Tumgik
#dungeons & dragons 5th edition
treverscottcameron · 9 months
Text
Tumblr media
1K notes · View notes
saul-tortellini · 9 months
Text
So to sum up WotC's latest fuckup concerning their new giant themed book
Back during the creator's summit, WotC said this about LLM images
Tumblr media
Now more recently, WotC was caught using blatantly LLM images for their new book, along with some category 10 classical Gygax racism and genocide endorsement
Tumblr media
As outraged fans investigated, similarities were noticed between earlier concept art, which WAS done by real artists, and the LLM images
Tumblr media Tumblr media
Now April Prime was only credited as a concept artist in the book (and not credited at all in that post), so what happened?
Enter Ilya Shkipin: an NFT shill, LLM enthusiast and overall waste of flesh. Ilya took credit for these LLM images, which as you've probably guessed now, were concept art that he stole from concept artists like April, ran through his plagiarism bots and claimed was his own work.
Now, you would think that WotC would admit their error and drop Ilya for this blatant theft of art and credit
And you'd be wrong
Tumblr media
WotC not only refused to name or punish Ilya, but they're continuing to work with him and simply having him redo the LLM images he turned in for future printings of the book.
Sounds horrible enough? Here's the bonus round: CATEGORY 10 CLASSIC GYGAX RACISM AND GENOCIDE ENDORSEMENT
Tumblr media
Yes, that is a group of people being referred to as an "infestation" to be exterminated. And you have to make sure you ethically put them all to the sword, lest they rise as an icy mummy called a Frostmourn. If the name Frostmourn sounds familiar, that's because it's one letter off from the World of Warcraft sword: Frostmourne. A difference small enough for ActiBlizzard, one of the few game companies worse than WotC at this point, to turn angry copyright lawyers loose in their direction.
And that about sums the whole clusterfuck up. Remember to drop 5e and pick up a ttrpg that doesn't suck, such as Pathfinder, Savage Worlds or Fate: Core
1K notes · View notes
sparkdew-dnd · 2 years
Text
Tumblr media
Today I attempted to use artificial intelligence to beat my writers block and it was not entirely successful
9K notes · View notes
mihri-the-sasscatte · 13 days
Text
From the people who brought you Y’gathok, the battle against Orcus has begun.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
210 notes · View notes
lonemapper · 2 years
Text
Tumblr media
Dead Titan Pass - Battlemap - 32х44
Download the full resolution image of this map at my Patreon, as well as alternate overcast, sunny, night, rain, autumn and winter variations!
4K notes · View notes
rollforimagination · 4 months
Text
Spell Idea
Cozy
Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.
Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.
Inspiration: It’s me, I’m cozy.
160 notes · View notes
dungeon-strugglers · 1 year
Text
Tumblr media
✨New item!✨ Wings of the Raven Wondrous item, legendary (requires attunement by a cleric or paladin)
This long black cloak is made from raven plumage, and is a gift from the Goddess of Death to her most devout servants.
Sentience. Wings of the Raven is a sentient lawful neutral cloak with an Intelligence of 14, a Wisdom of 16, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet, and its passive Perception is 18. The cloak communicates telepathically with its wielder and can speak, read, and understand Common, Elvish, Sylvan and Abyssal.
Personality. A fey spirit named Fin Dòmhnallan inhabits the Wings of the Raven. The cloak is protective and inquisitive. It demands that its wielder follow the Goddess of Death's will, and to always take a trinket or memento from the fallen as tribute to her.
Twilight Bond. You have a +1 bonus to AC while wearing this cloak. This bonus increases to +2 when you are in dim light or darkness. 
Death Sense. While wearing the cloak, your awareness of life and death is greatly enhanced. While you are within 30 feet of a creature that you can see, you are able to tell if it is healthy (more than half hit points), bloodied (less than half hit points), dying (zero hit points), diseased, dead, undead or neither (such as a construct). This ability cannot be deactivated while wearing this cloak, knowledge of life and death becomes your constant companion.
