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#and writing fix-it
leofrith · 1 year
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A Critique of ACV: The Last Chapter (SPOILERS!)
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I wanted to hold off on sharing my thoughts about the new content until I’d given The Last Chapter time to breathe, because I was honestly hoping that maybe if I gave it some time, I wouldn’t dislike it so much. But the more I think about it, the more I find things to dislike about it. Which is why what started out as a quick write-up of my thoughts immediately after playing The Last Chapter has now spiraled into this very long critique that got so long I needed to add subheadings to break it up. 
Sorryyyyy. 
I’m basically spoiling everything from The Last Chapter here, along with Assassin’s Creed: Valhalla and parts of its expansions. I also briefly mention a few other Assassin’s Creed games, mainly Odyssey and one of its DLCs. My point being, if you don’t want to know anything then please look away now. Or don’t. But I know I would have appreciated a warning before diving into this mess. 💀
As a disclaimer: this essay is not meant to be an attack, nor is it meant to place blame squarely at the feet of Darby Mcdevitt, or any of the other writers or developers involved with the game. There are so many moving parts in a game as expansive and with as much add-on content as Valhalla, and I can only guess what happened behind the scenes that brought us to this point. I don’t know who wrote what, who made what creative decisions, and I therefore don’t feel comfortable placing blame on anyone in particular. I have never worked for Ubisoft and I can therefore only speculate about their internal culture based on what has been leaked from the company over the years. Furthermore, this is not an invitation to personally attack anyone involved in the development of this game on Twitter or wherever else. This is purely an attempt on my part to articulate why me and so many other fans of Valhalla and of Eivor feel so profoundly emotionally betrayed by this ending, as well as outline some factors that I believe contributed to the way the game was mishandled. 
So. I think I had already accepted when the trailer released back in September that something like this was going to happen. I had already done my mourning for the fact that Eivor would never get the send-off she deserved, which is why I think I’m a lot less upset than I would have been otherwise… but that doesn't make this suck any less. The Last Chapter was completely underwhelming, it was emotionally unsatisfying, it completely butchered Eivor's character, it felt incomplete, and rushed, and it felt more like a teaser for Mirage than anything close to the conclusion Eivor’s story deserved.
The (Character) Assassination of Eivor Varinsdottir
When we first meet Eivor as an adult, she is overconfident, brash, and she has just gotten in over her head and gotten both herself and her crew captured by the enemy. She is in the 17th year of a quest for revenge she has been in pursuit of since she was nine years old. She has spent more than half of her life hunting Kjotve, the man who stole her parents, her clan, and her childhood from her, and is fully prepared to die if need be to kill him. She is an orphan who was taken in by the Raven Clan after the slaughter of her own people, and she considers these people to be her new family. Her love for her family and community are central to Eivor’s character right from the beginning. While she learns and grows past some of her flaws throughout the game, her love for her community and her loyalty to them is what sticks with her. 
Eivor also starts the game carrying an immense amount of shame for how her father died, laying down his axe in the hope that the rest of his clan would be spared, only for he and most of his people to be slaughtered anyway. Through her time spent acting as a leader to the Raven Clan–first as a warrior and later as their Jarlskona–Eivor finally understands by the end of the game why Varin did what he did, because she realizes that she would make the exact same choice to protect her people. Eivor, too, would choose to die in “dishonor” if it offered even the smallest chance to save her loved ones. 
Eivor is the reincarnation of Odin; she carries his memories and his thoughts, unbeknownst to her. She has visions and prophetic dreams and hears his voice in her head, but spends much of the game not understanding the meaning of it all. The part of her that is Odin pushes her toward chasing personal glory, toward the pursuit of knowledge, toward selfishness. But she chooses to abandon all that in favor of the people she loves, even as Odin rages and screams insults into her ear and calls her a coward–the one thing she has always been most fearful of becoming. Odin is a representation of everything she has been told to value in life, and she is (literally) pulled in the opposite direction by Sigurd, Randvi, Hytham, Valka, Gunnar, Soma… everything else. 
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Eivor never truly seems to grasp the meaning of her connection to Odin, Sigurd’s connection to Tyr, Basim’s connection to Loki, or anything about the sages or the Isu at all. Not in the base game or in any of the DLCs. She never really acknowledges it explicitly until The Last Chapter. 
Put a pin in that.
Family and community are central to Eivor’s character. Loyalty is central to Eivor’s character. Honor is central to Eivor’s character. That’s why it makes absolutely no sense for Eivor to drop everything, seemingly out of nowhere, to go back to Vinland alone and live out the rest of her days learning from Odin, the part of her that she explicitly rejected at the end of the main game. And it certainly doesn’t justify Eivor deciding to leave Ravensthorpe in the middle of the night without a farewell, regardless of who she supposedly said goodbye to offscreen. It doesn’t justify her completely sudden and out of character decision to walk away from her clan, her family without a true goodbye. Eivor spends the entire base game acting as Jarl in Sigurd’s stead in everything but title, because Sigurd has all but completely abandoned the clan in order to chase his own ambitions, only for Eivor to supposedly do the very same thing? No. It’s completely incongruent with her character and actively contradicts facts that were established in the main game.
There are so many other inconsistencies, including the fact that I highly doubt Valka–the same Valka who we saw warn Eivor against digging too deeply in her visions in the intro to The Forgotten Saga–would simply accept Eivor departing for another continent to delve deeper into her visions. But the way they miswrote Eivor’s character was particularly glaring. There could have been a version of the last chapter in which Eivor's motivations actually made sense, but that version needed so much more evidence for it to be believable. Reading between the lines is one thing, but expecting players to accept the conclusions you’re feeding them without planting any seeds beforehand is just lazy writing. [insert “HE WOULDN’T FUCKING SAY THAT” meme]
The RPG structure is the root of all evil (I know just… hear me out on this)
I think applying an RPG structure to Assassin’s Creed was a mistake, and have thought so for a while, but not really for the reason you’re probably thinking of. The “but we’re reliving another person’s memories in the animus, so how can it possibly make sense to allow us to make choices that affect the narrative?” reason. My criticism of the addition of choices is mainly this: I think that by trying to “expand” the story by adding RPG elements and dialogue options, they instead ended up severely limiting themselves. Because the problem with adding dialogue options to Assassin’s Creed is they can never take those choices to their conclusion. They can never truly have consequences.
Trying to tell a linear story with a non-linear structure like this doesn’t work, or at the very least, it hasn’t worked in Assassin’s Creed thus far. Odyssey came closer, I think, because it had multiple distinct outcomes and player choices actually had an affect on the trajectory of the plot (Mostly. Hi, Legacy of the First Blade. I’m coming for you in a minute.). Odyssey's multiple endings present a different problem entirely in the context of Assassin’s Creed because despite the input of choice, there is still a canon version of the story and a canon ending. It leaves those players that arrived at a different outcome feeling alienated, and like their choices were incorrect or simply didn't matter. 
But in Valhalla, all roads lead to more or less the same destination and most decisions have no impact on the trajectory of the story. The problem that arises from this is that players will make their choices and expect some sort of payoff, as they should. But they won’t really get it. As per Darby McDevitt, for example, Sigurd always goes back to Norway at some point, regardless of whether a player ends up with the “good” or the “bad” ending. Sigurd returning to Norway is a fixed point and the timeline will always course correct, so to speak, to reach that end. 
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(Thank you @/vikingnerd793 for the screenshot!)
Everyone gets more or less the same version of The Last Chapter, with the siblings’ interactions only varying slightly after the “bad” ending to reflect the fact that Eivor and Sigurd haven’t seen each other in a while. But even with the tiny variations in dialogue that exist, a few changed lines in a scene that doesn't last any longer than two minutes still fail to make Eivor and Sigurd's supposed off-screen reconciliation feel even remotely earned. Ubisoft wanted to offer “choice” while not following through with emotional payoff for those choices because they only wanted a single ending. Even if a player ends the main game with Sigurd deciding to stay in Norway as a result of Eivor’s “betrayal,” the consequences of that to their relationship are never truly explored.
Having only one ending with no variations in an RPG means that they couldn’t address any of the plot points that could have been affected by player choices. Interpersonal conflicts are watered down or only vaguely referenced. They couldn’t truly address the state of Eivor and Sigurd’s relationship because that would depend on what endgame the player reached. They couldn’t give Randvi an actual goodbye because some people didn’t romance her and therefore it might feel “forced” to those people, despite her being a major character. Vili–despite apparently being Eivor’s best friend–can’t appear because for some people, he’s busy being the Jarl of Snotinghamscire. There is no true emotional follow through for any of the choices made throughout the game. The end result is a goodbye tour consisting of Aelfred, Guthrum, and Harald, three people who Eivor has little to no emotional attachment to, but whose roles in the game are fixed no matter what choices the player makes, which means they’re safe to use. To be clear, Hytham’s role in the narrative is also fixed, but the reason I separate him from the other three is because he is actually emotionally significant to Eivor. His goodbye, unlike the other three, feels earned. 
