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#the point here is what is the emotional story the narrative is telling
dykealloy · 2 days
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Rec list please ✍️🏻
(with tropes and just a smidge of reason why the media is recommended <- both very optional of course)
oh boy. okay. Confession time, I've watched a ridiculous number of shows out of east Asia so this is a good opportunity to share some faves from recent memory. If there's going to be one running through-line with these recs it's that I love character-driven narratives which explore interesting interpersonal relationships (socio-cultural commentary is a plus).
In no ranked order, here's my top ten:
Hamster running the emotional gamut wheel (well-written stories about grief, closure and family)
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Move to Heaven (2021) Korea, 10 episodes, Netflix Summary: Han Geu-ru is an autistic 20-year-old who works for his father’s business “Move To Heaven”, a company that specializes in crime scene cleanup, where they collect and arrange items left by the deceased and deliver them to the bereaved family. When Geu-ru's father dies, his guardianship passes to his uncle, ex-convict and underground MMA fighter Cho Sang-gu. Per the father's will, Sang-gu must care for and work with Geu-ru for three months to gain full guardianship and claim the inheritance. Eying money, Sang-gu agrees to the conditions and moves in.
This show knows exactly what it is and executes with excellent writing and characterisation. While it does have an overarching narrative, Move to Heaven is structured so that you're exploring a different person's story each episode, so it has a lot of flexibility to explore themes of grief and closure through different lives and relationships, and when I tell you this show can hit emotional beats... (<- may or may not have cried through most episodes on my first watch-through. Emotional terrorism). These stories are really beautifully portrayed and though there are effective comedic beats, there's this clear authenticity in not needing to undercut or distance oneself from the vulnerability of the subject matter.
Geu-ru and his uncle (Sang-gu) add a lot of needed levity, with Geu-ru's need for consistent, structured, methodical routines constantly clashing with Sang-gu's chaotic and combative approach to life. Sang-gu's character arc (though predictable) is just so satisfying. It's kinda hilarious seeing Geu-ru (and his father by extension) inadvertently poke more and more holes in Sang-gu's initial plan of "take the money and run" the deeper he incorporates himself into the space and purpose that his brother once took up, and it's very heartwarming to see these polar opposites slowly develop a respect and appreciation for one another.
Tropes: reluctant to responsible parental figure, tear-jerker
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Oh No! Here Comes Trouble (2023) Taiwan, 12 episodes, GTV and iQIYI Summary: Pu Yi-yong was a typical 17-year-old student with a passion for drawing and a hereditary talent for calligraphy. After he wakes up from a bus accident that claimed his father's life and left him in a coma for two years, a 19-year-old Yi-yong must now find his place in the world again. This becomes more complicated when spirits begin approaching him and asking for his help.
This show actually has a lot of similarities to Move to Heaven e.g. exploring different side-stories each episode, focus on victims forgotten by society (the lonely, the homeless, the outcasts and the minorities), themes of grief and closure, polar opposite characters learning to work together, breaking me emotionally at some point. But Oh No! Here Comes Trouble differs in tone (distinct directing style), quirky humour (Taiwanese comedic style is just different and I love it in this show) and presentation (urban fantasy/mystery).
Yi-yong might be one of my all time favourite characters in media. From the outset he presents as this classic, one-dimensional, grumpy delinquent teen (e.g. resting-bitch-face syndrome, scrappy mullet, academically behind, no social grace and a tendency to accidentally hit people in the face with softballs). As fun as that is, the more you watch, the more this show challenges these assumptions. Yi-yong's mum (also an A+ character, god I love her) is a hairdresser, and often uses Yi-yong as her stylistic guinea pig. Yi-yong's not super intelligent, but he's compassionate (albeit at times reluctantly so). He really listens when people talk to him, whether they're trying to comfort him, give him advice, or asking him for assistance (though he often questions and expresses frustrations about his own ability to help other people). There's a humble gentleness to him.
Yi-yong was already struggling to juggle his dreams of becoming a comic artist with the practicalities of his life before he fell into a coma, then he woke up two years later, having completely missed the perceived "pivotal juncture" associated with the transition from youth to adulthood. Time moved on, and so have his peers, leaving an almost 20-year-old Yi-yong lost at sea with no paddle, no map and grieving the loss of his father. And now he has supernatural beings approaching him and insisting that he is the key to settling their unfinished business. To Yi-yong (and to popular east-asian social standards), Yi-yong is a loser. He's academically unintelligent, has no clear aspirations or discipline or future prospects, his family is far from wealthy, he's got zero social status, smarts or rank. Yi-yong is just as much of a forgotten outcast to society as these spirits are.
He does eventually get assistance in the form of Chen Chuying - a junior police officer (helping substantially with the mystery investigation side of things) and Cao Guangyan - former one-sided rival schoolmate and current med student who coincidentally moves next door (initially maintains the outsider perspective of Yi-yong as a hooligan until they get to know each other a little better, by which point Guangyan is already helping Yi-yong get back on his feet) who form a very well-rounded, loveable cast.
I wish I could talk more about this show, I am very fond of it. Please do watch it and if anyone wants to discuss it my dms are open.
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Tropes: ragtag trio of idiots, urban fantasy, mystery, tear-jerker, reluctant hero
Get your pussy up get your money up (life is giving lemons and survival is the name of the game)
Honourable mentions here: Yeon Sang-ho popped off with Train to Busan in 2016 and South Korea has been throwing bangers into one of my favourite genre pools ever since. If you're interested in more zombie series I would strongly recommend checking out All of Us are Dead (2022), Happiness (2021), Sweet Home (2020) and Kingdom (2019).
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A Shop for Killers (2024) Korea, 8 episodes, Netflix Summary: Jeong Ji-An tragically loses her parents as a young girl. Her reserved and mysterious estranged uncle, Jeong Jinman, acts as her sole guardian and care-taker, raising her with tough love and a survivalist mindset until she leaves for university. One day, Jung Ji-An hears that her uncle has suddenly passed away, and returns home, where she learns the truth behind her uncle's business and by extension, her past.
Ji-An is locked inside a building with no communication with the outside world, nowhere to go, and with assassins after her head (not ideal). Unbeknownst to Ji-An though, her late uncle Jinman prepared a thorough defense system for this very event, setting her up with home-terf advantage and a very dangerous fortress against this army.
Ji-An and Jinman's story is told mainly through flashbacks as Ji-An attempts to survive the raid on their home. Their dynamic is definitely a repeat of the stoic, initially cold father-figure type "I am neither your mum or your dad, and I can never be" to the orphan child that we've been seeing more recently of late. I'm not mad about it. It's a good formula. I won't go into the type of person Jinman is, or the nature of his work/business. Going in blind and slowly figuring this out with Ji-An was a big plus in terms of the viewing experience for me.
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Tropes: reluctant parental figure, home alone antics
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D.P. (2021) Korea, 12 episodes, Netflix Summary: Ahn Junho is enlisted to serve in the South Korean Army as part of his national service obligations. He eventually goes to the Army's Military Police. While getting used to life in the MP, Junho's street smarts lands him in the D.P. (Deserter Pursuit) unit. Junho is assigned with Corporeal Han Hoyeol to capture deserters, revealing the painful reality endured by each enlistee during their compulsory duty.
imo D.P.'s is at its most enjoyable when Junho and Hoyeol are working as detectives with limited time and resources. Hoyeol's presence especially adds needed levity. He's like the show's own eccentric little court jester (at least until season 2, where he becomes the show's own tortured little court jester). You don't know how much you're missing Hanyeol until he shows up and you're finally given some space to breathe.
This show's gotten a lot of praise for its realistic social commentary around the vicious cycle of bullying, hazing practices, corruption and abuse within the South Korean military. It's well written and fast-paced, and it definitely doesn't pull its punches. I probably wouldn't recommend this show were it not for the quality of its writing, its ability to balance the depressing subject matter with pockets of dark comedy and everyone's favourite dynamic duo Junho and Han Hoyeol. All the content warnings for this one.
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Tropes: ptsd, abuse, brotherhood, idk man straight up not having a good time
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Weak Hero Class (2022) Korea, 8 episodes, Viki Summary: Straight-A student and loner Yoon Sieun utilizes his wits and tools to defend himself from a boys school full of shit-heads. He slowly warms up to Ahn Sooho, the school's strongest fighter, and Oh Beomseuk, the new transfer Student.
Sieun is here to answer the age-old philosophical question: "Aren't you tired of being nice? Don't you just want to go apeshit?" Even though Sieun is physically lacking, he's very capable of baring his teeth and using his smarts to fight like hell. It's so cathartic to finally see a short, weak, bullied protagonist willing to go violently feral upon provocation.
This show's tone can get pretty dark and surprisingly violent. The true core behind why a lot of people love this show is Sieun and Sooho's friendship. Sieun starts off as a grumpy, glaring, withdrawn hermit with no interest in anything that isn't studying (honestly idk how Sieun keeps finding himself in these situations like. All the kid ever wanted was to hit the books). I won't spoil too much, but watching as Sooho slowly peels away that protective shell Sieun encases around himself is a thing of beauty. I strongly recommend you give the first episode a go (free on youtube).
Tropes: angst, bromance, badass bookworm, adults are useless, abusive parents
Detectives smashing you over the head repeatedly with gay subtext (not explicitly gay but if you have a brain and any semblance of a gaydar that thing is going to be going off like a geiger counter next to the elephant foot)
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The Devil judge (2021) Korea, 16 episodes, Netflix and Viki Summary: Set in a dystopian version of present-day South Korea, the world is bereft of law and order and the court justice process has become like a reality tv show. Head Trial Judge Kang Yohan mercilessly punishes the guilty and corrupt, earning him the "Devil Judge" monicker. As bitter rivalry takes shape between Yohan and the highly ambitious Jung Sun-ah, who has risen from poverty to become a corporate social responsibility foundation director. Into this turbulent world enter two childhood friends on a mission for true justice and determined to discover the secret Yohan is hiding: rookie judge Kim Gaon and detective Yoon Su-hyun.
The Devil Judge tackles the concept of the anti-hero (battling evil with evil) and questions why these figures are idolized by the public. It also challenges the naive faith in the rule of law and whether or not the established systems should be upheld or not. The screenwriter has however made it very clear that he focused way more on the relationship between the characters than conveying his own message and boy oh boy is that reflected in whatever Yohan and Gaon have got going on (serious come-hither eyes, gratuitous physical touch, themes of power, justice and corruption, Yohan pressing Gaon up against the nearest hard surface on at least four separate occasions, etc.).
Kang Yohan, the titular anti-hero/main protagonist operates within a failed state and a corrupted judiciary. To a certain extent he knows the self-destructive path he walks is doomed to fail, but to right the system and take revenge, he's on the lookout for a someone that can out him as the Devil and become the messiah that Yohan himself cannot be. It does come off as very "anime" at times (theatrical presentation, tragic backstories, bad writing when it comes to women, naive characters and overly dramatic tone) but hey, if you have very few qualms with that, chances are you're going to have a blast.
Also the OST for this show absolutely fucks. It has no right being this good. Jung Se Rin really popped off. I have Enemy of Truth as a staple in a lot of my playlists.
