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#Magic Energy
gear-project · 1 year
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What are your thoughts on the theory that Frederick could still have access to Dragon Install because of his connection with the Flame of Corruption? Since it's been a part of his Gear core for centuries and his cells are technically byproducts of the Divine Seed, some believe that he is still linked to it, even with it removed from his body. Do you think that this theory has any credibility?
It's difficult to say for certain…
As far as can be determined, Frederick's entire body was reconstructed in the "aftermath" of his initial "death".
Yes, technically Frederick died from getting shot in the neck.
But, he woke up in a pool of his OWN BLOOD not long after.
The bullet that entered his neck contained a cocktail not only of the Flame of Corruption "divine seed", but also a genetic "remapping code" that basically converted his entire BODY in to GEAR CELLS.
So even if the Flame seed was removed from his neck… his body is still 100% that of a GEAR.
On the outside he definitely LOOKS human, and his hair even got shorter to normal length (though that could also have been a temporary side effect… Ky, Sin, and Dizzy still have issues where their hair regrows at fast rates).
What makes the Flame of Corruption Seed what it is seems to be related to the key functions of the Backyard itself.
As per the analogy, the Flame is "Adam" and the Scales is "Eve"… bodies of information that somehow governed the Backyard's data on a large scale.
Just as the Absolute World is an "overlap" of the physical world and the data that comprises the Backyard… you could argue that such an "overlap" existed within Sol's body.
Just as demons and ghosts exist outside of human Logic, Sol's existence was a supernatural one on a basic level.
If left unchecked, the Dragon Install would have encroached Sol's body… distorting his body's data and creating something far beyond his body's ability to contain (even for Gear Cells, which were designed to contain that power in the first place).
Perhaps, right now, none of that absurd amounts of illogical information exists within Frederick's body at the moment… but it is true that it shaped and influenced that body on a physical level… if not a metaphysical level.
Hypothetically, if Frederick were to try to re-enter the Backyard in his current state… or even get influenced by an Information Flare… something "could" happen to him… but it's hard to predict what could happen.
To clarify though, just as Information Flares are an excess amount of Magic Information in real space… the Dragon Install is just like other complex "spells" that exist in the world… above all else, it tapped in to the energy of the Gear Cell Core and Divine Seed itself.
Just as other everyday spells can influence the physical body (like healing spells or elemental spells), so too can enhancement spells like Dragon Install exist.
Perhaps not on the same level as before, but Frederick's body can still tap in to the energy potential of the Gear Cells that currently comprise it.
Even if the Magic Energy isn't as big as a Galaxy Cluster (like the case of Justice)… it is still Magic Energy, and is capable of a great many things.
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caxycreations · 10 months
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Relanian Magic
I'm going to break this down into a few categories for organization's sake, so here they are in order:
Origins of Magic on the Planet Relan
Impact of Magic on Relanian Life
Magic in Nature
Channeled Magic
Innate Magic
Magic in the Modern World
So without further ado, let's get into it!
Origins of Magic on the Planet Relan
Relan did not begin with magic. Magic was introduced by the Relanian Gods. Gaius, Malor, Fina, Escor, Jan, and Dinora poured their power into the world, granting it magic and enabling the rise of the Sentients. Sentients are the product of feral animal species being born to a world where the very air itself was charged with raw magical power, infusing into their souls and minds the gift of thought, of self-awareness, of intelligence.
With the introduction of magic into the world, many things were "jump-started". Sentients were given knowledge of many things by the power of the gods, Ferals were given powers and abilities, and the first Mythicals were born, Sentient by nature.
In short, magic on Relan is concentrated divine power, given freely to the world to aid its life in surviving, growing, and bettering themselves and each other.
Impact of Magic on Relanian Life
With the introduction of magic into Relan, life underwent an explosive metamorphosis. Some physically, some on a deeper level. Ferals in particular were impacted greatly. Many species developed a supernatural glow, often in the eyes and markings, which over generations became natural bioluminescence.
Fauna was changed as well, with the natural effects of most plant life being amplified exponentially. Toxic plants became far more deadly, and beneficial herbs had their effects increased tenfold. This resulted in herbal remedies and poisons far more effective than our own world's equivalents.
