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#gdc meme
incorrect-web-novels · 11 months
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I did this in 5 minutes on my phone because I was having a Vision™️
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lace-art · 1 year
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Just a few gay reaction memes I made for no reason. Might add more to it later! Feel free to use ♡
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heebiebeebies · 2 years
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That taste meme, but make it Xuexiao.
To be fair, I also think that Xue Yang would like to bite him.
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Yes I’m back !
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thatcheeseycandle · 2 months
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//YIPPEE ANOTHER RANT THING
Hear me out on a Black Smoke Infected Arrow au..
LIKE WHAT IF YKNOW HE GOT INFECTED WITH BLACK SMOKE WHILE UNDER CAINE'S YKNOW YEAH THEN IN PURSUIT OF SELF WHEN HE DISCOVERS MALLARD BEING A GDC HE BASICALLY HUNTS HIM DOWN BEETLEJUICE STYLE
Im making it IM GONNA DO IT IM LISTENING TO THEM 2018-2020 ANIMATION MEME PLAYLISTS TO GET MY CREATIVE JUICES FLOWING
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hopeymchope · 2 years
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Damn, why dose DR love giving the protagonists a friend of the opposite sex and ship teased with them only for them to die? (Makoto and Sayaka, Hajime and Chiaki, Shuichi and Kaede, ect.)
Yeah, that's kind of a thing. And on the most basic level, it's because — if I may steal a meme — being Dangan is suffering.
But if I may get all analytical about story structure... there's obviously more to it than just giving the player "a sad." It's both part of the attempts to surprise the player and also part of the series own mirrored, repeating structure.
Two of those are 2/3 of the examples of giving the player character an obvious partner to bond with, only to pull out the rug from under you during the Deadly Life/Trial phase of the first chapter and render that partnership impossible. Those "obvious partners" being Sayaka and Shuichi, of course.
Maizono is obvious. We all know it — Kodaka even talked about it at that GDC presentation about the DR1 characters. Maizono is meant to be set up as your co-lead, your "Watson," and then they kill her to try and elicit both shock and emotion from the player. Her death is just the first punch, though. The second punch is the reveal that she was actively trying to frame the player character for a murder she intended to commit.
In DR2, it's Nagito who goes from "Obvious best bud" to being utterly unavailable for that role. But of course, they wouldn't want to repeat themselves, so he can't just be the first victim all over again. You'd think the next logical step would be to make him the first murderer, but nah — too predictable. Instead, Komaeda reveals himself as the unhinged instigator of the first murder plot — and becomes the main antagonist to Hajime for the entire game, working his manipulative mind games every chance he gets. He goes from being the person you're expected to trust the most to the one you can trust the absolute least.
In V3, it's yet another spin on the same concept. And by now, once it becomes clear that Shuichi and Kaede are working together the closest during Chapter 1, the player is probably just waiting for the other shoe to drop. But instead of the plot yanking Shuichi away from eligibility as your partner, it's Kaede who gets ripped out of the player's hands instead. A hard pivot, but the impact is roughly the same — you're expected to initially bond with the character only to have them torn away, eliciting both surprise and emotion.
So... the outlier here is Chiaki. But she's part of the repeating structure of the games, too. We just haven't discussed where she fits.
Instead of sharing a slot with Sayaka and Shuichi/Kaede, Chiaki shares her role with Kyoko Kirigiri and Kaito Momota. Those three are the lead character's biggest supporter and closest confidant who is ultimately at the center of the Chapter 5 "betrayal"/loss. Chapter 5 is really, then, kind of a repeat of Chapter 1's trick. You have been given your next closest ally - the one who replaced the person you lost in that role during Chapter 1 - and now you see that alliance get jerked away all over again.
Besides... for all the twistiness the series contains, this is actually just a variation on your old-school "the hero/es must reach his/her/their lowest point just before the climax, wherein everything comes to a head and said hero(es) show renewed resolve"-type writing.
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armoreddora · 3 months
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Helloooooooooooo indie developers of Tumblr! While I mostly use this account for reposting weird memes that make me laugh, I am the Director of Games at indie publisher Armor Games Studios! We partnered with developers to release games like In Stars and Time, Bear & Breakfast, and more for PC and console.