Tropes: idealist vs jerkass pragmatist, anti-hero/vigilante, whump
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The Worst of Evil (2023) Korea, 12 episodes Summary: Set in the 1990s, a former DJ starts selling a new powerful drug. Since the police know little about its origin, rural police officer Park Junmo is assigned to go undercover and infiltrate the criminal empire responsible for the drug trade between Korea, Japan, and China. Junmo later discovers that his wife, Yoo Euijung, also a detective, has volunteered to participate in this dangerous mission and seems to have a past with the underground drug king (and Junmo's boss), Jung Gicheul. The deeper Junmo entrenches himself as Gicheul's subordinate, the more unrecognisable he becomes to those closest to him.
Junmo could have let Gicheul die or slip away like several times in a row, indicates he has zero idea why he does this, then says the line verbatim "I look up to him and I like him and my body follows my heart". What am I supposed to take away from this. This show has everything. Early 90s homoerotic cigarette lighting, sodomy, incredible cinematography, betrayal, close-ups of Junmo's bloody face squished up against Gicheul's thigh. There's some scenes where Junmo is looking at both his wife and Gicheul framed in the same shot like the goddamn camera is daring you to question who he is more jealous of. My biggest complaint is that there was quite literally no need for a wife-stealing plot - the most compelling, messiest gay situationship was right there for the taking.
In episode 9 post-gang war hallway-slaughter, a blood-soaked Junmo hops up onto a table on all fours with a knife between his teeth, locks eyes with Gicheul then proceeds to slash a man's achilles tendon and if you listen closely enough you'll hear me in the background screaming YOU HAVE BECOME HIS DOG. 10/10 watch this show.
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Tropes: mafia, undercover, bodyguard, make him worse, devotion and loyalty gone bad gone nuclear, maybe if they fucked nasty about it we wouldnt be in this mess
Beyond evil (2021) would also go here and has similar vibes to the above two, but I personally don't have much to say about it. Unhinged slutty old man, gay stuff going on over there, etc, etc. Citrinekay sums it up nicely here. Guardian (2018) would probably also go here. Definitely check these out if you enjoy/like the sound of these shows.
Lighthearted fun romance (I am not escaping the lesbian fujoshi accusations)
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Cherry Magic (2020) Japan, 12 episodes Summary: Adachi is a salaryman with low confidence and a tendency for self-deprecation, resulting in him often acting awkward around others, not being sure how to assert himself in the workplace, and constantly comparing himself to the company's golden boy - Kurosawa. Things become further complicated when Adachi finds out after his thirtieth birthday that he has suddenly gained the magical power to hear people's thoughts if he touches them. Adachi struggles with his newfound touch telepathy when he accidentally discovers Kurosawa is in love with him.
Cherry Magic! Thirty Years of Virginity Can Make You a Wizard!? (Yes that is the full title, Japan you are killing me) is very sweet and wholesome and the humour hits and I believe in Kurosawa Yuichi supremacy. I know self-deprecating characters can be a downer for some people but Adachi comes off as very relatable and seeing him slowly gain more confidence in himself and his abilities is heartwarming. Great serotonin-booster. If you find this show's premise interesting there's a high likelihood you will enjoy it.
I didn't care so much for the second couple but if you're like me it's easy to skip through these scenes (you won't be missing anything).
Tropes: office romance, telepathy, pining
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Semantic Error (2022) Korea, 8 episodes, Viki and Netflix (region-dependent) Summary: Cho Sangwoo is the epitome of an inflexible and strict rule-abiding person. When talented graphic design major Jaeyoung discovers Sangwoo is the cause for his delayed university graduation, he sets out to take revenge (by becoming Sangwoo's biggest, brightest daily annoyance). Jaeyoung finds himself in hot water when he inadvertently develops a crush, and junior computer science major Sangwoo is about to encounter some serious errors in his usual programming.
This is a classic polar opposites attract story, with Jaeyoung the loud, extroverted, brash foil to Sangwoo's reserved, withdrawn, morally black-and-white, logic-first persona. As much fun as it is to see Sangwoo's ordered world thrown into chaos, it's equally enjoyable to witness Jaeyoung jump from being obsessively committed to annoying Sangwoo, to being whipped for him (and the subsequent difficulties this causes for Jaeyoung - a popular, attractive, talented, bi artist used to getting his way - in trying to pursue a highly irritated and emotionally closed-off Sangwoo, who is being challenged with a side of himself he hasn't had to grapple with up until now). Also Jaeyoung has an incredibly hot lesbian best friend which was great. for me specifically.
An entertaining, cohesive story with great actors who have fantastic chemistry. What more can you ask for?
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Tropes: enemies to lovers, opposites attract, university, pulling pigtails
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Old Fashion Cupcake (2022) Japan, 5 episodes Summary: At the critical juncture of a mid-life crisis, Nozue, a 39-year-old office worker, is stuck in the dull, mundane grind of wake, work, sleep. But due to his age, he's convinced he's well past the point he can take risks by trying something new. As such, he continues to decline promotions at his job and romantic advances from potential partners. He confides one day in his 29-year-old subordinate, Togawa, making an off-hand comment about a desire to be like a young girl - capable of feeling excitement and joy in life again. In an attempt to inspire him to move forward, Togawa suggests an "anti-aging experiment" and the two of them go on a journey together to help Nozue feel young again.
First things first - a large portion of Togawa's proposed "ant-aging technique" involves frequenting dessert cafes and restaurants that are catered towards a younger female demographic and fuck me the food in this show always looks so goddamn good.
The boss/employee thing might turn people away from giving this a shot but what I really love about this show is that despite being Nozue's subordinate (and younger than him - which is a bigger deal in Japan), Togawa is extremely blunt and unafraid to tell Nozue exactly what he thinks (so long as Togawa believes it will ultimately benefit Nozue in the long run), and it's very clear that he does this because he has a strong sense of respect for Nozue (and because spoilers - Togawa is so down bad for his boss like okay boy DAMN. Go get your esoteric old man). This show is also great at conveying emotion and inner conflict without dialogue (I've enjoyed coming back for a re-watch and picking up on little nuisances in Togawa and Nozue's behaviour that I missed the first time around).
Overall this is a very cute, very wholesome coming of age/queerness story that reminds you that it's never too late to pursue what interests you, try something new, and enjoy life while you're at it.
Tropes: fingers in his mouth friday, pining, age gap, office romance, food as a love language
That's it! If you want more recs from a genre hit up my inbox, I had a fun time pulling this together and have many more in the chamber where that came from.
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bestworstcase · 12 hours
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Thanks for your response ala Ruby & Yang, great stuff!
Idle aside, but do you have any thoughts on Yang's role as the sort of black sheep of the family by dint of Raven associations?
Cos like, Tai overtly favors Ruby, projects Raven onto Yang, resents Raven being rough up and is bad enough about reminders of her Yang feels she has to apologize for his negative reactions. Let alone his... Everything else.
Then there's Qrow who doesn't seem to interact with Yang over much at all and one of if not their most major interaction. Involves him straight up saying he thinks she's either a liar hurting people for fun or "crazy".
I recall someone I was chatting with wondering: Imagine doing everything you can to keep your family from breaking apart & being compared to the woman who left you when you were a baby?
Cos I do wonder how Yang feels about all that given she seems to downplay and or try to work around her family's issues when she can. Let alone what it says about the adults in the room.
smth i think about a lot is the way yang’s narrative about her childhood shifts between v2 to v5
’cause in v2 it’s: “it was tough. ruby was really torn up, my dad kind of shut down. it wasn’t long before i learned why…” all to provide context for this anecdote about putting ruby in a wagon and running away to find her mother. and then her conclusion is “my stubbornness should have gotten us killed that night.”
and while there is a degree here of yang framing the story to emphasize the point she wants blake to understand, it’s also very obvious in her delivery that the emotional reality of this memory for yang is “the time my stupidity and stubbornness almost got me and ruby eaten by grimm”—when she was [checks notes] like five, six years old, and regularly left at home unsupervised.
but in v5, it’s: “my mom left me. ruby’s mom left too. tai was always busy with school, and ruby couldn’t even talk yet; i had to pick up the pieces. i had to pick up the pieces. alone.”
aside from the telling slip (tai, not dad)—yang centers her own feelings and the harm this situation did to her this time. which is something she’s always felt but i don’t think she could have brought herself to say it out loud to anyone during the beacon arc, because it was pressed down under the guilt on display in burning the candle, the feeling of having been inadequate and too stubborn and too selfish and and and–
coughs quietly. “my stubbornness should have gotten us killed that night.” / “you were predictable. and… stubborn. and maybe a little boneheaded.” yang’s narrative about the wagon incident—which happened when she was five or six!—pinning the blame on the thing tai imagines to be her fatal flaw is…probably not coincidental. yang in v4 after a year of being loved by her team and supported by mentors like glynda / oobleck / port has the perspective to know that tai doesn’t know what he’s talking about; but as a small child who’d just had a terrifying near-death experience with her baby sister… 😶
it definitely had a big impact on the way yang sees herself
BUT i do read qrow's talk with yang in 3.8 pretty differently ->
because the context is: yang saw mercury attack her and struck back in self defense, then had like a dozen synthetic soldiers point guns in her face, then looked up and saw the replay footage of herself walking over to shoot a boy who was just kneeling on the ground. and some of the most powerful authority figures in the world are pushing this narrative that stress and adrenaline "clouded her judgment."
like this would make anyone doubt their sanity. bc holy shit.
yang, though...a couple weeks ago, yang after being knocked unconscious woke up and blearily saw someone she thought was her mother walk away from her and disappear in a flash of red light. she hasn't mentioned it to anyone, because it's just so bizarre—yang doesn't know about raven's semblance yet—she must have just been seeing things. right?
aside from raven (who isn't here) and yang (who believes she hallucinated), the only other person who knows that yang saw her mom on the train is qrow, because raven told him about it. he also knows that:
tai insisted on not telling yang ANYTHING about her mother, and qrow respected that up until now; so yang doesn't know about raven's semblance and can't make sense of what she saw.
salem's infiltrators are the same people who attacked amber, and qrow didn't get a good look at them because they seemingly vanished into thin air—pretty damn good chance that one of them has a semblance that manipulates what you see.
ozpin wants #2 kept secret, so yang has some very powerful people actively trying to convince her that she's crazy. ironwood is straight up gaslighting her.
qrow also—based on the first thing he says, which is "why'd you do it?"—seems to consider it a possibility that it is what it looked like but yang did have a good reason, and i actually do not think that is an outrageous thing for qrow specifically to think. because qrow was emotionally abused as a child, and he knows yang, and in the event that yang really did suddenly turn around and punch a guy who was kneeling on the ground, why would she do it?
glances at shay d. mann. well. maybe this kid has been harassing her? maybe he said something horrible or threatening to her and in the heat of the moment she just snapped? maybe "he attacked me, i saw him attack me" isn't really a lie per se, she's just scared that "he's been picking on me ever since he got here and he made a disgusting remark and i just couldn't take it anymore" won't be taken seriously? as in, he did attack her—verbally/emotionally.
it's probably worth asking, at least!
so, qrow leads with "why'd you do it?" in case there is some invisible reason justifying the apparent action. yang says "you know why." qrow goes okay, well, i only know what i saw, so you're either lying (i.e., yang had a reason she now isn't telling) or crazy (i.e., yang saw something different from reality that was very real to her).
she says "i'm not lying." qrow believes her: "crazy, got it."
at this point, he knows the most probable explanation is that one of salem's infiltrators fucked with her head. the inner circle's gaslighting doesn't sit right with him; he's not going to buck ozpin by telling her the truth outright, but he wants to make sure yang knows she isn't losing her mind. he also has all the info needed to guess that yang is actually really really scared that she might be crazy.
