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#indie role-play
anim-ttrpgs · 1 month
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The Kickstarter for Eureka: Investigative Urban Fantasy is Live!!
Eureka: Investigative Urban Fantasy is our team’s debut TTRPG, over three years in the making! The campaign will run from April 10th to May 10th!
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How far would you go to learn the truth?
Play amateur detectives caught up in things they barely understand, and explore how the lives of your characters unravel as they push themselves to dig deeper into the unknown!
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Tense investigations!
Delve into an investigation-focused mystery and horror system that lets players take initiative and use their characters’ unique strengths to find clues and deduce conclusions themselves. A few bad rolls won’t get the party hopelessly stuck, but at the same time Eureka respects their intellect and lets them take charge of solving the mystery!
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Character-driven gameplay!
Stats and abilities are based on who your character is as a person. Freeform character creation allows you to build a totally unique little guy, and have a totally unique gameplay experience with him! This is supported by the backbone of the Composure mechanic. Stress, fear, fatigue, and hunger will wear your investigators down as they trudge deeper into the unknown. Food, sleep, and connections with their fellow investigators are the only way to keep them going!
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Secrets inside and out! 
Any investigator could be a monster, helping their friends while trying not to reveal their true natures. The party will learn to trust and rely on each other, or explode into a tangled net of drama!
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Intense, tactical combat! 
Hits are devastating, and misses are unpredictable–firing a gun will always change the situation somehow, for better or for worse!
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Now in Technicolor!
Evocative artwork from talented femme-fatales @chaospyromancy and @qsycomplainsalot and the mysterious @theblackwarden paint a gorgeously-realized portrait of a world with shadows lurking in every corner.
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. We are almost at the end, we just need some financial support to put the finishing touches on it and make the final push to get it ready for official release!
With every stretch goal we meet, the game gets better and better. Tons of beautiful new artwork, new options for gameplay, and even two entirely new playable Monsters could be added to the book, so visit the Kickstarter and secure your copy today!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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rocketorca · 8 months
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Want to tell better ttrpg stories using monsters? Check out MONSTROUS, an "oops, all flavor" book with no statblocks, lavish art, and robust system-agnostic tools that help you craft rich backstories that tie directly into the bad guys' motivations and actions.
Hi! I'm Amber and I'm a part of Cloud Curio. Cloud Curio is a 4 person collective designing tabletop roleplaying game supplements both whimsical and strange. (We also have a tumblr!) Part of that collective is Kyle Latino aka Map Crow. MONSTROUS was an idea that was born from his Building Better Monsters Playlist! All of the art you see in this post is by Kyle Latino!
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Create custom monsters that uniquely fit your world with MONSTROUS! MONSTROUS focuses on narrative impact and is compatible with any fantasy roleplaying game.
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If this is interesting to you, def check out our Kickstarter page. There are a lot of cool updates showcasing how to use this book and the design process behind it! We also have a lot of free ttrpg supplements on our itch.io page! Thanks for your time and attention! -Amber
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hyliandude · 1 year
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8 alternative ttrpg systems to play instead of d&d:
1. Icon (inspired by Final Fantasy video games)
2. Thirsty Sword Lesbians
3. Lancer RPG (inspired by Mobile Suit Gundam and other Mech Suit franchises)
4. Avatar Legends
5. Coyote & Crow
6. CBR PNK
7. .dungeon
8. Wanderhome
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candicornart · 10 months
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Gloxie!
New ancestry art for our TTRPG system Anyventure D12!
Creatures from a frozen, glacial moon. They are the product of a magical experiment gone wrong, and mostly work as arcane assistants. They are also very vulnerable to compliments!
If you're interested in module based character creation, check out our website! : https://anyventured12.com/
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melamemea · 3 months
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you don't own people in the role play community.
you don't own people's characters in the role play community.
you don't have the right to control others.
everyone is entitled to their own takes, their own choices, their own role play partners and you do not get to control who, what or when someone writes. while it's more than okay to have a favorite role play partner or even character, you do not get to own that person ; being possessive over role play partners can actively ruin someone's mental health and/or their social network.
you don't own people in the role play community.
