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#Visual Rendering
389 · 10 months
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Hayden Clay Williams
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moodboardmix · 2 months
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"My little big world," Rogaška Slatina, Slovenia,
Superform Architects,
Photo Credits: Visualisation Spacer
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ano07 · 2 years
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ultra-nohai · 1 month
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primavera
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keepingitneutral · 2 years
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”Hut Adventurer” (Jungle Hut) by Dmitri Reviakin
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heavensdoorways · 2 years
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“The Cave”
Nicholas Preaud Architect
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@softest-punk so i literally never stopped thinking about yen!Dream and this whole witcher au is running laps around my brain....i love it including the sketch bc he’s pretty <3
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ranuunculus · 8 months
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Die
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bebagerie · 1 year
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I don’t think it’s my time to rest.
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canisalbus · 4 months
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this might sound like a silly thing because I am not an artist, but I feel like it's incredible how consistent vasco and machete look in all of your drawings. Like line weight and colors and how vasco's ears slope, all of it seems so precise. Like you could do hand drawn animation of both of them and every frame would look EXACTLY right.
Oh, thank you! Keeping the characters on model isn't always easy, and despite my best efforts I see details like ear length and the profiles of their noses varying a little bit from piece to piece. But that's the nature of hand drawn art I suppose, and maybe they're only noticeable to me (or I hope that's the case) because I'm the one doodling them several times a week. Their designs are really pretty simple, they don't have complex markings or a lot of facial detail, so when I draw them I try to pay extra attention to their specific proportions and shapes and angles to get the likeness right.
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traystreeter · 9 hours
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What would an ocean be without a monster lurking in the dark? It would be like sleep without dreams.
Will Graham surrounded by fish but he's the real catch fr fr.
Corel Painter + Photoshop
(p.s. I just restocked my print shop!!)
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lemongogo · 6 months
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what is their problem tbh
#lg doodles#nooo dont turn ur art jealousy into misplaced hatred noo~~#sry ive been thinkig of yotasuke a lot recently so im goig 2 make it ur problem too#also i liked yatoras beanie + glasses look hes kind of a loser#they r drawn ontop of jayjaykay shibuya spoiler drawing if u can believe it#blue period#yotasuke#yatora#ngl im still so floored by the admissions reveal#inwhich we find out yotasuke was never accepted 4 his art .. LIKE THTS CRAZZYYYYYY#smth so real abt their shared envy . and their disconnect w each other#n yet they still hang out tgt#n for the like . wats it called . idk its 2 am#their like . perception of each other as artists n how that inverts w the reveal . U KNWO WHAT J MEAAAN#like yatora always revering yotas work and yota struggling to understand yatoras passion n yatora feeling inadequate#and yotasuke almost protected by his skill alr bc he has that foundation and he thinks thats all he needs#n then like .dealing w the realization that u can have all the skill in the world but if ur msg isnt there if ur passion or ur identity isnt#in ur work then what are u saying for urself (yotasuke) vs yatora realizing that his art can and does speak for itself n that is just as#important or just as transformative as having smth visually pleasing and that being a storyteller can be ur strongest asset#and u are as much an artist as the guy who renders still lives w utmost ease (ytaske)#n thats not even going in2 the way they feel . yota like art is an obligation and yato like art is a decision u make for urself#these 2 are sick inthe head .
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heyyyy who wants some lowish-resolution Lights Out angst scribbles before i go sleep!!!
(gonna put this under the cut bc im not sure if it can be considered spoiler-y or not? does this au even Have spoilers if there's no shared cohesive plot yet? who knows! i'm doing this impulsively i don't know what i'm doing ever! ! i like drawing characters in distress and anguish! thank you!)
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shadow0-1 · 5 months
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[I am the chosen one]
Edit by Rem
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ultra-nohai · 26 days
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easter '24
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shadowcaststudio · 9 months
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So I'm on of those people who enjoys a good "art style challenge" videos. Looking through a lot of different "styles" of art, I've noticed a sort of spectrum that slides between two points.
Stylization and Rendering.
I've made this handy blob to to visualize this spectrum.
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Stylization to me is the design of something using shape language, proportions, details vs simplicity, and exaggeration or lack thereof. It slides between Semi Realism: being more based on reality, Semi Abstract : based more on shape and exaggeration, and Stylized: having a basis in reality but takes artistic liberties to emphasize on certain aspects/feelings.
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Rendering to me is the application of form or lack of on a design. Lighting (shade, highlights, rim light), textures, patterns, and lines (there or not). Leaning more graphic or more form based.
No or Low Rendering leans into being graphic. Stylized being some lighting to get an idea of form but not too much to clutter the scene or slow down production. Hight Render leaning on form.
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Here are some examples of how different visual stories fit on the scale.
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Here you can have stylized character designs with different scales of rendering. Stylization is mostly seen in Japanese Anime and those inspired by Disney.
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Same with Semi Abstract designs with different rendering styles. Semi Abstract comes from the UPA shorts from the 50s that really pushed into exaggerated shape language.
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Semi Realistic designs can change with how you render them. Semi Realism is based more on reality.
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Works the other way around with Rendering.
You can have the same amount of rendering but take in a story way different with how a character is designed. Most high rendering is seen in high budget 3D animated features because it would take forever to ask an artist to render this much detail at 24 frames per second. And we already torture animators as is.
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Gradient rendering is seen mostly in webcomics, Korean comics, and illustrated books. Though with Klaus we are starting to see it more in animation.
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Cel Shading is most common in 2D animated series and movies. Gives it more form and gets the point across.
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Low or No Rendering becomes more graphic and emphasizes on color and design.
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I will use Donna from my comic Legend Catcher as an example.
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Same design, different ways to render.
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Same amount of rendering, different ways to stylize.
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This was just some things to think about when looking at and creating art.
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If you wanna check out the process in how I drew all these, check out my Ko-Fi for the video at https://www.ko-fi.com/tessshadowcast
Just some fun thoughts I had. If there are other points to make, let me know!
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