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#save those side stories for later. some are unlocked in other ways. the main plot of the story actually isn't a dating sim it's like...
blakelywintersfield · 3 years
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Yeah I definitely was (am?) sick because that was absolutely one hell of a fever dream
#things i remember happening: an arrangement of cat-like creatures‚ each of a different rainbow color. some kind of portal technology.#two getting lost in the portals‚ the rest trying to recover them‚ they accidentally get alt universe versions‚ and the au versions are evil.#the au versions eventually replace all the originals before the first two get sucked into a portal again and the originals return.#the original two inform them that they know how to recover those missing‚ but they need to be careful because they could accidentally bring#in imposters. the imposters of course get nervous‚ and the originals notice something is up‚ and then there's a huge fight to recover the#originals. they get all except two back‚ and the two impostors nearly got away‚ but then the originals ask them something‚ they speak‚ and#it immediately gives them away. and the last thing they say before they're thrown back into their own universe is ''shit... we were girls in#this one‚ weren't we?''#the next part i remember: a vr dating sim with ''bonus characters'' that are essentially giant gods. you unlock them in certain ways and can#save those side stories for later. some are unlocked in other ways. the main plot of the story actually isn't a dating sim it's like...#a modern suspense story? and by suspense i mean the MC (me‚ in this case) was supposed to get supply spreadsheets done for my friend's#grandma's company‚ that was getting ready to take in people with... dementia i think. and i forgot to do them. for three months. and i get#informed a few days beforehand that i need to complete *two more months* of these spreadsheets. and when i admit i don't have them they flip#their shit because apparently they invested like... $20bil on this? which is unrealistic as fuck lmao but point being it's all my fault. so#i go on the run to avoid basically getting imprisoned/killed? and I'm trying to get the spreadsheets done while avoiding a terminator#who is jerry seinfeld. and the giant gods side stories is basically boning them. just straight up finding their hidden human forms#and fucking. which resulted in them changing into their giant forms and somehow effected me too??#there was also a little side story/dream about a lone bird living on an island that had a house and a outlook post. and it didn't make sense#that there were no other birds on the little island because there were *so* many nesting places#and i was trying to figure out how to attract more birds to the island so the one bird wouldn't be so lonely‚ and have to leave to find#others before i left to go back home#lots of weird ass dreams
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lo-55 · 3 years
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Playing With Fire
While playing a perfectly innocent video game you get thrown into a dangerous world on the brink of incineration! At least you’re surrounded by a bunch of hot people. If nothing else you can shower them with copious, well earned affection. 
You come awake with a start. 
Everything is just a little off kilter. Like your eyes aren’t focused or you're wearing someone else's glasses. It takes you a few long minutes to realize that you’re staring down at a piece of paper. 
It’s listed one through eight, with a check box next to each number. 
At the top you see ‘Company Preference List’, and beneath that is your name scrawled in your own handwriting. But, when did you write it? And what was the list? You look up to find yourself in a library, surrounded by a bunch of other people all dressed in orange uniforms. You look down and find yourself in the same one. You recognize it as the Fire Force boiler suits. 
You touch your cheek slowly. Then poke the corner of your eyes. You’re not wearing your VR visor. And you’re not holding handles either. Are you hallucinating? You were playing the game, in the middle of some side quest. Did the game reset? This looked like a scene from the start of the game. It followed the beginning of the series, but through the eyes of a random side character researching Haijima on their own. There was some kind of revenge plot and a lot of stuff about their big sister, but you hadn’t gotten to the full reveal of the tragic back story yet. They interacted with the main characters plenty, but mostly they spent their time in their own squad, the fourth. 
You were halfway through the game, and now you were back at the start?
You look around for something to tell you what’s going on. You try to poke the menu button, but you’re not holding controllers. So all you really end up doing is poking the air between your hands with your thumbs. You’re starting to panic, when something shiny catches your attention. 
When did you get that ring? 
Plain silver on your forefinger. You poke it and gasp when the world shifts minutely. 
A flicker of fire, a figure dark against the light. It warps in and out of your vision in a split second. 
Right. Tragic back story. 
The ring was from their (your?) older sister. Now disappeared a-la-infernal fire. You were like the reverse Shinra. 
Wait. 
Shinra. 
Your head snapped around quickly from one person to the other. Most of them were boring background characters. No, no, no. Boring. Lame. Basically grey blobs. 
Were you going crazy and you couldn’t even enjoy it?! 
“Uh, hey? Are you okay?” 
Your head snaps sideways to find bright red eyes peering at you in concern. 
Red eyes. Black hair. 
You stare hard at him until the corners of his mouth start to twitch and curl upwards. 
“H-hey. Why are you staring at me?” 
Abruptly you reach over and cup his cheeks. His face is hot beneath your hands. You can touch him. You can feel the heat of his skin. He’s blushing something fierce. 
“You are… adorable,” you declare. 
He turns bright red and squeaks at you until you finally let him go. 
“What?!” 
“Did I stutter?” you prop your chin in your hand and look him over. Yep. Definitely cute. You just wanna squeeze him. But, you should probably do other things first. Like figure out what exactly is going on. 
Not that you can come outta the gate with ‘hey I was playing a video game and now I’m stuck in it, also I thought you weren’t real? What gives yo?’ 
Even you aren’t that impulsive. 
Actually, in real live you’re not very impulsive at all. That was what made games so fun, especially open world ones where you could do basically whatever you wanted. IRL you were more withdrawn than anything, even when you wanted to be social. 
Now… You could be whoever you wanted, right? 
Did you even have to follow the plot? Could you put a preference for another company and go there? Or would you still end up in the forth? And what about your abilities? In the game you’d had a choice at the beginning between a second gen ability and two third gen powers. You’d ended up picking at random, since they all seemed cool and you hadn’t been very far into the anime yet at the time. 
How would you even use those powers here, assuming that you could? 
“Sorry, I was spacing out,” you finally said, “What were you saying?” 
“Oh uh,” Shinra looked away, his grin still pulling at his face. “I was just asking if you were okay. You were looking at the form for so long, but whenever you talked about joining a company before you always said you would go to the fourth. Not that we talk a lot, so I wouldn’t know if you wanted to go to the fifth or the sixth or the seventh or-” 
“Babe, you’re rambling,” you cut in, starting to smile yourself. Even though you’re beyond confused something about Shinra puts you at ease. Everything about him seems so… warm. And yeah, the smile could be off putting. If it wasn’t so damn adorable. 
“O-oh!” aaaand he was blushing again. 
You look down at the paper, your brows furrowing. What are you even supposed to say to this? 
“I dunno,” you said at last, “I guess I was reconsidering. There’s a lot of companies, and a lot of options out there. I might end up going a totally different path if it’s not too late… What about you?” 
“Me? Well I didn’t really have a particular preference, but I heard that they’re trying to send more people to the eighth this year. Since its such a new company, and so small.” 
“Mmmm. That’s true. Maybe I’ll go there,” you muse. It would put you smack in the middle of all the action, and you could see the sweet Iris, and the too-hot-to-be-fair Maki. You could stay with adorable Shinra and the well meaning dumbass that was Arthur. Not to mention the two guys in charge. If you could get Obi to bench press you- 
Nope! Bad! Focus on the task at hand. No thirsting over captains right now! 
“I was thinking the same thing,” Shinra admitted, looking down at his own paper. 
“Yeah? I guess such a small company would make it easy for you to stand out and come a hero, right?” 
Shinra looked startled. You offered him a sweet smile and turned back to your paper and picked up your pen. 
You marked your preferences. 
Eighth, seventh, fourth, second, fifth, sixth, third, first. 
“The eighth and the seventh?” Shinra asked, peaking over at your sheet. 
You shot him a grin. “They both sound like fun to me. Hey, Shinra?” 
“Yeah?” 
Your grin grows wider. “Let’s both do our best, and save lots of people okay?” 
Shinra’s smile is small, but true. 
“Okay.” 
You bump your fist to his to seal the deal. 
It had taken you a couple of tries to find your dorm room. 
Your body seemed like it knew what it was doing, even if your mind didn’t. You had to explain away your frazzled state to the woman in charge of your wing, a nun who’s name you couldn’t recall to save your life, as nerves. She had looked dubious, but hadn’t questioned you when she pointed you to your room. 
Probably thinks I’m hung over, you thought as you stepped inside. If I didn’t know better I’d think I was drunk enough to hallucinate. But it’s all way too real. Just what happened? One second I was playing the game, and then my phone went off, and then it was all dark. After that I was in the library. 
 It was making your head hurt thinking about it. 
You poked around the room. If you remembered right you’d had a roommate, but she’d already been assigned her company a week early. Her dad was some top brass in the military, so off to the second company she went, 
You made sure the door was locked before you started riffling through your things. 
Books, papers, clothes. Personal items. 
You had a collection of antique keys for some reason, and a blanket shaped like a tortilla that was warmer than most space heaters. There was an old lighter with a hawk engraved on it in one drawer. When you touched it you got the sudden smell of pipe tobacco and a man laughing far in the back of your mind before it was gone. Just like when you touched the ring earlier. 
Memories that weren’t yours. You had stepped into someone else's life. 
When you looked in the mirror you found the face that your had designed for your character staring back at you. There was a thin ring of white in your eyes, cutting through their color and marking you as a pyrokinetic. 
Shit. Each of those abilities had a different eye. Which one was the circle? There was a circle, a pointy cross, and teardrop because the designer was some edgelord. Which power does this mean I have? Wings? Magnet sand? Or the spear torch thingy? 
You wished this could have been more like Fate/Grand Order. Then you would just have to keep track of your teams abilities, strengths, and weaknesses. Not your own. 
Fuck. 
You spend a long time in your room, packing up all of your belongings. None of them really belong to you. They belong to your character, and they’re only familiar in the sense that you’ve thrown them over your shoulder when you were looking for something specific before. Only now if you throw them they won’t puff back to where they were before eventually. You’ll actually have to put this stuff away. 
Damn it, you’ve never liked packing. 
Still, you carefully rolled your new found clothes into baggage burritos. They were pretty plain, all in all. Oh well. You could make adjustments later if you really wanted to. Was it a game mechanic you haven't unlocked? Full customization? You could pick gender and hair, and the eyes depended on your pyrokinesis. Maybe at some point you got to change clothes too. 
You’d figure it out. 
You hoped. 
Your head was still reeling the with the idea of what was going on, but for now, with nothing else you really could do, you decided to go with it. 
Once you had everything all packed up you left your room to do some exploring. You tried to keep track of where you were going in the big fire station/training academy, but before long you were hopelessly lost. 
You stumbled upon a training room, where a familiar boy with a dorky pony tail was slashing a glowing blue sword through a training dummy. The poor dummy fell to the floor in pieces. 
You watched him for a few minutes before he noticed you. 
“Oh,” he said, “It’s you.” 
Which was… pretty lame, if you’re being honest. 
What, did you one pop his delusional bubble? 
“Yep,” you popped your ‘p’, “It’s a-me.” Mario. “What did that guy ever do to you? Try to challenge the great Knight King Arthur on a troll bridge?” you meant it to be a joke, but Arthur actually lit up. 
“Hardly! This was merely training. A Knight King must always be ready to defend his people!” 
“Of course,” you nodded along, playing with him. “And soon you’ll be embarking on a great quest to your new company, right? Do you know which one?” 
“I didn’t bother with those silly preference sheets. Let whichever company requires a knight most vie for my presence.” 
You were honestly impressed Arthur even knew the word ‘vie’. Wasn’t he kind of a loon? 
“Mhmm, mhmm, I see,” you nodded seriously. “Then in case, I might see you in my own company.” 
You wanted to ask him to spar, if only to see Excalibur in action more, but you still weren’t sure what your power was or how to use it. So you ended up bowing out. 
It took you another hour to find your way  back to your room. 
Whoops. 
You don’t really sleep. You lay down and try to wake up, and hope that come morning you’ll be back in your living room with a vr stapped to your head and this whole thing will have been a (not so terrible) dream. 
Keep Dreaming. 
~    ~
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juiceastronaut · 3 years
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Okay so. I watched Q-force. And I have no idea what I think about it.
Imma just be rambling so I'll break down the characters and my likes/dislikes about them before giving my plot breakdown at the end. Only the main/prominent ones because I don't have time.
Steve Maryweather-Easily the best character out of them, with Deb being a close second. He could've very easily fallen into the trope of being someone who was incompetent but expected the world anyway, but he doesn't. He graduated top of his class, and despite his quirks is a genuinely competent team leader, and wants the best for his team. He wants to prove that he and his team are competent enough to get recognition, and has a genuine faith in the people around him. It was refreshing to see him hold his team in a genuine high regard, where a lot of times it's like "We're shit but lets do this thing now" He's a genuinely well-rounded character, and (and forgive me if this isn't the best way to frame this) it feels like being gay is an important part of his character, without encompassing the whole thing. I thought Benji and his relationship was super cute and I was sad when they broke up. I was afraid he was going to be, like a second but worse Twink with the stereotyping but gladly fell away from that.
Deb-I thought her and her wife were super cute (though I hate how the wife is designed ngl adjafkldajfd). I liked Debs character, but I feel like she had a lot of racial stereotyping that wouldn't be inherently obvious unless you were looking for them, her being the strong one, and also the "mama" type at the same time. No one treated her with disrespect, and her lesbianism seemed to be more authentic but I feel like there wasn't a lot of thought put into what these tropes were and why they were bad. Her being black and making her the mama type, as well as the big strong type could be read as tasteless. Again, I really liked her character but these were some things I noticed while watching.
Twink- You know, I didn't really like him at first, I thought he was the epitome of all the bad stereotyping (though I'm just glad him and Mary didn't get put into the same category). His humor isn't my taste, and it just kinda seemed like someone for half of his lines went "what twitter stan language can we put in here?" And sometimes it was a bit too random for my tastes. However! I do like that his drag was considered important and was an integral part to a lot of missions they went on, and not just "Ah look at that dumb gay trying to find reasons to dress in drag." His talents and expertise were both respected and, save for Buck (which his whole point was supposed to be offensive anyway) no one undermined Twink for his femininity. His back story is also kinda random but did play a role in the missions as well. Still, personally think he's the worst character. Plus, he's French so minus four-twenties amount of points.
Stat-You know, in a show where everyone was stating what letter they were every few seconds I was surprised that I had to look up that Stat was trans. I...liked her character for the most part, except the part where she was fucking a robot. Kinda weird ngl, outta left field, and with her being trans I wonder if her having that sort of relationship is problematic for her. Love her design tho, love me a hacker girl. She's also listed as "ambiguously gay" tho showed to have mostly girl love interests but, okay.
Buck-He's the straight guy, emotionally repressed haha and he's bigoted. Did think it was funny later on when he was more "accepting" but managed to be even more infuriating about it. Tied with Twink as worse character but you know they tried to do stuff with him.
Vee-Really liked me a boss lady, but kinda weird how they bait-and-switched us with her actually being a lesbian, then go "no she's straight tho" in regards to Karen. I thought her and Mary's relationship was cute, wish I saw more of it. But she did feel like a random plot device in later seasons, what with her disappearing and reappearing when it was plot relevant. (Tho she HOTOHOTHOTHOT bikini episode WOOOWEEEE)
....
Okay, so now the plot....which. it had one?
It felt like it was flip flopping back n forth about whether it wanted to take itself seriously or not, and it seemed to decide on serious more towards the end, but then it would have this random plot element that would be so out of left field it would pull me out of my suspension of disbelief. See the whole "Back cracking to unlock memories" plot point. This back and forth on whether it would be a comedy or not I think weakened both categories it tried to play into.
If I had to compare the show to anything it would probably be Futurama, but the thing with Futurma is, its set in the future, so you're suspension of disbelief is allowed to stretch a bit more because all the wacky quirky stuff can be attributed to future shenanigans. Q-force, to my knowledge, is set in the modern day, which makes the wacky stuff that much wacker, because it's set in our modern times, which you apply the rules of everyday life to.
A lot of the problems that I had with Q-Force is, in the attempt to write specifically about the "gay experience" revealed that the writers have really only had a very specific experience of interacting with gay ppl, what I call the "Urban Gay" experience.
The fact they're in West Hollywood, and all the things that were listed as "universal gay experiences" but were only things that you'd be exposed to if you were in the city. I think a flavor of "white gay" can be implemented here too, which Q force has exactly one black woman, who manages to be the only lesbian.
That coupled with the fact that, there's a difference between having Twink naturally being a drag queen, the whole team being gay to some degree, and the fact they interact with the gay community often without Drawing Attention to all of those things and self-congratulating itself on concluding it. Funnily enough, Q-Force had examples of doing this right and doing this right. Right way: In the second or third episode where Mary found that guy with the flash drive to the uranium in it and seduced him in the gay bar. Relevant that it was gay without overtly drawing attention to it. Wrong-Way: Having Pride go on while Girl Boss was trying to take over the world.
And, for the show that promoted itself as representing the gay experience, there were...two gay men, one lesbian, one trans person, one straight guy and...no bisexual people. Also no nonbinary people. Like of course it's unrealistic to include every single identity but you're one bisexual person who appeared for one episode and was promptly blown up. And also showed to be...more off than the other characters, what with the stealing of silverware and all. Just, bisexual people are already forgotten enough as it is and not including them in the show, but you include two gay men just kinda reads as tasteless to me (as a bisexual person, obviously).
Which makes it so weird that Stat was left "ambiguously gay" when she could've easily been bisexual (which still would be problematic because of the robot-fucking but at least you got the B in there somewhere in the main group)
Overall, it tried to market itself as the "be all end all" of what it was like to be gay, but ended up excluding the exact people that get excluded in real-life lgbt spaces. This combined with the indecision with what kind of show it wanted to be managed to make it fall short. If you arent the very specific type of gay person who lives in a city environment and doesn't fit the stereotypes showed you're not going to feel "seen" by the show.
Weirdly though, I didn't hate watching it, and I would probably watch another season if they managed to make one. The parts that did work, I think worked really well, and even the bad parts just read as tasteless, and not actively terrible. If they focused less on making "hey I'm gay" jokes every three seconds and just let each character be what they are I think the show would be stronger for it. And I think they'd find less problems overall if they did that too. In the mean time I'll just be here side-eyeing the whole thing.
Edit: I forgot to mention, and this is a problem a lot of adult TV shows fall into, that because they got the clear to show nudity/sex they felt like they *had* to show nudity and to a lesser extent sex every episode. So just that whole "Haha adult=sex obviously."
Oh! And this generally goes for the whole "shove it in your face" part, but a lot of the characters who are bigoted were shown to be. Very blatantly so. And not to say there isn't blatantly bigoted ppl of course they are but I don't think that's where you see a lot of bigotry nowadays. This was sort of touched on during the show but more of a jokey manner, but I think it would've been more realistic if we had more "girl with a gay best friend" kinda bigotry as opposed to the "I'm literally hurling slurs at you" bigotry, especially since they're in Cali.
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vg-sanctuary · 3 years
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Bug Fables: The Everlasting Sapling
Moonsprout Games - Switch, PlayStation 4, Xbox One, PC - 2019
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I don't like the core gameplay of 99% of all RPGs, but the ones I do like have been some of my favorite games I've ever played. case in point, Bug Fables: The Everlasting Sapling, a modern interpretation of the classic Paper Mario formula and an ideal example of indie developers adding to the legacy of a cult classic. its main feature is turn-based combat with action commands, like old Paper Mario or the Mario & Luigi series, and strategy in its intentional design and small health and damage numbers that goes way beyond "spam damage and heal every third turn, use mana items as needed". (in case you want to be 100% blind for your playthrough, past the Keep Reading link are some very minor spoilers: an item a specific cook can make after a side quest, some basic enemies, environments that are about halfway through the game, and the names of some medals.)
“wow, vg-sanctuary posting about a game that's not even two years old at time of writing? and it's an RPG? are you not a retro/legacy blog anymore? who are you and what have you done with the writer?” I still am a retro/legacy blog, mostly, just this time I thought I'd share something that its developers still get money from, and whose developers aren't mega corporations. and I just beat it, enjoyed it, and really felt like writing about it because it still doesn't have the popularity it deserves even after that puppet guy on YouTube talked about it. not that this post is going to reach any significant number of people, but still. I'll write about some more indie games sometime in the future. (and indeed I am writing about another RPG and you better believe it has a lot to talk about.)
