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thatsgeeky · 1 year
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Bringing Your NPCs to Life: Tips for Creating A Believable Character Backstory in D&D
As a dungeon master, one of the most important parts of your job is creating believable and interesting NPCs (non-player characters) for your players to interact with. These NPCs can range from shopkeepers and guards to quest givers and powerful villains, and they play a crucial role in bringing your campaign world to life.
However, creating NPCs that feel real and relatable can be a challenging task. In this blog post, we'll be discussing some tips and tricks for creating believable NPCs in D&D. From giving NPCs a backstory to making them react realistically to the players, we'll show you how to make your NPCs feel like real, living people. So whether you're a seasoned dungeon master or just starting out, read on to learn how to create NPCs that will keep your players engaged and invested in your game.
Family and Relationships
Family and relationships are an essential element of an NPCs backstory and can give insight into their personality and motivations. For example, an NPC who has lost a loved one might be more likely to be driven by grief and a desire for revenge.
Family and relationships can also provide hooks for the players to interact with the NPCs, creating interesting and dynamic interactions. It can also create conflicts for the NPCs and the players, and the NPCs can have different types of relationship with the player characters like friends, enemies, mentors, allies, and more.
Additionally, NPCs can have complex relationships, for example, an NPC who has a love-hate relationship with one of the player characters. Knowing the NPCs family and relationships can also help the DM to create a believable dialogue, as NPCs can have different roles in the family or society and it can affect their actions and motivations.
Childhood Experiences
Another crucial component of an NPCs biography is their early life, which has the power to influence their personality, worldview, and moral principles. An NPC who was raised in poverty, for instance, might be more motivated by a desire for money and status. Childhood memories can also serve as springboards for the players to engage with the non-player characters (NPCs), resulting in engaging and dynamic interactions. The early experiences of the NPCs might influence their beliefs, values, and worldview, and it can also lead to disputes between them and the players.
In addition, NPCs early life experiences can affect their talents and aptitudes; for instance, an NPC who grew up in a conflict zone may be better at surviving and engaging in warfare. Additionally, it can affect how they feel and think. For instance, an NPC who experienced abuse as a youngster may struggle with trust or develop PTSD. As NPCs can have diverse perspectives on life and the world based on their experiences, knowing the NPCs early experiences can also aid the DM in crafting believable dialogue.
Education or Training
An NPCs education and training can give meaning to their talents and abilities and are a significant part of their narrative. Knowing what an NPC has studied or received training in might help determine their level of skill and knowledge. A skilled wizard NPC, for instance, may be more motivated by a quest for power and knowledge.
The players' interactions with the NPCs may be made more fascinating and dynamic by means of education and training. As the education and training of the NPCs may impact their views, values, and worldview, it can also lead to disputes between the NPCs and the players.
Additionally, NPCs education and training can shape their career and occupation, for example, an NPC who is a trained engineer might be more likely to be a successful inventor or architect. It can also shape their social status, for example, an NPC who has received a noble education might be more likely to be a member of the upper class. Knowing the NPCs education and training can also help the DM to create a believable dialogue, as NPCs can have different perspectives on life and the world based on their education and training.
Career or Occupation
An NPCs career or occupation can also play a role in shaping their backstory and provide context for their skills and abilities. Knowing what an NPC does for a living can give insight into their skills, abilities, and motivations. For example, an NPC who is a shopkeeper might be more likely to be driven by a desire for wealth and success. A career or occupation can also provide hooks for the players to interact with the NPCs, creating interesting and dynamic interactions. It can also create conflicts for the NPCs and the players, as the NPCs career or occupation can shape their beliefs, values, and how they perceive the world.
The NPCs career or occupation can shape their social status, for example, an NPC who is a noble might be more likely to be a member of the upper class. It can also shape their reputation, for example, an NPC who is a notorious thief might be feared or respected by other NPCs. Knowing the NPCs career or occupation can also help the DM to create a believable dialogue, as NPCs can have different perspectives on life and the world based on their career or occupation.