To be clear, I don’t place the blame entirely on the writers for this because, as I’ve said, they were given a franchise that revolves around linear stories, told to put dialogue options into it, and make sure all those choices still lead to the same conclusion. As an extension of that, they brought back people who worked on the base game two years after its release to tie up loose ends that should have been dealt with years ago. I wouldn't be surprised if those same creators have all since moved on from this story and its characters, both creatively and emotionally. It's been two years. Even longer than that since they actually worked on the game. I wouldn't fault them for not having the same enthusiasm they once did. But the end result is a last chapter that feels almost completely devoid of emotion, and ties up absolutely none of the loose ends that most people would expect from a permanent “goodbye.” It fails to reach the emotional highs and lows that a conclusion with two years of build up should have. 
Which now brings me to Randvi. 
Oh, Randvi, now and forever shackled to her map table. 
I know this will be a hard pill to swallow for a lot of people, but I always suspected that they would never actually follow through on making Randvi and Eivor's relationship canon despite the fact that it is indisputably the most fleshed out romance in the game. They are hinted at right from the beginning, in the form of Randvi’s clear dissatisfaction with her marriage to Sigurd and in Eivor’s lingering gazes. It is the only romance option in the game that has any effect on one of Eivor’s core internal conflicts: remaining loyal to her brother. “The wind calls [her] back to Randvi” after almost every single regional arc, whether players choose to pursue a romance or not.
But Darby McDevitt Official Headcanon or no, I never thought Ubisoft would "force" another romance after the backlash from Odyssey's Legacy of the First Blade (I told you I’d come back to it). I truly believe the company will and has happily suffered criticism from the Queer community for forcing a relationship on gamers who played Kassandra as a lesbian. Kassandra who, prior to the DLC, also never shows any interest in starting a family, or becoming a mother, or “continuing the family line”, as would become Ubisoft’s flimsy correction to the storyline after the criticisms started rolling in. But I highly doubt they would be okay with alienating the bigots who seem to form the loudest portion of their player base. That would be too much of a risk to their bottom line. 
To me, the romance plotline in Legacy of the First Blade was the inevitable result of Ubisoft wanting to tell a linear story with a non-linear structure. I think they did so without thinking through the implications of letting players choose their character's sexuality, only to then backtrack on it later because they needed Kassandra to have a baby. And what they seemed to take away from that was only that all forced romance is bad, without grasping the nuance of why that particular forced romance was so bad. This isn’t to say there should be any forced romance at all but that it should have served as a lesson of why one shouldn’t make a game with so much emphasis on player choice, only to take that choice away and even retroactively nullify those choices when it suits the needs of the plot. But that wasn't Ubisoft's takeaway. So in Valhalla, they pulled back. They made all player choices matter just a little bit less.
Eivor and Randvi’s relationship is inarguably handled with more care than any of the other romances in the game. It is inextricable from the narrative, whether it is a romantic relationship or a friendship. But despite any amount of blatantly obvious subtext that exists, Valhalla is still an RPG and the creators cannot confirm or deny any of the choices as correct or incorrect. And because they have to cater to all possible endings, they cannot address Eivor and Randvi’s relationship in any capacity because it might be misconstrued as being forced. Despite every overt piece of evidence that exists, Valhalla is still technically an RPG and at the end of the day, plenty of people did not choose Randvi. No amount of narrative director headcanons or heavy subtext will change the fact that Randvi is a seemingly meaningless choice in a sea of meaningless choices, and has now remained so permanently.
Ubisoft just really sucks as a company, actually
Everything that I am about to say in this section (and honestly, most of the next one as well) is conjecture because again, I don't know how certain creative decisions were reached behind the scenes. This isn't just about Randvi, or about Eivor's sexuality. It’s also about Ubisoft’s long and storied history of internal misconduct and suppression of marginalized voices. It's about Ubisoft's history of employee abuse in general. It's about the fact that Ubisoft suddenly decided to let players choose their gender, but only once they finally got around to making mainline titles starring women. Syndicate’s Jacob and Evie share the role of protagonist, and would have also shared equal screen time if Evie’s role hadn’t been significantly minimized throughout production in favour of her brother. Aya was originally meant to replace Bayek as the main playable character early on in Origins, but was later reduced to a side character who is only playable in a few missions throughout the game. Aya, the founder of the Hidden Ones. The order that would later evolve into the Assassins. The order that is the namesake of the entire franchise, just to be clear. Odyssey was originally conceived as Kassandra’s game, before the developers were made to allow players the choice to play as Alexios. Every female protagonist in the franchise thus far has been minimized in some way, and Eivor is unfortunately no different. 
Assassin's Creed is a huge enough brand at this point that they could have easily released Odyssey with only Kassandra, and Valhalla with only Eivor. But instead of taking a "risk" and doing just that, they added the male options to cater to a small but vocal minority of misogynistic piss babies who don't want women to exist in their video games, period. At least, certainly not as fully realized characters with personalities and thoughts and feelings of their own. That would require acknowledging women as people, rather than as identical playthings that mostly exist as a social stealth mechanic for them to hide behind when they need a cover. 
It’s especially funny because it was such a futile effort. That very same group of people was never not going to complain about Assassin’s Creed going “woke” for having female protagonists, even if they were optional. Those people were going to complain no matter what, and they absolutely have as evidenced by the fact that they've been having a conniption on Twitter for the past few months now that Eivor is suddenly getting even half of the attention from the marketing team that Havi has gotten for two years. The comments section on every official social media post featuring Eivor is a sea of people complaining about how “female” Eivor being canon makes no sense, how her voice sucks, how she is just the result of Ubisoft pandering to a “woke” demographic. The “fan” response could not be more blatantly misogynistic. What’s more, Ubisoft bases the trajectory of their games at least partially on fan responses. It’s a toxic feedback loop of them making creative decisions built on sexism and the fans responding in turn. 
Ubisoft deciding to implement gender choice as a mechanic didn't happen because they suddenly had a change of heart after happily ignoring their female players for years. It happened because they got busted for the "women don't sell" comments and the company's history of burying sexual assault allegations, and because they finally caught on to the fact that catering to gamers that aren't cishet men might actually be profitable. And it wasn't for lack of trying from the devs within the company because again, Origins was originally conceived as being Aya's game, Evie and Jacob were at the very least supposed to have equal screen time when development on Syndicate was in the early stages, Elise's role in Unity was also reduced... you get the idea.
Letting people choose to play as a woman or letting people choose to play as a Queer person is great. But it's an obvious cop out when your company also has a history of suppressing those very same voices, has done next to nothing to remedy the toxic company culture that encourages that behaviour in the first place, and when you've been dragging your feet as a developer about making your games even just a bit more inclusive for years. It’s an empty gesture when those female characters need to be watered down just enough for their male counterparts to make some amount of sense in the story, and when the marketing for the game hides them away like some kind of shameful secret. 
Suddenly making games starring female protagonists because you’ve realized that it might be profitable, while also making it optional anyway, isn’t exactly the win for representation they seem to think it is. Especially when the marketing favours the non-canon, male protagonists so totally that most people would assume Eivor and Kassandra are skins of their male counterparts. Because heaven forbid the poor baby boys have their escapist fantasy shaken if they have to play as a woman who’s better at getting girls than they are. Making your representation optional makes your representation look half-assed and while I absolutely adore Eivor and Kassandra, I mourn what they could have been if their stories were allowed to be fully theirs. 
Perhaps I’m being overly harsh and Ubisoft simply decided to implement gender choice in Valhalla in good faith. I honestly wouldn’t care if I thought it had, or if AC games had always allowed players to choose their gender. But considering the company’s history, and considering the game’s marketing, I somehow doubt that. Especially when, in their first game featuring a canon male protagonist since before AC pivoted to RPGs, they are not giving players the option to choose their gender. 
Hi Basim. 
Now don’t get me wrong. I obviously understand why Mirage doesn’t allow players to choose their gender; Basim is a pre-existing character, and it really wouldn’t make sense. But it is so transparent that they are willing to jump through narrative hoops to explain why Alexios is playable as the Eagle Bearer, but the same thing can’t be done for Basim. I suppose the importance of coming up with convoluted reasons as to why your protagonist’s gender is so easily changeable fades away when you’re not trying to replace a woman. 
But what’s this? By God it’s–it’s Mirage with a steel chair!
The final content update for Valhalla feels like a teaser for Mirage. Full stop. If you think I'm being too harsh or unfair, then that's your prerogative. But in The Last Chapter, in the long-awaited conclusion to Eivor’s story, we don't even get to play as Eivor. The entire questline (if it can even be considered that much) consists almost entirely of cutscenes, which we view through Basim's perspective while Eivor is relegated to a side character. It’s a collection of Eivor’s memories that are supposedly filtered by emotional intensity, as Basim puts it. Grief, longing, sadness: all emotions that I fail to see being presented in the memories they gave us, at least for the most part. For the first time in Valhalla, we are voyeurs to Eivor’s memories rather than experiencing her life through her own eyes. The role of the animus user in past Assassin’s Creed games has always been pretty unobtrusive, but The Last Chapter constantly reminds us that Basim is there and watching. "Animus magic," as Basim calls it, was less of a necessity to the plot and felt a lot more like Ubisoft's marketing department gone awry. 