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anyway, Bug Fables starts with a brash little bee called Vi and a polite and honorable beetle named Kabbu wandering into an explorer's guild and not having a partner to join the guild with. they reluctantly decide they're going to fight together because companionship is a requirement for this guild, foiling off each other and sometimes off their third friend Leif, a blue moth they find in a cave, for the whole game. every character has a distinct personality and all the party members get some valuable character development through a side quest, which I really liked, but I'm no connoisseur of RPG stories. while I'm on story, people that come here looking for a well-made world will get what they want from the many optional lore books hidden around the world.
the plot becomes more complex and compelling as the game continues, though it generally lets gameplay take the spotlight. which is great, because the gameplay is also mostly great. about a third of it is doing puzzles on the overworld using the abilities of each character to move forward a la the Mario & Luigi series. they generally make use of whatever your newest overworld ability is, and some areas early on have inaccessible things you have to come back to, sort of like a Metroidvania except it isn't required to do this for progression. some puzzles take longer they could because they involve using Kabbu's horn to repeatedly fling an ice block many times over a distance. it's never egregious, but it could have been faster if the guy would use his arms. this is a minor caveat and not a majority of the game.
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a lot of people probably don't know how the combat for this or Paper Mario works, and it's really important to Bug Fables, so I'll explain that here. it's turn based, which is typical, but basic attacks and skills need you to time a button press to do as much damage as possible. you can also time a button press when an enemy attacks to take less damage. Paper Mario and Bug Fables also both have medals instead of other equipment that give characters higher max HP or a new skill, for example. you have limited medal points and stronger medals require more points.
this is going to sound like a lot, but any RPG's combat will sound like a lot if you try to detail it in a single paragraph. the game introduces these things slower than I am here. in Bug Fables specifically, the character standing in the front of the group does one extra damage but is more likely to be attacked, and you can pass turns from one character to another in exchange for that character dealing one less damage (which is a lot because basic attacks only deal two damage by default). certain enemies can only be hit by certain attacks; some enemies fly, so Kabbu can't hit them until Vi knocks them down with her beemerang. not a typo, beemerang. and many of Bug Fables' status effects have upsides -- being paralyzed reduces damage taken everything by one, poison has many medals that make it a good thing, and being asleep heals the sleeping character every turn. there are others that are straight up bad things, though, and usually don't come until later. all of this adds up to even small encounters having strategic depth, which is great, and if you don't feel like small encounters you can just avoid them. skills that would typically be relegated to one character, like healing and support skills all going to one, are instead split between party members to make decisions more difficult in a good way. there's also a lovely medal that instantly kills any enemy the game deems too easy for you, sort of like in Earthbound.
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I figure I spent more time doing housekeeping like cooking (simple A+B=C or A-becomes-B crafting), buying items, and arranging medals in Bug Fables than in any other RPG, which is because it was designed that way. by the way, cooking recipes start hidden, but a foodie at each restaurant will share some strong ones for free, which is a big help early on. anyone who's played The World Ends with You (i.e. me) will be spoiled by its excellent quality of life: no consumable items and you instantly heal to full after every encounter. it makes items seem like a ridiculous formality that RPGs only still have because they've had them for years, but in Bug Fables any item that isn't simple healing -- a lot of them aren't simple healing -- has great strategic use, and the exact way you spend your medal points can determine whether you win or lose any fight, especially bosses. for example, one character having one extra damage for two turns when they typically only do two is pretty important, especially when they use an attack that does multiple hits, and having it in item form saves valuable medal points and skill points. part of that time was kind of a waste, though, because I generally had one set of medals I use for multiple enemies and one I use for single enemies like bosses. being able to save loadouts would have helped a lot. I would like to compliment Bug Fables on allowing you to restart any boss with different medals without having to repeat cutscenes, and commend it for letting you do-over your level up bonuses late in the game when it starts to matter.
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it's not like spending a lot of time on strategizing before fights is strictly mandatory. I was mostly playing on hard mode where enemies have more health and more difficult attacks, and mostly with a medal called Hard Hits that makes all enemies deal one extra damage in exchange for extra money after each fight. it can be less difficult if you'd like, but it's never mindless; even if you're doing a strategy that manages 20 or 30 damage (again, a lot in this game) in a single turn, it takes effort to choose your medals to do so much damage and actually play the strategy out in combat. the combat strategy is the best part of Bug Fables, and it makes each fight almost like a puzzle. I've typed some form of "strategy" six times so far, which is fair because it's the best part of Bug Fables. don't let it put you off, though, it's RPG combat strategy, not chess-like or RTS or something, so if you've enjoyed any other turn-based RPG it should be easy to get used to.
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it's also worth mentioning the ample side content. each chapter of the game unlocks a handful of side quests, some about trading, some about combat, and almost as many bonus bosses as main bosses. you're allowed to fight them fairly early on, and a few become available after the final boss that are actually a bit harder than it in classic Paper Mario fashion. basically, if you like Bug Fables, there's a lot of it to play. there's even a trading card minigame because of course there is. it's fairly fleshed out, too, and unlike the one in Chocobo Tales the animations between turns don't take six years. the reward for the whole card side quest isn't something that's important for combat, so you can skip it if you don't like it; I didn't especially like it so I think that was a great decision on the developers' part.
rewards for some of the other side content, though, are so good it's kind of a wonder they can be completely skipped. it doesn't make the game harder to not have those skills or medals, but they are some of the best in the game and undeniably really useful. they make great side quest rewards in that sense, but it's important to know for the people that usually wouldn't do side content. I don't know if that's a common kind of player, but just in case. (this game's 100% achievement has been earned by a sky-high 5.9% of players on Steam. usually it's more like 2% or less. the point is none of the extra content is overly obtuse.)
I will complain about the forced stealth sections though. and be astounded that they fixed the main issue with them in the last stealth section. these are minor caveats and take well under an hour total unless you're really, really, really bad at sneaking, but they bothered me when I got to them. I mean, I understand why they're in the game, I understand why Zelda has them, but I didn't really like them. the main issue for all but the last stealth section is that there's no vision cone or other indication that "if you stand here they will see you" or even an opportunity to recover from mistakes which are incredibly important for playable stealth. the last stealth section does have a vision cone and does have an opportunity to recover from mistakes, which is a great step up. I would like to use even more italics to remind you that these sections total less than an hour of gameplay. Zelda: Breath of the Wild's forced-ish stealth was much worse than this.
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I don't know where else to put it, so I'll add here that the soundtrack is great and the graphics are perfectly Gamecube-y and the sprites capture the cuteness of Paper Mario really well, even though they're, you know, bugs. each environment is distinct and themed well, and each one’s music matches well. I really wish I knew how to talk about music because there are a lot of different songs in this game that work well for what they go with. boss music sounds intense and boss-y and appropriate for each boss you're fighting, the not-music hits just right, and everything else feels good. some songs use Nintendo 64 MIDI instruments, which I loved. and the bee boss music has a synth that sounds like bees buzzing.
anyone that likes RPGs -- and even some people that don't -- will probably enjoy the story and strategy that make up the excellent Bug Fables. it goes beyond being a homage to Paper Mario and becomes its own thing entirely, though its roots are obvious from the art style. not that this takes away from it -- Paper Mario is a great legacy, and this manages to be even better. for all its little bad things there are a dozen great ones. I admit I haven't played the classic Paper Mario games, but this made me want more -- I guess I'll have to go back while I hope for Moonsprout Games to continue forward.
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noonaduck · 4 years
Text
In the eye of storm pt.2
Pairing: reader x Hoseok /OT7 Genre: Superhero &super villain AU, Smut, fluff, angst. series. Warnings:  angst, gore themes Words: 4055
Summary: You lived in a world where superhuman abilities were reality. Around 15% of world population went through a mutations in their mother’s womb that scientists weren’t able to explain. These people with supernatural abilities were called meta-humans. Some of meta people decided to serve the world as superheroes whose job was to keep everyone safe. Like every coin people gaining superpowers had its down side. Because there wasn’t choosing who would born with extraordinary abilities sometimes the powers ended up manifesting in wrong people. Those people used their abilities for their own gain and the counter force for the superheroes was born. A/N: At first I’m sorry for the wait. i have been lacking the motivation to write so that’s why publishing the second part took so long. I wanna give big shout out and thanks to my new beta @s0seo​ . I don’t know where I would be without her patience to fix my grammar mistakes and her suggestions on how the plot should proceed.
1. < 2. > 3. coming soon. 
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[GIF belongs to it’s rightful owner ]
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9 years ago in Scarlet City
Min Yoongi was proud to call himself super. Even though he hadn’t  gained his superhuman abilities through  a mutation like other super humans, he didn't mind.  His  father was one of the leading scientists in the field of gene research following the discovery of the first superhuman. Their home was filled with  articles detailing the accomplishments and crimes of these super humans. Many of them were decorated with scribbles from both yoongi as well as his father. You could say that he was obsessed in figuring out the secrets of supernatural abilities. That was the main reason that he had spent most of his time in his laboratory focusing on his work. Yoongi's mother died in a car crash when Yoongi was only two. Although Yoongi couldn’t remember much about his mother, he could  vaguely recall the comforting scent of her hair and how patient and kind she was always with him unlike his father. Following his mother’s funeral  Yoongi’s father buried himself even deeper into his work than he had before, and Yoongi found himself spending most of the time with his father in his cold, desolate  laboratory playing with empty test tubes and befriending the lab rats his father used for his experiments. Dr. Min looked like a real life mad scientist with his too big lab coat, messy black hair, and half moon glasses that he kept pushing up his crooked nose. He didn’t ignore his child on purpose; it was just that he was always so focused on his work that he sometimes forgot that he even had a son. The lack of other kids' presence in Yoongi's early years robbed him of any potential social skills and later caused him to become an outcast.  When Yoongi was old enough he was sent to one of the strictest boarding schools in the country. He was often punished harshly for insubordination and  was often misunderstood, because he struggled with expressing himself in ways that didn’t make him seem rude. He spent countless hours scrubbing dishes and mopping the halls as punishment. However,  kitchen duty had its own benefits, and it was through those countless hours that he learned how to make basic meals, and was able to sustain himself and his father during school holidays when he was sent back home.During his free time Yoongi often buried his head in his comic books and closely followed the news about his favorite  heroes while continuously finding himself wondering if he was one of them would his father finally notice him? Yoongi had always had mixed feelings towards his father. He wanted his father to see him as someone who was worthy of his love and attention. At the same time Yoongi found himself becoming more and more frustrated with his father. The only things he seemed to care about were the super  humans he was studying and the powers that they processed.
The city was covered in a heavy blanket of snow, and Yoongi tried desperately to make his way through the buzzing city. Christmas was already knocking on the door, and panicked shoppers were running around like headless chickens hunting for their last minute Christmas presents. As he got close to the large building, he felt a shoulder ram into him from the side almost causing him to drop the plastic bag which carried a christmas gift of his own. 
After glancing angrily towards the stranger only to find him already walking away with his phone glued to his ear, Yoongi  let out a heavy sigh and watched a cold puff of air escape from his lips. He didn’t know what had come over him when he had decided to visit his father while he was working. When Yoongi finally reached the wide glass two story building he  frowned and felt snow begin to fall from the sky. It was getting dark, and the only lights in the building were coming out from the second floor where he knew his father's laboratory was located. Yoongi knocked on the front glass doors and a few seconds later a security guard appeared from his booth to unlock the door for him.
‘’Merry Christmas Yoongi.’’ The familiar old mad man greeted him while flashing a toothy grin. ‘’Merry Christmas to you too.’’ Yoongi answered back, his lips in a straight line. He had always hated the holiday season. ‘’Is your father expecting you?’’ ‘’No. I bought him food.’’ Yoongi raised his arm holding his plastic bag to show the guard. ‘’Ah that's good. I don’t believe your father’s been eating enough. He didn’t even leave for his break.’’ ‘’I see.’’ Yoongi nodded as the guard stepped to the side. ‘’Say hi for your father from me.’’ ‘’Will do.’’ Yoongi nodded as he  headed towards the main hall and ascended the stairs leading to the second floor.  He  walked  quietly through the dimly lit hallway, stopping just outside of his father’s door. He hesitantly reached for the handle and released a deep breath before raising his  arm and knocking on the locked door. After a few minutes, and a bit more knocking, his father finally appeared in the doorway looking surprised to see his son standing in front of him.
‘’What are you doing here, shouldn’t you be at school?’’ Dr. Min asked, confused, his mind already returning to his current experiment. Yoongi looked at his father and took note of his disheveled state
“He looks like a mess’’, Yoongi thought to himself. The  stains on his shirt, his messy hair, and the bags under his eyes spoke volumes. Not to mention one of his lenses was missing from his glasses. ‘’Christmas is in two days.’’ He responded dully. ‘’Really? I didn’t even notice. Well, come in since you’re already here.’’ Dr. Min said, stepping away and letting his son in. Yoongi wasn’t surprised at how unorganized his father's workplace was. ‘’I bought you soup.’’ Yoongi told him reaching his arm out to hand the bag to his father. ‘’I see, thank you.’’ Mr. Min said, his mind elsewhere as he put  the bag down near a metal table. ‘’Follow me I want to show you something.’’  he called over his shoulder already walking away, his face, lighting up and his hand gesturing to Yoongi to follow. 
Mr. Min led Yoongi towards the tables where the cages containing the test animals were held. He saw a white rabbit with red eyes and three mice sleeping in the cage next to it. ‘’Animals. Why we are looking at your test subjects?’’ Yoongi asked his father with a raised eyebrow. I might have figured out a way to extract the DNA from one species, dissect it, and place it into another species to expand their traits. ‘’Seeing only confusion on his son’s face he continued. ‘’For example those three mice are paired with the DNA of snakes.  I’m waiting for results now. I hope that I’m able to implant the ability to produce venom for these small creatures’’ ‘’Don’t you think that what you are doing is unethical. We shouldn’t mess with nature?’’ Yoongi questioned. Despite all he has been through he had high morals.
‘’Don’t you see son?! If this works we can soon create real life hybrids! Human’s with reflex like a boa and sight like a hawk! With enough time we could even create super humans of our own. just think about it, no more worrying about being too slow or too weak, we could make ourselves gods"  Dr. Min’s face looked almost lunatic. ‘’Do the higher ups know what you are doing?’’ ‘’They wouldn’t understand! just think of the possibilities! I’m sure you understand after all you  know how much this means to me! Before Yoongi could respond, one of the mice woke up and started coughing up blood. Soon the other two started coughing up blood as well. Yoongi saw that one of them had already begun to bleed from its eyes. ‘’The mice are rejecting the combination of the dna chains!’’ dr. Min yelled and pulled at his his hair in panic. ‘’What I did wrong!’’ Yoongi took a few steps back and turned away ,barely managing to reach a bin before emptying his stomach. Dr. Min, not even noticing his son’s distress hurried to open the cage of  the now dead mice.Yoongi glanced towards the rabbit whose breathing had started to hitch, and in the spur of moment  pulled the cage door open and picked up the shaking animal. The next thing he knew, he was running down the hallway  holding the rabbit to his chest as he faintly heard his father yelling after him.. The only thought in his mind was saving  the rabbit from the same fate that the mice had experienced at his father’s hands. However, what Yoongi didn’t know was that the bunny had already received an injection of something that would change both of their  lives. ~
You knock on Yoongi’s bedroom door quietly and step in. Heavy black curtains are pulled in front of the long glass windows and only light in the room is coming from the slightly ajar door of the ensuite bathroom. You walk next to Yoongi’s double bed and look at him with worry covering your face. 
 Yoongi is moving restlessly in his sleep and sweating heavily. ‘’Yoongi wake up.’’ You shake Yoongi’s shoulder and he wakes up with a loud gasp, his hand reaching around your neck in reflex to defend himself. ‘’Yoongi it’s me.’’ You rasp as you feel the growing pressure on your neck. Yoongi’s gaze is wild and unfocused until his eyes finally make their way to  your face. ‘’Y/N! I’m so sorry.’’ Yoongi cries out letting go of your neck, and you see a mixture of  shock and guilt covering his face. 
‘’It’s okay. It was just a dream.’’ You tell him as you take a seat on the bed next to him and take his still raised hands into yours. ‘’I could’ve hurt you.’’ Yoongi whispers quietly with an ashamed voice. ‘’Please,I was never in real danger. If I thought I was you would be on the floor right now suffering from literal and metaphorical shock.’’ You assure him as you rub his hands gently and ask. ‘’Do you want to talk about your dream?’’ ‘’I don’t remember it anymore.’’ Yoongi says, looking into your eyes. Even though his face doesn’t expose anything, something in his voice makes you feel that he isn’t being honest, but you won’t push it. ‘’Okay then, we need you in the meeting room. Namjoon wants to go through today's plan one more time. ‘’ ‘’I will be there in a bit. Can you give me maybe like fifteen minutes to shower?’’ Yoongi asks and pulls his hands away from yours. ‘’Sure. Come downstairs whenever you’re ready.’’ You get up from Yoongi’s bed flashing him an assuring smile and exit his room closing the door quietly. Your home was a penthouse  located on the top two floors of one of the highest skyscrapers in the city. On the first floor was the kitchen, living room, one smaller bathroom, and Namjoon’s bedroom which sat next to a small home library (not by coincidence). The second floor was made of a balcony that opened over the living area granting clear view to the space. On the second floor were 4 other rooms, three of them being bedrooms in use paired with an ensuite bathroom in each and the fourth unused room had been turned into a gaming room. Even villains needed to let loose sometimes. You start walking down the stairs leading to the living room when you hear a door open behind you. ‘’Y/N wait!’’ Jimin hurries after you and stops you on the halfway point of the stairs. ‘’Yes?’’ You turn to look at him over your shoulder already prepared to hear bad news. ‘’Nothing, I just wanted to go to the meeting room with you.’’ Jimin grins and you roll your eyes in response. ‘’Let’s go then.’’ You say with a little sigh and lead Jimin towards a wall where a huge painting hangs. The painting wasn’t anything extraordinary. In fact the huge size of it was the only thing worthy of any attention. The picture was a abstract mix of red, blue and yellow lines and shapes.  You touch the right side of the painting gently and a small hatch slides out of the wall next to the picture and reveals a small keypad. You type  in the code, and the painting swings open like a door revealing the small hallway behind it containing three doors. On the left side of the hallway is a door that leads into the room where you keep your gear, your suits, weapons and other objects used for combat. On the right side of the hall is your practice room where you have  some basic gym equipment and a large area  to train your skills. You walk straight past the doors on both sides of the hallway and stop in front of the final door resting at the end of the hallway which leads to your meeting room.  You push the door open and are greeted by the familiar space. The walls of the room are cluttered with multiple monitors displaying data, police reports, diagrams and other classified information.. what pulls your attention though is the big round glass table placed right in the center of it.you look across the room to find the all too familiar half moon shaped work desk thankful that it's placed right across the entrance.This table has even more monitors than the wall and is  the place where Yoongi spends most of his free time. The table is faced towards the door so Yoongi can  see whoever enters the room.  However, this time it's not Yoongi who you spot behind the table. Namjoon is standing up and leaning over the work desk rapidly typing something into  the keyboard while mumbling to himself.  You sit in one of the( many chairs surrounding the round table, and Jimin takes a seat right next to you. Noticing that Namjoon is still unaware of your arrival, you raise your brows at Jimin in amusement , and  he puts his finger to his lips to signal you to keep quiet. A wicked grin  makes its way to his face but is quickly replaced with a focused frown and furrowed eyebrows. You watch as  the half empty water glass on the spot where Namjoon usually sits at the table makes its way towards Namjoon. You can hardly keep yourself from giggling when Jimin stops the glass in the air right above Namjoon and begins to tilt it forward. Just as  Jimin pours the glass of water on top of Namjoon's head Yoongi arrives, causing Namjoon to look up and  instead feel the liquid pour down his face. Yoongi only smirks, quietly amused from the sight and takes his seat next to Jimin. Namjoon’s shocked face is hilarious, and a burst of giggles escapes your lips followed by Jimin’s cheerful laugh. ‘’Jimin!’’ Namjoon grunts angrily and wipes his face on his hand. ‘’Are you twelve or something?’’ Instead of answering Jimin answers between his laugh. ‘’You should have seen your face. It's usually so hard to catch you off guard with your hearing and all, but  this is hilarious. The mighty RM completely misses me and Y/N entering the room and finally falls victim to a prank.’’ Jimin wipes his eyes, breathing  heavily. 