Life Events
Life events that shape an NPCs personality are also an important element of an NPCs backstory and can give insight into their personality, beliefs, and values. For example, an NPC who has experienced a traumatic event, like a war, might be more likely to be driven by a desire for peace and safety. Life events can also provide hooks for the players to interact with the NPCs, creating interesting and dynamic interactions. It can also create conflicts for the NPCs and the players, as the NPCs life events can shape their beliefs, values and how they perceive the world.
Additionally, NPCs life events can shape their skills and abilities, for example, an NPC who has been through a shipwreck might be more skilled in survival and navigation. It can also shape their emotional and mental state, for example, an NPC who has suffered a great loss might have trust issues or PTSD. Knowing the NPCs life events can also help the DM to create a believable dialogue, as NPCs can have different perspectives on life and the world based on their experiences.
In Summary
Giving your NPCs a backstory is an essential step in making them feel like real and relatable characters
A backstory provides context for an NPC's actions and motivations, making them more believable and interesting to the players
Family and relationships are an essential element of an NPC's backstory and can give insight into their personality and motivations
Childhood experiences are another important element of an NPC's backstory and can shape their personality, beliefs, and values
Education and training are an important element of an NPC's backstory and can provide context for their skills and abilities
An NPC's career or occupation can also play a role in shaping their backstory and provide context for their skills and abilities
Life events that shape an NPC's personality are also an important element of an NPC's backstory and can give insight into their personality, beliefs, and values
By including these elements in an NPC's backstory, you can create characters that feel real and relatable to your players
Additionally, it will help you to understand the motivations and actions of NPCs, making the game more interesting and dynamic
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probablybadrpgideas · 9 months
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Circle of protection against capitalism
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pyromantic-mishap · 4 months
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Something I’ve always wanted from D&D is to tell the story of a character who ages in a party of people who basically don’t.
Say, for example, playing a human or half-elf in a party of mostly elves, dwarves and other long-lived folk. Personally, I’d go for a wizard (I just think they’re neat). Now, imagine that you find a unicorn of a group who run a game from 1-20, with a DM prepared to run a story that will occupy several IRL years and at least a hundred campaign years, as your characters take several breaks between mad adventures so that their climb to (near) absolute power doesn’t seem ludicrous. To an elf or a dwarf that’s almost nothing. Well, it’s a decent portion of their life, but not a ton. To a human? That IS their life. Beginning to end, birth to death, possibly with some years on either side for an adventurer with access to strong magic.
Having the party split off for a year or two or five to manage their own lives or to complete separate but necessary quest lines, only to come back together and for everyone to look the same except you? That would be such an interesting story to tell.
And the party would know, of course. They would recognise and compensate with longer travel allowances and nicer places to stay, but as it slowly becomes harder and harder for your character to keep up their sense of grief and guilt continues to build, because they know you can’t keep this up much longer.
And at the end of the story? When the day is won and the threat is ended? Only then do you pass peacefully on, surrounded by near-immortals, and your friends live on in a world that, despite your seemingly brief existence in it, is that much darker for your loss.
I think it would be poignant and fun and incredibly interesting to roleplay.
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pinkgibbon · 22 days
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anton chigurh goes to stardew valley
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l-michalska-writer · 7 months
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Protective prompts
Perhaps i should phrase myself better. You. Wont. Lay. A. Single. Finger. On. Her.
Yeah, I killed him. I won't apologize for that.
He had it coming.
"He was asking for it." "For a beat-up?" "Yeah."
I don't care if you want me here or not. I'm staying.
You're in a hospital because of them and I'll put in a morgue everyone who is responsible for that.
He said what?!
"He had it coming." "you killed him." "Exactly."
He was asking for it.
You have my permission to kill him whenever you like, darlin'.
Are you falling in love with me, hon'?