I'm thinking about what Basim says at the end of the base game, when he is in the modern day and speaking to Eivor's remains. When he says, "I can take from you anything I want... your memories, your skills, your secrets. They're all mine." It's so ironic because he really stole Eivor's ending right out from under her, and I would have to laugh if it didn’t suck so much. It's all I could think about while I was watching Basim flippantly scrub through some of Eivor's most "emotional" memories which for some reason include… saying goodbye to Guthrum, a character we spend very little time with in the grand scheme of things, and who Eivor has next to no emotional attachment to. I understand the desire to tie up loose ends in terms of the historical events that were happening around this time, and they absolutely should have done all that because Assassin’s Creed has always been, in part, an exploration of history. But it should not have happened at the cost of providing closure for characters who were such significant figures in Eivor’s life.
I thought the Roshan quest was fun and I loved her and Eivor’s dynamic, even if we only got a small glimpse of it. But it was development time that could have been spent on wrapping up Eivor’s narrative instead of making another timeline agnostic add-on stealth mission in a game that has always had notoriously janky stealth mechanics. I look forward to seeing more of Roshan in Mirage and can now rest easy knowing that she is going to survive to the end of that game (although I cannot fathom why they decided to spoil that so early on). But they used what was apparently very limited time to give us a quest, very clearly a nod to Mirage, that does more to promote their next AAA title than serve the narrative of Valhalla.
Using the ending of a game to lead into the next is fine and is to be expected. But that transition should not come at the cost of a resolution for the story you're leaving behind. And really, it seems there was far more thought put into Basim and William Miles' first meeting than how Eivor came to the decision to leave for Vinland. 
I think Basim is an incredibly rich, complex character, and it will be interesting to see what direction they take his prequel. But as someone who has actually been really excited for Mirage, the way they've dealt with this transition between games has left me feeling so conflicted, not least of all because of how quickly Ubisoft dropped the ball on Valhalla as soon as Mirage was announced. I’m not sure I’ll be able to look at everything we will be gaining with Basim in the next game without also feeling bitter about everything we lost with Eivor. It’s not terribly surprising, since Ubisoft has never treated Eivor’s character with any amount of respect; not in the marketing, and not in most of the post-launch content that has come out in the past year. 
The post-launch that launched absolutely nothing
Darby has now said that The Last Chapter is meant as more of a direct follow up to the epilogue of the main campaign, to be played right after Gunnar's wedding. This is why they didn't feel the need to show a goodbye between Eivor and her people; the wedding functions as a sufficient goodbye to the Raven Clan.
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But even if that was even remotely satisfying, it doesn't explain when Eivor came to accept her role as a sage, a role that she has yet to understand by the end of the base game, even if she is perhaps beginning to question it at the very least. It doesn't explain why it was never truly addressed in any of the some 100 plus hours of content that have been released for this game since then. It doesn't explain why Eivor and Randvi might finally pursue a relationship, only for Eivor to suddenly pick up and leave for Vinland, alone and permanently. It doesn’t explain why Eivor would leave for distant shores without saying goodbye to Ljufvina, or Vili, or Stowe and Erke, or Broder, or Oswald and Valdis, or Swanburrow, or any of the many other people whose relationships Eivor cherishes throughout the game. 
If anything, The Last Chapter being played immediately after Gunnar's wedding and the rest of the Hamtunscire epilogue makes it even more important for Eivor to say goodbye to her people, because that whole arc only cements Eivor’s devotion to her people, as well as how much her “encounters” with Odin have shaken her faith. Even then, that doesn't even touch on when or why she came to the decision to leave in the first place. 
Due to a “play anytime” approach that Ubisoft–for reasons I cannot even begin to fathom–decided to take with all the post-launch content for this game, all DLCs for Valhalla are exactly that: they can be played at any time. They go to great pains to avoid spoiling story points from the base game, they rarely make references to events from the base game and, perhaps most critically here, they don’t build on any of the plotlines of the base game. 
Remember that pin we stuck in Odin earlier? Hi. He's back.
None of the DLCs released in post-launch–from Wrath of the Druids to The Siege of Paris, to smaller, free additions such as the River Raids–touch on Eivor’s connection to Odin or her understanding of it, or any of the other potential threads left behind by the base game. Other more mythologically inclined entries like the Mastery Challenges, Dawn of Ragnarok, and The Forgotten Saga scratch the surface of it, but never dig deep enough for Eivor to put two and two together. Even in the Odyssey crossover with Kassandra, who has intimate knowledge of the Isu and their artifacts, Eivor remains completely clueless about her role as a sage despite it being the perfect opportunity for her to learn more. 
At no point is Eivor shown to make any wild revelations about her Isu heritage that could justify her decision to leave. There is a gaping hole in the narrative where that development should be, and therefore the jump from “everything else” to “I’m older now, and I want to learn from the god who lives in my head,” is unearned and comes from completely out of nowhere. The DLCs could have remedied this easily by giving us deeper insight into how Eivor interprets her visions, specifically how she interprets her relationship to Odin. They could have dug into how and when she comes to terms with that connection, and the same could be said for how she comes to know about all the other sages, including Harald, who Eivor and Sigurd suddenly seem to know about being the reincarnation of Freyr despite not seeing him in more than a decade and never mentioning it before. But they can’t, because the DLCs are playable at any time, and therefore cannot discuss things the player may not yet understand.
The brevity of this DLC was especially jarring, even as someone who went into this with low expectations. Because after two years worth of updates, including some sizable free ones, I thought that surely Eivor’s conclusion would be considered important enough to receive the time and attention it deserved. After all, Kassandra got her own surprise ending in the form of the Crossover Stories, announced completely out of nowhere two years after the last DLC for Odyssey was released. After all the time and effort and love that clearly went into that crossover, it seemed reasonable enough that the ending for Valhalla, a game that was still being supported, would have the same amount of effort put into it, if not more. Instead we got a barely there wrap-up that lasts maybe 45 minutes at most, if you’re being generous, and fails spectacularly at offering the catharsis that should be a no-brainer in a story where the main character’s death has been a mystery to be unraveled, right from the beginning. 
Eivor is dead. She has been dead for centuries, buried across an ocean from everyone and everything she knew in life. The how and why of Eivor’s burial site is a question that follows us through her entire journey and throughout the entire game. One that was never resolved… until now, with some vague notion about leaving everything she has worked for and everyone she holds dear behind in an attempt to find herself, all with the help of an entity with whom her relationship has been tenuous at best. Eivor decides to banish the part of her that is Odin because she doesn’t like that part of herself. That second soul, the part of her that values personal glory above all else. Even in The Last Chapter, she describes Odin’s memories as “malicious.” So why backtrack so completely? 
I have no idea.
It’s possible the developers weren’t given enough time to give this final chapter the breathing room it needed to make sense. It’s possible they had lost enthusiasm, and just wanted to rip the band-aid off and get this thing over with. It’s possible Ubisoft wanted to cobble together the scraps of a potentially satisfying ending so they could say they did it, before turning all of their attention to their next title. As it stands, I wish they had just left Valhalla alone, with an open ending, instead of providing a non-answer that feels like an afterthought. An incomplete conclusion to a story and a cast of characters that many of us still care so much about, but Ubisoft seemingly gave up on long ago. 
Eivor deserved better. 
The Raven Clan deserved better. 
Valhalla deserved better. 
We, the fans, deserved better.
If you actually read this far then there is a good chance that you also need therapy
This whole affair really reminds me of the last time I felt this profoundly disappointed by a piece of media I loved. It reminds me of how I felt after watching the second season finale of The Mandalorian, when it hit me that the whole season had just been a series of various cameos and fan service moments that only made sense to the plot at a stretch. It hit me that I had just spent the previous eight weeks watching the show runners completely sideline their main characters–Din Djarin and Grogu–and lose the plot in favour of promoting future Star Wars projects. When it seemed like all the good writing in the show previously had been entirely accidental. But the major difference between The Mandalorian and the ending of Valhalla is that I knew there would be another season of The Mandalorian to potentially patch things up and pick up on some of the plot threads that were dropped. For Valhalla, this is it. There is no more content upcoming that will patch this up and, in hindsight, there are plenty of other things added to this game in post launch that I think would have also made me feel the same way I feel right now if I knew they were the last piece of content we’d ever see. 
Am I overthinking this? Perhaps. Am I being melodramatic? Probably. But to me, this ending for Eivor feels like yet another perfect example of what happens when corporate interests are allowed to dictate creative decisions. 
I say all this as someone who has and will continue to defend a lot of Valhalla’s faults, because if writing this whole thing has done anything, it has served to remind me how good the core narrative of the base game really is. It has depth, it has heart, and I hope that other people who enjoyed it as much as I did–and are as disappointed by The Last Chapter as I am–are able to reconcile the beauty of Eivor’s character arc in the main game with the way it was seemingly undone in The Last Chapter. 
I’m trying my very best to not let this ending retroactively take away all the joy I’ve found in this game for the past year. And in spite of how negative this critique has been, writing it has actually really helped me do just that. Because in writing this critique, I was also looking back on Valhalla’s narrative, its highs and lows, its major plot points, and I was re-watching clips. A speed run of Eivor’s greatest hits, if you will. 
I was reminded of why I connected so strongly with Eivor in the first place. I was reminded of her strength, her kindheartedness, her love of children, her wit, the poetry of her dialogue, her sense of duty. I was reminded of her rage, her single mindedness, her sense of loyalty that is often to her own detriment when she offers it to those who don’t deserve it. I was reminded of her character arc from someone who spends so much of her life on a single minded quest for revenge, to someone who becomes a beloved leader to her people. 
