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yellowspiralbound · 2 years
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Witcher School Headcannons
A collection of head canons about each Witcher school. 
Wolf School
Specialization: Curses
Wolf Witchers specialize in the breaking of curses. By the time of their descent from Kaer Morhen, all Wolf Witchers know cures for common curses such as lycanthropy. They are also well versed in discovering curses, their origins, and their possible cures. Many Wolf Witchers die at the hands of Cursed Ones during their first year on the Path as they try to cure instead of kill. Typically, those that return to the Path for a second time have discovered how to tell when Cursed Ones are lost causes. 
Specific/Distinct Mutations: N/A - The School of the Wolf still uses the same mutagens first used by the Order of Witchers before it split into the separate schools. 
Combat Tactics/Fighting Styles: All Witchers will develop their own fighting style with time, but most wolves have a tactic in common: exhaustion. Similar to their animal counterparts, which are endurance hunters and will follow their prey for miles, Wolf Witchers often rely on tiring their opponent out through the strategic use of oils, dodges, and Signs. 
Trial of the Medallion: Any Witcher to emerge from Kaer Morhen goes through the grueling Trial of the Mountain during which they ascend Troll’s Head Mountain without being killed by Old Speartip, the cyclops in the caverns, or by the trolls beyond the caverns. Then, the trainee would place their Withcher’s medallion in the Circle of Elements to activate it. (Canon)
Headquarters: Kaer Morhen in Kaedwan near the Gwenllech River. 
Fun Facts: 
Geralt and the others that died during the second round of mutations were the first attempts at a specially mutated Wolf Witcher. Vesemir was afraid Geralt would end up with the Madness common in Cat Witchers as a result, but it never materialized. 
Wolf Witchers are considered by most to be the most traditional of the Witcher schools and many of their teachings date back to the Order of Witchers. 
Wolf Witchers have a relatively good reputation with humans, as far as Witcher-human relationship goes because Wolf Witchers are reliable and fair with their prices. 
(rest of the schools below cut)
Cat School 
Specialization: Revenge 
It is commonly believed by other Witchers (and the Cats are quite content to let them believe this) that Cat Witchers will kill any human for any price. This is not, in fact, the full truth. Many consider the hardest part of hiring a Cat Witcher assassin to be convincing them that their victim truly deserves to die. It is, naturally, up to the individual Witcher to pass judgment and some Cat Witchers are more willing assassins than others. 
Specific/Distinct Mutations: 
Pheromone control (using their scent to manipulate others/situations)
Retractable claws between the fingernail and nail bed 
Fangs 
Whiskers
Flexible musculoskeletal system (a fancy way of saying their muscles/bones are different and allow for more flexibility and insane jumping height) 
The Madness. 
No Cat has all of them, but all Cats have the Madness to some level. The variation in mutations among Cats stems from the long history of experimentation on them. 
Combat Tactics/Combat Styles: Naturally, Cat Witchers prefer stealth. A typical Cat Witcher will hang in the shadows for as long as possible and, when they do emerge, they will attempt to make the kill as quick and as clean as possible. Cats tend to fight…surgically. Rather than the hack-and-slash method employed by Wolves, Cats prefer to strike areas that will cause immediate results. It’s not unusual for assassination victims to be found with slashed Achilles’ heels to prevent running. Part of Cat training involves learning the most effective places to slash on as many creatures as possible. 
Trial of the Medallion: The final Trial for a Cat Witcher is called the Trial of the Noose. The Trial of the Noose involves a complex aerial obstacle course of sorts. Trainees are expected to complete the course, which is in the shape of a noose, in a set amount of time. Before the day of the trial, bait is set for harpies nearby, which adds an extra layer to the challenge. 
Headquarters: Dyn Marv Caravan in…um…wherever they want it to be.
Fun Facts:
Although experiments were conducted to remove emotions from Cats, they failed. Cats have the same emotional capacity as other witchers...in theory. In truth, prolonged experimentation has caused most older Cats to have so much trauma that their emotional scope is narrower; younger Cats do not have this problem to the same extent
A Cat can only be contacted on assassination contracts through underworld networks; contacting one at all is considered part of the proof that the client really is desperate to have their victim disposed of
The women of the continent are often the most knowledgeable about when and where a Cat can be contacted for assassination 
There is a popular myth in some parts of the Continent that all Witchers have fangs. This myth was spread by a fanged Cat seeking to bolster his own image. His plan failed when he forgot to mention his name during gossip exchanges. 
Bear School
Specialization: Politics 
An unexpected side effect of Bear Witchers’ solitary natures is their involvement in Skelligen politics. Prior to the fall of the school, Bear Witchers served Skellige in an official capacity. Each clan had at least one Bear Witcher in their employment at all times. A clan’s Witcher would handle all contracts in that clan’s domain. They worked closely with Skelligen druids and enjoyed a hesitant respect from most Skelligens. Bear Witchers also acted as advisors to the clan leaders in a manner similar to sorceresses on the Continent. 
