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#largely (not all) fleshed out characters with believable backstories & motivations
corvidaequeer · 2 years
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Shout out to the Sugeon in The Sea Beast (2022) -who was so insignificant that he didn't even have a name, had 5 minutes of screentime & maybe 3-4 lines, & he doesn't even have a single picture of him that I can find.- gotta be one genders & characters.
#the sea beast#tsb#tsb surgeon#personal review on the move:#wonderful & timely message about#the tragedy of perpetuating a needless war#& how history is written to benefit those in power by lying & pitting living things against eachother#& how the individual people lost to war are not the ones at fault for being deceived into fight the wealthy's wars#absolutely breathtaking animation & brilliantly color scheme#endless amounts of unique characters with many female & queer coded side characters who would have been men in all other media#no needless romantic side plot#largely (not all) fleshed out characters with believable backstories & motivations#good overall plot#...& then there's the execution of all of those wonderful things...#the pace of the movie feels both way too rushed & agonizingly slow#the introduction of the evil witch character halfway through the movie was confusing & anticlimactic#captain crow's decent into villainhood felt too sudden & rash to turn against his beloved adopted son#but none the less captain crow as a villain was an excellent choice none the less#a ridged white man stuck in his ways w/ unearned selfrighteousness & lust for 'revenge' is certainly a mirror of the villains of real life#as if the loss of his eye from a creature defending herself is equivalent to him intentionally committing genocide qualifies as revenge#as well as the villian of a pompous extraordinarily wealthy political power who uses said wealth & power to gain more-#-by sending the civilians to fight a war on their behalf so that they may reap all of the benefits & none of the risks#the fact that it was a king & queen is especially enjoyable that they are the bad guys in different ways from start to finish#i love Maisie Brumble but the amount of speaches she gives in such a short amount of time feels excessive. her strong will & level headed-#-speaches would have be much better suited (along with the rest of the movie) as a limited tv show or a 3+ part hour long specials#that would have given this wonderful little girl more time to show her plucky determination & unimaginable compassion & utter joy for life-#in other matters- while not a bad thing(especially for a children's movie) the message of the story was very plainly said allowed which is-#-good for children but leaves something to be desided if intended for a broader age range audience#again the outspocken message would've played better had the movie been longer & broken up so we could really WATCH more of the characters-#-actually learning the lessons over a longr period of time instead of a short period of self-reflection& analysis &a plainly spoken message
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The reason why the toh fandom can have such wildly diverging interpretations of the Wittebane story is because the show did not do its job. How old was Philip when Caleb left? Did Caleb truly believe in witch hunting or was he just playing along to what the town expected? Did Caleb ever tell Philip anything? Did he ever talk to his brother and try to change his mind? How long was Philip searching for Caleb? How did he get cursed? How exactly did the knife fight start? Did Philip kill Caleb accidentally or on purpose? Did he kill him only because he married a witch or because he left him? Or both?
The fact is, we don't have definitive answers to any of these. We only have educated guesses based on portraits barely glimpsed in the show that lack any context, Masha's barebones version of events, and Belos' self-justifications. Casual fans shouldn't have to be knee-deep in fandom just to get the main villain's backstory, especially when said story is the literal basis of the whole plot.
Plus, if you're going to spend the final half of your last season barely exploring the villain's origins, only to completely ignore it in the series finale, then you've written a bad ending.
Update: This is getting some notes so I'm including additional thoughts to the original post. The rest will be under the read more:
Just to add onto this because some folks argue that we don’t need his backstory because we already have the essentials or it’s not really important to the plot. The thing is though is that Belos’ story launches the entire plot of the show, his character and motivation are the direct result of actions that happened centuries before the main characters were born. It needs to be depicted and not largely inferred. 
His story is important to creating a more fleshed out character and can strengthen the themes of the show (the rivalry between Eda and Lilith and Luz struggling to fit in at home are parallels to Belos). Instead the show gives little kernels of his story and character that make him more interesting than just Evil Emperor (the fact that the brothers became witch hunters to fit in, the fact that Belos worst memories are of killing Caleb and making grimwalkers are never touched on again). The first (and last) time we see Caleb in a full scene is in For the Future and it has huge implications for the dynamic between the two brothers. But again, nothing is done with it. It seemed like the show was building up that Belos’ lies and self-justifications would lead to his undoing but it doesn’t. So him dying with his ideology and self-delusions intact feels empty.
The worst part of how the Wittebane story is handled is that since it’s largely inferred and you have to be pretty involved in fandom to have a more nuanced take of it, a casual fan can easily just accept other characters’ views on the matter. Masha says “looks like little bro was jealous of big bro” and it undercuts the story of the Wittebanes (to say nothing of the tonal whiplash). The Titan dismisses Belos as only caring for himself and to be the hero, which while technically true, misses a lot of context and makes it easy to dismiss Belos as a whole as simply being evil and crazy instead of a more layered villain. And it can’t be argued that these are just the characters’ perspectives and we shouldn’t take it at face value because there’s nothing really in the show to pushback against that. 
Now, yes, it is fun to imagine how the Wittebane story played out and in hindsight, it’s probably better that the show didn’t depict the entire story because they probably would have botched it. But the point remains that the handling of this storyline was a mess (and don’t give me the cancellation excuse, the show learned early on about this and wrote all of 2B with it in mind). The Wittebane story and Belos as a whole showcase why setup and payoff matter. You show the villain feels guilt about their worst deeds? What’s the payoff to that? The villain was originally an outsider who tried to fit in and conformed to a town’s toxic ideologies? What’s the payoff? The villain continually lies to himself and commits atrocities to justify his actions? What’s the payoff? 
If you’re going to raise interesting and thought-provoking questions then don’t give the audience a simplistic answer.
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wyrdle · 1 month
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Ikutsuki Backstory ideas and other character thoughts
Jotting this down for my own reference for a hopeful future comic about this pun man as well as for anyone interested in the babygirl lmao. Also I can't believe so little exists to help flesh him out more
Persona 3 spoilers under the cut
Ok so I haven't finished the game, but I've sped run reading wikis and watching movies and clips, pardon me if I get any details wrong. I also don't know the other games, but am semi-aware of some of the links between Ikutsuki and them.
Anyway:
Ikutsuki rambling about The Fall and a Prince out of the blue is painfully one of the worst twists I've ever seen 😂 You don't lore drop your way into justifying your motives lmao. I'd have liked some hints about his past, and then a final explanation for it. Whilst I understand it's meant to be a sudden twist, it just turns out anti-climatic and even annoying narratively haha.
So, to fill out how Ikutsuki's backstory, I was thinking it'd be rad if we saw his actual research days with Kirijo's CEO / Mitsuru's gramps. I'd likely scrap that they were actively looking to invoke The Fall, and have them primarily focused on the time-bending abilities of Shadows, all being scientists dedicated to helping humanity genuinely.
I dislike the idea of such a large group of scientists being omnicidal maniacs/Nyx worshippers, so I think simplifying the Kirijo family's guilt to simply accidentally fucking up their experiments and causing such catastrophic change to the world to be a better go at it.
Enter Ikutsuki, who is a part of this research team like every other hopeful/morally decent scientist. The experiment goes awry, Shadows are released en masse, Professoer Shuji Ikutsuki is swathed, bathed, consumed by this writhing dark mass that tells him about The Fall and whispers about the Prince who will be grandly rewarded for it.
In his canon pre-suicide speech, Ikutsuki talks as if he believes the current world has lots of wrong in it, going to the extremes of wanting to cleanse and rebuild it. I think it'd be fitting for him to start off as this hopeful scientist, cheery and dorky, only for him to go through the trauma of direct exposure to Shadows + being the lone survivor amidst the wreckage and dead bodies of his colleagues.
It's a combo of real-life horror and supernatural Persona weirdness that motivates him into being the manipulator/cold scientist he is. Idk if my timeline of events is right, but post-Tartarus formation, ikutsuki kicks off figuring out plans for The Fall in earnest. Prompting his secret research on children for inducing Personas etc. (I think Strega and Ikutsuki weren't involved with each other, so for this I'd say yeah, he'd be the one responsible for that instead of Kirijo group in general.)
Other fun things for him is that surviving the sort of possession by Nyx's fragments during the formation of Tartarus gives him 'the Potential'. AKA he discovers he can exist in the darkest hour, and is eventually the one who researches himself to enable others to do so as well. It's just more reason for Kirijo group to not suspect him, and even owe him for his work.
I'm likely getting plenty of canon timeline of events off, but I think it'd be really cool for the Chairman himself to be similarly affected by the Kirijo group's experiment alongside the SEES members. Albeit, in a way that fucks him up into becoming the antagonist. Not to say he has no free will/is being actively coerced by Nyx, but that singular moment of interacting with the Shadows changed him and his outlook on life quite drastically.
Lastly, I'm pained that he doesn't really fit into the group. I think there's so much potential there for him to actually be a part of the SEES gang, holding some genuine affection that's a remnant of his pre-Shadow affected self, even going as far as having hesitation/second thoughts. Idk lol, canon Ikutsuki's death is waved off with little impact beyond how he killed Mitsuru's dad, when this guy the SEES team trusts/looks for direction kills himself in front of them. There's no emotional pay-off or pain, his death/twist reveal is just an event that happens lmao. I'd have liked to see Ikutsuki genuinely be an adult figure all the kids needed, and for them to feel the sting of his betrayal on a more personal level than what we got.
Anyway, TLDR, I feel like this helps make Ikutsuki a better villain lol. His fingers are in all the pies already!!! Use him!
So normal about this long haired, bespectacled, goofy middle aged man. He has such dad energy, and I love the angsty narrative of being corrupted lol
pls yell about him to me tq very much
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wren-writes-things · 2 months
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I mean personally for me I would appreciate at least 2 Sasha episodes in Season 3a to help flesh out her arc more cause I LOVE her but I feel more screentime around 3a (and maybe) a bit around Season 2, would have done wonders for her arc. It’s almost criminal how little we know of her bad homelife other than her parents are divorced.
What would you personally add to Sasha’s arc?
So my biggest issue on Sasha’s arc (and honestly most of season 3 aside from Andrias) is just how much is left unsaid. And a lot of that does come down to her family.
Everything we see regarding Sasha is her learning to turn a set of poor coping mechanisms (seeking control, aggression, etc), into something that could benefit those around her (being a leader). The problem is that there are just large chunks of that development that are missing, specifically the origin and most of her improvement. Which are both kind of important.
Now I will say I think these flaws stem from an aspect of the show that in some scenarios (namely True Colors) was incredibly important. And that was the use of Anne as the protagonist, and really the only character you ever see the POV of. What I mean by that is that unless a character directly explained their motivations on screen in front of Anne, you really don’t know it (even then you still got Sasha’s POV though so this isn’t a strict rule). The thing is though is that this doesn’t necessarily apply to season 3
Anyway yeah back on topic, like I said a big thing for me would be stating Sasha’s perspective on things back on earth. I’m not for suggesting a full backstory episode because I don’t see that flowing well with the overall show. However starting a Sasha centric episode with a final flashback to the day of the that they stole the music box (similar to Reunion and True Colors) I believe would work quite nicely to address Sasha’s dynamic with her parents and her friends. Additionally Anne speaking with the Waybrights and Wus (not Zeus autocorrect, no one wants to speak with Zeus ever) instead of writing a letter could allow an outside perspective on how both families were handling their missing daughters. This also avoids the issue of addressing this situation in Sasha’s apology to Anne (which seemed to be what the writers kept getting hung up on based on interviews).
That being said I’m not certain how exactly I would handle Sasha’s family dynamic. I don’t think it was necessarily healthy aside from the divorce based on her actions in The Third Temple flashback and throughout the show. But… I don’t think I’m necessarily qualified to handle that topic without a lot of research. Might come back to it though because I have at least a guess that I find interesting.
Anyway, I think my next big thing would be just making season 3 more Sasha centric. (And honestly if I were doing a full rewrite I would probably take tharrb’s approach and split S3 into two seasons, I think there just wasn’t enough time to address everything even if you took out the filler episodes especially with how large the main cast of the show is). Season 3a has a lot of potential ways that it could go but overall her arc was one of the most important ones to develop in that period.
Specifically I would want to show her developing a connection with the rebellion members and learning to lead the rebellion in a way that took all members concerns into account without endangering the group. And also her dealing with her feelings regarding Marcy and Anne. Which is a lot of aspects hence why I said you honestly would need to divide season 3 up.
My one additional point because I have opinions about it, is addressing the full reason why Sasha had her change of heart. Because I was reading on the topic and it just kind of bothered me.
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Like that is a pretty important aspect of the show to address and for some reason it just never is mentioned. Which is especially weird considering that she clearly had a change in perception by the season 3 finale and that is just such an interesting development that I want to see.
Anyway yeah, there’s a few other aspects to my overall take on Sasha. Like honestly I probably would have added another episode focusing on her in season 1 but my main issues with her arc are in season 3 so that’s most of what I addressed. Also this was very general so if you want further exploration of any topic I am always open to explaining it.
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I believe Endless Summer’s success was largely due to its large quantity of lovable characters. Simultaneously, I blame The Freshman+ series’s decline on its large quantity of characters.
The Freshman+ series consists of the main character, her five love interests, Zack, Abbie, Tyler, and occasionally some side characters who take on larger roles like Madison, Sebastian, and Gabriela to name just a few.
The characters were all fleshed out with their own personalities, goals, motivations, and histories. The series declined the most during The Sophomore where there were like 10 (yes, 10) different subplots at once and no actual main plot to be found. There was just no clean way to navigate all the subplots, and you could kind of tell the writers were a little lost in the sauce, too.
Endless Summer’s main character roster was large, consisting of the Twelve Catalysts, Lila, and Varyyn (and I guess Kele in book three but he didn’t do shit). That’s a lot of freaking characters! And even more impressive, every single one of them (barring Kele) had important backstories that deeply impacted who they were as characters, how they behaved, and what they prioritized while stuck on La Huerta.
However, even with all these characters and backstories and motivations, they kept the main plot in focus: survive, find a way off the island, and eventually stop Rourke. There were occasional subplots, like the Sean vs. Jake feud or the journey to save Quinn’s life, but they always tied to the main plot in some way.
So to summarize, The Freshman+’s large array of characters was its weakness while Endless Summer’s was its strength.
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alkalinefrog · 1 year
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Just had the chance to read Lights of Avalon while writing my own HiJack fic, and its so apparent how much you GET Jack as a character. It's amazing to see the life you breathe not only into this different incarnation of Jack, but the Guardians and side characters like Jack's family. As someone who is more new to the HiJack fandom (Only been writing it for a year now) how do you get the characters this fleshed out and believable? I always struggle trying to balance out elements like that without it dragging to much. What is your technique for this writing wise?