Namjoon sighs and shakes his head in annoyance. ‘’Well, since we’re all here, let's start our meeting.’’ He continues and comes to sit on the edge of  the table across from everyone. Your giggles dry, and your faces turn serious as you all straighten your posture. You knew when it was time to focus on the situation at hand, and although Jimin liked to play around; he did too. Yoongi continues sitting quietly in his seat  taps the glass table with his nails causing small clicking noises to erupt through the sudden silence. Namjoon clears his throat  and the meeting begins. ‘’Thanks to Yoongi we have gained information about the whereabouts of the key. An armored convoy escorted by the Big hit’s private agents will be arriving in our city on the tomorrow night. At first Yoongi and i tried figuring out how to break into the van, but then we figured out that the van is just a decoy.’’ ‘’Are you saying that we were going after a false lead again?’’ You ask frustrated and squeeze your hand into a fist  already feeling your temper rising. ‘’No, but we almost did.’’ It's the first time Yoongi speaks since  his arrival. ‘’The real key will be arriving to the city on the 8:15 pm train from Sunside City escorted by three agents dressed as civilians. Isn't that the same time as the decoy?’’ Namjoon points one of the bigger screens on the wall with a remote, and a picture of a train car seating system comes into view. ‘’The problem is that we don’t know what the agents look like or where they are going to sit, but luckily we know its the fifth cart from the engine.’’ Namjoon circles the picture with a laser pointer and you arch your brows deep in thought.
‘’So how are we gonna find the key? Are we just supposed  to raid the whole cart?’’ Jimin asks tilting his head on the side. ‘’No,  that would draw r too much attention. We have came up with a better plan. Y/N and I will board the train in our civil clothes and pretend to be young couple.’’ Namjoon says, smirking. ‘’I have few ideas in mind how to get the key without being detected but I will return to them in private with Y/N’’ ‘’Are you sure that it's safe to show our faces in front of the agents?” you ask.
You know that you are capable no matter what you do, but you’ve never committed a crime without some form of disguise. Even when you were just a teenager breaking into stores in the middle of night you used a mask that you had stolen from a Halloween store. The irony of that was it was that the mask was shaped like a bat to represent a fictional superhero. ‘’I know that you aren’t the fan of putting your face out there but it's our best option.’’ Namjoon tries to assure you. ‘’Wait, won’t the guards notice that the key is missing?’’ Jimin asks. ‘’What's the point of revealing your faces if they are going to notice anyway that the key was stolen?’’ he adds frustrated. ‘’I was getting to that, but I’m being interrupted constantly.’’ Namjoon sighs brushing his damp hair backwards. ‘’I had to pay a long penny but I got JB to forge a replica of the key for us.’’ Namjoon reaches for his pocket and pulls out a small package from his jean pocket. You had heard of JB. He was the leader of a group called GOT7. Even though none of the seven members of the group had  powers, they were highly respected in the business when it came to possessing items or information you weren’t supposed to have. The group runs a blackmarket tightly connected to the spiderweb. Some people believed that their gang was the one who ran the organization on the spider web, but no one could say for sure. There was a saying that if you didn’t find what you were looking for in their hands; it probably didn’t exist. ‘’He made a copy?’’ You ask, surprised. ‘’Yes, Jackson told me once that when JB was a teen he was a forger. He was skilled with art, passports, and money. If there was something that would make money he would learn to copy.’’ Namjoon confirms. Jackson was one of the members of GOT7 as well as one of the few people Namjoon could call his friend, and in this business that was rare.  ‘’So let me get this straight. We are going to sneak on to the train as civilians, somehow switch the real key with  fake one, get out and pray that nothing goes wrong and leaves us  exposed?’’ You repeat slowly to understand everything. ‘’That sounds wonderful, I just have one small question.’’ ‘’Which is?’’ ‘’How we are sure that the BTS won’t be disturbing our plans?’’ ‘’I’m glad that you asked.’’ Yoongi answers instead of Namjoon. ‘’Jimin and I  will attack the fake convoy escorting the decoy key and cause the attention to fall on us.’’ Yoongi’s eyes flash with excitement. ‘’We are going to be a decoy?’’ Jimin smirks pleased.  ‘’Indeed.they went through all the trouble just to fool us, it's only fair that we have a decoy of our we should return the favor.’’
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scoutception · 3 years
Text
Never7 -the end of infinity- review
Kotaro Uchikoshi holds the title of being one of the most magnificently insane writers in Japan, which is saying something. He’s most famous for the Zero Escape trilogy, an innovative mix of escape-the-room puzzles and normal visual novel story sequences, and the much more recent AI: The Somnium Files, a more standard, yet equally memorable detective drama, which I actually wrote a full review on right here. Though, all things considered, “famous” would be a bit of an overstatement, as these games are very much cult games, being all but completely ignored in Japan, and not doing fantastic overseas either, with the upside of those who have played them often loving them, including me, with Nine Hours, Nine Persons, Nine Doors and AI: The Somnium Files being some of my favorite games out there. However, before the days of Zero Escape, Uchikoshi got his start working at KID, a now defunct developer most famous for its two visual novel series, those being Memories Off, a series of romance VNs that have unfortunately never seen the light of day outside of Japan, not even through fan translations, and the Infinity series, the brainchild of Uchikoshi and the equally insane Takumi Nakazawa, consisting of Never7, Ever17, Remember11, 12Riven, and Code_18, though, reasonably speaking, only those first three, as the latter two were pretty badly received. Science fiction VNs that are mostly connected by their shared themes, these games laid the groundwork for Zero Escape, and are ironically the exact opposite in terms of popularity, being well received and popular in Japan when released, but almost completely unknown in America even today, for understandable reasons, as only Ever17 was officially released in English, with Never7 and Remember11 only being playable with fan translations, along with just being old. Never7 originally was released in 2000, with Ever17 and Remember11 coming out in 2002 and 2004 respectively. Needless to say, these games have long lost their chance at the spotlight, but my curiosity has driven me to them, and thus, we arrive at today’s topic: the first game in the series, Never7. Note that I played the PSP version, as while the translation was originally made for the PC version, that version is really not recommended, for reasons I’ll detail later in the review. Either way, here it be.
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20 year old Makoto Ishihara is an unremarkable college student theoretically majoring in psychology, but in practice has majored in skipping the majority of his classes due to his lack of personal direction. This slacker attitude comes back to bite Makoto when he finds himself forcibly signed up for the strange “Seminar Camp”, set on a faraway island and lasting from April 1st to April 7th, with no apparent purpose other than to strengthen the bonds between the members of the group. The other members of Makoto’s group are Yuka Kawashima, a friendly, outgoing girl who serves as the group’s leader, Haruka Higuchi, a quiet, mysterious honor student, and Okuhiko Iida, an infamous playboy who also happens to be heir to the Iida Financial Group. During their week on the island, the group also befriends three others unrelated to the camp: Saki Asakura, an old friend of Yuka’s who comes from a rich family, Kurumi Morino, an energetic and cheerful girl, and her older sister Izumi Morino, the temporary manager of the cafe Lunabeach, whose motherly nature quickly gives her a place as the mediator of the group.
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Unfortunately, this otherwise relaxing stay proves to have its own share of problems, mostly within the group. Yuka, despite being the leader, is rather reckless, with a tendency to get unreasonably drunk every chance she gets. Haruka avoids interaction to the point of seeming cold, and insists, among other things, that she “has no heart”. Okuhiko is a shallow jerk who instantly takes a disliking to Makoto, and has a fixation on Haruka that he takes to controlling levels, despite her clear disinterest. Saki, though perfectly affable in group settings, is unnecessarily difficult, stubborn, and harsh in one on one conversation, with a tendency to lash out at others when upset. Kurumi is extremely childish, despite being 17 years old, and even the otherwise dependable Izumi is more than a bit scatterbrained and secretive. As both bonds and tensions form within the group over the week, Makoto is faced with something far more concerning: mysterious premonitions of near future events that always turn out to be correct, coupled with a strange dream which seems to predict the death of someone on the 6th while holding a strange bell, with him soon finding said bell washed up on the beach one night.
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It’s pretty much impossible to talk about this game without giving away that it is much more than a simple romance VN, despite it being the big twist of the game when it was first released. Unfortunately, the twists of the game mostly rely on being a surprise, and aren’t very developed otherwise, for the most part, and the story is mostly focused on romance. Considering how elaborate Uchikoshi’s later games are, this is absolutely the biggest reason why Never7 remains so obscure even by Infinity’s standards, considering that Uchikoshi fans are pretty much the only ones who’d be interested in this game nowadays, and knowing that this game isn’t even close to the same level of complexity as his more famous games is the biggest thing that has to be kept in mind when considering anything about it.
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The game consists of a beginning common route, 5 routes for Yuka, Haruka, Saki, Kurumi, and Izumi, and the two Curé routes: Izumi Curé, the final route, which takes the plot in a vastly different direction, and serves to completely supplant Izumi’s original route as well, as it’s rather infamously disappointing, and Yuka Curé, a retelling of Yuka’s route from her own perspective. While Yuka Curé is an extra accessed outside of the main game, the rest are accessed in pretty typical VN fashion: the game starts with a common route that serves to introduce the characters, setting, and a few plot elements, before eventually diverging into one of several character specific routes depending on your choices within the common route, namely building up affection points with the characters, and seeing specific, important scenes concerning them. Having enough points and having all requisite plot flags will lock you into that character’s route, with the game otherwise defaulting to Yuka’s route. Not anything atypical of the genre here.
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For the most part, this system is fairly forgiving, and works fine. It’s usually pretty easy to figure out what choices actually affect affection, whether from the options themselves, or the reactions of the characters, and the amount of points needed is fairly lenient for each. There’s also a scene near the end common route that has several variations based on which character you have the most affection with, once again defaulting to Yuka if you don’t have sufficient points with any of the others, allowing you an easy way to figure out if you’re on the right path. That said, there’s still definitely frustrations it can cause. While you technically have plenty of freedom to choose what route to pursue on your first playthrough, only Yuka and Haruka’s routes are on the easier side, with Saki’s route being difficult to navigate to and through due to her contrarian nature, with most of the options that involve angering her being the ones to raise affection, and Kurumi’s route forcing you to branch off to a scene involving Izumi instead of her when given the option. Izumi’s routes are also very glaringly not available at first, with options related to her in the common route slowly being unlocked with each route completed instead. While it is actually pretty neat to witness and does make sense, as Izumi’s normal route is not at all serious, and the Curé route is absolutely meant to be saved for last, as far as the serious routes go, it’s still kinda awkward once you notice it, and accessing them carries its own frustration, namely pulling the reverse of the Kurumi route situation and needing to go with Kurumi instead of Izumi at the same point.
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Each route also contains multiple endings, with Yuka’s, Haruka’s, Saki’s, and Kurumi’s routes having one bad and one good ending, Izumi’s routes having two bad endings and one good ending each, and Yuka Curé having one bad and two good endings, all of which depend on certain important decisions within the routes, typically at the climax, with specific steps needing to be taken to achieve the good endings, with everything else leading to the bad endings. It’s actually pretty easy to figure out what’s needed for the good endings most of the time, and even if you screw up, it doesn’t take long to fix your mistake, as the game autosaves at the start of every scene and everytime a decision is available. That said, even this has a few frustrating parts. Kurumi’s ending is a lot easier to screw up than the others, and the Haruka, Saki, and Izumi Curé routes keep the affection mechanic, whereas the others forego it once locked into, forcing you to continue gaining points to reach a certain minimum by the climax, or you’re automatically locked into the bad endings. While it’s still pretty easy to do with Haruka and Izumi, to the point you may gain enough points just from the common route, Saki’s route once again causes the most issue with this mechanic, with the choices tending to be just as confusing as in the common route, which is especially bad if you only barely scraped into her route in the first place. As one last note on the affection mechanic, Yuka and Saki’s routes have scenes and CGs that can only be viewed with certain amounts of affection, with Yuka’s needing a rather high amount that forces you to get as many as possible, and Saki’s rather confusing needing less than a certain high amount, based on my testing. The game barely gives any indication of this, outside of showing scenes in their routes missing in the playing log.
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As far as length goes, this isn’t exactly Clannad or Grisaia; while not short, it’s only about average length for a VN. Both the common route and the character routes go by pretty quickly, with only Izumi Curé being noticeably lengthy. The bigger plot elements don’t have much focus at all before the character routes kick in, and only the Izumi Curé and Yuka routes place any great focus on them, which can leave it feeling pretty half baked overall. Additionally, the two Curé routes weren’t even in the original version of the game, which released for the PS1 as Infinity, and thus the elements within Izumi Curé can feel a bit jarring compared to the rest of the game. Altogether, this gives the impression of a game that’s, at best, just average, and only notable as a prototype for the later games in the series. However, while I’m not going to argue against how unappealing Never7′s basic nature can be in comparison to Ever17 or Zero Escape, I actually ended up liking it quite a bit, probably a good deal more than average, and feel it does overall do more things right than wrong.
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The cast of characters is by far the best part of Never7. While Makoto is a very basic and forgettable protagonist, and Okuhiko only really exists to be the butt of jokes, though even he gets a couple of moments of depth, everyone else is likeable and complex in their own ways. Yuka, though having a lot of traits that could just easily make her irritating, instead manages to be surprisingly charming. Saki is genuinely sympathetic despite the many low points she has, and the parts of the story that focus on her are generally some of the best parts of the game. My favorite character by far is Haruka, who has, in my opinion, the best route in the game, with many memorable and tender moments as early as the common route, and very well done character development which makes it flow better than a good deal of the other routes, and has a tragic element that stands out even when most of the rest of the cast does as well, which leads to many of the more emotional moments of the game. Haruka’s scenes are another consistent highlight of the writing, and she is overall a surprisingly memorable character among the cast, in my opinion.
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Speaking of routes, they’re definitely the other main highlight of the writing. While the structure of the plot means that they can feel a bit samey at times, they do do a good job of developing their respective characters, and do have their own little twists along the way to make them stand out. Additionally, unlike some romance VNs, the rest doesn’t simply vanish outside of their own routes. As the relationships between the cast are important parts of their characters, each character plays a role of some importance in at least one route each, which helps keep focus on each character. It’s not quite perfectly balanced, though; Saki is very noticeably screwed for screentime, only playing a noticeable role in Yuka’s route, and having no presence in any other route besides her own. This also rather bizarrely applies to Yuka herself to a lesser degree, despite being the most blatantly advertised of the characters, while Haruka and Izumi tend to have more of the focus between routes.
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Aside from the aforementioned Haruka route, some of my other favorite routes would be Saki’s route, for its surprisingly tense atmosphere and focus on the tensions within the group giving it a very different feel from most of the other routes, Yuka Curé, as Yuka’s perspective is refreshingly different from Makoto’s and gives her quite a bit more depth, while having a fair few potential divergences from the normal Yuka route, along with giving Saki a very prominent supporting role, and Izumi Curé, for giving the biggest taste of the kind of direction future games would go. The plot elements revealed within are quite interesting, and force you to take a whole different perspective when considering the rest of the game up to this point, and ends with a tasteful amount of ambiguity that, among other things, reasonably lets you decide just which of the routes you think is “real”, despite the seemingly decisive focus and finality it has. Overall, I actually ended up quite a bit more attached to this cast than I was expecting, and while it wasn’t even close to getting to me like, say, Steins;Gate or AI: The Somnium Files, there’s a few decently emotional moments throughout, particularly on the Yuka, Haruka, and Izumi Curé routes.
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But despite the dark or depressing moments Never7 can get into, in the end, it’s a lighthearted and optimistic game, and all things considered, that’s for the best for it. It’s not trying to be a dark dramatic story, just a relaxing and pleasant experience with a few twists to it, and after going through gruesome experiences like Zero Escape and Chaos;Child, I honestly kinda appreciate that.
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As far as the game’s more technical aspects go, the characters and art were done by Yuna Kagesaki, best known for the manga Chibi Vampire/Karin. While the artstyle isn’t anything special, visually, the game is actually quite good looking overall. The character designs all look quite good, and the sprites and CGs are also well made, with the sprites notably giving all the characters many different poses, which make them quite distinct, even if a few tend to make the characters in question look a bit odd. While the PSP’s lower resolution and smaller screen means the sprites and backgrounds don’t look as good as the PC version, and that entire CGs and sprites can’t fit on the screen, it actually looks better than the PC version in places, from visual effects like rain, to the filters placed over the character sprites during sunset and night, to even just the UI. The PC version is extremely bare bones, but the PSP version has plenty of neat little menus and features such as a backlog, a detailed CG gallery that includes promotional artwork along with the art within the game itself, a playing log that includes detailed statistics and allows you to view how many scenes you’ve seen within the game, and how much dialogue you’ve seen within each, a music gallery, and a glossary that helps define terms and concepts within the game. While these aren’t quite special, they are very appreciated all the same, and make the PSP version of Never7 the definitive version. Still, here’s a comparison of the two versions, with the rainbow textbox being exclusive to the PC version.
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Never7 also features a soundtrack composed by the great Takeshi Abo, who, along with the rest of the Infinity series, is the composer for the Science Adventure series, i.e. Steins;Gate and Chaos;Child. The original soundtrack, used in the PC version, was, to be honest, a bit rough in places, but the PSP version uses a remixed soundtrack first made for the PS2 port, which is nothing short of fantastic. The soundtrack fits the mood of the game perfectly, being very relaxing or upbeat. Each character’s theme fits them perfectly, and the music always manages to fit the context of each scene, particularly the song Languor, which fits both definitions of the word: pleasantly tired, or oppressively stiff. My favorite tracks have to be Izumi’s warm theme, the rather emotional main theme of the game, Once More, and especially Haruka’s downright beautiful theme. Exclusive to the PSP is a rather neat OP played at the start of the game, and an ED used for the original five routes, performed by the band Asriel, with the Curé routes having different EDs that were composed well before this port. Never7 also features a voice cast of voice actors both new and popular at the time, mostly notably the late Tomoko Kawakami as Yuka, Yuki Matsuoka as both Haruka and Kurumi, and Kikuko Inoue as Izumi. Everyone does a pretty decent job, with Yuki Matsuoka particularly managing to make both her characters sound very different. Most of the voice acting is rather compressed, even if it still sounds okay, but the voice acting in the Izumi Curé route is uncompressed, which, while a bit jarring when compared to the original voice acting, certainly sounds much better.
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Overall, whether or not I would recommend Never7 heavily depends. If you want a crazier, much more visibly Uchikoshi experience, a much deeper kind of romance game like Clannad, or even just an especially emotional experience, you’re not likely to be impressed, and it’s not recommended in that case. However, the lighthearted nature of the game, average length, and likeable cast make for an experience that is actually quite enjoyable in its own right. If you can keep your expectations reasonable and lowered and just take it as it is, you’ll likely find a fun, easily accessible kind of experience, with some great art, beautiful music, and more than a few distinctive moments in its own right that I would genuinely recommend giving a fair try if you care for visual novels at all.
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With that, more words than likely anyone has spoken in defense of this game, I’m off to take another dive into visual novel hell, soon including this game’s far more famous sequel, Ever17. Till next time. -Scout
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lizz-revs · 4 years
Text
Dandelion - Wishes brought to you -
A manage your stats game, with cut-scenes that feature your chosen romantic interest. You choose your activities and interactions, but not the cut-scenes and the cut-scenes don’t influence the further development of the relationship.
