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#Maybe something replacing the steel type with ghost
driftingballoons · 1 month
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Some creatures are more difficult to perceive than others
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lawlietscaramels · 2 months
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Since you mentioned L liking Pokémon in the Matsuda Interview, what do you think L's Pokémon team would look like if he were a trainer/gym leader? Also if the Death Note cast were gym leaders, what types do you think they would specialize in? I'm tempted to say L is Dark, Light is Dragon (Kira is Poison?), Misa is Fairy, and Matsuda is Normal, but idk.
-🎲
Pokémon! ╾ Task Force
🎲 anon... ily/p. this took a while cause I wanted to draw them with their Pokémon. but good news is..
INCLUDES ART!!
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L 🍰
TYPE SPECIALISATION
hate to say it because I want to give him one of my favourite types (dark, dragon, water, ice) but he's a fairy type. he's a fairy type all the way. he loves how pink and fluffy and sweet-like they are.
MAIN: Fairy
SUPPLEMENTAL: Psychic, Grass, Ghost
TEAM
Gardevoir: Psychic / Fairy
Gardevoir form strong bonds with their Trainer and will do anything to protect them. L needs someone to look after him. In addition, Psychic types are generally known for their intelligence, and Gardevoir is a strong Pokémon. A good choice all around!
Mimikyu: Ghost / Fairy
It's kind of like an adorable toy! L is oddly fond of such things because they remind him of childhood, which he never really had. Also it likes the dark and wears a mask to hide from the world, so that's basically like L pftahhahjhahassja
Milcery: Fairy
This is a floating blob of cream! Can you imagine a more delicious wonderful Pokémon?! Milcery also brings good luck to bakeries, which L likes because he wants the places he likes to prosper. In addition, it evolves into Alcremie, which gives its Trainer sweets! L can't wait.
Shiinotic: Grass / Fairy
This Pokémon send people to sleep, which L is very grateful for as it helps override his insomnia. It also makes defeating other Pokémon easy, and L's lazy in ways like these. He likes to get fights over with quickly. I don't think he joins tournaments or anything.
Swirlix: Fairy
L wanted to catch this Pokémon because it smells and looks like cotton candy. Unfortunately, all it does is make him hungry, and Swirlix itself also likes eating lots of sweets... However, L forms strong bonds with all his Pokémon so he'd just buy more sweets lmao.
Clefairy: Fairy
Clefairy is the epitome of a Fairy type! Pink, cute and caring. It's also popular but hard to find, which makes L pretty proud of himself. But the real reason he caught it was because he was sick and thought it was an escaped Chansey...
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LIGHT 🖋️
TYPE SPECIALISATION
I thought Light's was easy, then I started thinking and I was tossing up between adding Dragon, Dark or Psychic. HAHSJHAHA your Poison note was my favourite, it suits. Some of these Pokémon are more Light-y, some are more Kira-y.
MAIN: Fire
SUPPLEMENTAL: Poison, Steel, Fighting
TEAM
Salazzle: Poison / Fire
This uses poisonous gas to manipulate people into being its slaves... Replace poisonous gas with poisonous words and that sounds familiar. Plus, Light probably liked the look in its eyes HDHAHDHDH
Arcanine: Fire
A strong, loyal and all around awesome fire Pokémon. Arcanine is also often used by Officer Jenny as a police dog, and I think Light would subconsciously align himself with the law by doing this, because he sees himself as law and justice.
Combusken: Fire / Fighting
Light got this guy as a Torchic, for his starter Pokémon, and is actually fond of it. It's his family. I think he'd really like chickens for some reason, maybe cause of the chicken and egg thing... Anyway, he likes how it uses its legs to fight (maybe he's associating it with someone...).
Iron Moth: Fire / Poison
Even though it's more space and UFO-ish, there's something about it matching records in an old book and observing humanity that reminds me of a Shinigami. So I thought this Pokémon would be oddly fitting for Light, thought I can't imagine how he caught it considering “no records exist of this species being caught”...
Heatran: Fire / Steel
IT LIVES IN A VOLCANO!! Light was definitely super into volcanoes as a kid (couldn't be me lol) so he'd probably make it his personal mission to catch and befriend one of these guys. They're magma and can climb on ceilings and walls.. pretty cool hehe
Sneasler: Fighting / Poison
It's kind of like an evil-looking Meowth, huh? It's poisonous and strong and likes to live alone. Light can respect that (but at the same time went to capture one... not very Loner of him). He would also like mountains.
I got lazy and only did flats, but there's a small art thing for the other characters at the end
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MISA 💝
TYPE SPECIALISATION
Fairy would have worked, but I think Misa would go with the basic cute Pokémon, plus a couple of dark ones. like in canon: she's not goth (I believe that's the style) but sometimes dresses like it.
MAIN: Normal
SUPPLEMENTAL: Electric, Flying, Dark
TEAM
Furret: Normal
I think one of Misa's main criteria when catching a Pokémon is cuteness. They have Pokémon fashion shows, iirc, which would be Misa's thing. Anyway, this is a cute, nimble Pokémon and it can move through small spaces, which is surprisingly useful for Misa.
Oricorio (Pom-Pom): Electric / Flying
I have an Oricorio card and it's surprisingly strong!! It looks cute and has like 60HP but can deal 100 damage which seems Misa-ish. She also loves that this type's feathers match her hair. And the bird thing matches with Light's chicken thing.
Eevee: Normal
do I need to explain this...
brain says yes I do. she's a little bit basic when it comes to liking cute Pokémon, so Eevee was a must! She hopes it evolves into a Sylveon, but it's probably gonna become a Jolteon lmao
Ditto: Normal
It's cute and versatile! Though it has a really bad sense of humour and laughs at lots of things.. I think Misa would default to having it as a Stufful. I was going to give her a Stufful actually but it was the wrong type djjdjf.
Morpeko: Electric / Dark
Misa thinks this thing is adorable and appreciates that it has a darker side. She also finds it super cute when it's eating, which is lucky, considering its reaction to hunger. That said, she kind of loves how troublesome it is when it's hungry...
Bombirdier: Flying / Dark
Misa thinks this is a very elegant Pokémon, and caught it expecting refinement. However, it just drops things everywhere... Things that make loud noises... Misa jumps every time.
MATSUDA 🦆
TYPE SPECIALISATION
His was a little funny to figure out. Oddly enough, I really don't think he'd be normal, so I went full nature version. Water and earth and all. Honestly he probably catches Pokémon regardless of type, just tends to hang out in these types' habitats more.
MAIN: Water
SUPPLEMENTAL: Grass, Rock, Bug
TEAM:
Wartortle: Water
Because of course he picked Squirtle for his starter Pokémon (affectionately). Matsu loves this fella and appreciates its much-needed wisdom. Apparently Wartortle's very old. I don't know how Pokémon time works, but I feel like Matsu would love old things, animals, people...
Swadloon: Bug / Grass
This is in my opinion one of the funniest and cutest looking Pokémon ever and something about it was so Matsuda-ish. He would also love that it helps the ecosystem, and though he felt bad about taming it he really wanted to be friends!!
Magikarp: Water
Matsuda caught one of these guys because L always said they reminded him of Matsuda. He's a little sad that L sees him as “the most pathetic useless Pokémon ever” but at least it's pretty darn cute and has lots of potential (evolution wise), right?
Omanyte: Rock / Water
It's been restored from an ancient species, and Matsuda probably has an interest in archaeology or something so he finds that cool. Plus, they're being released into the wild too much and becoming a problem. He thinks they're kinda like cute squids.
Shuckle: Bug / Rock
SHUCKLE!!! There's something inexplicable about this Pokémon. All it really does is protect itself and hide under a rock, but there's a je ne sais quoi about it. Matsuda is a big fan. It also likes berries and looks a little like a dinosaur.
Lombre: Water / Grass
A nocturnal Pokémon that sleeps on river grass. To be honest, Matsuda probably caught it by accident (if anyone can do that, Matsuda can) one day and just shrugged, said "new friend!" and moved right on.
RIE 🥀
mwahaha or something.
TYPE SPECIALISATION
I kept changing her types because the first batch the Pokémon didn't fit and the second batch were too similar to L and Misa. I kept Psychic and Dragon the whole way through, which is why the first four only have one type.
MAIN: Psychic
SUPPLEMENTAL: Dragon, Ice, Bug
TEAM
Dragonair: Dragon
An angelic and peaceful Pokémon that can change the weather! Plus, Dragonair seems very majestic and beautiful. Rie caught it as a Dratini and this is the Pokémon that has been with her the longest, apart from her starter Pokémon of course.
Espeon: Psychic
Rie loves Espeon a lot and was surprised when her Eevee didn't evolve to Sylveon! She probably prefers Espeon for its intelligence and ability to predict other Pokémon. Rie calls it a Poké-Pyschologist even though it deduces actions by physical matters, not psychological.
Goodra: Dragon
It loves the rain and tbh who doesn't? Rie is more the type to sit inside with a warm drink and look out the windows than stand in the rain, though. She also finds Goodra cute and calm, though it does go to 100% when angry... Huh, kinda Rie-ish.
Alakazam: Psychic
Intelligence is a quality Rie needs in her life, or she gets incredibly bored. So of course a Pokémon that remembers everything is on her wavelength. Plus, it looks like it knows magic tricks. (It doesn't. It's close to hitting Rie the next time she asks how to cheat better at cards.)
Snom: Ice / Bug
I discovered this Pokémon while scrolling through the Pokédex for this project and it's my favourite now, so I had to give it to my favourite OC. Rie loves the snow and ice, more than the rain, and this cute little blue porcupine-y thing is “just so perfect.”
Rabsca: Bug / Psychic
She doesn't talk about it because it makes working in a male-dominated field harder, but Rie really wants to be a mother. And canonically, this Pokémon is always caring for an infant! Rie also likes how colourful (poisonous even) and dignified it looks.
(bonus) Kyurem: Dragon / Ice
It's a bonus because Rie wouldn't have it on her team, but if she were to catch a legendary it'd be this guy. Fits with her types and is waiting for a Trainer to fill it with “truth and ideals,” according to the official Pokédex.
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𝖎𝖋 𝖞𝖔𝖚 𝖑𝖎𝖐𝖊𝖉 𝖎𝖙 ˏˋ⋆˖⁺˖⁀➷ 𝖕𝖑𝖊𝖆𝖘𝖊 𝖗𝖊𝖇𝖑𝖔𝖌 + 𝖋𝖔𝖑𝖑𝖔𝖜
turn off third party sharing before reblogging my art — you're complicit in sharing original content with AI.
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pistachi0art · 9 months
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Hlvrai x Pokémon Stuff?
Mainly just thoughts on what each type or special gimmick each character would use.
Gordon: Steel, Normal, or Ground
When I think of pre-handless gordon I think Normal but when I think of gun-hand I think Steel. I’m biased on Ground bc I think it would be very cool if Gordon had a Mudsdale. THEY EVEN HAVE THE SAME COLORS GOING ON AND JOSH WOULD LOVE IT-
On terms of a game gimmick I don’t see him using anything except maybe z-moves? He’d likely just brute everything though bc he doesn’t think he needs the “extra help” 🙄
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Tommy: Electric
Fast and Yellow 👍 I wish I could give him more but it’s the most fitting for him next to possibly fairy.
From what I recall from Pokémon lore is that mega evolution is formed from strong bonds so I find it most fitting for him. (I think the mega stone would be on his hat or something skfhajajkakaka) I could also see him having one pseudo legendary on his team 🤷‍♀️ just one. Not a real legendary.
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Dr. Coomer: Fighting!
Very fitting for the violent old guy! and there is a boxing Pokémon already so it feels like it’s meant to be. A possible second contender is Steel to go with the whole fact that most of his body is replaced by robotic parts but otherwise I feel fighting is most appropriate.
Z-Moves power up a Pokémon and that’s what I feel he would do just before fighting a strong opponent (similarly to how he becomes super beefy before fighting ben in the last act.)
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Bubby: Fire AND Psychic
Mainly this has to do with his canonical pyrokinesis, but also with the “brain & brawn” double battle trainers (*cough cough* psychic and fighting = BOOMER)
He’d have psychic Pokémon with Fire-tera typing or the other way around. Double perks. Also maybe some man made Pokémon like Porygon.
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Forzen: Dragon or Ghost
Dragon (bc he thinks they look cool) or Ghost (bc they help with quick getaways) either way he probably thinks they both look cool.
No gimmick but I’d see him using moves like protect a lot to piss ppl off.
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Darnold: Fairy, Poison, or Flying
When I think of Darnold I think of powerful whimsy that isn’t taken seriously and to that I think Fairy. Poison is more so to the not-so-pleasant side effects of his potions. Flying is just for the gag of him rocketing the hell out of there. Otherwise I think Fairy is the most fitting.
Once again no gimmick bc he’s more like Arven where he wants to make fun things for his Pokémon than actually battling.
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Benrey: Dark, Ghost, or Bug
I think you can all guess why Dark (ha ha dark=bad, evil, and everything awful ha ha haaaaa) but more so to the perception bc he has dark Pokémon makes ppl (specifically Gordon) perceive him as so. Ghost is more to the whole clipping and not-being-able-to-die-normally thing as well as the fact he’d definitely favor Gengar come on. Bug is bc I think he’d like bugs. Little creachers >:))
Gigantamax is so definitely his favorite (giant strong and a great cool- like him in the last act!) but I also think he’d pull a second team of ultra-beasts in a last ditch attempt bc, like him “not being human” ultra beasts aren’t really Pokémon. Some deep relatability.
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G-Man: Psychic or Dark:
Once again that thing about perception. Maybe also ice? Cold exterior and all that.
Only character to whisk out actual mythical or legendary Pokémon for battle. How did he get them? Dw they’re good friends stop asking so many questions.
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As for an extra Josh would only have baby Pokémon. Like- three bc technically they’re Gordon’s Pokémon and also he doesn’t want Josh running around with a whole team. (Maybe Rock types to match with Gordon if he has ground but I’d see him with Bug types too.)
If there’s anything anyone wants to add just throw it in my inbox bc Pokémon is my secondary focus in my brain for the month.
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crowfonder · 2 years
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ALRIGHT POKEMON RANT
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Parasect should've been a Bug//Ghost type.
Hear me out.
Paras is an early route pokemon with double weakness to popular typings- as established many times before, Bug//Grass is objectively the worst typing.
People don't give the Bug type much credit. But when it can successfully butt heads with Psychic, Grass, and Dark type pokemon- you gotta give it a little credit! Some bug types are amazing- I mean, I use Scolipede frequently! And Durants typing isn't unbearable, it's actually quite useful with the added Steel! Volcarona was glorious! But the pokemon that GameFreak threw out has always been Paras and Parasect.
In so many dex entries, it's made it very clear the fungi on its back have taken over.