Sentients were changed most of all. Originally Ferals, magic distorted them, changed them into bipedal, humanoid forms. The first Sentients were still very similar to their Feral counterparts, often with paws instead of hands, and rarely with the ability to speak any kind of formal language, though they now had the ability to communicate and assign word meaning to their vocalizations.
Over generations, Sentients became more human-like, with their physiology reacting to the magic surrounding them until they were notably different from their Feral counterparts. Vocal chords specialized for barking, howling, roaring, chirping, etc, became capable of true speech. Front paws became hands. Species with sideways-facing eyes became forward-facing, and many back legs took on a distinct shape both digitigrade and capable of supporting long-term upright movement.
The most notable impact on Relanian life, however, was the sudden addition of Blessings into the world. Blessings are innate magic, to be covered in a later chapter, but are worth mentioning now as they are the most enduring impact of magic on relanian life.
Magic in Nature
Magic in nature bears a conscience. It is capable of telling positive intent from negative, and is deeply attuned to the wills of the gods. As such, what they abhor, magic abhors, and what they encourage, magic encourages. It gets its sense of good and evil directly from the belief of the gods that created it.
Due to this, the will of magic can be said to be the same as the will of the gods. To fight the magic is to turn against the desires of the gods themselves.
Magic, when it was prevalent and well-known throughout the world, was known to follow a certain moral compass. To make it easy to understand, the list below outlines the laws of magic.
Needless violence is abhorred
Killing for killing's sake is abhored
Greed is abhorred
Defense of one's life is a necessity
Defense of innocent life is a necessity
Innocence is to break no godly law
Magic can, and will, pass judgement on those trying to use it for wicked reasons. To cause harm for the sake of causing harm, to kill for no reason beyond wanting to kill, to use magic for personal gain, these things will make magic less potent, and will reduce its effectiveness.
Meanwhile, magic will empower those using it for self-defense, the defense of innocent life, and the upholding of godly law. Magic inherently works to achieve these goals, and can most commonly be seen upholding godly law as best it can.
In areas full of unspoiled life (deep, undisturbed forests, large mountain ranges, vast and untamed plains, etc) magic is at its strongest, and there are six places on Relan with the deepest connection to magic. These six places are the result of magic coalescing in large concentrations of natural life, and weakening the wall between the physical world and the divine realms.
This weakening of the wall is responsible for one of magic's most profound effects in nature: the Godly Gates. There are six Gates, one tied to each God and their domain, from which magic seeps into the world and into which the spirits of the deceased may enter and exit the world at will.
These gates have magical protections surrounding them, and those who venture too close find themselves lost, or miles from where they initially believed themselves to be. The magic of the land works to protect the separation of mortal and divine realms. It is in its very nature to do so.
Channeled Magic
Magic, at one time, could be channeled into powerful effects both devastating and benevolent. Sentients, as their understanding of magic grew, began delving into how to gather it within themselves, drawing magic from the elements around them and transforming it into various forms to achieve various results.
Mages across the world developed the Relanian schools of magic, which are:
Conjuration, devised by the Andronians. It holds 3 subtypes which are Reparation, Creation, and Transformation
Evocation, devised by the Dornumites. It holds 2 subtypes which are Destruction and Medical.
Empowerment, a general form of magic all peoples discovered quickly upon experimenting with magic. It holds 3 subtypes, which are Physical, Mental, and Attunement.
Nature, a form unique to Ferusian Mystics. It holds 2 subtypes which are Growth and Necrotic.
A brief description of the subtypes is found below.
Reparation: repair magic. Can restore any non-living thing to it's pre-damaged state.
Creation: Can take the magic in the air and replicate it many times over, then manifest it into physical form as a solid object. Rarely permanent, requires knowledge of the object and how it works.
Transformation: surrounds an object with magic, then manifests a new form over it, melding the old form into the new one, magically changing its physiology or structure to match the new form.
Destruction: powerful concentrations of magic capable of great offense. Flames, lightning, and explosive bursts of raw energy.
Medical: magically enhancing a living thing's ability to heal or fight illness.
Physical Empowerment: increases the user's physical ability, or increases a targets physical ability.
Mental Empowerment: increases the users mental capabilities, enhancing perception, speed of thought, and reaction times exponentially.
Attunement: attunes an object to a user, allowing them to channel their empowerment magic into it to strengthen it or increase its effectiveness.
Growth: Can rapidly grow plant life beyond its normal potential, turning a single tree into a small forest, or grass into head-high walls of plant matter.