which is why he kicks off the wall and begins to pace around. the language he uses sounds dismissive, but his tone is mild and his body language implies "let's talk about it, let's figure this out."
leading to:
YANG: Who knows? Maybe I am. QROW: And here I thought your dark-haired friend was the emo one. YANG: I saw my mom. …I- I was in a lot of trouble, took a pretty hard hit. But when I came to, the person attacking me was gone, and I thought I saw… her. Her sword. Like the one in you and dad’s old picture. QROW: You’re not crazy, Yang. That was your mom, alright. Let me guess—she didn’t say a word, did she? YANG: How did you know that? QROW: I don't see my sister very often, but she does try to keep in touch... whenever it suits her. YANG: Wait—you mean you talk to her? That was real!? QROW: Yeah, she found me. Had a tip from my most recent assignment and wanted me to give you a message.
it's really telling that yang responds to him this way. 'cause we've seen how yang acts when she feels dismissed or belittled:
TAI: Well, "normal" is what you make of it. YANG: What is that supposed to mean? Do you want me to just pretend like nothing happened? I lost a part of me. A piece of me is gone. And it's never coming back. TAI: You're right. It's not coming back. But that doesn't have to stop you from becoming who you wanna be. You're Yang Xiao Long, my sunny little dragon. You can do whatever you put your mind to. So whenever you're ready to stop moping, and get back out there? I'll be there for you. YANG: I– I...
she freezes and shuts down! her teachers have to come to her rescue!—but when qrow goes "crazy, got it" and suggests she's being "emo," yang blurts out her big secret. i saw my mom. to me that suggests a level of trust and understanding that isn't there with tai: qrow says stuff like "okay, so you're crazy" and "here i thought your friend was the emo one" but what he means is "hey, i know something's really bugging you, tell me about it," and yang picks up what he's putting down.
it's akin to how ruby goes "did you miss me? DID YOU MISS ME??" and qrow's like "nope" and they both laugh. or the back-and-forth ribbing between him and the girls in 3.4. there's this layer of mild ironic meanness in the way qrow converses with his nieces that all of them are fluent in, and in this scene he's using that mode to signal that "crazy" is not off-limits, that it's okay to talk about openly.
crucially, there's a code-switch in the middle of the conversation: as soon as yang gets real and says "i saw my mom," qrow reflects that seriousness back to her. you're not crazy, that was your mom, she found me afterward and told me about it. it was real. you're okay. qrow's ability to do that—to shift into a more serious mode when irony isn't appropriate—is why yang can have this rapport with him that she doesn't have with tai, because tai isn't... being ironic when he says mean or dismissive things to her.
anyway, qrow passes on raven's terrible message and then kind of annotates it: "raven's got an interesting way of looking at the world that i don't particularly agree with, and she's dangerous." (which is a very diplomatic way of saying he thinks raven is full of shit. lol.) but then he connects this whole conversation about raven back to what happened after the match: "you're a tough egg, kiddo. don't let this tournament thing getcha down. you had a slip-up; sometimes bad things just happen."
implicitly: yang isn't crazy. what she saw on the train was real, a product of raven's personality and her semblance. sometimes bad things just happen. qrow believes that yang had the experience she says she did when she punched mercury. he doesn't know why she had that experience—yang doesn't either!—but he knows she isn't just "crazy." sometimes things that seem crazy are actually real.
remember what he tells the girls in 3.4? "you may be acting like huntresses, but you're not thinking like one." same thing here. he's telling yang, hey, you're not crazy, you know what you saw, but you don't know what or who caused you to see it. "you cut off the head of the king taijitu, but now the second head's calling the shots."
hint, hint.
it's subtler than the hints qrow drops for ruby in 3.12, but very much in the same vein, and yang is plenty smart enough to figure it out. she might... not have? in the couple of hours between this conversation and everything going to straight to hell, but if they'd had literally just one more day, just long enough for the wheels turning in yang's head to click together with what ruby heard from velvet about coco hallucinating during her and yatsu's 2v2 against emerald and mercury, she would've had it.
more... generally, i've never gotten the sense that qrow projects raven's flaws onto yang in the way that tai does; qrow is definitely a lot closer with ruby than yang, but i think that has less to do with favoritism on qrow's part than it does ruby thinking he's like the COOLEST uncle ever and wanting to use a scythe like he does.
'cause like, qrow isn't their parent, he doesn't live with them, he's not responsible for raising these kids like their dad is, so while he obviously did contribute to fucking them both up because: alcoholic, ultimately there just isn't the same degree of betrayal or emotional abandonment; he's not their dad. both times yang talks in detail about her childhood, it's "my mom left, ruby's mom left, tai wasn't really around, ruby couldn't even talk, i was alone"—she doesn't mention qrow. there isn't that deep hurt, that feeling that qrow is someone who left.
when he isn't drunk, yang seems to feel pretty okay around him, and qrow likewise treats her... honestly a lot better than tai does:
he stops by their dorm in v3 to hang out with both his nieces; yang is fully in sister mode—cheers for ruby to beat him until ruby loses, immediately shoves her out of the way like "my turn!! >:D"—and qrow ribs them both, takes ribbing from both of them in good humor, tells both of them "you two are gonna go far."
qrow nicknames to show affection; ruby is "pipsqueak," yang gets "firecracker."
we only see qrow's goodbye to ruby, but in 5.4 yang indicates that qrow came to talk to her before he left, too. she also has complete trust that he's keeping the promise he made to look after ruby.
yang, as noted, opens up to him about seeing her mom; she's also shocked that he's still in contact with raven and indignant that he didn't tell her sooner, but—unlike with tai—she doesn't seem surprised that qrow is willing to talk about raven in general.
which tracks with what tai says in 4.11: "despite asking him numerous times not to, i know qrow told you where you're mother's been at these days"—meaning, this was a point of contention between him and qrow. behind the scenes, while tai refused to discuss raven at all, qrow was going okay well, let me tell her then, she deserves to know. and then ultimately he just bit the bullet and told her behind tai's back. i wouldn't be surprised if it turned out qrow had been straight with yang that her dad wanted to be the one to tell her the important stuff, and he wanted to be respectful of that, but raven wasn't an off-limits topic.
general contrast between yang-tai and yang-qrow dynamics; for example both of them say almost verbatim "you've got a long way to go before you're ready for the real world" (3.4/4.4). from tai it's belittling, he's insulting her; from qrow, it's meant to encourage, it's "remember you're still new to this, you'll make mistakes, just keep learning, keep trying." (rwby does stuff like this all the time, refracting an idea in different directions to highlight contrasts between characters; ozpin's advice to ruby vs port's advice to weiss is another example.)
a lot of qrow's resentment toward raven is centered on her abandonment of yang: "did you know yang lost her arm? [...] rhetorical question, i know you know. it's just obnoxious that you'd bring up family and then carry on like your own daughter doesn't exist. [raven: "i saved her."] once. because that was your rule, right? real mom of the year material, sis." like he is PISSED on yang's behalf that raven won't even try.
my impression is that qrow—although a) often away on long missions in far away places and b) an alcoholic who sometimes got blind drunk and became a burden yang and ruby needed to take care of—when he did manage to be there, made a serious effort to connect with both of them. he ended up being closer to ruby bc she wanted to learn scythe-wielding, but i do think qrow would've trained yang too (or instead) if the girls had different combat interests.
and while his relationship with ruby has a mentorish aspect, i don't get the sense either of the girls see him as a parental figure: he wasn't part of their household, he traveled a lot, his alcoholism in combination with tai's neglect eroded the adult-child boundaries because they had to be responsible for him as often as the reverse. he's a friend who also happens to be related to them. and that's especially true for yang, because he wasn't her teacher.
(i know it's a... pretty common headcanon / fanon that qrow lived with them, but i really don't think that's supported by the text? whenever ruby or yang look back on their childhoods, the family unit is always them + tai, and qrow isolates himself out of fear that his semblance will injure those he cares about. plus ozpin sending him all over the place as the one member of team strq still active. it makes way more sense to think he lived alone, and visited when he had the chance. which is the main reason i'm WAY softer on him than on tai, 'cause qrow wasn't in a caretaker/parent role; at most he was an occasional babysitter. so while his incidents of turning up drunk on the doorstep contributed to the harm... it's like, it would absolutely have been better for them if qrow were sober, but that wouldn't have changed anything about their home life. they'd just have somewhat easier relationships with qrow.)
TO WRAP THIS BACK AROUND TO THE QUESTION, tai is unfairly judgmental and harsh with yang bc he projects his idea of her mom onto her; yang also has a better relationship with her mom's brother than she does with her dad. how do these two dynamics interact? how does yang feel about hearing from tai that she's too branwen, so to speak, while also getting along better with the branwen side of her family? how might that fuel her desire to find raven?
if her uncle treats her better than tai does, then... maybe her mom would too, if only yang could reach her?—obviously it's not rational, but like. i don't think five year old yang put her baby sister in a wagon and ran away to find her mom because she thought she would ask "why did you leave me?" and then get her answer and go home. as yang grew older and developed a more realistic perspective it shifted to "i just need to know why she left" and she projects that backward onto herself as a child, but at the time what she wanted, what she was looking for, was someone who would take care of them.
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veliseraptor · 1 year
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just thinking about the "xue yang never cared about xiao xingchen he doesn't have real feelings and just thinks of him as a toy" take again and @ameliarating pointed something out to me namely:
Xue Yang broke into peals of laughter. "Wei-qianbei, you're merciless!"
"Fine, laugh. Even if you laugh yourself to death, Xiao Xingchen's soul will still be too broken to put back together. He found you repulsive, yet you still insist on dragging him back so that you can play games with him."
Abruptly, Xue Yang swung from laughter into rage. "Who wants to play games?!"
"Then why did you kneel in front of me and beg me to fix his soul for you?"
Of course, someone as clever as Xue Yang must have been aware that Wei Wuxian was trying to bait him. First, distracting him with anger, and second, provoking him into shouting, Wei Wuxian made it possible for Lan Wangji to deduce his location and strike. But still, Xue Yang couldn't help replying. "Why? Hah! As if you don't know. I want to turn him into a fierce corpse - under my control! Didn't he want to be a pure, virtuous cultivator? Then I'll make him endlessly slaughter people, so he'll never find peace!"
"Ah? You hate him that much? Then why did you kill Chang Ping?"
Xue Yang sneered. "Why did I kill Chang Ping? Do you need to ask, Yiling Patriarch? Didn't I already tell you? I said I was going to kill the entire Yueyang Chang Clan - I wasn't even going to spare one dog!"
[...] Wei Wuxian said, "You sure came up with a good explanation. Too bad the timing doesn't match up. Someone like you, who can't even let a dirty look go without avenging yourself a thousand times over, someone who strikes so swiftly and ruthlessly - if someone like you really wanted to kill off an entire family, why would they wait so many years to finish? You know perfectly well why you killed Chang Ping."
"Then tell me, what do I know? What do I know perfectly well?!"
He shouted this last sentence.
"You killed them, yes. But why lingchi? Killing someone that way signifies that it was punishment. If you were only getting revenge for yourself, why did you use Shuanghua and not your own Jiangzai? Why did you have to dig out Chang Ping's eyes and make him like Xiao Xingchen?"
Xue Yang shouted himself hoarse. "Bullshit! It's all bullshit! It was revenge - was I supposed to let him die comfortably?"