Ultra Sun - The bug is mostly dead, with the mushroom on its back having become the main body. If the mushroom comes off, the bug stops moving.
If we were to remove the grass typing and replace that with ghost, maybe up a few stats, Parasect could be SOMETHING! And this wouldn't be the first time pokemon went through type changes- I mean, Magnemite and Magneton were given the steel type. The Clefable line was made into Fairies. I see no reason for them to keep the Grass//Bug typing on Parasect- If it just had that little push, Parasect would be more than a dex filler.
Open your eyes, GameFreak!
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sylkhi · 3 months
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Now all we really need is an item called ‘Tactical Vest’ that gives a 50% boost to difference but allows the use of only status moves. They literally have the blue print with the Assault Best.
Unless this is a matter of balance around the fact that there’s more ways to nerf physical attacks and physical attackers than there are ways to nerf special attacks and special attackers.
What I’m saying is the ROM hackers are right and that ‘Scare’ should exist as Intimidate’s special counterpart.
And we should, in fact, replace FRZ with FROSTBITE. And then maybe make a will-o-wisp equivalent like… ‘chilling glare’ and then rename Galar!Arcticuno’s signature move to something like ‘icy gaze’… or maybe name the move icy gaze idk. What’s the first thing that comes to mind when instachill is mentioned? FLASH FREEZE! Yes. ‘flash freeze’.
And then maybe with those balance changes you could give BRN more move interaction beyond Hex and Sparkling Aria.
And maybe it’s finally time to give us all those type combinations that haven’t been done yet? Fairy/Ground? Ground/Normal? Normal/Steel (yes that one robot from Pokestar Studios but I mean COME ON)? A non-mega Dragon/Fairy? Bug/Dragon (hello flygon)?
Which segues into maybe type-adding OR STAB-giving abilities? Ever thought a pokemon should have three types (FLYGON)? Why not Ground/Dragon with some ability called like… ‘chitin’ that adds the bug type? Or why not give Salazzle that sweet sweet dragon type?
And how about some more balancing changes, huh? Make water and poison be super effective against each other! Give bug more resistances cause bugs are actually quite resilient! Bring back pursuit or give steel its ghost resistance or do both! Give Zamazenta the ACTUAL defensive typing and take away Zacian’s fairy STAB! And you KNOW [almost] all those dual-type mythicals with psychic should have been given Fairy
And other choice thoughts. Thank you.
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clockworksteel · 1 year
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I beat Pokemon Violet. Thought I’d post about all the mons I used in case people care. Not all notes were taken at relevant times: near the end of the game I went through every box and checked for mons with a different level than the level at which they were caught.
Early Pokemon that just ended up in the party because they were caught:
Lechonk: Level 3 to 5.
Hopip: Level 3 to 8.
Deerling: Level 7 to 10.
Azurill: Level 4 to 11.
Tarountula: Level 3 to 10.
Past Pokemon that actually stayed with me for a bit:
Oricorio: Level 7 to 18. Probably helped out some in the bug and grass gyms, but having the fire starter Pokemon meant I wasn't really going to struggle there anyway.
Smoliv: Level 7 to 21. Just a little guy with no opportunity to shine, although being good would've probably required an evolution. Replaced by Bramblin before I would've done the water gym.
Psyduck: Level 4 to 25. Definitely did a good job against the Fire Team Star base. Cloud Nine blocked the effects of Drought for as long as they lasted, which was nice. Replaced by Finizen because I wanted to use new Pokemon but Psyduck/Golduck would've probably performed better honestly.
Naclstack: Level 14 to 30. Caught as Nacli. Performed alright as a defensive Pokemon, but never felt particularly good. Replaced by Orthworm.
Finizen: Level 23 to 40. Was kinda disappointing. Aqua Jet clutched out a few KOs, but it was otherwise mostly useless past level 30. I saw in the Pokedex there was a silhouette that looked like a possible evolution, but didn't end up making it happen. Replaced when I caught a Veluza that was 4 levels above my starter at the time.
Bramblin: Level 21 to 50. Disappointing stats that made it mostly useless besides as death fodder past level 30-ish, but ghost typing was occasionally neat.
Current Pokemon:
Skeledirge: Level 5 to 68. The starter. Performed reasonably as starters do. I didn't expect the ghost typing on the final evolution, but I didn't hate it. It did mean I had two ghost types for a while with Bramblin though.
Dachbun: Level 10 to 63. Caught as Fidough. A solid Pokemon. Was notably useful when I got into some Titan battles seriously over my head, due to having a priority move that lowered attack, and Charm was great too later. Occasionally also just saw use as a fairy type attacker.
Cyclizar: Level 20 to 64. A reasonable speedy attacker, and inflicting attack down with Breaking Swipe was neat. It feels like most of the story battles outside of gyms are physical-based so attack down is often great. Also, towards the end game it was my mon with a setup move (Shift Gear), so after Orthworm and Dachbun debilitated a physical mon on the champion (-6 Attack and -6 Accuracy), it set up and swept everything.
Orthworm: Level 22 to 66. A steel type that is immune to ground and can tank a lot. Definitely gave me plenty of opportunities to use items to get the team back in shape. Also helped debuff enemies with Mud Slap.
Veluza: Level 52 to 70. Caught shortly after getting my 7th badge. It was cool to finally have a relevant water type again. It felt like I went from 4 to 5 Pokemon in the team.
Lokix: Level 51 to 63. Caught shortly after getting my 8th badge. I really needed to replace Bramblin and just decided to go get something reasonably leveled before Pokemon League even if it left me without a fire/water/grass set. Honestly though, it didn't help out a ton. Like, it probably took out a few mons but it wasn’t critical to the team. Maybe would’ve helped more if I caught it a little earlier so it would end up higher level.
Edit: Just a few additional details:
Caught: 89 Pokemon
Seen: 273 Pokemon
Playtime: 23:36
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yandere-wishes · 3 years
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A Story Told In Maybes  {Part #1}
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🗡️Yandere! Enma Yuuken x reader
🗡️Summary: Enma Yuuken lives on the fine line between "Hero" and "Villain" but his story will never end in a "happily ever after" or a "tragically ever after" it will only end in Maybe...
🗡 Edited by the amazing @tealyjade-libran
🗡️ Alternative title: How many times can Genie use "Damn" in a story...
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Maybe in some other world, they could have been lovers
Imagine that...
picture it as vividly as a fresh stab wound to your heart. Sketch the vision of a red waterfall carrying away your life. 
Now picture two people. A young man and woman, sitting on a park bench, holding hands and laughing, inching closer and closer. 
Imagine love, happiness, tranquility...
But those things only exist in fairy tales. And his life was most certainly not a fairy tale. 
They were foreigners, outsiders, aliens. Banished into a strange land were twisted fairy tales, roamed the earth. Where magic and mischief came as naturally to the inhabitants as breathing. Where nothing mattered, because nothing was. Everything is and thus it isn't. Nothing made sense, and sometimes, in some rare moments of stolen repose, Enma Yuuken was scared that nothing would ever make sense again. 
All of it, every microscopic thing about this 'new world' was wrong, abnormal, twisted. 
Everything except his traveling companion. Another lost soul as disjointed and out of place as he was. Another ghost trying to survive in this matrix of a so-called reality. 
There was no shock initially, no surprise in not being the only normal creature to be transported to this bizarre world. Enma knew full well that he wasn't special in any way. Another foreigner being here was one of the few things that actually made sense. 
But as the old expression goes, everything comes at a price. 
Someone else just like him being here, being stuck in this nightmare, made sense. Yet the price of logic was a thread of hysteria that had woven itself deep within his battered heart. A maddening sense that gripped his lungs, robbing them of breath. That picked off pieces from his tattered mind, replacing them with clear cutout thoughts of her. It was always only her.
His companion in this broken world just had to be you. A frail, naïve little girl with no sense about her. Some pretty-girl protagonist straight out of the pages of Shojo Beats. The kind of girl who finds her happily ever after no matter where the hell she is. 
Yet he did not have that luxury, his life was dictated by a series of maybes and could bes. He was a secondary character at best, a background shadow at worst. With no purpose other than smiling and waving. And listening to the protagonist weep about their love-driven woes.
Some days, when the dreary bell chimed for the last time, when the students marched back to the solitude of their dorms, Enma would wander around the halls, squirming in his own misery. Pondering why, oh why of all the people, in all the towns, in all the worlds, did you have to be the one to wind up in this grim land along with him. 
Why fate always had to be so cruel, so domineering, thinking it knew better than the people whose miserable lives it toyed with. He wanted to be your lover, your prince, yours. But what would a guy, who doesn’t even belong in this backward world, have to offer some heroine-type sweetheart? 
🗡️🗡️🗡️🗡️🗡️🗡️
The Ramshackle’s flickering porch light glows in the distance. Like a dying star beckoning him to a destroyed paradise. He knows what's waiting for him behind the worn door. He knows you'll be there standing by the cracked dinner table, laying out days-old sandwiches for dinner, while Grimm rangles with an expired can of tuna. He knows you'll smile with tears in your doe-like eyes as you retell the fables of your endeavors. Telling him in great detail how the so-called king of beasts overpowered you in the school garden. How the King of poisons stole yet another kiss. The tales go on and on. Never-ending, never stopping, never giving him the chance to scavenge the fragments of his shattered heart.
You play your role so damn well. You know how to be the damsel in distress, the poor thing in need of saving. It's repulsive, disgusting...but only because he doesn't know how to be the hero that you need. 
If he was being honest -something he rarely did nowadays- Those "prefects" were the root of all his problems. They were the evil that made this dark world an endless horror. They'd been the ones to drive him into the "caring older brother" role. They had twisted his hand, leading him to the role of the "side-hero" like a lamb to the slaughter. Made him into a prince charming in a world that ate princes alive and spat them out once more. 
They had sealed his fate with a few insults and loaded threats. With just a few longing stares overflowing with lust and envy. They were villains, in a world that celebrated sinners. A world that cheered when the dragon steals the princess and rejoices when the evil king sits upon his skeleton throne. They were villains in every dreadful sense of the damn word. 
It's hard to be in love when all odds are against you. 
When your fate binds you into one role with no way out.
Like a rabbit hole made of quicksand. It dragged him deeper and deeper into intimate madness.
Maybe in some fair world, those leeching villains could keep their greedy blood-drenched hands off of you.
Maybe in a world where the sun never dies, you could bring yourself to love him.
Maybe he could have been the love interest, maybe, maybe, maybe.
It's always only MAYBE!
🗡️🗡️🗡️🗡️🗡️🗡️
"Welcome home Nii-san," 
It's a sweet greeting that ties his guts into ribbons. His hands grow damp as his heavy eyes stare into yours. His lips curl into a painted smile, shielding you from the pain that's clawing in his stomach.
"Hi..(Y/n)"
His voice cracks and croaks like a dying frog. His lips feel abnormally dry and his eyes sting as if they've been pierced by diamond daggers. His steps are heavy as he plops down in his seat. The weight of his worries pulled him down harder than gravity ever could. He watches you through tried, restless orbs. Watches as you waltz over to your seat and sit down with the half grace of some future queen to be. It's bitter, dreadful, leaving a sickly toxin-like taste in his mouth. The mere thought that someday one of those, sinners, will take your hand and drag you to some kingdom far far away makes Enma want to claw his brain out with his bare nails. 
Enma's focus shifts over from his traveling companion to the silver-coated fireball licking his paws. Grimm's teal eyes scan him nervously before he offers a nervous smile, a rarity for the narcissistic cat. He's usually so talkative, so boasting, there was never a moment of tranquility with that cat around...
It takes a moment. A steel coated moment before the gears in Enma's head begin to turn. Before he can place his finger on the heavy abnormality weighing down the atmosphere. His nerves jolt to life, leaving a freezing sweat behind their trail. The room is spinning like a ballroom floor. Something's off, something big and obvious and hidden and...
Maybe...
"So..."
It's your sweet voice that breaks the tension creeping into the air. Melodic and luscious just like the sensation of a blissful dream. The room freezes in its tracks. The heavy atmosphere melts away like a cube of ice. Normality has one foot through the door. Behind it, hope and tranquility peek their heads through the tiny gap.
 Maybe just maybe everything is alright. Maybe it's just him, his stress and anxiety are starting to play cruel jokes on his wonder mind. Maybe he's just going mad. Yeah, that's the sanest conclusion to draw from all this. 
Enma cranes his neck to the side to get a better view of your face. Distress is scribbled all over your skin, like pristine razor cuts. You shift around in your seat, clawing at your uniform skirt as if the midnight black fabric is cutting off your circulation. Your fingers nudge the entrance to your pocket fiddling with something he can't quite make out. 
His voice is low, shaky, as he replies. The unusualness of the situation has him on edge. Nervous to the bitter bone. Maybe he was wrong, maybe his nerves were right to be wary of whatever this was. This uncertainty permeated the air-tight room. 
"What is it?" 
Slowly you drag out a white envelope flooded seven times over from your pocket. You stretch out your hand placing it in between his fingers. Enma throws a passive look at the note, his nose wrinkled up at the familiar scent that pervaded from the paper. 
"What's this?" 
It was rhetorical, asked out of dull, morbid courtesy. This time he didn't bother looking at you, in fear of seeing you look -lord forbids- gleeful. 
"A love letter, Grimm found it in our locker after class." 
There was a pause, lengthy, nerve-wracking, heart wrenching. Yuuken could hear the way your breath hitched in your throat, he could almost feel the excitement radiate off your body. 
"Can you believe it Nii-san? Someone actually left me a love letter!"
It hurt it really did, this time his heart didn't shatter. It simply broke, in two or three or maybe four. Who knows, who cares.  They had escalated from simple harassment and unsightly displays of public affection to leaving you love letters. How ungodly, how absurd, how brave...
He laments, eyes tracing over the fog of his breath as it wafts through the musty room. He wants to rip that damned piece of paper, shred it into millions so the words become ineligible, so you'll never read those horrible words again. So you'll forget that some damn fool other than him can actually love you. But he doesn't, he has too much self restraint and too much respect for his dear "little sister" to actually do it. 
His arm stretches over the table, skin illuminated by the dying candle on the center. He places the letter back safely in between your fingers. His eyes meet yours for only the second time that night. He takes in your face, Committing every piece of it to his miserable memory. The heartily glow in your crystal eyes, the faint schoolgirl smile dancing across your lips, the rose blush kissing your cheeks, the way the candle illuminates your skin, wrapping in a sparkling glow like the princess from those tales of old. You're mesmerizing in every way, it would be reasonable for other men to notice your elegance. No wonder those "prefects" were drawn to you so naturally like moths to a golden flame. 
"Who sent it?" 
His voice comes out like a block of ice, shielding away any and all his stray emotions. He doesn't want to know how doleful he is, he just can't have you taking pity on him. 
Your smile fades ever so slightly, your brows draw closer. Confusion is etched on your face. You haven't got a clue. 