Well, technically I've only been here for a year too--I think we're coming up on the anniversary of when I read OTNWAS and got trapped here, wow, time sure flies LMAO
This is my first ever ask for writing advice, dude I'm so stoked! I'll do my best to give you a clear answer, but sorry in advance if it's a little jumbled, I'm still fairly new to fic writing and this is only my second one asldfjlasdjf
For Jack specifically, I owe a large part of my understanding of him to talking about him with @jjackfrost! I feel like I had a good grasp on his general vibes from rotg, but talking with Robin and how he approached writing Jack in OTNWAS really helped flesh him out in my mind!
EDIT: I finished typing everything out and this answer is long af, I'm so sorry LMAO. TL;DR:
Focus on who Jack is as a person, and demonstrate who other people are through how exactly they interact--and more importantly, react--to him in his POV
9 times out of 10 people won't info dump their tragic backstories to each other, so give info about them in their actions as you move the plot forward. Come up with situations that can best showcase who they are as people. Show don't tell!
How much you learn about each character will all depend on who your POV character is (Jack) and what his relationship to them is like (the closer they are, the more heart to hearts he'll be inclined to share)
Details under the cut!
EDIT 2: ALSO THANK YOU SO MUCH, I'm so glad you like my characterization of everyone!! That's super high praise!!
Things are a bit different because this version of him never lost his memories and stayed human after falling through the ice, so I focused on who he is at his core--his centre, if you will hehehe--and what kind of person he was to begin with that would make the moon choose him. He's a really specific balance of mischievous but never malicious, immature but still responsible, and very very brave and compassionate and protective and HUHHHHHH my son 😭😭😭 His strength is in how he focuses on finding joy even in the darkest times, you know? And he's very self-sacrificing in order to bring that same joy for others.
When fleshing out the other characters in the story, for me it was important to remember that Jack is the POV character, so any info we learn about others has to come from their relationship with him and what he observes in them.
For example, his heart to heart with Bunny is way more guarded than the ones he has with his mother and Emily since they're still strangers to each other at that point. Neither of them are going to info dump about their tragic backstories to the other LMAO, especially since Bunny's not a wears-their-heart-on-their-sleeve character, but that's exactly why I thought that he'd be the best choice out of the three to have the initial real talk with Jack. He'd be the least likely to pry, which would let Jack relax a bit about dropping his guard.
In their conversation, I needed to give enough info to 1) get to understand Bunny's motivations a bit more, since he definitely sticks out next to Tooth and Sandy as a bard, 2) establish trust between him and Jack that can develop into a believable friendship later, and 3) give Jack more of a reason to think that joining the Guardians is actually an emotionally healthy idea too.
So then I thought about what exactly they'd share with each other, since conversations are always about listening instead of talking. Bunny doesn't divulge into the details of his past, but you get a sense that he's been through a lot given what he does share, and that he's already had his own character arc. Jack learns that Bunny is also deeply protective of his family, and that's something he can relate to. Jack's questions in turn show how lost he is, and that prompts Bunny to give only the relevant info that he thinks would help Jack.
But then for all that to happen, they needed to have another moment of bonding before it felt believable that they'd open this conversation in the first place, hence them being forced to team up in the snowball fight lol. Plus it wouldn't be a RotG fic without one good snowball fight LMAO. Pacing-wise, it also just so happened that I needed another more light-hearted scene to brighten the mood before things went to shit again since chapter 2 was so angst-heavy, and I needed to bring the Guardians back in to give Jack the option to leave, and you see how things are falling into place now lol
Writing the Guardians is suuuuuuper fun because they all have such fun and distinct personalities from each other! I get to be a bit less grounded when it comes to them too, since they bring a lot of comedic relief and are more whimsical in nature from the movie.
For Jack's family, it was easier to flesh them out through how much Jack cares about them, and how much he pays attention to what qualities in Emily and his mother that he loves most. In turn, you get to see how much they love him too.
Obviously you spend the most time with him and Emily, so I wanted to make their dynamic as siblings really cute (I drew a lot of inspo from my own relationship with my younger brother, which helped me relate to Jack more too). You see how much she takes after him with the tree climbing and how she follows his lead in all the mischief he pulls. She's self-sacrificing in her own way, with the scene where she pretends not to be interested in the pink dress when Jack catches her looking at it, and more importantly later when she tries to stop him from leaving and finally shows how much the accident and the guilt from it has been affecting her too.
Pacing-wise, they needed to spend the most time together in order to make Jack's sacrifice for her more impactful, and how much it hurts him to leave her, so I came up with a bunch of ideas for things to best showcase the different layers of their relationship--1) clowning the bards and each other for the humour, 2) stargazing for the intimacy, 3) snowball fight for the mischief, 4) their goodbye for the FEELS, plus that whole montage about winter before Jack saves her.
You only get one real scene with his mother, and I wanted to give her more character than just "mom," so I gave her an injured little boy to help take care of so you can see how warm she is as a person when she calms him down, in contrast to how Jack can reassure the kid in his own way by entertaining him and making him laugh. Then she gets some banter with Jack so you see her sense of humour. You get a hint of where Jack and Emily get their playfulness when she mentions that she's better at climbing trees to tease him lol.
Exposition-wise, Jack already knows that she's the town doctor, so instead of having him like, turn to the camera to say it lol, the scene with her stitching up the boy's cut demonstrates that. I gave Jack and Emily tasks that showed other aspects of her role without having to explain it, ie: shopping for supplies at the apothecary for her, and delivering medication orders she made for people in town. Idk if it was too subtle, but another reason I had Jack mention that they're short on cash was meant to show that she's not in the medical field for profit (SIDE-EYES AMERICA), so she's very selfless as well.
Aaaaaaaand that's about it so far without talking about what's going to happen next in the story. I hope that was helpful!
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frankenbolt · 1 year
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so can i ask a personal question? what is it about cicero skyrim that you enjoy so much? personally ive never payed him much mind, but im curious what makes folks like him so much- i wanna try and see the appeal, yknow?
I can try and explain why /I/ like him, I can't really speak for anyone else.
My experience with Skyrim and the Elder Scrolls has always been largely underwhelming. I'm a Fallout fan. And despite what many might believe about them being more or less the same, I've always found that there are much richer characters in the Fallout universe. Especially with the followers/companions in New Vegas and 4.
The Followers in Skyrim are flat, bland or straight up boring. There are SOME stand outs (Off the top of my head, I think Eola is neat because none of the other Daedric Prince quests give you a follower, let alone a cannibal; I like Farkas being just a big dumb himbo but he's not my type).
For the most part the characters I liked the best in Skyrim happen to either be attached to the Theives Guild (Brynjolf, Delvin, Vex, Karliah, Maven) or they're in the Dark Brotherhood (Festus, Babette, Gabriella and Nazir). They feel fleshed out, they have motivations and identities...but even then they can fall a little flat.
And then there's Cicero.
I know his voice can be a little grating but it's so UNIQUE. Of all the characters in the whole of the game, you hear his voice and you know exactly who's talking. That alone makes him worthy of my time. Then there's the fit- the Dark Brotherhood already sticks out like a sore thumb but then this little nasty jester comes jingle jangling down the road at you, busting a move and I'm like "ok, I'm paying extra attention now."
His BACKSTORY. It's heartbreaking! He's the last of a long long line of an assassin's guild that fell apart due to politics above ground and below. His family fell apart, the only life he ever knew gone. He was stripped of his job to kill people so he could tend an ancient corpse. Alone. And all he had for company was the voice of his last contract, a Jester, who laughed as he died. That's so fucking much.
He's a FANTASTIC character. It's like Bethesda poured all their storytelling skill into this one manic little guy.
...Oh unless you're asking why I sexualize the jester?
In that case- I'm really into manic, scrawny, malevolent big hams. See also Cletus Kasady, Drop Dead Fred, Pyro, Junkrat...
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The Owl House and pacing, a perspective from a fanfic writer that works with a large cast
I’ve seen a bunch of complains about the way The Owl House is paced lately. People claiming that it’s bad writing, and rushed, and whatnot. But from how I see it, you’re complaining for all the wrong reasons, and to the wrong people.
TL;DR: this is an overlaying issue with Disney and the industry that doesn’t allow long shows anymore, essentially forcing writers to pick between good pacing and complex stories being told with large casts.
For context: the fandom I wrote for before I got into The Owl House had a pretty small main cast. There were a few reoccurring characters, but most of them only showed up like five total times over the course of four seasons or had little personality, so my main cast I was writing about always consisted of my main five characters, with occasional cameos here and there. All characters were living together and experienced the adventure from the same perspective. There was one overarching storyline and not multiple. The interpersonal relationships still varied, though, for obvious reasons.
Now think about how large The Owl House cast is, and why that’d send them running into issues. Or don’t, because I have a whole-ass in depth analysis under the cut because this got unreasonably long.
(Also I’d appreciate a reblog, I spent… an unreasonable amount of time on this, lol)
The Owl House is different. There’s the main characters: Luz, Eda, King, maybe Hooty, technically (someone recently pointed out that he’s technically the titular character of the show and I’m still processing that, lol).
But they also have a HUGE additional cast to work with. There’s Lilith, Eda’s sister, and the main antagonist of season one, who has a lot to her character and gets a ton of screen time. There’s Amity, and there’s Willow and Gus, Luz’s friends. They’re all very fleshed out characters, and got a bunch of screen time and development, despite “only” being reoccurring characters and not the main characters.
Then there’s characters that have played a fairly minor role so far. There’s Belos, the big bad villain, who we will likely learn a lot more about this season. There’s the Golden Guard, the new main antagonist our cast deals with personally, who we’re just starting to learn more about. There’s Camila, Luz’s mom, who, despite only showing up a couple of times in the show so far, is very relevant to Luz and how the plot will ultimately turn out. There’s Edric and Emira, Amity’s siblings, who despite only showing up a few times as well seem to have a very worked out personality and background and also have a story that is (at least to some extent) going to be told according to the AMA.
There is at least one more seemingly important character whose role in the bigger story is hard to tell at this point, Raine, but according to the description of the episode, they’re probably going to influence the story a bunch.
There’s Alador and Odalia, who are responsible for a lot of their children’s toxic behaviors, and seem to have bigger plans that will probably be relevant later on.
The characters that are only focused on for an episode or two (like Matt and the troublemaker kids) all have very worked out personalities and even short arcs.
And heck, even characters like Boscha, who is extremely minor and seems like a very one-dimensional bully for the most part, get their moments that hint at there being more to them. We know Boscha has a clingy mom, that apparently has a rivalry with Odalia and works with Amity’s parents. The scene at the beginning of Wing It Like Witches tells us a lot about her general mindset and how she’s embraced that winning at whatever cost is the only thing that matters.
This leaves us with: 3-4 main characters
3 friends with fleshed out stories
Lilith, who is probably the most relevant aside from the main cast
Belos, the main antagonist, and the Golden Guard, currently starting to become a lot more relevant
A whole handful of minor reoccurring characters that have the potential to become bigger characters at any point in time
A handful of minor reoccurring characters that mainly seem to be there to further the story, but still get to have distinctive personalities and motivations (looking p.e. at the troublemaker kids)
That is AT LEAST 9 pretty major, relevant characters whose stories have to be tackled in the same show, in addition to the people that joined in season two and a huge supporting cast of well-developed characters that clearly also have stories of their own, even if not all of them will get told.
On top of that, the Owl House lives from exploring different relationships and different storylines. There’s the overarching story of how flawed the system is that will likely end with them overthrowing Belos, but there’s so much more.
Eda and the curse. Eda becoming a better mentor for Luz. Eda coming to terms with the loss of her magic.
Luz learning to cast magic with glyphs. Making friends for the first time. Slowly falling in love with Amity. Fighting to be able to learn whatever kind of magic she wants to. Learning that she’s not a burden to people. Struggling with her relationship with her mom, and trying to restore the portal so she can get back to her. Figuring out her future and what she really wants.
Lilith trying to cure Eda, and now in season two coming to terms with the loss of her magic and fixing her relationship with her sister. Lilith learning to ask for help.
Willow switching tracks. Willow growing more confident.
Amity becoming a better person, fixing her relationship with Willow, standing up to her parents, falling in love with Luz. Starting to fix her relationship with her siblings.
King finding out where he came from.
Hints at Gus struggling with decision making and stressing himself out less. Gus learning to be more selfless. Struggling with his magic track and being the youngest in his grade.
The newly introduced plot point with the Golden Guard. The plot point about the rebellion that will get introduced next episode.
The mystery with the letters.
And I’m like 90% sure I’ve forgotten something.
That is… a lot of different plots and relationships that are in some way important to the story.
In comparison, as stated, the last show I wrote for focused mostly on the same five characters and their relationships with each other, and one overarching plotline aside from some minor interpersonal relationships with two people’s family members that weren’t even introduced for several seasons. The first season fully focused on establishing the bond within this found family with exactly 1 important reoccurring character, an antagonist that had little personality and got a total of one line of backstory before he died.
If you have 90% of a season to develop 5 characters who live together, that’s a lot easier to do than developing twice the amount of important characters + introducing reoccurring characters season one of The Owl House has—the majority of which have separate lives and do not live together and thus can’t be focused on at the same time.
I’ve seen a bunch of people complain recently that the pacing of The Owl House is off, that the writing is bad, that the show is rushed, etc. etc.
And I get those complains. Believe me, as a viewer and also as an author that takes a lot of time to develop each character and their issues individually, I 100% get it.
But as an author that’s currently learning how hard it is to tackle a cast of the size that The Owl House has, I’ve also come to a whole different understanding from the perspective of the writers on the show.
For context, Locked Out focuses on a couple of serious themes, in the same way that the show does. It has 4 main plotlines: Amity Camila and Luz, Edric and Emira, Eda and Lilith, Willow and the Grudgby Squad (as well as a Gus arc that ties into the last one while also being its own thing, we’re getting to that part). So far, it prominently features: Luz, Amity, Camila, Eda, Emira, Edric, Willow and Gus, and to a lesser extent King, Lilith and Boscha, Skara and Amelia in relation to the separate plots.
That’s eight main characters across five different households. And then there’s the reoccurring characters that will have a larger role later on that I’ve not even had the opportunity to bring into the story yet/feature in a more prominent way. The cast is still growing.
And heck, I have all the time in the world to write this thing, because I don’t have an episode limit, or a deadline, or a limited amount of money to produce it.
For Locked Out, it took me 120k to get through a single week of plot at a very high level of character development, with about as many important characters as TOH has in season 1, and with an equally high number of reoccurring characters, some minor, some major. I think you can compare it to the show pretty well. I’d say, if I were to split Locked Out into episodes, I’d set one episode at about 10k. That would be 12 episodes. 12 episodes to get through a single week. Heck, even if I said 20k words were to be one episode, which I’m pretty sure is too much realistically, that would still be 6 episodes for one week.
And TOH covers more than three months.
That would be at least 72 total episodes to get through the three months of summer camp. And we’re currently progressing past that point.
72 episodes.
Let that sit for a while o.o
Everything that’s happened in season one (which as we know now was about 2 months) would have happened in 48 episodes rather than 19. Pacing-wise, everything would happen at less than 0.5x the speed. The first four episodes of season two would’ve been 24 episodes, assuming we hadn’t skipped a week and a half and had instead shown the immediate aftermath of the petrification ceremony, too.
