things, but he kinda minimizes the negative aspects. "Oh! My arm got ripped off. Oh well, guess I could lose a few pounds."
Frank- Overworking. Although it is inspiring that he and Eddie already found lots of clues about Welcome Home (and its history), Frank overworks themselves to the point of exhaustion. They are really trying to find a way out, who can blame him? He also barely eats since they are this close to figuring out EVERYTHING. Good thing Eddie's there to make them eat.
Sally- Self-criticism/perfectionism and LOTS of it. SHE's the best actress, SHE's not suppose to get caught nor make any mistakes. She beats herself up constantly, especially if she gets outta character. So, she practices in front of the mirror for HOURS, making sure that she stays in character no matter what. If she messes up, she does the entire thing over again. She barely gets any sleep because of this.
Poppy- Overthinking. She is the one that the neighbors turn to when one of them got hurt, she patches them up as best she can! But, what if they get hurt again? What if you CAN'T fix them this time? This kinds of overthinking makes her a bit of a Mother Hen, constantly watching over the other neighbors and making sure that they stay in character.
Howdy- Denial and avoidance. Poor bug-man tried flat out denying that he was self-aware. Him? In a show? Ridiculous! Of course, that denial soon went away after the first few visits with Home... then that denial turned into avoidance. He stays in his shop most of the time, making everything all nice and perfect. He's in a good mood when the other neighbors come in but as soon as good ole' Wally Darling enters his shop... he freezes. He can't move and he can't breathe and he's this close from screaming at the top of his lungs cause he can't STAND Wally being with him. The other neighbors (usually Sally) try to distract Wally while Howdy tries to pull himself together... or escape through the backdoor. He avoids Wally and Home like the PLAGUE.
Julie- Anger. Julie was never an angry girl, ever! She loved singing and dancing and having fun, but ever since she got self-aware... she got angry. How DARE Home hurt her friends! How DARE someone keep her and her friends trapped here! She gets so angry that she hurts those closest to her... Then she gets even more mad, so mad that she rips her hair out.
Wally- He has no unhealthy coping mechanisms! He doesn't even know what they are!
Home- Oh boy.... The demon house's form of 'coping' is violence. Preferably onto the neighbors. It also has some denial as it doesn't see what its doing as anything bad. It stitched Sally's mouth up because she was trying to tell Wally the truth! It's just protecting Wally! It took Eddie's eye because he accidentally slipped up again, he just needs to know that he can't make Wally upset!
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azulock · 9 months
Text
just some thoughts about Street Racer Ryusei that maybe I'll write something about in the future, hopefully. for now have some headcanon things.
Ryusei Shidou x Reader 890 words. no warnings.
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Street Racer Ryusei who is either a hit or miss on wether people like him or not. he is kind of an acquired taste and a strange one at that, but he likes it that way. he unsettles a lot of people and honestly, he enjoys that too. he is as much of an event out of the race as he is in it, blond hair with hot pink tips, a tongue piercing and a style that truly stands out.
Street Racer Ryusei who is infamous for three things: being a great racer, being fucking wild, and being horny all the time. also picking fights, but he files that under being wild. people need to live a little more. you don't get as good as him without a personality to match. he is in this life to have fun, and there is as much fun in throwing hands some times as there is in racing. it's the excitement that comes with the danger.
Street Racer Ryusei whose car is as much of a stand out figure as he is. the 2020 Camaro ZL1 is painted in a deep blue with shocking pink highlight stripes running down the sides. it's a beast that matches the owner in power and looks. it's funny to think back now that he had let his mechanic choose the model, well she chose well, he really grew to love this car - it makes sense, she was his girlfirend at the time, he is really glad they ended in good terms, he really didn't want to have to find another mechanic.
Street Racer Ryusei who is good. in fact he is great. he is known as a phenomenal racer and he very much lives up to the hype. though, he doesn't really race to win. he races for the high of it, for the thrill of speeding through the city streets under the night sky. he lives for the fun, and a good competition makes his body explode in pleasure. doesn't matter if he loses so long as he gets his fun. hell, he will even thank the winner for letting him get such a high.