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Story
The main character is a girl, who is a business major in a university. She is mentally unstable (I’d say almost depressive and close to a complete burn-out) and very unhappy with her current life. The reason for that is her strict mother, who never allowed her to do the things she wanted, but had a close observation regarding everything her daughter was doing and with whom she was interacting. The heroine tried to escape from her mother by choosing to live on her own, but her influence still prevails because the main character isn’t able to change her life (the business major was her mother’s order).
One day though she finds a basket in front of her door with five pets in it: Three rabbits and two cats. She is very happy to be able to adopt them and suddenly her life isn’t boring anymore because she has to take care of the animals. However, those animals aren’t ordinary and, when she begins to fall in love with one of them, all of the animals change back to human form and are in fact handsome guys. Now the heroine is sharing her house with five men and is able to have a romantic relationship with one of them. This relationship isn’t as easy to maintain as it seems and even more difficult it gets after the heroine realizes that these people haven’t come to her world only to be with her.
The characters
Heejung
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She is a rather quiet girl, who is living by herself since about three years. At the beginning of the game, she is quite ordinary, but since you as the player can level up her stats, you can enhance her beauty, femininity and her art skills. With increased femininity, she gets better at chores and with increased beauty at make-up and fashion. The heroine slowly wants to change her life, but she is very scared. She is easily pressured and since she isn’t studying, what she wants, every time she studies she gets stressed and needs to take a break. Her self-esteem is pretty low as well, since she can’t really fight back and just accepts being criticised, while thinking that it was her fault. She is used to doing as others want her to do, so the first time she starts actually doing what she wants is after falling in love with one of the guys and realizing that there are people, who accept her as she is and want her to do, what makes her happy. After realizing this, she becomes more mature and is willing to make sacrifices for the person that she loves and wants to live a life that suits her.
The rabbits
Jihae
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He is the silver rabbit and rather anti-social. His only communication partner is Jieun and he has a very low self-esteem. At the beginning he isn’t very talkative, but polite and somehow cold towards the heroine. He always calls her “my lady” and wants to be as least a bother to her as possible. In his free time he takes care of Jieun like a butler (from feeding him to carrying him around).
Jieun
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He is the white rabbit with red eyes and is really cute. At the beginning, he is shy and you can only watch him as the heroine, but eventually he opens up to her and starts talking more. At first, he isn’t able to do anything without Jihae’s help and clings to him like someone would to a parent. This is rather weird because Jieun isn’t a child, but a teenage boy, and still isn’t able to feed himself or tie his ribbon himself. However, he is able to change his behaviour gradually.
Jiwoo
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He is a very noisy and kind of obnoxious rabbit. I’d call him a great example for the tsundere-personality. He is much of an attention freak, but, if the heroine gives him the attention, he just starts harassing her. In addition, he thinks he is very knowledgeable in romance since he has read a huge amount of romance novels and watched some shows. Nevertheless, it’s more like there is no one less clueless regarding romance as him besides the heroine. This makes it rather funny, when he is the chosen candidate and doesn’t know, how to deal with it.
The cats
Jiyeon
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At first Jiyeun seems very friendly and social. He is an orange cat, who adores oranges. After transforming to a human his love for oranges still prevails and he seems to be more or less like a cheerful kid, who doesn’t know Korean that well and often makes mistakes, when choosing appropriate words. Well, this isn’t actually quite his true personality as you can see in his route.
Jisoo
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On the other hand, Jisoo is really unfriendly and as anti-social as he can be. He is more of a stray cat, who wanders around. He calls the heroine “Foodgiver”, which pretty much characterizes their relationship. Jisoo cares about his looks because he appears to be always kind of stylish. He had a difficult past and distrusts the heroine at first as he doesn’t think that she will choose him anyway. But, when she does choose him things get rather complicated as well because of his personality…
Gameplay
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As I mentioned the gameplay is based on choosing activities. Every day the player can choose an activity, which levels the heroine’s stats. Regarding the activity, it is also important that the player doesn’t choose blindly, but minds the other characters. On the map are pictures of the pets that show their locations and while doing an activity the heroine may encounter one of them, if they are in the same room. Therefore, it’s useful to look up a guide about the characters and what they like to do in order to choose the right activity. You will need to interact with your chosen character because otherwise you won’t be able to get him to like you or get his route. Another important aspect is that the heroine has a stress- and a pressure-meter. If she doesn’t study, she gets more pressure, but if she studies her stress increases. If pressure or stress is maxed out, you will automatically get a bad end. Regarding the stats and the chosen character’s affection, you can look both up in “Status”.
At the weekend later in the game, you can also choose to go on Dates with one of the characters. It boosts their affection and you can collect their stamps to unlock pictures at the end of the game. For that, it is also important to boost the heroine’s eye sight.
 My Opinion
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In my opinion, this game is really good.
The characters feel very much alive. They have a distinct personality and, since it is Cheritz, also a surprisingly dark side. The story feels natural, the relationships feel logical and aren’t rushed. Because there are always time skips between the scenes, you are able to take breaks and just boost some stats instead of reading the whole time. The gameplay is enjoyable and straightforward, although it gets rather tedious after a while and you need a lot of time to clear the routes.
I think, it’s still worth the time though because you get to read the cut-scenes, which are simply amazing. Every story and every character in this game moved me. I mean you can relate to every one of them and the heroine. They aren’t fixed on romance or anything, but they try to heal from their bad experiences and past. I think it’s really important that even, if this is a romance game, there isn’t only romance in the game. Personally, I hate it, when developers try to focus on romance and not the plot because it leads to irrational behaviour of the main character and to more or less a “damsel in distress” story. Meanwhile, the heroine in Dandelion is just scared. She doesn’t try to be saved or to be saved by love. She genuinely starts to care for one of the men and just wants to spend time with them. I think such a story moves a reader’s heart way more than a story about “I want to get a boyfriend”.
Another aspect I really like in this game is the music, especially the opening and ending sequences. Moreover, since I liked it so much, I even bought the OST…
Anyway, I don’t know, if I’m not biased about this game though, since I am a fan of Cheritz. However, I still think everyone should know about Cheritz AND about this game because otherwise you miss out a few of the best visual novels you could find. In addition to that reading Cheritz’s novels is a good change of pace after reading novels from Idea Factory. Both Idea Factory and Cheritz publish great novels, but Cheritz focusses more on creating characters, which seem alive to me and I like every one of them, while Idea Factory has great stories, but I still never liked all the characters the game has to offer.
So, I think Cheritz’s games are one of the classics you just have to read. 10/10
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iwantutobehapppier · 5 years
Text
You Belong
This is a sequel to my story, Just Ask. Next parts can be found here: Mine, A Habit and Convalesce 
Pairing: Jealous!Steve Rogers x Reader
Summary: In between missions you and your fellow former Avenger fugitives take a break to celebrate Steve’s 100th birthday in Wakanda. However Steve does not appreciate the growing friendship between you and Bucky.
Warnings: Language, Dark!Steve, Jealous!Steve, light choking, Possessive!Steve, rough sex, oral, unprotected sex. 18 and older only, do not read if under the age of 18. This isn’t for everyone, if any of these situations bother you please read no further.
Word Count: 4,938
A/N: This is pretty much just minimal plot to get to Smut. Thank you so much for all the likes and reblogs of part one. The overwhelming support from last week has been amazing! Truly cannot thank you all enough. The writing has definitely improved in this one as I get back in the groove of writing. This one takes place before infinity war by idk a few months? Haha. Enjoy!
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July 1st 2018
Steve was the last to board the Quinjet with the most recent mission completed, he ripped the com from his ear, his eyes on you until he walked past, clearly unhappy with you.
“Set a course for the safe house Sam,” Steve ordered patting Sam on the shoulder, Sam looked up giving a nod followed by “You got it Rogers,” and began course as instructed. You couldn’t help the frown that fell on your face, is that how he wanted you to act too? Steve turned to the back of the jet, his eyes narrowing in on you sitting in between Wanda and Natasha. The two of them were quietly talking trying to draw you into conversation in attempt to break the growing tension.
Steve practically stomped until he was in front of you, folding his arms over his stealth suit chest piece he looked down at you with increasing annoyance. Raising an eyebrow you waited for him to start in.
“How many time do I have to remind you that you can’t just go on your own? We are a team, we do this together or we don’t do it at all.” he forced an even tone. Natasha watching with a smirk, she often said the two of you were her best entertainment in between the missions. Wanda was rolling her eyes knowing he was over reacting because it was you while Sam continued watching the sky, he was less than thrilled at your behavior as well.
“I was the only one nearby and had I not intervened those civilians would have been dead.” You stood up placing your hand on your hips, the defiant stance not lost on his part, you could see his jaw clench and nostrils flare.
“They only got a few good hits in before the threat was dealt with, right?” His eyes were slits his hands balled into fists against his chest. It was clear his body language sending the red flag that you were one wrong step from a fight in front of the team.
“Next time communicate to your team instead of putting yourself in a risky situation without an escape plan.” He gritted between his teeth turning away from you to lean over Sam as neared the safe house. He was trying hard to quell is temper in front of everyone but you knew this argument was far from over.
You didn’t want to fight with him again, but it felt like he didn’t trust your judgment lately. If any of the others had done what you did there would be no discussion outside of if they were okay after the dust settled. With you there was this underlining message ‘you’re reckless, a danger and unhelpful’ and it was hard not to fight back each time. You had been fighting for S.H.E.I.L.D. while he was still sleeping beauty, how dare he treat you like you were new to the battle front.
Taking a deep breath you tried to distract yourself by talking to Wanda and Natasha, missing the softening worried look Steve gave looking back at you.
- 3 Days later -
You looked in the mirror trailing your fingers along the deep marks Steve left on your chest and up your neck that were clearly on display in the low dipped elegant dress you had on. It was Steve’s 100th birthday and T'Challa who had already kindly provided you all housing when you randomly visited in the past was also hosting the celebration.
“How am I going to cover these up?” Just as you spoke there was a knock at the door to the bedroom you shared with Steve.
Opening the door you saw Wanda and Natasha both dressed up for the celebration, their reaction clear when they saw the marks. Normally you were in your stealth suit that had a high collar or one of your many basic t-shirts that did a good job hiding them. Wanda gasped placing hand in front of her mouth and Natasha tried to unsuccessfully smoother a laugh. You huffed.
“You two going to just stare or give me some good concealer to cover this all up.” Natasha didn’t stifle her laughter this time.
“Come on lets cover up your ‘battle’ wounds” Natasha offered raising her eyebrows suggestively.
-
You were caught up chatting with Wanda and Natasha when people erupted in cheer at Steve entering the banquet hall with Bucky. The cheer brought large genuine smile to his face. Bucky placed his hand on Steve’s shoulder smiling as well, though he appeared a bit on edge, more than likely about the large crowd.
You slipped away from the main group, heading towards one of the bar areas set up around in the stylish banquet hall. Steve looked around for you and frowned when he saw you walking away, his brow furrowed noticing the startling lack of marks on your skin.
Continuing your way to the bar you couldn’t get over the kindness of T'Challa letting Steve celebrate his birthday here with his comrades and longest friend as well. You ordered your regular drink of choice and turned away from the bar, resting back on your elbows against the bar top. Your fellow outlaws were there along with some civilians Steve had befriended on their short stays in Wakanda.
You smiled softly, looking for the birthday boy. Seeing him chatting along with Natasha and random people made you happier. When his eyes found yours lingering on him he gave you a knowing look tapping at his neck. You felt nervousness take you over; you knew covering up the marks while the professional thing to do would not please him. The two of you still heated about the fight from last mission, you just wanted to look nice for his birthday.
His concentration on you broken as a new person came up to give him well wishes and chat. You quickly turned around downing your drink in attempts to calm your frazzled nerves.
As the celebrations began you found yourself at Steve’s side his arm wrapped around your waist keeping you folded into his side. You would look up at him from time to time a he conversed, amazed at seeing this side of him. It reminded you of the old Captain America friendly golden retriever demeanor he would have. Sometimes he would catch you looking at him and stare down at you, the telling darkness swirling in his ocean blue eyes bringing a shiver down your back. He pulled you flush to his chest the last time he caught you staring at him, his mouth against your ear you couldn’t help the fluttering in your stomach as his grip tightened around you.
“You keep looking at me like that and I’ll have to mark you in ways no make-up would be able to cover.” The next moment M'Baku walked up and Steve’s entire attitude shifted back, bringing you to his side once more, his grip loosened. You made an excuse to use the restroom and needing to calm yourself down from his words and touch.
When you were on your way back from the restroom you heard a hushed male voices and what sounded like your name coming from the men’s restroom. Quieting your steps you leaned against the wall, listening in you picked up it was Sam and Bucky having a very heated discussion.
“She doesn’t listen, and puts everyone at risk. I see it distracting Steve on missions. He can’t focus if she’s out there doing whatever she wants. He’ll scold her but then she does it again a few missions later,” Sam’s voice exasperated.
“From what Steve’s told me she was a S.H.E.I.L.D. operative for a long time. She may not be a soldier but-” Bucky was coming at your defense, not that you two were enemies but there wasn’t a solid connection between the two of you either, the luxury of time severally lacking in your life to make said connection.
“That’s just it! She’s not, she’s always been on her own or with the Avengers with all those extra powers to make up for her impulse control,” you felt a punch in your gut. So that was how he felt; you subconsciously chewed on your bottom lip, was it what Steve thought too?
“I’m telling you Sam this isn’t something to push Steve on. She is one of the best things that has happened to him.” Bucky’s words almost soothing the pain from Sam’s.
“She’s going to get herself killed or worse Steve killed when he tries to save her,” You caught yourself before the pained gasp escaped your lips, his words were like an ice grip in your chest.
“I’ll tell you one more time, coming from me, you have to listen Sam. The last time I saw Steve this at peace was back in 1936.” The year held significance to Steve’s life but you couldn’t find yourself able to recall anything too consumed in the pain this conversation was causing you. “If you push this I doubt you’ll like the outcome.” Bucky’s words heavy with warning and unknown consequences.
You heard Wanda call out your name, your eyes widening hoping the gentlemen in the restroom didn’t hear it but the unlocking of the men’s room told you otherwise.
“They’re bringing out the cake!” You speed walked to Wanda, not daring to see the men behind you walk back out in the main hall. You stopped yourself behind Steve, shakily taking his hand in yours not willing to move further into the fold of celebration. Steve squeezed your hand looking back at you. Forcing the best smile you could at him, his brow slightly creasing as he picked up something was not right. Before he could push the subject further they rolled out the cake.
“Happy Birthday dear Steven, happy birthday to you!” the small group sang together off key. Steve laughing, holding his chest at the large cake with 100 candles lit emitting heat even you felt standing behind him.
When he took a huge breath and blew out all 100 candles everyone cheered, Bucky coming up on his other side slapping Steve on the back making a comment about him being full of hot air.
You found yourself back at the bar ordering another drink not too longer afterwards, you downed it and ordered a double; the bartender eyeing you wearily as he made another. You began to drink the double in large gulps ignoring the burn when you heard a voice from behind you.
“You better watch out or you’ll be sloshed before you even get a piece of cake.” Bucky slid next to you at the bar.
You hmed non-committal while signaling the bartender for another round.  When you went to reach for the new drink Bucky placed his hand over the drink looking down at you.
“Come on, don’t be stupid.” he looked at you knowingly. Oh he knew alright, knew you were a liability to Steve, knew you were not needed here, and knew you would only get everyone hurt.
“Shut up tin man,” you replied pulling your fourth drink of the night, third one in a row to yourself this time nursing instead of chugging it back.
He chuckled at you shaking his head lightly.
“I get the appeal, you know? You’ve got this fire in you that’s just begging to be tamed.” he muttered. Your eyes narrowed, how much had Steve shared with him about you?
You continued nursing your drink choosing silence as your strategy not trusting anything kind to leave your lips in your current state. Warm fuzziness began to crawl from the liquor in your belly to your head.
“You know he used to put news papers in his shoes to be taller? He was a scrawny little fucker,” You snickered, feeling yourself unwind at the image of pre-serum Steve filling his shows with news paper every morning. There was a part of him you longed to know more about, and this man, he knew him.
“But scrappy, he never said no to a fight, not caring if he’d win or not and let me tell you he rarely did win,” Bucky continued. The two of you started going back and forth with Steve stories as you kept drinking the comparing and contrasting the variable ways Steve would respond and the typical ways he would. You could feel the dark cloud lifting and your mood improving more and more.
“He can do this all day, right?” Bucky laughed as you mimicked Steve’s voice. You joined in placing your hand on his left shoulder but jerked away causing Bucky to still.
“I’m sorry-” he interrupted you. “It’s okay.” You nodded placing your hand back with slight trepidation. Neither of you noticing Steve’s twisted face watching the two of you through most of your interaction as he played good Birthday Boy talking with everyone.
“He can though, especially when protecting those he loves. Right?” He looked at you with a certain level of softness you hadn’t seen from him except when with Steve. There was so much history between the two of them how could you ever understand that relationship, did you even want to?
“What happened in 1936?” You hated how puny and needy you sounded asking. Looking at Bucky his face seemed to drop, as if he was far away in some memory.
“His mom passed, after that all he could think about was joining the military.” His voice was even toned but you could tell there was a lot unsaid there. You pulled your hand back from him, looking in your half filled glass trying hard to piece everything you were feeling together but the alcohol was making it hard to focus on any one of them for long.
You idly noticed the party had died down, you never got a piece of cake you couldn’t help the pout you gave, and it looked so good too. How long had the two of you been talking?
“About what Sam said-” but he never finished what he said instead Steve came over, wrapping an arm around your waist from behind, his hand protectively resting on your lower abdomen causing you to blush a deep scarlet at such an intimate touch in public.
“What is my best friend and best girl talking about?” His tone was less than pleased. You knew this tone and touch, he was jealous.
“You Steve,” you turned to face him smiling brightly trying to calm the storm building beneath him. You didn’t want to have this fight, not after everything that you’ve heard today.  
“Yeah man, what else do we have in common but you?” Bucky supported your claim.
Steve gave a curt nod, taking the truth but his grip did not relax around you.
Natasha sauntered up to the three of you. “The party is continuing elsewhere if you three would like to enjoy the evening instead of this intense but I’m sure thrilling staring competition.”
“I think I’ll join in,” Bucky was the first to speak, and then looked at Steve expectantly. “Birthday boy?”
Steve shook his head, “No I think we’re going to retire for the night, I am 100 after all. So are you Buck, don’t go too hard.” He winked at him.
“Let’s go home,” Steve commanded more than suggested to you and given how the drinks were mixing in your head you gave no protest, letting him drag you back but not before he hugged Bucky farewell and you waved to Natasha who wiggled her eyebrow suggestively with a wave.
-
It was eerily silent in the elevator as you two made your way up. You could still feel the effects of the alcohol causing you to sway.  Your eyes caught Steve’s, you couldn’t help but smile at his rugged look, hair longer than you’d ever seen on him and a full beard you loved feeling against your skin. You pressed your body up against him; instinctively he wrapped his arms around your back, gently cupping your butt with one hand.
“Bucky is nice,” you muttered out randomly. Steve’s face was hard looking down at you his grip tightening, instantly regretting your words.
He pushed you against the wall of the elevator slamming both hands on each side of your head, the sound of the metal being hit with his strength nearly deafening. He sneered at you as you whimpered.
“I’m sure you’d know since you ignored me most the night to talk to him.” Bending his head down, eyes at your level this was somehow more intimidating and starting to piss you off. “It wasn’t his birthday party was it?” the condescending tone broke your resolve to night fight with him today.
The elevator stopped and you ducked out from under the cage of his arms making your way out, you turned your head slightly back to him, “Maybe if the birthday boy actually paid attention to me instead of using me as arm piece I wouldn’t had to find better company for the evening.” The snarl that followed had you making your way quickly to the front door, knowing he was hot on your tail after that comment.
You were past the front door and half way down the hall to the bedroom when you heard him slam the front door with a force that caused the wall to shake so much you could hear the rattling of wall decoration. You were thankful the others had continued to party into the night.