"Indeed, it was revenge. But whose revenge were you seeking? How ridiculous. If you genuinely wanted revenge, you should have sliced yourself into pieces!" (MDZS, Chapter 42)
so if we're meant to buy that interpretation, then...what is the point of this passage? what is it trying to say? is it just to give Wei Wuxian a means of distracting Xue Yang and making him show himself? then why this means? and why are we taking the line that Xue Yang himself, a famously reliable narrator (?) gives (re: wanting to turn Xiao Xingchen into a fierce corpse and control him) as the truth of the situation, as opposed to Wei Wuxian's own interpretation (where Xue Yang is taking revenge on Xiao Xingchen's behalf, albeit expressed onto a different target)? and what is the point of Xue Yang's reaction after this, where he suddenly goes silent and stops responding, meant to indicate? the fact that Xue Yang gets angrier and angrier at Wei Wuxian for pressing the point?
these are all cues present for a narrative purpose, not "just because," and they're pointing in a direction that indicates that Xue Yang in this scene is lying through his teeth, whether or not he admits that to himself.
furthermore, since inevitably "but adaptation" comes up in these conversations, CQL actually retains this scene in a remarkably intact form:
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coming to the conclusion based on this scene alone (not even touching the narrative surrounding the events in the past) that people who claim that "xue yang had no genuine feelings about xiao xingchen whatsoever" is to be taken as truth are not just taking the most boring possible read of this text but also at least a little actively reading against it.
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blueiight · 1 year
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Coming slowly to know his evil, or being catapulted into it ... was all the same. I wanted none of it finally. And, deserving nothing better, I closed up like a spider in the flame of a match. And even Armand who was my constant companion, and my only companion, existed at a great distance from me, beyond that veil which separated me from all living things, a veil which was a form of shroud. (IWTV, 1976)
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bookished · 7 months
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HOW TO GIVE PERSONALITY TO A CHARACTER
Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
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novlr · 7 months
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How do I make internal conflict subtle, without being so subtle the readers miss it?
Internal conflict is a vital component of any compelling story. It’s the central axis of any good character arc and drives the narrative forward. However, writing internal struggles effectively without resorting to heavy-handed exposition can be challenging. Here are some quick tips on writing subtle internal conflict.
Show, don’t tell
Reveal a character’s emotions through actions, thoughts, and dialogue.
Use body language and gestures to convey inner turmoil, like fidgeting, clenched fists, or avoiding eye contact.
Write sensory details to immerse readers in the character's emotional experience, like describing the taste of bitterness or the prickling of anxiety.
Incorporate changes in a character's routine or habits that hint at inner changes, like a punctual character being late, or changing taste in music.
Use the character's reactions to their environment as a reflection of their emotions. The same setting might appear grey and dark to one, but bright and vibrant to another.
Use subtext
Write subtext into dialogue, where characters say one thing but mean another.
Drop subtle hints at emotions that readers can infer rather than spelling everything out.
Experiment with non-verbal communication like meaningful glances, pauses, or hesitations.
Invoke subtext through characters' internal thoughts and uncertainties, without the character fully acknowledging their deeper feelings.
Use dramatic irony, where the reader knows more than the character does about their own feelings or situation.
Develop complex characters
Give your characters conflicting desires, values, and goals to naturally generate internal conflict.
Create backstories that reveal past traumas or experiences that continue to haunt and influence their decisions.
Consider using character flaws and contradictions to highlight internal struggles.
Use relationships to create conflicting desires and expectations.
Give your characters both internal and external conflicts to build tension between dealing with personal struggles and outside problems.
Employ inner monologues
Incorporate introspective moments where characters wrestle with their inner demons, doubts, and fears.
Use first-person or close third-person perspectives to allow readers direct access to the character's thoughts.
Balance inner monologues with external action to maintain pacing and engagement.
Use an unreliable narrator so readers try to distinguish between what is a misperception and what is the truth.
Create inner thoughts that highlight the difference between a character's public persona and their private world.
Create moral dilemmas
Force characters to make difficult decisions that represent turning points in their arcs.
Explore the consequences of a character’s choices on their sense of self and their relationships.
Have your character confront a personal sacrifice where they must question their own motives and values.
Have a character balance loyalty and personal integrity, having to decide where their personal morality lies.
Force a choice between self-preservation and the greater good where their choice not only has personal stakes, but story-wide ones as well.
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its-your-mind · 4 months
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ORV as textposts 35/???
[Photo ID - seven images from the ORV manhwa with text pasted upon them.
The first image shows Han Sooyoung gesturing toward Kim Dokja while she talks at him angrily. A Tumblr post by user thefunniesttags is pasted upon her. It shows an AO3 tag that reads, "insults: the sixth love language."
The second image shows Kim Dokja looking at his reflection in a subway door with blood on it. Some blood is positioned to appear to be placed on Kim Dokja's cheek. The text post is by Tumblr user sometimes-love-is-enough and reads, "yeah i turned your boyfriend into an unreliable narrator. sorry. yeah, he's exaggerating aspects of the story to cast himself in a better light. he's obscuring the narrative he doesn't want to think about. he's misrepresenting others to further his own ends. yeah, i think he's doing it as some sort of emotional defence mechanism. his story cannot be trusted. sorry."
The third image shows Yoo Joonghyuk and Kim Dokja looking toward each other with the rest of their body facing the viewer. The visible part of the speech bubble pointing toward Yoo Joonghyuk reads, "something you wanted to tell me." The speech bubble pointing toward Kim Dokja reads, "No, I was just admiring that ugly mug of yours." The text post is by Twitter user @/AZIRACROWS and reads, "the BEST ships always include someone who is clearly on the spectrum and the most depressed man you'll ever meet"
The fourth image shows Kim Dokja looking at a transparent wall of papers with typed text on them. The text post is by Twitter user clit "the spook" buttowski (@/BIGVICEE) and reads, "Men really be having little ass waists for what. WHAT YOU NEED THAT FOR WHORE"
The fifth image is a close-up of Yoo Joonghyuk with a pained expression and yellow and blue lighting around him as he looks at his left hand. The text post is by Tumblr user blazevillain and reads, "YES he is a MASSIVE BITCH but hes also BISEXUAL and a PUNCHING BAG and ALMOST DIES AT LEAST ONCE A WEEK. AND hes my little meow meow."
The sixth image is a close-up of Kim Dokja adjusting the collar of his white cloak while looking over his right shoulder at the viewer. A thought bubble above him reads, "I forgot that he was right here." Two speech bubbles are below him with the first one covered by a Tumblr post by user greelin that reads, "he lived. served cunt. died. got resurrected. served even more cunt." The second original bubble reads, "If I die again, I'II die for good."
The seventh image shows Yoo Joonghyuk panting and sweating while holding two swords with blood dripping on his swords and hands. A quiz result is pasted near the bottom of the image. It reads as follows:
Your Result:
Ancient Fauna
crocodiles are hundreds of millions years old or whatever. mooses are remnants of the ice age. creatures that are young and yet have seen more of this earth than man ever will. who are flesh and blood and alive and yet move as if they exist on a different plane to us. and yet are so real and a part of things. you and these strange liminal creatures confound, sometimes you're being hit by cars or turned into purses and then sometimes giving a look that speaks of aeons gone and aeons to come
/End ID]
ID by @incorrect-web-novels once again 💙💙💙 my deepest appreciation!!!
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vaguely-concerned · 2 months
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Ever since watching The Wire for the first time, my brain has doggedly kept working away at the Especially the lies of it all, and specifically at how much the structure beneath the different stories Garak tells contributes to the overall meaning of what he’s trying to say. While the contradicting narratives of course expertly obscure the factual circumstances of his getting exiled, using them also allows him to tell aspects and facets of the emotional truth I don’t think he ever could have, if he’d simply told the actual story of what happened. (It’s very Varric-core of him honestly.)
The first story — the ‘oh, you think you know me?’ story — says I have done things that would sicken you if you knew any detail of it. It’s clearly meant to scare Bashir away so he’ll leave him to die shamefully in peace already lol. But it’s also one of his (probably much-needed lbr) little lessons to Julian that are so frequent in the beginning, given while Garak still has some hold on himself — “Don’t be so quick to forgive me if you don’t even know what I’ve done; what would you do if this really were the sum total of what I am?” (And Julian seems to surprise him by going ‘Well, exactly the same thing, because no matter who you are I am a doctor. But I sort of take your point.’)
The second story — the letting the orphans go story — says I have failed to smother my soul in its cradle when it was required of me, and I regret that more than anything I’ve done. To my ears this is the one most shot through with active self-loathing too, which is interesting. He’s officially lost the control he’s been clinging to and it’s about to get ugly. His TL;DR is ‘Sentiment is the greatest weakness of all’, even all the way back here. (Which is the one lesson Julian steadfastly refuses to learn, which I think in turn does some serious rearrangement of Garak’s soul over the course of the show haha. Get uno reversed into the process of loving and being loved without shame asshole.)  This is also where he builds up to admitting to having any sort of need for companionship or closeness at all and — so much worse — that Julian’s role in his life actually has fulfilled some of that need, and he’s DRIPPING with defensive venom over it b/c well I get it Garak vulnerability is scary it can take a person like that. 
(I also feel there’s something honest and forbidden in ‘Suddenly the whole exercise seemed utterly meaningless’. I suspect ‘actually… why the fuck are we even doing this???’ is not a welcome sentiment in an Obsidian Order water cooler environment, no matter what you’re saying it about lmao. The very first seeds of him deconstructing the things he’s been taught about Cardassia and his work might be hinted at here, though they of course take a looong time to come to any real fruition.)   
The third story — the ‘Elim was my best friend’ story — says hey, remember that thing you said once, about how sometimes, you have to be loyal to yourself before you can be loyal to anything else? Well. guess what. I couldn’t even be that lmao. It also furthers that thread of being divided from yourself, split, that having ‘Elim’ as a separate person around in all versions of the story brings in. He’s in control of himself again, but he essentially hands his life and soul over to Julian to decide what should be done with them. 
I’ve done horrible things and it finally caught up with me, I’m getting what I deserve → I let sentiment master me and the fact that I’m too weak to do what’s needed of me shames me more than the evil I’ve done → I fucked up. I betrayed myself and everything I held to, all for nothing, and I have no one to blame for it but myself. But it’s very nice that you’re here anyway, Doctor. (Wow. I didn’t realize quite how isolated and lonely that last one was before right now. The way Tain has shaped him really has just… locked him completely into himself, huh.) We can also see a movement through from a completely professional context in the first story, to an intensely interpersonal and internal context in the last one — even his fake stories spiral in towards intimacy, which I think is what he longs for here even if he can’t quite like. Touch that without the stories as a buffer yet, it’s clearly like touching a hot stove for him to interact with it too directly. 