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iraprince · 1 year
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oh my god! i actually checked my email in time to catch the fact that there's a sitewide itchio sale!! so here's a sale!!!!! pick up eyes on the prize and lamplighter's festival for 50% off (that's six bucks for the bundle!!!) GO GET. give the gift of ttrpgs that aren't dnd. give the gift of pick-up-and-go oneshot party games. gift the gift of gay person pdfs
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cassimothwin · 1 month
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Court of Blades is a tabletop RPG that takes place in a fantasy renaissance city-state populated by scheming nobles, court magicians, and dashing duelists.
Explore how players manage intrigues, scandals, reputations, connections and more in my flip through!
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publishinggoblin · 5 months
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Finally making its way to crowdfunding, Confluence: The Living Archive now has a landing page for our October 2024 Backerkit project! Click here and you can sign up to be notified on our launch next year!
Confluence is a ridiculous project. This TTRPG features a fantastic system for making your characters to go experience all that Ajurea, the land of Confluence, has to offer, but it also features diegetic Atlases (yes plural) that are massive books at 9 1/2x11". Diegetic meaning in-world, as if they were written by, used by, and doodled in by people from the world.
Some mechanics will be in the mechanics books, the catalog, but some will only be findable in particular locations within the Atlases, prompting you to explore the world at the table, and take pieces of the world into your character through unique regional specialties and traits.
We have been working on this for a while, a team of 14+, and are working our way through our playtests now, and making sure the material we put forward is everything you need to really delve into the incredible world of Ajurea. Come check out our team, see more art, and more over on the website!
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milda-matilda · 10 months
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Short rpg that I made a while ago after possibly playing too much Dark Souls, all while grasping at the feeling of discovering both a new world and a new a new game, and no matter how many times I play it or its sequels I can never regain that first playthrough.
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thecrystalcompass · 6 months
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The first 12 pages of my Graphic Novel "The Crystal Compass." Hope you guys dig it, you can help make this project real by backing us on Kickstarter https://inked.pub/thecrystalcompass
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ultimavela · 1 year
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anim-ttrpgs · 12 days
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An absolutely incredible review of the beta version of Eureka: Investigative Urban Fantasy by review Willy Muffin on youtube, complete with visuals and actual analysis!
I'm going to also add to this post a comment that I left on the video, offering further insight into the design intentions of the game, though the comment might not make as much sense if you haven't watched the video yet.
Hey, lead writer of Eureka here, first of all I wanna say how good and professional this review is, it’s almost indescribable how it feels to see our project taken so seriously and given real analysis, complete with visuals and everything! We would be super impressed and happy with it even if you didn’t like the game—but luckily it sounds like you loved it hahaha
I’d also like to address a few things throughout the video, not as arguments or rebuttals, just further developer insight for everyone
Re: “Urban Fantasy.” “Urban Fantasy” is basically just another term for “modern fantasy”, just a fantasy story that takes place in the 20th or 21st century and deals with the intersection of contemporary life with the supernatural, and it might be an Americanism, or even a Southern-ism, since it has a lot of connections and origins in the living folklore of New Orleans, so I shouldn’t be surprised it isn’t a term everyone is familiar with. Just think of it as the kind of genre where instead of the vampire living in a secluded scary castle, his name is Phil and he’s your roommate haha. What We Do in the Shadows, Shadowrun, and the World of Darkness games are all some other good examples of “urban fantasy.”
Re: Scooby-Doo. Oh we would LOVE for you to run a Scooby-Doo-like wacky mystery with Eureka. Even though the main tone is dark and gritty and noir, we did intentionally build it so that it could run more lighthearted stuff as well! There’s even a few Scooby-Doo references to be found throughout the text, and if we hit a certain stretch goal on the Kickstarter, we’re going to be adding a bunch of Scooby-gang-inspired traits, including the option to play a Talking Dog!
Re: Combat being the largest section, even larger than Investigation. First of all, that’s kind of an illusion that is the result of the game being unfinished. I have a tendency when I write rules to use really long sentences, overexplain things, repeat myself, etc, and that dramatically bloats the rules text and page count, but that’s why we have an editor! She goes through after the fact and trims most of the fat off my bloated writing style to make it flow smoother and read faster, and take up less space. The PDF that was read for this review has had the Investigation chapter copy-edited (and cut down in size by about 25%!), but the editor hasn’t gotten to the combat chapters yet, so they still have a hugely inflated page count. When she’s done with them, you can expect each combat chapter to also be cut down in size by about 25%, so they won’t be nearly so large a chunk of the book.