I was reminded of the Valhalla sequence at the end of the game, a sequence that still makes me cry just as much now as it did the first time I played it, if not more. When Eivor, who has spent most of her life feeling nothing but resentment and shame toward her dead father, finally learns to understand why he did what he did. When she understands why he laid down his axe, the very same axe she holds now, in the futile hope that his daughter, his wife, and the rest of his people would be spared, only for most of his people to be slaughtered anyway. When Eivor has finally realized, through years of acting as a leader to her people, why Varin did what he did, even in opposition to everything she has ever been taught to value. When she has grown enough to realize that she too would make the exact same choice her father did, her cowardly father, because she too would die in dishonour if it offered even the slightest chance to save her loved ones. When Eivor, who has spent her life trying to justify her existence by being useful, finally accepts that her parents died because they loved her and not because she didn't do enough. When Eivor is holding the very same axe now that her father held then and the High One himself is offering her wisdom and glory and power and she, like her father before her, drops her axe and turns her back and chooses love instead.
That is the version of Eivor I will remember. Not the hastily cobbled together ghost of her that we saw in The Last Chapter.
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yeehawpim · 8 months
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a comic about fix-it fanfics
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clown-owo · 2 months
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not pictured: Acht flashback to growing up hearing DJ Octavio say vaguely gay shit about the captain of the Squidbeak Splatoon
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bebx · 6 months
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AO3 writers when canon sucks:
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It's good and cool to give your characters a single simple, straightforward, non-urgent, super-achievable goal that shouldn't really cost anything or hurt anyone, make that the driving factor for most of their decisions, and then have the Plot do everything in its power to stop them.
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elexuscal · 12 days
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squinting at the 'fix it fic' tag on any given story on Ao3, trying to discern if it's intended in the sense of:
I genuinely think the story had bad writing and I am taking my toolbox and improving it [and i the reader agree]
I genuinely think the story had bad writing and I am taking my toolbox and improving it [and i the reader disagree]
The story's ending was Tragic and I Respect that but also i just want to read about my faves having some kind of joy and fulfilment okay?
The story's ending was Tragic and I do Not Respect That please God Damnit Let Them Be Happy
We Are Literally Fixing The Canon With The Application of Time Travel or Reality Warping or some other Wild Plot Device
I am going to fix one obscure detail or plot element that 95% of the fandom has never thought about in their life
(because these are all extremely different vibes)
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fixing-bad-posts · 3 months
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Your prose is god's gift to writing. your ass too good. It's wild like maybe u r a religion.
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1alchemistart · 3 months
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"Waltz with me!"
i don't usually take requests but this one (coming from @mariichengg thank you mwah!) got the gears in my little head turning! 'tis a scene from my own fic from a while back :D was fun to revisit!
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ominouspuff · 3 months
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Kote’s House
Kote’s first house is a pathetic thing, and he is incurably proud of it. The twi’lek he purchased it from very evidently could not make up his mind what to do with a man that grinned while he haggled, but it was the first time Kote had haggled over a purchase of his very own. He had thoroughly enjoyed it.
The house is built for one being, and a compact being at that, but Kote doesn’t have much. Moving in is quick, and most of his efforts during the next few days after go into attempting ambitious repairs for things he doesn’t know the first thing about. 
His plumbing is an issue, he knows. Something is getting blocked up. Somehow while trying to fix the kitchen tumbler, his fresher spout explodes.
He hadn’t kept his new house a secret from anyone by any means, but it is still surprising when Fox barges in through his jamming front door. He finds Kote on the floor in his cramped kitchen while the fresher rains water in the adjacent room, laughing so hard and so crippled with delight that he can’t get up.
He tries to explain how wonderful it is —
“I-I have to fix my plumbing on my own, vod—”
—but judging by Fox’s single raised eyebrow he knows it doesn’t translate.
Fox, it turns out, is moving into the neighborhood. Kote doesn’t ask about the house Fox already has — the house he has visited, which is very nice and fancy — or point out that Fox’s contract there cannot possibly be up, which begs the question of why he’s here in Kote’s neighborhood — except that Kote already knows the answer to that question. So he doesn’t ask.
Fox doesn’t show him any grace or forbearance, though.
“Don’t even know how to fix a damn pipe, front lining show-off—” His brother snarls, but it is muffled; his top half had to go down beneath the floor they’d pried up to get at the plumbing issue.
“So that’s what they had you doing all these years.” Kote says, because he really is in a criminally good mood. He barely ducks the foot-long pipe Fox throws at his head, feeling giddy.
He makes dinner that night in thanks. Fox stays, ostensibly because now that he’s fixed the fresher he intends to use it, because his new house isn’t hooked up properly yet to all the supply lines and power grids. 
They choke on homemade tiingilar (vode-style; Kote can’t pretend at the real thing yet) so heavily spiced it’s got grit to it that sticks between the teeth. It’s disgusting, but Cody had bought fifteen different spices and while usually he likes to keep his approach to the unknown more cautious, more methodical, he couldn’t think of anything he wanted to do more than use them all at once for the first time. 
Wolffe joins them not long after; brings a few others along by recommending the apartment he picks out, so that soon most of the complex is taken up by vode, Kote hears, but he doesn’t visit yet. Everyone’s too busy coming over to his house, it seems; filling up his kitchen and asking why he hasn’t fixed the trash disposal yet, why he doesn’t have a couch, doesn’t he know they’re all the rage among civilized folk?
Kote fixes the trash disposal with Rex, who is better at it than he is but says it’s only due to Skywalker’s influence on managing all things mechanical. 
“How is Skywalker?” Kote asks, and gets more than he bargained for over the next hour. At first he’s a bit off-put, because he’s trying to get dinner sorted again and he’s not been very fond of Skywalker at the best of times, but Rex is snorting out a story and laughing and it’s contagious, so Kote just resigns himself and settles in to enjoy.
Skywalker has little ones, now. Obi-Wan is the only one that can get them to sleep. Ahsoka is distressed; she knows better, but every instinct in her is apparently in agony over the little ones’ inability to eat meat yet. She obsesses over nutrients in their diet — which, given what tiny natborn humans primarily ingest in the early stages, makes for some slightly awkward conversations.
Rex helps with dinner afterward, and they take turns being incredulous over natborn baby facts, shoving around one another in the tiny, uncomfortable kitchen.
“What’s your next project?” Rex asks at one point, glancing sidelong with a cheeky look, and Kote levels his vegetable knife at him (he’s got a vegetable knife. Specifically for vegetables. It’s a very new concept). 
“I make everyone’s dinner on Tuangsdays.” He says. “I’m productive.”
Rex’s sharp-toothed grin turns thoughtful. “Yeah” He says. “Everyone loves coming here, you know. You could be the new 79’s.”
Kote knows. He plans and plots, and puts more work into researching recipes than he’s put into any research whatsoever in months. It feels a bit like coming out of a shore leave; his thoughts quicken and his excitement grows. He hunts down a market. He brings a bag. He shops, bargains, and returns victorious.
He sends out a few comms., and can’t help but shake his head and grin at how different the responses are. 
What a marvelous idea, Cody. His general — ex-general — says.
Yus pls, Ahsoka sends back, with some sort of strange tooka vidclip that dances with wiggly gyrations Kote can only assume indicate excitement.
Where is your house, Anakin says, blunt and to the point, and Kote can appreciate that. 
He sends the address. He cooks all day. The sun sets, and Fox and Wolffe arrive, already bickering, Rex trailing behind with a long-suffering look sent to Kote, begging commiseration.
“Ugh, don’t you ever stop smiling, now?” He gripes when Kote just grins at him. 
“Nope,” Kote says, unrepentantly.
He leaves the soup on the stove, simmering, and takes his cup of caf to the window. He leans on it, breathing in cool air, and just listens — listens to the squabbling as Wolffe gets on Fox’s case for not washing Kote’s dishes correctly the last time they visited. Hears the soft thumps of Rex sneaking into the cramped room Kote has set aside for plants and the sole pet he has; a pastel goullian, fins swaying ever so gently, permanent scowl in place. Thinks he catches, distantly, the sound of his remaining three guests (Padme couldn’t attend, and had made him feel very awkward by how thoughtfully she apologized for it) plodding up the hill. 
“Cody!” Ahsoka cries, coming into view and waving. 
Kote’s cheeks have stopped aching from all the smiling he’s gotten used to, so it’s easy to let another through.
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i'm seeing these posts so i'm gonna do it just for fun (knowing i'll get five notes at most), but writer's version:
100 notes and i'll try to post regularly on instagram.
200 notes and i'll make a routine to write daily.
300 notes and i'll start to exercise, drink more water, eat fruit and study more.
500 notes and i'll FINISH WIPS (works in progress).
1k notes and i'll EDIT MY BOOK.
2k notes and i'll propose marriage to my best friend.
5k notes and i'll go to mexico to see a boy (please don't) (i'll never get 5k (i hope)).
EDIT: Y'ALL ARE CRAZYY. crying bc now i'll have to do the stuff but i love you all.