I will be attending GDC this year to chat with developers and take pitches! If you'll be there too, and your project is launching in later 2024 or in 2025, AND you're looking for a publisher... get in touch!
We offer funding, QA, porting, marketing, and more with hands-on guidance and personal support. You can hit up this link for more info on us: https://armorgamesstudios.com/
(You can also use that link to pitch to us even if you aren't attending GDC oh ho ho ho ho)
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s3897056 · 11 months
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#6
GDC Vault observation note
Empowering Gaming Communities: Unlocking the Virtuous Cycle (Presented by Facebook)
GDC Vault - Empowering Gaming Communities: Unlocking the Virtuous Cycle (Presented by Facebook)
This video is a presentation by Todd Harris, from the perspective of a game developer (the game Paladins as example) about starting a virtuous circle within Facebook for the player community.
Linked login and friend finder features and integration: improving authentication and user base, ensuring that players who know each other on different platforms can play together and find others to play with
An important tool to help players and developers connect through community
Game developers can bring the community closer together by helping players to integrate in-game player stats into Facebook groups, allowing players to link their real identities to their in-game characters
Game developers' development of the live streaming aspect of the game: allowing facebook lifestream functionality to be added to players' android PC and IOS games, players can now stream directly from the game client to their facebook, with full camera and microphone support, without the need for additional third party hardware and software.
Share with friends: a way to engage players
Involvement in the community allows players to better follow events in the game
Understanding the user community and analysing their behaviour can better inform marketing campaigns to understand game user behaviour and adapt gameplay and mechanics etc.
Introduce rewards: create meaningful viewing experiences for the community, create opportunities for engagement, promote community activity and encourage players to return to the game
Make community rewards relevant to the game: logging in to Facebook or watching live streams within the community will earn rewards in the game
Example of a community of players: Paladins, a team-based shooting game with some strategy and MOBA elements, but the core gameplay is first-person shooting. A gaming community with around 30 million registered players
Game developers trying to connect with the community: means dealing with many different platforms, such as reddit, as an important community of gamers
Using social platforms to get new users
Talking content in the community: posting memes that are circulated, looking for other players to partner or compete with, e.g. posting messages like 'I'm a tank and I need supporter' in the community
A group called 'Paadins global' was created and a large grassroot tournament was held in the group's area to bring players in, which grew to 30,000 members and hundreds of groups were formed in the first month. It was just about the time that Facebook launched its own live streaming system. So the technology was adopted: players could find other players to form teams to play, and players in the region could watch the tournament on the facebook platform: getting players interested, as well as evolving to a more advanced tournament based on a grassroots approach
eSports needs to ideally unite all stakeholders on a platform to work together to grow the audience, use fans to grow the brand, promote withinto have sharing and posting capabilities for the social platform, and use it to get people to discover the live stream. how does Paladins' community stream continue to drive higher engagement and reward viewers for watching the content when it already has a decent viewership
Worked closely with facebook to provide viewers with a live stream reward feature
Live streaming paladins on facebook will whitelist the game and players will be able to build their fan base by giving out rewards
As a free-to-play game, players can create an account by email and then link to facebook. the developers will offer players additional rewards to generate good results, for example by linking to their account to get a higher conversion rate
Through the association of the community with the game players can interact in groups and chats using their real identities, which varies from community to community and people are excited about real ids
toxic in the community: not the most forgiving environment, but players like it. Good for both gaming and eSports
From the audience's point of view: competition is always beneficial and the audience benefits from the developers' innovations and features
The developer's perspective: in order to attract the next mainstream audience, you can't always do the same thing, you need to change to make the content more accessible to more mainstream platforms
Why Facebook for Esport? Every new platform that wants to enter the eSports space is good for the industry
More mainstream media acceptance of this content is healthy for overall growth
The original purpose of listening to the talk was to compare the community in the talk as a reference to the community I was investigating (FFXIV China server, Weibo), as Facebook and Weibo have similar levels of visibility and influence in the environment, but after browsing through the talk I found it to be a relatively large departure from what I needed. As the presentation was about the virtuous circle of the gaming community from the perspective of the game developer and the focus on the impact of livestream on the community, the gaming community I investigated, while also having livestream, was not on the main platform I investigated: while both players and official accounts promote their livestream on that platform for other platform(bilibili, not the research target) , as a storyline-based game with PVE gameplay as the main selling point, FFXIV does not have a strong livestream element, and apart from players who do hardcord raid challenges and PVP players, and the official livestreams when version updates are available, the number of people who will livestream or will go to the livestream is only a small percentage of the total number of players.