Corvid Comradery. While wearing this cloak you can communicate with ravens and crows, and you have advantage on Charisma checks to influence them.
Raven Form. As an action while wearing this cloak, you can use your Channel Divinity to shapechange into a giant raven. The transformation lasts until you use a bonus action to return to your normal form, or until you drop to 0 hit points or die. Your statistics are replaced with the statistics of a giant raven, but you retain your alignment, personality, languages, hit points, proficiency bonus and Constitution, Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of a giant raven. You can cast any spells that don’t require material components with a cost while in giant raven form. Your equipment merges into your new form and has no effect until you return to your normal form. You still benefit from the cloak’s magical properties while in giant raven form. The giant raven uses the statistics of a giant eagle, but it has darkvision out to 120 feet, resistance to necrotic damage, bludgeoning, piercing, and slashing damage from nonmagical attacks, and its natural attacks deal an extra 1d8 radiant or necrotic damage (your choice). This extra damage is increased to 2d8 against undead or creatures with less than half of their maximum hit points. If you reduce a creature to 0 hit points while in giant raven form, you can take a bonus action to move up to half your speed and make a melee attack. Additionally, necromantic magic is suppressed within 60 feet of your giant raven form. Undead creatures have disadvantage on saving throws and a creature attempting to cast a spell from the school of necromancy must succeed on a Wisdom saving throw against your spell save DC or the spell fails while within this area.
Those who have proven themselves dedicated to preserving the sanctity of mortality are blessed with dark insight and formidable might. The Goddess of Death calls upon her champion to hunt necromancers and their abhorrent, death-defying spawn. Where her gaze falls the land darkens under the wings of a thousand ravens and undead creatures cower in the unkind shadows. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
683 notes · View notes
educationaldm · 11 months
Photo
Tumblr media Tumblr media
So let's talk about the idea of Coin Mimics... Homebrew monster from u/Delicious-Jicama40 on Reddit. 
447 notes · View notes
contextfreedungeon · 1 month
Text
Rogue: Sorry, sometimes there's a paladin in my head that confuses me
Reoccurring NPC: Oh my father used to hallucinate a paladin sometimes
Rogue: Interesting
94 notes · View notes
liath-art · 2 months
Text
Tumblr media
;w; It's finished! I can finally share The Lord of the Forest theme inspired by antlers! The standalone page is already up on my Patreon. The actual 3 page set will be up on my store in a day or two! I am super happy with how it turned out. ;w;
103 notes · View notes
foundry-fabrications · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Hey folks! It took WAY too long to get this out, but it's finally done. Well, technically it isn't done, but I'll get to that in a bit. One weird thing that needs explanation at a time.
So, as one can tell, I didn't just make statblocks for the behemoths, write some lore, and call it a day. I've discovered that I really don't like making statblocks and dealing with all the nonsense that comes with it (CR is a joke, and I'm not laughing). So, in typical Foundry fashion, I tried doing something weird that requires more work and ultimately still required me to make statblocks anyway. Yeah, I'm not smart. 
So I made them templates instead. And while I was tempted to give up and just do the obvious thing since I was just going to end up with stats anyway, making them templates makes a certain amount of sense from a lore perspective and I genuinely think is an interesting idea worth pursuing. Quick lore tidbit, behemoths are likely the result of normal creatures becoming mutated by aether (it's not certain, but there are signs of this origin from what I've read), so a template makes logical sense. So, as long as I pick appropriate creatures for the template examples, the end result will get you pretty close to the behemoths in game. Sure, they're not perfect, but it would be easy to tweak them to better suit your game.
So the other behemoth in the room is there are only 3 behemoths here. I had intended on releasing them all at once. Turns out there's like 30+ behemoths AND 5 basically legendary behemoths. So, I'm splitting them up into their elemental categories, and the legendaries by themselves. I already have the Blaze behemoths written out, so those won't take nearly as long. As I complete each category, I'll update this post and make y'all aware of the additions. By the end, I'll have one document with all of them in it, a brew to rival Flesh & Bone. 
