It's Halloween night and E-vay the Fennec Fox has asked you to help her whip up a last-minute Halloween surprise. But what exactly does that wily fox have up her sleeve? The fate of the evening all depends on you! Featuring E-vay's cast of characters as well as some canon characters.
Play the game here!
I’m sorry it took so long but I really wanted to make an extra special Halloween surprise for you all! I ran into a million technical issues but Ryan ended up saving the day and together we made it happen!
This game is best played on a computer, but you CAN play it on mobile. On mobile, the loading screen shows up as WHITE without any graphics. I promise, it is loading! Just be patient and the game will eventually start.
I really hope you enjoy it 🥰🎃🖤🧡 Ryan and I poured our souls into this!
Today I learned (from this 1993 article) that Razor the punk rock singer from Maniac Mansion was in contention to be a playable character in Day of the Tentacle
Razor on the 1987 MM box vs. Razor in game vs 1992 theoretical DotT Razor
So that's what a video game dude's idea of what a "punk rock girl" was in 1992: Madonna boobs, combat boots and piercing. Seems about right. (She could have been in 4 Non Blondes.)
too dull.
I shudder to think what Maniac Mansion's resident new waver Syd was into in 1992.
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season
1. Intro - 00:00
2. Back Cover and Text Description - 00:10
3. Creation 1 - 00:30
4. Creation 2 - 00:50
5. Creation 3 - 01:10
6. Creation 4 - 01:30
7. Creation 5 - 01:50
8. Creation 6 - 02:10
9. Outro – 02:30
Released in 1988 for DOS and the Commodore 64, Psycho is very loosely based on the 1960s Alfred Hitchcock film of the same name, developed by Starsoft Development Laboratories, Psycho is a graphic detective adventure horror game, which uses a key-driven verb interface.
The following year in 1989 the game would be ported to the Amiga and Atari ST, the game was not well-received going by the handful of reviews that have survived since its release 35 years ago.
For more Back Cover to AI Art videos check out these playlists
Logo by my friend
Flatgame! This is a very niche style of indie games that was suggested to me by my friend, the same friend that has been making logos for these! If you'd like to suggest a genre to look into, check my ask page! Anyways, flatgames are super hard to pin down, but in general they are very simple narrative adventure games with minimal graphics, gameplay, and controls. Some of these games tell very personal stories, while others are quite silly or cute.
Here's what that would look like on a Genre Tree!
In terms of top level, Flatgame is strictly under Adventure as a very primitive sub-genre of Graphic Adventure.
Here's 5 Flatgames (in no particular order). In terms of tags, they are all pretty much just Flatgame, as is most of the genre. Instead of tags, I will be linking these games so that people can support these indie devs if they'd like!
The Isle Is Full Of Noises
Number 1 is The Isle Is Full Of Noises! This is the game that started the genre. The games creator Llaura McGee coined "Flatgame" when her games simplistic style was criticized by judges at Indiecade. Contrary to the criticism and the simple gameplay and art, this game is really intense, and as much as I recommend it I would also warn that it is very heavy emotionally.
gays at the beach!
Number 2 is gays at the beach!! This is the first flatgame I played in this genre exploration. To be honest when starting out I really had no idea how these games were going to work. The story seems cute I think? It's certainly about gays at the beach! The music was good but I wasn't even really sure when I finished the game, which my friend says is normal for this genre. After this game, I knew this wouldn't be the easiest genre exploration to write lol.
how 2 dreams
Number 3 is how 2 dreams! This is a collaborative flatgame made by multiple devs! This flatgame is a lot more surreal as you adventure through how dreams are made and delivered. Very simple fun with silly different graphics from each of the developers!
Interactive Meadow 64
Number 4 is Interactive Meadow 64! This flatgame is less narratively driven, and more framed as a nice relaxing meadow to chill and relax in. Reminds me of this one scratch project I made for a class in middle school lol. Super cute and relaxing compared to some of the more intense storytelling in the genre.
quietly
Number 5 is quietly! Slight spoilers ahead for this one, as its a bit hard to discuss without. This flatgame is a bit repetitive, but the payoff is well worth it. Seemingly a flatgame Stardew Valley, you start out by sailing and getting seeds, water, planting and watering crops, and starting your farm. Through this repetitive day-to-day story cycle, the story is told and very surprising events occur that I will not get into. Very interesting game and the build-up felt very unique for the genre from the small selection I played.
That concludes my sixth Video Game Genres Guide! Thank you for reading!
Indiana Jones and the Last Crusade: The Action Game was published in 1989 by Lucasfilm Games, based on the film of the same name. The game was released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, IBM PC, MSX, Master System, NES, Game Boy, Sega Genesis and Game Gear.
It is a different game from Indiana Jones and the Last Crusade: The Graphic Adventure, also released in 1989. There is also a different game for the Nintendo Entertainment System titled Indiana Jones and the Last Crusade, released by Taito in 1991.
From the videogame “Judgement Rites” (1995): Spock has just been captured and...
Awwwww!
A while later, while the crew is searching for Spock, they find some strange gems that produce intense emotions upon touching them. The yellow gem produces love, and when used on any other character...
But when used on Kirk...
So that’s it, that’s what Jim means whenever he talks about his “friend Spock”. 😆
May I also add that this is one of those episodes where Kirk risks everything (even the Enterprise) for Spock, that Spock is forced to feel emotions against his will, and Jim turns mad because they don’t respect Spock’s feelings?
Yeah, it’s one of THOSE episodes (just in videogame format).