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he’s staring.
in the corner of your eye lies a silhouette, a blur of black hair and sharp facial features. awfully hard not to notice, when he’s standing so close to you — gazing at you so intently. waiting for you to say something.
(resisting the urge to look at him directly is a struggle.)
a smile tugs at the corners of your lips, something giddy and sweet flooding your veins. he’s just standing there. all while you tap at the keys of your laptop, trying to focus on your work. in vain.
because, inevitably, the rubber band of your patience snaps — and you can do nothing but give in to the temptation. feeling him shift from foot to foot, silent as a mouse. you turn your head.
suguru looks meek.
there he stands, tired eyes trailing over your facial features, before falling down to the floor. something about it makes you want to coo — almost like he’s a little flustered. fidgeting with his hands, wringing his long fingers together, so patiently waiting for your attention to fall on him. 
you swear you see the ghost of a pout slip into the curve of his lips. wearing a comfortable sweater, oversized and fluffy, framed by the obsidian of his hair; cascading down his shoulders like a black river. let loose, free to fall as it please, a signature sign that he’s tired.
and as soon as your eyes meet his, a certain something blossoms within the scope of his iris. peeling at the corners, slipping into the amber and cedar, an emotion you can’t quite place. would it be too tacky to call it love?
a giggle slips from your lips, dancing on the tip of your tongue. it’s soft, a little teasing, but who could blame you when he looks so cute? suguru, with his tall stature and broad shoulders, sharp eyes and intimidating presence, staring meekly in your direction. as if too embarrassed to ask for something, curling into himself.
”hey there,” you exhale, something amused laced into the vowels. ”everything okay?”
he averts his gaze. enamored with the smile on your face, the crinkle of your eyes, the melodic lilt of your sweet laughter. like peach blossoms and duvet covers, too soft for him to handle. far too sweet, the mere sight of you, all cozied up on the couch; legs crossed and laptop balanced on your thigh. 
(suguru wishes he could take its place.)
a tilt of your head beckons him to speak, and he can’t help but notice the remnants of something teasing in the gesture. he feels a little out of his element, almost shy, and it’s discomforting — but he’s just so tired. much too plagued by the need to be close to you.
he can live with a little teasing, if it’s you, only if it’s you. 
”what’re you working on?” he asks, delicate, soft voice flowing from his lips like melted honey. there’s a raspy tilt to it, a little scratchy. you smile, gaze drawn towards the screen in front of you.
”nothing much, just some essay. i’m almost finished.” a low sigh, as you lazily scroll through the text. suguru hums. when you look over at him, the smile on your face grows just a tad softer. ”did you need something?”
suguru stills. blinking drowsily, slow and awfully endearing, a flutter of his black lashes. absentmindedly fidgeting with the hem of his puffy sleeve. the silence lingers, a contemplation etched onto his features, until he clears his throat — still unable to look at you properly. 
(there’s only one thing he wants. needs. asking for it is just a little bit tough, though.)
patiently waiting, you begin to study his expression. second nature, to tuck his features in between your ribs, smoothe along the contours you’ve come to love so dearly. memorizing every dip and birthmark.
there’s a barely noticeable flush to his cheeks, a crimson smear that starts at his ears and only ever nips along his cheekbones, but it’s enough to let you know that he’s embarrassed. more than enough, seeing as his gaze won’t even land on you, seeing the fatigue beneath his eyes, the crease between his brows. something that sticks to his skin and drags him down. 
he has been a little stressed, lately. more so than usual. and you’ve noticed, of course you have — worriedly waiting for him to approach you, to let you help. winters are never very kind to him. 
he’s gorgeous, though, even like this. especially like this. sleepy, just a little unkempt, in his natural state. bare, somehow. like he just woke up, like the morning sun is kissing up his collarbone and he just made a cute little sleepy noise that you’re going to tease him for over breakfast. like he’s unguarded, at peace, safe in your arms.
it makes your heart soften considerably. crumbling at the corners, a pang of lovesick ache tugging at your fragile heartstrings.
and finally, you speak up. urging him to continue, gently, not wanting to rush him. ”well?” 
suguru gnaws at the flesh of his bottom lip, just a little chapped. his tongue flits out to lick along the dry skin, and he does a little cough under his breath. you’re patient, waiting for him to speak, but it’s tough when all you want is to tug him close.
(you have an idea of what he’s going to ask you, what it is he wants. because you know him — and you want it too.)
”… can,” he starts, tentative. slow, as if he’s trying to swallow the embarrassment, gulp down the nervous flutter of his heartbeat. then he continues. ”i get a hug?”
finally, he looks at you; and your heart ricochets in your chest. amber eyes boring into yours, deep and warm, soft around the edges. kind of shy. 
a sharp intake of breath. you can’t help the grin that crawls up to your lips, and you can’t help the words that spill from them. ”gosh, you’re so cute.”
suguru turns away, with what you’re almost sure is a low grumble — buzzing in his throat, like a dragonfly itching to break out. he really does look meek, a little needy, so cute you’re afraid your lungs might collapse. when a chuckle pushes past your lips, the red tint on his neck and ears only seems to exacerbate. 
with swift movements, you close your laptop, plopping it down on the table in front of you. not wanting to waste any time, a little afraid that he’ll change his mind. ”of course you can,” you assure him, a soft lull of your tongue.
leaning back, you rest your head against a pile of cushiony pillows, melting into the couch beneath you. extending your arms; beckoning him close, into your embrace. the smile you grace him with is a little teasing, but mostly soft, inviting.
and suguru can’t resist it.
he still seems a little flustered, as he crawls along the couch, to take his rightful place in your arms. flopping down on top of you with a huff, like a big dog, cheek squished against your chest — eager to listen to the echo of your heartbeat. steady and soothing, a lullaby to his muddled mind.
a long, satisfied sigh escapes him, muffled into the fabric of your shirt. he wraps his arms around you, nuzzling a little further into your touch. slowly melting.
ah, he’s just too much. try as you might, you don’t fully manage to stifle the coo that laces the tip of your tongue. just admiring him, in the dim lighting of the room, all sleepy and content. that palpable fatigue, slowly dissipating. a soft groan slips from his lips when your hand goes to card through his hair, softly, nails raking over his scalp.
”my big baby,” you murmur, planting a kiss on the top of his head. suguru wants to grumble, protest a bit, but all he can do is soak in the words, the skip of his heartbeat that follows. ”everything okay?”
he nods. groggy, cheek against your soft chest. no longer able to hide his neediness, to muster the strenght, thoroughly soothed by the warmth that seeps from your body. from your veins to his. and he sighs, barely above a whisper. ”jus’ missed you.”
he must notice it, you think — the rapid rhythm of your heartbeat, something erratic in the decisive thumps of blood. a little louder than they should be. 
but if he does, he doesn’t mention it. only shifting a little in your arms, nuzzling further into your chest, relishing in the sensation of your hand in between his messy locks. so cozy. 
”i missed you too,” you echo, unable to fight off the sappy grin on your lips. so much affection in every caress, every soft glance. eager to be let out. ”’m sorry if i’ve been neglecting you.” 
suguru shakes his head — brushing off your guilt. always so willing to put your peace of mind before his. it only weakens you further, thoughts fuzzy with the image of him, the love that clouds your vision. how to properly convey it in words. 
”i’m always so proud of you,” you exhale, a little shaky. so earnest that you falter. a loud mantra of your heartbeat filling your ears, so much fondness stuffed inside your chest. ”working so hard. love you so, so much, honey.”
this time, it’s suguru’s heart that stutters and flails. reduced to a desperate instinct, something intimate and bare. the term of endearment slips off your tongue like it was always meant to be there, like that’s where it belongs, coupled with the soft sensation of your fingers ghosting over his skin. brushing away his bangs to smear a kiss against his forehead.
”i’m never gonna let you go,” you promise, unable to control the affection smeared into your voice. like you’d explode if you didn’t speak it out loud. ”my angel.”
”okay — that’s,” suguru croaks, before you can continue. exasperated, deeply embarrassed. at this point, he’s sure his face must be red, and he’s sure you can see it. despite his attempts to hide away in the crook of your neck. ”that’s enough.”
laughter bubbles up in your throat, sweet like osmanthus and whipped cream. giddy and teasing, in equal measure, sending a jolt of fondness running through his veins. ”are you embarrassed?”
”no,” he scoffs, too quickly. you both know he’s lying. it’s a rare treat, seeing him this flustered — how could you resist the urge to tease him a bit? 
”then why d’you want me to stop?” you grin, searching for his gaze. but suguru refuses to look at you.
”it’s just…” he mumbles, a string of tiny words. gnawing at his bottom lip. ”a little much, don’t you think?”
”i mean it, though.”
suguru groans, and a bout of giggles pushes past your lips. the smile on your face is starting to make your cheeks hurt, an achy kind of joy. yeah — suguru is just far too cute. he’s cute, and pretty, and beautiful, and gorgeous. how could you keep yourself away?
reaching for a strand of his hair, you let it fall between your fingers. smooth and silky, brushing against your skin, soft and familiar. memories bloom from your fingertips, seeping into your subconscious; the first time he let you touch his hair, that content purr in his throat, the time you braided it as the world fell asleep around you. he takes good care of it, always has. attentive and delicate, almost as lovingly as he handles you.
a great surge of affection sprouts in between your ribs, spreading throughout every cell of your body, wholly engulfing you. it’s too much to bear.
a blissful sigh. you tilt your head, softly, a bleeding tenderness to every word you speak. and you do, with a sincerity to your voice that he’s never been able to handle. “is it really so strange if i want to give the love of my life some affection?” 