And you know what I find incredibly interesting the whole way through? Even on his deathbed, where he’s dying from the thing Tain had put in his head, he’s protecting Tain. He puts all the blame for where he is on himself (‘My future was limitless, until I threw it away’), even if he has to employ a strange twisty logic where he’s split himself into two to do it. Don’t get me wrong, Garak has done horrific things all on his own haha, but it’s notable that he almost isolates Tain from that. ‘Tain was the Obsidian Order. Not even the Central Command dared challenge him. And I was his right hand.’ Tain in Garak’s stories is this infallible implacable weirdly distant figure, even now. Indeed, as will make a lot of sense with the revelations further down the line, more than anything it seems the gaze of an abused child desperate for recognition looking up at an idealized (if not in any way nurturing) parent.‘He was retired at that point; he couldn't protect me’, Garak says, as if what he’d need protection from in the first place isn’t Tain himself lmao, as if Tain had no active part in any of this. He never lets blame touch Tain at all. At this stage he would rather consider himself a broken flawed tool than accept that the hands that have wrought and wielded him have ever had any fault in them. AND in the middle of it all, with plausible deniability, on death’s door and knocking meekly to be let in before he must finish the mortifying ordeal of being known and test the even more daunting possibility of being loved, Garak at the same time manages to drop the breadcrumb trail of clues to make it possible for Julian to find Tain if he so chooses and gets in the ‘sons of Tain’ thing too for future dramatic irony purposes. Truly he is the Michelangelo of lying. Every falsehood a multifaceted masterpiece. Elim ‘achieving a state of intertextuality in real life is possible if you work hard and believe in yourself’ Garak. I love him so much. 
I think all of this is why “I forgive you. For whatever it is you did,” works so well, because it too works on a structural level. It’s such a deceptively multilayered response — it has the syntax of a joke, in a way, and it is kind of funny even under the circumstances, but delivered with such earnest warmth and fondness. It’s both recognition and acceptance (forgiveness!). It’s saying ‘I finally understand enough of what you’re trying to tell me beneath and through all that, in whatever way you’re capable of, I see you’ and ‘my answer hasn’t changed (bitch)’. The forgiveness Julian offers here is complete — on principle, and out of personal feeling and empathy (only one of which Garak deigns to respond to during the second story, where he calls it ‘smug Federation sympathy’, placing it more completely on the principle side than it probably is. ‘Dude you’re my friend please don’t just lie down and die in a completely avoidable way on me, who else is going to not only tolerate but actually gleefully enjoy me being annoying as fuck over lunch’ seems to be the subtext that’s a lot harder to acknowledge and invite in for both of them. And yet Tain seems perfectly clear on the fact that Julian is Garak’s friend, which, y’know. Must be fun living with the knowledge that Tain has eyes everywhere looming over you every day haha guess you’d just have to tune that out.) 
Most of all — ’Don’t give up on me now, Doctor’... and he didn’t! He didn’t. Augh. Ow.
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captainmera · 7 months
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i never realised just how much tgb had changed how i thought about the characters (mostly vee) until yesterday when i was re-looking over my toh fan-art. You wrote them so well that i forgot that it wasnt all in the show. like how vee and gus weren't shown to being best friends, vee never got to be angry/shocked by hunter or just willow still holding a little grudge against amity. They are just cool details and im so clad they were added! ps your great
Thank you! Wow that's very flattering! I'm glad you are enjoying it!
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I really like Vee, and the more I think about the gang's time in the human-realm, the more I sit back in my chair and think "Ah man, these arcs are really necessary and interesting though.."
Vee also holds a lot of plot, as a basilisk. We can speculate what the reason is that they were extinct, for example (grimwalkers were extinct too).
Wat I really enjoy about TOH's characters are how easily and smoothly they weave into each other's themes and arcs. Their personalities and histories makes them all perfect friends to both build them up and break them down. It's a chefs kiss.
Vee is no different! The set-up for her character was perfectly slotted in to what the other characters needed for their time in the human-realm. And the theme I think the human-realm was supposed to embody.
The demon-realm arc for Luz was a hero's journey, but because of the foil of the trope, and that the point was that: there is no hero/chosen one actually, and the rebels didn't make it in time like in the books, and just because it's a different realm it didn't mean Luz could escape - escapism is temporary.
Dana has said grief and hope are core elements of the story, and she chose to tell it through a foiled trope of being chosen/hero's journey, layered with a religious trauma lens.
To me, looking at Luz as the main character, means looking at her as a nerdy girl in need of escapism, wanting to find purpose, and avoiding her emotions about her dad's passing.
The return to human-realm would be, for Luz, a turning point where TOH turns from being about a hero's journey and a journey about the steps of grief and healing - at the end of it, she will find the light.
Vee, to me, is kind of like a new take on the guide character. She is not a guide, in the sense that she has all the answers, but rather all the truths.
She was right when she told Luz she had everything and still chose to run away. They're not the same. Vee is also a lot better than Luz at being normal and fitting in, something Luz has been playing off and avoiding facing. Luz sees herself as being different as a bad thing, she tried to run away to a place where "weird" was normal and that didn't work out. Now she's back home and feels that it's all her fault bad things happened, because she is herself. And the person she is is different. And different didn't mean special, just different. Of course she's depressed.
The same is true for all the other characters. Vee gets to reflect their truths too, simply by being crafted, narratively, into being the guide.
Hunter gets to face his actions as the GG, come to terms with the nuances of his bad actions, whatever reason he committed what he did. Find forgiveness not just from Vee but himself too. He gets to start over, just like her. She shows him it's possible.
Gus gets someone to share his dream with, his love and enthusiasm for the human realm. A place that Vee feels is more home than where she came from. Gus gets to grow as a person, both morally and intelligently. As does Vee, she gets somebody who shows her that she doesn't just have to be a refugee, she can have a purpose here. She can be an ambassador.
Willow was set up to have an arc where she mistook her newfound magical and physical strengths (she is working out a lot in canon after she changed track), for inner strengths. Willow is a sensitive girl, and a bit of a berserk (I mean she was willing to burn her own mind just to hurt Amity). Willow having to face Vee, who isn't physically stronger than her but is significantly further down the road of being internally strong, is something Willow can learn from. Perhaps even have conflict with! (but more so a conflict with herself than with Vee, really.)
With Amity, Vee has a simpler role. I think to Amity it's more so showing that it's possible to live in the human realm, and giving her hope that going back and forth is a future for everyone who wishes to do so. Creatively speaking, I think Amity and Vee more so to bounce off one another for the plot, rather than character growth or decline.
Camila, I think, is the most interesting. Because she has now spent approximately a year with Vee, half of it thinking she was Luz and having feelings about her daughter having changed so much, the line "I'm glad youre still creative" comes to mind. As well as the terror of losing Luz again. But also, because she has had her own unseen arc and development with Vee, and them having bonded into a foster family that we never got to see glimpses of, it goes without saying that Camila has already done the internal work to take on more kids if that's necessary. I think she saw these kids by her door and thought "yep. They're mine now too." Vee, I think, is interesting to toss into the family dynamic between Luz and Camila, who seemingly are misunderstanding one another significantly. Vee sees them both, and can be a voice of reason when it comes to it. Or if it would come to it.
ANYWAY MY RANTS ARE LONG. IM DONE. THANKS FOR READING.
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Why You Shouldn't Care About Theme (as a writer)
"Theme" is another word like "worldbuilding" and "plot hole" that writers put way too much stock into without clear definition. It's often thought to be one of the most important things in your story, one of the defining traits of creative writing, but it can be hard to pin down, and some pervasive definitions are actively harmful to the writing process. Let's talk about that.
A common misconception about theme is that it's the story's "message." Under this definition, a theme of The Great Gatsby would be that generation wealth is a hollow substitute for genuine human enrichment, love, etc. A theme of Hamlet would be to not kill yourself. But this idea of a book's message misses the point of why we read at all. Reading is a relationship between the author and the reader; to interpret text, the author puts their experiences in writing, and you bring your experiences to its reading. In other words, you as the reader create meaning from a story. You give the story its messages. The author's only purpose is to transcribe their worldview and experiences, and the best authors can sway the empathy of the reader towards those experiences. Anything greater than this, any book that moralizes, preaches, dictates, is gaudy, emotional propaganda. Imagine a novel where throughout the book, the author is telling you about the toxic environmental effects of unwalkable cities. While true, narrative fiction is a realm of characters and story, not essays. Readers pull meaning from a novel because they think and feel about a character's struggle and relate it to their own. So a message about The Great Gatsby is that generation wealth is hollow because we as readers live in an age of unprecedented wealth disparity; a message about Hamlet is to not kill yourself because we as readers have felt pretty down in the dumps sometimes and have maybe thought about suicide. But our experiences could be different: if we're generationally wealthy, we might read Gatsby as a celebration; if we have an awful stepfather, we might read Hamlet first as a story of revenge than of introspection. Strong authors make you sympathize with the experiences they've gone through--Fitzgerald himself was a wealthy, popular man and saw firsthand the effects of wealth, and Shakespeare probably felt rough around the emotional edges at times--but ultimately, deciding a text's "messages" is up to the reader.
So if we can't control the messages of our writing, what is theme? I like to think of it as "whatever a text is about," and that about word carries some ambiguity. Is Gatsby about money? Yes, but there's more to that. You can think right now about a plot element your WIP is about, but as authors, we want to find that greater depth. That's what we call theme.
Common writing advice tells you to plot out your theme, that greater depth, before drafting the novel. Figure out that Gatsby is a story about generational wealth being a hollow substitute for romance before anything else. But when you think about it, this is crazy advice. Themes like this can only come from our characters and how they interact with the world, and how our characters act is always going to stray in some way away from our plans for them. Writing that deeper theme, then, is impossible to plan (unless you're the most extreme plotter and have found success like that, then keep doing what you're doing. But you reading this almost certainly are not in that camp, let's be honest). So how do we get there?
Before you start drafting, think about the surface-level "abouts." Don't go deep yet. Just think about what's pressing on your mind. If you want to take a very slight moralistic bent here, do so, but be sure not to go into specifics (that's for the characters to do). For my first novel, I wanted to write about friendship responsibilities, family responsibilities, and friendship; for my second novel, church camp, romance, and evangelical culture; for my current novel, the role of story in culture, honor, familial trauma, and cultural perceptions of gender. Some of these took on moral detail--evangelical culture is bad--but most didn't. As you're writing, your characters will discover that deeper meaning. Again, your characters have to and will by nature of being part of the narrative. Your readers interact with the story, not with you.
In my first novel, I came to the thematic conclusion that too many responsibilities degrade individual identity, but too few leave someone empty; in the second novel, I concluded that evangelical culture places restrictive boxes on what romance looks like, and on how to interact with and resolve traumatic events. But I didn't come up with these--my characters did, and I learned from them in the exact same way any reader would. Similarly, a reader might interact with my characters and come to completely different conclusions. This is normal, okay, and encouraged.
You may also find other themes popping up as you write. In my second novel, popularity and social capital became a huge cog in the machine. Let these fresh themes surprise you, and run with them.
Ultimately, you can't control what your readers take away from your story. Your goal as a writer is to create characters so rich and deep and intimate (not in the romantic sense, unless you're into that) that the reader can bring their experiences to the text and find meaning. We cannot worry about this before starting a writing project, because we can't control it, and thinking too much about it will muddy the waters of what actually matters, what we can affect. And when you start to sense those deeper meanings emerging in your story, run with them, flesh them out, and embody them in the struggles of characters.