You're playing a dangerous game, darlin'.
"My father wants to meet you." "I swear, one single bad word about you comes out od his mouth... I'll kill him."
You’ll stay by my side until I tell you so.
„You’d defy the gods, only for me?” „i would destroy the gods for you.”
You can change what you do but you cant change what you want.
If I cant have you no one should.
*someone’s bothering her* him: would you like to fuck off?
How many drinks would it take to make you mine?
Who. Did. This. To. You?
You don't want to make me jealous, honey.
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cervozz · 3 months
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PERFIL IDEIA SPIDERMAN RPG.
BIO.⠀
⠀⠀ ⠀᭥ 🤘🏻マ. ༒ ⠀ ー ⠀𝗿𝗈𝗰𝗸𝘀𝗍𝖺𝗿 !! 〗 ꯟꯗꯚ " ᅟᅟ
﹫ 𝐸𝑠𝑐𝑟𝑖𝑡𝑜𝑠⠀ ꒱ ⠀▐⠀𝖽𝖾⠀ 𝗎𝗇𝖺 ⠀[ 𝗩𝗜𝗗𝗔 ]⠀ 𝗌𝗂𝗅𝖾̄𝗇 - 𝖼𝗂𝗈𝗌𝖺. 𓆩 🥷🏻 𓆪
DESTAQUES E ICONS. (coloquei dois icons para vcs)
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ICONS.
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PERFIL FEITO.
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SE PEGAR ALGUMA COISA PFVR DÊ OS DEVIDOS CRÉDITOS DO PERFIL A @cervozz INSTAGRAM.
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juicywritinghoard · 2 years
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prompts to shake things up
I didn't know you wore glasses and I'm thinking normal and platonic thoughts about you right now I swear
I'm going to take over the world and no one can stop me not even y- okay well if you ask nicely I guess
you say childish like it's a bad thing but I see you eyeing that life size Pokémon plush don't kid yourself 
be honest are you crying about the commercial with the kitten in it
this marriage was supposed to be a scam but, but listen,
soooo *twirling hair and fluttering eyelashes* why does everyone think you're a freak
I know I'm your doctor and the horns growing in overnight was kind of a surprise but why do you want them removed those are sick as hell
babe. my love. song in my heart. are you purring 
okay so if you want me to rescue you from up there you have to try to come with me--okay I guess I'm picking you up
I have never been this sick before I'm sorry did I, haha this is so weird, but did I confess my love for you? f- four times? yeah? haha oh
every time you taste my cooking you just say it's amazing does it need more salt or not I swan to John
oh it's nothing it's just. you sing when you're happy and the place has been so quiet for so long, and I heard you- nevermind,
you frost cookies like you're neither left or right handed but a third other hand that you don't actually possess and I can't stand it (affectionate)
I don't think you understand how much your good morning texts legitimately keep me from rotting in bed all day 
you must be pretty down if me juggling your oranges doesn't even get a laugh out of you :( should I light them on fire? 
no I see the super powers yeah I just, I'm not sure you got them from your medication, yeah, and would you say that's a negative side effect or
you bought me a SWORD? OH MAN IM GONNA BE SO DANGEROUS 
ooh what's this potion do? coffee? that's a funny name. what happens if I press this button? humans are so fascinating this is the best I hope I never go home
you've been blinking SOS in Morse code at me for ten minutes honey this award ceremony is supposed to be honoring you 
when we kiss I feel like I'm floating, like literally gravity stopped working on me please don't let go?? also another kiss wouldn't hurt just saying 
so it was YOU who took a full bite out of that stick of butter!! please. please. why??