— and suguru’s resolve crumbles into dust. 
”… you’re,” he tries, a shiver of his weak voice. under normal circumstances, he could think of a suave reply, something to get the upper hand; but today, suguru happens to be very tired, and you seem awfully set on making him melt through the couch. ”— awful. you know that?”
his heart aches, when the bitter words make you giggle. a little sleepy. it makes him want to tuck you into his chest, hide you away inside his ribcage. kiss you breathless.
”so mean,” you pout, entirely fabricated. a heavy amusement lays thick on your tongue. “i’m professing my undying love for you here, y’know?”
”that’s exactly what i mean,” he sighs, unable to repress the slight smile on his lips. a little tug, that says more than his words ever could.
the laughter in your throat lingers, for a bit, until the intimacy of the moment softens you up. something tender and genuine in the depths of your eyes. ”i mean it, though. i’m not just teasing you.” 
your hand goes to cup his face, thumb smoothing over his cheekbone. and then you’re leaning in, to press your lips against his forehead — pulling away with a drawn out mwah, a soft grin, a little boyish. terribly cute. 
”i really do love you,” you profess, a whisper. he believes you. “i love everything about you.”
a moment passes. the soft ticking of the clock fills the space between your words, and the scent of leftover curry and brewed coffee simmers in the faraway kitchen. wafting out into the living room. 
suguru places his hand over yours. a rough palm, always so gentle with you, slipping down to your wrist so he can hoist himself up. 
you blink. 
before you know it, he’s pressed his lips to yours, slow and methodical. tender, tender, tender. always. he sighs into the kiss, content, and your heartbeat quickens — he tastes like honey and rain.
when he pulls away, he’s smiling. a little lovesick.
”i love you too,” he hums, a soft purr that trails down your spine. he delights in the way you finally blush, cheeks warm beneath his heavy hands. ”so, so much.”
all you can do is stare, entirely transfixed. 
then you’re averting your gaze, and he’s stifling a soft bout of laughter, and something warm and wonderful blooms in the nearly non-existent space between you. his cheek finds itself pressed against your chest, again, allowing the soft and rapid thumping of your heartbeat to carry him away.
an anchor for him to hold on to, his lighthouse at the end of a murky ocean. it’s always, always there — that soft mantra of thump, thump, thump.
(he can’t tell you how many times it’s saved him.)
”… you can’t do stuff like that when my guard is down,” you murmur, after a moment. sheepish. ”what if my heart explodes?” 
suguru only chuckles, sleepy and raspy, the same as ever. he turns his head to press a kiss against the fabric of your shirt, right above your heart, a kind of cheeky, soft apology that you know he doesn’t actually mean. 
(he could never feel sorry for telling you how much he loves you; no matter how flustered you get.)
and, at last, suguru thinks the fatigue clinging to his soul may have slipped off entirely. substantially. soothed by your presence, your very being. 
it’s embarrassing, being so very doted on, being so painfully unaccustomed to it. but suguru could never hate it. he could never hate a single thing you do to him, grant him with, from your soft touches and cheeky kisses to the burnt pancakes you worked so hard on. 
he’d rather die than deny you. 
so he has no choice but to bask in it; the feeling of your hands in his hair, nails on his scalp, breath against his skin. the change you’ve brought into his life. bringing with you the fading scent of peach blossoms and chewing gum, sweetness and softness. happy dreams.
yeah, that’s right. he has no choice but to melt into your touch, nuzzle into your chest, fall asleep to the sound of your heartbeat. 
no choice at all.
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risingmoonyue · 10 months
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AU in which the chancellor dies in a freak (probably Zillo-beast related) accident. Everyone is attending his funeral and really, the Jedi are trying really hard to mourn but it’s incredibly difficult to when the entirety of the coruscant guard is apparently throwing a mental and spiritual party so loud in the Force Dathomir can feel it.
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steddiehyperfixation · 6 months
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don't you forget about me (steddie fic)
saw this post and was inspired to write something angsty <3
The first thing Eddie is aware of when he wakes up, before he even opens his eyes, is the dull, aching pain throbbing through pretty much his entire body. The second thing he’s aware of is that someone is holding his hand. 
“Eddie?” The hand in his tightens its grip as Eddie begins to stir; the voice it presumably belongs to sounds immeasurably relieved, yet only vaguely familiar. 
Eddie groans. His eyelids flutter, blinking awake, and he groggily rolls his head to the side to get a look at whoever had spoken. 
The voice sighs again, “Oh thank god-” 
“Harrington?” Eddie’s eyes fly open wide now as they land on the mystery man sitting beside him on the edge of the bed - a man he most definitely is not close enough with to be holding his hand, and a bed that is most definitely not his own. He snatches his hand away. “What the hell are you doing? Where am I?”
“Ed-” Another man’s voice, this one just as relieved and infinitely more familiar. It fills Eddie with relief too as he looks to his other side to find his uncle Wayne rising from a nearby chair to come up next to him. 
“Wayne, what-?” His surroundings are becoming more clear. “What happened? Why am I in a hospital? And why the fuck is King Steve at my bedside?” Eddie tries to sit up only to gasp and wince in pain as the dull ache in his sides sharpens to near agony at the movement. 
“Take it easy, son.” Wayne’s hand lands on his shoulder, gently but firmly pushing him back down onto the pillows. “You were hurt real bad.” 
“Yeah, I got that,” Eddie grumbles out. He sucks in a deep, intentional breath and exhales slowly, the pain beginning to dull again now that he’s settled. His questions are still largely unanswered, though. Blank mind reaching desperately for any logical piece to this bizarre puzzle, he turns an accusing glare to Harrington. “Did you land me in here? Is that why you’re here, some sort of weird guilt thing?” 
Harrington’s looking at him like a kicked puppy. “What? No, I-” he falters, takes a shaky breath and swallows painfully like he’s trying not to cry. “You don’t remember?” 
“I don’t remember what? Will someone just tell me what happened?” Eddie’s confusion is rising more and more into agitation with every second he remains without an explanation. 
“What’s the last thing you remember?” Harrington asks quietly.
“I was driving home from school, just found out I wasn’t gonna graduate again.” Eddie frowns as he thinks back, still trying to put pieces together. “Did I crash my car? Is that it? I was emotional and not paying attention and got into an accident?” 
Yet again, he receives no answers. 
“Eddie, what month is it?” Wayne asks instead, his tone dangerously measured and serious. “What year?” 
“May…” Eddie says warily, “1985.”
His words hold a weight he doesn’t understand, landing heavy on the others in the room and thickening the air. It sends a chill of dread down his spine, the way his answer etches concern deep into the lines of Wayne’s face, the way Steve Harrington seems to take it like a blow to the chest. 
Harrington exhales sharply as if he’s been punched, standing abruptly and taking a few stumbling steps back. Wayne says, “It’s April of ‘86, Ed.”
Eddie’s blood runs cold. “No. No, it can’t be.” 
“I’m gonna go tell the nurse you’re awake,” Harrington mumbles, his voice strained and his eyes glassy with barely held-back tears. 
“I’ll go,” Wayne offers, pushing himself away from Eddie’s bed. He gives Harrington a meaningful look, though what that meaning is, Eddie can’t decipher. 
Harrington turns his devastated gaze to the older man. “But, Wayne, he doesn’t-” 
“I know, kid.” Wayne gives a sad smile and places a sympathetic hand on Harrington’s shoulder as he passes by. “Just talk to him.” 
Eddie is thrown off by this familiarity between them. Since when were those two close? He feels like he’s entered some sort of parallel universe where everything is just ever so slightly wrong. It leaves an itch beneath his skin, uncomfortable and out of place, like he no longer quite fits in his own body, in his own life. He’s lost 11 months, apparently, and this world is no longer his; he doesn’t know where he fits into it anymore. 
Wayne leaves the room, and Eddie wants to protest: Don’t leave me here with this guy I don’t know in this time I don’t know, please, you’re the only thing that feels safe and familiar! Anxiety is crawling through him like a thousand tiny bugs in his veins. He wants to scream, he wants to cry, he wants to run. Anything to shake this feeling loose. But he’s confined to this bed, trapped both by his pain and by all these machines he’s hooked up to, and he sure as shit isn’t going to have a breakdown in front of Steve goddamn Harrington. 
Instead, Eddie resigns himself to this situation and casts a sideways glance at Harrington who very much looks like he’s also trying not to have a breakdown. “I’m freaking out, man,” Eddie says finally, hating how shaky and pathetic his voice sounds. “I swear to god, Harrington, if you don’t tell me what the hell is going on…” 
Harrington worries his lip between his teeth as he hesitates. “It’s a lot to explain.” 
“Yeah, I bet,” Eddie scoffs out a humorless laugh. “I’m missing nearly an entire year, of course it’s a lot to fill in. Unless I’ve been here this whole time?” 