And I’d love if we could have that, and if we could actually develop the characters and their relationships that thoroughly.
But the sad fact is that shows like The Owl House do not get the amount of episodes that would be required to develop every single aspect of the show to its fullest potential. Disney rarely greenlits shows of 150 episodes anymore. They used to, once, (Phineas&Ferb for example had 130+ episodes—you could tell one hell of a story in that many episodes), but that’s not a thing anymore. And the writers know that going into a show. They know the chances their story will be told in that way are very low.
And thus, the writers, especially ones working with large casts, have to make a choice: cut characters they love, and plots that are important to them, because they know they won’t get the amount of episodes required to do everything perfectly, OR include most of what they want to do, but at the cost of the pacing being off and everything seemingly happening too fast.
The Owl House crew went with the second option. The biggest issue the show has isn’t bad writing. The show’s biggest issue is that its cast and the story the crew members want to tell are too big for the amount of episodes they’ve been given (especially now that Disney decided to cut season 3 down into just three 44 minute specials).
And that’s on Disney, and Disney alone.
The crew is making the most of the amount of episodes they have, and unfortunately the lack of time forces them to rush things, and to sometimes sideline characters to focus on others.
Lilith got a bunch of screen time in the first four episodes. I’m sad to see her go, but she’s basically guaranteed to be back by season 2B. And there’s other people that have gotten way less focus than her so far. We‘ve seen basically nothing of Willow and Gus for the first few episodes, and I’m super happy Gus finally got some focus! We haven’t been inside Hexside all season except to see Luz expelled! And episode seven is even going to introduce a new character. Sometimes there’s parts of the story that certain characters don’t have a place in. And it sucks if they’re characters you like. But Lilith has to go for a bit so other characters can get the same amount of spotlight she did. At the end of the day, Lilith is not part of the main cast. She’s a very important reoccurring character, yes, but so are Amity, Willow and Gus. The main characters are Eda, Luz and King, and they’re the only ones that will always be around. And heck, even Eda got sidelined for a bit in the last two episodes, because we needed to focus on other characters. If not even the main characters are always around because we need some spotlight time for other characters, you can’t expect any more minor reoccurring cast member to be.
God, I wish they’d be given more time and more episodes to bring every part of the plot to its full potential, but they don’t have those, so they sometimes have to take shortcuts that unfortunately cheapen the story here and there. It’s the only way they can hope to tell their story to the end at all. And that makes me hella sad because it’s so obvious that they have an incredible story to tell, and that there’s so much more to so many of the characters we just don’t have the time to focus on.
The thing is: I liked the episode with Gwendolyn. It sends an important message that will hopefully get some parents who watch with their children thinking, and I’ve seen a couple of people talk about how close to home it hit for them. I have also seen a couple of people complain about that being too fast—and also just in general about things in the show getting sorted out too fast. And I get it. At least with this particular episode, I 100% get it.
(I’ve also seen some people complain that “Amity stood up to her parents too fast in Escaping Expulsion”, but I vehemently disagree with that. We’ve been building towards that moment since season one, with her doing more and more things that were technically defying her parents. I don’t see how this was rushed.)
Just… please don’t blame the writers. Dana even said that Keeping Up A-Fearances is one of the episodes that hit very close to home for her in the recent stream iirc? So I highly doubt this was rushed on purpose, or because the whole thing is “bad writing” when the entire writing quality of the show says otherwise.
A lot of shows in general have the issue that they have to be written season by season rather than as a full story these days, because there’s always a chance that they won’t get a next season. How large scale the story they want to tell actually is doesn’t matter if there’s a solid chance they won’t get to do any of it.
From a viewer perspective, I get being frustrated at the pacing being off. But from a writer perspective, the chances are very high that this is a choice they had to make, rather than one they wanted to make. And I don’t think you can truly see this if you’ve never worked with a fleshed out cast that large—Locked Out was really eye-opening for me in that regard.
This isn’t simply a case of bad writing/bad pacing by choice. It’s forced. They’re forced to rush through their plots because otherwise they won’t get the chance to tell certain parts of the story at all. And the saddest thing about this is really that those 72+ episodes to flesh out these plot points further wouldn’t have been an impossible thing to get, at a time.
Go for Disney’s head. Yell at the industry for being what it is today, for constantly axing shows before even giving them a real chance. But this isn’t on the crew.
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walks-the-ages · 2 years
Text
Bleach VS Miraculous Ladybug Round 2!
Large cast of characters, AND characters have their own motivations outside of our Protagonist?
Bleach: I'm... I'm not even gonna try to list out all of the characters, because every named character is fully fleshed out with their own unique personality and motivations that drive them.
Here's the characters off the top of my head, in no particular order... And no particular correct spelling lol:
Ichigo, Ishida, Orihime, Chad, Urahara, Yuroichi, Karin, Yuzu, Kon, Rukia, Keigo, Tatsuki, Isshin, Byakuya, Kyorakaku, Rangiku, Renji, Hitsugaya, Yamamoto, Gin, Aizen, Toushen, Ganju, Kaien, Ikkaku, Don Kanonji, Hanataro, Mayuri, Unohana, Grimmjow, Harribel, Ulquiorra, Zangetseu (Hichigo), Ossan (Sunglasses), Nelliel, Dondochaka, Pesche, Nanao, Starrk, Lilynette, Kenpachi, Yachiru, Umichika, Tessai, Szaylaporro, Himamori, Soi-fon, Komamura, Ukitake, Yuichi Shibata, Sora, Jinta, Ururuu,..
And so. So so soooooo many more. There's 13 captains and 13 Lieutenants, 8 Visored, at least 10 Espada, numerous Nemeros and Fraccion, as well as unseated Shinigami that we meet... All of them are fully developed, interesting and fun characters. Oh, and you can double the numbers for every single Shinigami character listed, because each of them have their Zanpakuto spirit as well that I believe get the limelight in an arc as well, and they're all their own unique characters.
Meanwhile......
Miraculous Ladybug:
... well, sure, I could start listing off the characters off the top of my head. There's plenty of *names* in Miraculous Ladybug, but the list of actually, properly developed characters is. Barely 2, because everything gets retconned so much because of shitty writing that literally insists that no one and nothing can develope, because they want ML to be their cashcow they can draw out for 7 seasons and 4 movies while literally nothing happens of importance.
Whats important is:
1) do we actually know anything concrete about these characters that doesn't get retconned every other episode?
No, everyone's backstory and behavior changes to suit the plot of the week and to force the story along in a certain direction, even if it contradicts previous established behavior, with no explanation other than the writers don't care to make a consistent story. They'll say Luka is Juleka's older brother at his intro and then years down the line retcon is so that they're twins instead,with no explanation. Alya's ethnicity gets retconned multiple times... Not that it ever gets mentioned in the show at all to impact anything. One episode will establish that Adrien knows literally nothing about soccer, not even the basic principals. When... An episode that is set previous to this one establishes that he... Knows how to play soccer and scores a goal perfectly. One episode will establish something and then down the line it'll be retconned with no explanation other than the writers are too lazy to fact check their own work and just straight up don't care to tell a coherent, good story. That's how bad it is.
2) do these characters have their own lives and motivations outside of the protagonist(s)?
Nope, see above
3) do these characters grow and change over time?
Nope, all hail the mighty Status Quo, can someone please put these characters out of their misery? It's been 8 years and they've been retconned to hell and back, stuck in an endless time loop of nothing changes and nothing matters.
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kiribakuhappiness · 3 years
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👖 Are you a planner, plantser, or pantser? Is it consistent?
Ahh, this question is always so interesting!
First I just want to define the terms above - in case some people aren't aware of their meaning!
Planner: Relatively self-explanatory, a planner is someone who plans out their entire story from start to finish before they even think about writing it. Character backstories, settings, relationship connections, timelines, order of events and their significance, important symbolic details, everything is entirely fleshed out before that pen hits that paper or before those fingertips start tapping away at that keyboard!
Pros: - No need to stop writing for every new plot point/chapter - Generally very well fleshed out characters and scenes. - Plenty of room for constructing well thought-out foreshadowing.
Cons: - Takes a lot of time and effort before the writing process can even begin. - Generally very difficult to tweak details later on, as it creates a domino effect regarding the remainder of the preemptive planning.
Panster: Coined from the term "by the seat of one's pants," a panster is someone who gets a vague idea for a story and takes off running with it. No direction or planned events needed, just their juicy inspiration and a blank document! Pansters are also usually known for writing scenes out of order.
Pros: - Lots of creative freedom. - No feeling of being weighed down by a predetermined path/plot. - Great technique when writing a story that will contain a lot of plot twists.
Cons: - So. Much. Editing. - Will generally end up doing everything that a Planner would do, just later on in the game. - Character motivations + plot structures can suffer by becoming cloudy and unclear/unexplained.
Planster: Probably the easiest to identify/define after learning about the other two, but a planster is someone who is a healthy mix of both! Most writers are plansters, as the range is much more varied and so, by default, contains the medium average. Plansters will get a new story idea, make a few notes or plan out a few important scenes/details, and then use that like a vague roadmap for their stories similar to the dodgy early-2000's Google Maps Directions.
Pros: - A healthy amount of creative freedom when coming up with new scenes and characters. - Easier to make midcourse adjustments in regard to plot devices, foreshadowing, etc.
Cons: - Writer's block can set in when struggling to connect one vague predetermined plot point to the next.
As for my answer, I am very much a Planster, leaning more towards Panster! Usually when I come up with a new story idea, it's a very vague concept, but a concept nonetheless.
So, take Why Is Everything So Weird With the Lights Off? as an example!
When I started that fic, my only notes going into it were these (copy + pasted from my notes app):
Bakugou appears at Kirishima's door; he's been drinking (third year, reasonable age to engage in such activity). Kirishima's first time seeing Bakugou drunk. Bakugou has come to confess his feelings - Kirishima can't imagine why Bakugou would think that midnight on a school night is a good time to strike up a conversation, but what kind of friend would he be if he turned him away? Kirishima's chivalry to be a good friend battles internally with his desire to be with Bakugou as the night progresses. Bakugou is uncharacteristically touchy and honest about his wants to hang out with Kirishima (internally, he's frustrated that he keeps fucking up his attempts to confess, and so tries to stay later and later to get it right). "'M not fuckin' comfortable," he [Bakugou] says [from the makeshift bed on the floor], louder and firmer, as if that will change anything. From beginning - no attraction/romance detected between them. As story progresses - lines start to cross and blur and Kirishima's buried feelings for Bakugou become more apparent to the reader. (Their relationship has started to subtly change, as all relationships tend to do.)
As you can see, there's very little in-depth details here. I don't really go into long-winded explanations and I don't really focus on anything regarding the setting or plot points. Of course, the type of notes I take and the amount of attention to details I give vary drastically regarding the project, but the entire idea is at least glossed over so I don't forget it, and I always try my best to be firm when considering Character Motive (ie; Bakugou drunkenly arrives with the one and only goal to finally confess his feelings to Kirishima), the rest of the fic and all of its minor details come as a result from these motives.
I'll give another example where I went into A LOT more detail, again, copy + pasted from my notes app! Disclaimer: major spoilers for unwritten chapters regarding Fighting Tooth and Claw to Get Back to You.
[Upon UA Katsuki + Fantasy Katsuki meeting for the first time]
"It is fucking winter?"
"Yeah. It's fuckin' winter."
[Right before they switch back] - UA Katsuki experiences a darkness where he finally meets Barbarian Bakugou face-to-face. They approach each other, movements mirrored, and it's UA Katsuki who raises a hand out towards him first, which Barbarian Bakugou hesitates to accept (he is resentful and ashamed of UA Katsuki and believes him to be ignorant and immature). But UA Katsuki needs to know what happened right before the switch, he needs to unlock that memory, and Barbarian Bakugou is reluctantly curious about his unwavering determination, so they clasp their hands together in a strong grip and are thrust into a new place - sunny and filled with green grass. The barbarian clan is there, Dragon Eijirou included, as they prepare to train for several moons straight before migrating away for the winter. Barbarian Bakugou and Dragon Eijirou leave to go train on their own, unbeknownst to them that Eri is following. They banter for a bit and kiss before bakugou wraps an intimidating hand around his neck and jaw. "Are you going to fight me or not?" Dragon Eijirou grins at that, still giving him a sultry, distracted look despite the fingers clasped threateningly around his neck. "What do I get if I win?" He teases. Barbarian Bakugou smirks before he gives Dragon Eijirou's head a light shove in the opposite direction, who steps out of his space again just as easily as he had entered it. "Off, you dumb lizard," Barbarian Bakugou grumbled, still looking amused before he reached over and pulled the glinting, golden sword (All Might) from its holster on his hip and brandished it towards Eijirou, whose red eyes glisten with a new kind of want as he stared at it - the dragon part of him yearning to collect such a valuable treasure. "You would look good as a King, Katsuki," he tells him. Katsuki's smirk grows wider. "And you as a dragon, if you'd ever hurry the fuck up." He gave the sword a vague sway through the space between them and Eijirou's eyes flash dangerously. "Come and take it from me. I know you want to," Katsuki goaded. Eijirou turns into a dragon and they fight.
[Choice made when Imperial soldiers attack during their training session (mentioned at beginning of story by Sero)] - All Might (sword) is falling off the cliff's edge, while Dragon Eijirou is about to get shot by a piercing arrow. Barbarian Bakugou chooses to try and save Dragon Eijirou (abandoning the sword and his future Kingdom), who calls out "NO" even as a dragon who shouldn't be able to speak (he doesn't want Bakugou to lose his throne just for him), which causes Barbarian Bakugou to stop abruptly in shock. The arrow is shot and pierces Dragon Eijirou's underbelly. He lets out a loud roar before he plummets down into the forest out of sight (leading to his capture). Barbarian Bakugou sees red, reaching down to grab the nearest abandoned steel sword (one shown at beginning of story that UA Kirishima shatters) that he then uses to swing down and slice into the shoulder of the soldier that had shot Dragon Eijirou. More soldiers descend into the valley. Katsuki hears a scream and turns to see Eri lying on the ground, terrified as a soldier holds up a crossbow at her. "TO THE END OF ALL DRAGONS!" The man yelled (revealing that Eri, in the fantasy timeline, is also a dragon, and explains her fondness for Barbarian Bakugou when she joins their group and observes how he treats Dragon Eijirou with kindness instead of prejudiced fear). Barbarian Bakugou's feet move without thinking as he lunges in front of Eri, just as her fingertips reach out and graze along his shoulder before everything goes black.
When UA Katsuki awakes again, he is in the hospital on campus, and Kirishima is sleeping in the chair beside him.
[fantasy setting, after the switch back. Barbarian Bakugou - despite still being offered the throne for Musutafu - declines. Izuku and Todoroki are preparing to go back to the kingdom with the news of the vanquish of the Imperial Army, gazing out at Bakugou's barbarian clan as he absently moves about the crowd, barking orders and preparing his clan for travel. Dragon Eijirou joins them to watch as well.] "I am surprised to learn of Kacchan's abandonment of the throne. I thought there was nothing in this world that could replace his desire to be King," Izuku mused out loud to him. "He would have made a great leader."