"Well...I'm not sure, but they did say to meet them at the school gates when the clock chimes twelve."
Oh, joy, another fairy tale reference. It's comedic how fairy tales have begun to dictate his life. Everywhere he turns there's a grim tale awaiting him. Yuuken spares a quick glance at the crooked clock hanging by a loose thread. It’s a minute to midnight. 
"I should come with you" 
It's not a request but you take it as so. 
"No need to bother, I'll take Grimm, he could use the walk. He's starting to bulk up a bit"
"HEY! The great Grimm-Sama doesn't "Bulk up" He only gets more powerful!" 
Before the older male can protest, you're already halfway out the door. Grimm scurrying to follow you on all fours like a pesky rat. The door slams on your way out, leaving Yuuken alone with his morbid screeching thoughts. 
There goes the only good thing in his life. Into the arms of another. 
For a second he contemplates leaving you to fate, after all, who's he to disobey fate, go against whoever orchestrates this universe. But it's only a second, short lived and quickly died. 
Maybe he's a hero.
Maybe he's a Prince Charming.
Maybe he's a villain.
Maybe he's just some honorary older brother looking out for his kid sister.
Maybe, just maybe, he's your future lover;
and he'll be damned if he lets you slip out of hands. 
Enma's quick to grab his old practice blade from the overstuffed closet. It's not much, but it's all he has from the normal world, from his world. 
The door grates for the last time that night as he steps out into the cold midnight air. The stars blink in some sort of secret tongue, either warning him or encouraging him, he doesn't know. Nor does he truly care, for Enma Yuuken is done letting life and fate and villains decree his meaningless life. Here and now that's where he'll make his stand, he'll save you. Kiss you. Love you. Marry you. You, You, YOU
But there's still one nagging thought that screams inside his head as he dashes for the school gates. This world worships villains, prays at their feet, and hands them death and destruction on golden plates. And he's no villains, he's some sort of upside-down, in-between. Rotting alone in the border between Hero and Villain. By law of society, he's a reject, a useless foreigner, an alien, an outsider. 
and MAYBE he's already too late...
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Who wrote the love letter? Was it the head of the savanaclaw dorm or maybe the head of the heartslabyul dorm ? Maybe it’s the ever mysterious  Tsunotarou... 
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codylabs · 3 years
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Knight Sabers!
But redesigned to use technology from my universe!
Apparently my universe has infinitely-sharp swords and razor wire now!
ABSOLUTELY UNREASONABLY DETAILED breakdown below cut!
Okay, so by 'redesign' I mean essentially just repainting the Class-5 Berserker Frame from my own universe. The C-5 was already fully interchangeable from the elbows and ankles down, and has hardpoints for specialized equipment on the knees, shoulders, and helmet, so this little exercise was as simple as researching cool weapons, then pausing and screenshotting the anime to get the colors right, because I'm naturally garbage at colors and prefer to trust a computer.
Bubblegum Crisis was a big inspiration for the C-5 in the first place, especially on the character-customizable side, so this was a blast.
For info on the C-5's general mechanical design, including what those ankles are for and how the operator gets in and out, go to the original post where I designed it, linked above.
Anyway, I gave each character the weapons and tools that either best match their original loadout, or best match their needs and fighting style if the originals were deemed unrealistic. All together, their equipment is suitable for taking out heavily-armored, slower-moving targets in urban environments, while maintaining a short-range tactical network within the squad.
In order of protaganosity,
Priss, the blue one:
Equipped for close-quarters combat. The large clamps are much stronger and better suited for grappling and crushing than the ordinary waldoes, but their musculature system doesn't leave any room in the gauntlets for integrated machine guns like Nene and Linna have. The claws do have a couple fingers that can unfold off their tops, so she isn't completely incapable of fine dexterity.
Each gauntlet externally mounts a short-barrelled 30mm-calliber cannon, which fires high-powered tungsten-carbide discarding-sabot kinetic perpetrators. The short barrel makes these inaccurate at range, but the high speed, high mass, and low cross section of the rounds make them ideal for piercing armor from mid-range or close range. These replace the weird glowing spears that she shoots in the show. They are essentially just non-glowing spears that travel a lot faster and are MUCH louder. Each magazine holds 6.
Knees are each mounted with a single-use high-explosive anti-tank shaped charge designed to blast a gap in an armor plate, then release another blast through the gap, in a two-stage detonation. Vents in the knee plate prevent armor or operator from being damaged by the kick-back, though the knee plate itself is often destroyed.
Priss being the most reckless and close-quarters combatant of the bunch, her helmet is largest and most tanky; it contain extra padding and armor against blunt force impacts, a minimized sensor suite consisting of a pair of night-vision-capable armored cameras, and the non-retractable variety of communications antennae, and an external speaker so she can yell at cops or something.
She elected against armored skirt plating on the grounds that it looked girly, which leaves a vulnerability in the upper thighs, where a large area of light joint ribbing is exposed. Shouldn't be a huge issue as long as she stays too close for machine guns to target. As you may guess, Priss gets hurt a lot, and no redesign will change that.
Sylia, the silver (mint?) one
Equipped for precision strikes and rapid movement. Her gauntlets, aside from the standard waldos, prominently feature a pair of short swords. Their blades contain neutron-froth graphene, a highly expensive material over 10,000 times stronger than steel, and only 2,000 times as heavy; it only exists in a very thin strip on the leading edge, but is hard enough to maintain a monomolecular sharpness. The rest of the gauntlets are occupied by the muscle systems needed to swing and align the sword, and the pumping system needed to maintain the cold temperature needed to stabilize the neutron froth, and so she doesn't carry machine guns either.
Externally mounts the same kinetic perpetrator launchers as Priss, but with 3-round magazines instead of 6, both to save on weight, and because she doesn't use them nearly as liberally.
Knees and shoulders contain compact gravity dynamos for increased maneuverability. On extended discharge they can allow for limited flight, and on fast discharge can provide a powerful "boost" in any direction, vastly increasing the ability to strike, retreat, strafe, or jump. I know gravity dynamos are pretty out-of-left-field, but they're a thing in my universe ever since exotic mass was discovered on planet Hephaestus.
Sylia's helmet is fairly standard, with comm antennae that can retract during maneuvers, and a sensor suite that can be swapped out depending on mission specifics or how fabulous she feels like being.
Not quite sold on her paint job here. Anyway,
Nene, the pink one
Equipped for fire support and electronic warfare. Gauntlets contain the standard waldo and machine gun loadout, as well as extra feelers and data ports for interfacing with computer systems. I don't know why I drew a little screen folding out of the gauntlet, that doesn't make a lot of sense when you have a HUD, but it looked nice. Speaking of looking nice, the shoulder joints of the C-5 suit actually cannot physically bend into the position that Nene's arms are in right here. So that's some disappointing.
The suit mounts no heavy weapons, but is accompanied by a pair of gravity-propelled escort drones. They normally act in a strictly observational role, but can ram and self destruct with a high-powered shaped charge if needed, which is nice.
The suit is meant to serve as the nerve center of the knights' tactical network. A large suite of antennae extend the range of its comm systems, allowing it to connect with friendly systems at distance, as well as listen in on enemy signals, or jam them completely. A powerful onboard computer handles decryption and data processing from enemy signals.
Those knee pads are smoke grenade and flare launchers. It seemed like a nice thing to have.
Helmet speaks for itself. It contains a vast sensor suite, allowing her to see in perfect dark, use infrared thermal imaging, 'hear' electrical activity, measure radiation sources, and even detect trace chemicals in the air and stream in 4k until Sylia told her to stop.
The first drones were named Sneezy and Sleepy, these two are Happy and doc. Whenever one gets destroyed she names its replacement after the next dwarf. Someday she'll run out of dwarves and will have to resort to pacman ghosts or bionicles.
Linna, the green one
Equipped for high-powered, hit-or-miss type attacks, and high mobility. Linna is their most nimble and physically intuitive operator, so they have her be first to try out any exotic or experimental equipment. If it's any use, she would be the one best suited to find that use, and if not, she would be best suited to get out of dodge.
Gauntlets, as mounted here, are a standard waldo/machine gun unit on her left, and high-explosive anti-tank ram on the right, which uses the same 'rounds' as Priss's knees. Her right gauntlet is the only arm on any of the four to completely lack fingers, so that's amusing. Maybe I could fit a little claw or something but I forgot.
Knees and shoulders mount gravity dynamos for extra mobility, same as Sylia. To decrease weight and increase bodily control, she went so far as to forgo the armored skirt, same as Priss did.
And of course the fancy whip things. They're composed of the same neutron-froth graphene as Sylia's swords, but in the form of micron-diameter razor wire, which would be able to slice through light armor in broader strokes and greater range than a sword. At such a tiny thickness even NFG wears through quickly, so the suit contains spools to replenish it. Although I drew the wires as black lines here, they would be thinner than a human hair, and quite nearly invisible in person, so it would be down to the operator's skill and intuition to keep track of where they actually are, and to keep from getting hurt by them. Speaking of, in the show the whips come out of her HELMET, which (although I appreciate the Sailor Moon pigtail aesthetic) makes absolutely zero sense, would be nearly uncontrollable, hard to swing with any power, and, more to the point, absurdly dangerous. Mounting these whips externally on the gauntlets seemed more effective and responsible. They can roll up and retract when not in use.
So yeaah
This was done as a request for @mechanicalinertia I think, but not actually, because I wanted to draw it too anyway, they just reminded me.
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therealrosebuddies · 4 years
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Slow dancing can be dangerous too
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Warnings: none!
Pairings: The Mandalorian x Reader
Other drabbles: 1, 2
Description: Maybe part of a series I’ll write? I was just feeling like writing a little bit of fluff- that’s really all this is! 
The Mandalorian woke to the sound of soft music. 
It was a slow way to come out of sleep, slow and comforting. Those feelings were almost alien at this point, a peculiar sensation- but not one that he minded. The melody created a warm haze, projecting the allusion of relaxation and safety- almost like he didn’t live the life he did. Like he didn’t have to keep a constant vigil or keep his guard up. It felt perfect.
But soon, the music grew a bit too out of the ordinary for him to ignore it.
The bounty hunter groaned softly, pulling himself out of the pilot's seat. As he did so, his helm clanged against the low hanging ceiling and sent him stumbling back against the chair. Mando shook his head as he leaned away from the seat, stopping for a moment to listen.
The music was still there- it hadn’t been a dream.
In fact, the music was coming from below. If anyone knew what these sounds were, it was you. 
The Mandalorian made his way down to the cabin of the ship, pausing by the ladder to glance downward. He… He didn’t see you.
Brows furrowing under his visor, the Mandalorian took the ladder two steps at a time, leaping to the ground before he had reached the last rung. With one sweep of the cabin, he saw you weren’t anywhere to be found.
And neither was the child.
A sudden spike of pain shot through the bounty hunter’s chest and propelled him towards the door, the momentary sense of comfort forgotten. His gloved hand punched the keypad, while his other arm lay ready at his side, blaster a fingertip away. If anything had happened to either of you-
The Mandalorian stopped, almost flinching in surprise.
Framed in the soft glow of the town below and swaying with the music, stood you and the child. Well, you were bent over and hobbling, trying to stay low enough so the child could grip your fingers and still dance. It looked uncomfortable, but your open-lipped smile said otherwise.
Your bounty hunter let out an inaudible sigh of relief, leaning against the door frame. Leave it to you to look like you were suddenly missing, only to be messing around outside the ship. Sooner or later, you were going to kill him.
He watched as you swayed in your crouch, careful to not let your fingers slip out of the green fists that held them. The child’s eyes and mouth were wide, a gaping smile that let out random noises of delight, especially when you swung them. It was the way a child should have ought to have spent their time, but the Mando hadn’t been able to give that to them.
Luckily he had you. 
The Mandalorian knew he was cold at times and unable to play as much with the child as a normal parent would have. He tried his best, but sometimes his best wasn’t good enough. Especially when he had no idea what species the child was. But now that you were here, his burden felt lighter. Through your combined efforts, there was a chance that the kid would end up all right… and Mando was grateful for it. For you.
You spun the child in a circle, holding onto its tiny arms as you lifted it close, now again swaying to the music. As you turned, your eyes landed on the Mandalorian. The corners of your eyes crinkled with the force of your recognizing smile, making the bounty hunter’s palms go sweaty. 
You were beautiful.
Of course, he had known that from the moment he had met you, even when covered in sweat, dirt and little bit of blood. It had always been a fact- an unimportant one that never really seemed to register. Before, it hadn’t been important. You had hired him- you had been his client.
But now he realized that had changed. He didn’t know how or when- but it had.
His breath caught as your smile turned to a smirk, swaying closer to the ramp of the ship.
“Finally awake?” You asked, though not expecting an answer.
You leaned in time with the music, glancing down at the child as you teetered comically far, the child letting loose a scattered peal of laughter.
“Why are you out here? I didn’t know where you were.” The Mandalorian reported, trying to keep his tone cool as he walked down the ramp to meet you.
You cocked an eyebrow, unfooled by his tone. Pressing closer, you narrowed your eyes, still swaying.
“Was somebody worried?”
The Mandalorian stayed his ground on the grass, trying to maintain his impassive demeanor. Unfortunately, you had been his only crewmate for too long- you knew him too well. You smiled again, breaking eye contact and twirling in a circle around him, the kid in tow.
“Dance with me.”
“No.”
“Dance with us?” You asked again, holding the child close to your face, sticking out your lower lip.
The Mandolorian stayed silent and watched you sway backward, now standing in front of him. Your teasing expression ebbed, falling into a soft affection that felt like a punch in the gut. For a moment you stayed like that, giving him a once over that made Mando’s armor feel useless. You seemed to see straight through his stiff words, to the real feelings he was hiding.
But then the child began to squirm, arms, legs, and body wriggling. They no longer wanted to be held. You let out a betrayed breath, shoulders sagging as you realized your ally was abandoning you. Shooting a glare up at the Mandalorian, you lowered the baby to the ground.
“You did that. He’s copying you.” You bemoaned, smile gone, “You’re a horrible fun-sucker.”
The bounty hunter cocked his head at your word choice, watching as you turned your back to him. You had offered those last few words as a joke, something that had meant to feel light-hearted. He knew you hadn’t meant for him to take them seriously. But he had seen your expression as you turned around. You were honestly bothered by no longer dancing. Mando had felt the laidback air rush out of you as soon as you realized you were outnumbered. Your rare carefree attitude was gone, replaced by a cut-off, embarrassed silence. And it was his fault.
So before he could stop himself, the Mandalorian was walking towards you. 
You twitched as you heard him coming closer, obviously surprised. He watched you look over your shoulder, hair framing your jawline. Your frown wasn’t guarded anymore… it was confused. For a moment, Mando almost stopped there. Your obvious perplexion to his simply walking closer was almost enough to send him back towards the ship, safe from your knowing gaze. But he knew how you would end up if he did.
