One thing I’ve noticed about people in or entering their 30s is they don’t make as many compromises anymore. If someone doesn’t meet them halfway, is not up to standard, is just not where they’re needed to be, they’re just like “ok cool” and they move on from the person. Which is not to say they’re less empathetic or understanding, but more that they have learned that time is their most prized possession and they’re not willing to make massive compromises on it. They are not obsessed w the idea of fixing someone (bc the concept of fixing a person doesn’t really exist). They simply move on to someone who is up to par. I want that. I want to always move w the awareness that time is my most priceless belonging and I can never buy it back. Ever. So I have to use it wisely
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I’m thinking and I honestly kinda love what they did with Ambrosius’ first impression. He really does seem like a kind of stereotypical stuck up jock jerk, mostly because that’s the cliche when characters are literally endorsing sports drinks. We see him and think oh, the golden boy. AND especially since he was introduced right after Ballister, the underdog.
But then the next scene we see him be GOOFY, he’s impersonating the news reporters and trying to make his friend laugh and feel better. And then you’d think oh, he’s actually not a bad guy, he’s silly!
But right after that you see the SOFTER side of him, where he completely melts and says “they’re gonna love you. Like I do” and it’s like oh. He’s so SWEET.
And we keep getting that side, when he’s helping his BOYFRIEND with his armor, where he gets super overprotective of Bal, when he winks and does his WOO and we see him from Bal’s eyes, and he looks so FOND, and when he cheers for Bal with such fierce pride and it’s just !!
It also just brings up his persona/how he acts in public vs in private with people he TRUSTS (get it haha trust)
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stardew valley au where joel and skizz are new residents to pelican town (hermit town?). joel just inherited a large farm from his late grandfather and skizz is moving in with his old friend after reconnecting with him and wanting a fresh start. and the townspeople are like, kinda weird.
bdubs is fine enough - he’s a sweet man with a fun personality and he’s the local builder, but it’s almost frightening how fast he constructs new buildings when joel needs them. pearl, their resident postmaster, is also pretty normal other than the fact that skizz never seems to be awake early enough to catch her delivering mail. scar is lovely but he’s never available when joel wants another chicken. the mayor, xisuma, is pleasant too, if a little eccentric at times, but he doesn’t really seem to do much in town.
for the most part, skizz is settling in well. he’s moved in with impulse, who runs the local blacksmith in town, and he gets along well with most of the local townspeople. he’s started spending his evenings at the local saloon listening to ren regale the patrons with fantastical tales while he and stress serve up food and drinks, and he finds himself growing close with cleo, the local sculptor. he even gets a new wardrobe from hypno free of charge, and sometimes helps cub out with his totally scientific studies and creations.
skizz also joins forces with beef (who helps to supply the local general store that xb and keralis run) in terrorising the local manager of the corporate chain grocery store that no one likes. doc is a terrible manager but would make a fun supervillain (according to joe hills, the bookseller who appears once in a blue moon but seems to know doc more than anyone in town).
joel, on the other hand, seems to only be interacting with the strangest residents in town. he discovers the adventurer’s guild after only a couple weeks, and is only somewhat irritated by iskall’s refusal to pronounce his name correctly. false promises to give him prizes if he can kill enough monsters, which is not something joel had expected to be doing when he pictured farm life, but here he is. he stumbles upon a travelling cart one day, and the man inside insists he’s a knight from a faraway land, that he risked his life to make it all the way here to sell his wares. it’s all stuff joel can get cheaper elsewhere.
he’s pretty sure the local doctor has no real medical training, but then he passes out while fighting monsters and he wakes up completely fine, so zedaph probably knows what he’s doing. maybe. when joel isn’t passing out he sometimes makes trips to the library-slash-museum, which is probably almost completely empty because mumbo, who begs joel for anything to display, looks like he’s never fought a duggie in his life. eventually mumbo gives joel a key to the sewers, which are way cooler than they have any right to be, and that’s where he finds jevin’s secret sewer shop. jevin lives in town. he just also has a shop hidden underground. joel has stopped asking questions by now.
and then there are the three who live by the beach. etho spends most of his time tinkering around the fishing hut or hovering around bdubs, but sometimes he drives the bus to the desert. only sometimes. there might be something under his mask. no one knows for sure. gem runs the fish shop most days and she claims she’s a sailor, but joel has never seen a single working boat around despite all the ocean. she can also hold her breath underwater for an uncannily long amount of time, like, scarily so, and will sometimes disappear for a few days and return with an abundance of treasures. joel has never seen her leave by boat. grian fishes a lot and runs the shop when gem can’t, and he sometimes talks as though the sea can speak to him. skizz has caught him staring into space for extended periods of time. one time he waded into the water and just stood there, head down, muttering to himself.
apparently there used to be a lighthouse but “it’s gone now”. gem says if they ask bdubs nicely enough maybe they can build another one, but she and grian are banned from build requests after the last incident with their pet snails (joel has never seen the snails, but scar complains about them enough to convince him they’re real).
there also might be some kind of wizard who lives in the creepy tower in the woods. skizz has heard he’s the one who helps maintain the power in the valley, and joel’s convinced he hallucinated seeing him once until he recieves a letter from the wizard himself, and visits him only to find that the strange fire-creature he saw that one time was, in fact, tango, who is human for the most part, he just sets himself on fire sometimes.
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