Just as your hand touched the bedroom door knob his hand was on top of yours stilling it, pushing his front up against your back until you were plastered to the door. His breath was heavy in your ear.
“If he was such good company why didn’t you go with him instead of me?”
“You didn’t give me a choice to do so, Captain.” You popped the p of the one word you hadn’t called him since Siberia. He was nearly frothing at the mouth in anger when he shoved the bedroom door open. You would have fallen face first if he hadn’t quickly picked you up, throwing you over his shoulder. He swatted your ass hard making his way into the connected bathroom. He sat you down on the counter and spread your legs apart pushing his pelvis directly against you, ensuring you could feel his growing arousal. Standing in-between your legs he began to wet a rag.
“What are you-”
“Shut up,” his tone was harsh enough to pull you from the alcohol haze.
“You wore this tantalizing dress showing so much of your irresistible skin but hiding the most beautiful part.” He began to wipe along your neck and chest. You swore you heard him purr while uncovering his love marks.
“Then you talk, laugh and touch Bucky most of the night. Ignoring me.” He gripped you by the back of your neck jerking your head up to him. His lips ghosted over yours and an uncontrollable whimper left your lips as you tried to reach for his lips but he pulled your head back.
“Oh no no doll face. Do you think you can just kiss and make this better?” he taunted you. Annoyed at his denial and frustrated with his controlling you couldn’t help but feed the fire burning between you two. “Maybe I should go find Bucky, think he will kiss me?”
His eyes were nearly solid black, snarling at you he took you by the back of your neck and slammed you against the bathroom wall directly behind him. He bunched your dress up around your waist and when he went to pull your underwear off his eyes went wide then narrowed dangerously the lack of clothing. You face flushed hot at embarrassment and arousal of his behavior.
Without a word he began to run slow circles against your clit with his thumb and teasing your entrance with his pointer and middle fingers.
“Is that what you want?” His taunting tone making you struggle against him. He pushed his body flush against yours stilling your movement as his fingers dripped inside you.
“Want me to show you who you belong to?” He whispered in your ear and you closed you eyes at the wet noises emitting from his attention clearly giving away your desire.
“Did you forget you were mine?” thrusting his fingers inside you and increasing his pressure on your clit a soft moan escaped your lips.
“Oh your body knows who it belong to,” he chuckled at you, feeling the vibrations against your breasts. Steve’s beard rubbed against your neck in the most delightful way, you felt yourself whimpering and losing control to the sensations.
“Do you think anyone could make you feel this way doll face?” He pulled his hands from you and lifted your dress off your body, you raising your hands without any protest, too drunk on the feeling to fight his words or actions. He fell to his knees in front of you, pulling one leg over his shoulder you could hear him inhale deeply.
“No one knows what you truly need but me.” He raised one hand, rolling and pulling one of your nipples in between his fingers while interchanging to massaging the whole breast as well. Trailing his other hand along your inner thigh of raised leg, he smirked looking up at you, and the sinful way his blown pupils shined at you sent a shiver up your spine. “Only I can make you feel this way.”
With that he dipped his head down and lapped from the bottom of your entrance up to your clit where he began to gently suck whilst tracing patterns along it with the tip of his tongue, his beard rubbing against your thighs, you threw your head back gasping out his name thighs shaking at the utter intesnity.
He pulled your other leg over his shoulder with his free hand, purely supporting your weight on his shoulder; bringing the hand to your entrance he shoved three fingers in, and spreading them apart as much as he could.
You gripped his hair between your fingers, trying to pull his head up. He grunted against your force, trailing his hand from your breast to around your neck but applying no pressure. Your pulling stopped instead you began to pull his shirt up, once his bunched up enough you began to drag you fingernails into his back.
He chuckled against you at your instant compliancy, the vibrations causing whimpers and moans to fall from your mouth. As if rewarding your good behavior he started to thrust his fingers in and out of you roughly. Your moans rose in volume, you could feel the tightening in your abdomen; suddenly he stopped, pulling his head back you looked down at him in confusion.
“You’re gonna cum on my cock, because that’s where you belong.” He rose up to his feet, forcing you to stand up on weak knees.  Desperate for his promised words you began to unbutton his checkered long sleeve shirt working to get it off in frenzy, while he undid his pants, pulling them and his briefs down in one movement. Your hands slid up his undershirt, bunching it at his chest and pulling off. Without missing a moment he hooked one of your legs around his waist, you held on to his shoulders as you wrapped the other leg around.
He held you at your waist pressing your back against the wall. He looked you in the eyes before smashing his lips against yours, devouring your mouth you moaned as your tongues met. He controlled your waist, rubbing your slit along his cock that stood up straight, flushed against his lower abdomen.
“Steve please,” You begged him; desperate to feel the release you knew he could give. He took your hand and placed it around the base of his cock.
“Show me where you belong doll face.” your eyes widened, and hesitantly you lined him up with your slick entrance. Using his grip on your waist he pulled you down onto him, you both groaned out in unison.
“You feel that? The way you stretch so perfectly around me,” painstakingly he moved you down until you were at the base.“Every time I think you will surely break.” He panted against your neck
He held your legs and began to thrust up into you, leisurely, enjoying the way you it felt as he pulled himself almost all the way out but loving it when he couldn’t control himself and quickly pushed all the way in.
“But you take it so well, you crave this cock. Don’t you?” his voice wavering at the pleasure.
“Yes,” You cried out, your head lulling to the side as the pace picked up. He groaned, burying his head in your neck he pounded into you. Panting so hard your hair moved with each breath out as he chased that release.
You whimpered out his name feeling yourself begin to fall of the precipice.  He groaned your name back to you, his tempo increasing; you could feel the bruises you would have tomorrow on your lower back being pushed against the wall each time.
It didn’t matter though, none of it did except him, there between your legs, in your life, giving you life. You clung to him as you came around his pounding cock. His pace became erratic and you could feel him swelling inside of you.
He whispered your name, feeling him flood you.
-
When you finally opened your eyes that following morning Steve was laying fully dressed on his stomach arms folded under his head staring at you. He’s eyes brightened when you caught his gaze.
“Good morning,” his voice was soft and gentle causing you to avert your gaze at the feelings it brought you.
“Natasha and Sam have new intel for us, shower and we’ll meet to discuss,”
“Shower with me?” You offered with a sly smile.
“Oh doll face I would, but we both know it wouldn’t be just a shower. That why I took mine before you woke up.” you pouted at him rising to your feet.
“I can’t help myself when you’re wet and naked, it is too tempting.” Licking his lips as starred at you, his eyes lingering on your back side fighting the temptation. He swatted your ass and chuckled at your squeal.
You dried yourself off after a lonely shower feeling your thoughts wander back to last night at the party. Sam’s words only echoed what you had feared Steve felt recently. Numbly you made your way into the bedroom and got dressed, ignoring Steve as he watched your pensive face with growing concern.
“Let’s get going, we may have to ship out soon for this one from what Natasha was saying.” Steve trying to rush you teetering the line of not pushing too hard. He knew you like to take your time in the mornings.
“I shouldn’t go,” you spoke softly while pulling your shirt over your bra.
Steve stood up from the bed and pulled you to look at him; he pulled his his bottom lip between his teeth with worry at your words.
“It’s important to have the team together on these missions. You know that.”
“You don’t trust me so what does it matter?” He blinked slowly, his brain trying to shift gears given your statement and the levity of it.
“How could you even say that? I trust you with the most secret parts of myself, doll face.” his eyes moving around your face trying to get some kind of clue as to what was going on in that head of yours.
“Then why do you fight with me after almost every mission. Why is it always I’m wrong for doing the right thing just because it could or does get me hurt?” He sighed and pulled you into his chest, resting his chin on the top of your head. You could feel the tears pricking at the corner of your eyes.
“Your independence scares me.” he pulled back a bit to look you in the eyes again, “If it was anyone else I would be fine with your quick thinking but it’s you,”
“I couldn’t live with myself if something happened to you. I couldn’t live without you.” he finished; you averted your gaze at the last statement. Making you uncomfortable to think his whole world hinged on you.
“Don’t say things like that,” he pulled your chin gently, encouraging you to look at him once more. “You get so mad at me and we keep fighting.”
“If it seems like I’m mad at you more than anything I’m mad at myself for letting you be in a situation where you have to make those choices.” He couldn’t blame himself, you shook your head.
“Steve it’s our line of work. That cannot be helped,” you tried to reason with him. He held your face between both his hands, fingers splayed across your face.
“You mean everything to me, you and Buck are it. I will always worry and watch over you. Nothing will change that.“ His words were warm but firm with a resolve you knew you couldn’t break.
“Okay, Okay. I get it. I just,” you paused “Try to see things my way before you get mad next time?” His face lit up with a bright smile at your acceptance, kissing you gently conveying his love through such a tender moment.
He pulled away. “I make no promises.”
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Why I love A3! and am content being stuck in actor hell
In this essay I will
No seriously. I really love this game and I have no otaku/weeb friends irl that would ever play this with me. And I just want to fangirl and have no other outlet than writing a massive post just spilling out my love for this game. Read at your own risk, lol.
For me, what makes me fall in love with a game, more than their game play, is their story. I play games for their stories because I am a story lover. I love stories so much, that I majored in literature, lol. So for me, I only really play games that are story-centric. But even though I’ve been playing video games for as long as I can remember, I suck at them. My coordination is always so bad, and I’m so bad at grinding, that sometimes, when a game is too hard, I stop playing halfway through and never end up finishing the story out of frustration. There’s a lot of games on my switch and other apps that I’ve played that are on hiatus due to this reason.
But A3! is really simple to play. Took a while for me to get the game mechanics of it, and I was a bit confused at first, but unlocking the next chapter is a pretty simple feat. (The fact that I downloaded this game during the period where all the main story acts were accessible also helped.) So I got to read all of Main Story 1 and I FELL IN LOVE.
I fall in love with stories if I fall in love with the characters. And as a story consumer I am so impressed by the amount of thought the game developers had for each and every character.
My first impression of how the story would unfold was that Sakuya would be the main focus of this game and that other than Masumi, the other characters would fall to the way side. Sakuya was your typical shounen hero character, the optimistic, untalented but hard working guy (the Naruto in the early arcs of that series). He’s not my favorite type, but I understand that he’s a necessary and in my first impression, the most important character of the story. Then there’s Masumi, the kuudere/tsundere talented bishounen who’s the rival (i.e. the Sasuke). The fact that he falls in love at first sight with the player (or Izumi) was a hilarious surprise, and he became an instant fave. I know that some don’t like his obsessive yandere tendencies, but I find them hilarious and am quite fond of them (but I would never condone it irl). Honestly, during Harugumi’s act, I honestly thought that the focus would solely be on them. But it wasn’t.
Tsuzuru got the chance to pursue his dream of becoming a playwright and he dwells into some regrets of not pursuing his dream earlier. (The fact that he straight up dies after each script is written cracks me up every time. Seeing it in the anime adaptation killed me.) Citron is the comic relief. He’s necessary to gel a team of strangers together. But during this act, his past and background is hinted and it doesn’t seem to be all sunshine and rainbows (To be honest, and spoilers for the EN server here, but before I read Main Story 2, I straight up thought that Citron came from a different planet, lololol). And then Itaru. Chigasaki Itaru my man, my all time fave. To be honest, when I first saw him I didn’t have a favorable impression. The prince-like bishounen is the type I dislike the most. But he’s an otaku? A closet gamer? But to be honest, even when that was revealed, I didn’t think much of it. I initially thought, ‘Oh, they made a gap mode character, cute.’ And again, I thought that he would be put into the backdrop. BUT THEN HE WANTED TO QUIT AND HARUGUMI PERFORMED A STREET ACT TO CONVINCE HIM TO STAY AND I DIED (Omg, Citron in the anime adaptation killed me). I thought that only Sakuya and Masumi would be the focus, but I was very very pleasantly surprised to find that all characters had their own major screen time (Maybe save for Citron. His was kind of the smallest, but that’s for a reason. At this point, I’m tempted to make a first impressions vs. current thoughts post of every single character. Would anyone be interested in me doing that?). 
By the end of Act 1, I fell in love with Harugumi. And to be honest, I was apprehensive of reading Act 2. I became so invested in Harugumi, and now I have to start a new journey with a new set of characters? I just wanted to read more about Harugumi and I was disappointed because I thought that I wouldn’t see those characters again. But again, I was pleasantly surprised to see that that wasn’t the case. Act 2 is Natsugumi’s story, but Harugumi characters were sprinkled here and there. And I thought that it was cute that Temna, a really prideful actor, looked up to Sakuya and asked him for advice. And then you have Sakuya saying that he didn’t really do anything as a leader, LOL. Save for sleeping on the stage together. And then Temna proceeds to follow this advice by going to Izumi and saying that after much research, the answer to a better team was sleeping together. LMAO TEMNA YOU IDIOT (I love you)! Natsugumi’s story was adorable, and I adored it.
Main Story 1 is the introduction and formation of every troupe. By Act 3, I was expecting it to become repetitive. What was impressive to me was that it wasn’t. Every single character is so vastly different from one another. They have their own personalities and fully fleshed out backstories. In Main Story 1 alone, that’s twenty characters. That’s highly impressive, especially like I mentioned beforehand with Act 1, everyone got their own screen time and character development. And for those that didn’t it’s because there’s a reveal/plot twist later down the line that’s at least hinted. You don’t always see that in t.v. shows/anime/manga with an ensemble cast (Voltron Legendary Defender, I’m staring at you. But that’s just one example, there’s others too). 
But the game developers didn’t stop there. For each of those twenty characters, the writers developed not only their personalities and backstories, but also their own personalized relationship dynamics with other members of the company.
Each troupe is very unique in their dynamics. I have a very hard time picking a favorite troupe because I am just so fond of them all. The relationships that the members have with each other in each troupe is so different, so special. I think the reason why I love anime/manga so much is because found family or nakamaship is usually a prevalent theme in them and I am a sucker for these. One of my favorite genres is slice-of-life just because I love reading relationships, whether they be platonic or romantic. And each troupe has these in spades.
BUT IT DOESN’T END THERE.
By Act 3, I thought that I figured out the pattern. Harugumi supported Natsugumi during Act 2, so in Act 3, Natsugumi would do the same for Akigumi. And then Harugumi will fall to the wayside. But I was pleasantly surprised again (do you see the pattern here?) to find that wasn’t the case. Fucking Itaru became the outside support/advice giver for Banri LOL. What made me fall in love with the game even harder, and what made me impressed with the game developers even more, was that not only did they write relationships within the troupe, but they also created and personalized intertroupe relations for ALL TWENTY CHARACTERS. Like how?! That’s so much work and so much to juggle with! As an avid story reader, that was just so crazy impressive to me. 
So that’s just me geeking about the narrative and character and relational development. Let’s talk about the gaming side of things, shall we?
I’m pretty familiar with app gatcha games as I’ve played my fair share of them. A3! strangely focuses more on the story aspect than the game aspect, which I am totally okay with. But what impressed me from the gaming perspective was how A3! handles events. Most gatcha games I’ve played, the event story line had nothing to do with the main story (SWD Obey Me and FE Heroes being prime examples here). Events were used as fanservice in order to get money from the consumers. And my first event was the Summer Beach Episode, so I initially thought that that was the same case for A3!. But it wasn’t.
When Main Story 1 ended, I was satisfied and at the same time I wasn’t. The story was good, and it ended well, but I wanted more. The game seemed to hint at more, so would I ever get more? And then I find out that all of the events (or most of them anyway) is the continuation of Main Story 1. That’s crazy!!! As a gamer, and as someone who has a family member that works in the gaming industry, I was crazy impressed because I haven’t seen this done before. I thought that that was immensely smart on the game developer’s part. Honestly, I know that not everyone plays the events in app games. But by making the events canon, and not au, gamers will be more inclined to play the event games. And I also know that it’s crazy easy to get bored of games, especially if the main story ended or the gameplay/story line isn’t that interesting. But the beauty of app games is that they could constantly be updated; their stories could continue to be added to. And with A3!, the event story line dwells deeper in these character’s backstories. Remember what I said about me initially thinking that the story will only revolve around protagonist and rival character? With each troupe play event, the lead and support actor constantly change. Everyone straight up gets their time to shine and their character development continues. Along with their relationships with others within the company. As someone who’s already invested in these characters, there’s no way that I would miss these events! I’m determined to play all of them! And that’s why I really think that the game developers came up with a smart strategy to get their gamers hooked. 
My biggest regret is that I downloaded this game recently, so I missed the prior events. PLEASE, LIBER AND CYBRID, I WOULD PAY MONEY TO HAVE ACCESS TO THE PREVIOUS EVENT STORIES. I don’t need the gatcha cards pertaining to these events, I just really really want to read the previous event story lines. I am forever grateful to yaycupcake that I was able to read what I missed (and the future events), but it’s not the same as experiencing it myself. 
What’s also smart, is that you have to read the event story lines, or else you won’t be able to completely understand Main Story 2. There’s aspects of things in the event that Main Story 2 will touch  upon. So as a consumer, you really do want to participate in all the events. 
Let’s talk about Main Story 2. I somehow discovered that in Main Story 2, each troupe is going to get an additional member (the BRBrookies). And I didn’t know how I felt about that. I liked the dynamic that each troupe has now. Wouldn’t an additional member ruin that? And could I really get myself to like these four new characters? The joke’s on me because I severely underestimated the game writers. You would’ve thought that I would have more faith in them since they impressed me so much. But I was a fool. Main Story 2 is great, and it didn’t seem like anything was pulled out of nowhere because it was all hinted at either in Main Story 1 or during the event stories. And each rookie is a perfect fit for their troupe and each troupes’ bonds continue to grow stronger and I cry every time. I can’t wait for it to come to the EN server. 
Now I’m a talk about the music.
For a while, I was aware that in the otaku/weeb community, that there was an idol craze. But I never understood it’s appeal. This game is starting to make me understand, lol.
I may not have understood the idol craze, but I do like vocaloid. When I first listened to vocaloid, I thought that it was weird that I was listening to a computer program sing. But what really attracted me was the stories told in the songs (again, story lover here). As an example, I’m going to talk about Evillious Chronicles. The Evillious Chronicles told a story in each song that was all a part of a story, and it was also my introduction to vocaloid. Storytelling through songs was just genius to me, and I fell in love with it. Granted, I know that it’s not new to vocaloid, and that not every vocaloid song is part of a series or tell a story, but it was what drew me in.
So vocaloid may seem like a tangent here, but to me, the A3! music was kind of like vocaloid. I accidentally stumbled on it when I was actually searching for someone doing a gameplay video of the Alex in Wonderland event. I couldn’t find any, but instead I discovered Alice in Wonderland Go Go. I gave it a listen, and fell in love with the melody. The music fit the theme of Alice in Wonderland so well. And then I listened to Susume Pirates next. It fucking slapped. These two songs became my gateway to A3! songs. 
I’m a go on a bit of a tangent here, but I’m a talk about the voice actors for a bit. As someone who’s also pursuing voice acting, I always appreciate when voice actors go the extra mile for their fans. Despite the vastly polar opinions of Voltron Legendary Defender, I adore the voice actors for their contribution to the fandom. Especially Josh Keaton (Shiro’s VA). So imagine my surprise, that I discover that not only is the Main Story completely voiced in A3! (which is very impressive and high production for a f2p app game), but the voice actors sing too in these songs too!
The A3ders sing the theme song. But each troupe has their own song, and each song is so vastly different from each other because these songs reflect the dynamics of their specific troupe, and I love that. But not only are there troupe songs, each character has their own song! And once you read the main story of each character, their song just becomes so much deeper! I give mad props to the song writers for tailoring each song to fit the character. I’m not going to lie, I bawled while reading the Manju Fist event, and then when I listened to Taichi’s character song afterwards? My mom thought that someone died since I was crying so hard. And did it end there? No! There’s a song that’s fucking tailored after every play! And they’re all bops!
The amount of times that A3! has impressed me is just way too much to count. It’s a fucking amazing game, story wise and music wise. And the love that the developers have for A3! is just so evident, and I love that. It definitely deserves its five star rating, and deserves an even bigger fandom here in the west.