Necrotic: Opposite of Growth, decays and withers living tissue. Can be used to cull unhealthy plants to preserve the healthy ones, or on Ferals/Sentients that pose great threat to others.
Channeled magic was incredibly powerful, as the magic of the world was predisposed to support the life forms on Relan. It was their ally, and so obeyed them without question.
This gave rise to three types of practitioners, those who could not only channel magic, but held mastery over it. While nearly all Sentients could channel it, few could claim mastery and so the ability to manipulate this force to your exact will was rare.
The three types of practitioner were:
Mage: one who held great knowledge of magic, and mastery over the magical arts as a whole. Mages were in high demand for their vast wealth of abilities and powers. They were masters of every school of magic. Mages used magic as a tool, an object to be used according to their will.
Warlock: one who mastered the arts of combat magic, but little else. Complete masters of the schools of Evocation and Empowerment, but little to no skill in the other schools of magic.
Mystic: Those who held the balance of the natural world close to their hearts. Mystics were masters of all forms of magic, like Mages, but believed themselves the tool, and magic the wielder. They were deeply attuned to magic, and acted according to its will, rather than forcing theirs upon it.
Innate Magic
Innate magic was similar to channeled magic, though far weaker, and while channeled magic held a conscience, innate magic was inherently bound to the will of its owner and thus acted freely according to the will of its owner.
Innate magic took the form of Blessings. Blessings are abilities or traits beyond those natural for the individual given at birth from the mixture of the magical energies of the world and their soul.
Blessings are not given at conception, or during the time in the womb, due to the natural aura that surrounds all living things. The aura grows stronger over time, and by adulthood serves as a natural, albeit thin, barrier between the individual's innate magic and the magic of the world.
Infants do not have this barrier, but are protected by that of the mother until birth, at which point their soul is in direct contact with the magic of the world, leading to a unique and potent mixture of energies that gives them their Blessing.
Blessings are dependent on the current power in the world and its source. Magic's strength waxes and wanes over time, and the source of that magic changes as time moves forward. The months of the year are based around this cycle.
Magic waxes and wanes in 60-day periods, with it being at its strongest and most potent on the 30th day. These coincide with the waxing and waning of the power of the Gods. As one God loses power, another gains power, leading to the cycle. The cycle is, in order:
Gaius, the Overgod Fina, the Heartweaver Malor, the Fate Scribe Escor, the Father God Jan, the Mother God Dinora, the Prodigy
As the power of one god gives way to another, so too do the Blessings given change. Blessings bear certain limitations and themes depending on the God in power at the time. Some examples are:
Gaius: Physical Blessings, heightened senses, longevity. Fina: Strong relationships, greater romantic instinct, powerful emotional insight. Malor: Luck, foreknowledge, innate sense of possibility and probability. Escor: paternal instinct/ability, virility, masculinity Jan: maternal instinct/ability, fertility, femininity Dinora: intellect, logical insight, perception
These are not the only possibilities, but are the most common themes. Innate magic can be anything from simply enhancing something about oneself all the way to minor channeled effects. As a few examples of known Blessings:
Gaius: Enhanced durability and strength, well beyond physical limitation. Fina: casual love leaving the lover unable to fathom loving anyone else. Malor: Precognition, the ability to sense what is about to happen and instinctively react without thinking about it. Escor: An innate wisdom, always able to find the right words to embolden and educate. Jan: An innate wisdom, able to instantly understand and empathize with others. Dinora: Infallible memory, able to store and recall any and all information, stimulus, and/or event one has experienced with perfect, unerring clarity.
Blessings, while unique, are not entirely and wholly different from all others. One individual may have a natural luck about them due to their Blessing, with situations often shifting to benefit them, while another may have the ability to actively rewrite certain events before they happen to be more beneficial.
Outwardly these two Blessings seem identical, as both lead to the beneficiary seeming "lucky", though the exact nature of the Blessings is very different.
Blessings are as unique as the user, and fit the personality of their user perfectly due to the fact Blessings are born from their owner's very soul.
Magic in the Modern World
Magic has been largely lost in the modern world. Due to Sentients using magic for selfish and violent reasons in the ancient world, the world's magic has retreated, spreading itself thin across the globe to prevent Sentients from channeling it. What could not be spread thin has been concentrated in and around the six Gates, leading to deeply powerful magic surrounding them.