let's go on vacation somewhere cheesy and act like we're a couple wouldn't that be sooooo funny haha
okay so sleeping it off didn't work. let me consult my list. hypnotism, no. meditation, certainly not. well something has to work because I simply cannot be in love with them
I'm a spy. i can do unspeakable crimes under the morally bankrupt cover of night but I'm not sure I can pretend to look at real estate as a couple with you 
my love is your arm stuck in the claw machine. you were going to steal that prize for me?? oh my gosh. let me rescue you and also show you how to actually do this
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mcflymemes · 3 months
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PROMPTS FOR BEST FRIENDS WHO DON'T REALIZE THEY'RE TOTALLY IN LOVE WITH EACH OTHER *  assorted dialogue, adjust as necessary
what do you mean? i've always been okay with you dating other people. for some reason, this time just feels different.
do you think you could ever see us as more than friends?
i compare anyone i ever date to you. is that weird?
did they actually think we were dating? that's a little strange.
do you get asked a lot if we're a couple?
you're my best friend. i would never want to risk our friendship.
our friendship matters more to me than anything. i don't ever want you to leave my life.
i'll admit. i've started looking at you differently... in a good way.
guess i never realized how beautiful you are.
would you consider this a date?
seeing you with them... it made me so mad. i can't explain the feeling.
i'm afraid i'll lose you. i can't risk it.
you're not just my best friend, you're my... nevermind. forget i said anything.
sooner or later you'll probably realize you've been in love with me this whole time.
i don't want to ruin our friendship. that's the main issue i have.
but what if you're the one for me?
do you believe in soulmates?
no one else compares with you.
of course i care about you. you're my best friend. you always will be.
wow. you look... absolutely breathtaking.
i know i'm not supposed to have feelings for you, but i do.
they said we'd make a cute couple, you know.
if no one asks you, and no one asks me... maybe we could go to the dance together. as friends.
i'm always going to be by your side. that's what best friends do.
i won't let anything happen to you. i promise.
you have no idea the lengths i would go through to keep you safe.
you don't treat anyone else like this. just me.
how long have you had feelings for me?
whatever happens, we can't let this get in the way of our friendship.
what's a kiss between friends?
best friends cuddle. this is normal. this doesn't have to be romantic.
i've always viewed you differently than other people.
you're so special to me, and you don't even realize it.
i've never cared about anyone like i care about you.
i just don't want them to get in the way of our friendship.
when were you going to tell me you were seeing someone? i thought i was the first person you told about that stuff.
don't you get it? they're not you.
i'm not in love with them. i have feelings for someone else, someone i can't have.
would it make things weird between us if i kissed you right now?
no, i'm not staring at your lips. what are you talking about?
my parents keep insisting that we'd make a great couple.
you've always been my first priority.
you said something earlier about the people you love.
could you ever see yourself loving me?
and what about me? do you love me?
maybe we could go on a date sometime. an actual date where i plan nice things and bring you flowers.
i've been in love with you since the day we met. there. i said it. happy now?
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prokopetz · 1 year
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Bullet hell inspired tabletop RPG which emulates its source material by giving you a maximum of ten seconds to make all of your decisions each turn while the GM blasts poppy French techno and pelts you in the face with origami frogs.
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thatsgeeky · 1 year
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Bringing Your D&D Character to Life: A Guide to Roleplaying
As any seasoned D&D player knows, the key to an immersive and engaging game is strong roleplaying. The characters we create for our campaigns are more than just collections of stats and abilities; they are fully-fledged individuals with their own personalities, backgrounds, and goals. By bringing these characters to life through roleplay, we can add depth and richness to the game world and make our adventures all the more memorable.
In this guide, we’ll go over the steps you can take to create a well-rounded and believable D&D character, and provide tips and techniques for enhancing your roleplay. Whether you’re a seasoned role-player or new to the game, we hope you’ll find something here to help bring your D&D character to life.
Before we begin:
Have a pen and paper handy to jot down your ideas.
Consider creating a character sheet or journal to keep track of your character’s stats, abilities, and other important details.
Step 1: Developing Your Character’s Personality and Motivations
One of the most important aspects of roleplaying a D&D character is understanding their personality and motivations. This will inform how your character behaves in different situations and how they interact with other characters in the game world.