“You weren’t dancing right.”
“What?” You blurted as your eyes widened in disbelief, looking like a eopie in the headlights.
The Mandalorian steeled his nerves, taking the last few steps till he was practically toe to metal boot with you. He reached up slowly, taking your bent forearms in his hands. He wasn’t looking at your face. He couldn’t.
The music from the town below still swelled up to the small hill where you stood, just loud enough for the beat to be followed. Mando tilted his head slightly, finding the rhythm of the slow tune.
Then he stepped backward, pulling you stumbling along with him. He felt your hands scrambling against the plating of his arms, recovering from the surprise. As much as you had professed wanting to dance, you didn’t seem very prepared for it. Ironic. The thought would have made him crack a smile, if his heart hadn’t been hammering so hard.
Your dance partner guided you across the grass, steps slow and controlled, much more thought out than the twirling movements you had been performing earlier. The bounty hunter felt your hands relax against his elbows, falling into the gap in his armor. It was then that he finally risked a look at you. Though instead of a comforting smile, he found something much, much worse.
You were staring up at his helmet, eyes still uncommonly wide. The rosy complexion on your face failed to be hidden by the low lighting, drawing attention to your flushed cheeks and parted lips. His gaze lingered on your lips much longer than he should have, taking in their soft shape and curve. When he realized what he was doing, his gaze snapped back to your eyes, which were only slightly less disarming.
But then you were smiling, arms twining cautiously around the Mandalorian’s shoulders. He let you do so, a warm pit growing in his stomach as you grew closer. 
“I didn’t know you were a dancer.” You murmured, voice soft and heavy, almost fading in with the music.
“I’m not,” Mando answered, hands tentatively ghosting across your hips before finding their place.
The warmth of your body seemed to seep through the gloves, which usually would have made him nervous. But now the sensation just felt familiar. The rhythm of your breathing, the glow of your smile, and the basic form of your company was enough to put the Mandalorian at ease. The two of you swayed in tandem with the music, letting a comfortable silence fall between your steps. As you moved about the grass, the child watched, following the languid movements of your legs. It was hypnotic enough to put a baby to sleep. Which it eventually did.
“Do you think we should take him inside?” You whispered, arms shifting against his neck.
“Soon. But he might stay asleep there.” The Mandalorian offered, hating the way his stomach dropped when he thought of letting you go.
You turned back to him hazily, all surprise and guard gone. The expression you wore was almost identical to the one he had found you with before he had unwillingly ruined your fun. It was the type of gaze that would have disarmed him before, prompting him to run away. But something was different now. The Mandalorian was slipping, and at the moment- he didn’t care. The same feelings that used to send him running were now doing the opposite, tethering him tight to the spot next to you. It was a dangerous game to be skirting the edge of... but the lull of the music and your proximity made it hard to think. 
But for tonight, he decided that it would be fine- letting his guard down.
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tigerkirby215 · 3 years
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5e Viego, the Ruined King build (League of Legends)
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(Artwork by Pan Chengwei. Made for Riot Games.)
What? Did you expect me not to make this? It’s the goddamn Ruined King! He’s finally out after all these years! I mean sure he’s a goddamn twink but still; he’s finally out! Also Samira build is coming out 35 years from now.
And even though I put a Warlock TikTok meme in my last video, here’s a whole bunch of them because... yeah no shit he’s a Hexblade... Of the Ruined King.
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GOALS
Ruin to all! - MIST'S EDGE: Basic attacks deal a percentage of the target's current health bonus physical damage on-hit.
Serve me in death - If you ever wanted to play as the enemy for a bit Viego will let you take a ghost or two; as a treat.
The mist is my great unending sadness - Foggy days are typical for an edgy boy, and King Ruin is so edgy he wants to cover the entire world with fog! Yeah that “mist is sadness” quote is real; I got it from the Wiki.
RACE
Viego is a human... but he has a great degree of variance. We’ll be going for yet another Variant Human because we’re not allowed any monster champions anymore. As a Variant Human you get a +1 in two different stats of your choice: increase your Charisma and Strength by 1 for the strength to be beautiful for your queen. You also get proficiency in a skill of your choice: Perception will let you see through the mist and search far-and-wide for your queen. And you get a language of your choice: Abyssal seems reasonable to speak to the mist.
Of course the main appeal of Variant Human is the feat at level 1, and to swing the Blade of the Ruined King Great Weapon Master will let you cut through a percentage of the enemy’s health! When you make a melee attack with a heavy weapon (such as a greatsword), you can choose to take a -5 penalty to your hit chance. If you do hit you’ll do an extra 10 damage with your strike! And as an added bonus when you score a critical hit (with a melee weapon) or kill a creature, you can make one melee weapon attack as a bonus action!
ABILITY SCORES
15; CHARISMA - League of shirtless anime boys amIrite? Gotta look good for Isolde.
14; DEXTERITY - Repeat after me: “something something Medium Armor.”
13; STRENGTH - This is a requirement for another one of the classes we’ll be taking. Yup this isn’t just straight 20 levels in Hexblade!
12; CONSTITUTION - A ruined king with a blackened heart is still allowed to have some health.
10; WISDOM - Destroying the entire planet just to simp for your wife isn’t the wisest move.
8; INTELLIGENCE - Nor is it the smartest.
BACKGROUND
You were the king of a long-forgotten nation, so unfortunately noble wouldn’t work. But you still have servants! The Knight background grants proficiency in the History that you lived through as well as Persuasion to get Isolde back. You also get proficiency with a Gaming Set and Language of your choice, which I’d say pick your fancy.
But the main reason we’re taking Knight (and not Noble) is for Retainers! You get three knights sworn to your kingdom (Kalista, Hecarim, and the third one) who will do mundane tasks for you. While Hecarim may be up for a slaughter unfortunately your retainers can’t do anything in combat and won’t follow you into dangerous locations. And of course if you treat your subjects poorly they will leave you. But it can always be useful to have more spirits in the mist to search for her!
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(Artwork by @thejenneralchen on Twitter)
THE BUILD
LEVEL 1 - PALADIN 1
Hah! Did you think we’d be starting with Warlock? Put simply we need things from Paladin more, notably the proficiencies as well as starting equipment. Dude imagine having to spend 3200 gold to buy the sword literally named after you? But for now you might just want to grab a Longsword to start. Regardless Paladins get proficiency in two skills from the Paladin list: Athletics are required in the jungle, and Intimidation will let everyone meet know that you will stop at nothing for her! You fucking simp...
You also get Divine Sense to sense the beasts of the mist, or your queen. As an action you can know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the creature type, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated. (Have a feeling you’ll find a lot of desecrated areas.) You can use this feature a number of times equal to your Charisma modifier plus 1, and regain all uses at the end of a Long Rest.
And you can restore a bit of health thanks to Lay on Hands. You have a pool of healing equal to 5 times your Paladin level that comes back at the end of a Long Rest. You can heal a creature for any number of hitpoints from that pool as an action when you touch them, or cure a disease / poison affecting them with 5 hitpoints. Man that would’ve been useful a couple of thousand years ago, huhn?
LEVEL 2 - WARLOCK 1
Time to pick up the Sword of the Ruler of the Mist. Hm... There has to be a better way of saying that. Regardless Warlocks get to choose their subclass at level 1 and to get a comedically large sword that saps peoples’ lifeforce we’ll be opting for the one, the only Hexblade patron! As a Hex Warrior you can wield martial weapons as well as medium armor (which you already could cause Paladin), but can also choose to swing a sword with your Charisma instead of your Strength or Dexterity. Which is great because you’re not exactly the buff sort. Unfortunately you can’t use a two-handed greatsword just yet, which is why I said you’d do good to grab a longsword instead.
But if you are locked in combat Hexblade’s Curse will make sure that you can dispose of them quickly. As a bonus action you can mark a target for 1 minute. During that time you do bonus damage equal to your proficiency bonus to the cursed target, crit on a 19 or a 20, and regain hit points equal to your warlock level + your Charisma modifier when you kill them. The curse ends early if the target dies, you die, or you are incapacitated.
And of course as a Warlock you get Pact Magic. You learn two cantrips and two leveled spells: Eldritch Blast will let you manipulate the mists for a ranged attack, and Prestidigitation will help you keep clean and kingly despite all the black mist flowing out of that gaping stab wound in your chest. As for leveled spells Armor of Agathys will let you put on some Thornmail to keep your health up and hit your foes back, and I mean Shield is on the Hexblade expanded spell list anyways so we may as well use it.
LEVEL 3 - WARLOCK 2
Second level Warlocks get Eldritch Invocations as the mist manipulates your body and soul. For now take Devil’s Sight to see through your Harrowed Path with your dumb human eyes, and we’ll be leaving the other invocation slot open for a level.
You also get another spell but all the other first level spells don’t really interest me. Yeah we’re not taking Hex you’re going to have to live with it!
LEVEL 4 - WARLOCK 3
Third level Warlocks get their Pact Boon for a particular tool of the Warlock trade, and to wield a weapon of spectral steel grab Pact of the Blade! The long and short of it is you can make yourself any melee weapon, and Hex Warrior affects any weapon you summon with this feature! This means that you can actually wield a two-handed Greatsword, but feel free to choose other options. Especially now that you can take the Improved Pact Weapon invocation to turn that Cutlass of the Twink King into a +1 weapon, and also summon yourself a gun (shortbow / longbow / light crossbow / heavy crossbow) if you so desire. But I mean, why would you when you have Eldritch Blast?
You can also add some second level spells to your list like Darkness to walk a Harrowed Path through the mist, though remember that even if you can see through the mist your allies probably can’t. And Misty Step, because something something Flash.
LEVEL 5 - WARLOCK 4
4th level means the first of many Ability Score Improvements. Charisma is used for everything that you do so... maybe increase that?
You also get another spell and another cantrip! For your cantrip Mage Hand is helpful to manipulate the mist to grab things from high places. As for leveled spells Blur is on the Hexblade list... but why would you take that instead of Mirror Image, which doesn’t require Concentration.
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(Artwork by @WetHamster1 on Twitter)
LEVEL 6 - WARLOCK 5
5th level Warlocks get more Eldritch Invocations. To knock a foe down with Spectral Maw take Eldritch Smite, letting you channel a spell slot into a particularly deadly slash of your Viego’s Edge.
If you want an extra attack early you can also replace Improved Pact Weapon with Thirsting Blade, which is now available. But we will be getting Extra Attack from other sources later.
You can also now learn third level spells like Vampiric Touch for a bit of lifesteal. As a treat.
LEVEL 7 - WARLOCK 6
6th level Hexblades can put their passive to work, and have spirits serve your Sovereign's Domination. Accursed Specter lets you use the soul of a humanoid you killed and make it serve you, using the stats of a specter with temporary hit points equal to half your Warlock level and a bonus to hit equal to your Charisma modifier. The specter remains in your service until the end of your next long rest, which is good because you can use the ability once per Long Rest. The specter rolls initiative separately from you, and obeys your commands.
And hey: you’ve already got ghosts fighting for you, so why not summon your depression to fight as well? Summon Shadowspawn from Tasha’s Cauldron of Everything (requires a 300 gold gemstone containing tears and) summons a spirit of Fury, Despair, or Fear to fight alongside you. There’s a lot of specifics to this spell that I don’t want to go into (its actual description does a far better job than I ever could) but the important thing to note is that it’ll give you another loyal follower.
LEVEL 8 - PALADIN 2
Time for a few levels in that other class we have. Second level Paladins can choose their Fighting Style and of course to swing a Shank of the Former Blessed Isles Great Weapon Fighting (style) will let you reroll low die to more reliably cut through the mists.
Paladins also get Spellcasting at level 2, and unlike with Warlock casting you actually get some spell slots! You can prepare a number of spells equal to your Charisma modifier plus half your Paladin level (rounded down.) Divine Favor will let you do a bit more damage with your titular blade, and if you want more of a burst of damage then either Thunderous Smite or Wrathful Smite will do some more damage along with additional effects. To protect yourself from the mists and others who’d want to keep you from Isolde take Protection from Evil and Good. And to borrow a death realm from the other world-ending lord of Runeterra take Compelled Duel.
Of course you could ignore all that spellcasting stuff for even more Damage of the Ruined Blade! Divine Smite will let you do 2d8 damage with a first level spell slot, plus an additional 1d8 per spell slot above first, up to a maximum of 5d8 (with a 4th level slot.) Additionally if you hit an undead or fiend you’ll do an extra d8, meaning that with a 4th level spell slot you can do 6d8 damage!
The real neat thing is that this works with Smite spells as well as the Eldritch Smite invocation, allowing you to effectively use two spell slots at once to smite if you so desire.
LEVEL 9 - PALADIN 3
3rd level Paladins get to choose their Divine Oath and nothing will stop your Oath of Conquest to save your queen. You get to add the Command spell to your spell list, as well as Armor of Agathys... Uh woups. Uh we’ll address that when we go back to Warlock.
You get two Channel Divinity options: to keep others from stopping you from reaching your queen Conquering Presence will let you force a Wisdom save on units of your choice within 30 feet to frighten them! Alternatively Guided Strike is like Great Weapon Master but in reverse, giving you +10 to hit. This means that if you use Great Weapon Master as well you’d have a +5 to hit and do +10 damage! But remember that you only have one Channel Divinity per short rest.
You also get Divine Health, because simps don’t take sick days.
LEVEL 10 - PALADIN 4
4th level Paladins get another Ability Score Improvement, and we still use Charisma for basically everything so with this you can cap it off completely!
You can also prepare two more spells but... there isn’t much I want from first level? I mean you can take Cure Wounds for a bit of healing... as treat.
LEVEL 11 - PALADIN 5
5th level Paladins get an Extra Attack. If you took Thirsting Blade from Warlock you might want to replace that too.
You can also prepare second level Paladin spells now! As a Conquest Paladin you get Hold Person to stun with Spectral Maw, and Spiritual Weapon for more soldiers from the mist. You can also prepare Aid to strengthen your army and Branding Smite to see your foes through the mist.
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(Artwork by @vmatbox on Twitter)
LEVEL 12 - WARLOCK 7
Back to Warlock to replace a lot of things. But firstly you get another Eldritch Invocation: take Trickster's Escape for an emergency QSS.
You also get 4th level spells like Shadow of Moil to become a creature of the mist, and also to get an upgrade from the Darkness spell (which you might want to replace.) Speaking of replacing spells: you got Armor of Agathys from Paladin so replace it with Hallucinatory Terrain to cover the land with mist.
LEVEL 13 - WARLOCK 8
8th level Warlocks get another Ability Score Improvement or a Feat. We’ll be taking the Eldritch Adept feat for more Eldritch Invocations. Which Eldritch Invocation? Why Undying Servitude of course, for more servants of the mist!