Forests, lakes, oceans, mountains, and the like that surround or hide the Gates are protected by these concentrations of magic, with the Ferals and the land itself of these areas being nearly impossible to navigate or remain in for any length of time.
What little magic remains available to the modern world is that which exists in the Blessings, which do not wane in power and remain as deeply connected to Sentients as their very souls. This is the one unbreakable bond between Sentients and Relanian magic, as it is directly tied to them by the gods themselves.
Due to magic withdrawing from the world and preventing itself from being channeled, the arts and schools of magic have been long forgotten, and are largely considered myth outside of Sen and Kanor, which are acutely aware of magic and its existence, as well as deeply reverent of it due to their history with it. Senese and Kanorian shamans even in the modern world can draw on a small amount of magic to read the aura of others and determine the nature of their Blessing, with more skilled shamans able to describe in detail the benefits of it.
The only remaining peoples with a direct connection to magic beyond the Blessings are the Tangkorak tribes scattered across Ferus, which to this day follow the teachings of the ancient Mystics. Despite magic withdrawing from the world, Tangkorak are able to draw on a small amount of it, which is what forms their tongues and eyes, allowing them speech and true sight. Tangkorak shamans are able to use a small amount of Nature magic, enough to expedite the harvest of their crops, or to wither away weeds that pose threats to their gardens, though these powers are greatly limited, and take many decades of training to make even irregular use of.
Closing Notes
Relan is a world of magic, with time period playing a key role in whether it is a world of high-fantasy and potent wizardry or if it is a forgotten power, unable to be used directly by all but the most deeply attuned.
When considering Relanian magic, the greatest thing to remember is that it does have a conscience of its own, and will never willingly break godly law. Forcing the magic to go against godly law will inevitably result in the magic turning against the user, either leaving them entirely or some other punishment for misusing it. This does not happen overnight, but over the course of ones life, as their misdeeds increase in number.
Have fun with it, and if you have any questions, by all means ask and I will gladly answer anything at all. Be it about Blessings, ancient magic, the schools of magic, or whatever topic you like.
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persolaise · 19 days
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Charlotte Tilbury Perfume Collection, Acqua Di Parma Mandarino Di Sicilia, Ormonde Jayne Vanille Des Afriques and other reviews - 2024
Lots of new releases from: Acqua Di Parma, Francesca Bianchi, Jo Loves and Narciso Rodriguez. Oh, and from Charlotte Tilbury we have More Sex.
Trust Charlotte Tilbury to come up with perfume names like More Sex, Cosmic Power and Love Frequency… and trust her to make the scents more interesting than they have any right to be. I’m informed by those who have greater knowledge of such matters than I do that despite her borderline-trashy packaging and her over-the-borderline-unhinged marketing, Tilbury’s makeup products are excellent. It…
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saydesole · 2 months
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Monaleo
I just love her positive messages plus her music is lit🩷
IG: theMonaleo
TikTok: theMonaleo
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Sweet dreams
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"Black is the epitome of elegance, effortlessly commanding attention and exuding timeless sophistication."
— The Black Feminine Society 💋
🏷️ tikasumpter
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yualredyknow · 1 year
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Date yourself first💯🩶
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thewitchywitch · 6 months
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Low Energy/Effort Witchcraft
Are you perpetually busy? Never have any spoons? This might be the post for you. Note that not everything here may be considered low energy or low effort to everyone, and that's okay :)
Carry a crystal around based on what you need. I have a black tourmaline bracelet that absorbs negative vibes throughout the day. I stick it on a selenite slab when I get home to cleanse overnight, then rinse and repeat in the morning.
Put a bay leaf in your wallet to attract money. If you have time, draw a sigil or a $/£/€ on it.
Dedicate anything you drink to your deities if you have any. I dedicate water and black tea to everyone and my favourite raspberry tea to Hathor. Coffee is for Caim.
Enchant your pill case so you remember to take them on time. Enchant your pills to work efficiently. ("Anxiety begone. Ye be banished" on all of my anxiety pills ✌️)
Draw a sigil on your body wash bottle to remove bad vibes or carve a sigil in a bar of soap.
Enchant your moisturizer to repel the evil eye. I fucking love this one.
Incorporate colour magic into the socks you wear (Goths who wear hot pink socks, I'm looking at you).