Street Racer Ryusei who hears about you before he even sees you, the murmur about some new racer arriving at the city and proving themselves good picking his interest. sure, he doesn't go chasing after you but he gets excited but he gets excited for the moment your paths cross. and they will, any good racer in this city will have to face him at some point.
Street Racer Ryusei who gets excited the first time he sees you, you are good and hot? now, thats a winning combination. he approaches you shamelessly, eyeing your car as well as your body. he flirts with you, right there on the road as you wait for the race to start. maybe he'd be winning twice tonight. and if you give him the chance, he can even make a bet out of it.
Street Racer Ryusei who races like his life depends on it - like he always does, but this time it's more fun. whenever he sees the blurry shadow of your car he feels the blood pump harder in his veins. you lived up to your hype as well as he did to his, and boy, was he into that. win or lose, he is already beyond riled up.
Street Racer Ryusei who'd only be satisfied with two results: him in first and you in second or you in second and him in first. if you win, he'd be down bad for you even harder, someone who knows how to enjoy the speed as well as him is only a turn on. if he wins he'd still be very much into you, high off of managing to make it in such tight competition. feed his competitive drive and you feed something else real quick.
Street Racer Ryusei who'd be looking for you the moment the race is over. he wouldn't leave you alone in the after party. good luck trying to shake him off, he'll be coming after you the moment his eyes spot you. but not only that, if you let him have your number, he will be calling you for a coffee date. or maybe a dinner. or whatever the fuck you want, cause at this point, he isn't even afraid to admit he got pretty damn hooked on you pretty damn quick.
Street Racer Ryusei who sure might be a bad boy in the asphault but who can be such a simp when it comes down to you. sure, a horny ass simp, but still a simp nonetheless. unafraid to show much into you he is. he's an honest guy after all, why would he hide? nah, he is gonna be all over you all day, no avoiding it.
Street Racer Ryusei who if you end up dating him would become disgustingly lovey in front of people. he is a fan of pda - in part because he likes to annoy people. blowing kisses to you before a race, whining dramatically if you don't do it back. kissing you passionately after a race, especially if one of you won. he wants people to see, he is proud of you - and of himself. of course he is a show off, and you knew that going in.
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carlos55inz · 4 months
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i know i probably sound deranged but . hear me out . charlos pacific rim au . so … jaegar engineer carlos, who was dragged into becoming a pilot even though he could just strategise & build as the brightest to come out of there in years ( even though there’s nico & daniil & mitch & he can only drive himself mad watching them fall from the sky, crash into the water in graves that he designed, scribbles on notes & plans scattered across the table & grief scrawled into the margins of yet another design ).
but the higher–ups are looking for anyone & everyone — & he winds up being drift compatible with lando ( except it’s not the first person he’s compatible with, having paired with redbull’s starboy max years ago & broken their link himself at the last possible minute to avoid being forced into the field, knows how fragile these things are ), made to don an orange uniform & convince everyone that it’s fine, that their meagre efforts are going to stave off the end of the world sooner rather than later. & that’s easy-going & nice, but it’s a stop-gap all the same ( he knows they want someone better, the mclaren unit has a bone to pick & determination to prove they are still the best at this, that they want someone proven to kill & take down kaiju & get the job done in a way he’s only slowly, unbalancedly & fumbling through, figuring out how to ). & though they have great success, he’s also terrified about why it feels so deliberate, why everything feels like such a process, why they say you can’t hide anything in the drift & yet lando has not seen half the things that haunt him in his sleep.