D&D Beyond tip: Replace Devil’s Sight and then give yourself 120 feet of Darkvision on the sheet.
You can also get another 4th level spell like Dimension Door, to travel far and wide in a flash to reach your queen.
LEVEL 14 - WARLOCK 9
Hey more Eldritch Invocations! Whispers of the Grave will let you speak to the fragments of Isolde’s soul.
LEVEL 15 - WARLOCK 10
And hey: 5th level spells finally! To strike a foe with Heartbreaker take 
Negative Energy Flood, sundering their health and making them rise to serve you if you end up killing them.
10th level Hexblades get Armor of Hexes. If the target affected by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll. Naturally this ability makes you particularly good in a 1v1 with whoever you target for Ruination.
You don’t get another spell but you do get a cantrip. Take Toll the Dead to deal with enemies who have high armor, for the mist comes for all.
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(Artwork by @stingrae36 on Twitter)
LEVEL 16 - WARLOCK 11
11th level Warlocks get their 6th level Mystic Arcanum, which looks like a spell slot and acts like a spell slot (IE it comes back after a Long Rest, not a Short one) but can’t be used to upcast your other spells. You can only use it to cast one spell, and for an AoE Heartbreaker take good ol’ Circle of Death.
Also more spells known from your regular Warlock slots: Banishing Smite is on the Hexblade list, and can be used to send any demons back to whence they came.
LEVEL 17 - WARLOCK 12
12th level Warlocks get an Ability Score Improvement or a Feat. I have no idea what else to grab so take the Tough feat for a much needed 24 hitpoint increase to a primarily melee-based character.
You also get another Eldritch Invocation so it’s finally time to get the true Blade of the Ruined King damage with Lifedrinker! This will make any foe struck by your Pact Weapon take an additional 5 necrotic damage. This means that you should be doing 2d6 + 11 damage with every swing of a (+1) Greatsword!
LEVEL 18 - WARLOCK 13
More Mystic Arcanum, this time at 7th level! Power Word Pain will let you subjugate the weak.
And more regular spells: Danse Macabre lets you get more servants forever loyal at your side!
LEVEL 19 - WARLOCK 14
14th level Hexblades are Master of Hexes. Put simply: when a creature affected by Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you. (Though you won’t be healed for the last foe’s death.) This will let you bounce your curse around and reap all its benefits constantly, becoming a master of your own blade.
LEVEL 20 - WARLOCK 15
Our last level is the 15th level of Warlock for a handful of benefits. Firstly we can get an 8th level Mystic Arcanum: Feeblemind is the ultimate tool to truly sunder the weak and discard the chaff.
Secondly you can get your level 15 Eldritch Invocations, and to never mistake Isolde’s face Witch Sight will let you see through any illusion that may be hiding her!
You may also want to replace Improved Pact Weapon as by this point you’ve likely found something better than a regular old +1 greatsword. Visions of Distant Realms and Shroud of Shadows are both very good options.
And we can finally get our last spell: as you gather enough information on the new world Scrying will help you expand your search further beyond!
FINAL BUILD
PROS
Surrender to me! - Two smites plus Great Weapon Master on an already deadly blade results in absolutely devastating spikes of damage with your sword. God forbid you crit!
The black mist flows from me like a tide - You also have plenty of tricks to give you an upper hand in longer combats. Hexblade’s Curse of course, but also Armor of Agathys, Shadow of Moil, and Spiritual Weapon.
Fight, puppet; fight for your king! - You can summon all manner of ghosts, ghouls, skeletons, zombies, and everything in between to serve in your search for your queen.
CONS
The world denied my happiness - Low ability scores mean that your skills won’t be amazing. The ones you’re proficient in are alright but you aren’t much help outside of being deadly and being royal.
Answer for your crimes, death; answer me! - We didn’t take the 6th level of Paladin which means we didn’t get Aura of Protection. As a result your saving throws are rather low, and while I tried to avoid grabbing too many Concentration spells yo do still have quite a few, which is not at all helped by your meager +1 to CON.
She remains in this world; I can feel it - All the melee tools in the world don’t mean much when you lack any proper way to get close. You have Eldritch blast sure but beyond Dimension Door (which granted is very strong) enemies can easily keep their distance from the mad king with a big blade. Even if you want to use Dimension Door you have a very limited amount of spell slots.
But the world can only hide from the Ruination for so long. The black mist comes, and with it you come to search for your queen. Nothing can stop you; nothing will stop you until you have her again. The world shall be torn to shreds and shattered beyond repair, as long as you can have your queen... Or like, just find a Wish spell or something? Shame you’re a couple thousand years old because True Resurrection doesn’t even work anymore.
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(Artwork by Bo “chenbowow” Chen. Made for Riot Games.)
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girlpornparadise · 4 years
Text
Atop the Office
Pairing: Horacio Carrillo/f!Reader (Narcos)
Word Count: ~3000
Warnings: It gets smutty. Of course it gets smutty. It’s why you’re here. It’s why I’m here. It’s my raison d’etre. But it got softer. I can’t stop this man from being soft. 
Personal ramble: I didn’t intend to write a second chapter. I don’t intend to write a third. But this man got under my skin so who knows what will happen. 
You can read Part 1: At Your Doorstep. It’ll make a lot more sense that way.
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You awaken later than intended to find yourself alone. You reach across the bed, but there's no warm body to touch or even residual warmth to feel. He's long gone.
You look around the room and there's no trace that he'd been there. Maybe it was just a dream. 
You look at the clock and realize you're running late for work, and in a panic start to get ready.
When you go to brush your teeth, you see the 2 towels strewn across the floor. You pick them up and they're both still damp. It reminds you it had been real, which somehow feels worse. You had opened yourself to him, wide and raw and vulnerable and he had abandoned you without a second thought.
You rush through your morning routine and leave for work.
You arrive a little late, but no one seems to notice. You decide you'll stay a bit late to make up the work. You find the notes from yesterday and begin to compile your report.
Halfway down the page you find it and it hits you like a bus. "Colonel Carrillo…" His name doesn't elicit the usual reaction of lip tapping smiles. This time it cuts like a knife. What felt like your deepest, most intimate encounter was merely a one night stand.
After you devour lunch, having skipped breakfast entirely, you return to your desk. The deflation you felt has made you exhausted, but the report can't wait. You write accurately and factually, but your hero feels like a villain to you now, and it takes the 3 dimensionality out of the work.
While you're typing away, you hear them coming. The commanding footsteps. You know the sound of those boots. Involuntarily your fingers feel the memory of unlacing them the night before. Your mind flashes to those soft eyes watching you do it and you feel sick.
Instead of your usual beaming, you are flushing with embarrassment. You're humiliated and you duck your head down pretending to concentrate on your work. Out of the corner of your eye, the green uniform passes and you picture it on your floor. No. You push away the memory with force. 
After half an hour of sighing into your papers and choking down the lump in your throat that precedes tears, you hear the footsteps again. They are approaching from the direction you are facing this time and you duck your head again, unable to face him. 
The footsteps pause at your desk and you feel him hovering over you. You try to steel yourself before looking up, but you can't conceal the pain and anger in your expression.
He stands tall and stone-faced, but something flickers in his eyes as he registers your expression.
He leans down slightly and drops a manilla folder in front of you. 
"Your boss wants this dealt with asap." He states and walks away.
You're confused. Why on earth would he be delivering a report to your desk. He doesn't even work here.
Looking around to see if anyone noticed this anomaly, you open the folder carefully, like it contains something confidential, suspecting it's for your eyes only.
In it you don't find a report, but instead there's a single piece of paper with neat handwriting in black ink.
"I'm sorry." Your heart sinks. You knew he thought you were a mistake. That this perfect man used you and regrets it. But you push on.
"I couldn't bring myself to wake a sleeping ángel." You gasp slightly and your heart jumps into your throat. 
"Let me make it up to you. Dinner tomorrow. Meet me at the same restaurant at 7pm.
Horacio" 
You silently whisper his name to yourself and the deep seeded intimacy of speaking it the night before floods you with longing.
You look behind you, but he once again is long gone.
You fold the paper and put it in your purse to protect it from prying eyes. But you also know you're saving it for later, so you can run your eyes over the words and linger on the word "ángel" like an enamoured school girl who had been passed a note in study hall.
***
The next day arrives and you show up to work glowing. You can't sit still all day and by the time the clock strikes 5 you're practically vibrating with anticipation.
You go home and change this time into a sundress that flatters your figure without giving too much away.
You make your way to the restaurant a bit earlier than you normally would. This man works on military time, you remind yourself, and punctuality isn't your strong suit.
You sit down and shortly after order yourself a drink. You should treat yourself. Feeling special will give you confidence, and after your first lukewarm date, you feel like you'll need it.
The drink disappears and the bowl of peanuts slowly empties.
8 o'clock rolls around and you realize you've been stood up. As you reach into your purse to get your wallet, your hand brushes by the folded paper with his name neatly scrawled across the bottom.
No.
No, you were not going to accept this. 
You go to the counter and order 2 meals and have them packed up to go.
You hail a cab. "Carlos Holguin School." The driver considers it an odd request at this hour, but takes you there all the same.
It's quiet as you walk to the gate. You pull out your embassy badge and flash it at the surprised guard. He notices you are carrying a large brown paper bag, but your tone is sharp when you tell him the files you're delivering are urgent. Unable to find a reason to deny someone so harmless looking entry, he lets you pass.
You approach the office and take a deep breath before you enter, unsure of what's on the other side. Unsure if your intrusion will be welcome.
You enter the dimly lit room to see Colonel Carrillo leaning over his desk, leaning on his elbow with his forehead pressing on his hand.
He stands abruptly, startled by your presence.
The office is otherwise empty and all of a sudden you feel very aware of how inappropriate it was for you to come here at this hour, or at all really.
"How did you get in here?" He asks with a tone you assume he uses for interrogation.
"The, uh, guard let me in." You stammer. "I told him I was delivering files from the embassy." 
You've misread the situation. This was a mistake.
He sighs. His posture and expression soften simultaneously as he realizes he put you on the spot.
"I'll have to have a talk with him." He says exasperated and a bit amused. "I'm sorry, it's been a long day." 
"Too long for a dinner date apparently." You say coldly.
His expression hardens, but is quickly replaced by regret.
"I owe you an apology, an important lead crossed my desk and I couldn't get away. I didn't even realize it was so late until you came in."
You arched your eyebrow at him.
"And I owe you another apology. I'm sorry I left your home so abruptly. I got a call that required my urgent attention and I had to practically run out of your apartment."
"You could have left a note." You were clearly angry and hurt.
"I didn't have time. I…" he trailed off. "There's no excuse."
"You could have called." You should have called your mind corrected you.
He smiles slightly. "I don't have your number."
Your eyes go wide at your own stupidity. You never gave it to him. His smile widens a little at the look on your face.
You glance around the office at the scads of surveillance equipment.
"You can track the phone calls of criminals on an international scale but you can't get a hold of my phone number?" You counter with a tinge of frustration overshadowed by your amusement.
He chuckles. "Fair point."
"So what's in the bag?" He asks, changing the subject. 
"As I told your guard, important files from the embassy." You smirk.
He lets out a laugh. You've never heard him laugh before and it makes your heart smile.
"Your files smell a lot like empanadas."
"I figured you hadn't had a chance to eat." You scan across his desk to the bottle next to the smoke curling from an ashtray. "And you can't subsist on alcohol and cigarettes alone."
"It does smell good." He concedes.
"You need to take better care of yourself." Your tone is more serious and laced with concern than you meant it to be.
"Then I'm lucky I have a guardian ángel looking out for me." 
When he hits the world "ángel" you smile. The wide, beaming, embarrassing smile you give him when he passes your desk.
He smiles back at you, realizing he's been forgiven.
You walk over to his desk and he grabs a chair from another part of the room. You sit down next to him and tuck into your meals.
You say very little to each other, but it's far better than the awkward first date the other night.
He's relaxed around you.
You finish the meal and clean up. He leans back in his chair a little and looking regretfully at you says "I should get back to work." 
Leaning on his desk you lay your hand gently over his. "Must you?" You ask softly.
Your hushed tone reminds him of last night. How tender you were when he needed you most. How you let him fall asleep in your embrace. How you are his ángel.
He stands up and you stand to meet him. He puts his hands on your waist and sits you down on the edge of his desk. His firm but gentle grip positioning you to his liking. He runs his hands up to your back and moves closer.
He kisses you softly, and you lean into his kiss. You spread your legs so he can move closer and you feel the warmth of him against your body.
You place your hands against his chest, feeling the scratchy fabric of his uniform. 
"Oh Horacio." You sigh.
That name is so seldom spoken in this place that it melts the room away. And it is only the two if you, two bodies and two heartbeats.
He runs his hand over your hair from your crown to the nape of your neck.
His lips ghost over yours, playfully teasing and a shudder runs through you. You can feel his breath hot against your face.
Your eyes closed, he presses his lips to yours and you murmur into his mouth. You feel him smile against you as your lips part, allowing his tongue to slip past and gently massage yours.
Your hand finds the nape of his neck and your fingers start swirling circles into the base of his hair.
You go to unbutton his shirt, when his hands move to stop you. The reality around him suddenly crashes against the desire welling inside. 
He looks at you, torn. He can't do this here, in his office, at his desk. But he can't bear to disappoint you again. He considers for a moment.
"I need you." You whisper.
Though he doesn't say it, he needs you just as much.
"Desperately." You whisper, almost a hiss.
The urgency settles in his chest and his resistance fades.
Your eyes pleading for his touch, you caress his face. "Please, let me take care of you, Horacio."
"No ángel, tonight I take care of you." His voice soft but still authoritative.
He unbuttons and removes the top of his uniform to reveal the green shirt underneath. You paw at it, much softer to your touch, tighter so it grants you a better feel of his muscular chest as you run your hands across it. It's slightly damp with his musky sweat.
His fingers run up the inside of your thigh to your panties and he feels you through the thin cotton. You moan.
"You're soaking wet." He muses.
"I've been thinking about you all day." You say breathily.
His eyes darken as he slides his fingers beneath the fabric and between your folds. Your hips roll at his touch.
He slides his fingers into you, pressing your walls with just enough force to make you tremble around him. You let him finger you with strong deliberate strokes and he watches your face as your lips tremble while you breathe heavily.
He cruelly pulls his fingers away. He then wipes them down his top lip, and into his mouth, smelling you, tasting you, imbibing your essence.
"Please Horacio." You whine.
Your desperation settling between your legs, you tighten your thighs to his hips and wrap your legs around him, which hikes up the hem of your dress.
He presses his erection against your practically dripping panties, and you feel the bulge rub against your clit. You moan at the contact.
He's becoming more frenzied now and stands you up by gripping your butt and pulling you forward. He reaches under your dress and hooks the waistband of your underwear. He swiftly jerks them down to the floor, and you step out of them. He pushes you lightly and you perch back stop the desk, legs wide.