To get started, think about what makes your character unique. What are their quirks, flaws, and strengths? What are their goals and aspirations? What do they value most in life? Answering these questions can help you get a sense of your character’s personality and give you a foundation for building their backstory and shaping their actions in the game.
It can also be helpful to consider your character’s alignment, which refers to their moral and ethical outlook. Are they lawful good, chaotic evil, or something in between? This can give you a sense of how your character might approach different dilemmas and conflicts in the game.
Finally, consider your character’s motivations. What drives them to adventure? Are they seeking wealth, power, revenge, redemption, or something else? Understanding your character’s motivations can help you make more informed decisions about their actions in the game and give your roleplay more depth and purpose.
Step 2: Building a Backstory for Your D&D Character
In addition to your character’s personality and motivations, their backstory can play a major role in shaping their identity and informing their actions in the game. A well-crafted backstory can add depth and complexity to your character, as well as provide opportunities for roleplay and character development.
To begin building your character’s backstory, consider their family and cultural background, as well as any significant events or experiences that have shaped their worldview and personality. You might also think about their education and training, any notable relationships or allies they have, and any enemies or rivalries they might have.
It’s important to strike a balance between providing enough detail to give your character depth and complexity, while still leaving room for flexibility and growth. Your character’s backstory should be a starting point, not a definitive roadmap for their actions in the game. As you develop your character’s backstory, try to think about how it might inform their behavior and decisions in the present. For example, if your character comes from a wealthy and privileged background, they might approach problems and conflicts differently than a character who has had to struggle and fend for themselves.
Don’t be afraid to collaborate with your DM and fellow players to incorporate your character’s backstory into the game. This can add an extra layer of immersion and help bring your character to life in the game world.
Step 3: Physical Characterization and Mannerisms
Together with your character’s personality and backstory, their physical appearance and mannerisms can play a significant role in bringing them to life in your D&D campaign. Consider your character’s physical characteristics, such as their height, weight, facial features, and any distinguishing marks or scars. You might also think about their style of dress and any unique items or accessories they might wear.
Next, consider your character’s mannerisms, or the way they carry themselves and interact with others. Do they speak loudly or softly? Do they make frequent hand gestures when they talk? Do they have a particular way of moving or standing that is distinctive to them? Adding these small details can help bring your character to life and make them more believable to your fellow players.
It can also be helpful to consider your character’s posture and body language, as these can convey a lot about their personality and state of mind. For example, a character who is confident and assertive might stand up straight with their shoulders back, while a character who is anxious or nervous might fidget or avoid eye contact.
If you're stuck then try to draw inspiration from real people or fictional characters you admire. Just be sure to make your character your own and avoid simply copying someone else’s mannerisms or appearance.
Step 4: Voice and Dialogue for Your D&D Character:
An important part of bringing your D&D character to life is establishing their voice and dialogue. This includes the way they speak, their choice of words, and their tone and inflection. To begin, consider your character’s age, education level, and cultural background, as these can all influence the way they speak. You might also think about their personality and any quirks or mannerisms that might affect their speech patterns.
It can be helpful to practice speaking as your character out loud to get a feel for their voice and how they might naturally phrase things. You might also consider using a voice recording app or software to help you fine-tune your character’s voice and speech patterns. In addition to your character’s voice, pay attention to their choice of words and the way they speak. Do they use formal or informal language? Do they have a particular dialect or accent? Do they use slang or colloquialisms that are specific to their background or profession?
Consider your character’s tone and inflection. How do they sound when they are happy, angry, sarcastic, or serious? By paying attention to these details, you can add depth and believability to your character’s dialogue and help bring them to life in the game. As you work on your character’s voice and dialogue, don’t be afraid to take risks and try new things. Just be sure to communicate with your DM and fellow players so that you can all work together to create an immersive and engaging game world.