Specific/Distinct Mutations: 
Shapeshifting (may become a bear at will) 
“Steroid” blood (the more blood a Bear loses, the more powerful their attacks become)
Combat Tactics/Combat Styles: Bear Witchers rely on their own strength during battle. Like all Skelligens, they are not afraid of injury and often rely on said injuries to draw strength due to their blood mutations. Another common strategy among Bear Witchers is to keep their bear form in the reserves and break it out when they are almost defeated, often fatally stunning their enemy with their transformation. 
Trial of the Medallion: Called the Trial of Salt by Bear Witchers, this Trial of the Medallion is one of the most brutal faced by any school. In the Trial of Salt, Bear Witchers are expected to take on a swarm of aquatic monsters in the sea with a plethora of open wounds inflicted by their masters. The salt of the sea agitates the wounds and makes all movements painful. Bears that survive the Trial carry permanent scars. Many get intricate tattoos of the beasts they defeated over the scars.
Headquarters: Kaer Gelen on Ard Skellige, near Gedyneith ( non - canon; Canon headquarters is Haern Caduch in the Amell Mountain that separates Nilfgaard and the Northern Realms.)
Fun Facts:
Berserkers were created by Bear Witcher mages in an attempt to perfect the mutagens for the school. Since the mutagens supposedly failed completely, they were not sterilized which is why Berserkers are still found today. 
Bear Witchers only rarely returned to Kaer Gelen in the winter; most chose to stay with their clan and a few would winter with the druids in Gedyneith
Bear Witchers are often heavily tattooed in accordance with Skellige tradition. After a particularly difficult hunt that they wish to commemorate, a Bear can always be found adding ink to his skin. 
Viper School
Specialization: Assassination 
Much of the reputation held by Cat Witchers can be more accurately attributed to Viper Witchers. This misunderstanding is used to the Vipers’ advantages. It isn’t unusual for a Viper to don a Cat medallion before enacting an assassination. Vipers will kill anyone for the right price and pry information out of them first for an additional fee. 
Specific/Distinct Mutations: 
Black Blood (Viper blood is toxic to almost everything - think the black blood potion but all the time.)
Toxic saliva (different Vipers have different effects. For example, one witcher may have saliva that paralyzes, while another has saliva that intoxicates.)
Combat Tactics/Combat Styles: Due to their toxic blood, two main forms of combat have evolved within the vipers: ranged and close-combat fighters:
Close-Combat Vipers lean into their toxic blood. Close-combat Vipers will occasionally allow their foe to get hits on them to poison them or corrode their blades. They fight with two "fangs" tipped with poison. Fangs are typically silver/steel daggers but can be made of anything the Viper desires. Some notable alternatives include bone, actual fangs, glass, and stone.
Ranged Vipers adhere to the fact that while their blood is deadly, they're no good to anyone if they're dead. Instead, ranged Vipers use poisoned arrows to attack their foes. The arrows are poisoned with their own blood.
Trial of the Medallion: The Trial of Sacrifice is the final hurdle a Viper faces before receiving their Medallion. As Vipers often work behind enemy lines and kill those they laid with only a moment before, they can’t get too attached to anything. Ever. The Trial of Sacrifice ensures they are prepared for this. When a Viper trainee arrives, they are invited to select a pet. That pet is then their companion and best friend for the entirety of their Withcer training. During the Trial of Sacrifice, a Viper must look their pet in the eye and kill it. (Canon)
Headquarters: Gorthur Gvaed in the Tir Tochair mountains between the Korath Desert and Nilfgaard. Most inhabitants of the mountains are non-humans.
Fun Facts:
Due to the Trial of Sacrifice, Vipers struggle to form attachments to anyone or anything 
The Schools of the Cat and the Viper do not have good relations and the rivalry is overshadowed only by the one between the Wolves and Cats. 
Griffon School
Specialization: Magic, the Dead
Griffons specialize in the art of magic. While their magic is not as powerful as that of a sorcerer or sorceress, it is quite powerful. Griffons can make use of magic beyond the usual Signs. They specialize in a type of magic that is cast using not Elder but Common. Extremely talented Griffons may be able to cast telepathically. Their heavily enchanted Witcher Medallions allow them to fly for short periods of time as well. 
Griffons chose to inhabit a deeply haunted land. To combat this, they quickly adjusted magic to help them communicate with the dead. This magic is considered necromancy and is therefore frowned upon by almost everyone, but Witchers are already frowned upon so what’s one more rumor? 