So there, that about wraps up my massive essay on my love for A3!. If you read this far, I tip off my hat to you. If you also want to talk about A3! hit me up! I need someone to fangirl with, lololol. 
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yurimother · 5 years
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LGBTQ Visual Novel Review – The Expression Amrilato
I adore any work that tries to do something different with yuri, and visual novels are perhaps the medium pushing boundaries most when it comes to traditional yuri storytelling. I recently played such a visual novel, Mangagamer’s English adaptation of SukeraSparo’s The Expression Amrilato. The Expression Amrilato is an educational yuri game, focusing on teaching the player the international language of Esperanto, or Juliamo as it is known in the game’s world. The game was developed in collaboration with The Japanese Esperanto Institute and I was thoroughly excited to not only experience a cute yuri adventure but to learn something new!
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The story begins when the protagonist, Rin, is transported to a mysterious parallel world. It is almost identical to her own with the only obvious differences being the language spoken and the eternally pink sky. Lost and scared, Rin frantically tries to figure out what is going on to no avail. Fortunately, she is saved by a younger girl, Ruka, who speaks a smattering of the Japanese familiar to Rin.
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Soon Rin is registered as a vizitanto (the Esperanto term for visitor), a person who traveled to the world from another. Ruka, who again, is three years her junior, is established as her guardian, a dynamic Rin is somewhat embarrassed by. The two girls begin living together in Ruka’s apartment as Rin learns the basics of Juliamo. She is assisted in this endeavor by Ruka and the helpful, if somewhat mischievous, librarian, Rei.
These three women, Rin, Ruka, and Rei, are the main cast of the visual novel. By focusing on such a small cast SukeraSparo was able to give each of them a distinct personality, complexity, and intricate relationships with each other. As previously mentioned, Rei is mischievous and often pokes fun at Rin and Ruka. However, she is incredibly protective of both of them, giving advice and acting as a sort of parent to the two younger girls. This dichotomy of character works surprisingly well, especially later in the game as she reveals more about the world and her past.
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Rei is excellent but the highlight of the game is Ruka and Rin. Rin is a superb protagonist. She often thinks and narrates inwardly, giving us insight into her feelings. She describes herself as pretty unremarkable but is determined to be good at one thing, learning Juliamo. She also constantly ponders and overthinks her relationship with Ruka, an incredibly complicated topic. Ruka, however, is much more quietly confident and reserve (as well as adorable). Although the younger girl is prone to pouting and frustration at Rin’s occasional stupidity. But, their relationship is the real highlight of the game. 
Rin is “freeloading” off Ruka, and as Ruka is her guardian and teacher she is subservient. However, these tables are turned at times as Rin helps to teach Ruka more Japanese. Rin is also attracted to Ruka but she often blunders attempts to navigate or explain her feelings. The main boundary here is their language difference, which compels both Rin and the player to do their best learning Juliamo.
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Rei acts as Rin’s primary resource for learning about the world she has wandered into. There is a surprising amount and world-building in The Expression Amrilato, particularly around the mechanics of how vizitanto come to the world and how governments support them. The established systems for how these vizitanto exist and assimilate, or not, into the world are fascinating and incredibly well thought out. This detailed setting creates an excellent framework for both the game’s education aspects and the core romance.
Overall, the romantic plot between Rin and Ruka is nothing new, it is the same “girl meets girl, girls likes girl, they get together” plot that has been told and retold countless times in the genre. This is not to say the romance is not enjoyable. Rin’s embarrassment and fumbling attempts to control her feelings for Ruka are simultaneously adorable and hilarious. The game has some fun with cliche moments like Rin falling into Ruka and them ending in a compromised position but also has some excellent human moments between the two, such as Ruka sleeping next to Rin to comfort her. The visual novel is decently tame with a little bit of suggestive description and one non-nude bathing scene early on. The lack of service feels appropriate and the characters are still able to hold their own romantic and sexual identities, a welcome accomplishment in the yuri genre which often spends too much time focusing on girls freaking out that they like other girls.
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Choices exist in the game, primarily around using the Juliamo language. However, the romance and Rin’s fate ends in one of three ways, good, neutral, or bad, according to late game choices. I strongly disliked the choices as, for the most part, they have no clear indicator of where they are going, turning the story into guesswork, which was indeed my process to find all three endings, replaying the last section over and over again. Furthermore, on some routes, the choices that most players will want to make can lock them out of the best ending. I also was baffled by the choice to not have the player’s aptitude with Juliamo factor into the ending, as you can fail every quiz and get every dialogue option wrong and this will not affect the endings at all. Fortunately, the choices that do affect the ending are late in the game, so backtracking to find your desired outcome is possible. 
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The character designs and artwork are by Naruse Chisato, and she does a fantastic job. Each of the major characters looks are distinctive, with differing heights, body types, fashion sense, and proportions. I particularly enjoyed the varying outfits on Ruka and her facial expressions (especially when pouting). However, the characters often have a stiff cardboard feel to them, as they have very few poses and clash somewhat against the depth of the backgrounds. Additionally, some of the expressions, particularly on Rei, appear warped and unnatural.
The backgrounds and CG artwork, the latter of which are plentiful, are wonderful. They have a soft pastel look without ever being washed out, and the characters here appear much more at home in their environments and more animated, with cutouts frequently appearing in CGs to show action. Different art assets used in the educational scenes such as flashcards or writing on a chalkboard are excellent editions. Unfortunately, as the story takes place primarily in Ruka’s apartment and the library, the player will quickly become bored by these backgrounds and long for a change of scenery.
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The voice talent matches the artwork in its high quality. This is particularly important in this game, as listening to language pronunciation is vital. The actresses easily switch between Esperanto and Japanese in a natural-sounding way. Great praise must be given to voice actresses for Rin and Ruka, Nagatsuma Juri and Uchida Shuu respectively, who convincingly stuttering and struggling over the languages their characters are learning while still being comprehensible.
Sadly, I found the soundtrack to be severely lacking. The game opens with an intro song, accompanied by animation, which was nice for a listen or two but I quickly grew tired of it. This is the most praise I have to offer the music. Most of the tracks are boring at best and at worst grate on the ears with discordant and irritating sounds. If I had not been playing the game to review it I would have disabled music after the first hour.
Finally, I cannot conclude my review of The Expression Amrilato without talking about the educational aspects and value of the game. For those of you who may not have known or have forgotten, when I am not writting about gay anime I am a teacher and spend a great deal of time studying pedagogy. Educational software can be an amazing tool for teaching, as it offers three key benefits, feedback, increased engagement, and interactivity. Using these criteria and just some of the knowledge I have gained from spending my entire life in school, although not always as a student, I examined how The Expression Amrilato teaches Esperanto.
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The language is primarily taught through quiz-based learning. There are seven lessons which build on each other and the player then answers questions on. I was surprised by the variety in these quizzes, as they are not always just spouting the vocabulary word to name an object but can involve sentence and grammatical construction as well. Some of them are quite creative, such as when learning the parts of the body the player clicks on Ruka to identify the word she gives. These quizzes can be accessed independently after playing through them via the main menu and there is a Juliamo dictionary, although this is unlocked much later in the game than I would have liked.
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Outside of the quizzes, new vocabulary and grammatical rules are often given and old ones reviewed, which appear as little pop-in at the side of the screen that gives pronunciation and spelling. Some gameplay sections of the visual novel have Rin complete actions that review previous lessons, such as going out shopping and needing to name the foods she buys. I enjoyed these sections in particular, as they felt more compelling to me than the quizzes ever did.
Given the criteria for education software, The Expression Amrilato does an okay but not amazing job. It does offer instant feedback, telling the player if they got a question wrong and giving them the correct answer, and has limited interactivity. However, on this front, I cannot help but wonder if the medium is holding the game back. The player never has many complicated choices or questions, and cannot write in answers or construct sentences. Instead, the quizzes and story sections are limited almost exclusively to multiple-choice selection. Engagement is probably where the game shines most, as it has a deep story and amazing art to compliment the learning.
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The Expression Amrilato is a unique and enjoyable experience. The story has surprising depth, although it did little to break out of genre tropes. The game’s artwork is stupendous, giving both quality designs and backgrounds and a plethora of great CGs. The yuri romance is reliably cute and serves as a fun framework for learning Esperanto. While not pedagogically perfect, you will get out of the game what you put into it and, with a bit of work, you should walk away with some basics of the language and a big smile from those animated lesbians. 
Ratings: Story – 7 Characters – 8 Art – 9 Voice – 7 Music – 2 Education – 5 LGBTQ – 5 Lewdness – 2 Final – 7
Review copy provided by MangaGamer
You can purchase The Expression Amrilato from Steam, Mangagamer’s website, and other digital storefronts.
Mangagamer is offering free review copies to any and all educational institutes that endorse Esperanto learning.
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maevelin · 4 years
Text
So I have been receiving some lovely reviews for my story including some constructive criticism which I acknowledge fully. That been said I think that one of the good things that comes from such reviews is the chance to not only think about certain things but also to be able to have a constructive discussion too.
Some of the reviews I have gotten are not showing as of now in the site once I accept them but I have read them from my email too. Fanfiction net is malfunctioning so I assume all the reviews eventually will show up. 
Anyhow... Now since the two reviewers that left me basically the same review (are you two or one?....sorry I had to ask lol) were on guest and I can’t reply to them by private messaging I am going to do it from here so they’ll know my mentality over the things they are questioning and how I see things as I write the story and my characters. Replying on tumblr is not ideal and possibly they won’t be able to see the answer here but eventually when I post a new chapter in my story I will point them towards this post.
That been said I have a few things to cover mostly.
This story is a parallel to Seasons 1-3 and somewhat 4 of TVD. I haven’t watched TVD after that point and neither anything connected to that universe. I found the show to be doing a disservice to its characters and I found the writing poor so I stopped watching. So any allegory that can be found in my story that is connected with TVD and its characters is up to S4 of the show. 
After a point my story is going to diverge from that and for now there are parallels and I am trying to not write the characters extremely OOC but after breaking a certain word limit the characters you write, either they are part of fanfiction or based on some other characters that inspired you...well they start to get a voice of their own.
I acknowledge 100% the fact that a reader may not like some of my characters. It happens. We can’t all have the same perspective or taste and so on. 
So this is not me being critical over the reviews or trying to change anyone’s opinion. I am just here to point out how I view certain things and characters as I write them.
But let me clarify some things because this may not be a story for you after all.
1. If you are expecting Klaus Mikaelson to have a redemption arc in my story then this is not a story for you. Yes there are some glimpses of humanity where Caroline is concerned and as I will get into the second phase of the story and as Klaus’ background and main plot will get into the forefront more of these glimpses will appear. Along with more of his darkness.
This is why I chose this particular alternative universe as a setting for my story. Because vampires are monsters so I wanted a human version of despicable monsters too. 
I also chose an environment that is steeped in misogyny and is not progressive because if I wanted to parallel TVD I had to have such elements in the story since the writing in TVD was awfully misogynistic, racist and homophobic. My plan though, and I hope to be able to succeed on that, is to eventually subvert those tropes in my story which is exactly it is set that way in the beginning.
Back to Klaus now...I am not going to woobify the villain. I am not going to have love ‘save’ him. He isn’t going to change for the sake of love. Any development that happens to his character and to his relationship with Caroline won’t turn him into another character. He is an adult, a criminal, a psychopath really. Those aren’t traits to change.
2. I NEVER ever saw Caroline as a good or moral person even in TVD. So don’t expect that in my story either.
The fact that the writing in TVD told us so doesn’t make Caroline a good person. Since the narrative of her actions and character contradicted it. Yes she had good sides. She may have wanted to be good too. But she was still a Vampire. Which came along with a certain darkness despite the writers wanting to have their cake and eat it too by writing the vampires of the inner circle of TVD as Mary Sue vampires while they still murdered and killed and yet they somehow were the good guys.  
Caroline’s potential for me was that she was meant to have agency. To be a vampire and relish in the dark parts too. That was one of the reasons why I liked Klaroline so much. Not in order for Klaus to become better. Or Caroline to simply become worse. But in order to show the true nature of vampirism will all that came along with it. To focus on the mythology, the legend, the immortality and freedom, to the creatures of the night. And you know...blood, desire, gore and slaughter. Simple every day stuff really.
I wanted Caroline that sided by the ripper of Monterey because he was her savior but did so despite knowing that he ate children. Caroline that was raped by Damon but overcame the horror, that stood by Elena when she committed genocide, that took Mason down, that was tortured by the werewolves and then said goodbye to girly girl Caroline and said screw it all I will be cheery but I will be a survivor too and thrive. The Caroline that fought the tomb vampires. The Caroline that tricked Katherine. The Caroline that in order to save her friend murdered 12 witches in cold blood. The Caroline that manipulated Klaus’ affections to save herself and despite seeing the good parts in him was never fooled by those and saw him for the villain and menace he was and never coddled him. The Caroline that distracted the worst monster of them all and had fun while doing so. The Caroline that traded a date for the life of another person (a friend of the man she loved back then) because it suited her purposes. The Caroline that joined a game of life and death with Klaus Mikaelson and found the silver lining and was pulled towards him despite how much she fought against it. The Caroline that was a hypocrite in believing she and her friends were better than Klaus and still got the plan to put him Rebekah’s body and bury him forever. The Caroline that when Klaus saved her in the corridor she still toasted over his demise later on the same day. The Caroline that Silas saw how she wanted her perfect feathers ruffled. The Caroline that screwed Klaus despite him having murdered Jenna and Carol Lockwood, and Elena and having tortured all her friends. The man that despite doing all that and sending her boyfriend to exile she still wanted and was still attracted to him. Because she couldn’t underestimate the allure of darkness no matter how much she tried. Because it was a part of her too with or without Klaus.
That Caroline that for me was never a good person. It is just too simplistic to claim that she was. 
3. Sometimes sexual desire and connection is not translated by good actions. You don’t have to be a good person to feel lust for someone. To be infatuated. To be tempted. 
Sometimes it is physical. Sometimes it is intellectual. It doesn’t have to be love. It can be desire. Some times you can desire assholes too. It is instinct.
Do Klaus and Caroline love each other in my story? No. Not yet. Don’t know about the future.
Do they have the hots for each other and want to bone each other? Yes. Definitely.
And if we are being honest ...did that desire came out of nowhere? 
I don’t know ...didn’t it came out of the blue in the show too?
Here in my story the slow burn has been building up for more than 200.000 words. Maybe you feel I failed on communicating that correctly. Maybe I did. But I wouldn’t say that desire is always reasonable or gets there in a straight line step by step.
This is still a story based on the trope of enemies to lovers so of course those two are enemies now. Maybe you don’t approve or like that stage or makes no sense to you. But some times enemies can have desire for each other even without reason. If that isn’t a trope for you I digress.
Even in TVD though Caroline was never head over heels for Klaus. She covered her darkest desires and their connection with hostility. She always had walls up. She had put herself on a pedestal against him despite her own terrible actions and her own darkness she still wanted the villain. She was still at the beginning of the journey that give or take 1000 years would turn her into Klaus’ door as she by them she wouldn’t be that different from him. 
4. Is Klaus dragging Caroline to darkness in my story? Yes. In her own darkness that was already there to begin with all the potential. In the same way in TVD he was an Original and she was a baby vampire and he saw in her parts of himself. “We are the same Caroline”. “The allure of darkness.” “The darkness desires.” and so on. Klaus that in TVD his version of mercy and kindness also equaled darkness and pain.
So those are things that inspired me to write my story so here we are. Caroline is unlocking emotions in Klaus. Emotions that he never had before and he doesn’t know how to deal with or what they mean and gets destructive and confused because of them. While he still basically worships the ground Caroline walks on while he also still plays his fucked up mind games. In the same way Caroline is finding freedom in the darkness he opens up in her too and still wants to bring him down.
5. In the same way love can’t change a person fundamentally but show the best and worst versions of one’s character which is something that applies for Klaus in my story then in the same way the same counts for Caroline.
Her agency won’t be forgotten. She is not all of the sudden going to forget her plans and her desire for freedom because she feels desire or even love for a man. It doesn’t work that way. And she won’t be simply good, the vanilla version of good or simply evil or pulled to darkness. There is going to be a struggle of what she feels. Both for Klaus and for herself. That won’t change. It won’t be sacrificed in my story.
Caroline for Caroline comes first. Klaroline comes second. At this point I would even debate that comes third after her family too. 
Caroline won’t change to a doormat for any man. Not in my story. Not simply because I ship Klaroline.
If that makes her unlikable. Then so be it. If it makes her selfish then good.
If this is somehow lost in translation for you I get it. Maybe I didn’t write it as clearly as I could. 
But if you want to get a better feel of who Caroline is through the Klaroline ship in my story and her connection to Klaus and all her reactions to him and the ship in general then I am afraid you’ve lost the meaning of my story. You won’t be able to get who Caroline is only through shipping goggles here. I am not writing her like this despite this being a Klaroline fanfiction. 
And of course she is confused btw and not certain for things and is still building up her character through mistakes and uncertainty. Her age, her background and her current situation add to that. 
6. Disclaimer:  If anyone is expecting anything similar to what I have seen from TO in gifs (I didn’t bother watching those seens) regarding Klaroline then ...NO. I don’t know how more forward I can be with this. I cringed beyond belief by what TO had shown for Klaroline from what I saw here in tumblr. I double tripled cringed by any gifs I have see from TVD after S4 when it came to Caroline (O_O) and there is no level of cringe that can describe how I felt when it came to TO in general. So if anyone is expecting that or is basing their opinion of what they see in my story over THAT perspective...then I get it...yeah..my story will most definitely disappoint you. No questions asked about that.
And last but not least.
I get what you are saying about the long descriptions and not as much dialogue in my story but then again I am afraid that’s my writing style here. I won’t change that anytime soon.
Let me be honest here by saying that IF I was publishing this as a book I would probably be trying to contain the long winded texts more, to make a better pace and so on. The descriptions would still be longer than the dialogue though. Because that’s my style. That been said this is still fanfiction and I am writing it in order to have fun so this is me having fun. Letting go and even writing all this writing vomit lol...I get it. It is not always easy to read. It can be tiresome and jarring. But that’s how I write and I do feel that my writing is not for everyone. I am not saying you are wrong in your criticism here. Objectively you are right. I recognize that too. But it is what I like and feel inclined to write so...yeah.
Anyhow. This is my long winded answer too (see? That’s HOW I WRITE lol...if it is not dissertation what’s the point ha ha)...I hope I’ll get more reviews from you and thank you for your compliments in those reviews too. I am always open for more discussions of this sort either you are on guest or not.
Thank you and take care.
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ask-ivory · 4 years
Text
RWBY Random Rant #2!
What villain is the best? (Cinder vs Roman)
Second rant everyone! This one may be a bit longer than the first, so if you don't have time but find this interesting, then I suggest reading this later. If you have infinite time on your hands and your board, then this might help depending on your interests. So let's jump into today's rant!
So, the world of Remnant is a big place. There, you'll find friendly people, weird people, mean people, and people who are just flat out crazy. But today, we're looking at a certain group of people: Villains. Now before we jump in to the blender of craziness, this post is an analysis that can be used for predictions and plot lines. I may be wrong, but I'm writing this off of what I know.
Anyways... Let's start with the basic question, What IS a villain? A villain (or for the more technical term: antagonist) is a character who is trying to stop the hero (or protagonist) from accomplishing his or her goal. Either this, or they're trying to get something and the hero is trying to stop them because what the villain wants is wrong. This is the loosest definition, so you can imagine that this goes way deeper than you think.
There are some things that you need to ask and have answered before you confirm who is the villain in a story. Some of which includes the following:
Who is this guy? (Basic background)
Why is he or she interested in this scenario? (Could this benefit to their cause?)
Why are they doing this? (If so, then why?)
So if we take this and try and apply it to the "villain" we can tell if this is a VILLAIN. Another important thing to note is the quality of the character. What sort of events cause the villain to act like this, and why?