Dragon Eijirou grinned from beside him. "You're wrong, Izuku," he states simply. "He already is a great leader."
Because of the complexity of the story, with all its many plot twists and such a large cast of important characters, my notes are far more in depth here than they are for my other fic - however, these notes wouldn't necessarily be structured enough to be considered a Planner-mindset, as there is still plenty of room for added details, dialogue, etc.
Phew! What a fucking post :,D a big ole chonker - I hope you enjoyed reading at least, if you've made it this far! 🧡
Fanfic Ask Game - send me a question! ☺️
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looniecartooni · 3 years
Text
@hawkasss‘s “Extremely Detailed Character Chart” applied to Tyki Mikk from D Gray Man-
Character Chart
Character’s full name: Tyki Mikk
Reason or meaning of name: “First Man” and “One who is like God?” possibly signifying his deeper connection with the Millenium Earl
Character’s nickname: Tyki-pon by The Millenium Earl
Reason for nickname: Not very clear. Kind of a silly “pet” name or close friend name. He isn’t much of a fan of it and it was only used once.
Birth date: December 25th, same as the main character’s adoption date  
Physical appearance 
Age: 27
How old does he/she appear: Definitely in his twenties 
Weight: 150 lbs (currently)
Height: 6ft 2
Body build: Fairly muscular, but pretty average
Shape of face: Round, kind of a pointed chin 
Eye color: Gold like most Noah
Glasses or contacts: When in his human form he wears glasses he found in the trash to hide his eyes and face mole. Doesn’t appear to need them though.
Skin tone: Usually pale, but became more tan after the showdown on the ark. In Noah form (depending on the interpretation) dark tan or gray
Distinguishing marks: Left eye has a tiny mole under it. Also has scars on his body.
Predominant features: Curly hair, large smile
Hair color: Black
Type of hair: Uhh... short? For a while it was long. Mostly straight, but has a bit of a curl to it
Hairstyle: In his Noah form, usually pushed back leaving a large bushel of hair going down the back of his head. When his hair is long, he likes to tie it back or in a side ponytail
Voice: Not too deep, quite sexy for a chain smoker
Overall attractiveness: Very attractive. He was made to be attractive and succeeded both in the story and in the fandom’s eyes
Physical disabilities: Can’t be on his feet for too long after the ark incident
Usual fashion of dress: Tends to dress in scruffy work clothes with overalls when he’s human and in a fancy Victorian suit with a top hat and one of those weird scarf things I forgot the name of, but that’s sometimes replaced by a back tie
Favorite outfit: I’d say he likes the work clothes or just a plain shirt and pants
Jewelry or accessories: Has been seen wearing earrings on several occasions. He also carries a deck of cards to play poker when he wants. His body is also full of robotic, flesh eating butterflies 
Personality 
Good personality traits: Kind, helpful, gets concerned when someone he knows is in trouble (whether or not they’re his enemy), friendly to everyone, understanding mostly to people’s situations
Bad personality traits: Murderous intent, can snap when provoked the wrong way, able to be a bit too charming when he’s ready to attack, likes to scam people in poker
Mood character is most often in: He’s usually pretty calm and chill. He smiles a lot, but has a pretty chill demeanor. He get bothered by others a lot though so he tends to look bothered a lot too. He is also notoriously known for being confused all the time on many of the story elements that have yet to be explained
Sense of humor: Not really sure. He laughs when he’s nervous or excited. Perhaps when things don’t play out how he thought they would or when there’s irony in a situation
Character’s greatest joy in life: Being able to live a double life as a Noah and a human
Character’s greatest fear: Losing his sense of self to his Noah side probably
Why? What single event would most throw this character’s life into complete turmoil?: If he lost the ability to keep having a human side and no longer live a double life which may have already began to happen
Character is most at ease when: He’s in control, doing things right, understanding a situation, or hanging out with friends
Most ill at ease when: He’s losing or disappointing the Earl or something doesn’t seem safe. Or when people don’t listen to him 
Enraged when: He isn’t able to get a task done 
Depressed or sad when: He doesn’t know how to help the Earl 
Priorities: Serve the Millenium Earl, eat fish, hang with friends, and play poker
Life philosophy: Life is more entertaining when there is two sides to it
If granted one wish, it would be: Probably to maintain control over his Noah side
Why? : Because he likes the ability to be a human too. He doesn’t want to lose that
Character’s soft spot: People missing their friends, people in pain, or needing time to themselves. Also his friend Eez. I also saw him kissing one of his butterflies once. He’s also concerned about the Earl’s feelings (and possibly others too)
Is this soft spot obvious to others?- Road and the Earl both notice his love for humans and wanting to hang with his friends, but mostly just acknowledge it and leave it be. His brother we learn about later doesn’t appear to be very understanding of Tyki’s love for living with street people and not preferring just to be of the upper-class of society.
Greatest strength: His kind heart and ability to observe
Greatest vulnerability or weakness: His obliviousness and anger
Biggest regret: Not killing the main character back when he was supposed to
Minor regret: Losing to the main character in a game of poker where the main character cheated
Biggest accomplishment: Telling the main character not to let the monsters inside of him control him. He has to be the one to show them who he wants to be. Not sure if it helped or he sees it as an accomplishment, but it was some pretty wise words for someone who seemed to be destined to be controlled by warring forces for the rest of his possibly short life.
Minor accomplishment: Getting out of doing Road’s homework that time he was given the task to kill the main character
Past failures he/she would be embarrassed to have people know about: Not killing Allen
Why?- People made fun of him for it and it made him look like a failure
Character’s darkest secret: He lives a double life
Does anyone else know?- It appears the Noah are well aware of it
Goals 
Drives and motivations: Being able to see his friends again, protecting the Millenium Earl, poker, and food
Immediate goals: Capture “the Noah reaper”, keep the 14th Noah away from the Earl while figuring out who he is, and find out who Mana is 
Long term goals: Keep the Earl safe and find out who the 14th and Mana are while maintaining control
How the character plans to accomplish these goals: Unsure. Probably by interrogation of other characters and more fighting.
How other characters will be affected: The Earl wants to see the 14th and the truth may be the thing that breaks him or the main character.
Past 
Hometown: Somewhere in Portugal probably
Type of childhood: Most likely on the streets as an orphan, but we still don’t have any back story
Pets: Unknown
First memory: Unknown
Most important childhood memory: Unknown
Why: We don’t have a backstory yet!!!
Childhood hero: Probably the Millennium Earl. It’s implied he was taken in at a young age
Dream job: Anything as long as there’s food and he’s with his friends
Education: Never went to school, but was supposedly tutored by the Earl and helps with Road’s homework. He did learn how to write somewhere
Religion: Catholic most likely, given the story and who he’s with, but I could be wrong
Finances: Living by minimum Victorian lower-class wage or the Earl’s money (along with probably scammed poker items)
Present 
Current location: His brother’s house maybe
Currently living with: Not really sure. Haven’t seen him with his friends, but we have seen him at his brother’s house a lot. His brother might have him trapped there 
Pets: His brother has a dog
Religion: Whatever the Noah believe
Occupation: He was a miner with his friends. Not sure if that’s changed.
Finances: Brother or Earl’s money probably  
Family 
Mother: Unknown     Relationship with her: Seriously Unknown
Father: Does the Earl count?     
Relationship with him: He likes the Earl. Kind of scared and impressed with him. Occasionally embarrassed by him
Siblings: Older brother
Relationship with them: Tolerated to a degree, but tends to feel uncomfortable around him for... reasons. They do talk and I think have a form of care. They don’t quite understand eachother though
Spouse: None     Relationship with him/her: Nothing yet
Children: He has a friend who is a child 
Relationship with them: Tyki gets along with Teez pretty well, as well as his niece Road. His nephew can get annoying sometimes but he still cares for him.
Other important family members: Yet to be revealed
Favorites 
Color: Image color is light blue and he has a light blue shirt so... Light blue? Maybe magenta or purple because of his butterflies, but that might be more of what the Earl likes. Wears a lot of black...
Least favorite color: Hasn’t expressed any hate for color that I know of
Music: Not sure
Food: Anything he eats with his friends, but he has a particular fondness for fish
Literature: Doesn’t read a lot
Form of entertainment: Poker, fishing, and hanging out with friends
Expressions: Eagerness??? 
Mode of transportation: Trains perhaps? So he can scam people- heheh... Might be the Ark though as he uses it pretty frequently. Probably more convenient
Most prized possession: Not entirely sure
Habits 
Hobbies: Poker, fishing, and napping. He also likes collecting people he kills’s buttons and giving them to Teez
Plays a musical instrument? Be kind of fun if he did 
Plays a sport? Fishing is a sport
How he/she would spend a rainy day: Playing poker, fishing (he definately would if it was pouring too), probably hanging out with friends or Noah family. Maybe take a nap
Spending habits: Food related probably
Smokes: Chain smoker
Drinks: He’s appeared to have drank Wine once or twice, but not really that often
Other drugs: I think he gets high on life and fighting
What does he/she do too much of?: Smoke, creative organ removing techniques
What does he/she do too little of?: Proper analying of sitations
Extremely skilled at: Combat, poker, fishing, and murder
Extremely unskilled at: Homework, defeating a 16 year old
Nervous tics: Puts hand on his face, chuckles
Usual body posture: Slups over when he’s relaxed, but actually keeps pretty good posture (probably instilled in him by the Earl and his brother)
Mannerisms: Calm, confidence, easy going
Peculiarities: You feel at ease around him which also makes you feel uneasy because you just know, even though he’s nice or acting nice, he most likely has something up his sleeve.
Traits 
Optimist or pessimist?: Optimist. Seems to believe he has the high ground or people will comply to what he offers
Introvert or extrovert? Introvert. Likes to be alone or with a small group of individuals. Also not a fan of people being clingy (he’s like a cat. Don’t go to him, let him come to you)
Daredevil or cautious? Daredevil with a sense of caution. He doesn’t always think things through, but he does keep his guard up mostly. When he lets his guard down, bad things happen 
Logical or emotional? Emotional. Worries about peoples feelings and does what makes him excited. Doesn’t always use logic, but he likes a good challenge
Disorderly and messy or methodical and neat? Disorderly I think
Prefers working or relaxing?  Relaxing
Confident or unsure of himself/herself? Mostly confident, but he has been unsure on himself and situations before. When he’s too confident, he’s most vulnerable
Animal lover? Seems like one
Self-perception 
How he/she feels about himself/herself: Seems to like their life
One word the character would use to describe self: Interesting
One paragraph description of how the character would describe self: I doubt he’d want to write a paragraph about it
What does the character consider his/her best personality trait?: His charm
What does the character consider his/her worst personality trait?: His cluelessness or lack of perception 
What does the character consider his/her best physical characteristic?: His “choose” ability 
What does the character consider his/her worst physical characteristic?: Not sure. His hair being too long? Or being “handsome”? Kind of seems to be bothered by that.
How does the character think others perceive him/her: Trustworthy or lazy
What would the character most like to change about himself/herself: Probably how he looks. He already managed to get a hair cut and straighter hair
 Relationships with others 
Opinion of other people in general: He’s clueless but handsome and interesting 
Does the character hide his/her true opinions and emotions from others? Sometimes, but seems pretty expressive in a simplistic sense. That was hindered a little by becoming a Noah
Person character most hates: Apocrypos and possibly the 14th
Best friend(s): Eez, Momo, and Clark 
Love interest(s): None that have appeared so far
Person character goes to for advice: Road
Person character feels responsible for or takes care of: Eez, The Millenium Earl, occasionally the main character, seems to instinctually know how to handle his brother, the Earl when he feels like he made him upset, whoevr puts him under pressure
Person character feels shy or awkward around: his brother when said brother is upset
Person character openly admires: His friends and The Earl
Person character secretly admires: I think he’s secretly impressed by the main character’s tenacity, but I could be wrong (no- I do not ship them)
Most important person in character’s life before story starts: His friends and The Earl
After story starts: The Earl and figuring out who the 14th is
17 notes · View notes
elysian-entries · 3 years
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One film, two visions; The Justice League
It’s 2017; the highly anticipated “Justice League” film, directed by Zack Snyder, is set to be released later in the year as a continuation of the DCEU.
A blockbuster movie showcasing the biggest DC characters uniting. Taking down the ultimate super villain; bound to fulfil millions of past and present children’s, as well as current adults and elderly dreams.
Then a fork in the road appears, Snyder and his wife, Deborah, step down from the colossal project due to the incredibly woeful loss of their daughter, Autumn. News hits the fans like a brick. Resulting in Joss Whedon and the Warner Bros. Studio stepping up to the mantle. Or at least attempting to.
Whedon's theatrical cut lost Warner Bros. Pictures approximately $60 million dollars. With overall painfully negative reviews and reception. Breaking the hearts of DC fans everywhere.
4 years, campaigns, hashtags, sky banners, petitions, and billboards later; I can’t say how many of us would have predicted receiving the holy gift that is the “Snyder Cut”, in its full 4 hour running time glory (in a 4:3 ratio, which somehow adds to the grandeur). 4 years of dedicated, passionate and determined people helping in any way they can for the cause. It was a journey to behold.
A large section in Snyder’s 4 hour venture is used to build dimension and depth in the characters. Making an absolute world of a difference. Something that was sorely lacking in Whedon's cut. The film had a completely different feel and atmosphere instantly.
There's no better example of increased depth in characters than Cyborg's (Ray Fisher's) narrative. I was engaged, and intrigued by his story. In Whedon’s cut, he isn't even given a second thought. His entire backstory was cut as well as his father's important role also being stripped. His scene where he sacrificed himself in order for them to find the mother box was gone. And it took away such an important, integral part in Cyborgs story, and in the film in general I believe and also realised having seen the two movies; the complicated but delicately developing relationship between father and son. And just the whole story in general made such a difference in Snyder's cut, it really is almost indescribable the difference it made. It just felt so much more genuine and heartfelt. Like a real developed and executed narrative.
In Snyder's cut we were shown detailed flashbacks that fully fleshed out his character, his morals and his relationships. Creating a much needed deeper connection with the audience. We experience his conflicting journey to accepting his responsibility, accepting the past, the "gift he has", and his purpose in the league. Leading into receiving closure. He was given great and meaningful importance and purpose in this cut.
Similarly, Ezra Miller's Flash was too given a largely more meaningful and impactful role that left quite the impression on me. His character was light-hearted and charming but still had those important, emotionally impactful scenes. Which were painfully lacking in Whedon's cut. I was left loving Barry Allen a lot more than I already did. Barry's scenes with his wrongly convicted father were hard hitting for me. They also play a large part in making later scenes more impactful. Like his detrimental importance during the final fight. In Whedon's cut his big hero moment was saving a Russian family. The overall the inclusion of the family was superfluous and extraneous, along with the robber at the start and many other things. Not only that but Whedon's cut gave the Flash a silly, attempted comical relief role. To be fair he attempted to give everybody a comical relief role. Which hardly worked because none of the attempts were actually funny and were at time agonizing. It ultimately lacked substance and came across as almost immature. The scene where Barry went on about brunch was painful. Leading me to ask, why? Why was this so important to film Whedon?