Specific/Distinct Mutations:
Magic enhancers (the mutation that allows the use of Common instead of Elder in spell casting.)
Air sacs 
Light bones 
Combat Tactics/Combat Styles: Griffons are advantageous fighters. They make use of their surroundings in any way possible, whether that’s by knocking opponents off cliffs or taking advantage of flammable materials. Griffons are also well known for using gravity to their advantage. Some Griffons are known for lifting their foes a considerable distance into the air and dropping them. 
Trial of the Medallion: The Trial of the Egg is the final trial a Griffon Witcher must face. The trainee must locate a Griffon egg, steal it without the parents noticing and transport it to a secondary location. Griffons may choose to take the Trial of the Book instead. During the Trial of the Book, they must recite the Liber Tenebrarum. No trainee has ever selected the Trial of the Book. (Canon)
Headquarters: Kaer Saren in the Kestrel Mountains in the Kingdom of Kovir and Poviss. 
Fun Facts:
The Griffon and Crane schools work closely together due to the typically dual flying/swimming nature of aquatic beasts. 
Kaer Seren was standing for centuries before the Griffons took it over 
The library of Kaer Seren was one of the greatest in the world and contained many book on mutagens and Common magic 
Common magic was feared by mages because they would lose their power if the commoners could cast without Aretuza and Ban Ard. This led to considerable tension between the groups. 
Griffons do not have issues with killing dragons, unlike other Witcher schools. 
Crane School
Specialization: Aquatic creatures
Cranes specialize in societies that live underwater, such as the Vodyanoy, and the monsters that plague them like water elementals, sea serpents, and krakans. 
Specific/Distinct Mutations: 
Gills
Webbed fingers/toes
Second eyelid
Pressure resistance 
Combat Tactics/Combat Styles: Of course, Cranes use their underwater skills. Like Water Hags, they often use silt and sand to blind their opponents. If they’re fighting a creature from a boat, they wrap a thick silver rope around it and yank it upward, out of its element. If they are stalking an amphibious creature, they take a page out of a crocodile’s book and keep still and silent. 
Trial of the Medallion: The Trial of the Frog is the final trial for Crane trainees. The Trial of the Frog focuses on adaptability in combat, like how a Frog adapts to living on land. Similar to a triathlon,  the Trial of the Frog takes place in all three of the main fighting environments of Crane Witchers. Provided they survive, the trainees become full fledged Witchers.
Headquarters: Kaer Nhon in the Silk Islands (Headcannon; no cannon headquarters. Kaer Nhon does not exist at all, unlike Kaer Gelen which can be found in Skellige in Witcher III)
Fun Facts:
Cranes are considered good luck on ships and are often allowed to travel on them for free - a rare reaction to the presence of a Witcher 
The School of the Crane is the only predominantly female school 
Many sea shanties are written by or reference Crane Witchers 
Myths about sirens being desirable originated due to drunk soldiers spotting Cranes in the depths. 
Cranes are generally the most well-natured and amicable Witchers 
Crane Witchers typically face the least persecution from humans despite being the most inhuman Witchers. This is because Crane Witchers do not belong in the uncanny valley like other Witchers; they’re seen as fully inhuman to the point where they enjoy a status not unlike the status of dragons - some people still fear them, but they’re largely respected. 
Manticore School
Specialization: Defense
Specific/Distinct Mutations:
Bulky frames
Tough skin (even by witcher standards) 
Reinforced bones
Combat Tactics/Combat Styles: 
Manticores, unlike all other witchers, are a preventative measure, not a reactive one. While they will kill monsters already present, they focus more on keeping monsters out of human settlements. They achieve this in many ways: they focus on finding and eradicating nests, building walls lined with silver, and teaching the common man how to handle the common monster.
��Manticore fighting styles also reflect their defensive nature. Manticores typically use large shields as their primary weapons. These shields are usually jagged along at least one edge and feature a large spike in the center. This shield effectively protects the witcher, and damages their opponent in one swift move. In the hand not holding the shield, Manticores are equipped with a small "stinger." A stinger is typically a small knife tipped in poison or enchanted to burn the flesh of an opponent. 
Trial of the Medallion: Trial of the Sands is the name given to the Manticores’ final trial. The Trial consists of the trainee making their way form one fortress to the other while taking no injuries - not even one from a cactus spine. It is not uncommon for a Manticore trainee to attempt the Trial multiple times. Because of the nature of the Trial of the Sands, Manticores train for much longer than the Witchers of other schools. 
Headquarters: Behelt Nar & Bialsuf Alsarea are the twin fortresses of the Manticores. One fort is at each end of the Korath desert.