Step 5: Consistency and Continuity in Roleplaying Your D&D Character
One of the challenges of roleplaying a D&D character over an extended period of time is maintaining consistency and continuity in their behavior and actions. It’s important to stay true to your character’s personality and motivations, while still allowing for growth and development over the course of the game.
To help ensure consistency in your roleplay, it can be helpful to refer back to your character’s backstory and personality traits as you make decisions for them in the game. This can help you stay true to their character and avoid sudden, unexplained changes in behavior. It can also be helpful to keep track of your character’s actions and decisions in a character journal or log. This can serve as a reference for you and your DM and help you stay on track with your character’s development.
In addition to consistency, it’s important to consider continuity in your roleplay. This means keeping track of your character’s past experiences and how they might impact their present actions and decisions. For example, if your character has a history of being betrayed by friends, they might be more hesitant to trust new companions in the future. Paying attention to consistency and continuity in your roleplay, you can help bring your D&D character to life and make them feel like a fully-realized individual in the game world.
Conclusion: Bringing Your D&D Character to Life through Roleplay
In this guide, we’ve covered the steps you can take to bring your D&D character to life through roleplay. By developing your character’s personality and motivations, building a believable backstory, considering their physical characteristics and mannerisms, and establishing their voice and dialogue, you can create a well-rounded and believable character that will enhance your gaming experience. Remember, roleplaying is a collaborative process, and it’s important to communicate with your DM and fellow players to ensure a seamless and immersive game. Don’t be afraid to try new things and take risks with your character, and always be open to feedback and constructive criticism. With a little practice and attention to detail, you’ll be well on your way to bringing your D&D character to life in your next campaign.
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probablybadrpgideas · 4 months
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Elves but they fucking get you
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flightyquinn · 27 days
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thinking about how cursed objects work in most fantasy RPGs.
typically, they wind up just kind of being a big middle finger from the game master - a kind of "whelp, you should have been more paranoid, so now you get hosed" sort of deal. which includes the somewhat game-y trope of objects that you can't get rid of. it's kind of an un-fun mechanic, when you think about it, which is why in most games I've been a part of cursed items often don't see much play, unless it's as a "punishment", or part of a story arc.
...which naturally leads me to think about how to do it better. in the past, I've tried using a curse as a kind of limiter. restrictions or drawbacks to a mostly functional item that is still worth using despite being "cursed". that's good, but it doesn't let you draw on truly nasty curses, because the item needs to be worth using, but also still needs to be balanced.
so, I'm drawing from a lot of sources here, like the cursed shield in Final Fantasy VI, and especially the comics by @foldingfittedsheets, where curses exist to (literally) teach the recipient a lesson
MEAT OF THE POST STARTS HERE:
what about cursed items that have a way to overcome their curse?
it's actually a fairly common trope in classical literature / fairy tales. every curse has a way to be broken. yet in D&D and Pathfinder, most often the only way to break a curse is to find someone with the specific curse-breaking spell.
so, give each cursed item a condition. perhaps a weapon that fuels a person's rage and causes them to fly into a blind rage in battle waits for them to sincerely forgive a hated enemy. perhaps boots that slow the wearer are actually making them heavy with the weight of past transgressions and a sufficient act of atonement will free them. maybe the perpetually bloody doll that gives its bearer horrible nightmares simply waits for someone to be motivated to action by them, either to right some past wrong, or generally bring a certain number of murderers to proper justice.