Well, when we're talking RWBY, then villains come in different shapes and sizes. Some villains are immature, and others have experienced enough pain and defeat to know exactly what will work to achieve their goal and/or stop the hero. Then you have the peeps in the middle who aren't as overwhelming as the big baddie, but have enough common sense to know what's going on, what needs to be done, and why they're doing it.
So I'mma gonna start at the bottom of the rainbow and work my way up to the best colors. I'll also be rating these characters on a scale of one to ten. I won't do everyone. Let's start with the entire fandom's LEAST favorite character.
Cinder Fall
Stars: 0/10
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Now if I was a writer for the show, I think the most interesting thing that could happen to Cinder is if she just dropped dead. That's how bad she. Literally. Now, what makes her so disgusting? There are two answers.
She did horrible things. Like hacking the communication towers (With help from Watts, of course), making the people at the Vytal Festival Tournament doubt the leaders of Vale, and, to top it off, KILLED Pyrrah and Ozpin.
But these are the actions a normal villain would do, so what really makes her Terrible? The second answer has the reason.
2. She's a poorly written character with a lack of depth are perception.
I have no idea what made the writers want to make Cinder a hated character, but whatever did worked really well. Honestly, it's like Roosterteeth did the opposite of what Disney did to Cinderella. But when I say she lacks depth, I mean there is nothing that makes her character any good. She's also one of the biggest mysteries in the show, and I don't mean that in a good way. Here are some of the questions that I often ask about her:
Why does she want power?
Does she want to rule the world?
Why does she wear an outfit that's guaranteed to help her freeze to death?
Does she want to kill Salem?
Why doesn't she learn from her mistakes?
WHY THE HECK DOES SHE EVEN EXIST?!?!?!
Well, after some examination, I found out something shocking. She is just a plot device. She may talk and act evil, but in reality, she's just there so that the characters have something to worry about. She has nothing that makes her good, or relatable. To add to that, she's like the Grimm, all she does is attack and kill and if she loses, she DOESN'T reflect on her actions, and she DOESN'T try to fix her mistakes. She just goes back into the fight with the same strategy as before. If the main protagonists studied Cinder's basic movement, then they would be able to take her down, no doubt.
Can Cinder be saved? The answer is no. I bet that, judging from the road she's going down, her strategy will be her ultimate end.
Hazel Rainheart
(I may have spelled his name wrong. Sorry.😁)
Stars: 2/10 ☆☆
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Now Hazel is a bit more interesting. Unlike Cinder, he has a reason he's on the side he is now, but like everyone, he has his flaws. He lets his anger get the better of him, and he's quick to judge. But the real reason why he's not so good is because of his reasoning. His sister died on a training mission because SHE chose to become a huntress. But Hazel takes all of his anger out on Oscar and Ozpin just because he (Ozpin) was the headmaster of Beacon, and let her into the school in the first place.
And I gotta say, this reasoning is understandable, but it's still dumb.
But there is something that makes Hazel a huge threat to the heros: his semblance of pain nullification. This gives him the ability to block out pain. And I kinda get where it comes from.
When his sister died, he was broken. She was probably the only family Hazel had, and when she was killed, he wanted to block out the emptiness, the grief, the pain. Thus his semblance was unlocked and he could no longer feel pain. This ability is probably how his aura charges up so quickly. If pain can block aura from charging, then he has the tools to be a force to be reckoned with. The only downside is that just because he can't feel pain doesn't mean that he's not hurt.
Can Hazel be saved? Maybe. But if he goes on a redemption arch, then he will probably die. But that doesn't mean that he's a lost cause. There's still plenty of things that can be added to Hazel's character to make it better. But at the present, he could be better.
Adam Taurus
Stars 2/10 ☆☆
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This character is relatively horrible. In fact, he's worse than Hazel!
But the thing is, he's like Hazel in a special way: he has a tragic past. Certain events that wreck a kid's childhood can scar them for life. Adam was discriminated for his faunus traits, and this set him on a path of revenge that would be his bitter end.
He was a threat, but small compared to the real one. His semblance made him very dangerous, but it also makes sense. To be more specific, his semblance is, what I like to call, absorption of impact (or for the EruptionFang version, moon slice). This gives him the ability to absorb any damage done by the enemy into his blade, then release it back at a more powerful rate. This can cause devastating damage to both the enemy and the environment. As for why he had this semblance is pretty basic once you think about it.
Adam desired to get back at those who mistreated him. He wanted them to feel his pain, but a lot more extreme. He wanted them to feel what he felt, but worse.
Adam had a lot of potential, but, well when you get stabbed in the back, it's not easy to get back at your enemies. Over all in terms of writing, the thing that would've made him better was a better understanding of what he went through.
Tyrian Callows
Stars 4/10 ☆☆☆☆
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If Adam wasn't crazy enough for you, then Tyrian's your go to guy.
I think that Tyrian is insane enough to join Salem, but has enough sense to know how to kill. He's kinda tough to figure out, but thanks to some much needed information in Volume 7, we now know a bit about Tyrian's past.
Tyrian was a mad man killer on the continent of Anima but was captured. He was then rescued by Salem and her Grimm. Since he's mad he owed his life to her ever since.
He's mad, so there's no bad excuse. And to add to that, he is flat down dangerous. His semblance is the ability to cut through aura, making him a hard to beat.
Can Tyrian be saved? Not really. The only way to kill him is for someone to fall victim to him while another strikes the killing blow.
Doctor Aurthor Watts
Stars: 5/10 ☆☆☆☆☆
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Alright. Here we go!
Watts is very interesting. That's saying alot. Now that we have more information on him, it's easier to see why he wants to screwer Ironwood.
He was an Atlasian scientist who went against Pietro in the effort to make something great for Atlas. While Watts helped write the Atlas security code, Pietro found that the best inspiration is found inside. That was were Penny was created. Watts was disgraced and faked his death. Then Salem found him and he joined her group to get both revenge on Ironwood and respect from Atlas. Though he is clearly unaware of what Salem's true plans are.
He is a wiz when it comes to technology. Besides that, I believe he has some experience with combat. His semblance could have something to do with technology, but we're still figuring that out.
Can Watts be saved? Writing wise, maybe we can get more details about Watts in the final episodes. He's not a lost cause when it comes being a more interesting villain.
Story wise though? He's a dead man.
Salem
Stars: 6/10 ☆☆☆☆☆☆
Yes, I didn't save her for until the end.😼
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Now from the writer's point of view, Salem's backstory has been completely fleshed out. It's pretty complicated so I won't go into details. But from that alone, Salem's actons make sense. As a prisoner of life, she yearns to be free. She wants to die. And she believes that the only way to do this is to divide humanity and summon the gods in there darkest hour. Then the gods destroy the world and Salem is free. She doesn't care about the people she is hurting. She hates humanity and wants to destroy everything. But above all, she wants to get permanent revenge on her ex Ozma (or Ozpin or Oscar). She wants him to die and stay dead when millennia ago she made great sacrifices to try bringing him back from the dead.
Now she has nothing to show for it except endless years of war, hatred, and suffering. There is some relation that one can have with Salem. If anyone who is reading this tried to do something for someone you cared about, but got nothing to show for it in return, then that's what Salem would be feeling. And this has caused her to spiral into madness. She is the purest definition of crazy.
Can Salem be saved? It depends at this point. Story wise, most likely not.
Emerald and Mercury!
Stars for them both 7/10 ☆☆☆☆☆☆☆
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These two are going to be paired in honor of their beloved ship: Emercury.
Both characters have tragic pasts, so that gives them some common ground, but both are looking for something different. Emerald is looking for love, the one thing that she never had in her entire life. Mercury is looking for a purpose in life, a way to make himself Worthy of greatness. He claims that Cinder recruiting him was just destiny.
Both of these peeps are incredibly good at what they do. Both can fight better than the members of team CFVY.
Emerald's semblance is Perception manipulation, which makes perfect sense in her case. In a very special case, her semblance is similar to Adam's. She wants others to see what she sees, Emerald wants people to see how alone she is, and just how much she needs family. Her semblance is an incarnation of her desire. And she uses it to make people see what she wants them to see.
Mercury's semblance is currently unknown at this time. But we do know that his semblance was stolen by his father. After killing him, Mercury probably got his semblance back, but lives under the illusion that it's still gone.
Mercury grew up in an abusive household, under the guard of a murderer. He was tortured everyday by his father.
Emerald grew up on the streets.
Basically, these characters are well written, and both have great potential as well. There's even some hope of a redemption Arch for these two, and possibly some romance.
Can Emerald and Mercury be saved? Writing wise, yes. More trauma and info can definitely help. Story wise? Hopefully, yes.
Roman Torchwick
Stars: 9/10 ☆☆☆☆☆☆☆☆☆
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Time for the classics!
This charming young schemer has been the first character in the actual show. Fans everywhere love him, and will often mark him as the best villain. Honestly, I have nothing against it. But for the sake of this post, let's break down this lovely character and examine his awesomeness.
Roman's origin is currently unknown, but maybe we'll get some light cast on it with Neo's backstory as well. Many believe that he is somehow connected to Brunswick Farms, and it's still a possibility that has yet to be ruled out.
Roman is a good fighter and a master mind behind the underground crime rings of Vale. By himself, he is a relatively good fighter. Though his semblance has yet to be determined, he has his own Roman candle.
Another aspect of this character that won the hearts of fans is his charming personality. I mean, who can blame him? Though his death was sudden, and unfair, his handsome face will live on in the hearts of many.
Neo Politan
Stars: 10/10⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
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The star of the show, folks!
Neo made her big enterence in Volume 2 episode 4 Painting the Town, and ever since has been one of the most popular characters in the entire show. If you break down Neo's character based on what we know, then it's actually really interesting. Let's scoop ice cream!
Neo's backstory is unknown, but we're hoping to have some light shed on the subject. Based off of the song "One Thing", we can tell that Neo's backstory is tragic in some way. She lost everything except for Roman. And she is willing to fight to protect Roman from the death. How do I know?
Her semblance is called illusions by many, but Unicorn of War calls it Mirrors, which I think is the most accurate. Her semblance gives her the ability to reflect her opponent's attacks upon themselves, and she can change her appearance right down to her hair and eye color.
What does any of this have to do with protecting Roman? She will use Any means necessary to protect what little she has left, and to her, that one thing is enough. She Will change her identity as many times as possible, and she often gets away with it. But she is so fierce in protecting that during a fight, any pain that the enemy can dish out to her dumdum would make her determined to kick her opponent's butt. She would give them a taste of their own medicine and literally reflect their attacks upon themselves.
She is a reflection of protection. And like that reflection she represents, she says not a word, but shows people how exactly they can hurt the one she loves.
After Roman's death, Neo Politan is determined to reflect her loves justice upon the true enemies. If you can't face yourself, then you can't face Neo.
So, there you have it, villains everywhere.
Be sure to reblog if you found this interesting!
If you have questions, then ask away!😁
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bearpillowmonster · 4 years
Text
Resident Evil 2 Remake Review
NON SPOILER
I've bought Resi 4 on Steam, after the first level of playing it, I realized that it wasn't for me, all the enemies looked the same and it looked repetitive, zombies kept spawning and there was no way to get rid of them all, I ran out of ammo, it was a mess. I knew that the genre did that, I know that that’s the point, but I didn’t like it. Plus, I couldn't even really get the gunplay to work right. I heard that it was at its best on the Gamecube but I haven't given it another shot since then. However I saw that Resi2 got a demo, so I played it when it released and I kind of liked it, I was sold on the game and asked for it for Christmas (or maybe even my birthday, so yeah it’s been a long time but I was busy with other games) Now, the RE3 remake is already out...wow, time to play RE2 then, huh? So, you can consider this my "first" RE game.
Right out of the gate, visuals are stunning, almost needless to say and the level of accuracy is immense. I mean I didn't expect there to be a gas station at the beginning but it even had the lighters and beef jerky towards the front and stuff, they really went all out. 
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I can't imagine seeing this game when the original came out with PS1 graphics, it's ambitious, this is clearly the way it belongs. I thought a bug flew on screen but then I realized it was in-game, it's immersive, I don't normally read all the little tidbits and notes and stuff but it was generally interesting to read on the lore along with the VHS tapes and get some clues as to what to do next. I tried to play through it as if it were 1998 so I didn't look much up, I usually tried to do it myself with a few small exceptions. I felt accomplished by the end of each session like "Wow, I did that. I'm smart." It's rewarding. Now I played through each campaign so both Leon and Claire (starting with Leon) Claire on the other hand I was more lenient with, I looked up a decent amount because I was already in the station doing the same puzzles as Leon. It makes me wonder how they got the same items story-wise though, I mean we see Leon leaving her notes but you can't blow up the same wall twice in reality, that's nitpicking the game a little bit though. I will say that I felt like it was a wild goose chase when I did look it up because every thing I looked up was giving me different information "The portable safe is in this room." "No it's in this room." "This is the combination for the unicorn statue" "No it isn't, this is." Because it varies when you're playing on standard vs hardcore and whether it's your first or second run. So, I got my punishments for looking it up I guess.
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But with that said, I know some of these types of older games have a tendency to make it really confusing and difficult without a guide so I was kind of worried about not knowing what to do or where to go. While I will say I had had to look a few things up, it became cut and dry once I figured out the pattern, most of the things I looked up were things I was going to do anyway but wanted to make sure before I somehow unleashed a hoard of zombies that I certainly didn't want. Same goes for story too, I knew close to nothing about it. But you basically just have to make it to the next area, think of it as that Chowder episode where he loses his hat and Chestnut has it so he has to go around doing odd jobs one by one in order to progress. The overall goal is to get out of the police station and kind of just find a way to survive but you have to focus on the smaller goals / getting to the next room. I looked pretty thoroughly through everything and managed to find everything I needed without even trying or knowing what it was for half the time like "Well this should come in handy later." *puts it in storage chest*  Speaking of, I like how each chest is like an Ender Chest and is interchangeable as if it was the same one chest in every location, that makes things much easier rather than some hardcore game of "where did I put my keys?" that I'm not into. But you learn to find your destination a lot easier than I thought. That was always something I hated about Resident Evil games while watching them, that there was a lot of backtracking but actually playing the game hits differently, it's not what I expected, it's actually kind of fun, like I mentioned saying "I know where that is!"
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Maybe it's just the setting of a police station that did that for me or maybe seeing speedrunners doing it with the old games and paying no mind made me scared or maybe the fixed camera angle of the old games (so that each side of the room had the clip as if it were just a picture) along with the idea that the originals are dated rather than PS4 but regardless, it's just surprisingly not annoying like I thought.
Games can easily stress me out but I actually found myself cruising and feeling good about it despite all these zombies...then I met Mr. X. He chases you EVERYWHERE throughout the game. Thing of nightmares. I will probably hear footsteps in my sleep now. I knew he was coming but I didn't know his presence wasn't always scripted, it's just a game of cat and mouse...and he's the cat! It gets me paranoid because I'll stop and hear footsteps then stand still for a good 5 minutes and he's still tromping around. I walk down a hall. BOOM! Crashes through the wall, making ME screech. There's no way to get rid of him and it kind of ruins the atmosphere to be honest, I know it's trying to be scary but it's more annoying than scary because every time I move I'm like "Ok stop" and I'll stand around for a minute, checking the map, to check the fastest route to where I need to go, just to make sure and then continue... only to turn the next corner and then repeat. I couldn't even move comfortably anymore, it's space invading. The tension is high because he can come into the main hall which I liked to use to save but alas, I had to memorize where all the other save points were or check the map again.
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So, you get to play as Claire, which I like, but with Leon's story it's kind of just like "Well I'm going to do my own thing and if she survives, she survives." I understand each step is essential to progressing and getting closer but for all he knows, she's just out in the rain, waiting for him to unlock the door. And I also know that she said that she can handle herself (before Leon had to point out the zombie behind her! lmao) and he has survival on the forefront of his mind too but still. They flirt every time they're on screen together but the thing is that I love it, I ship it, it's cheesy but I don't care, that’s half of what I’m even here for.
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As for the rest of the story, you're telling me that they made not just one movie but a SERIES of movies and it wasn't this?! This is great, this is a master-craft in its work. I'm not a big fan of zombie movies, I'm sure there's one out there that I like but I can't think of any off the top of my head but this? This is it! (Jennifer Lawrence would make a good Claire tbh) Let alone the horror genre in general, I'm not even frightened all that easily, I just think a lot of the plots and decisions are stupid in horror, this goes against all that. Speaking of spooky, I know making the screen brightness balanced is normal for games but I don't think it's mattered more than here, brighten that baby up because sometimes it's pitch black, immersive but still hard to see.
Boss fights are something I didn't think a whole lot about until I actually got to it. Doing the first boss fight with G was really memorable for me because I could cower away all I wanted in that gridded pit of a machine room and just launch grenades at him but it wasn't until the bosses in the sewer that I really started to like it. First was that Crash Bandicoot type running sequence, then we had G-2. I had actually ran out of ammo at that point, I used it all on the sewage monsters (I didn't get the flamethrower, I didn't know how, as I said, I did this more or less blind) so I just kept running, and clicked X every time the option came up, hoping to pick up something good. All I got was a combat knife and a flash grenade, then I started messing with the buttons on the control panel, in hopes of cheesing it and just going to the next section but then I realized what I was actually doing. I was using those buttons to move a crate and using that crate to slam G into a pit. I love the classic boss style, I haven't played a boss like that in a long time. One where it doesn't matter how much ammo you have, but just using the environment to your advantage without it explicitly telling you (except the death screen giving you hints). That was until the later boss fights, you basically just keep unloading your belt until they die, kinda lame but whatever.
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This actually made me rethink the genre and also about giving one of the other games a shot (PLEASE REMAKE CODE VERONICA, I BEG!) it might be right time, right place (PS4 with modern graphics and modern gunplay) that made me actually interested. The “true ending” is unlocked by playing through one of the two’s campaign and then playing through the other, which is basically the same game but with different cutscenes and context (some new areas too) so it’s definitely worth it, you could even just speedrun the second run if you’d like, you even unlock a secret boss and for those who have already seen the true ending, know that I liked it based off of what I said earlier, no spoilers.
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mediaeval-muse · 4 years
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Video Game Review: Assassin’s Creed Brotherhood (Ubisoft, 2010)
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Genres: action-adventure, third person, open world
Premise: Picking up where Assassin’s Creed II left off, Ezio Auditore is back, this time working against the Borgia family to destabilize its hold on Rome. In the present day, Desmond Miles continues to struggle when differentiating the past from the present.
Platform Played On: PC (Windows)
Rating: 4.5/5 stars
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals. I will not be evaluating the multiplayer mode because I don’t like playing video games with other people.
Content Warnings: violence, blood, misogyny, attempted rape, incest, torture
Story: The main premise of Brotherhood’s story is that following the opening of the vault, Ezio and his family are attacked at Monteriggioni by Borgia forces. They manage to escape, but Ezio is wounded and Caesar Borgia steals the Piece of Eden. Ezio awakes some time later in Rome and must fight the corruption that results from the Borgia’s influence while hatching a plan for retrieving the Piece of Eden. The decision to focus more fully on the Borgias was a good choice - they’re perhaps the most notorious family from Renaissance Italy, so the plot about combating Templar corruption fit right in. Plus, it made for a more consolidated narrative and a single antagonist.
I also think Brotherhood improved on Desmond’s story. At first, it’s not much different from the main purpose of the frame narrative in ACII: Desmond and the present-day Assassins, led by Lucy Stillman, set up a new safe house in modern Monteriggioni, where they continue to use the Animus to track down the Piece of Eden using Ezio’s memories. But there are some nice moments that make the frame shine: Desmond and Lucy have to work together to explore the underground tunnels of Monteriggioni, and their banter really game me the sense that they were bonding.
The main things I didn’t like about these narratives are relatively small. In addition to the ending feeling rushed, I think the game could have done better regarding its female characters. In Ezio’s world, a side mission reveals what happened to Cristina, Ezio’s sometime lover before he became an assassin. On the one hand, it was great to see a more personal plotline that delved deeper into Ezio’s emotions. On the other hand, these flashbacks had moments that made me squirm. The plot details how they met, which basically consists of Ezio following Cristina home and saving her from being raped by an acquaintance that “refuses to wait for her to open her legs on her own.” Later, Cristina is killed and dies in Ezio’s arms. Likewise, Lucy meets a tragic fate in Desmond’s world, and though it’s less fridge-y than Cristina’s death, I was just personally not a fan.
