it is, i think, symptomatic of the way larian has built this brand: bg3 was always marketed as being mature (read: sexual), and that was one of the big draws for players - myself included! especially as media pulls more towards extremes, with mainstream video games starting to get increasingly graphically sexual, graphically violent, and the vogue for 'grey morality' becomes the norm, those boundaries get pushed, and it becomes more and more of a selling point.
larian obviously focused on this, along with the How Do You Do, Fellow Kids brand, the increased accessibility of game devs on twitter, and adopted it heavily into their marketing strategy, and are now pretty reliant on the horny gamer crowd for a lot of their audience, and more importantly, they're doing this on purpose.
which is how you end up in situations like this.
characters (white men) the players want to fuck get centred: they get updates, they get more content, they get favoured. halsin's gone from a side character in EA to a half-fledged romance option, to a full romance option: he shows up in the promotional material, is larian's poster boy for the sex scenes, he gets more content with every update.
now gortash gets more heavily implied situationship lines with the dark urge, because players are horny for him. nevermind that some people aren't playing that way, or that he was originally set up to be a lower-level antagonist; nevermind that if the durge's storyline needed expansion, it should've been with orin and sarevok and bhaal, or that it muddies the writing for the rest of gortash's arc + characterisation: people want to fuck him, so it gets put in the game. it's not even to do with karlach, whose quest so desperately needs expansion! it's specifically catering to the people who want their character to have a Relationship with the slaver, because they're either not interested in or not able to focus on strengthening the weak spots in the narrative: they're just doing things that will net the 'my favourite dating sim' people lmfao.
meanwhile, literal main character wyll gets his quest demoted to a subquest, doesn't get bugfixes, doesn't get a single unique romance greeting after 6 patches and months of requests. he's not a Horny character, so he doesn't get the focus: he's not a player favourite, so he gets nothing. it's just... so unbelievably, indisputably racist, and it's incredibly grim and disappointing to watch it happen in real-time.
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Bear with me here because I might end up torturing this particular metaphor, but when it comes to trying to get the image of a scene onto the page in the form of descriptive narrative, it might be useful to approach it like a visual artist.
If you've ever watched an artist do their thing (or if you're an artist yourself), you know that they don't just start at the top left corner of the page and draw the entire scene in all its detail, all in one go. I'm going to use an example of digital drawing with the use of software like Photoshop here because I have no idea if this metaphor will work with pencil and paper.
You have an image in your head. It might be super clear. It might be more vague. When you're starting to describe it, just sketch it in. Create a layer of broad strokes information like what the location is, how many people are in it, and what activity is happening.
Then add in a layer - whichever one is easiest. Let's pretend it's the location. Read through the sketch that you currently have and see where you have opportunities to describe the location. You don't have to front load everything at the top of the chapter, for example. You can add in details about the location as the characters move through it.
Add another layer. Are the characters' appearances different from what they previous were? Are you just establishing them at the start of the story? Do they have a "uniform" that they wear in canon that you've opted not to change? You can add in whatever details here you want, and again don't feel like you have to put it all in the same place. You can talk about a ponytail falling loose partway through an action. Or wait until someone else comments on a character's new pair of shoes.
Add another layer. What are the characters doing? How are they moving? Interacting?
Another layer. What are they saying? How do they sound?
Another layer. What other sounds are in the room? What smells? Do these change? Appear or disappear?
Keep going back and forth, toggling your way through your layers, adding things in here and removing them there. Every artist knows that sometimes a line just doesn't go in the right place and you have to erase it and draw it again.
Remember that no amount of work will give your reader a perfect representation of the vision in your mind, but also please know that that's okay.
By the time you finish your scene, some of those early layers might not exist anymore, and that's okay too. They were the sketch that started your verbal drawing. The base you used to guide your inks. Your final render won't have every line or brush stroke in it, and it'll be all the better for it in the end.
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Pros of this Episode:
Annabeth ripping into Procrustes every time he speaks by threatening to cut off his head. She is Done TM and I am so proud of her
Percy being a New Yorker once again, lying through his teeth, and calling them suckers. Also RIP to “it was a big bathtub” but “I mean…we’re all dying…to some extent” SLAPS
Grover and Percy looking at each other after finding the Master Bolt like “oh shit oh fuck oh shit oh fuck” I felt that
Hades and his Fruity Little Vibe, being so flamboyant and over-the-top but also still nice in his own way, You go Glen Coco
Sally. Everything with Her, Sally and Percy, Sally and Poseidon, Sally and the bitchass principal, Sally. Sally Jackson. End of story.
Cons of this Episode:
So I’m not a fan of- *gunshot, I am killed instantly*
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A friend of mine had this idea, and I’d love to see it in an urban fantasy: magic is real and it stays secret because it looks like bad CGI. The fakest thing ever.
People who witness magic in person can always have their minds clouded, as they have been for most of human history, but all this newfangled technology has to be handled a different way. A video camera records exactly what it sees.
So, what it sees is … something that looks laughably fake. For any time period. The various secret magicians of the world make a point to keep their spells up to date with the current mundane trends — some of them even have running contests for who can make the most fake-looking spell.
I imagine they have a great time doing it. I sure would.
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