But for now, a quick break to work on something else my ADHD has compelled me to rework. Stay tuned for that. Anyway, stay safe, don't forget to love each other, and I'll see you next time.
Enjoy my work? Consider leaving me a Tip or supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates, early access, and more!
113 notes · View notes
r-n-w · 1 year
Text
DnD Journaling ✨️
Tumblr media Tumblr media
Just started a new character, I'm excited to play again! Haven't played a wizard in years, this'll be fun 😊
926 notes · View notes
Text
So, you know how I said I was making 30 subclasses for Subclasseptember? I lied. This one's a class, actually.
Tumblr media
Subclasseptember Day 30: Choice
The Wildheart - Homebrew Class
The Wildheart is intended to fulfill a similar niche to Barbarian, but with its own flavor and a much more complex structure to provide the satisfying crunch that martials tend to otherwise lack.
Details under the cut.
This was a project that I'd been working on for a while over the last year. A complex martial, with similar build variety to the Warlock while not sacrificing the strengths of martial-oriented design. This was intended to contrast a simplistic mage whose build and combat choices would rival the elegance of a Champion Fighter. There's no reason that martials have to be the beginner's class and mages have to be the only choice for any actual variety in and out of combat.
The latter ended up being absorbed into the Swordmage, but the former ended up shelved - until now.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Subclasseptember has been a fun time, but I'm going to once again take a step back from brewing. Can't blame anyone else for not going all the way; it's definitely not an easy task. Wouldn't be called a challenge if it was.
Subclasseptember 2023 Compendium and DNDBeyond Links to come soon. Sadly, DNDBeyond still doesn't support homebrew classes.
Normally I'd make a funny quip here or something? But right now, all I can say is thank you everyone for your support. I intend to continue with these passion projects as long as I can. Albeit at a bit of a slower pace.
If you like what you see, I've got a ko-fi if you want to commission more of my stuff? It's in the pinned post on my page.
160 notes · View notes
rustymaps · 8 months
Text
Xawellion City - Access
Tumblr media Tumblr media
219 notes · View notes
dev-the-dm · 11 months
Photo
Tumblr media
Creature: Horizon Mongrel
When stars collapse into black holes, not even light can escape the surface. But occasionally, very rarely when there is not a single pair of eyes in the universe even flitting towards the newly birthed black hole, something else can escape. Something that inherits the churning, black darkness and the intense gravity of its birthplace, and speeds away faster from that sinkhole of death than anyone can follow it.
Black holes incarnate. Many people ask questions about the origins of the horizon mongrels, the creatures called after the black boundary of certain death and crushing gravity near an imploded star. Very few people have answers that aren’t an overactive imagination. Where the mongrels really come from, no one is quite certain, but it’s clear that the patch of space that spits them out is darker and emptier than any other.
Flashing nightmares. Mongrels are solitary creatures that seem to be either completely uninterested in their own kind of entirely unaware of them. Rather, a mongrel seeks out places where the flow of spacetime is warped in some way, or even broken. Powerful graviturges often find themselves hunted by a mongrel, which is capable of great destruction should it ever arrive at its unfortunate victim’s doorstep. And as fast as it appears, it is gone - since they are often not much more than a flash of jaws and choking, crushing gravity, leaving nothing behind.
Slowing down time. The mongrels that have been studied seem to live at a faster pace than most creatures, slowing down their internal clock and allowing them to attain lifetimes of aeons. The only true weapon anyone has against a mongrel is to attempt to slow it, forcing it to experience time at a different speed, which seems to draw out some of its few weaknesses. Stopping a mongrel in its tracks entirely, well... it might just kill it.
366 notes · View notes
treverscottcameron · 11 months
Text
Tumblr media
327 notes · View notes