on the other side of the world, there’s ferrari’s star pilot, charles, fresh off a partnership that had initially gone so well but ended so badly that even though they were trying their absolute best, sent their jaeger out of control & into the sea & seb with a patchwork of scars to some strategy related posting in sydney ( pardon the implied sebmark, i had to ) & him to fend off the cameras & questions about what’s wrong with the unit again. & there’s so much speculation, so many people wondering who will work wth charles — he can barely breathe ( not that he ever really could, because to don the colours he does also means some commitment to the bit, to burning til the very end ), runs the tests mechanically, as they put one person after another in front of him & everything comes up empty & he’s pleading every day to just let him solo pilot even though it’ll probably get him killed ( he just wants to go out, to prove himself & keep their shatterdome from falling apart, no matter how impossible it seems ) — but they’re so desperate that they’re testing other pilots, even the ones who are already drifting with someone else, because they can pull those pairings apart in a moment if they needed it somewhere else. thing is, he doesn’t really remember much about the first time they sparred — dark eyes and bracing against an immovable object and some dim recognition that oh is this lando’s co-pilot, moving back and forth like some sort of ebb and flow just like the surface of the ocean he’d slammed into all those months ago — or about the first time they’d attempted to drift in the simulation — blurs of colours and images and something weightless and effortless, opening his eyes and wondering why his mouth tastes like salt, like sea, like tears & the faintest hint of guilt and it feels like all the air’s been sucked clean from his lungs. ( congratulations, you’re compatible. congratulations, hope you hang in there longer & come out of it in fewer pieces than all the ones before you did. )
there is only so much space in this shatterdome. there is only so much space in your mind. & even though it goes so well, carlos a perfect co-pilot & the two of them are completing mission after mission successfully — it feels like they’ve never been able to fully close the space between the pons systems separating themselves when they drift, because after that first time, it was like everything vanished & drifting was only ever something smooth & easy. ( as though charles is very much rooted here, in this moment, and somehow carlos is reading the signal flares from a thousand miles away, and it drives him mad in the process, how someone so outwardly warm & emotional could feel so cold & always armed with a perfect distance in his mind. ) but the first advice they give to any pilot is to never chase the rabbit, to seek the memories & people in others’ minds ( to look into file after file and find them curiously blank and empty, trying to contact people long dead & gone ) — it’s advice that, in the end, charles doesn’t heed. ( i am rambling so much bc rip the meds & idk if this makes any sense but !! idk just want angsty charlos, fluorescent lights & the warmth of another person at the end of the world & just . learning to Understand™️ & be okay with being Perceived™️, that you could fall into the water together & feel like you're never coming up for air & still live, somehow )
first of all, i can’t tell you how excited i was when i got this. thank you so much for sharing your ideas.
“& grief scrawled into the margins of yet another design” FUCKED ME UP. engineer carlos getting used to the feeling that to create a machine is to get ready to grief. i would like to imagine a daniil that can’t pilot anymore because of a major injury and carlos writing to him every chance he has just because he feels like he owns that. he was the one that built the jaegar that daniil was in. maybe if he has changed this, or done that, or was just a little better here—
i love how you paired lando and carlos. imagining a very young and eager lando who grew up admiring pilots and dreaming of his own jaegar and taking down his first kaiju, and on the other side carlos, who didn’t want to be there, who was not supposed to be there, but it’s hard to find good pilots and the investments are getting scarce. so, as you said, they need to get help anywhere they can. “ yet lando has not seen half the things that haunt him in his sleep” YES. lando being to excited and so young that carlos is there mostly to help and guide him rather than create a real connection. lando doesn’t stop to Look at carlos’ mind.
“charles, fresh off a partnership that had initially gone so well but ended so badly” ooooh how i would pay bucks to see this written. i would die to see this. this would be amazing. your whole idea. your whole concept. everything is top notch. also, do not apologize for the implied sebmark. i love the implied sebmark. give me more. “not that he ever really could, because to don the colours he does also means some commitment to the bit, to burning til the very end” here, as soon as i read it, i had to stop and walk around the room. charles is a sacrificial lamb to ferrari in every universe. wearing rosso corsa as if it is blood on his hands. charles not feeling anything. mechanical. work. proving himself. red, red, red. then, sea. then salt. then other colors. then brown eyes. then something else. then another’s feelings in his chest. everything is so fast and then it just stops. just for a moment. then is fast again. i love how you described it, their first ride together, the way it’s nothing magical at the same time it is. it’s very mundane and routine like until it’s not.
i feel like charles has the knife here, he has the power to seek the rabbit, he has the upper hand, he has the power to use the knife to hurt carlos or to hand the knife for carlos to fend himself out of his little cave. but he can’t do anything with his knife. because carlos needs to let him in. and carlos can’t do that. carlos has lost too much, has too many names he carries as a reminder of his failure and he has read charles leclerc file, he knows about his dad, about the pilot that was his mentor, about sebastian, he can’t be another tale mark in the count of grief this boy has to carry.