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autism-alley · 3 months
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hi originally posted this at the end of a long thread of back and forth, here’s the og post if you want full context but i feel like this needs to be its own post especially bc i keep seeing this argument being made—the argument that the kids (in this case it was annabeth) SHOULD just know the monsters are monsters and who they are and how to defeat them before ever encountering them, that it’s a problem if they don’t.
the problem is not if 12 year olds should recognize a trap when they see one, even if they’re smart 12 year olds, and if that’s realistic. that is entirely beside the point.
the problem is rick riordan wrote a book series whose formula is bringing myths to the modern age and he’s not sticking true to that in the show—percy jackson and the olympians’ Shtick is taking these classic, ancient threats and giving them a new face. these traps work because these kids are not walking into a cave marked with Get Out and getting ambushed by monsters—the monsters are disguised as harmless mortal human beings, in harmless mortal human being places (for the most part) and i think we—and more importantly, the show—are all forgetting the mist, the magic involved here. it’s not just that medusa is a “creepy lady with her eyes covered” it’s that there is ancient magic at work here, magic that, like the systems of abuse pjo exists to criticize, has been evolving and continuing its malevolence for millennia. it’s formulaic, that’s the point. it’s the same trap you’ve learned about all your childhood, the same trap a thousand children before you learned all their childhoods, and still, it works. you fall into the trap. because that’s how generational abuse works. it’s a trap. it isn’t enough to learn monsters exist, what they look like from a second hand story that originated thousands of years ago. if you want to escape alive, you have to adapt as quickly as they do, recognize their face, and ultimately, beyond any individual trap, the game itself has to change. real, generational change.
so. the problem is rick riordan wrote a series with a formula for action that perfectly captures the overarching, systemic conflicts he was commentating on, and then threw that formula out in the show because it was “unrealistic”. i don’t give a damn about realism when it works to the detriment of the story. this is a story about generational abuse, yes, but it’s told through ‘a tale as old as time’ and that’s why it works so fucking well. and when it comes to basic storytelling, if your characters know the threat before they even walk in and you do practically nothing to then make up for the stakes you have removed, that’s a flaw. now you’ve lost the entertainment value for your audience, on top of also lessening your themes.
something else that is so. honestly soul-crushing as a writer and a creative, is that to me this is reflective of the way we are now afraid to tell earnest stories. stories where we care not for listening to the people who want to pick apart fictional, mythical, fantasy stories for not being “realistic” instead of aligning with our target audience who acknowledges reality is not what makes a story. think of your favorite movie, show, book, comic, what have you—has the reason for your favoritism ever been because it is the most reasonable, the most grounded, the most practical out of any you’ve seen? or is it because of the emotion? the way it speaks to you, to your life and the person you are? the journey it takes you on? is the percy jackson and the olympians book series so good because it’s inherently realistic?
the secret to storytelling is, very simply, focus on your story. everything else is secondary. if it’s written well, it doesn’t matter to me that the characters walk into a trap that, to the audience, is obviously a trap. because i can understand how the characters don’t know it, and how the story falls apart if the narrative just tells the characters it’s a trap from the jump. that’s what dramatic irony is—first used in greek tragedies! this is literally a tale as old as time in every sense except for the end—where it’s happy. and it’s not earned if we don’t first see, over and over, the status quo as a tragic trap.
it’s not about if annabeth (or the other kids) is “smart enough” to not walk into a trap, or about if she’s just too prideful to not walk into what she knows is a trap (or any reason that could apply to the other characters), it’s that annabeth, at the end of the day, is a character. she is a storytelling tool for the messages of the narrative. that doesn’t make her any lesser. in fact ignoring it reduces her, because it reduces what she represents. it’s about how rick riordan, or whoever else at disney, has fumbled the storytelling bag so ridiculously hard that they can’t take the simple, effective formula outlined from start to finish (by good ol 2009 rick himself) and adapt it to the screen without answering the most unimportant, derailing, anti-story questions.
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perpetual-stories · 1 year
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How to Write Compelling Character Backstories: Step-by-Step Guide
Hello, everyone! Happy Day! Hopefully everyone is ready for the weekend!
I don’t have much of an intro so, let’s get to it.
What Is a Character Backstory?
A backstory is a comprehensive overview of a character’s history that extends beyond the story in which the character appears.
Devising backstories is a crucial part of character creation since a character’s background will inform the action of the main narrative.
Writing character backstories can be part of the worldbuilding process. It’s a way to create fully formed characters who resemble real people with nuanced personality traits.
How to Write Compelling Backstories for Your Characters
Backstories are essential to creating memorable, authentic characters in your writing. Here are some tips to help you write compelling backstories:
Build a timeline of your character’s life events. Plotting out the key events in your character’s past can help you better understand your character’s personality and point of view. What were they like at a young age? What was their high school experience like? Did they have a best friend? When was the first time they fell in love? Continue plotting out these key events until you reach the present day. Not only will this exercise help you better understand your character’s thoughts, personality, and quirks, it will also give you a bird’s eye view of the formative events in your character’s life.
Make sure backstory details are relevant. When writing backstory for a new character, it can be tempting to include every bit of personal history that seems funny or interesting. However, focus on backstory that directly informs the plot points and conflicts that your character experiences in the main story. For example, if your main character’s best friend dies in your novel or short story, backstory that explains the depth of their friendship will deepen the emotional stakes. On the other hand, backstory that explores your character’s favorite food or an adventuring trip they took with their parents will feel like a waste of time, since it does not connect to your character’s present emotional reality.
Draw inspiration from real life. Writing a believable character backstory can be difficult. That’s why it’s helpful to draw inspiration from real life. Think about the way you recount formative events in your own life. Pay attention to the way your friends and loved ones tell stories. Read biographies of celebrities, politicians, or historical figures to understand the important episodes that shaped their lives. Taking note of real peoples’ backstories will make your character’s backstory seem all the more authentic and genuine.
Show, don’t tell. When weaving details from your character’s backstory into the text of your novel or short story, it’s important to avoid info-dumps. Too much backstory at once can cause the reader to become bored, which is why it’s important to vary the way in which a character’s past is revealed. Show, don’t tell is a writing technique in which a character’s personal history is revealed through actions, sensory details, or emotions. In other words, the author attempts to “show you” what happened rather than simply telling you what happened. Revealing your main character’s past life through tangible details and flashbacks can help the reader gain insight into the character’s background without relying on info-dumping.
Don’t overload your first chapter with backstory. When writing the first draft of a novel, it can be tempting to try to get all of your character’s backstory out of the way at the beginning. However, frontloading your novel with backstory and exposition will likely cause the reader to get bored since backstory often gets in the way of plotting, conflict, and organic character development. Try to spread out your backstory over the course of the whole story, deploying information as it becomes relevant to that character’s current situation.
There you have it folks, a quick and short post! Have a wonderful day everyone!
Please like, comment, reblog and follow!
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taytjiefourie · 1 year
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Show Don't Tell: Sadness
Hey there, fabulous folks! I'm thrilled to have you back for another exciting day of my 'Show Don't Tell' series! Today, we're delving into the complex emotion of sadness, and I can't wait to explore this topic with you all.
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Let's start by recapping why 'Show Don't Tell' is crucial in creative writing. When we show instead of telling, we allow our readers to truly experience the story firsthand. It's like sharing a delicious slice of pizza with a friend instead of just describing how it tastes. By showing, we can immerse our readers in the story and create a more captivating experience that brings the narrative to life in their minds.
Now, what is sadness?
Sadness is a powerful emotion that we all experience at some point in our lives. It's a feeling of deep sorrow or unhappiness, often caused by loss, disappointment, or failure. Sadness is an essential emotion to portray in storytelling because it allows the reader to connect with the characters on a deeper level. When we see characters experiencing sadness, we can empathize with them and understand their struggles.
Dialogue
Today we're starting off with dialogue! and oh boy, can I tell you a thing or two about dialogue in creative writing! See, dialogue is more than just two characters talking to each other - it's a powerful tool to reveal the inner emotions of your characters without having to explicitly state them. That's right, you can show, not tell, how your character is feeling just by the words they speak and the way they say them.
By carefully crafting dialogue, you can hint at a character's inner thoughts and feelings without spelling them out. You can use word choice, tone, pacing, and other elements to convey emotions that your readers can pick up on, even if your characters don't outright state what they're feeling.
For example, if a character is feeling nervous or anxious, they might speak in short, clipped sentences or stutter when they talk. If they're feeling angry or frustrated, they might use sarcasm or speak in a raised, forceful tone. And if they're feeling sad or defeated, they might use a subdued tone, speak slowly, or trail off mid-sentence.
By showing these emotions through dialogue, you're allowing your readers to draw their own conclusions about how your characters are feeling, rather than simply telling them outright. So, the next time you're writing dialogue, remember that it's not just about what your characters are saying, but how they're saying it.
Here are some ways to show your character's sadness through dialogue:
Speaking softly or in a subdued tone
Using a slow, hesitant delivery
Repetitively apologizing or expressing guilt
Avoiding eye contact
Using self-deprecating humor or dialogue
Asking for reassurance or validation
Using a trembling or shaking voice
Asking rhetorical questions to express confusion or hopelessness
Talking about loss or past regrets
Expressing disappointment or disillusionment
Using passive language, such as "I guess" or "I don't know"
Reflecting on negative feelings, such as shame or worthlessness
Using a quivering or choked voice
Expressing helplessness or powerlessness
Using long pauses or trailing off mid-sentence
Using a resigned or defeated tone
Expressing feelings of isolation or loneliness
Using negative self-talk or dialogue
Avoiding conflict or difficult conversations
Using a monotone or flat voice to convey sadness.
Making self-pitying statements, such as "Why does this always happen to me?"
Using expressions of regret, such as "I wish I had done things differently"
Expressing a lack of motivation or energy, such as "I just can't seem to get out of bed in the morning"
Talking about feeling overwhelmed or burdened by responsibilities
Using hesitant language, such as "I'm not sure if I can handle this"
Talking about feeling lost or directionless in life
Using indirect statements to avoid confronting difficult emotions, such as "It's just been a tough day"
Expressing a sense of hopelessness or despair, such as "What's the point anymore?"
Using figurative language to convey sadness, such as "It feels like a weight on my chest"
Talking about past traumas or painful memories
Using vague or noncommittal language, such as "I don't know how I feel right now"
Talking about feeling disconnected or disengaged from the world around them
Using self-criticism or self-blame, such as "I should have seen this coming"
Expressing a sense of longing or nostalgia for happier times
Using metaphors or similes to convey sadness, such as "I feel like a balloon slowly deflating"
Talking about feeling rejected or unloved by others
Using evasive language to avoid talking about difficult emotions directly
Expressing a sense of frustration or resignation, such as "It is what it is"
Using repetition to emphasize feelings of sadness, such as repeating "I just can't do this" multiple times.
Setting/Scenery
Let's talk about how to use the environment to create and convey sadness in creative writing. One way to use the environment to create a sad mood is through the use of imagery. Imagine a scene where the character is walking down a street on a rainy day. The sound of the rain hitting the pavement, the gray sky overhead, and the slick roads all work together to create a sense of sadness and melancholy. By describing the environment in detail, we can show the reader that the character is feeling down without ever having to tell them directly.
Another way to use the environment to convey sadness is through the use of color. For example, if the scene is set in a funeral home, we might describe the walls as a dull gray or beige, the curtains as heavy and dark, and the lighting as dim and muted. These details can all work together to create a sense of heaviness and sadness.
Using the environment can also be an effective way to create contrast and highlight the sadness in a scene. For instance, describing a bright and sunny day while the character is feeling down can help to emphasize their emotional state.
I've got a fantastic list of ways to use scenery and setting to indirectly show sadness:
Describing the weather as gray, rainy, or gloomy
Using dark or muted colors in the description of the setting
Creating a sense of isolation or emptiness in the environment
Using silence or a lack of sound to create a sense of loneliness or sadness
Describing the setting as abandoned or neglected
Using a stark or barren landscape to create a feeling of despair
Using symbolism in the setting, such as wilted flowers or broken objects, to convey sadness
Setting the scene in a place that is traditionally associated with sadness, such as a graveyard or hospital
Creating a contrast between the beauty of the setting and the sadness of the character's emotions
Describing the setting as chaotic or disorganized to mirror the character's internal turmoil.