As Weibo does not have the same well-developed live streaming function as Facebook, the FFXIV China server operator's promotional notification account and the live streaming account are not on the same platform, but rather the target players are diverted to other platforms to watch the live streaming after the promotion on weibo. With a certain number of followers on both sides, the campaign is promoted in a similar way to the 'Paladins' operator (including account bundling rewards, live streaming rewards, online or offline competition rewards, cooperation with social media platforms to gain publicity, etc.) and a mutual diversion that can only be done if both platforms have a certain audience, the way to operation of FFXIV is a unique and innovative approach to promoting and distributing information.
Unlike Paladins, FFXIV's player community does not that much involvement from the operator (usually only for notifications and events or when receiving reports from players). Unlike the kind of operator participates on a specific platform  and interferes heavily with players, for example by holding tournaments, and where other game developers can participate in the community, such as Paladins(on Facebook), the FFXIV game is developed in Japan and the Chinese server is operated independently by a local company that has purchased the licence, resulting in the company have the operator of the server only has the right to operate the game, while the development and modifications suggest by players to the operator need to be forwarded by the operator to the developer without the right to make changes without permission: at the same time, due to language translation and licensing issues, players of the Chinese server will experience the version updates several months later than players of the international server, which intermittently results in the operator of the Chinese server having less say than the developer of the game.
For these reasons, although the game community itself supposed to be player-driven, due to the specific circumstances, the game operator and developer have less direct influence over the game community than other game communities. Although the operator‘s official account has absolute authority, in the particular environment of Weibo, even some players can have almost as much influence as the operator's account.
Even within this relatively unique community, the operators and players have managed to maintain a relatively benign community environment by giving each other information and feedback. However, as the community is run by the operator team that's not the actual developer of the game, if there is content in the game that would cause a large negative impact on the community, without quick feedback and the right to change the game content, a loss of players and a short breakdown of the community is inevitable.
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punk-weiwuxian · 3 years
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"seemed like a good idea at the time"
- Wei WuXian
Image description: gru presentation meme
first panel: Jiang Cheng loses his golden core. second panel: give Jiang Cheng my golden core. third panel: get tossed into the burial mounds invent demonic cultivation betray martial family die horribly. fourth panel: get tossed into the burial mounds invent demonic cultivation betray martial family die horribly.
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fragcc · 4 years
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Wendogs: *confiscating everybody’s swords*
Nie HuaiSang, in front of Nie MingJue: “oh no that’s terrible 😭 please don’t take my sword from me 😔😔 what can I do with my time if not train swordsmanship???? 😭😭 I’m so blue omg 😭 can’t believe this is happening with me from all people 😔😔”
Nie HuaiSang on the inside:
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mdzs-headcannons · 4 years
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Not a HC, but I made a meme! Stay safe out there folks!
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[Photo ID - six versions of the handshaking meme. The first handshake is between Wei Wuxian and Leon Lau. It is labeled as "Creating a new source of energy that led to destruction."
The second handshake is between Lan Wangji and Queenie Yoh. It reads: "fellow disciples and master killed by a power-hungry madman."
The third handshake is between Jiang Cheng and Jay Yun. It reads: "studying with and being overshadowed by a genius they have conflicted feelings about."
The fourth handshake is between Wen Qing and Lon Woo. It reads: "older siblings that are also mad scientists."
The fifth and sixth handshakes are between A-Yuan and Chloe Lau. The first one reads: "orphans who lost their families to a major historical event." The second one reads: "origins that would lead them to be bullied and/or killed." End ID]
Last Hope MDZS
🤝
Being the same show
Thanks for coming to be TED Talk
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I made a 5 minute meme.
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ordinarily-artsy · 2 years
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Jiang Cheng is trying his best.
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tenloveblog · 2 years
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the official youku twt acc??????!!!!
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