“No.” Harrington shakes his head. “No, you’ve only been here about a week. I- I don’t know why you’re missing so much time, the whole Vecna thing only started like a week before that-” 
“Vecna?” Eddie interrupts to question. “What does any of this have to do with the D&D campaign I was planning? And, also, how the fuck do you know about that?” 
Harrington closes his eyes for a second and takes a breath, like having this conversation is the most painful thing he’s ever had to do. “I’m not talking about D&D, Ed. Vecna was a real-life monster from a real-life alternate dimension we called the Upside-Down. The kids only called him Vecna because we didn’t know who he was at the time and he, like, cursed people before he killed them, but he was actually Henry Creel, which is a whole other fucked up story.”
“Okay…” Eddie doesn’t know who ‘the kids’ are and he’s skeptical of the way Harrington talks so factually about monsters and dimensions and curses existing in the real world, but he does remember his uncle telling him stories about the demonic tragedy of the Creel family, which is the only thing that makes any of this even halfway believable. It still doesn’t explain how Eddie wound up in the hospital with his entire body feeling like it’d been run through a blender, though, or why the former king of Hawkin’s High was hovering over his sickbed. He gestures for Harrington to continue. 
“I never wanted you to get involved in all this Upside-Down shit,” Harrington’s voice breaks. He steps closer to Eddie’s bed again, and he looks so so sad as he stares down at him that it makes Eddie’s own heart ache, just a little bit. Harrington’s hand twitches at his side as if he means to reach out for Eddie but then thinks better of it, running the hand through his hair instead as he continues, “I tried to keep you from it for so long, I really did, but then Vecna killed Chrissy in your trailer and the whole town blamed you and you were just a part of things then, there was no getting around it. You helped us fight him - Vecna. You kept his army of bats off our ass while we weakened his body and El weakened his mind. If it weren’t for you we never would’ve defeated him and we certainly wouldn’t have all made it out alive.” Harrington’s gaze softens, as does his voice, his next words almost a whisper, “You were a hero, Eddie.” 
“That doesn’t sound like me,” Eddie says, like that’s the least plausible part of Harrington’s story. And, really, it is. He can wrap his mind around a lot of things: a murder in his trailer - sure, Forest Hills always was a shady place; the whole town accusing him of being a killer - yeah, of course, that tracks; even an evil wizard from another dimension with an army of bats - fine, okay, why the hell not. But Eddie Munson is no hero, and he’s definitely not any sort of fighter either.
“No, you never did think so, did you?” Harrington mutters with a sad sort of fondness and the barest trace of a wistful smile. “But it’s true. Dustin was in danger and you didn’t even think twice. You ran right into the fray without a second thought, sacrificed yourself so that the rest of us might survive. Those bats nearly killed you, b-” he breaks, choking on whatever word he was going to say. His eyes swim with yet more unshed tears. “I almost thought they had killed you, you know. I thought you were dead when I carried you out of the Upside-Down,” he admits shakily, choked up and barely managed, “and even when I brought you here and you were stable, I was still so scared you wouldn’t wake up…” 
Eddie doesn’t know how to react to any of that information or to such a display of emotion. His own hands twitch now with the urge to reach out and comfort him, but he too denies that instinct. He tries for humor instead, something lighter, cracking a grin and teasing, “Aw, Stevie, I didn’t know you cared.” 
Harrington makes a sound halfway between a sob and a laugh. “Oh, Ed, you have no idea.” 
“We were friends then, weren’t we?” Eddie guesses now, carefully. It’s rapidly becoming the only possible explanation for the guy’s behavior around him. “Before all the Vecna stuff?”
“Yeah,” Harrington manages, forcing a small, sad smile as his eyes finally overflow and streak his cheeks with tears. “Yeah, we were good friends.” 
~
Wayne reenters the room then with a nurse in tow, and Steve quickly turns away and rubs his hands over his face. He needs to pull himself together; he can’t break down right now, not yet, not here. 
He listens, distantly, as the nurse asks Eddie a bunch of questions and then tells the rest of them that she needs to take him in for some tests to determine the cause and prognosis of Eddie’s amnesia. He watches, numbly, as she wheels Eddie’s entire bed out of the room. 
Steve can barely hear, barely see, his emotion clouding his eyes and roaring in his ears. He stares blankly through the open doorway and struggles to swallow down the ever-rising lump in his throat. 
Wayne’s voice rumbles from somewhere beside him, but he can’t quite make out the words. “What?” 
“I’ll take that as a no, then,” Wayne says, the sound reaching Steve’s ears a little clearer now. “I asked if you were alright.” 
Steve shakes his head. His voice comes out coarse and raw, “‘Course I’m not alright.” 
“Right, ‘course you’re not,” Wayne echoes. He follows Steve’s mournful gaze to the door Eddie had disappeared through. “What did you tell him?” 
“Told him he was a hero,” Steve croaks, “...and that we were good friends.”
“Ah…” Steve’s vision is so blurred behind a thick layer of tears he can’t see the sympathetic frown on the old man’s face, but he knows it’s there. “At least he’s alive, kid,” Wayne tries to be comforting. “You can always start over.” 
“Yeah, I know, but I don’t- I don’t want to start over, I just want-” Steve chokes back a sob. He just wants Eddie.
It’s a horrible thought, but Steve almost thinks that this just might be worse than if Eddie really had died… Because how is Steve supposed to handle the fact that his boyfriend of 9 months no longer knows him? How is he supposed to cope now that the love of his life looks right at him and no longer sees him?
He closes his eyes, presses the heels of his palms into his eyelids, inhaling a shaky breath and exhaling an even shakier sigh. Steve whispers, “It feels like I’m losing him all over again.” 
(part two is here!)
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morgana-ren · 8 months
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i love angst, and i love your writing, but please, PLEASE, i beg you, could you write some hope of tav ever returning now that the imbecile, has realised the error of his ways 🥺😭 (either way, thank you so much, for all your astarion writtings, it has made me feel things, the angst is real and my masochistic heart loves it🥲)
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First part of the story HERE
Common complaint I got on that one! So I fixed it just for y'all. This ending is much less sad and much more sappy, so here is the comfort you need after all that angst!
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"Darling, will you smile for me? Just once more. Please--"
He feels her cheeks in his palms, the soft skin against his battle-hardened callouses. Desperation cradles his unbeating heart, and for a moment, the emotion is far too much. A searing flame after centuries of frost. A bonfire in a blizzard. It hurts-- it burns--
"My love, I just need you to--"
"Anything my lord, anything at all for you. Simply command me and I will do anything you ask."
"No, I can't-- I-- I won't do it. I won't. I won't!"
"My lord?"
Her head cocks, turning slowly to look upon him, but her eyes-- they are empty; beetle-black and hollow. Her smile is uncanny as a painted doll, her movements disjointed and inhuman. Her teeth are stained crimson with blood, dripping, dripping, ever dripping down, never swallowed, only pooling.
She is light as a feather as she slips away from him, her skin marbling into a sickly gray before ash spreads across her body as a disease, smearing her form into nothingness. Only her face is left untouched, pretty as porcelain, unflinching and unfalling save a small crack that splinters down from her forehead down to her eyes, revealing inky black abyss beneath.
"My lord-- Oh, my tender, vicious lord. I can feel your anguish-- your hunger. Devour me to be whole once more--"
Her blood smells of rot and she--
She is too far gone to save. Too far gone to ever be saved.
"I won't!"
Whirlwind. Pain. Confusion and dread and seeping anguish. A maelstrom of rage and all-consuming despair swelling from within his soul—
—his soul?
The world around him falls away, a wicked tornado thrashing him about, his mind howling in the eternal winds--
And suddenly he is in a chair.
Not a throne. A chair— and a rather uncomfortable one at that.
"What in the hells—"
His vision spins, nausea curling his gut into a wicked tide of sickness barely restrained by his teeth. He tastes stale blood crawling up his throat, threatening to overturn onto the faded rug beneath him.
"Did you see what you wished for, little spawn?"
The voice takes him by surprise. It is not hers, but another, less familiar voice. The wailing animal in his head retreats to a dull roar as his memory creeps back. A brightly colored tent assaults his vision, piecemeal rugs and odd, foreign trinkets abound on makeshift shelves, and before him sits a strange old woman, hood pulled heavy over her straggling gray hair.
"I-- What was that?"
He sees her cracked, aging lips upturn, gnarled hands placed protectively over a strange orb on the table touching his knees. "I have shown you your future, vampling. Was it to your liking?" Panic rises within his stomach again, and though he does not breathe, he clutches his chest. The smell of incense clogs his nostrils and again, the wave of sick threatens to spill forth. Wretched taste of metallic, aged blood sits heavy on his tongue, all sensation too much-- all of it too much.
"No-- No, that cannot be it!"
"This is your path, Pale Elf. The road you walk. The power you seek is well within your grasp, but as I told you before, it will cost you everything."
He vehemently shakes his head, denying it. Denying it before her and all the Gods.
"You told me upon entry that no price was too great for your reward. Do you still agree with this sentiment?"
"No! Not-- not her. Not her. Not that! I couldn't--"
"You can and you shall, sure as the moon follows the sun. You will have everything you ever wanted, but cost of this ritual is plain before you. You cared not for the many souls left to your mercy that are crushed beneath your tyrannical fist in your ascension, but what of the sole one that resides in your heart?"