Fun Facts:
Manticore Witchers are also called Alqatil
Women can be Manticore Witchers 
Manticore Witchers are considered dragon protectors by the dragon worshipers of Zerrikania 
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emers-art · 2 years
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Bear Witcher withy his boi:)
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jagalart · 6 months
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Hue X
This one was for the amazing wdpk909, thank you so much again ❤️ I can't say enough what a wonderful treat it was to draw Geralt again, it's been a while! But this universe is still so, so important to me ❤️
I used this as an opportunity to draw my fav armor of his (or rather, a mix of a few different versions of the School of the Bear) and draw a few of lore-accurate plants.
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spielzeugkaiser · 10 months
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BEAR JASKIER MY MOST BELOVED 😍😍😍😭😭😭
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when you forget to tell your daughter that you age a bit differently... bear!Jaskier my beloved too yessss. Thank you!!
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lycheedr3ams · 7 months
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Witcher!könig
an idea came to me today: witcher!könig
more below the cut
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if you're not familiar with the world of the witcher, click here to learn about the game and world. but in short, it's a dark fantasy set in medieval times where monsters, sorceresses, and witchers exist. witchers are monster hunters. witchers train from childhood to fight monsters, and undergo genetic mutations once they have passed all the trials. because of this genetic mutation, they're seen as freaks. remind you of anyone? (konig is not a freak, but many people in-game think he is)
there are a few different witcher schools (think of them as factions, they're not actual schools), and each school's pupils tend to have similar characteristics that define that school. witcher!könig is definitely from the school of the bear. I decided this not only because they do their training in harsh mountain regions, but also because of this quote i found from the wiki:
Witchers of the Bear School, unlike the Wolves or Griffins, tend to be loners and do not forge strong bonds with their brethren, and so them meeting on the Path can even lead to bloodshed. This is because of the philosophy of the school's founder, who believed that witchers should focus only on the job aspect of their profession. He thought that any code or knightly virtues were just inflated nonsense to feed the ego, and thus favored autonomy above all else.
I think this suits könig so much. i can just see him being this gruff, quiet loner witcher. i think he'd prefer to camp outside or live in the countryside eventually rather than in the major cities. also, witchers cannot reproduce but tend to be very horny, so i can also see him sleeping around A LOT lmao. overall, witchers are absolute fucking badasses, but they're spurned by most of society because of their more-than-humanness from the genetic mutations, along with religious propaganda that preaches against them
would you guys be interested in possibly a witcher!königxfem!reader? I'm undecided on if the reader should be a sorceress, or a village girl that witcher!könig meets, maybe does a contract for her, and falls in love with her obviously
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variations of bear school armor on Geralt
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i was going to say that witcher!könig had been cursed with lycanthropy and had to hide this from other witchers, but then i did some research on the lore and apparently, witchers cannot become werewolves. so scratch that lol
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donovaneagle2098 · 27 days
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A Complete Encyclopedia of the Lore of Every Witcher School
This is a project I've been working on for a long time. The Witcher Schools in general have lore spread across 3 or 4 different sources, so it's very easy to find inaccurate details about each school due to a person only going off of one source without even knowing of the others. Hell, I've been guilty of this in the past. So I've gone out of my way to find every source available for the various Witcher Schools and compile it into one master post, mostly pulling from the standalone Gwent game, and the Witcher TRPG. Without further ado, let's start out with the original school, the Order of Witchers.
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Witcher schools are like the Clans of Skellige, subtly different, but largely united by their common ground, and that common ground is the Order of Witchers.
The Order of Witchers began as an experiment by the rogue mages Alzur and his mentor Cosimo Malaspina. They "recruited" tests subjects from orphanages, buying them from neglectful parents, or outright kidnapping street kids.
From Cosimo's Gwent Card:
"Children keep asking him for gifts. He doesn’t know why, but it really helps with finding subjects for his experiments."
The main goal of this project was to create an order of knights artificially mutated and imbued with extreme levels of magic to protect people from a world where, at the time, monsters were often literally around every corner.
The mutation experiments were grueling, and most early candidates died horribly, the girls especially, as the mutagenic compounds the mages were working with at the time were better suited for a boys physiology, and they quickly stopped trying to find a mixture that worked well with women, instead refining the more successful candidate pool. Even with these refinements, however, the Witchers couldn't actually generate much in the way of magical power, at least not nearly as much as those funding the project had hoped for.
These early candidates were encouraged to stick to political neutrality, were told of their duty to protect the common people, and their sword instructor tried to encourage them to take on knightly virtues to live their lives by, though only a few candidates actually bought fully into these particular knightly ideals.
The school developed a training regimen that all later Witcher schools would put their own small twists on. They perfected the whirling sword style, practiced on the Pendulum and Gauntlet training courses. They learned the Witcher Sign magic, created by Cosimo. They were taught hunting and monster lore from experts hired from across the world, and master alchemists crafted the famous Witcher potions.