There's another way to show a character's sadness - by having them directly interact with the setting:
Tracing their fingers along the rough surface of a wall
Sitting slumped or huddled in a corner
Staring off into the distance with a blank expression
Running their hands through grass or foliage absentmindedly
Letting raindrops fall on their face without moving
Slowly dragging their feet as they walk through the environment
Clenching their fists or gripping objects tightly
Kicking or throwing objects in frustration or anger
Covering their face with their hands or hiding their eyes
Leaning their head against a window or wall with a defeated expression
Tightly hugging a pillow, stuffed animal, or other comfort item
Pulling their knees up to their chest while sitting on the ground
Tearing apart flowers or other delicate objects
Trashing their surroundings in a fit of rage or despair
Moving through the environment slowly or aimlessly with no clear destination in mind.
I've also got some awesome details that'll help you convey sadness through scenery alone:
Weather: A gloomy, overcast day with drizzling rain can create a melancholic atmosphere, reflecting the character's sadness.
Time of Day: A dreary morning or mid-afternoon slump can convey a sense of sadness and lethargy.
Location: Abandoned or empty places, such as an old churchyard or an abandoned building, can create a sense of loneliness and isolation.
Objects: Neglected, dusty, or unused objects can symbolize the character's neglect or emotional emptiness.
Colors: Dull, muted colors like gray, brown, or beige can create a sense of emptiness and sadness.
Noises: Soft, somber sounds like gentle rain or the sound of distant waves crashing can create a sense of tranquility and melancholy.
Crowds: A crowded, bustling place like a shopping mall or a subway station can highlight the character's sense of detachment and loneliness.
Architecture: Decaying, crumbling buildings or abandoned factories can symbolize the character's emotional decay and emptiness.
Nature: A desolate or barren landscape, such as a desert or a frozen tundra, can evoke a sense of desolation and despair.
Animals: Sad or pitiful animals, like a stray dog or a sickly bird, can evoke a sense of vulnerability and sadness.
Action
Now it's time to talk about how actions can convey a character's sadness in a fictional story. Instead of saying, "He was sad," show us his actions, and we'll figure it out on our own. It's like when your best friend tells you she's fine, but you can tell from the slump of her shoulders and the frown on her face that she's definitely not fine.
For example, let's say your character just lost a loved one. Instead of telling the reader outright that the character is sad, show it through their actions. Maybe they're:
Staring blankly at a picture of the person they lost.
Lying in bed all day, refusing to get up or talk to anyone.
Going through the motions of daily life but without any joy or enthusiasm.
Avoiding anything that reminds them of the person they lost.
Crying uncontrollably at unexpected moments.
Losing their appetite or neglecting personal hygiene.
Snapping at loved ones who try to comfort them.
See how much more powerful and engaging that is than simply stating, "He was sad"? It allows the reader to empathize with the character and experience their sadness alongside them.
Here are a few other examples:
Slumping or drooping posture
Avoiding eye contact or looking down
Crying or tearing up
Frowning or looking solemn
Loss of appetite or overeating
Inability to sleep or sleeping too much
Lack of interest in activities they normally enjoy
Neglecting personal hygiene or appearance
Withdrawing from social situations
Clenching fists or tensing muscles
Moving slowly or sluggishly
Hesitating or procrastinating
Avoiding conversations or communication
Self-harm or destructive behavior
Engaging in risky behavior
Substance abuse or excessive drinking
A lack of energy or motivation
Losing track of time or being forgetful
Becoming easily frustrated or irritable
Exhibiting a lack of enthusiasm or passion for life
Remember that if a character is feeling sad and depressed, they might stop taking care of themselves, neglect their hygiene, and lose interest in their hobbies. They may also isolate themselves from others, withdrawing from social situations and avoiding conversations.
Body Language
Body language is a huge part of showing emotions in creative writing, and sadness is no exception! The way a character holds themselves, their posture, and their movements, can all tell the reader a lot about how they're feeling.
For example, imagine a character who has just received some terrible news. They might slump their shoulders, avoid eye contact, and wring their hands. These actions convey their feelings of defeat, sadness, and worry without the writer having to tell the reader directly.
Body language can also be used to create tension and conflict between characters. If one character is sad and another is trying to comfort them, the way they position themselves in relation to each other, the way they touch each other or don't touch each other, can all convey different emotions and create a deeper sense of meaning in the scene.
Here! I'll provide you with a short list of ways body language can convey sadness:
Drooping or slumping shoulders
Hunching over or curling up into a ball
Clasping or wringing hands
Biting or licking lips
Rubbing or covering eyes
Frowning or furrowing eyebrows
Tilting the head downward
Avoiding eye contact or looking down
Crossing arms or legs
Gazing into the distance or staring off into space
Sighing heavily or audibly
Slow or shuffling movements
Trembling or shaking
Fidgeting or restlessness
Wrinkling or rubbing the forehead
Holding oneself or self-soothing gestures
Stiff or tense posture
Lack of facial expression or a neutral expression
Slow or lack of movement
Deep, heavy breathing
A weak or feeble voice
Avoiding physical touch or contact
Shrinking or pulling away from others
Failing to respond or acknowledge others
Refraining from smiling or laughing
Breaking eye contact quickly
Pacing or fidgeting
Yawning excessively
Looking tired or fatigued
Crying or tearing up
Point of view
Let me tell you about the power of using point of view in creative writing to show a character's sadness indirectly. Point of view is all about the perspective from which the story is told, and it allows us to see the world through our character's eyes. By exploring our character's inner thoughts, inner dialogue, and emotional state, we can beautifully convey their feelings of sadness.
A character's sadness can be conveyed through things like:
Negative self-talk, such as self-doubt or self-criticism
Focusing on negative aspects of the environment or situation
Recalling past negative experiences or memories
Expressing a lack of motivation or interest in their surroundings
Having a pessimistic or cynical outlook on the future
Feeling disconnected or detached from others
Feeling overwhelmed or burdened by their emotions
Seeing the world in black and white, without much color or vibrancy
Struggling to find joy or pleasure in activities they used to enjoy
Having difficulty concentrating or focusing on tasks
Feeling hopeless or helpless about their situation
Expressing a desire to isolate or withdraw from others
Being irritable or easily agitated with others
Struggling to communicate their feelings to others
Feeling like they are a burden to others
Expressing a sense of numbness or emptiness
Feeling like they are trapped or stuck in their situation
Being indecisive or hesitant in their actions or choices
Feeling like they don't belong or fit in with their surroundings
Expressing feelings of guilt or shame
Having difficulty sleeping or eating properly
Feeling like they are constantly on edge or anxious
Seeing themselves as an outsider or outcast
Struggling to make meaningful connections with others
Feeling like they are invisible or overlooked by others
Expressing a sense of longing or yearning for something they can't have
Feeling like they are drowning in their emotions
Struggling to find purpose or meaning in their life
Feeling like they are stuck in a rut or a cycle of negativity
Expressing a sense of regret or remorse for past actions or choices.
Sensory Detail
Sensory details can take your writing to the next level! By incorporating sensory details into your writing, you can transport your readers into the world you've created and make them feel like they're a part of the story. Whether you want to evoke sadness, joy, or fear, sensory details are an essential tool for creating an emotional response in your readers.
Specifically, when it comes to showing a character's sadness, sensory details can be particularly effective. By describing their environment using muted colors and soft sounds, for example, you can create a somber atmosphere that resonates with the character's emotions. Additionally, describing physical sensations like a heavy chest or lump in the throat can help the reader understand just how deeply the character is feeling their sadness.
Remember, sensory detail isn't limited to external sensations - sensory detail can also include how the inner turmoil of the character interacts with the outside world, such as associating certain smells with sad memories.
I'll give you guys a few techniques for using sensory detail to show sadness:
Describing the weight of a character's heart or chest
Mentioning the salty taste of tears on the character's lips
Describing the sound of the character's labored breathing or sobs
Noticing the way the character's eyes water or become red
Describing the feel of tears streaming down the character's face
Mentioning the chill or shivers that accompany sadness
Describing the dull ache or pain in the character's body
Noticing the way the character's voice cracks or shakes
Describing the character's inability to eat or taste food
Mentioning the heaviness or stiffness in the character's limbs
Describing the character's difficulty in sleeping or restlessness
Noticing the way the character's hands tremble or shake
Describing the character's detachment or numbness
Mentioning the lack of appetite or desire to eat
Describing the character's exhaustion or fatigue
Noticing the way the character's posture slumps or droops
Describing the character's sensitivity to light or sound
Mentioning the character's lack of interest or enthusiasm
Describing the character's reluctance to leave their bed or room
Noticing the way the character's movements become slower or more deliberate
Describing the way the character's world becomes smaller or more constricted
Mentioning the character's lack of motivation or energy
Describing the way the character's skin becomes pale or sallow
Noticing the character's tendency to withdraw from others or isolate themselves
Describing the character's lack of focus or concentration
Mentioning the character's difficulty in making decisions or taking action
Describing the character's hypersensitivity to smells or tastes
Noticing the character's tendency to cry easily or frequently
Describing the way the character's thoughts become more negative or self-critical
Mentioning the character's lack of interest or pleasure in their usual activities.
Metaphors and Analogies
Metaphors and analogies in creative writing! These tools are like superpowers that allow us to express complex emotions in fun and unique ways. When we use them effectively, we can paint a picture in our reader's mind, making them feel and understand the emotions we're expressing. It's like adding a sprinkle of magic to our writing!
Here's how to use metaphors and analogies to show sadness in our writing! It's like playing a game of compare and contrast, where we compare the emotion to something that's relatable and tangible. For instance, we can describe sadness as a heavy weight on the character's chest, or a dark cloud that hangs over their head. By using these comparisons, we can help our readers to visualize the emotion in a more concrete way, making it easier for them to connect with the character and empathize with their experience.
Let's keep the creative juices flowing and talk about another way to use metaphors and analogies to show sadness in our writing! Instead of just describing the emotion itself, we can also use them to describe the character's actions or behavior. It's like giving our readers a visual representation of how the character is struggling with sadness. For example, we can compare a character who's dealing with sadness to a ship lost in a stormy sea, or a bird with a broken wing. These comparisons not only help the reader to understand the character's emotional state, but also create a sense of sympathy and compassion for their struggle.
Here are some examples for you to look at:
"Her heart was a shattered vase, the pieces impossible to put back together."
"He was a lone tree in the midst of a barren desert, with no hope of ever finding water."
"She felt as if a heavy weight was crushing her chest, suffocating her with grief."
"The sadness she felt was an ocean, deep and vast, with waves crashing over her constantly."
"His sadness was a thick fog, enveloping him in a cloud of melancholy."
"She felt like a bird with broken wings, unable to fly and trapped on the ground."
"His sadness was a never-ending tunnel, with no light at the end and no way out."
"The emptiness inside her was a black hole, devouring everything in its path."
"He was a ship lost at sea, with no sense of direction and no hope of rescue."
"Her sadness was a wildfire, spreading quickly and consuming everything in its path."
It's time to wrap up this post, but don't fret, I'll be back with more writing tips and tricks soon! There are plenty of these post on my tumblr so check them out too! or you can find a more organized version of them all here!