After re-watching Whedon’s version, I had gained a new found appreciation for Snyder's representation of Barry. '"Make your own future, make your own past"; he echoes his father’s words. "Your son really was one of them, the best of the best," as his theme "At the Speed of Force" plays in the background of this pivotal moment. A powerful scene reflecting Barry's ulterior motive, doing his father proud. Which invoked many tears. And still does whenever I re-watch the scene or listen to the song. As if it were the first time experiencing it. Thomas Holkenborg's soundtrack truly amplified emotion and made the scenes much more powerful, It makes for one of the absolute best scenes in the movie; I'd say one of, if not my absolute favourite.
His job in charging up Victor was completely removed and I have to wonder why. Instead Barry was left to participate in "bug duty" (bugs being one of his fears also). Barry's role in Snyder's cut, and that one incredible scene where he broke the rule was arguably better than Whedon's Justice League as a whole.
I think the only scene in Whedon's cut involving Barry that I thought was actually meaningful was where he was faced with his first real mission. And he was confronted with his fears of "obnoxiously tall" beings. He appeared anxious and frantic. Fearful. Communicating to us his inexperience. And Batman simply told him to just "save one". To which he then, without struggle, saved them all. And was also able to participate in the final battle. The "save one" scene made those achievements more meaningful.
The scene after they won the battle, showcases the victorious team standing proud; and Barry with a sweet, goofy, golden retriever-esque smile plastered on his face. What a loveable smile.
An interesting contrast is the scene in where Barry reveals to his father his new position at an “actual job”. In Snyder’s cut the father was absolutely over the moon, shouting at the top of his lungs, "his foot is in the door!" repeatedly in excitement. It tugged at my heart strings; his shameless pride in his son. Making me wonder how he would have shown his pride if he found out Barry saved the whole Earth and humanity. We can assume Barry had that unequivocally powerful underlying thought too. Contributing to his saccharine reaction. In Whedon’s cut the reaction was softer and more timid but nonetheless a sweet moment. Barry becoming bashful.
It was a sweet touch to have Cyborg and Flash finally fist bump during that victorious scene after Victor rejected Barry's initial advance in Whedon's cut. Ezra Miller improvising that “racially charged” line, acknowledging the possible racism attached to a fist bump I assume. The whole fist bumping being "racially charged" was not included in Snyder's cut. The grave digging scene was entirely different. Which I far more preferred. It was a group excursion. With a little positive interaction between the Atlantean and the Amazonian. And funnier, more light-hearted dialogue between Barry and Victor.
Aquaman’s contrast was interesting. In Whedon’s cut he actually sought out to obtain the trident to help the league (although he was always disagreeing with them). Compared to Snyder; where he was apprehensive and had to be hesitantly persuaded by Willem Dafoe’s character Vulko (who was completely absent from Whedon’s cut). This was also an importantly established relationship by Snyder. Arthur first makes his desire to help the the team known saving them from the water rushing from Gotham Harbour. He isn't acknowledged in the theatrical cut but in Snyder's cut Diana notices and takes a moment to take in his presence (I assume?). Then Barry asks who that guy is. And of course we all know, it's Aquaman.
I particularly liked how Snyder chose to include Barry asking for Arthur's opinion on military hats. It's an odd, minimalistic thing to include - the reasoning as to why I like it. I also thought it was quite charming.
A scene I think deserves a mention is when Aquaman is first introduced, and then rejects Bruce's offer, he then makes his way back into the ocean. A farewell song is performed. This was quite early in the film and I think the voices being hauntingly beautiful, yet slightly eerie/poignant set the perfect atmosphere. A well done scene.
His overall character was also contrasting. He became a genuine hero who was proved capable of more than water powers and silly moments. Including that god-awful lasso of truth scene. In the theatrical cut he was bitter, a bit of a joke, not caring too much about the events that were unfolding. He had more of a heroes’ sense of purpose within Snyder’s cut.
Gal Gadot did not gain too much from the extra scenes. Though different to the theatrical cut, Snyder had paired her with a repetitive character establishing theme. It could be referred to as ancient lamentation music. Hauntingly beautiful. Something I could only assume would be the battle cries of the Amazonian warriors and the Amazonian warrior inside Diana. In some ways possibly over used, though I thought it was brilliant. It has a special place in my heart because I love that type of soundtrack. The almost eerie, maybe poignant but overall emotion provoking type. Especially her introduction scene where she faces off against the terrorists )which was overall better in Snyder's cut) The haunting warrior moans fade into her classic theme to create an incredible atmosphere. And that atmosphere was definitely missing in Whedon's cut, in more than just that one scene. It was also sorely lacking the lamentation music. We also didn't get that sweet interaction between Diana and the little girl.
When Diana began detailing Steppenwolf and the mother boxes past to Bruce, the cuts were very strange and abrupt/awkward in some way. And it felt silly and rushed; and I think that perfectly describes the whole film.
Whedon's cut also included uncomfortable scenes. Almost forcing characters to be funny where it was just completely out of place and character. Or just downright inappropriate. To be fair, Whedon is known for the Marvel movies in which fourth wall dimension breaking and odd self ware/ironic jokes are heavily used. One of the main reasons I don't particularly enjoy them, but rather enjoy the darker, more meaningful DC movies. I say meaningful in the way in which we are completely transported into this universe; where it's taken seriously and has obvious effects and meaning to the characters. Compared to Whedon's Marvel films in which the threat is joked about and the characters make fun at their expense.
Another negative contrast is the colour grading and overall shots. A good example is the conversation between Lois Lane and Martha Kent. In Whedon's version the colour is poppy, reminiscent of Buffy the Vampire Slayer, or The Office. As if it were an empty shell of a TV show. Lacking any artistic or symbolic aspects. Whereas Snyder's conversation between Martha Kent (who was actually Martian Manhunter) and Lois Lane was beautiful. The lighting was dim, with steam from their hot coffee creating a brilliant shot and conveying the perfect mood. Almost a piece of art. A lot of Snyder's cut looked as if it were ripped straight out of an incredible graphic novel. His talent when it comes to filmmaking is grandiloquent. Compared to Whedon's over saturated and flat scenes as if it were from a cliché sitcom.
Whedon also made the Justice League a lot more dysfunctional than it needed to be.
The scene where the team unanimously come up with the plan to revive Superman seemed really silly and lackluster in Whedon's cut. In Snyder's cut it was a genuine moment. A "wow" moment where the penny dropped. It gave me goose-bumps. The way it was implied, the explanation/analogy with the house, and then Cyborg creating a Superman visual as the team, standing around the table, stared at it in awe. All thinking the same thing. Without even having to say it (as Barry pointed out) It was a uniting moment. Whedon's version was just, disappointing. Lacking any impact at all. And it made the team seem disconnected in a way. Whereas in Snyder's scene the league's thoughts were in unison.
There was also an agonizing amount of Wonder Woman praise. I think praise is a...well...nicer way of putting it. It was more so adolescent boy humour, immature if you will; with her being the butt of the joke. To the point where it was little uncomfortable and borderline unnecessary. And to another point where Gal Gadot refused to do a scene, (the one where Flash lands on her) and Whedon insisted so much on still including it - that they used a body double. A scene so stupid and pointless it actually hurts. Why, Whedon?
Superman's main feature in this film is his moustache. Or, lack thereof. At the beginning of the theatrical cut, we witness the infamous Superman film scene, where we are introduced to his CGI moustache…then “Everybody Knows” by Sigrid plays as we see the aftermath of his death. I really enjoyed this scene, the song and the atmosphere. I think it was a strong start, setting the poignant mood. But of course it all goes out the window and downhill from here.
The biggest difference between the two Superman’s was the elimination of the godforsaken CGI removed moustache and the introduction to the “Recovery Suit” in Snyder's cut, which was a brilliant touch. We actually see Clark stumble upon the suit. A scene where various voices from his past, echo in his mind. An equally important and impactful scene; where he flied up into the universe, overlooking the Earth he is to protect.
I also really liked the whole, "Lois Lane is key" setup, with the eerie premonitions and glimpses into the “Knightmare”. Adding yet another deeper layer to the narrative. Setting the scene for Snyder's envisioned sequel.
In Whedon's cut during the first confrontation where Clark is confused immediately after his resurrection - the previous BvS battle is implemented more. With the "Do you bleed?" question being revisited. Giving us an unwanted closer look at the strange looking $3 million dollar CGI.
I liked Snyder's first confrontation better. It included more action and participation of all parties. And it was just a longer scene, making it seem more plausible and less silly. Before Clark reached Bruce he went through every member. Resulting in a little appreciated interaction between Arthur and Barry. I also thought Whedon’s scene showing Superman throwing Batman away like a ragdoll added to the ridiculous nature.
During the final battle. (Not mentioning how uncomfortable the colour grading was causing an unlikable atmosphere. Especially when it became daylight, taking away the exciting and intense atmosphere.) Whedon's Superman's entry was a little plain. Maybe cliché. Banging on about "truth" and "justice". Which isn't necessarily bad. It's just, maybe, too Superman? We then see the relieved faces of all the members. Batman's giddy smile was by far the best. It was nice to see genuine happiness and I think that played an important role in communicating to us Bruce's character arc. From lowest of lows, and his conflicting attitude towards Superman in BvS, to Superman giving him incredible hope. Though it slightly made me uncomfortable.
Snyder's entry of Superman was brutal in the best way. Appearing just before Cyborg was chopped to bits. Giving us that epic moment of 'He came.” Superman mercilessly rips into Steppenwolf for the next minute or two. No breakaways. Which was a great choice. It perfectly showcased his abilities. Though in the theatrical cut he was shown to be the only capable one of saving the world and being the real “hero”, in Snyder’s cut, especially The Flash, they were all shown to be powerful with meaningful parts to play.
Bruce Wayne appeared more guilty and conflicted about what happened in BvS in Whedon's cut. Though he was overshadowed in terms of writing by Superman and Wonder Woman. He also was the one who brought in the "big guns" a.k.a Lois Lane as a contingency plan in case the Superman resurrection went awry. In which it did. In Snyder's cut it was coincidence, or the doing of Man Hunter in that mysterious scene. Bruce was also quite tense and wasn’t too much a bright beacon of hope as he was in the Snyder cut. Even despite Snyder's vision of him being reminiscent and heavily inspired by Frank Millers version; darker, older, broken and violent in a way (which is brilliant) he still had this character arc. The lover’s tiff he suffered with Diana was irritating and what I thought was superfluous. Creating an unnecessary disconnect with the group. It wasn't an interesting sub-plot/complication at all .
Bruce's character arc (from the dark BvS time, to the hopeful present) was more thoroughly shown in Snyder’s cut compared to Whedon's. I briefly mentioned Bruce's schoolgirl grin when Superman arrived right on time. Though Snyder more effectively showcased this positive rise through his obviously increased in optimistic attitude. When the team are off the defeat Steppenwolf once and for all Alfred asks Bruce how he can be so sure of the Man of Steel’s arrival. And Bruce replies full of vigour, “Faith, Alfred, faith!” And in another instance Barry questions their strength against Steppenwolf due to the amount of demons he has won against. Bruce declares that, “He’s never fought us. Not us united.” It was a powerful statement that heavily elevated excitement for the final fight.
During this final fight, Batman basically goes out on a suicide mission. Then the rest of the league join him for a family reunion. The Snyder cut better represented this with an astounding freeze-frame, slow motion shot of the team. It nicely established the power of unity in this case.
The way in which Steppenwolf was defeated was vastly altered. Changed completely. Mostly due to Darkseid’s absence in the theatrical cut. Darkseid added an important extra layer of looming fear, and even gave Steppenwolf more depth. It gave him an important reason as to why he was doing what he wasy doing. As we saw his utter dedication to Darkseid. It alerted us of the larger dangers that were present. Steppenwolf’s death in Whedon’s cut was ultimately debilitated after seeing Snyder’s version. Instead of being anti-climactically eaten alive by his bug minions as the sun rose; (maybe it’s a personal preference but I heavily dislike the daylight, especially for action scenes) his head was chopped off, first horn by horn, then from the neck. His decapitated head thrusted back through the portal into his own world, landing at the horrifying Darkseid's feet, along with the terrifying parademons. Engulfed by a fiery hellscape. The horror that Earth could have faced. But still could face. It reveals the deeper and darker enemy, beyong Steppenwolf looming just beneath the surface.
A sinister tune plays, as we see the victorious Justice League looking back at them. The portal then closes. Although a victory, we can’t help but wonder what the demonic and powerful entities, far more powerful than Steppenwolf, have in store for Earth’s future.
The Knightmare vision being apart of that future. It's set up from BvS to the very end of Justice League. It's a very intriguing part of Snyder’s vision. The moment where you can link up and see the connections between all the post-credit scenes and the “premonitions” is an epiphanic moment. It’s a whole other narrative on its own that you can analyse, hypothesize and discuss. It’s a very intriguing/exciting concept to think of what would have been Snyder’s future movie where Barry (as we saw previously reverse time) goes back to warn Bruce that “Lois Lane is the key”, to avoid the whole disastrous scenario. We can gather that he is referencing what we see at the end of Snyder's cut, Superman turned evil. The death of Lois Lane, whose skeleton we saw Superman cradle previously, we can assume had a hand in that, and possibly the Anti-Life equation too. It's an incredible narrative, and there are few things I would love more than seeing the Snyderverse come to life on this epic scale again.
We also finally get a glimpse of Snyder’s joker. A very exciting moment for me. Seeing any new iteration of the Joker is an exciting moment. Could Jared Leto somehow redeem himself?
Well, it sure was infinitely times better than the Suicide Squad rendition. This Joker was actually eerie and unsettling. I felt almost uneasy watching these scenes, and his odd laugh caused shivers to form down my spine. Jokers comments about “boy wonder”, whom we find out was indeed Bruce’s adoptive son, were heartbreaking (I believe he was actually referring to Dick instead of Jason surprisingly as his grave was once seen in a previous movie) Leaving me holding my breath, wondering what Bruce would say next, or what other wretched thing Joker could say. Of course the "reach around" comment was a bit off, but I’ll just brush over that.
We also learnt of Arthur Curry’s death, Harley Quinn’s death. Proving that Snyder had such a colossal plans for all the characters, dead and alive.
It’s a poignant feeling; to see this incredible, vast narrative, just beneath the surface, unfold. Knowing that we won’t be able to see it fully developed. As of now.
While watching these two completely different cuts of the same movie; it occurred to me and I am sure many other people, that attempting to produce such an in depth narrative intensive movie on the small scale that Whedon attempted, will commonly end in a painful, empty and superficial representation. Or maybe that really was just Whedon's vision.