Ultimately, funding from this school would be pulled due to the Witcher candidates lack of truly powerful magic ability, and the order would start to fracture. Witchers dissatisfied with their lot in life after being forcibly mutated, and railing against the Order's enforced ideals began getting combatative with other Witchers over petty contracts. At this time, contracts were so plentiful that there was no real need to fight over them, but these dissident Witchers did so anyway out of a desire for autonomy and to be free of the Order's code, which they saw as having no practical purpose to prepare new Witchers for the road ahead, and hypocritical as it was forced on them by the mages who never cared for the Witcher's lives. This culminated in one such outspoken Witcher, Arnaghad, attacking another Witcher who poached a contract from him.
After being forced into the painful life of a Witcher, Arnaghad loathed anyone who imposed their will upon him, the Order and it's codes especially. He led an attack on the Order proper, aided by fellow Witchers who respected his defiance towards authority. Once they were beaten back, these dissidents fled to the Amell mountain range to start the next Witcher school, the School of the Bear.
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The School of the Bear is one of the most misunderstood schools of them all, owing to the first major lore drop about them being largely in-universe rumors and conjecture surrounding the school, and as such I may need to go more in depth. The two major misconceptions stemming from this is the rumor about their armor, which claims that they don't bother dodging like the other Witchers and instead take blows head on (generally a bad idea, according to Geralt in the books), and the rumor about them attacking most Witchers they meet.
I contacted Cody Pondsmith, who wrote a great deal of this lore, and he mentioned that Bears do often threaten or even fight other Witchers, but in a very Skellige way, only to ward off the other Witcher from contracts they want. The Bears just want to live lives where they aren't commanded by others, and were trained especially brutally, and so will fight for what contracts they want. However they will NEVER kill another Witcher, just draw first blood (outside of duels to decide who runs the school, which occasionally turn deadly. It's unknown if Arnaghad has ever lost these duels) and if that other Witcher stands up to the Bear, they'll let them have the contract and if they meet up and work together enough even maybe become a lifelong friend.
To quote Cody himself: "I like to think of the Witcher Order as a big family in which the Bear School is the blunt, no-nonsense brother. He can be prickly and a bit of a bully sometimes but he takes his job seriously and he can be a good drinking buddy if you get to know him. Not the friendliest of people but far from evil. If you stand up to him and show him you're not afraid of him, he'll respect you."
The other rumor is also an exaggeration. The Witcher TRPG mentions that the Bear armor was designed with flexibility in mind, and while they trained to take on weaker blows with their armor and "mastery of the Quen sign", they also trained how to move quickly in their armor if they needed to dodge a fatal blow. The Bears also still trained on the gauntlet and pendulum like the other schools. Cody Pondsmith also confirmed that the Bears are just as agile as the other Witchers.
The Bears' core philosophy is almost very Lambert like, viewing Witcher's work not as a duty, or knightly virtue, but as difficult, brutal work. The only reason they stick to this work is to do a job where no one else commands them and they're left in peace. They focus only on the practical aspects of their profession, and as such discourage their students from working together in training, since Witchers work alone. As Arnaghad said, "We pass through life alone, better get used to it!" As a result, Bears are very isolated, preferring their own company to that of other Witchers, and were encouraged to value their autonomy and self care above all else. The Bears' final trial involved climbing to the top of Mt. Gorgon and back, and any who died from the cold were left "as a sobering reminder of the dangers of their trade". Despite this, the TRPG has a list of random early training events Witchers from all schools can have, and Bears could sometimes make friends amongst their fellow witchers in training just like members of every other school.
Once the new Bear students left their keep of Haern Caduch, most wouldn't return to winter there, unlike the other schools. They developed a reputation as being terrible to fight, and for being firebrands, often speaking very bluntly, not matter who they spoke to, authority included. Once such Witcher, named Gerd, was asked by a Duchess to help kill her father. He insulted her so badly he got a warrant for his death placed on him, though all the peasants he met spoke rather highly of him. As a result, Bears found it easiest to make friends amongst the similarly minded Dwarves and Gnomes of the Amell mountains, and people of the Skellige Isles. According to Cody Pondsmith, this is the main reason the Bears stayed together as a group at all. They valued autonomy above all else and so long as they functioned as a Witcher school, they were left alone and no rulers would try and command them. They also take their ideals of free will and apply it to others, never seeking to rule over others. They simply wish to live their lives free.
One of the original Witchers to side with Arnaghad, Ivar Evil-Eye, had extra mutations done to him by the Order of Witchers during his trial, allowing him to see into other worlds. In these visions he saw the Wild Hunt rampaging across them, conquering them. Ivar became obsessed with stopping them, and tried to kill Arnaghad to take command and lead the Bear school against the Hunt. This failed, so he and his supporters left to form the Viper School.