...maybe a Bag of Devouring. which is technically actually a creature, not a cursed item (but usually classified with them), can be befriended by figuring out a treat it likes, and will not only carry things for the player if fed and cared for, but even cough up a few things that previous bearers had stuffed inside.
the specifics aren't too important, but the idea is that any item with a curse on it has a reason for that curse, and a way to break it. the players can drop the item at any time, sell it off, give it to someone they hate, whatever, but if they put in the time and energy to actually breaking the curse, it becomes better than it was before, sometimes simply losing a drawback, or sometimes gaining new powers.
for an example, let's look at how that doll idea from earlier could work in D&D 5e;
while the party has the doll in their possession, they will all be afflicted by horrible nightmares, seeing themselves as children being attacked by a group of eight bandits with indistinct features. the details of the dreams change each night, and the players awaken before learning their ultimate fate, but the general gist is always that they are completely helpless, and subjected to harm.
after a long rest, have them roll a Wisdom or Charisma save (challenging DC, but not too difficult), or take a small amount of psychic damage.
if the players bring murderers to justice - meaning deliver them to the proper authorities and see them punished for their crimes - the content of the dreams starts to change. one bandit gets caught or killed by the end of the dream for each real world criminal successfully punished, possibly hinting to the players what they need to do. once eight murderers in total have had their sentences enacted, the next morning the doll will be in pristine condition with a serene expression, emitting a faint glow. thereafter, any player may attune to the doll to gain the ability to cast the Guidance cantrip without components (as thought the doll's ability to project what it wants the players to do into their mind was turned to their benefit.
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janmisali · 1 year
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Number Tournament: PI vs FORTY-TWO
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[link to all polls]
pi
seed: 19 (30 nominations)
previous opponent: the fine-structure constant
class: irrational number
definition: despite claims people often make about it, not known to be "normal" (that is, containing every possible sequence of digits). as far as we know, it could run out of fives at some point.
42 (forty-two)
seed: 14 (38 nominations)
previous opponent: googolplex
class: cultural
definition: is the story about "the point" of it as The Answer being that it's the ASCII codepoint for an asterisk actually true. like yeah codepoint (decimal) 42 in ASCII is an asterisk, but is that intentional or is that just a popular fan theory that people keep repeating as fact. I was under the impression that it was just a funny sounding number
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Oooooo...I like this!
JeromyTV does something like this on SpellShots but since my character has amnesia we learn a little bit more about Key's past whenever they're near death (which ends up being quite a bit)!
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l-michalska-writer · 1 year
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Ways to say "I love you" / prompts
You're a miracle I've been waiting for my whole life.
I wake up only because of you.
I'm living for you.
You're the reason I'm still alive.
I take my every breath for you.
You saved me. And I'm incredibly thankful for that.
You're the most important person in my life.
For you, I'd steal the stars.
My life has no meaning without you.
I'm incomplete without you.
I don't know how to live without you.
No one will ever be able to replace you.
Losing you is not an option.
This world doesn't make sense without you in it.
I'm not going anywhere.
You're not alone.
As long as I have you, I have a reason to live.
All I ever wanted is there in your eyes.
You're the only one on my mind.
You got that power over me...
Living without you is not an option.
I'm lost without you.
I love you too much to not care.
I could bear the thought of losing him. It's you I can't bear the thought of losing.
I never thought I could fall for you so hard.
You're my world.
I wanna have a family with you.
You're my night sky full of stars.
You matter to me. A lot.
How could I ever love someone else?
You mean the world to me.
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ariapsds · 2 months
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*‎ ‎ ‎ ‎ ‎ ‎this pack contains 6 simple icon borders of various sizes,‎ ‎ ‎ ‎ ‎ ‎all of which are seen below. *‎ ‎ ‎ ‎ ‎ ‎the font used in all of these is arial,‎ ‎ ‎ ‎ ‎ ‎which should be included on all computers. *‎ ‎ ‎ ‎ ‎ ‎i'll hopefully make more in the future,‎ ‎ ‎ ‎ ‎ ‎but for now,‎ ‎ ‎ ‎ ‎ ‎if you would like any quick icon size adjustments:‎ ‎ ‎ ‎ ‎ ‎reach out via dm. *‎ ‎ ‎ ‎ ‎ ‎download here,‎ ‎ ‎ ‎ ‎ ‎this is free but please consider donating to care for gaza.
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