As the epilogue ended, the credits rolled. Hallelujah began playing, sung by Allison Crowe. And as they rolled, in big letters the words; "For Autumn" took center focus. White against black. Clear as day. Like a bus, it hit hard. The reason I was sitting on that couch finally having the great honour to watch such a film. The courage it must have taken to continue and finish such a project is beyond admirable, it's heroic. Also non-profit. It only further proves what we already knew, that the intentions were pure, as no one ever doubted.
Also acknowledging the giant billboard on one of the buildings promoting the American Foundation for Suicide Prevention. A very important cause, especially to the Snyder’s. To date fans have raised over half a million dollars to the AFSP in honour of Autumn. A truly incredible feat.
When looking at the two movies side by side, it blows my mind to see the difference that I do. The emotion, meaning, the depth. It all just made sense in Snyder's cut. The emotion was palpable, absolutley unmistakable. Things mattered more. The people mattered more. There were reasons, and purpose. It was a genuine journey for every one of the characters, and I felt it. There were so many little scenes that made so much difference that added depth and meaning, emotion.
And I cannot say such words for Whedon, though I won’t put all the blame on him. Warner Bros. is about equally responsible. .
The true, original and intended Justice League; expatiated heroes, people, stories and journeys coming together on a grandiose scale, executed with passion and care. But also giving us a bittersweet taste of Snyder’s epic trilogy that could have been.
The end of the saga; and the rest of Snyder’s visions, are left unfulfilled; as of now. But regardless, remains as one of the things I hope to see come to life. Watching this movie, and the feeling I had during and afterward is indescribable. I want to say a massive congratulations to Zack Snyder. The film was beyond breathtaking. It really is so special and it will forever have an important place in my heart.
Though I think the most important thing to take away from the Snyder's incredible work is Autumn's story.
Thank you Zack Snyder.
For Autumn.
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www.imdb.com/title/tt12361974/
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neokad · 3 years
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Phantasy Star II - The 1989 JRPG that could
(This post is dedicated to @kuukigajan, my best friend, whom motivated me to post here again, so... I hope you'll enjoy this!)
This game. This freaking game.
I'm gonna say it right now: this post will contain massive spoilers about pretty much everything in Phantasy Star 2's story, so if you do plan on experiencing this game fresh, I strongly advise you to not read this post at all beyond the first paragraph, but... here's the gist of it: Phantasy Star II is one of the most important and groundbreaking JRPGs of its time, and I just did not believe this game was from 1989, at ALL. For that and a few other reasons, it has become one of my new favourite games of all time <3 
In fact, I do want to start with the one big flaw of this adventure so that I can just gush about everything else that's brilliant about PSII. I have to be honest: the dungeon design in this game is horrible. Now to be fair, it does make the many places you visit more memorable, but well... there's a rumor floating around that an actual trainee made the layouts for the dungeons - and since this game was a bit rushed for the Genesis's launch, the devs just didn't have time to replace the... stuff he submitted. And let me tell you, this rumor makes sense: PSII's dungeons are too big, too maze-like, too confusing and also FILLED with strong enemies. And in a game where you don't get a way to save anywhere until the midway point, it can make your adventure very frustrating and potentially grindy because of that... Now I wouldn't say that PSII's nearly as bad in this area as say, the original version of Dragon Warrior or ironically the first Phantasy Star, but the dungeons can totally make you feel like the game's harder than it actually is, at least without a map.
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Thankfully, you should never feel bad for using any maps or guides with this game! The execs at SEGA at the time made the very smart decision to include a walkthrough with each copy of the game, including maps, tips, secrets and more! Said guide does encourage youto not look at it as much as possible but... it's totally fair to just use this, without any shame!
And that is a great thing, because... with you armed with this piece of paper, Phantasy Star II can finally show you its actual brilliance.
The game's plot starts off a thousand years after the events of the first Phantasy Star game. Since Alis and her party defeated Dark Force, the inhabitants of the Algol solar system - and its three planets of Palma, Motavia and Dezolis - have enjoyed relative peace. However, at a (to my knowledge) unknown point in time, a computer entity known as Mother Brain has started imposing itself onto mostly Motavia. This, over time, has actually given many benefits to the region: the once deserted wasteland was given rain, water and crops, so that it could finally host viable, comfortable civilizations. The citizens that lived here could finally ditch their (arguably) nomadic, harsh lives in favor of comfort, pleasant weather and more. And most importantly, Mother Brain allowed its citizens, save for a few, to ditch their current jobs and live a life of laziness, without any obligations or pressure to do anything other than well, existence. This is reflected many times during the game through NPC dialogue, too!
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It is on such a setting that our protagonist, Rolf, wakes up from a strange nightmare. In it, we see Alis batting Dark Force and struggling in doing so, but as soon as he realizes this, Rolf wakes up in cold sweat. He then proceeds to calm his nerves, realizing that no such dramatic events could possible happen to him - after all, he and many others have been under the universal protection and care of Mother Brain, whom at this point, has provided all of their needs for centuries. He then gets out of bed and goes to the central tower, where we works as an agent in case some things do go wrong.
And gone wrong things have! His superior informs him that biological monsters, which had been created and bred in the Mota biosystems laboratory, have gone rogue and infected the regions of Motavia at a rapid rate. Because of this, Rolf is asked to investigate the cause of this phenomenon. Once he gets home to prepare for his journey, he is ambushed by best girl Nei, who has been rescued by him many months ago from the clutches of a serial killer. She does not want to be left alone anymore, and since she is also worried for Rolf's sefety, asks him to accompany him on the mission. Naturally, Rolf accepts.
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Here, I do want to bring up Nei in more detail! She's in fact, the first of PSII's brilliant story-gameplay interactions, and here's why! Nei is in fact, a crossbreed experiment between a human and an unknown animal with cat-like features, but here's the thing: this said experiment was a failure. Because of this, Nei is only one years old, and yet her physical and mental age are progressing way more rapidly than they should. And you can feel this effect on the game itself: she needs way less EXP than any other party member in the game to level up, and because of this she will skyrocket in levels way beyond the rest of your crew... with a catch. Because of the nature of the experiment, the genetic code inside of her is slowly being messed up and corrupted, which not only causes her level ups to be less valuable than anyone else's, but it also becomes an important plot point later...  Unfortunately, despite her absolute cuteness, her status as a half-half made her a victim of bullying, racism and so much more, which is... pretty messed up to bring up at the time not gonna lie o_o
Starting up the journey, the party discovers that rogues have destroyed a neighboring city, and it just so happens that their base is situed at Shure, the first dungeon of the game . One assumption I like to make from this scene is that life has become so easy and careless on Motavia that people just went and did crime out of pure boredom, because life just wasn't thrilling enough anymore with Mother Brain doing everything it could for its inhabitants...
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However, upon climbing said tower, Rolf and Nei find out multiple dead rogue bodies, whom have been presumably murdered by the many biomonsters roaming the place. They do, however, manage to find some dynamite and most importantly, a letter. This piece of paper informs our heroes that the daughter of a Darum, the very same person that tried to murder Nei months ago, is held captive in another tower, which explains why he turned to crime in the first place. They then decide to do the obvious, which is to rescue daughter Teim in her captivity location. Once they meet up with her, she explains her desire to talk to her father to set things straight and sway him from the life he's been getting into, as well as hide her from the surviving rogue members with the help of a veil. Our group manages to meet up with Darum, but... her daughter asks the party to stay put, as she does not want them to interfere with her as she explains things to her father. However, in the heat of the moment, she forgets to remove her veil, which causes Darum to not recognize her. In his confusion, he murders her own flesh and blood and sits there, stunned, as he watches the reason he caused many untold atrocities... wither away below him. Shocked and going insane by this situation, he sees no other way out... but to commit suicide with the help of a bomb.
It gets worse.
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While this scene was tragic and brutal to say the least, it does allow Rolf to cross the previously guarded bridge where Darum was always located, which allows him to investigate his mission further.
I do want to make a sidenote here actually! Phantasy Star II does include eight playable characters, but unlike Rolf and Nei they do not join you at fixed intervals - instead, they will become available in your home town of Paseo once conditions are met. Sadly while they do have a recruitment quote, a few lines and a backstory, they do not have an impact on the main story in any way. This does blow as this means PSII does not have much in character development and interaction, but I did want to mention that there’s more to this game than just Rolf and Nei :P 
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Upon exploring the regions of Motavia, the party manages to make its way to the Biosystems lab, and what they find here is horrifying to say the least. The lab is in horrible shape, with cracked floors everywhere. On top of that, there is no one inside the lab anymore, it being completely deserted, save for some horrible-looking creatures being kept insides tubes, decorating the now sinister looking building... Because of this, Rolf deems it safe to pick up the recorder inside the lab, to analyze it and try to find out just what exactly went wrong - if anything at all - to hopefully figure out why the world has been sacked by biomonsters. And sure enough, the gang make its way back to Paseo.  After handing over the recorder to the library located in Paseo’s Central Tower, it is now made clear: the biomonsters were caused by a large amount of energy used in a very short amount of time in those labs, causing them to mutate extremely rapidly. This had the predictable but unfortunate effect of ruining the natural order of the ecosystem, which is why these species are wrecking havoc without control. The librarian giving this information also makes the following connection: this outpour of energy must have come from Climatrol - another lab which regulates the weather of the terraformed planet so that it can sustain its new shape. Following this, Rolf and co. take a few steps to reach Climatrol - and I want to highlight a specific one!
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The story somewhat pauses until then, but one of the dungeons you’ll go through is a garbage dump... and one of the treasures is a jet scooter you can use! Sounds cool, right? Well it is, but even such a cool object has been abandoned by the lazy society, since teleportation is much more convenient to them. I just thought it was a really neat detail, that’s all ^_^
Once making their way through the relatively normal Climatrol, something does wait for them at the top of the building... something... unsettling...
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This is Neifirst. She was another failed experiment just like Nei, sharing the same biological data as her. However, unlike her sister, her creators tried to kill her on the spot due to her status. This made her enraged against the species that gave her life, and as an act of revenge, decided to unleash this bio catastrophy to slowly wipe us out. This is where another truth is revealed: Nei did not come with Rolf just to protect him, she actually wanted to put a stop to her sister, because while she did dislike being treated like a freak or a monster, she never wanted to hate her species as a whole... It remains that she still wants to stop her sister’s plans, and despite Rolf’s protests, the two engages in a fight. However, due to Neifirst being much stronger, Nei sustains heavy damage and is incapacitated. But, this is where the rest of the party comes in, and thus they finish the job and kill off Neifirst dead in her tracks, Rolf then quickly rushes in to his dear friend’s side, but as he does... it’s too late... Nei is dead.
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This is yet another reason why Phantasy Star II is such an important game: it is, to my knowledge, the very first JRPG in which a major playable character dies permanently. Heck, Rolf even tries to bring her back through the local Clone Lab - because yes, citizens have access to eternal life by cloning their bodies until the end of time - but... since Nei’s genetic code was degenerating rapidly, they could not clone her body anymore. And, since Neifirst was also defeated, it is also impossible to get a fresh code back from anywhere in the world. Nei is dead. And you cannot do anything about it.
But don’t worry! It still gets worse!
But just as you’re about to find a way to fix this, it turns out that Climatrol has collapsed, which caused an immense flood all over the world. Since the government - and by extension, Mother Brain - isn’t happy about this, you are now considered a fugitive, a criminal. You are now the bad guy, and you are wanted for treason. 1989, anyone??
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This is where the second brilliant story-gameplay integration of Phantasy Star II happens. Where until now you’ve only fought mutated monsters due to the outbreak, the government has now sent thousands of carious cyborgs and robots against you - and lo and behold, this is now the only thing you are fighting in both the overworld and dungeons, and the previous creatures are now nowhere to be seen. THAT’S REALLY SMART. Now sure, even if you are considered evil to many, you still task yourself with the task of unflooding the planet, and to do so you simply reactivate all four colored dams in the continent. However, upon reactivating the fourth one, your party is suddenly ambushed by a trio of robots sent by the cops, and this time? They succeed in capturing you. Your party is now sent in chains on a hovering satellite, as you are sentenced to slowly wither away and die in there without any trial of any sort, simply because you went against Mother Brain’s dear wishes...
But, something goes amiss. The sattelite starts to malfunction, and is now set to crash on one of the three planets of the Algol system. And despite you all trying to alter its course, it is too late. The satellite crashes onto Palma - the planet of the first Phantasy Star game - and it is gone.
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That’s right! The planet in which many players took the time to save with Alis’s gang, to have a huge dungeon crawling adventure, the planet where you defeated Lassic in a glorious fashion. GONE. In only a few seconds. But... what about yourself? Well, you actually died! But a space pirate wandering close to the crash site pulled out your remains and cloned everyone’s body back to life... which makes you technically not yourself, and also dead, for the remainder of the game! ...May I remind you this game was developed in 1989?
Tyler the space pirate then escorts the zombie party back to Paseo, but not for long - you see, your commander, who hasn’t truly approved of Mother Brain’s actions against your group, allows you access to a spaceship. This is a big deal, because space travel as a whole has been banned ten years ago due to a major accident in which Rolf had lost his parents, and thus, the one stationed in Paseo is the last one remaining on the planet. But sure enough, Rolf takes the opportunity and travels to the ice planet of Dezolis, or Dezo.
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And honestly? Even though this next part has nothing to do with the main story, it’s probably one of my favourites in the entire game. In this section, you simply must make your way through an abandoned space station, which has not seen use in years. At first, you’d think it was somewhat related to the spaceship incident, but as you explore this space station, you find a bunch of animals and newspapers lying around. You not only find some irrelevant ads about various products, but also news flash about a horrible gas spreading throughout the station, begging every inhabitant to evacuate immediately, which... definitively implies a very bleak fate to the place and its inhabitants o_o 
And on top of this unsettling setting, this is the first time you get to hear “Silent Zone”, my favourite track in the game. While the rest of the soundtrack is very upbeat, catchy and all around excellent, this track in particular is very... sad, desolate, lonely, in spite of it being just as catchy! It all combines for a brilliant example of “show, don’t tell” that really sets the mood perfectly to me <3
Either way, upon exploring more of Dezo - a frigid wasteland with few inhabitants - the party gets to meet up with Noah, a party member from Phantasy Star I! After reawakening from a cryogenic sleep, he then reveals that unlike Paseo and Motavia, Dezo basically never submitted with Mother Brain’s control and benefits simply because they did not want to live a life without any struggles. Unfortunately, this is also where you learn that Paseo came to terms with this *after* being to MB’s whims and as such, you can connect the dots and realize that the satellite crash was no accident after all... it was all planned.
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Noah, however, knows about how deeply MB has ruined everything for the inhabitants of Motavia and thus tasks Rolf with collecting eight legendary ancient weapons all throughout Dezo, located within some ruinous, empty, cold dungeons which make for stunning atmosphere and presence, believe me!