and charles is having none of that. i don’t think it would be because he cares for carlos, at the begging, but mostly because he thinks that to be a better pilot to be the best one out there the biggest better jaegar and to take down kaijus, they need to know everything about each other: this was a problem with sebastian, he was too far away from charles, always keeping him on the brim. he won’t let it repeat again. he keeps pushing and pushing and pushing just to get to know Something. he needs to know. all while, forgetting that if carlos lets him in, charles will also be open. i don’t think charles would be realizing that until is too late. until he learns that to see someone bare open, with their chest exposed, is to also be vulnerable. the knife cuts both ways. you and i are one tear, one flesh and blood, one painful memory of the world, shared, like a grave. your heart beat in my ribs and mine in yours. intimacy in visceral violence but intimacy is sewing each other up after. to be perceived hurts, at first. you are forced to look at something you would rather hide. but then you are seen. it create a bond that transcends all other types of love, thus acting as the sole point of understanding for the other person in a world that cannot fathom what they’ve been through. you are in a room full of people and you feel like falling down. there’s a arm around you, supporting you, keeping you away from all the eyes, as you do so.
“that you could fall into the water together & feel like you're never coming up for air & still live, somehow” yeah. i need to sit down. this is— just. amazing. thank you so much, from the bottom of my heart, for sharing this.
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heybiji · 4 months
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hi!!! i just wanted to say i really love all of your MASKS stuff. i'm something of a newbie when it comes to the TTRPG community, but MASKS seems to be not very well-known and i think that's a real shame. i'm a huge fan of old-school superhero-adjacent stuff, especially the silver- and bronze-age ones!
by the way, i was wondering if you'd be willing to share some tips for a first-time GM? you don't have to if you'd rather not! i just figured i'd try asking since i was planning on GMing a MASKS campaign for some of my friends later, but despite my decade's worth of roleplaying experience i've never been in a TTRPG campaign nor a GM (or similar) role before
Thank you so much!! I was just lamenting about how I felt bad for the MASKS tag because it is now flooded with all my npc nonsense hahah so this is really nice to hear.
It's awesome you're planning on running a MASKS game for your friends!! There is an indispensable post on twitter I saw that has a LOT of great tips for running MASKS that I recommend checking out. But for my own personal tips that are just me things, here's what I got. Sorry it's gonna be extremely long-winded, it may take a few months to read through it.
(Note: I am also hugely into RP and probably put more into it than what is necessary, especially with MASKS which is meant to be able to be played out of the box. It was definitely not played out of the box in our case because I require a lot out of myself and everyone else to feel good about running something. if anyone else wants to continue seeing me as a normal human being please don't click the Keep Reading)
Since you're running it, make the world interesting to you. If the world runs around themes you're personally interested in then you'll have a much easier time coming up with answers on the fly. For me, themes I'm interested in that lend themselves well to a superhero world: money, power, family, celebrity, media, the 24 hour news cycle and the desensitization of violence. Because I'm interested in this stuff anyway, wrapping a world around them makes it much simpler for me to figure out how the world ticks and thus how the characters fit into it and how the world reacts to them, and I am DESPERATE to find out how the characters react to all the questions and expectations the world is imposing upon them.
Make sure your players have a good grasp of the tone of story so they can make characters that gel well within it. For me the tone is a lil more adult because I'm not personally into younger morality tale stories in tone, it's pretty grounded, and I think comedy and tragedy work hand in hand so I lean into them.
Talk. A lot. Talk about the characters, talk about the world. MASKS is fun because it's a LOT of talking and figuring out the narrative together. It's not a lot of crunchy mechanics, it's all around seeing how the characters react to the world narratively, all hurt and comfort and emotions which (for me) requires people to have a good grasp on their characters and the world. I like to give my players "homework" where I ask them a question involving their characters in some way like "what hero did your character look up to as a child?" so they get to come up with past heroes, or "How does your character feel about _____?" etc etc. The only fans are gonna be your table and fans love to talk so be the biggest fans of the PCs!!