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super-paper · 7 months
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I still don’t understand AFO. Why is he like this. This series repeatedly goes out of it’s way to humanize the villains but AFO is still just evil because he wants to be the demon lord and I don’t get it.
That would be the point, I feel-- AFO doesn't want to be understood or seen as "human." He wants to completely lose himself in character, wants other people to mindlessly play along with the story he's written for himself like good little extras, and wants everyone around him to acknowledge what a ~perfectly inhuman demon lord~ he is-- and he's bent the entire narrative of MHA around himself like a shield in order to accomplish that. Like, the idea of people breaking the same black and white narrative that he's been using to protect himself (and trap others) quite literally drives him insane:
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"That murderer--" "You killer--" oooooo you're so mad that human nature is basically good, that people are endlessly capable of growth and healing, and that actual human beings can't simply be shoved into teeny black and white fictional boxes ooooo all the more evidence that he's gonna completely lose his shit when Tomura ultimately refuses to kill Izuku lmao
I wanna point out his speech bubbles in the second image, bc Hori frequently uses speech bubbles to emphasize a character's mental state-- Like.... Bro is literally coming apart at the seams with rage that Stain is trying to be anything more than a starter villain. 😭The english translation also kind of sort of makes it seem like AFO is simply referring to Stain by his moniker (Hero Killer), but the term he uses in the original text feels a little more... loaded, imho?? The kanji used for Stain's "Hero Killer" Moniker is "Goroshi" ("殺ごろし"), but here, AFO instead refers to him as a "Murderer" (殺人犯/satsujin-han). Calling Stain an out-and-out murderer instead of calling him by a villain moniker feels a lot more specific, a lot more pointed, and it also tells us a lot more about AFO’s fucked up sense of values.
Anyway, I've said this before, but AFO is a character who reads heavily as an escapist fantasy gone horrifically wrong. "Why is a world where villains are allowed to climb back up from rock bottom and heal so intolerable to AFO?" "why does the idea of people breaking free from their roles make AFO so angry?" "why is AFO literally trying to BECOME a comic book character?" are better questions to ask than "why is bro just evil for the sake of it," I feel. Like obviously, a world where the label of "villain" gets thoroughly and utterly dismantled is one where AFO loses his power over others.... but it's also a world that rips that protective layer of "fiction" away from him, exposes his own humanity, and destroys that delusion of becoming the "perfect villain king" that he's wrapped himself up in.
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tfw you LARP so hard that it ends up getting your brother killed and now breaking character means you gotta Process All Of That .................................................... Unless...? :)
What I find especially interesting about AFO is that MHA's narrative actually cooperates with shielding him from the readers, to a degree-- scenes that depict rare moments of genuine emotion are overlaid with contrary, cartoonishly evil narration that's meant to distract the reader from what's actually being depicted. The bulk of the series depicts his face being hidden in shadows even though it *literally* has no reason to be, and we don't get an unobscured look until the other characters finally start rallying together to reject his story. He is literally introduced to the series through a TV screen, which MHA has been using as a shorthand for its depiction of fantasy since day one:
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In my opinion, I feel the final act of "rejection" that AFO fears isn't from his brother, or his followers, or "his other self"-- what he fears is the story itself rejecting him and finally exposing him for what he is: an utterly mundane human. Like, a total freak of a guy to be sure, but still totally human. The narrative revoking its various "protections" and working against AFO to humanize him acts as the final insult to everything he claims to believe in while doubling as the last bit of confirmation that he was never gonna become a "perfect demon lord." MHA being what it is, this is something inevitable.
Where other characters in this series draw strength from their origin-- the moment that defines them as a human and individual-- AFO likely fears and rejects his own origin for this same reason.
Anyway. I would describe AFO as a wannabe-author who refuses to make public appearances or divulge details about his personal life, but ultimately reveals a little too much about himself through the "stories" and "characters" he tries to write-- so ppl still know he's a freak with issues by virtue of how fatherless his content is. ¯\_(ツ)_/¯ Putting together all the pieces of himself that AFO accidentally lets slip is part of what makes MHA so fun (to me, at least!).
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bookofmirth · 3 months
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how might acotar5 start?
This post has spoilers for hofas!!!!!
The intention of this post is to talk about how SJM might connect hofas and acotar5 narratively. It is purely thinking about the logistics of the situation, not where the plot could go in the future.
I will have a follow-up post with discussion about why Az makes even more sense as the next MC, based on everything we learned in hofas that strengthens my rationale from acosf and hosab. I decided that Azriel as the main character and Azriel as the connection POV are too much for one post, and slightly separate (though obviously overlapping) arguments.
So let's go!
After the crossover in hosab/hofas, the narrative needs to take into account a few things:
We have readers who don't want to read 2000+ pages of urban fantasy and want to be able to stick to acotar and fully understand that series in itself
Readers who read both series and don't want a bunch of repetitive scenes
sjm needs to think about how to communicate the information that was learned in hosab/hofas, or at least the information that is vital for moving forward with the acotar plot, in acotar5 that accounts for both those perspectives.
So how does sjm manage all of those tasks?
Azriel's POV
Starting perhaps just before Bryce landed in Prythian, though it could potentially start right where acosf left off. Allow me to explain.
Azriel was preset for a majority of the crossover, but he wasn't with Bryce the entire time. This is important! Because he was in and out of the Hewn City, this gives us an opportunity to see what was happening outside of Bryce's perception. Azriel's pov means:
We could see how the IC reacted initially to Bryce's arrival.
We could see their decision-making process in terms of what to do with Bryce
We could see if they made use of the research that was being conducted on other worlds
Bryce goes straight from landing in Velaris at the end of hosab, to being in the Hewn City at the beginning of hofas. We could learn how they came to that decision to take her there. That's not super important, but possible with Az pov.
We could also get a moment away from Bryce where Az is thinking about his own emotional reactions to everything happening with Truthteller, perhaps getting better insight into why he is reacting the way he is when it is near Gwydion, and how he feels upon learning the information about the Asteri making the Illyrians, and the info about Ramiel, about Enalius. We learned a LOT that is relevant to Az, and have almost nothing in terms of his reaction to it.
We could also get a better idea of how this knowledge is changing the IC in real time, as they are grappling with the implications.
This also means that the information we learn via the info dump in hofas could be supplemented with what Rhys already knows, based on Merrill's research. It wouldn't just be a verbatim repetition of Silene's story, but a fuller picture that includes what the IC knows and further implications for Prythian.
We could also get more insight into the argument that occurs as a result of Nesta letting Bryce borrow the mask. It ended up being a huge source of friction, but right now, we have zero knowledge of what was actually said between the IC when they found out.
One of the most important points here is narrative: everything that we learned in hosab/hofas was from Bryce's point of view. The narration didn't have to do that. Instead, the omniscient narrator could have given us insight into Azriel and Nesta's feelings. However, sjm kept that relatively close to the chest. For example:
“What is it?” Nesta asked Bryce, motioning to her back. “How is a bit of writing on your skin … Made?” “I can’t answer the question until you tell me what the fuck Made means.”
SJM does not fill in the gaps for Bryce, for readers who have only read Crescent City. Someone coming from acotar obviously knows the importance of the tattoo being a Made object, but sjm isn't doing anything to help out CC-only readers, here. She is working from Bryce's perspective only, and Bryce has no idea. This is just one example of what Bryce's perspective read like; the entire thing is like this, Bryce trying to piece information together while the omniscient narrator chooses not to fill the reader in on what Bryce doesn't know. This means that, again, we have no idea how the IC and other acotar characters responded to these events, other than how Bryce can observe them responding.
Azriel is quite literally the perfect go-between between the CC and ACOTAR series, as he was both observing Bryce and working with the IC. That means that sjm has given space in the narrative to give us Azriel's pov without it being repetitive. By using Azriel's POV, we are also learning this information anew, filtered through his thoughts and his emotional responses. We get the information we need, but we get it from a Prythian perspective.
It's possible that sjm do an info dump at the beginning of acotar5, of course. Lots of things are possible - they aren't all likely. Perhaps sjm will take an easier route and have Az give a recap, but to whom? And why? Everyone who needs to know will already know, and so I don't see a need for him (or Nesta, or Rhys) to spend time in the book explaining the situation.
Could sjm start post-hofas events, and just assume that acotar readers have gotten on board with Crescent City? She could, but that would be pretty shitty of her to do, considering how many books in we are. The way I have read it, you could read Crescent City without having any knowledge of acotar, and be fine. She tells us what we need to know in hofas. Why not do that in acotar, so it could be treated as a separate entity?
It will be interesting to see what tactic she takes, either way!
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starpeace · 1 year
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here for the mandalorian rant ☕️
um well the first episode of the brand new season of disney+’s flagship star wars show was entirely... filler. the dialogue was incredibly bad, not even written badly but as if no-one had written it at all. entirely flat and devoid of life, in a show with a faceless protagonist whose dialogue literally has to carry all the weight. din continues to have no opinions, no emotion and nothing to say
as for the plot, what even happened in this episode? we open with the mandalorian covert ritually giving a child their helmet, but this is not explored at all, it’s only there to be interrupted with a giant monster fight for absolutely no reason, as if this show has been written by six-year-old me livening up clicking my barbies together by grabbing my toy dinosaurs. din has conversations with the armourer and bo-katan purely to rehash the information we’ve already been given, partly because half of it was in a bad show the casual audience won’t have watched. neither of these characters is doing anything.
din visits greef karga, who is now discount lando “gone respectable” but instead of having personality he’s just really into gentrification and this is presented completely uncritically. din, a character most charming for being the beaten up mercenary underdog of the galaxy, suddenly hates pirates and disorder (well, hates would imply he shows emotion—dislikes pirates and disorder? is mildly perturbed by pirates and disorder?), and pals around with high magistrates who offer him a position as a cop/landed gentry (they actually use the words “landed gentry”). there’s a couple of meaningless unfunny comic relief scenes because this is all that grogu is here for now, complete with a reference to, of all things, the rise of skywalker. in what is apparently the main plot of the episode, which is, i repeat, the first episode of the brand new season, din takes up a fetch quest to get a random droid part for an absolutely laughable reason that does nothing but completely negate a character arc from season 1 and everything we have been shown since, just reminding you that not even death will be allowed to have emotion or narrative weight, or prevent disney from dragging back onto your screen anything that will sell. he doesn’t actually do this fetch quest, btw, he just gets given it, because apparently we have to do multiple episodes of this
did i get everything? was that the whole episode? oh wait there was the fight with the pirates in space. i forgot it because there was zero tension. those pirates also earlier wanted to... have a drink in a school with greef, i guess, in a completely baffling scene? i can’t imagine there was any point to this pirate bit except to put fight scenes into this filler episode and force the visual effects people to carry the entire lumbering weight of this show. one has to assume that otherwise the pirates would have had personalities or motivations. oh, also purrgils appeared in this episode, because this is the Star Wars Cinematic Universe, and you’d better watch all the interconnected shows so all your beloved characters can eventually come together to swap lifeless quips on screen, just like you always wanted.
a droid drops a statue’s head on top of a murder droid to stop it, purely so din can say, “now that’s using your head.” if you were wondering what i meant about the dialogue.
i don’t even need to get into the politics of the story they’re telling. i don’t need to humiliate it further by comparing it to andor. it’s just bad to watch on a basic technical fundamental level, and it’s not headed anywhere better, because they will be churning out this story for cash forever with no goal or meaning, under circumstances where i cannot seriously even imagine caring about star wars anymore. hope this helps!
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