Once that’s done, he then entrusts Rolf with the ultimate Sword and, thanks to kinetic abilities, sends him and his troupe to the space station housing Mother Brain. And once there, for the first time in centuries, a human being has met with Mother Brain.
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And of course, the computer scoffs at those rebelling against her. She laughs at how they think they’d want a life with struggles, wtihout comfort, without anyone providing their needs, when work and hardship seems so uninviting on a desert wasteland like Motavia, or a frigid hell like Dezo. And yet, after a (pretty difficult!) battle, you emerge victorious! Or do you?
After the victorious outcome, Noah senses some additional presences beyond Mother Brain’s spot, and urges the party to investigate. And then... I don’t think I’ll even explain it in words. Please watch what happens. It is disturbing.
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Yeah. We, the humans, were destroying our planet, Earth. Thus, we escaped through this spaceship to avoid extinction, and found the Algo system. It then, to our species, only seemed logical with so few numbers, to instead slowly weaken the population of all three planets with Mother Brain, making it then easy (although a very long process) to get rid of the population and start anew, even if it meant genocide. What I love about this twist ending is not only how it’s presented: the creepy music, the way you did *not* expect it at all, the number of humans on the screen at once, and so on... but also, how you don’t even know for sure how it ends. You don’t know if Rolf, Rudo, Amy, Kain, Hugh, Shir, Anna... if any of them survived. But it looks grim. It looks like we lost. And it looks like everyone we fought and tried to save... will rot until the final days anyway... Phantasy Star II... is important. Sure, I could talk about how the game is challenging due to how both your party members AND the enemies are very capable in battle or the stellar, catchy, memorable soundtrack...   but its story... is stunning. In 1989, we were still used to princesses being saved by armored heroes from dark dragons. We were used to things going all well in the end. But in 1989, Phantasy Star II taught us many things that would become staples in the future of JRPGs:  Yes, your cherished ones may die with you not being able to do anything about it No, you may not be able to save everyone you’d like to. Yes, your actions might make things worse for yourself and everyone else. No, things aren’t quite as black or white as they seem. And no, you might not always win. Phantasy Star II is a masterpiece. It’s a bit hard to approach this game today, but with a guide, this game is a must play. It’s unique. It’s ambitious. It’s chilling. And I adore this game to pieces. Thank you for reading, somehow <3
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redbeanboi · 4 years
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Guido Mista : ESTP [JJBA]
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Excited to finally share this! One large bowl of mixed salad for the hungry beanie babies, as requested. :-)
As always—I’ll be looking at the Jungian cognitive functions.
And an extra big thank you to @string-bean-owo​ for helping me find some of these manga panels! :-)
Warning: Extended Spoilers ahead for JoJo’s Bizarre Adventure: Vento Aureo.
Functional Order: Se-Ti-Fe-Ni
Perceiving Functional Axis: Extroverted Sensing (Se) / Introverted Intuition (Ni)
Extroverted Sensing (Se)
Se is a perceiving function that relies on the five senses (touch, taste, sound, smell, sight) to interact with the environment. Se dominants like Mista prefer material, tangible things and don’t particularly like abstract ideas or concepts, as seen when Giorno first joins the gang and starts sharing his theories and strategies during enemy attacks (stuff that Mista cannot readily accept). Note Mista’s reactions to Giorno’s crazy hypothesis on the train:
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Source: JoJo’s Bizarre Adventure, Ch. 489
Mista finds it difficult to trust what his eyes (and ears, etc.) can’t perceive, and it’s only after Trish proves Giorno’s “theory” that he accepts it. Tangible, physical proof and evidence are things that Se dominants rely on when it comes to making their own conclusions. He handles solid, physical or simply real world information better than vague hypotheticals (which is where you often see him and Giorno clash).
Se dominants also love novel thrills, material items and creature comforts, which is one of Mista’s defining traits. Mista loves experiencing the world through his five senses because of Se and loves cheese, wine, sleep and good looking people. Se is a very big contributor to ESTP’s love of food, sports/physical action and/or sex (or any physical activity really). ESTP’s (and other Se dominants like ESFP) constantly seek out fun, sensory experiences to stay happy.
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Source: JoJo’s Bizarre Adventure, Ch. 508
Mista’s keen observation is yet another example of Se dominance; he’s quick on the uptake and uses his Se to process external stimuli. Whenever Mista gets into a fight, he takes mental note of his physical surroundings and uses his observations to make conclusions.
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Source: JoJo’s Bizarre Adventure, Ch. 464
ESTP’s are very physical and quickly respond to environmental demands, which is why Mista is able to think quickly on his feet and go with the flow on many different occasions. Wow!
Introverted Thinking (Ti)
Ti is more of a subconscious function in ESTP’s, but it’s what fuels their drive to understand the world and master their skills/talents. Like other ESTP’s, Mista uses Ti to analyze and process the ideas that his Se creates based on past experiences or any knowledge he’s acquired in his life. Together, these functions serve as a logical framework to help Mista determine which ideas/decisions are logical and which aren’t. It’s essentially a problem solving tool.
Though he’s not the type to overthink things, there are often times when Mista has to use Ti to make important decisions—betraying the Boss and organization being one of them. Knowing that Bucciarati is smart and having known him for a decent amount of time, Mista’s come to learn Bucciarati’s pragmatism as fact, and as Mista points out, Bucciarati wouldn’t betray the organization if it was a losing fight. Having seen Bucciarati make smart decisions in the past is what ultimately convinces Mista to join the band of traitors. He doesn’t necessarily cite protecting Trish as his primary motivation for betraying Passione, like Narancia—I think Extroverted Feeling played some role in this decision though, even if it was subconsciously—and Mista pretty much tells it like it is: he’ll get “filthy, stinkin’ rich” once this is over.
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Source: JoJo’s Bizarre Adventure, Ch. 523
This might be a sillier instance, but Mista’s theory on the tastiness (or lack thereof) of human flesh is another pretty good example of his Ti. He uses information he knows—”cats, lions, eagles, etc. are all carnivores and aren’t served in restaurants because the meat’s smelly, etc.”—to come to the conclusion that humans would taste pretty gross because they also eat meat!
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Source: JoJo’s Bizarre Adventure, Ch. 590 
Extroverted Feeling (Fe)
ESTP’s Fe is what ultimately drives them to use their keen observation and problem solving skills to help other people, as opposed to using these traits for purely selfish reasons. Mista is drawn to and strives to attain interpersonal peace, harmony and understanding (remember that he prefers to live a “simple life”), and I believe that this Fe is where his humanitarian side comes from. The most obvious example of his caring, compassionate side is his entire backstory.
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Source: JoJo’s Bizarre Adventure, Ch. 508
Mista’s Fe kicked in as soon as he saw this woman getting beaten in the car and acted on it, and although he is analytical and does make logic-based decisions (i.e. his decision to join Bucciarati and betray the Boss), Extroverted Feeling often drives him to do the “right” thing, most especially in the spur of the moment. In this instance, it’s killing a bunch of trashy men. 
In social environments, Fe works with Se and brings out Mista’s sillier, humorous side. 
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Source: JoJo’s Bizarre Adventure, Ch. 486
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Source: JoJo’s Bizarre Adventure, Ch. 590
Of course, at the same time, while Mista is extroverted and lively, he’s also perfectly fine with just enjoying his teammates’ company and doesn’t always need to take over the conversation and is okay with just making his little side comments. 
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Source: JoJo’s Bizarre Adventure, Ch. 456
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Source: JoJo’s Bizarre Adventure, Ch. 524
Of course, because Se is Mista’s dominant function, he usually shows his affection through action (rather than words) since it’s more comfortable for him; he’s not very good at explaining himself after the Rolling Stones incident, but Mista’s willingness to put himself into harm’s way to change Rolling Stones’ form is pretty indicative of the love and loyalty he has for Bucciarati.
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Source: JoJo’s Bizarre Adventure, Ch. 594
Introverted Intuition (Ni)
I know it’s easy to make jokes that Mista always ends up full of lead because almost all of his ammo gets fired back at him, but Vento Aureo is full of instances that show just how good Mista is at pulling information his Se has stored away and using that information to prepare an attack on his enemy.
We can assume that Mista’s dealt with a lot of other stand users at this point, especially since he knows the basics about Long-Range and Close-Range stands and keeps this info in mind when he’s looking for Sale.
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Source: JoJo’s Bizarre Adventure, Ch. 464
The White Album arc is my favorite to refer to when it comes to identifying Mista’s strengths as a member of Bucciarati’s team (also a good display of his Ni, both in its healthy and destructive forms).
Ni is sort of Mista’s “achilles heel,” since it’s undoubtedly his weaker function; it’s not nearly as strong as his Se and Ti, which Mista utilizes and relies on more. That being said, Ni helps Mista to pull from every single corner of his noggin and gets him to hone in on the evidence pulled from his Se. And from there, he looks for patterns in the information Ni gathers or just skips the thought process altogether and just predicts what might happen next (which you see when he kind of just jumps the gun—no pun intended). 
Mista’s good at keeping calm during moments of crisis and usually thinks things through, enabling him to make important deductions in life or death scenarios. “Obviously this weird enemy has to breathe somehow! I can attack from there!”
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Sources: JoJo’s Bizarre Adventure, Ch. 512 (above) and Ch. 514 (below)
At the same time, this Ni is a little dangerous when it gives Mista the idea that it’s alright to just “do first and think later”... and that’s usually when he forgoes thinking altogether. 
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Source: JoJo’s Bizarre Adventure, Ch. 512
Cue the ricocheting bullets. 
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And it happens again during the Rolling Stones arc when Mista decides to jump outside of the apartment building with Rolling Stones—even though he doesn’t exactly know what will follow. He makes this decision without having thought it through carefully and it’s only after he falls (and survives) that Mista realizes he can’t change Rolling Stones, and in a sense, cannot change fate (oOoo).
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Source: JoJo’s Bizarre Adventure, Ch. 594
_____
A/N: This was super fun !!! Mista’s probably one of my favorite characters of all time, and I really think he embodies the ESTP type. At this moment in time, I haven’t gotten an Enneagram post for him planned in the near future, but I’ve typed him as a 7w8 if that helps. hope you enjoyed reading this !
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spookifrost · 3 years
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I thiught your Lermantoff(Lermontoff?) Design was great!! If you have any headcanons about him it'd be neat to read. I never gave the character a second glance until I saw your design.
Oh, thank you so much!! Honestly 💕
Lol I call human him “Lermantoff” and snake him “Lermontoff” because that seems to be how William Joyce spells it. Joyce is weird with his character names sometimes. And for short I’ve been calling him Lermy, but I suddenly realize it might be simpler to just call him by his first name Sergy. XD
@frosted-night​ and I have gone pretty wild speculating about Sergy’s backstory and dynamic with Pitch. I didn’t think this post would end up as wordy as it did though (and there’s honestly still some things not fleshed out completely), so I’m putting it all under the cut. Let’s hope tumblr doesn’t mess up the formatting. (LONG POST, SERIOUSLY.)
So firstly here’s the canon facts about Sergy for a refresh:
      ◙  He’s, judging by his first and last name, Russian.
      ◙  And was the human Lord High Protector of the Valley of Lost Dreams. (Joyce never elaborated what exactly that place was.)
      ◙  Joyce called Sergy a statesman of considerable skill and charm.
      ◙  Allies with Ombric until Pitch seduced him and turned him into a big bad snake that can sense whoever has consistently good dreams--with an inclination to eat those people. Lermontoff was said to be sent by Pitch after Jack, in book five.
      ◙  Lermontoff was described by book!Jack as 50 feet long with a mouth as large as a bathtub.
      ◙  Also in book five, Twiner, aka Jack’s sentient staff created by North, knew who Sergy was, so it’s likely that Sergy also knew North.
      ◙  Twiner called Lermontoff amphibious, given one scene where Lermontoff lurked underwater.
And here are our headcanons (I’m crediting the ones specifically made by @frosted-night with italics):
      ◙  The Valley of Lost Dreams was once a part of Sandy’s Island of dreamsand that got hit by Something Massive enough to detach that area of land from the Island. Since Sandy’s Island canonically drifts around all the time, the Valley would no longer be near it. Just... somewhere.
      ◙  Sergy was once a scholar at the Library of Alexandria.
      ◙  He has a very inquisitive nature (he probably never stopped believing in magic/legends, even in his late 30s to 40s now). That’s why he started experimenting with dreamsand, making the sand into glass that would not fade like the former, but preserve a dream practically forever. (And you know glass can be further made into all sorts of things like lanterns and sculptures.) That drew Sandy’s attention for obvious reasons, and Ombric’s attention because Ombric is also a very inquisitive man.
      ◙  So, y’know, Sergy must’ve gotten metaphorical stars in his eyes after coming across the Valley. He lives there now.
      ◙  Why does he have to be the Valley’s “Protector”? Because Sandy isn’t there--Sandy’s got his Island--and if there were no one to look after the dreamsand-filled Valley... Beings like Pitch would certainly find a way to use it for evil.
      ◙  Of course, Pitch found the Valley anyway. And of course, he and Sergy start off as enemies for quite a while.
      ◙  Pitch started trying to seduce Sergy only because he had ulterior motives regarding all the dreamsand and dreamglass. But Sergy was equally charming, and clever, snarky & audacious--so Pitch gradually became genuinely fascinated with HIM. And his flirtations became honest, no matter how much he’d vehemently deny the fact to himself.
      ◙  Sergy was always a bit fascinated by Pitch, but was very aware when Pitch’s flirting was insincere and when it was not. The less insincere Pitch became, the less Sergy told his friends Ombric et cetera about Pitch’s visits--because Pitch’s seductions were starting to work. (Sergy flirts back and Pitch TRIES not to be flustered.)
      ◙  Pitch & Sergy are basically slow burn mutually pining enemies to frenemies/lovers but then Pitch is such a mess who gets so afraid of being vulnerable & loving someone again he, uh, betrays Sergy by turning him into a big bad snake. And Sergy is mentally not all there. After all, the name “Sergy” means “protector” but also “servant”, and book five certainly suggested he was working for Pitch.
      ◙  Again, Jack had to kill Lermontoff in book five but again AUs are makeable and death has loopholes in their world. I favor a universe where he survives so that he can go on and have a recovery arc (and so he & Pitch go through another round of Worse Enemies to (MUCH much later) Lovers AGAIN because angsty tension-filled slow burns are my lifeblood, okay.
      ◙  Kris (@frosted-night) was like, Emily Jane manages to save Sergy. Even when she knows Lermontoff had a body count, because (not only did Sergy never mean to hurt people) she does as well--she is very understanding. And they’ve been hurt in slightly similar ways if ya know what I mean. She & Sergy have the most goddamn heartwarming friendship.
      ◙   Does Emily Jane know about Sergy & Pitch’s romantic relationship? Haha, nope. Sergy doesn’t immediately tell her either. Did Sergy know Pitch had a daughter? Also haha nope. Lots of strange strange surprises.
      ◙  To be honest I still like to think Sergy’s transformation into The Serpent involved Some very genuine moral decline. Because that’s fun to me. I love morally grey characters. And morally dark grey characters.