Figure out your framing. I know in MASKS they suggest framing it like a comic book, and basically talking about the frames on screen. For me, because I'm more into movies and tv than comics, I frame it like that. So I have an active "camera" in play during sessions and will ask things like "would anyone like to grab the camera?" to encourage the players to put the character into a scene or "what does the audience see as the camera focuses in on your character in this emotional moment?" There is a LOT of playing up to the camera and framing the sessions as episodes of a show, so it's like, okay, you have several options but what is going to be interesting for the audience to see? I find this encourages the players to have their characters take bigger swings and feel comfortable letting us into how their character is feeling because it all looks GREAT on camera. The camera loves it. The PCs are the story after all.
Because I frame it a show, I also like to play individual ending songs over the "credits" at the end of each episode. So I asked my players to make playlists for their characters so if I feel an episode had a lot of emotional focus on one character in particular, I can play one of their songs at the end of the episode! I also made a general MASKS playlist with a bunch of songs from the era we set it in (2004) to pull from. It's a fun little addition that I really enjoy and that I hope makes it all feel more special.
The Dino Donut Effect: create landmarks in your world. (OK THIS IS GONNA BE LONG BUT WORK WITH ME HERE) They don't have to be locations, more solid landmarks of the story that the characters can refer back to and lean on to make the world feel more "real." I call it the Dino Donut Effect because in our world the thing that made everything click into place was talking out the backstory of one of the PC's figuring out they had the power negation ability. We were talking one night trying to figure it out; we wanted the character to fall out of a building and be caught by a flying superhero and accidentally turn off their powers, so they toss the kid to another flying supe whose powers also get turned off. But we were like... holy shit what is the height of a building needed that can handle this much action in the air without them hitting the ground in 3 seconds. So after a long night of talking about terminal velocity and looking at Splat Calculators we figured out the height of the building, and we needed them to crash into something that wouldn't fuckin kill them. The first suggestion was a truck full of bananas. Nah. We landed on a giant balloon that could take the impact. And the balloon became a giant T-Rex holding a donut that was the mascot of the city's beloved decades old donut shop Dino Donut. And so we decided that one of the two flying supes grabbed onto the kid and the other and flew into the giant balloon to try and keep them all alive, which destroyed the balloon, which was a city institution, and there was a crowd of children there that day that saw their friend Dino Donut die. Killed by a superhero. The balloon deflated loudly so it sounded like Dino Donut was screaming in agony. All the kids were traumatized (screaming crying throwing up), the city was furious because everyone loved Dino Donut, it was constantly in the news cycle, and it ruined the career of the supe that "killed Dino Donut." AND THEN THEY REPLACED THE DINO DONUT BALLOON WITH A LAME "UPDATED DESIGN" DINO DONUT STATUE which everyone hates and people consider to be a memorial to the old Dino Donut. ANYWAY, the Dino Donut effect is that now all the PCs have one single incident to refer back to that they all have feelings about. A couple of them were there that day and heard Dino Donut scream, one is now the protege of the disgraced superhero that killed Dino Donut so she feels uncomfortable talking about it, there's the kid that was saved that day but was sworn to secrecy by the supe so no one would find out about his power negation ability, and then there's the kid that wasn't there because she's an alien that just arrived to earth and now the kids have to explain the incident to her with all their varying opinions. Now the PCs' meeting spot is at a Dino Donut. Having this one solid incident that is both funny and kind of goes into the themes of the world has been an absolute treat. Creating "landmarks" like that in the world has done so much and now I'm like okay I'm gonna try to do this moving forward with any other thing I run.
anyway these are my extremely specific to me tips. my RP standards are kind of high which makes me a bit of a terror but also when the flowers bloom from it it feels GREAT. i'm not sure if this will help but hopefully there is something there that can be useful!
MASKS is fun and simple once you get the hang of it, though, so I'm sure whatever you do you and your players will have a lot of fun! especially if you're someone who is into RP which is the background I'm coming from too; MASKS is extremely narrative! i'll be looking in the tag for your game hehe
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(The Day Dino Donut Died art by JD)
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