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The Witchers of the Viper school, based in Gorthur Gvaed, were said to be the most secretive, taking contracts as both assassins and witchers. They at first dedicated themselves finding a way to stop the Wild Hunt, amassing a massive library on the subject. Fighting with an unpredictable, ambushed based variant of the Witcher fighting style, Viper Witchers employed poisons, brewed by skilled Viper alchemists, on both their swords, and a dagger in their offhand, their biggest deviation from typical Witcher combat techniques.
Vipers, for an unknown reason, eventually forgot their purpose. In his time, Letho of Gullet could only guess at why the school had been founded. Instead, they became famous for their skill at political killings, dealing with the nobility of the southern countries before Nilfgaard had even become a large-scale power.
Viper students had a different type of trial, after more grueling than typical training. Instead of any physical task like the other schools, the Viper students were given a pet at their induction to the school. And to graduate, they simply had to hunt it down and kill it, showing their lack of mercy.
While most of those who supported Ivar followed him to the Viper school, one group broke off and west east, across the Korath desert, to Zerikania, founding the School of the Manticore.
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The School of the Manticore was founded by the Witcher Iwan, from the School of the Bear, following Ivar's assassination attempt on Arnaghad. They got work in the Korath desert as caravan guards, earning the attention of the Zerrikanian Queen after a deadly battle with a manticore. The Queen sponsored the Witchers of the Manticore, making them the only school to be officially backed by any government. They were experts on potions and anti-toxins, a necessity of dealing with the poisonous creatures of the Korath desert.
A unique adaptation to the monsters of the desert also had Manticore Witchers employ shields into the whirling combat of their Witcher training. Given their extra support, the Manticores held two keeps, Behelt Nar and Bailsuf Alsarea, on opposite sides of the desert, so that they might better patrol and guard those within it.
The Manticore is the final school to come from the schism Arnaghad had led. The other voices of dissent against the ideals of the Order would soon hear of these new schools and decide to break off as well to form the School of the Cat.
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The School of the Cat was founded out of a response to the hatred and distrust Witchers received. They desired to be seen in a better, more respectful light. Ironically, they would end up doing the opposite. The Cat School stole away with several of the mutagens needed to make more Witchers and headed to Ebbing, and Stygga Citadel, where they would begin to experiment on human-elf children in an attempt to perfect the mutations. Its possible that the mages at this time furthered experiments on making women Witchers, but this is not confirmed yet.
Attempting to make a name for themselves, the Cats hired themselves out as spies, assassins, and mercenaries, genuinely earning them some respect from common folk for killing bandits.
In their attempts to perfect the mutations and further dull the emotions of their Witchers, the Cat school experimented harshly on a group of children that resulted in the opposite, giving these Witchers hightened emotional responses instead. These students, cast aside and left for dead, fled into the arms of a group of elves, who agreed to support them if this branch of the Cat School supported the elves' fight for freedom.
This branch, led by Gezras of Leyda, attached itself to the Dyn Marv caravan and traveled the continent, lending their services mostly to those nonhumans who could pay, while the main Cats at Stygga ended up getting assaulted by angry royals incited by their political maneuvering. This left the Dyn Marv branch as the only functional element of the School of the Cat. These Cats would train students' agility in a light, fast Elven take on Witcher fighting style, and would train their balance by making students walk a tightrope, starting low to the ground at first, but getting higher and higher each attempt.
The Cat school's breaking of Witcher neutrality and reputation for bloodlust earned Witchers such a bad name that those in the Order who most cherished their old swordmaster's knightly virtues would leave to form the School of the Griffin.
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The School of the Griffin, led by Erland of Larvik, wished to truly achieve the dream of the original Order, and Gryphon, the Order's sword instructor. They traveled north to Kaer y Saren, an old fortress the Order once used, and cleansed it of the spirits of those who died in the first Witcher mutations. From there, they began a Witcher school focused on respectability and honor, believing in their knightly duties. And it worked, somewhat. The Griffins were sometimes advisors to nobility, and seen as honorable, but the prejudice against Witchers would never leave, and most would never see a Griffin Witcher as anything more than a monster playing at being a knight.
These Witchers tried their best to cushion their students against the pain of their lives on the Witcher's path, and were more brotherly than the other schools, though their knightly virtues and brotherhood were oftentimes cold comfort to Griffin students.
From the Witcher TRPG Sourcebook:
"Witcher I knew couldn’t really remember much ‘bout his past. Heh, too young to really form a lotta memories when they took him to Kaer Y Seren. Told me that the memory he did have made the mutations easier. Poor bastard clung to a memory of his pa takin’ him on a horse for a ride in the fields. Don’t know why he chose that one. Probably the only normal memory he had."