He unbuckles his belt and leaves it hanging open at the front. After unbuttoning and unzipping his fly, he pushes his pants down to his knees. And his boxers quickly follow.
His erection is exposed and you lick your lips at its reveal. He grabs it firmly and directs his head through your slick folds, pressing harder at your clit. The pressure makes you moan.
His girth finds your opening and he glides it into you with more force than before. Your hips roll as he fills you fully and you cry out.
"Oh Horacio."
You are addicted to saying his Christian name. So few have the privilege and you let it tumble from your lips again and again. With each exclamation, he thrusts a bit harder, tries to feel you more deeply. 
You grip him tightly, his shirt bunching in your fists, your legs around his barely exposed ass.
As you squeeze your walls tightly around him and your pleasure crests, you throw your head back and let out a strained and broken cry. 
He buries his head in your neck and continues his rhythm. You feel him panting heavily on your collarbone and can hear him losing control.
The rhythm breaks, and with a few quick and uneven thrusts he spills into you, crying out. As he does, you push your hand into his hair and press his head into your neck. 
As he pulls back from and out of you, you shudder and sigh. He grabs a box of tissues from his desk and gently wipes up between your legs, wiping himself clean shortly after. 
You're surprised about how gentle he is, and he seems to read your mind. 
"I told you I'd take care of you." He says, kissing your forehead. 
He retrieves your panties from the floor and as he stands up, sniffs them. You smile at this quirk.
You both straighten your clothes so you're dressed but a bit dishevelled.
He takes your hands in his and looks at them once again like they could absolve him of his sins. He's so gentle despite how much larger his hands are than yours.
He pulls you towards him slightly and his eyes brighten indicating the spark of a new idea.
"Come, I want to show you something."
He disappears into a storage closet momentarily and he comes back holding a dark wool blanket.
He leads you out of the back of the small building and to a ladder on the side that leads to the rooftop. He indicates you should climb up and though you're not the most sure-footed person, you do so, with him following behind in case you slip.
As you reach the roof you look around. You're not very high up, but there's a gentle night breeze that takes your mind  out of the crowded city.
He spreads the scratchy blanket across the roof as if preparing for a picnic. Taking your hand in his, he sits you down on the blanket.
He sits beside you and putting your hand on his cheek, you gaze into his eyes. Soft, brown eyes, framed by perfect lashes and slight creases at the corners when he smiles.
He gazes back and puts his hand atop yours, holding it to his face. You sit like this for some time, hoping to better understand each other through this act of silent communication.
He runs your hand down to his jaw and swipes it across his lips, kissing your palm.
Still holding your hand, he lays you down on the blanket and lays down next to you. The wide open view of the sky lets you see the almost full moon and the few stronger stars that punctuate the city's haze.
You gaze at the sky, while he gazes at you, equally entranced.
"My ángel deserves the heavens." He whispers in your ear and you melt. You certainly did not expect to find a warrior poet beneath his khaki green armour.
You turn on your side and put your hand on his chest, over his heart. He wraps his muscular arm around your shoulder and pulls you tight to him. You close your eyes and breathe him in. You can't help but feel safe next to this man. This leader of armies and hunter of evil. A hard man who has grown soft for you.
You close your eyes.
The next thing you're aware of is the sun peeking over the skyline. Horacio is awake and helps you sit up to admire it.
"Good morning." He says quietly, his lips barely moving.
"It certainly is." You say, resting your head on his shoulder. 
He wraps his arm around you and you bask in each other's steady breathing.  
Suddenly it hits you, you have to get to work.
He goes to drop you at your apartment, but it's too late in the morning, so he lets you out a few blocks from the embassy. He squeezes your hand as you leave the car and you scurry to work.
He drives you off the base. As you pass the guard shack, Horacio - no, Colonel Carrillo, shoots the guard a stern look that says if you ask any questions you'll be doing pushups until you collapse. You're both waved through quickly.
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sockori · 3 years
Text
The Akatsuki But. Pokémon (1)
Not trainers, not preexisting Pokémon- but Pokémon themselves. I mean, Kishimoto’s original plan for them was to all be monsters- so why not reimagine them as pocket monsters?
(Notes: - Covers Pein, Konan, Zetsu, and Obito.  - All have at least one ability made up by me (except Obito). - Uses it/its pronouns to reference canon Pokédex descriptions. - Stat totals were written down- but removed to save up post space. Replaced with general description. - I added Mega Evolutions to this for fun, but not the other generation gimmicks. - I don’t have any designs atm, so just uh... imagine they’re something cool. )
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Pein
(The God Pokémon)
(The Sage Pokémon)
Type: Psychic
Abilities (1): Pressure (classic legendary ability)
“By putting pressure on the opposing Pokémon, it raises their PP usage.” 
Hidden Ability: Almighty Push 
“Raises base power of spread moves by 30%.”
Pokedex Entries (1,2):
After the strange disappearances of the Pokémon Nagato and Yahiko, this mysterious but godly presence took their place. Alongside the serene Konan, it guards the sacred lands of the Rain, acting as leader of a mysterious group of Pokémon.
This legendary Pokémon possesses the bewildering power of controlling attractive and repulsive forces in the natural world. These powerful Psychic abilities are destructive- able to wipe away entire cities with just one push. 
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Mega Evolution
Pein has no Mega Evolution. Instead, it takes on various different forms, like Deoxys can. These forms are the Six Paths of Pain, of course, all with various types according to the Path (all with the base type of Psychic). Pein’s base Deva Path form can only be changed outside of battle, and remains permanent within it.
I’ll be very brief with it. I tried not to repeat type combos but it was super tough.
Deva Path: Psychic; Sp. Atk + Speed Offense
Asura Path: Psychic/Steel; Physical Defensive Bulk (defensive, but slow)
Human Path: Psychic/Ghost; Special Defensive Bulk
Animal Path: Psychic/Normal; Atk + Speed Offense
Preta Path: Psychic/Dragon; Sp. Def + Def Wall
Naraka Path: Psychic/Dark; Atk + Sp. Atk Rounded
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Konan
(the Angel Pokémon)
(the Origami Pokémon)
Type: Psychic/Flying (Really wanted to make her fairy type ngl. Pastel goth. But Psychic suits her powers.)
Abilities (1): Serene Grace
“Boosts the likelihood of additional effects occurring when attacking.“
Hidden Ability: Paper Veil
“Protects self and ally Pokémon from weather damage.” General Stats: Emphasis on Special Attack and Special Defense.
Pokédex Entries (1, 2): 
This mysterious Pokémon dutifully protects the lands of Rain, vowing to guard the territory with its life. It brings beauty and prosperity to the region, as well as terrifying power- eliminating those who disturb it without mercy.
Konan is idolized in the lands of the Rain for its haunting grace and intelligence. It has an unusual power involving paper, able to bend it and shape it however it pleases. It uses this strange, versatile paper as a deadly weapon in battle.
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Mega Evolution
Type: Psychic/Flying
Mega Ability: Gale Wings
“Gives priority to Flying-type moves.”
Stat Boosts: Speed is raised significantly. Special Defense and Special Attack receive additional but smaller boosts. 
Pokédex Entries (1, 2):
The Pokémon harnesses its Psychic power to its full potential, causing it to materialize into paper, sprouting large, angelic wings out of its backside. It becomes partially indestructible, easily reassembling itself from paper after taking a serious attack. 
The sheer Psychic power it harnessed mid-transformation causes it to hover off of the ground by will of flight. The large, angelic wings are a shield as well as a weapon, able to rain sharpened paper feathers down on the opponent in just one gust.
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Zetsu
(The Split Pokémon)
(The Mutated Pokémon)
Type: Grass
(Could’ve added Psychic or Dark but. I like pure grass for him.)
Abilities (1): Regenerator
“Restores a little HP when withdrawn from battle.”
Hidden Ability: DNA Transfer
“Upon fainting, the Pokémon transfers its stat changes to the next Pokémon sent out.” (Guaranteed Baton Pass.)
General Stats: Highest in HP. Centered around Defense and Special Defense.
Pokédex Entries (1, 2): 
An odd combination of two minds, this strangely mutated Pokémon was extracted from a large, mystical tree thousands of years ago, now aiding the mysterious Masked Pokémon with their deeds. It is said that the White side is friendly and chatty, whilst the Black side is stoic and quiet.
This split-personality Pokémon generally wishes to stay outside of battle, much preferring to aid its allies than join in on the combat. It can pass on its strange regenerative abilities to its team by attaching itself to them physically. Rumor has it that it can also drain others of their power too, devouring them whole.
Mega Evolution
Personally, I don’t see Zetsu having a Mega Evolution- mostly because of its main role as a support (Mega Evolutions are usually reserved for offensive power). Also, Zetsu is commonly seen attached to other fighters in the series, which really doesn’t make any sense in the context of a Mega? Maybe it has a variation where it's one of those Duel Pokemon forms- like Spectrier/Glastrier and Calyrex. I’ll leave that up to you.
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Tobi / Obito
(The Masked Pokémon)
(The ????? Pokémon)
Type: Ghost/Normal
Abilities (1): Prankster
“Gives priority to a status move.“
Hidden Ability: ?????
General Stats: Large emphasis on Speed, slightly on Attack. Defenses are relatively low.
Pokédex Entries (1, 2): 
A happy-go-lucky Pokémon that lives in the shadow of the Rain region. It takes its sweet time annoying the Explosive Deidara, following them around nonstop, much to the Pokémon’s dismay and anger.
A relatively cheerful face against the more solemn Pokémon of the group led by Pein. Its optimistic nature is certainly infectious, though there’s just something... A little bit off about it. Just a little bit.
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Mega Evolution
(The Vengeful Pokémon) 
Type: Ghost/Fighting
Mega Ability:  Infiltrator “Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.” (Obito was tough to create an ability for. If you have any fancy ideas, feel free to share.)
Stat Boost: Massive increase to Attack and Speed. Minor increases all around, Defenses going up just a bit higher than the others.
Pokédex Entries (1, 2):
The once happy-go-lucky mask is removed, revealing the secrets beneath: a torn, Vengeful Pokémon once thought to be gone, looking to bring the end of the world. A phantom of the past, it radiates a strong, ghostly energy that is vindictive, bitter- and sorrowful.
Unforgiving of the past, this reawakened Pokémon passes from dimension to dimension organizing its plan to end the world using its strange ability to manipulate time and space. It summons black holes, drawing in anything in its path- where everything ends up is widely unknown.
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days358 · 3 years
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A drabble I did for the esmp au. Techno and community house :monkaw:
TW for bits of unreality/dissociation- it’s meta aware type stuff.  
In the summer silence, I was getting violent In the summer silence, I was doing nothing
---------
The headache Techno currently had was one worse than any he's had in months.
A distinct ringing in his ears, the explosions were not kind for that. Voices buzzing annoyingly without any unity- chaotic.
The cognitive dissonance at war in his brain as feelings of deja vu came at their worst. This whole event had his feelings muddled, it was harder than ever to tell what was his experience or uh… his experience, if you get the meaning.
Pacing around the prime path Techno held open his journal. Grounding him.
… That argument with Tommy had sparked something. Something he wasn't sure he really wanted.
"I'M A PERSON!"
A ghost of a memory. Simultaneously his and… not. He could tie an emotion to it, but the actions involved were fuzzy. If his notes paying attention to the voices were true, this was probably involved with whatever other universe his chat was aware of.
There were a few other times he felt that but, he wasn't as aware then.
The execution sprung to mind- he could hardly even sleep after that day. Smaller moments as well, times he felt like he had said something before- or words he could have sworn he had said himself. Confusing. Irritating. He tried to ignore it.
As he walked up and looked out at the obsidian grid he sighed. He had lived here for a time, but he felt no sorrow for the destruction- heh, why should he? Not like they were exactly nice, what had they actually done for him? They sure liked to cause pain for… others…
An anvil hangs overhead. For a moment it felt like time had slowed as it suddenly fell--
Techno jerks back. This is getting worse. What god did he piss off to get this weight on his shoulders? Awareness (he wasn't sure what else to call it) was annoying at best.
He shakes his head, he hears distant music… singing and a guitar. Ah, seems some of the former inhabitants of the now crater were still there.
Let's get out of here before they could notice him.
He turns back and walks down the path. Now what?
… The voices had been tuned at the moment, he had gotten good at ignoring them when they got uppity. For now he decides to listen, anything of actual use to say?
DOOMSDAY POG WE'RE HOMELESS TECHNOHOMELESS COMMUNITY HOUSE STILL THERE? IMMERSION BROKEN SADAGE NO HOUSE
Nope.
Why were half of them so obsessed with that community house anyways? He pieces together that it must have been destroyed at some point in their view that uh.. didn't happen here. But, why was that important? It's a pretty ordinary building, do people care about it that much?
Frankly he was tired of chat pushing him around, he wasn't a fan of following some invisible script just because some other universe went down the same path. Actually scratch that, he's tired of everyone pushing him around. Peer pressure has fucked him over more times than he can count so far.
The prank turned arson that got Fundy exiled.
Joining Wilbur's government staff.
Everything revolving the execution (that especially put a bitter feeling two fold in his mind that he couldn't place).
It was the fallout of the community house argument that he finally resolved to actually stand up for himself. When Tommy tried to pull that deal on him he snapped, the last straw.
If he was going to keep that energy up, he needs to get across to those voices endlessly blathering on in his head to realize that too.
He's not whatever they expect of him. He's not who he replaced (switched with?). He's not The Blade.
He knew how to perhaps for once, shut them up.
It wasn't by doing the opposite of what they want though. They're used to that.
Swiftly he moved to check his inventory, did he have any… ah he did, good. Leftovers from when he went mining in the nether. Would have been annoying otherwise considering his house is dust.
With purpose he stormed off to his destination. Chat was confused as to where he was going it seems. Expecting another location maybe? He didn't care honestly.
The destination in question now laid in front of him. Quiet. Everyone was in other corners of the smp it seems. He wondered where a few of them were, like Dream (he now has more of a house than half of the other members he realizes, that's kinda sad). He'll go looking around later.
WHY? NEED SOMETHING?? MEETING? E E E I JUST GOT HERE WHAT
Listening to them trying to figure out what was going on was funny.
Yet, his gaze hardens as he walks closer down the bridge over the pond. This was it. He could feel a light shake as he held the item he needed in hand, hidden beneath his cloak. Nerve wracking was an understatement.
He couldn't see why this place was important, but others probably would. Doing this would set him on the board as more than just a side piece, this will do things to his standing on the server- for the better and most definitely for the worse.
Opening Pandora's box, one could put it.
He stops at the doorway.
No turning back now.
With fire lit in his eye and more literally in a flint and steel he takes out what he was holding. TNT. Enough to do serious damage to the place.