Secondly, I’ll explain our reasoning for why the combat chapters and advanced combat rules are such a big chunk of the rules text, it’s intentional design which I will now explain. If anyone still doesn’t agree with that design, that’s fair, and that’s why we made the Basic Combat Rules an option.
The reason that the advanced combat rules are the default, and the reason they exist at all, is because it incentivizes and rewards Investigation. If combat is super deadly, it makes Investigation, snooping, and spying more appealing than kicking down the door and getting your head blown off. But of combat is super deadly, it also needs to be very deep and tactical, because if it’s deadly but shallow, then there’s no player agency. “Combat starts, roll some dice, okay your guy is dead.” That’s no fun. So by adding rules and modifiers for cover/elevation, distance, the difference between a pistol and an assault rifle, etc. we make it so that not only is combat its own high-stakes puzzle, but make it so that when the PCs HAVE to engage in combat, all their investigation can really pay off and save their lives. Spying on a building to find out the number of goons stationed there and how they are armed helps you plan and assess risk, stealing the blueprints to the building helps you know how to get the drop on the goons, and know the best places to attack from so that they are stuck out in the open and you are not, etc. and having rules for those things means that all the PCs’ snooping and planning makes a real mechanical difference in whether they live or die.
That’s just my opinion though, and one of the biggest reasons WHY we decided to write the combat with as much depth as we did.
Anyway, thank you again for this review and analysis of our project, our Kickstarter jumped up by about ten more backers in the evening when this video went up after several days of no new backers, and we have to assume we have this video, and all of you watching and reading this, to thank. You’re really making our dreams come true. :)
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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rocketorca · 8 months
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Want to tell better ttrpg stories using monsters? Check out MONSTROUS, an "oops, all flavor" book with no statblocks, lavish art, and robust system-agnostic tools that help you craft rich backstories that tie directly into the bad guys' motivations and actions.
Cloud Curio is a 4 person collective designing tabletop roleplaying game supplements both whimsical and strange. Part of that collective is Kyle Latino aka Map Crow. MONSTROUS was an idea that was born from his Building Better Monsters Playlist! 
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HOUSE of cards
I read this really odd book a while back and loved it. House of Leaves by Mark Z. Danielewski does things with fiction that I had never before seen. I've toyed with the idea of making a TTRPG that simulates that in some way. I don't think I've even come close to actually doing that, but I am happy with the result.
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Concept: You are in a house. The house has a door. When opened, the hallway in front of you is black. The floors, the walls, the ceiling. Touching it is too warm, or maybe too cold. You cannot tell. It looks like it moves and pulses until you get close enough to see just how rigid and unchanging it is.
You decide to walk down this hallway and see where it leads.
You will not come back, at least not the same.
Materials: Deck of 52 playing cards, black paint, red paint, 5 tea candles, matches, walkie-talkies, writing utensils and paper
Player count: 2-players
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czarnoxiestwo · 1 year
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Some imaginary mushrooms I drew for a small supplement I co-wrote to an (also small) half-independent Polish role playing game Zabić Smoka!/Slay The Dragon!
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melamemea · 2 years
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i am a forgetful role player.
     sometimes i will post inbox calls, starter calls or interaction calls and i will happily begin ... when i have muse for it, and sometimes i will lack muse, and i may forget about it all.
     that is not because of you, the other part.
     forgetfulness is something that we often frown upon, take as an insult directly towards us as a person. “but they never write to me”, “they always forget about me”, “i’m not gonna interact because they always forget” and while these things are totally valid, it must be said that forgetting things are human. not only is it human, but we should allow role players to be forgetful every now and then, simply because many, if not all, have lives outside of Tumblr that require a lot of them.
     my forgetfulness is never directed towards you as a person.
     my forgetfulness is never directed towards your creations.
     sometimes i forget because ...
i am tired.
i have a lot on my mind.
i get lost in other tasks.
i have to prioritize.
i bite over more than i can chew.
i simply forget.
     therefore it must be said, have patience. reach out. don’t just sit back and huff about how you “always seem to be forgotten”. some folks have a lot on their minds, and that needs to be allowed.
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