The Griffins amassed a huge library of magical knowledge, though they could only push sign magic so far, and the books were likely wasted being in a Witcher library. The library held several incredibly famous tomes on magic within, and was the envy of full mages across the Northern Realms. Despite all their efforts, they never could achieve their goal of bringing about the Order of Witcher's vision. The Griffins even had their own breaches of Witcher tradition in pursuit of their knightly heroics. An often said mantra of the Griffin school in Gwent is "To slay dragons! Tis our knightly duty!" despite dragons being largely innocent, intelligent beings who mostly wish to be left in peace.
Code Pondsmith had this to say about the Griffins:
"The Griffins stuck to the knightly traditions that the original witcher order tried to uphold. As a result it's safe to say that the Griffin school taught that monsters were the enemy of mankind and must be defeated. I don't think they would all be blindly overzealous but they wouldn't have any qualms about slaying sapient monsters if they believed it was for the good of mankind. Similarly, it's likely that they would side with humans in any conflict between monsters and humans. In a way, the Griffins' knightly virtues made them easier to manipulate than the other witcher schools. They were bound to protect humanity and thus were more likely to be convinced to hunt a monster if a local noble or alderman claimed it would be for the good of the people. This is the case with the dragons. The kingdoms and jewelers guilds of the North convinced the Griffin School that dragons were a blight upon humanity and the Griffins started slaying dragons regardless of whether all of the dragons they slew deserved it. Additionally, the knightly values might make Griffin school witchers more likely to take pity on desperate humans and work for free."
Those few Witchers remaining in the Order by now traveled to northern Kaedwyn, and started a school based on their tempered, traditionalist, and realistic view on the Order's goals. They based themselves in Kaer Morhen and dubbed themselves the School of the Wolf.
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The School of the Wolf is the most famous Witcher school, known for their professionalism and efficiency. They don't kill humans like the Viper or Cat. Aren't bold or brash like the Bear, or put Knightly virtues above Witcher ideals like the Griffin. I mean, anyone reading far this knows who the Wolf Witchers are, so I'm not going to get into to much detail. They're Geralt's school. Ciri's school.
They took a balanced approached to Witcher life and as such trained Witchers who were the best adjusted out of the schools, with neither the Bear's harshness nor the Griffin's egocentrism. For this, Wolf Witchers were lauded all across the Continent.
With all Schools formed, the Golden Age of Witchers began, at first with the Bears and Griffins making peace. From Erland of Larvik's Journal (The TRPG's monster manual):
"Surprisingly enough the fracturing of the witcher order had lead to a more effective organization for us witchers. Spread across the Continent and each making more witchers independently, it was no longer the task of 60 or 70 witchers to patrol the entire Continent from Nilfgaard to Kovir. Each school patrolled their own path and when a Gryphon met with a Bear each knew they had their territory and any infighting wouldn’t be worth the bloodshed. We managed to broker peace and live as somewhat estranged brothers rather than bitter enemies"
Witchers at this time were seen largely as heroes, with their detractors' voices largely simmering underneath. With Witchers around to kill monsters, people felt safe and so ignored any misgivings they might have.
Witchers, no matter the school, aren't too dissimilar from each other, and so the Cintinent at large formed an overall opinion of the Witchers based on the traits they all shared. From the TRPG:
"In the heyday of witchers there were many many seperate schools, which all mutated new witchers and taught them the neccesary skills to hunt monsters and lift curses. While it’s generally agreed that there is a core set of skills required to a be a witcher,
each school taught its students differently and focused on different aspects of witcher training. Thus, witchers from different schools often act differently and go about their jobs in similar but varied ways."
During this time, the Schools all produced hundreds of Witchers, and each was their own person, With their own preferences and personality, despite the schools themselves having reputations for Witchers with only a few certain traits. For instance, the Bear Witcher Ivo of Belhaven fought like a Viper or Cat Witcher, but in personality was a perfect fit for the Bear School with how standoffish he could be.
They also all customized their gear in different ways, usually keeping their gear in similar fashion to their school's, as its what they trained in an were used to. For example, Bear Witcher Junod of Belhaven wore what appears to be a set of Wolf School armor he had modified to fit Bear Witcher style.
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Witchers also at this time experimented with signs. The Griffins obviously focused on making them more powerful, and the Bears pushed Quen to a level beyond any other school. But the most interesting case is that of Warrit, a blind Viper Witcher who used the lesser known Somne sign as a form of echolocation.
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The Golden age lasted for around 150-200 years or so, ending around 1160 when the monster populations had been hunted down enough that people's main concern stopped being the monsters, and became the Witchers themselves.