Enchant your charger so it doesn't break and so you don't lose it. Enchant your phone too while you're at it.
Sorry, I love enchantments--
Uhhhhh
Match those big ol jar candles to different intentions. Burn a cedar candle to cleanse/banish. Burn a cinnamon candle to draw in prosperity. Burn a citrus candle to uplift mood. This one is fantastic for broom closet witches.
Got a humidifier? Fill it up with moon water. You're welcome ;D
Politely ask the spirits of your plants to ward your space. Feed two birds with one scone this way.
Witchy social media. Scrolling on Tumblr and learning something new about witchcraft counts as witchcraft imo. Saving tarot spreads from Instagram for later counts too. Making Pinterest boards for literally anything also counts.
Keep a digital grimoire if doing it on paper costs too many spoons. I have used Google docs & drive in the past but I currently use Notion (You can copy and paste this way!)
If you still want a physical grimoire, print your stuff out and stick it in a binder or glue it in your journal. Boom. Physical grimoire
Listen to witchcraft related videos in the background while you do other tasks or chores in your home
Preparing a meal? Toss in spices that correspond with good health and drawing in positivity, or any other intention you have
Enchant your glasses to help you focus and "read between the lines" or see what wants to remain hidden (this one is a lifesaver at my job)
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von2dutch · 13 days
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Aesthetically Black
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theereina · 1 year
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feminineenergylife · 2 months
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gear-project · 2 years
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If Dizzy's powers and genes are really connected to Justice and probably Sol, is it possible for Dizzy to alter her size or obtain a giant form like Justice in XRD and Sol (his giant form when the Seed completely takes over in Strive)? The more we study up on Sol, Justice, Jack-O, and the Seeds, the more questions it brings on Dizzy's potential and combat prowess as a Gear (or a half one).
This all goes back to the discussion of how Dizzy can transform.
I've already gone over the nature of that (see the Transformation tag for details).
In terms of Dizzy, it's understood she's a reproduction of Justice, right down to the ability to Control (and even revive) other Gears.
Though, unlike Justice, there are a few key differences:
We don't know what "series" Dizzy even belongs to, if she was manufactured genetically. This is important because as a Command Type Gear, most Command Types can only control and influence Gears from their own manufactured line, otherwise they have to have a power that is vastly superior to other Gears to influence them (like Valentine did with Izuna's Tribe, even though they weren't technically Gears).
Justice was (according to Sol's intel on her) "activated" by a great deal more Magic than the average Gear. Partly because her original Gear body was so large, her magic capacity was likened unto a Small Galaxy cluster. It should be obvious to say this, but Dizzy does NOT have that much Magic Capacity compared to Justice… especially given her humanoid form is normal-sized.
Dizzy's ability to revive other Gears. This appears to be a unique ability to her. Justice has never had such a power, and the war with Humans would have been very different if she did.
Based on all this information, Dizzy's ability to transform is predicated on two major factors:
Her mental state.
And, how much Magic she actually has.
Dizzy was also never transformed in to a "Cradle" form (or even something akin to the Airship Mode that Valentine could transform in to). Nor did she have a "Darkside" form like Elphelt Valentine did when her consciousness was in conflict with her commands.
Chances are good, it takes a great deal of Magic to transform that dramatically.
Even when Justice was unsealed in 2180, the reason she was closer to Humanoid size was because she lost almost all of her Magic capacity when she was sealed.
While it is certain Dizzy can transform her outfit... we don't know if she had anything resembling an armor mode like Justice did... though even if that were the case, Dizzy's appearance is still considerably different (not to mention Dizzy has blue hair in contrast to Justice' signature red hair based on Aria...)
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opioidbandit · 2 months
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got my dirty little hands on sum cool chalk brushes
heres me playin round wit em
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ryllen · 5 months
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saydesole · 2 months
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Reminder: Always shower yourself with love 🤎
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audhd-nightwing · 8 months
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derek, kidnapped by hunters: you guys are so fucked
hunters: oh wolfy, this is a trap for your little betas. your wolves can’t save you
derek: i wasn’t talking about them :)
stiles, slamming the door open, covered in blood and furious: who the FUCK took my boyfriend
hunter: it’s one human, what’s he- *chokes and falls to the ground*
stiles, fully darth-vadering it: oh no, do go on :)
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