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Characters: Ezio, our protagonist and player-controlled character, is as charming as ever. He’s a little older and wiser in this game, which was pleasing in terms of character development. He’s still a bit of a flirt and womanizer, which I personally don’t really like, but to each their own. Leonardo is also back, albeit more sporadically, and I loved seeing their friendship continue.
The major supporting character in this game is Niccolo Machiavelli (yes, really). He appeared briefly in the previous game, but he has a much larger role this time around. He’s a bit grumpy and stuffy, which is understandable - Ezio allowed Rodrigo to live at the end of ACII, which threw a wrench in a lot of plans. Still, I liked how Ezio’s more playful characteristics played off of Machiavelli’s sternness.
Desmond also continued to grow on me. I liked that he had more confidence in his assassin abilities and how he seemed to be fully part of Lucy Stillman’s team, and yet, the game did a good job tempering his badassery by decreasing his ability to differentiate the present day from his ancestor’s memories. It’s one of my favorite tropes, though, so I may be a bit biased.
The Borgias were also very compelling villains. I liked Cesare’s intensity and lust for power, as well as Lucrezia’s balance of loneliness and loyalty to her family. I also think their incestuous relationship was handled well in that it wasn’t treated as the sole reason why these characters were evil; rather, to me, it read as a manifestation of the characters’ obsession with their own family, not as something “edgy” to put in the plot. 
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Gameplay: A lot of the mechanics that formed the basis of ACII reappear in Brotherhood. There are armor and weapon upgrades, treasure stashes, puzzles, and the like. Instead of upgrading the villa, however, players are given the opportunity to make improvements to and stimulate the economy of Rome by repairing and investing in tailors’ shops, blacksmiths’ forges, art merchants’ stalls, banks, stables, medicine stands, aqueducts, and many other things. I found the investment system to be interesting, but a little confusing - it’s dependent on how other players interact with the stores in the game, so I didn’t quite get why it’s included in story mode. I think I could have done without it or at least made it dependent on other factors that are more useful to those who don’t necessarily care what a larger Ubisoft “community” is doing.
In order to unlock all the public works projects, players have to free areas of the map from Borgia influence. To do this, players complete assassination missions in which you kill the captain of the guard responsible for overseeing a Borgia-controlled tower, then you blow it up. These missions vary in difficulty, and each one has a unique setting with different kinds of environmental challenges, so I was pleased by the level of variety.
Players are also given the task of doing “shop quests” in which Ezio collects rare valuables (like ambergris, diamonds, etc.) to unlock additional items in the shops. For example, completing the art shop quest unlocks additional treasure maps. I found this interesting yet irritating, since I wasn’t quite sure how to get these rare items aside from stumbling onto them randomly or investing in businesses smartly (smart investments yield high rewards, sometimes). Along similar lines, Ezio can complete guild challenges, in which he performs various combat or stealth maneuvers as well as assists courtesans, thieves, mercenaries, and assassins to gain additional XP as well as discounts when enlisting any of the guilds to help.
In terms of the combat and stealth aspects, most of the mechanics are the same. You’re given a crossbow in this game, which is fun, as well as a parachute for gliding, but other than that, there’s nothing vastly different. I actually liked the continuity, since it meant I could focus more on the new things and not learn whole new ways of moving around. I will say, though, that the glyphs were a bit more annoying in that I couldn’t use my keyboard to turn things around - I HAD to click on arrows on the screen. It was tedious, but I got through it.
I also liked the introduction of assassin recruits. Players get to recruit citizens to Ezio’s cause and level up their XP by sending them on missions across Europe, kind of like the war table missions in Dragon Age: Inquisition. These recruits can also be called upon during combat to help Ezio fight off enemies, though they need some time to “recharge” after each use. It was kind of fun to manage a team, and I did like the options it afforded for gaining resources and completing missions.
I will say, though, that I absolutely detested the missions or challenges in the game that were timed. Timed activities stress me out, and I’d rather have the option to do something well rather than fast. I also hated the introduction of “complete synchronization.” Basically, each mission is accompanied by a condition - such as avoiding detection, using a specific weapon, or completing a task in a certain amount of time - that will grant players 100% synchronization of Ezio’s memories. If you don’t meet the condition, you can still advance the plot, and you can go back and replay the mission for 100% sync, but honestly, I didn’t find this mechanic fun. Some of these conditions were tedious or so challenging that in order to meet them, you have to play through long scenarios without skipping to certain checkpoints multiple times. For experienced gamers, these conditions might offer some additional challenge to a video game that otherwise doesn’t have easy/moderate/hard modes, but I personally didn’t find the 100% sync rewarding, and I was constantly stressed about missing something due to lack of syncing.
I also had some problems with the camera and controls. In several missions where time was a factor, it was frustrating when the camera would whip around and controls would change to accommodate the new angle. I hated this, because it caused me to fall and desynchronize a few times, as well as cause me to lose my target.
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Visuals: As with ACII, the visuals of Brotherhood were stunning. I loved seeing the aerial views of Rome from the high vantage points, and I loved the rendering on Ezio’s assassin armor. I don’t think there was a major, noticeable difference in the quality of the visuals between the games - maybe a few more smooth animations, some more believable/realistic rendering. It was certainly appreciated. I could look at this game for hours.
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Recommendations: I would recommend this game if you’re interested in the Italian Renaissance, the history of the Borgia family, stealth, action-adventure games, and parkour.
Final Verdict: Assassin’s Creed Brotherhood is a charming follow-up to Assassin’s Creed II, balancing familiarity and novelty in the gameplay to keep the player both engaged and grounded.
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videogametim · 4 years
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Death Stranding Review
I’ve tried to keep this review as spoiler-free as possible. I make a brief mention to how the game is paced in the paragraph about story, as well as a couple of character names. Feel free to skip those paragraphs if you are concerned.
Hideo Kojima took the blank cheque that Sony gave him and used it to make the biggest budget arthouse indie game there ever was loaded with his favourite actors, directors, and other celebrities. The result was a game that on paper, should be AAA poison. Death Stranding is slow, meandering, sometimes frustrating, action is downplayed, and the plot is sometimes difficult to follow. Yet considering all that, it’s still earned a spot on my Top 10 list this year.
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The primary gameplay of Death Stranding consists of package delivery. The main character Sam (Norman Reedus) is a porter who journeys across a post apocalyptic America, connecting outposts and depots to the network and delivering packages along the way. Upon your first journey to each outpost, the challenge is how you’re going to get there with the tools at your disposal. You’ll typically gear up with ladders, ropes, and a pair of boots to start with and you’ve got to do your best not to stumble or fall even with the mountain of cargo on your back that affects your balance. As you progress further through the game, you unlock more and more equipment that makes your job that little bit easier. All these unlocks are well-paced throughout the story. I really recommend that anyone who is having a tough time with the early game to just stick with it until Chapter 3. Once you’re in that chapter the game really opens up and you get some much-needed equipment almost immediately that make your life a whole lot easier.
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Once you’ve linked an outpost up to the network, you’ll be able to see other player’s structures and equipment in the surrounding area. You can see how lots of other people tried to solve the same problems you did, and it makes subsequent trips that much easier. Maybe someone put a ladder across a gap you didn’t think to do. Maybe someone built a bridge over a river that saves you some time and stamina trying to cross it. This is absolutely one of my favourite parts of the game and something I’ve never really seen on this scale before. There was one moment in particular during Chapter 3 where I was about to walk into an enemy encampment when on the corner of my screen I noticed someone had left a sign warning me that there were enemies ahead, and behind me was another sign from a different player pointing to a side path up a cliff that let me avoid the area entirely.
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Another core part of the experience is the Like system. Say you found someone’s structure or sign helpful, you can literally mash that like button and send that player a whole bunch of likes, which upgrades one of their five Porter stats. You’re constantly getting notifications about players who liked something you did or built which really helps it feel like an interconnected experience.
Combat does exist in the game and it’s serviceable, but it takes quite some time for it to pick up and be a little more engaging because many of the combat equipment is locked to later chapters. Much of it is fun to use though. Stealth exists too, but in all my time playing I didn’t have any success in (or really, need to) sneaking up on the regular human enemies.
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The stealth instead comes up in the BT areas in which you must maneuver your way through rainy areas of ghosts that you can only see if you’re either very close to them or you aren’t moving at all. The BT stealth segments I found to be well done on their own. They’re stressful because you’re typically trying to get through them with all the gear on your back, and since the rain accelerates time of anything it touches, you’re on an invisible timer to get through it before all your gear is ruined. If one of the ghosts catches you, it will attempt to drag you off into a mini-boss encounter. These mini-boss fights are generally easy if you’re well equipped, but you can also attempt to escape the zone too. Defeating the BT will stop the rain in that area while you’re there and reward you with an otherwise uncommon resource as well. My problem with these encounters is that they are too frequent. After defeating a BT, the encounter respawns almost immediately after you leave the vicinity and it’s often difficult to run right through them which gets annoying even in familiar areas.
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For me, the weakest part of the game is unfortunately the story. It’s rarely engaging, and I think the major reason for this is Kojima’s tendency to over-explain himself. This has always been the case and was especially true of the Metal Gear series, but I think the key difference here in Death Stranding is that Kojima explained things he shouldn’t have.  There’s so much incredible world building and Lovecraftian designs/ideas in the game and a lot of that is diminished when you get beat over the head with every conceivable explanation and detail of what it all means. There are plenty of great moments and set pieces too, but a ton of that is backloaded into the final stretch of the game. A certain Square Enix game earlier this year was paced similarly, and this is that times a million, so keep that in mind if it does or doesn’t bother you.
The other side of the writing is the characters, whose writing quality is bizarrely all over the place. A few of the characters are wonderfully written and a joy whenever they are on screen (Heartman was my personal favourite), a few of the characters are criminally underdeveloped (see Deadman), and a few of the characters are downright nonsensical or straight-up terrible. It sometimes felt a lot like all the characters and their arcs were written by different people.  
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Overall though, I’m very happy this game exists. I hope Kojima continues to get the funding he needs because for better or for worse, he is doing what he wants to do. A game like Death Stranding achieving the success that it has is also hopefully a symbol for certain publishers and creators that it’s okay to take a chance on things that are further outside the realm of convention. I’m going to continue playing it myself because I still haven’t tired of making deliveries, and I’ll probably be listening to Low Roar while I do it.
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matt-eldritch · 4 years
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Mortal Kombat Akademy
In between my work on the 31 Days of Original Characters challenge, I've begun to revisit my plans for the big Mortal Kombat story I'd wanted to do for awhile; Mortal Kombat Akademy. I've done a lot of character busts with backstory info and I did a sort of "season one" plots but this is something I'm not really satisfied with anymore. I'm gonna spend the new year trying to readjust and rework the overall story and characters to something more workable. Here's a few odds and ends of what I've planned so far;
Story Outline
Shaolin Monks, Lui Kang and Kung Lao, are recruited into the Mortal Kombat Akademy, the secret fighting school located on the island paradise of international crimelord, Shang Tsung. But those who step foot on the island are subjected to terrors beyond comprehension once they learn the true purpose of the school; a training ground for the soldiers of an interdimensional tyrant who conquers by use of a fighting tournaments ordained by the gods themselves. But one of the gods, Raiden, is willing to give Earth a fighting chance by training as many chosen Earthlings as he can so they may finally defeat the forces of evil in the Mortal Kombat tournament.
Kinda bare bones but for plot synopsis go, it helps me sort of make a launching pad for the ideas. Like my original idea, the story is still primarily about Lui Kang and Kung Lao going to the school and meeting/befriending the typical heroes of the Mortal Kombat world, Raiden being their mentor and Shang Tsung being the big bad to overcome.
But the story ideas I had just don’t really cut it for me now. I feel as though I was sort of putting the cart before the horse by putting so much time making elaborate details instead of snowballing one idea to make a big bright idea. I’ve made some titles for them;
Start the Semester!
Tour the Akademy!
Prepare for the First Exams!
Bond Like Your Lives Depend On It!
Learn the Fatalities!
Wills and Testaments!
Survive the Detetionrealm!
Survive the First Round of Exams!
Survive the Second Round of Exams!
Survive the Last Round of Exams!
Party Your Asses Off!
Mortal Kombat Akademy V. The DC Universe: Dawn of Pain!
To give some context to them, I had a storyarc planned; Early on, Raiden would want the Earthrealm class (the class would have Kang, Lao, Johnny, Sonya, Jax, Stryker and Nightwolf) to be friends and allies in order to survive the matches and save the world. Easier said than done when so many personalities were clashing together. And once they learn about fatalities, the class goes through some mental anguish over having to kill or be killed, Kang being the only one vowing to never kill anyone, to the disbelief of everyone else. Things start looking up once the class starts to trust and respect one another and become stronger fighters.
But Kano, on the behalf of Goro’s Class (Mileena, Kitana, Jade, Baraka, Sheeva, Skarlet, Reptile, Tanya and Kano himself) frames Sonya and Johnny for a crime, leading to Professor Quan Chi to exile them to the “Detention Realm” where his goons, Drahmin and Moloch, deal out the punishments. My idea for them that they’d be bumbling and dim so Johnny and Sonya could escape them, bonding while trying to make it to the final exams. Everyone but Kang and Lao have been defeated and since Sonya and Johnny were late, it’d all be up to them to beat Goro. Once Goro beast Lao half to death, Kang faces his fears and manages to defeat Goro without killing him, but not without making him suffer for all the pain he’s caused.
The class’ reward for passing the exams is an-all expense paid vacation to Edenia, which is basically a hellhole built to Shao Kahn’s pleasure. Here, Kang and Kitana get some alone time to romantically connect to one another during the celebratory feast hosted by Kitana and Mileena’s parents, Shao Kahn and Sindel. But really, the feast is for the Kahns to asses the threat that Raiden’s students hold to their long term plans. And finally, the DCU story is just a fun breather where I have the mid-1990s versions of their heroes (Superman with a mullet, Batman Forever styled Batman and the two Wonder Women, Artemis and Diana, for example).
And after rereading what I had for plots, I noticed how little the Lin Keui featured into the stories since I designed a lot of them for the series. Should try to fix that somehow.
Overall Art Style
As I stated in previous MKA concept art, I based the art style on the look of Steven Universe. I still intend for the project to be written fanfiction, but I do wish to have some elements of it to be drawn by myself. Not a full adaptation but maybe a full page illustration of each chapter, along with the general character/environment sketches, or like the ending credits of The Mandalorian series.
But back to the art style, I wish to change it. I can’t really go further on the style of Steven Universe if this story is going to be about such heavy violence and gore. It wouldn’t really look right, might cross over into unintentional hilarity or into the uncanny valley. I’m looking at something like the artist One, the man behind One Punch Man and Mob Psycho 100 whose style is really unique, fast, sketchy and frenetic, all attributes I think will work well. I also love the anime aesthetic of the 1990s so that’s definitely a goal to achieve since I’m setting the story in 1995.
Story Ideas To Keep
* Koins: My idea for an in-canon reason for the koins you win in matches (at least in Mks 9-11, IDK how far back they go) to unlock Krypt stuff will be used as a way for the students to buy things like food, clothing and resurrections due to being killed by another student’s fatalities since its primarily a learning facility instead of a battlefield. Though if you’re broke, you’re not gonna be saved. Koins, like in the games, will be given for performing a fatality and a moral choice comes up when you think “do I do good and be paid less, or do something terrible but get more chances of being resurrected if I die?”
*Profiles: I’ve got to do some rewrites for the characters. Nothing too too major since I do like a lot of what I wrote, but its more to streamline it to fit in the new direction I’m doing. Like, having Sonya, Jax and Stryker being Hall Monitors, I don’t think something like that is gonna be part of my story since I’m trying to take it a tad more seriously. The idea of Detention Realm and having Dharmin and Moloch as lovable henchmen is still canon, as far as I’m concerned. Think the two mice henchmen from the film “Flushed Away”. And on a final note, the newly retconned origin for Sindel...that shit isn’t gonna be part of my story.
Overall, whatever backstories that’ll be changed will likely be on a case by case basis. No telling who or what will be changed right now, but I’ve now thought of some parts to start with.
Diversity and Inclusion
This one is probably gonna be one of the hardest to accomplish since I really want to make the series really diverse with body types, genders and sexuality, race, neurodiversity, that type of subject matter. Inclusion is really important to me, and I’m scared how I might screw it up like how Disney, JK Rowling, SNL, Simpsons, Big Mouth, Voltron so many more screw it all up since they all serve the needs of the capitalist, neoliberal status quo over the voices of the marginalised.
And with that, brings up some more challenges. Will I make so many diverse original characters that they take time away from the canon characters? Should I make more canon MK characters differently diverse?
I'm also planning on having the characters display prejudices and bigotries but I'm scared I'll go in too much of "Bright" territory, if you know what I mean.
Tackling Mature Content
I mean, it goes without saying that the series is going to be full of violence and gore since that’s basically in the DNA of Mortal Kombat in the first place. But there’s much more serious topics I want to try to write. Like the effects of abuse, queer rights, the above themes about diversity and inclusion, the seemingly never ending war and the ideas of the long defeat. Of course, my chapters will be marked with as clear as possible content warnings, those are important.
A Shared Universe
A month ago, I watched a video about Midway trying to recreate the success of Mortal Kombat into other fighting games. The video, “Remember when Midway tried to copy Mortal Kombat?” talked about three would-be franchises of Midway fighting games; Mace: The Dark Age, War Gods and Bio FREAKS. After watching the video and reading about the games, I think it’d be good for lore if they were integrated into my story. Mace and War Gods could be used as part of the backstory of the series. Like the idea of the Earthrealm Kombatants being the descendants of the characters of Mace and War Gods, maybe Raiden was involved with the later, I’m not sure. Bio FREAKS could be latter used if I go into a time travel story. Maybe a mix of the game and the story/characters of Mortal Kombat X. As for Midway’s other successful but overlooked franchise, Killer Instinct, that is probably going to be the most recurring element in the shared universe. UltraTech, the main villains of the series would be the people behind such things as Kano’s cyborg eye, the Lin Keui’s Cyber Initiative and being the rulers of Neo-Amerika in the Bio FREAKS timeline. I also wrote in the profiles of Nightwolf and Sub-Zero that the Killer Instinct universe is linked to my story (one of his divorced parents is dating one of the parents of KI’s Black Eagle and Thunder while Glacius was an alien that helped give Cryomancers their powers).
And on a side note, there is another Midway MK clone called Primal Rage, which I swear I had one of the toys based on it and saw a parody of it on an episode of Dexter’s Laboratory. Its pretty gruesome, its a bunch of savage Kaiju in a post-apocalyptic earth that resembles the stone age. Probably an alternate timeline/dimension if I use it in my series. Who knows, maybe elements of the worlds of Street Fighter and or God of War could make an appearance...
Writing the Damned Thing
Probably the absolute hardest part of this entire thing. I struggle with actually keeping attention to writing since I’m primarily a visual artist and it feels terrible to not even follow through on any idea I have and it just kinda sits and collects dust in my brain. If its sketching and rendering, I can do it. If its writing shit down, I just have executive dysfunction when it comes to it. I never know where to start writing it, how to continue writing it, how to finish it or how to put it all together cohesively.
I can’t do this without at least writing the complete first season, if I do it on a semi-regular basis, nothing is going to be done. Even like, less than a week of non-recurring writing is like a poison to me. I don’t know how, but if I make room for an hour or two of writing a day every day might help me get more prepared for longer writing.
In Conclusion
When will the first chapter be done? I don’t know. When will I start writing? Hopefully as soon as I can. I can try to post updates or work in progresses, but that’s still a pipe dream, in my honest opinion. But I want to make progress in 2020, I need to make a difference and to actually make this coming year worthwhile.
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