      ◙   I also think that alternatively (like if Emily Jane weren’t there) maybe Tooth could’ve done her activate-canister-to-help-people-remember thing to help Sergy begin to snap out of his muddled-minded snake self.
      ◙  Sergy is saved and regains his humanity (gradually so that at one point he looks like a naga because aesthetic). He has an incredibly angsty guilt-ridden time. (Pitch, elsewhere, keeping his distance even after hearing Sergy is Back, also feels immense guilt about what his betrayal, but he buries it way deep.)
      ◙   Haven’t decided whether Sergy was already a (quasi) immortal human before meeting Pitch or only after the transformation.
      ◙   Pitch would have to do something Drastic and sincerely selfless for Sergy for the latter to be able to even trust Pitch again. (Again, fictional turmoil is delicious to me. It’s fun.) Maybe completely reverse what he did to Sergy.
       ◙   Of course, there are still countless other possibilities about who Sergy was and what became of him. Perhaps instead of being heartbreakingly transformed against his will, Sergy very willingly became a villain.
      ◙  Perhaps Sergy became able to transform between snake and human at will.
      ◙   Perhaps the Valley of Lost Dreams has less to do with literal dreams than Atlantis (where Ombric is from) which is also called the “Lost City”.
      ◙   Perhaps Pitch seduced Sergy to the dark side but never genuinely loved him or perhaps Pitch only seduced Sergy with power instead of romance--but those two are the Least Fun options imo lmao. Just saying there’s so many ways their story could’ve gone, all basically equally plausible as long as William Joyce doesn’t care to elaborate.
Alright, that’s about it. I’m SO sorry for how lengthy this got, but William Joyce left so much wiggle room. So very much wiggle room.
One day I’m gonna write a proper fic for this bastard and it’s going to be much more coherent than this mess.
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Text
Episode 141: Your Mother and Mine
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”You have it all wrong!”
We already know the story of Rose Quartz. We know she was a rebel who battled for many years against the forces of Pink Diamond. We know that she was “just another quartz soldier, made right here in the dirt” and rose to greatness by rallying fellow Gems to join her cause. We know that she was drawn to Gems that Homeworld shunned, wanting to make sure everyone had a place. We know that she ended the war by shattering Pink Diamond. And we know that after the war, her shield could only save two of her friends. So on paper, an episode that recaps this information is redundant.
But Your Mother and Mind isn’t about Rose Quartz’s history, it’s about her story. And the story is told by a character that can only reach her audience by impersonating the bearer of Pink Diamond’s gem.
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Your Mother and Mine is a simple episode made fascinating by its proximity to the truth. It combines all the pieces of Rose’s story that we’ve heard over the course of the series to give us a definitive take on the narrative just in time for it to be undermined. We’re five episodes away from learning that Rose Quartz was Pink Diamond, and the episode after that is about Pearl correcting the version of events we hear right now. Which means that the episode’s major theme of truth versus fiction is something we can’t even comprehend fully without retrospect. Even if you already suspect that Rose is Pink when you watch it for the first time, the fact that it’s not written in stone yet means there’s still a possibility that Garnet’s story is true, and the episode only becomes great when you know for sure that it isn’t.
Garnet is the perfect narrator for the final depiction of Rose as we knew her before A Single Pale Rose. She’s one of the two remaining Crystal Gems that survived the war and isn’t bubbled, and we’ll soon learn that the other is bound to silence, so Garnet is the most capable character to tell this story and believe it. And her introduction in Your Mother and Mine hammers down why she believes it: when she’s excited about a cause that’s close to home, her enthusiasm overwhelms her usual calm. She’s so happy with the idea of misfit Homeworlders escaping oppression that she can’t step back and see that they aren’t handling her praise well until Padparadscha says it outright (for the second time in three episodes, she displays her ability to “predict” the emotions of the recent past on top of the events). And when she really gets going with her story, Garnet shows the exact same level of breathless, blinding glee. It can be hard to look for flaws in something you’re actively rooting for, that you’ve tied your whole identity to, so she doesn’t.
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The distortion of truth that defines the episode is established by the Off Colors, who parrot three variants of Homeworld propaganda that mythologize Rose Quartz in the same way Garnet does, albeit for opposite reasons. They can’t even get their own stories straight, adding to the mystery of a figure that Homeworld would do anything to disavow and vilify, but the three main Gems in Steven’s life also have different concepts of Rose. Pearl’s is the most accurate, but she can’t tell anyone. Garnet’s is what she saw with her own three eyes, so she thinks it’s accurate, but she’s missing critical information. And Amethyst only knew Rose from after the war, so like Steven she had to learn about it secondhand. 
And so, a question presents itself: what’s the value of a story that isn’t true? In this episode, Garnet’s false narrative galvanizes the Off Colors in the same way it galvanized her for thousands of years. It gives Steven a version of the shattering that paints Rose’s actions as heroic—Lars, whose first huge character moment with Steven involved insulting his “weird mom,” thinks she’s awesome for doing it. Regardless of the facts, it’s a great story, an honest-to-goodness legend presented gorgeously. So how much does it matter that much of it is wrong?
To Steven and Garnet, it matters quite a bit. But to the Off Colors? They need a confidence boost both in their general lives and in a moment of floating in space with a broken engine, and the story of Rose Quartz concretely helps them. That’s the tricky thing about legendary figures: if you model yourself off a literal interpretation of their actions, as Steven and Garnet do, it can only end in disappointment, but if you just view it as a story, it can do a lot of good. Fiction can be a wonderful thing—Steven Universe is itself an untrue story that has made the world a better place—but it gets rougher when the boundaries between fiction and reality are muddled.
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While Rebecca Sugar has many times confirmed that the three lead Gems are based off elements of her personality, Steven is based off her brother, and characteristics of other real people are found throughout the show in the way fiction writers often flesh out their casts, Rose Quartz is different. In an early conversation with Hellboy creator Mike Mignola of all people, she was inspired by Babylonian mythology, especially Ishtar, in developing the show’s backstory, and Era 1 Rose Quartz feels more like an ancient goddess of love and war than a grounded human at this point in the show.
So Garnet tells us a creation myth. She introduces the Diamonds as gods, calling them “unique in their flawlessness” without an ounce of sarcasm, but like most ancient mythological gods, they do indeed have flaws: in this case, according to Garnet, Pink’s cruelty and cowardice. From these gods came Gems in their image, and for an untold sweep of time there was stagnation as all went according to plan, until a disrupting hero shifted this status quo to create the world we know today. Rose Quartz went from questioning her god to arguing with her god to warring with her god to destroying and supplanting her god, but because this is a pantheon, her hubris is punished by the other gods. It’s a story that works as well thousands of years ago as it does today.
And befitting that story, we get the most stylized flashback in the series, expanding heavily from the silhouettes of The Answer. Even if nothing else here worked, this would remain a beautiful episode, with simple but effective techniques to marry narration with aesthetic: transitioning from widescreen to fullscreen as Rose’s worldview expands, using  stained glass backgrounds to keep the focus on characters instead of environment, and reducing colors in the foreground to make those colors pop. Eyes are out of the picture, a major handicap for showing how characters feel, but seasoned pros Katie Mitroff and Paul Villeco can convey emotion through body language and mouths alone.
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Estelle certainly helps. Her commanding voice could make any story enthralling, even as she shifts from the fairy tale of her own origin to the legend of Rose. While she largely uses the same techniques here as in The Answer, the one noticeable change speaks volumes about Pink Diamond. When speaking for Blue, a far more personal foe for Garnet, she continues to narrate in her usual tone, and when speaking for Rose, her voice raises a little but it still sounds like Garnet. But when speaking for Pink, Estelle does something new: for the first and only time in the series, she vocally impersonates another character.
This is the second episode in a row featuring Pink Diamond, and the second in a row where she’s voiced by someone who isn’t Pink Diamond. Stevonnie shows the true version (a child), while Garnet shows the legend (a tyrant). And both halves of the Mindful Education duo are great at it! All Estelle needs is a few lines to shift that British accent into full evil aristocrat mode, and the special attention she gives to this voice highlights just how different this take on Pink is from the tantrum AJ Michalka provided. Even before we know the full truth, something is off about this cruel but newly confident version of Pink.
While the whole story gains new meaning when we hear the truth, the most compelling part in retrospect is Garnet’s stance on Pink Diamond calling for help. On top of providing the stunning header image as we pan from revolutionaries up to their oppressors, it’s this brilliant, awful moment where Garnet gets so close to the truth without grasping it, Blue Zircon style. Yes, Pink summoned other Diamonds to Earth, but it was part of her plan to save the planet: to make a big enough fuss that Homeworld would decide her colony wasn’t worth it. Garnet’s take is in line with the Pink we saw in our last episode, immature and seeking approval from her elders, and focusing on it here highlights how these negative traits could be aimed to help others when we see her real motives in Now We’re Only Falling Apart. 
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That said, Pink isn’t the only Diamond we see here.
White Diamond is different. She’s the only Diamond who isn’t named until her debut episode, existing only as a suggestion that fills in a massive gap. We’re restricted to her glimpses of her, mere hints of her ominous presence, like a monster in the shadows. The mural on the moon, the distant view of her ship on Homeworld, the actual white diamond that tops the insignia, that’s all we’ve gotten until now.
Here we get three images of her, even if she still goes unmentioned: the first shot of the four Diamonds together, the shot of the remaining three Diamonds after the shattering, and the Corruption. She remains obscured, more an idea than a character, but it’s clearer than ever that she’s the head of the group, and that she’s enormous, even compared to Yellow and Blue. Her absence is as captivating as her presence, as we see more of her than ever but still get the impression that Pink was only able to appeal to the middle sisters. It’s a great hook, a second mystery that overlaps Pink Diamond’s to show the audience that there’s more to this story than we might think, and even when we inevitably unravel Pink’s history, there’s a bigger threat behind the curtain.
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The story ends with a brief scene in our regular style, showing that even if everything else was wrong, Rose Quartz did use her shield to save her friends. We return to a downcast ship, but Garnet supplements the power of fiction with the power of truth: that despite all the lies from Homeworld (and the lies from Rose, it turns out), the Crystal Gems and the Off Colors persist. No matter how much authority figures might try to hide it, diversity of lifestyle and identity is everywhere, because queer folks are normal folks. That’s the sort of thing a good story can make clear, especially when society constantly repeats a brutal and bald-faced lie.
And so the Off Colors trilogy of sorts draws to a close, with another call to adventure aboard the Sun Incinerator. But not before Steven and Garnet have a sit-down away from the celebrating crew, and the downside of a good story peeks out. It’s refreshing to see Steven verbalize his theory about Stevonnie’s dream so soon, given the necessary gap between The Trial and Jungle Moon to focus on his immediate concerns, but because Garnet only knows the story instead of the history, she replies with two truths and a lie: that his powers come from empathy, that his differences are something to be celebrated, and that Rose Quartz definitely killed Pink Diamond.
Steven will thus need another push to find the truth, rather than pursuing it on his own. Rose’s story does a lot of good, but it keeps Steven in the dark on his heritage and his inheritance, and makes him doubt the gut that he should be learning to trust by now. Self-doubt is just one of the many issues plaguing him in Steven Universe Future, but it remains a major factor in his identity crisis, and it’s rooted in moments like this: when a loved one who means well repeats a lie that makes him question what he knows in his heart.
The truth can be a dangerous thing, and fiction can comfort and inspire. The truth leads to clarity, and fiction can distort. This isn’t a convenient dichotomy, and Garnet herself will soon be ripped apart by the realization that the story she tells right here was a lie, but she wouldn’t be who she is today without that story, and for better and worse, neither would Steven. I’m not saying it isn’t important to seek the truth, and I’m certainly not saying that this show is telling us that. But I appreciate so much that the value of stories isn’t lost in that message.
We’re the one, we’re the ONE! TWO! THREE! FOUR!
Without the upcoming reveal, this is just an episode that I like. Great visuals and a well-told story, but still feels like a recap. But that reveal amps up Your Mother and Mine by both justifying the recap itself and by making the actual point of the episode clear. So up it goes!
Top Twenty-Five
Steven and the Stevens
Hit the Diamond
Mirror Gem
Lion 3: Straight to Video
Alone Together
Jungle Moon
Last One Out of Beach City
The Return
Jailbreak
The Answer
Mindful Education
Sworn to the Sword
Rose’s Scabbard
Earthlings
Mr. Greg
Coach Steven
Lars of the Stars
Giant Woman
Beach City Drift
Winter Forecast
Bismuth
Back to the Kindergarten
Steven’s Dream
Kevin Party
When It Rains
Love ‘em
Laser Light Cannon
Bubble Buddies
Tiger Millionaire
Lion 2: The Movie
Rose’s Room
An Indirect Kiss
Ocean Gem
Space Race
Garnet’s Universe
Warp Tour
The Test
Future Vision
On the Run
Maximum Capacity
Marble Madness
Political Power
Full Disclosure
Joy Ride
Keeping It Together
We Need to Talk
Chille Tid
Cry for Help
Keystone Motel
Catch and Release
Back to the Barn
Steven’s Birthday
It Could’ve Been Great
Message Received
Log Date 7 15 2
Same Old World
The New Lars
Monster Reunion
Alone at Sea
Crack the Whip
Beta
Back to the Moon
Kindergarten Kid
Buddy’s Book
Gem Harvest
Three Gems and a Baby
That Will Be All
The New Crystal Gems
Storm in the Room
Room for Ruby
Lion 4: Alternate Ending
Doug Out
The Good Lars
Are You My Dad?
I Am My Mom
Stuck Together
The Trial
Off Colors
Lars’s Head
Gemcation
Raising the Barn
Sadie Killer
Your Mother and Mine
Like ‘em
Gem Glow
Frybo
Arcade Mania
So Many Birthdays
Lars and the Cool Kids
Onion Trade
Steven the Sword Fighter
Beach Party
Monster Buddies
Keep Beach City Weird
Watermelon Steven
The Message
Open Book
Story for Steven
Shirt Club
Love Letters
Reformed
Rising Tides, Crashing Tides
Onion Friend
Historical Friction
Friend Ship
Nightmare Hospital
Too Far
Barn Mates
Steven Floats
Drop Beat Dad
Too Short to Ride
Restaurant Wars
Kiki’s Pizza Delivery Service
Greg the Babysitter
Gem Hunt
Steven vs. Amethyst
Bubbled
Adventures in Light Distortion
Gem Heist
The Zoo
Rocknaldo
Dewey Wins
Enh
Cheeseburger Backpack
Together Breakfast
Cat Fingers
Serious Steven
Steven’s Lion
Joking Victim
Secret Team
Say Uncle
Super Watermelon Island
Gem Drill
Know Your Fusion
Future Boy Zoltron
Tiger Philanthropist
No Thanks!
     6. Horror Club      5. Fusion Cuisine      4. House Guest      3. Onion Gang      2. Sadie’s Song      1. Island Adventure
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