Chat's reaction was instantaneous and for a moment the sudden influx of noise almost made him nauseous. Keep it together…
WHAT WHAT RANBOO MOMENT STOP E NO NO NO NO UH OH MONKAS OUT OF ORDER??
With a biting tone he spoke up, words for no one but chat. They were the only ones who could understand the meaning anyways.
"So you want the status quo chat?"
With a single strike of flint he lit the explosives, tossing it to the ground.
"Then you can have it!"
A shield was pulled out, standing his ground in front of the ensuing explosion. The noise fell deaf of his ears after today.
Chat wanted this? Well, then they can realize the consequences of their game.
Spite was a powerful motivator.
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askkrenko · 4 years
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Krenko’s Guide to Pokemon: Poliwag Line
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Ah, Poliwhirl, the main character of Pokemon.
...What, you thought it was Pikachu?
Well, sure, Pikachu became it, because people didn’t like Poliwag, Poliwhirl, and Poliwrath enough, but if you go back and look at the earliest Pokemon promotional material, you’ll find the Poliwag line everywhere, because Satoshi Tajiri himself wanted to push it as the big symbol of Pokemon and Evolution- the tadpole turning into a frog.
Back in the day, Poliwag’s line was inexplicably everywhere. There’d be toy lines of “Bulbasaur, Charmander, Squirtle, PIkachu, Meowth, and Poliwhirl.” Poliwhirl was on all the promotional material. Hell, when Pokemon was on the cover of Time Magazine, guess who was front and center.
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But nobody actually liked Poliwhirl all that much so eventually the Pokemon company stopped putting it in everything. Eh, they can’t all be winners. DESIGN:  Poliwag is actually super cute. It’s a tadpole with a spiral reminiscent of real tadpole intestines (visible through translucent skin) but not gross at all. Feel free to google that on your own time. I’ve decided not to share the picture here. The little feet show it’s just starting to turn into not-a-tadpole and it’s got a cute little mouth for blowing bubbles. I love Poliwag. Poliwhirl is... fine. Trading the tail for arms makes sense, but what I don’t really get is losing any semblance of a mouth. It just looks weird. Incomplete maybe. There’s something inherently offputting about Poliwhirl’s appearance and I honestly think it’s that it has no mouth, so it’s not clear that that big swirly thing is supposed to be its tummy. 
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Poliwrath is just a design I don’t like. It’s just Angry Poliwhirl.   It’s thicker and has bicep, but it still suffers from the weird mouth issue that Poliwhirl does, and it doesn’t actually look like a different creature. It might just be the least noticeable change in an evolution in all of Pokemon. Seriously, look back and forth between Poliwhirl and Poliwrath quickly and tell me those are two different Pokemon and not just, like, the male and female variant of one. At least with Poliwrath I think I see where its mouth is sort of SUPPOSED to be, but with it closed so tight I can’t really tell.  Its made even more confusing because Poliwag shoots “Water Gun” out of its mouth, but Poliwhirl shoots it out of its belly.
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And then there’s Politoed. Politoed has a mouth! I approve.  Unfortunately, I feel like Politoed diverges too much from Poliwag and Poliwhirl. 
The coloration is entirely different, which would be fine if Poliwhirl wasn’t the exact same color as Poliwag, there’s suddenly a huge mouth, the hands and feet are three-fingered instead of whatever’s going on with Poliwhirl, and while there’s still a stomach swirl it’s not only less pronounced, it’s a different color. Now, I will say that overall I do like Politoed’s design. I think it’s a cool frog monster that’s clearly a frog but also has enough unique traits to be interesting. I just don’t feel that it looks like the frog Poliwag was destined to become.
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Now, Shiny Politoed actually goes a long way to fix this just by being the same colors as Poliwhirl, but my general feeling here is that if Poliwag to Poliwhirl’s transformation involves big gloved hands and raised eyes, then the Poliwhirl to Politoed evolution should’ve kept those.   Also, I don’t get why it has a single long hair. The Pokedex says that hair is proof of its status as a King, and it does evolve via King’s Rock, so maybe there’s some Frog Prince shenanigans going on there, but I just don’t see it. EVOLUTIONS:  I love Branching Evolutions, generally, especially ones where you just get a choice.  Poliwag to Poliwhirl is a normal level 25, and Poliwhirl to Wrath or Toed is Water Stone or Traded With King’s Rock... And I gotta say, I kind of hate “Trade with King’s Rock.” I don’t think I’ve gone into this yet but I’ll definitely say it a lot in the future: Trade evolutions that require additional items are a pain in the butt, a waste of everyone’s time, and there’s too many different items for them. Also, Trading is already a bit of a thing. Why not just make Poliwhirl evolve into Poliwag by using the King’s Rock like an evolution stone?  You know there’s like 40 evolution items and most of them only apply to one Pokemon?  And King’s Rock only applies to two. 
Look, I understand and begrudgingly respect that, until they came to their senses in Sword and Shield, Pokemon didn’t want to include evolution methods that were attemptable and failable in an earlier game, like using a Leaf Stone on Eevee, but I will never understand while Sneasel needs a Razor Claw but Gligar needs a Razor Fang even though both work by being held items that trigger evolution on level up. And King’s Rock, Metal Coat, Upgrade, and Dragon Scale were what started this mess.  And why the devil can’t Seadra become Kingdra with a KING’S Rock? Somehow Politoed is more king than Kingdra? Anyway, split evolutions are cool when they’re sufficiently different. Though Politoed and Poliwrath seem similar, they have a decently different move list and, most importantly, Poliwrath leans Physical while Politoed leans Special. TYPING:  Poliwrath is a rather unique Water/Fighting combo which gives it a whopping seven resistances. Sure, this comes with five weaknesses, but if you play smart it means you can switch Poliwrath into a lot of attacks.  Also, a Water/Fighting combo gives super effective coverage against seven types, and nothing resists both types.  This is a really comfortable place to be. Politoed is pure water, which is fine defensively with four resistances and only two weaknesses, but with only three types of STAB coverage and three types that resist all its STAB attacks it’s going to have a much harder time putting out damage.
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STATS: You know what’s weird? Poliwhirl has speed 90. Both Poliwrath and Politoed have speed 70. While it’s not unheard of for a Pokemon to have a stat decrease, especially a speed decrease, on evolution, Poliwhirl is the only Gen One pokemon to have this issue, other than Caterpie and Weedle who lose Attack and Speed upon cocooning but got it back in their final forms. Some Gen One Pokemon retroactively got it later, like Onix and Scyther both losing speed when they become Steel types, but Poliwhirl was the first. Anyway, actual stats. Both Poliwrath and Politoed have above average HP and below average speed. Poliwrath has comfortable defenses at 95 and 90, and a decent 95 attack. It’s not exactly a heavy hitter, but it’s good all around.  Politoed has 75 Attack and Defense, just a bit below average, but a Special Defense of a good 100. Its Special attack at 90 is just a smidge lower than Poliwrath’s attack, but it’s still fine.
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ABILITIES: For main abilities, both Poliwrath and Politoed have Water Absorb and Damp. Damp, as mentioned for Psyduck, is basically useless. It shuts off self-destructing moves, but those don’t really come up enough to matter. Water Absorb is just good. Water Absorb replaces their Water Resistance not with Immunity, but the ability to heal any time they’re hit by a water attack. In a normal battle, this lets them catch Water attacks even better than they’d be able to otherwise, and jump into them late game to heal. In a 2v2, this allows your ally to spam Surf, healing your Poliwhatever while also damaging both enemies. We’re going to see Water Absorb a lot in the future, and it’s always an entirely solid ability.... but both hidden abilities are worth talking about. Poliwrath’s Hidden Ability is Swift Swim, which doubles it speed in the rain, and it’s another ability a lot of water Pokemon have. Obviously this takes some setup to use, but Poliwrath’s speed is right at the level where it’s poor normally but suddenly really good with Swift Swim up. If your team can reliably trigger it, it’s a serious boost to Poliwrath’s overall effectiveness. Whether this is better than Water Absorb absolutely depends on your team. Politoed... gets one of the greatest abilities in the game. I said this when Ninetails came up, but if a has Drought, Snow Warning, Drizzle, or Sand Stream it’s automatically useful.  Politoed is one of only three Pokemon with Drizzle, and while Kyogre is the Obvious Best of the three, it’s a Legendary that’s banned in many tournaments, so the competition is just Politoed and Pelipper- and honestly, they’re both entirely reasonable options. Drizzle is a free action Rain Dance. That’s it. And that’s all you need. Politoed comes out and oh look it’s raining.  Now water attacks do more damage, fire attacks do less, and all those other fun rain abilities are triggered. Politoed is a strategy in himself, and even if his stats were much worse, Drizzle would still be reason to use him.
Unless you’re in a format where Kyogre’s legal in which case, to hell with the little frog.
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MOVES: As always we start with our attacks.  Poliwrath has two main fighting options, the defensive Drain Punch or the offensive Close Combat.  As Poliwrath is a bit on the bulky side and not really strong enough to reliably one-shot things with Close Combat, I’d lean toward Drain Punch.  For Water, Poliwrath gets.... Liquidation. It’s not impressive, but it’s STAB Physical.  Poliwrath actually has a serious move problem in that many of its best moves are Special rather than Physical, but it’s physical attack stat is much higher.   With a Swift Swim Poliwrath, Waterfall becomes a lot more desirable than Liquidation, as it’s likely to outspeed its foes, but if your Poliwrath isn’t built for speed, that Flinch is unlikely to happen. Politoed has this question a lot easier. It can learn Surf, Hydro Pump, and Scald, depending on which better fits your tactics.
Poliwrath’s coverage options are Darkest Lariat, Earthquake, Ice Punch, Rock Slide, and Poison Jab.  Of these, Darkest Lariat works against Ghost and Fairy, Earthquake against Poison and Electric, Ice Punch against Flying, Grass, and Dragon, Rock Slide against Flying and Bug, and Poison Jab against  Grass and Fairy.  Obviously there’s no way to win them all, but Poliwrath can reasonably threaten a lot of types.  
Politoed’s coverage options are Ice Beam, Psychic, Earth Power, and Focus Blast... But with guaranteed Rain Dance and STAB, it’s better off using Water against anything that isn’t Dragon, Grass, or Water. Nothing it has hits water, so Ice Beam is the only secondary attack it needs to pick up. (Politoed would be utterly busted if it could learn Thunder, but it can’t so... Ice Beam it is.) And then there’s the question of utility, and Poliwrath has a lot of it. Option A is Belly Drum. Belly Drum punches your pokemon in the gut, hard, dropping their HP in half... and raises their Attack by six stages.  It’s a dangerous gambit, but Poliwrath is bulky enough and has enough resistances to give it a shot.  Option B: Rest.  Poliwrath can take a nap and heal to full. Lots of Pokemon can learn rest, but most Pokemon don’t have above-average defenses and seven resistances. Poliwrath can combine Rest with Sleep Talk (but don’t combine Sleep Talk with Belly Drum or you’ll just kill yourself,) in order to keep performing moves while asleep. Of particular note, Circle Throw changes from -6 Priority off of Sleep Talk to using Sleep Talk’s priority, making it a solid option that keeps your opponent from properly fighting back against your sleepy frog.  With this strategy, using Scald over Waterfall or Liquidation becomes reasonable. The damage is much less, but Burning an opponent cuts their Attack and deals damage over time. Option C: Bulk Up. If you’re worried about the HP loss of Belly Drum, just Bulk Up instead. It’s weaker, but it raises Defense too, and then you can get back to Drain Punching.  Politoed doesn’t have that much for utility options (though Perish Song, Protect, and Encore all have their uses) but that’s fine because the goal here is to just set up rain and then blast enemies with a water attack and  Ice Beam or switch out into something that can better take advantage of the rain. You don’t need other utility when you have Drizzle.  Take Splash for all I care. It doesn’t matter: Hydro Pump, Surf or Scald Ice Beam Whatever. Maybe take Rest and Sleep Talk, too. Politoed’s pretty bulky.  It doesn’t really matter. Drizzle means that Politoed is secretly one of the strongest Special Attackers in the game. Just make sure you have a Ground type on the team so you can safely switch when you’re staring down an Electric type, because you do not want to eat a Thunder. OVERALL:  Poliwrath and Politoed, despite being counterparts, are very different pokemon. Poliwrath’s near-unique typing, shared only with Legendaries, and solid bulk gives it an interesting defensive position, with a wide range of attack coverage. Meanwhile, Politoed has Drizzle, which makes a pokemon on its own. Everything else is just gravy.  And I seriously wasn’t kidding about Poliwhirl being on EVERYTHING.
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jaybug-jabbers · 3 years
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Top 3 Favorite Betas from Pokemon Gold/Silver Spaceworld Demo
Hey, everyone. Back with more favorites lists. Considering the jaw-droppingly huge list of beta pokemon that were recently discovered for Pokemon Gold/Silver, though, we’re going to cheat a little. We’ll be doing top 3 lists within some broad categories, so we can ramble a bit longer then normal about some of these beauties.
Beta Babies
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So, as we’ve seen, Gold/Silver’s beta was absolutely crammed full of baby pokemon, the vast majority of which were scrapped. It raises some interesting questions about the original direction of the game and the concept of baby pokemon in general. What exactly was the purpose of baby pokemon? Were they originally intended to have such low stats and to be so difficult to evolve (via happiness)? Were they really just for the ‘aw’ factor?
If so, it might be easy to see why Gold/Silver cut so many of them; while the game would have certainly been a very cute place, it would have been difficult in terms of actual battle. Still, it’s a genuine shame to see some of these squishy blobs go. Three of my favorites:
Para– because Paras/Parasect is my favorite pokemon line, and I was absolutely thrilled and amazed to see a baby originally planned. The design is damn adorable, although it admittedly makes little sense. The parasitic fungus that slowly takes over the insect portion is what grows inside and consumes paras/parasect, so why should a baby para burst forth from a mushroom?
Chiks– because it is literally a fluffy ball of shouty heads and I love birds. (although, again, the design raises a question; where did that third head go when chiks evolves into duduo?)
Meowsy– I mean c’mon who isn’t going to love this
New Evolutions
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Another shocking thing in the list of beta pokes is finding new evolutions to old friends.
Madame– an evolution for Dux. This thing looks fantastic as heck. I’ve always loved Dux and quite honestly it deserves an evolution. I can’t imagine why it would be cut, especially considering how fabulous it is. I’m curious what the ‘cane’ Madame is holding is, and whether it’s still something made of vegetation. Seriously, though, this duck-evolves-to-swan idea is far superior to the later Ducklett/Swanna that came about.