The Griffin School, refusing to share the knowledge of its library, was destroyed by jealous mages. A group of peasants and mages attacked the Wolves' keep out of nowhere. The Bears failed to destroy a powerful cabal of vampires and, when peasants rioted and came for their keep, chose to disband rather than engage in needless slaughter. The Cat's keep of Stygga is destroyed, but the Dyn Marv chapter may still be alive and well. The Manticore School failed to protect an important prince from a fire elemental, and so lost their funding and closed. The Viper refused to support the Nilfgaardian usurper and were destroyed.
If you've made it this far, holy shit, thank you! I hope you have a great day!
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banapricot · 11 months
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Can't wait to see my favourite bard continue to annoy everyone and be even more gay and sing his little songs
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terapsina · 1 year
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firefly-graphics · 7 months
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Witcher School Dividers
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Please like and reblog if you use or save.
Requested by​​​ @mochibunne​
Dividers List
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terenos · 1 year
Photo
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witcher 3 gifs [4/?]
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justhereforeskel · 1 year
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A little warm up doodle because reasons 💜🐻
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cozyknights · 22 days
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Fandom Masterpost
you can see what I'm currently watching here
tv shows ☆
**supernatural / ship: destiel
merlin / ship: merthur, merwaine
the witcher / ship: geraskier
star trek / ship: mcspirk (& any variants)
the 1OO / ship: bellarke
ted lasso / ship: royjamie
**the good place / ship: eleanor/chidi
what we do in the shadows / ship: nandermo, but also multiship
severance / no ship
the bear / no ship
dickinson / ship: emisue
only murders in the building / no ship
our flag means death / ship: blackbonnet
movies/franchises ☆
lord of the rings / ship: aralas, samfrodo
the hobbit / ship: bagginshield
saltburn / ship: cattonquick
video games ☆ [consoles: ps5, nintendo switch]
*loz: breath of the wild / ship: zelink
*the witcher 3 / ship: geraskier
*stardew valley / no ship
*fallout 4 / no ship
*skyrim / no ship
coffee talk (1&*2) / no ship
spiderman 2 / ship: parksborn
books ☆
percy jackson series / ship: percabeth
*circe / no ship
key:
* watching/playing currently || ** rewatching currently || fave
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archived: bones, the vampire diaries, the originals, teen wolf, once upon a time, fringe, the walking dead, anne with an e, lost, voltron, the hunger games (trilogy), pretty little liars, the maze runner (series), anne with an e, bbc sherlock, heroes, gotham, westworld
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crossthread · 2 months
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Honestly I personally love what they did with the Maleficent live action. That represents one of my all-time favourite tropes: enemies to friends to parental figures. Like. Eugh.
My short and limited list is:
Severitus (yass fanfiction baby)
Maleficent live action
Sea beast (tho it doesn't really start out as enemies. More like annoyed and annoyance lol)
Brother bear
Nimona
Witcher (but this kinda skipped the friends part cause Geralt just straight up shifted from Avoidance™️ to emotionally-stunted-but-trying-father so)
The Last of Us (OMG OMG OMG OMG OMG OMFG THIS. THIS CURED ME BUT LIKE ALSO CHANGED MY BRAIN CHEMISTRY OMFG-)
Anyway if you think this post screams parental issues, you'd be right. Therapy is expensive and I crave escapism.
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spielzeugkaiser · 1 year
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[MASTERPOST]
I feel like Eskel will think of those days that he spent with Milek and Jaskier for a long time..
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northernolddragon · 1 year
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The bear is a symbol of strength and protection. He was considered the master of the forests. In Slavic mythology, Leshy was transformed into him in order to protect his possessions and not allow harm to wildlife, despite the fact that he revered moderate hunting. Not for killing, for survival. All the more interesting are Eskel's associations as a bear, since he isn't devoid of either strength or ability to protect, and also has a good heart, given his visible interactions with animals, that managed to contemplate. I think, if Eskel was a werewolf, he would turn into a bear, regardless of the witcher school.
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donovaneagle2098 · 2 months
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Question About the Bear Witchers
Hey Witcher Tumblr! I've seen a lot of posts and even lore videos more and more in recent years that say the Bear Witchers have almost a cult-like worship of strength and a survival of the fittest mentality and that's why they followed Arnaghad. Could someone point me to where this came from in the lore, if anywhere? Because it seems like something parts of the fan base made up as a collective headcannon.
I was under the impression the early Bears left the Order of Witchers with Arnaghad because he spoke about not wanting a code tying Witchers down, and had a general disrespect for authority or anyone imposing their will on them. The Bears are called "Firebrands" in the Gwent Cat School lore for a reason, after all, and they certainly have a trend of disrespecting authority. They seem more unruly anarchists than survival of the fittest assholes who want "the strongest to get the contract!" as I've seen one lore video claim.
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