Her. The light of his life. The air he breathes. The sun on his frigid flesh, the warmth that melts his icy heart.
"No," He hisses, trying to stand, but ultimately unable to muster the strength. "I won't! There-- There must be another way. Show me!"
"There is no other way," She says, solemnly. "It is inevitable."
He swallows down the information like a boulder lodged in his gullet. Her words echo endlessly in his mind, bouncing off the walls and lodging shards of ice directly in his soul.
"What if I-- What if I don't ascend? Tell me, what if I don't?"
She smiles again, teeth flashing through her thin lips. "That is another path, little elf." "I need to know. I-- I need certainty. I won't do this to her, but I--" He pauses, grappling with everything in his mind, desperately flitting about to absorb it all. "If I am going to forgo this, I need to be certain. I need to know that I can protect her, that she will be safe--"
But the woman simply shakes her head.
"Everyone must choose. For some, the path is dark, but for you, you see more than most will ever have the comfort of knowing. I can offer you nothing more. Should you initiate the Rite, you know this will come to pass. I can tell you nothing more if you choose to not. The future is yet unwritten, and the quill resides in your hands." "Then why can I not have both!" He slams a fist on the table, clawing at the soft wood. For the first time in ages, tears prick at his pale lashes and frustration wells a knot in his throat. "Why--" "Because one path is wholly your own, while the other is a tangled web, such is the nature of deals with the Hells. You will get everything you ever wanted and lose everything that made it worth having."
His head slumps, defeated and miserable. Silvery tears slide down the curves of his cheeks, even as he attempts to bite them back. He thought he would find comfort in knowing the future, but all it has given him is utter horror.
"Despair not," She continues. "Yes, you will wither under the sun, an eternally cursed dweller of the night, but all is not lost, is it? The one you love, will she stray from your side?" "I wanted her to have better than that," He sniffles, needling his lip with a fang. "I cannot brave the sun, but her-- She deserves better than that-- better than me."
"And what of what she feels?"
His brows furrow, and he peers up at the woman from tear-beaded lashes.
"You are a night walker; it is in your nature to be selfish. But love is not selfish, little vampling. You must fight your nature, your inherent self-loathing, or your love will always find the fire. What of what she desires?"
"She loves me," He says with absolute certainty. "And I--" "Do you love her?"
"Yes," He hisses, almost insulted that she would ask. "More than anything. I'm here, aren't I?"
"Then the rest matters naught. If you love her, you will allow her the agency to choose-- something you deny her as an ascendent. You must grow past your own follies. To love is to be vulnerable, and you must allow both yourself and her this freedom."
They are hard words to swallow, and yet, he feels the truth resound in them. She would not leave his side, even as he tried to force her to understand. Even as an instrument of his manipulation and schemes came to light, she stood steadfast with him, hand entwined in his, ready to face the fire together.
"I-- I need to know she will be safe."
Again, the woman shakes her head. "You cannot. You must fight fate if you wish to overturn it. You face dire odds, though throwing the dice in your favor now will doom you later should this outcome be the confirmation of your fears."
He sighs, face crinkling as he sniffs once more, summoning the willpower to swallow down the agony of his choice. He finds the strength in his legs to push himself upward from the chair, weak and shaking as a newborn fawn as he does so. "I will do whatever I need to. Anything."
"Then you may yet see this through."
He can hear the fanfare of the circus outside, the bawdy bards strumming away on their lutes and banging on drums, the elated screams of the children and their parents. Facing the light now seems impossible, but he must find his way home to her-- he has to be with her now now now--
"The coin first, boy."
He snaps out of his delirium only long enough to fish his hands into one of his pockets, bringing out a coin. Aged and neglected, the sinister engraving of a skull peers up at him from his palm, ruby eyes gleaming in the light as he tosses it into the woman's knobbily-jointed hands.
"Best of luck to you, night-child," She tucks it away. "We may yet meet again." "No offense, but I hope not."
"Me too, Little Star."
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He pays little mind to the bustling streets and bursting taverns of Baldur's Gate, his feet carrying him back to camp as swiftly as his body will allow. It takes him until sundown even as he damn near jobs, ripping through the tree line and into the ruins with the intensity of a man starved.
"Astarion!" Karlach greets him, trying to wave him over. "I've got a bet with Gale about--" "Where is she?" Astarion immediately cuts her off, looking around frantically.
"Who?" Karlach raises a brow.
"Who else?" Wyll crosses his arms, looking intrigued at Astarion's intensity.
"Oh! In her tent, I think. Why? Gotcha a special something' in town for her, eh?" Karlach tries to rib at him, but he pushes past her without a second glance.
"Bet it's a fancy new dress he needs to tear off of her immediately," Karlach rolls her eyes before returning to her business.
He bursts into her tent to find her hunched over a book, tongue poking from between her teeth, as she scans over the page. This only lasts a few seconds before he scrambles onto the bed, squeezing her as tightly as he can manage, burying his nose into her hair, tears brimming in his eyes once more.
"Woah, hey!" She laughs, carefully setting her book aside, trying to discern what in the hells he is mumbling endlessly into her neck.
Need you-- need you-- love you-- can't lose you-- don't ever--
She hushes him, realizing something has gone terribly, terribly wrong, kissing his head and tugging him close. "Hey, what's wrong?"
She tries to cup his cheeks and bring his face up but he adamantly refuses, hard-swallowing the urge to bawl into her shoulder with every ounce of willpower he has. All he can manage is to cling to her, half sobbing, visions of that terrible future swimming in his head. He cannot let it come to pass, he will not--
And she holds him, cradling him in her arms, hushing him gently. Her face creases with worry, running her hands through his silvery hair as he pulls him into her lap.
"Little Star, what's wrong? You seem so upset. What can I do to make you happy, my love?"
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"Is it done?" Ulma leans down as she enters the tent, carefully dodging the intricate tassels of the blanket strewn over the entryway.
"It is," The strange old woman replies, still rubbing the coin with her worn thumb.
"And?"
"I showed him nothing but truth," She says quietly. "I did not manipulate his vision. Only channeled it."
"That tells me nothing. I need to know if our children are safe."
"I cannot tell you this, Ulma. You know of the ways of our tribe; our relationship with these magics." Ulma's lips purse, her exasperation evident in her humorless expression. "I need to know--"
"His reaction was genuine. That was not my doing. He knows the price of power. I cannot tell you if he will pay it regardless," The old woman's head lifts, a slight mischievous smile playing on her lips. "But I can tell you what I think."
"And what do you think?"
"I have seen his soul-- the heart of it. I believe you will see our children yet. He will spare our heart to spare his own in kind. It beats in that woman," Her eyes twinkle in the low candlelight, a genuine smile widening across her cheeks. "I believe he can find redemption yet."
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ghouljams · 5 months
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König is king of aftercare, he'd have to be. He's huge, sex with him is intense no matter how vanilla or gentle he is, it's going to be a lot. He's gotten used to being grabbed to cuddle after the half sobbed moans of sex have died down. It's fine. He's not particularly cuddly, not for flings, but he's used to the come down. König strikes me as someone who knows what he's doing when it comes to sex, purely by necessity. No more ER trips, he is not explaining to another doctor that he fucked someone so hard he broke something. It's so sweet the way his hands roam over you in the after glow(he's checking there's no damage), and he asks so genuinely how you're feeling(do you have to go to the hospital?) it's like he really cares(can he call you an uber or do you need another minute?).
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perpetualcynicism · 23 days
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“May I hold you?” you ask Jing Yuan one afternoon as you lie sun-warmed in his garden. 
You almost think he is asleep until he invites, “Please,” carrying a smile in his voice. 
With ginger movements, you reach over and place your hands on either side of his face. It begins as mere holding, but soon you find your touch roaming. You smooth your fingers over his eyebrows and trace down to each side of his jaw. From here your hands climb up again, and once more back down, mapping out each crevice and dip of his face, his skin, his bone, until you are certain there is no part of him remaining that you do not know better than you know yourself.
You play this game with yourself, sometimes. You imagine people not as people, but as planets. After all, what is a person anyway, if not a world of their own? You trace the ridge of his nose, and imagine there lies a mountain range. Around his eyes you find oceans. Where his cheeks dip, there are valleys, and a river runs between his lips.
“What are you doing?” Jing Yuan asks. There is an element of amusement to his question, but his voice is primarily gentle. Endeared.
You still your hands. They rest on his cheeks while your thumbs brush back and forth over his skin, holding him. Though the world melts back into the familiar shapes of his face, there is still an assured sturdiness to his features which is grounding; a gravity which draws you towards him, as if you were the moon to his planet. Small, perhaps, and bare, but casting light on him wherever you can.
You answer, “I think I’m holding the world in my hands.”
You feel Jing Yuan’s smile through the way his cheeks press into your palms. Two hands cover yours, large and calloused, but gentle, and hold yours securely in place against his face. There is the tender press of lips to your skin as he turns his head enough to kiss the inside of your palm.
You hear Jing Yuan’s smile through the way his words come warm and bright and filled with adoration. You wonder why you thought him a planet, when he is so clearly the sun.
“And I am being held by the universe.”
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