Animon– the evolution we never knew we needed. In all seriousness, it seems utterly pointless for Ditto to evolve (it still only knows the move Transform and nothing else) from a smiley blob to a screamy blob with a spike on its head, but that’s part of what makes it hilarious and charming. It doesn’t make sense for Ditto to even evolve (which is maybe why they scrapped it). It also doesn’t make sense that it evolves with Metal Coat. (were they considering adding a steel typing?) Nothing about Animon makes any sense. But damn, it’s still fantastic.
Twins– At first glance, one could easily assume this is a ghost type, maybe even a nifty beta concept for Ghastly. But this is a Dark/Normal type and a pre-evo for Girafarig. Maybe more then any beta, I feel like this has a backstory behind it I wish we understood. It seems the concept behind Girafarig was much deeper, originally; spirits that were conjoined twins, one dark and evil, one not? It’s quite a twist.
Betas With Major Changes
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A lot of pokes in the Spaceworld demo were recognizable but their beta forms often had some pretty significant design differences that were later tweaked. In some cases those tweaks were clear improvements or just adding some polish, but in other cases I honestly prefer the original direction the beta designs were headed.
Girafarig– we’ve known about the beta design of Girafarig for a while now, about its palindrome motif and probably being based on a pushmi-pullyu. It’s only with this beta that we get a really good look at the wonderfully sinister face with Girafarig’s backsprite, though. Ever since I saw Girafarig, I thought its typing ought to be Normal/Dark, and it’s deeply gratifying to see that typing reflected in the beta version. It makes so much more sense and shows the split, dual nature of Girafarig. The entire original design makes so much more sense and it’s strange and confusing that they would ruin that.
Rayleep (beta Mantine)– holy crud you guys, beta Mantine was actually COOL. Playing again on the dual-nature theme, it seems to have an angel-devil motif with the bottomside looking feathery and angelic and sweet and the topside (and backsprite) sporting dark markings and a sinister face. It’s adorable, it’s cool, it’s a fun and neat design, and it’s a thousand times better then the Mantine we ultimately ended up with … which is an incredibly bland, dull ray indeed. What’s more, Mantine’s Flying typing feels far more justified in its beta design, with its cool feathery wings and tail.
Tael (beta Aipom)– I hate Aipom. I always have. Really ugly pokemon and really annoying movepool. Makes me feel itchy and gross just to look at. Tael, on the other hand(s), is a cat with far too many humanlike hands. It’s cute at first and then kinda creepy the more you stare at it, to be honest. But hey, it looks better then that irritating monkey did. That’s all. I don’t have a deeper reason then that, haha. Some people have remarked Gold/Silver’s beta was clearly the Cat generation; cats everywhere, as far as the eye can see. I am OK with this.
Other beta differences I really dig include Murkrow’s more obviously witchy hat, the Hoppip line’s cat theme, and Tangrowth’s very different and snazzy look.
Completely New Betas
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Then there are these guys, ones without any ties to any pre-existing pokemon whatsoever.
Wolfman/Warwolf– Excuse me? These fuzzy little things are amazing. It seems to be a small, stout, dark-colored critter wearing yeti pelts, their glowing, beady eyes peering out from the mouth of the pelt. They have a very unique and fascinating desgin and a lot of intrigue to them. I absolutely love them. They’re pure Ice types and seem to have been replaced in Gold/Silver with the Swinub line, which is an even bigger shame, because I don’t like that line’s design one bit. You can keep your pig mammoths, I’ll take the clan of mysterious snow gremlins, please, thanks.
Kurstraw/Pangshi– these two would have been incredible ghost-type additions to the game. A panda voodoo doll and then a panda based off a Jiangshi? Heck yeah. Their sprites both look great and they’re well-designed and obviously a lot of thought went into it. The concept is perfect. So why cut them? Who knows. Some folks have speculated that back then, they may have worried these pokemon were too morbid for a kid’s game, so I suppose that’s possible. They may have also worried about controversey from parents or whatnot. In any case, it’s a huge shame to see them cut from the roster.
Something that’s particularly interesting is that Kurstraw evolves at level 1. It also seems very likely that Curse would have been its signature move.
Rinring/Bellboyant– these two pokes have a clear and appealing design theme behind them. And they’re Dark type. And they’re cats.
How could they throw these two away?!
Other amazing pokemon include a line of Water/Steel types that are based on a shark with an anchor and a gulper eel, a seal that’s a Water/Fire type (!!), Slowbro/Slowking’s shell as a stand-alone pokemon, and a water starter line that looks way cooler then the totodile line.
Anyway, it’s some pretty exciting stuff. This group of beta designs that were dumped on us was so huge that I think we’re all still struggling to mentally process the information. In a way it gives that old pokemon feeling … the thrill of discovering some new neat critter everywhere you look.
This is a repost on a new blog. The original post was on Jun 7, 2018.
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bijackkellys · 4 years
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thunderstruck ; part two
a tergo lupi
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Fandom: Newsies (All Media Types) Relationships: Jack Kelly/David Jacobs/Katherine Plumber Pulitzer Word Count: 1,931 Dedications: as always a big shoutout to my wonderful gf and beta reader @mistyw273​ and to @dimenovelcowboy for being such an amazing friend. tag list (if you’d like to be added to this list just send me an ask or dm!): @santa-fe-maniac​ @pulitzers-world​ @yo-let-me-get-a-milkyway​ @verified-dumbass​ @jewishdavidjacobs​ @agentsnickers​ @thetruthabouttheboy​ Author’s Note: not me going back on my proposed updating schedule already...but this is an early update, so i figured it would be excusable. tomorrow's a bit of a personal day for me so i'd thought i'd get this out here now so i can keep my head clear. up until this point, it's been pretty jack-centric—but davey is finally here! tw for mild violence (it's not graphic!). thank you again to my lovely readers for all of your support.
read it on ao3
IT’S MIDDAY AND SWELTERING on their way back from the library. The late-June heat is bright and vivid—it’s not as bad as it could be, Davey thinks—it’s not August, but sweat trickles down his back and beads on his forehead all the same. He finds himself wishing they had chased down the snow cone truck that had passed them a few blocks back. He’d probably be able to look past the taste of straight sugar and food coloring if it meant having something cold on his tongue right now.
Les, to his credit, remains unbothered by the heat. He’s busy avoiding the cracks in the sidewalk and rambling about the books he picked up; he didn’t quite inherit the penchant for reading that Davey and Sarah both had when they were kids, but recently, Davey got him hooked on the Percy Jackson series, and he’s barely stopped talking about it since.
He’s giving a full-disclosure review of The Battle of the Labyrinth when they round the corner to their stretch of apartment buildings, and at the same moment Davey’s phone pings.
“—and I didn’t like Rachel in the beginning but then she nailed Kronos in the face with a hairbrush so now I think she’s a badass,” Les says, and Davey should chide him for his language except his eyes settle down on a text from Sarah and his stomach drops a few hundred feet.
SNATCHERS ARE HERE. GET LES TO SAFETY. DON’T CALL US.
At the end of the street, next to their building, there’s a van with the windows blacked out.
“We need to go,” Davey says, the words thick and heavy and dark in his mouth. The borrowed books tumble from his arms. Les’s gaze snaps up to him, confused, and Davey takes his hand and half-drags him back around the corner, heart pounding in his ears.
They’d been so careful. When Les, the anomaly, the only super in their family, had started showing his powers, they’d pulled him out of school, tried their best to teach him control despite having no experience whatsoever. Les was a fast learner, though. He’d gone from having flowers trail behind his every step to knowing how to coax the vegetables in their mother’s garden to perfect ripeness in a matter of weeks, and he hid his abilities well. They thought that made him safe.
Clearly they were wrong.
“What’s going on?” Les demands, tugs against him.
In that moment he looks more eleven years old and afraid than he has in a long time, and Davey wants nothing more than to be patient and gentle and kind with him. But there’s no time; the explanation spills forth in a rush. “They’re here for you, Les. Snatchers. We can’t go home, maybe not for a while.”
Les’s eyes go wider, mouth quivering. “What about Mom and Dad and Sarah?”
“They’ll be okay. They’re not here for them. But we need to run, Les, now.” He risks a glance over his shoulder and sees two men in jet-black uniforms striding towards them, and his heart leaps into his throat. “C’mon!”
He tightens his grip on Les’s hand and they bolt together down the sidewalk, shoving past the crowds. Davey doesn’t know where they’re going, just knows they can’t stop. The Snatchers are on their heels, shouting something unintelligible at them, their words lost to the noise of the streets. Davey’s too busy running through prayers in his head to care; he pleads with God for protection and luck and maybe a miracle.
Then, Les is jerked out of his hand, and for one dark, fleeting moment, Davey loses faith.
There’s a hand over his mouth before his brother’s name can rip from his throat. Davey struggles against it, kicking and yelling and shoving blindly as someone drags him into an alleyway and pins him against the wall. They’re stronger than he is and Davey, though fighting for his brother and therefore unrelenting, is overpowered. There’s a hand on his chest and one still firmly muffling his shouts.
“Shut up,” a voice hisses, low and dangerous beside Davey’s ear. “I’m trying to help you.”
The words take a moment to register in Davey’s mind. He blinks, his eyes searching for Les, who stands a few feet away in the shadows of the alley, looking drawn and afraid but safe. Davey goes still.
The pressure on his chest eases marginally, and it’s in that moment that he allows his gaze to settle on the stranger. The boy can’t be much older than him, with a tousle of dark hair and eyes as hard and bright as live steel. He’s oddly familiar. His clothes are tattered and he looks sort of haunted, like he’s maybe been running forever, but still, there’s this graceful edge to his features and something proud and defiant in his expression.
And he’s very close to Davey’s face.
Davey feels his cheeks grow maddeningly warm and hopes that the blush that comes all too easily to them isn’t showing. By the smirk on the boy’s face, there’s no chance.
“Stay quiet,” he says, slowly removing his hand from Davey’s mouth and giving him a look that is all at once warning and teasing.
Davey gives a shaky exhale and moves towards Les. “Are you okay?” he asks softly, and his younger brother nods, sending a cool trickle of relief through Davey’s stomach. His eyes return to their rescuer; there’s a million questions burning in his throat—who he is, why he helped them, if they’ve met before, why there’s a pair of broken cuffs around his wrists—but in the end, he doesn’t voice any of them. He just shifts his weight and says, “Thank you.”
The boy gives him a grim sort of smile. “Don’t mention it. You’re not hurt, are you?”
“No,” Davey shakes his head. “You saved us.”
He opens his mouth as though to respond to this, but then his eyes catch on something in the entrance to the alleyway and his expression drops, replaced with a harsh, flinty glare. “Maybe not,” he says darkly. “Get behind me.”
There’s a Snatcher standing between the brick, dressed like a shadow and pointing the muzzle of a gun at them. Davey feels fear jump through him, hot and sharp, and takes a step back, shoving Les behind him.
“What do you know,” the man spits, his eyes and crude smile flashing, “Jack Kelly, the walking ghost. And harboring another little super-powered brat—Snyder’s gonna be thrilled.”
Jack Kelly. The pieces slot together in Davey’s mind; that’s why he looked familiar—Davey has seen him on the news. He’s Strike, an ex-hero turned criminal, an arsonist. A murderer. Davey reels back, a bitter taste in his mouth, and places a protective arm around Les.
Jack barely reacts. His gaze is set on the man in front of him, hands tightening into fists, and Davey can see the tension that pulls his shoulders and the muscle in his jaw taut. He and the Snatcher survey each other, poised like two wolves, both equally deadly. The air reeks of oncoming disaster.
It’s Jack who moves first, as quick and sharp as lightning. A shot goes off, and Davey feels Les flinch violently against him, but the bullet pings uselessly against the wall and only seconds later the Snatcher’s gun is on the ground. Davey almost doesn’t know who to root for—in between a kidnapper and an arsonist who set a whole hospital on fire, it’s picking the lesser of two evils—but Jack seems to have no interest in hurting Les and is therefore the only person that Davey can trust to get them out of here alive. Not to mention that he’s winning; Jack moves fluidly but with purpose, dodging nimbly out of the way of the Snatcher’s blows and landing swift, hard jabs.
Davey half wonders why he isn’t using his powers, but he doesn’t seem to need them. The Snatcher is stumbling back already, and as he rears a fist back for a blow, Jack’s hand darts out and strikes the man just above his collarbone. One stinging, targeted hit and the Snatcher crumples, like a marionette whose strings have been cut.
Jack turns slowly to Davey. He’s swaying on his feet, knuckles split and breathing hard, like that was all the fight he had left in him, but Davey can’t dredge up any sympathy. Not for the person who burned down a building full of innocent people. “You’re supposed to be dead,” he says.
“So I’ve heard,” Jack replies. His eyes are lidded, exhaustion palpable in the air around him, but he levels his gaze with Davey’s. “Look, I know what you’ve heard—”
“That you set a hospital on fire? That you’re a murderer?”
Hurt cuts across Jack’s face, leaving no trace of the wolfish snarl it held only moments before. “It wasn’t me,” he bursts. “I know what they said on the news, but I swear to you, I didn’t do it.”
He sounds sincere, almost desperate. But Davey isn’t stupid; he knows that killers make good liars. “Why should I believe you?” he demands, and he’s tempted to call the police, to let them know that Strike is alive and on the run, but Les is still behind him and Jack is standing in between them and the alley’s only opening.
“Because I just saved your life,” Jack says, and rubs at his wrist beneath the cuff, “and because I can help you.”
Davey grits his teeth. “I don’t need your help. All I need is for you to leave us alone.”
Jack shrinks back as though he’s been burned, as though Davey is the arsonist between them. With a heavy breath, he steps to the side, and Davey takes Les’s trembling hand and leads him toward the exit.
“Where will you go?” Jack’s voice comes suddenly, and Davey whirls around. Jack puts his hands up in surrender, the metal around them catching in the light. “I just want to know if you have somewhere safe to stay. The streets are crawling with Snatchers, I’ve seen them everywhere. If they’re looking for you, luck won’t get you far.”
He doesn’t say it like a threat, just a warning. His dark eyes are earnest, and for a moment Davey thinks he looks less like a killer and more like the masked hero he’d seen pictures and grainy videos of online, pulling people from car wrecks, stopping thieves, saving lives. For the first time, he wonders if Jack is telling the truth.
And either way, he’s right. Davey and Les have nowhere to go, no other family in the city, and they can’t just wander the streets until it’s safe to go home. But Jack has saved them twice today already. He’s left the door wide open for them to walk away if they choose to—and while it goes against every inch of Davey’s moral code to accept help from a killer, his priority is keeping Les safe. If going with Jack is the only way to do that, then he supposes he doesn’t have much of a choice.
“Alright, Kelly,” he says finally, tightening his grip on Les’s hand and praying that he isn’t about to make a mistake in trusting a wolf. “Let’s say I accept. How do you plan to help us?”
“I know someone who can give us a place to spend the night.” Jack’s eyes flash in the first real, genuine smile that he’s given since they met. “Don’t worry, you’re gonna love her.”
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