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#mephit
morimox · 3 days
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My personal favorites of all my bg3 drawings :3
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brainonthebox · 8 days
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Little Miss Mephit,
Saw the fight and said "F it,
I'll blow dust in each monster's eye."
The roper and hulk,
Couldn't help but sulk,
As they bid all their sight a goodbye.
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Class Feature Friday: Bell Implement (Pathfinder Second Edition Thaumaturge Implement)
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(art by cobaltplasma on DeviantArt)
A marvelous property of pure metals is their ability to generate such clear notes of sound when struck or vibrated. So beloved is this aspect of them that we’ve devised all manner of ways to shape metal for that exact purpose, be it complex instruments, wind chimes, or indeed bells.
A bell can be a simple instrument, or it can be a powerful tool of communication, often both at once. Bells can inspire fear and alertness when used as an alarm, or comfort when used to signal times of day or even times of worship.
Indeed, bells are strongly associated with various religions for their ability to signal when certain religiously significant times were approaching over a large area.
Its no small wonder that bells are often considered sacred instruments, and that there is a lot of folklore that paints the sound of bells as able to drive away evil spirits.
It is that significance that thaumaturges capitalize on with their occult arts, and many of them do adopt bells as one of their implements. These are often handbells, though handchimes, windchimes, and even larger bells such as those used by guards in some cultures. Anything that is notable for it’s ability to signal with sound might be appropriate. Such chiming instruments are associated with the cosmic caravan astrological signs of the daughter and the blossom.
Such implements, empowered by the belief and knowledge of a thaumaturge, become especially useful in driving away and disrupting the actions of monsters.
When their chosen foe casts magic or attacks, these thaumaturges can ring their bell to disrupt their concentration. Why they can’t lose the spell because of this, it can still reduce the intensity of the effect or throw off aim enough to help allies avoid the attack or magic.
Later on, their bell continues to resonate afterwards, causing the effects of the chiming to last longer.
They also learn to link their own strikes to the resonance of their bell, causing foes they exploit the weakness of to be more vulnerable to the bell’s disrupting chime.
Finally, those who master the bell learn to intensify it’s effects, as well as use it against all foes, not just the one they are currently targeting with their expertise.
Beyond that, a decent handful of feats are useful and/or thematic for those specializing in using the bell implement, such as Divine Disharmony, Haunt Ingenuity, Root to Life, Esoteric Warden, Turn Away Misfortune, Shared Warding, Thaumaturge’s Demesne, Esoteric Reflexes, Sever Magic, Unlimited Demesne, or Wonder Worker, though obviously your build will differ.
The bell implement is there to give you a way to help protect your allies by debuffing your foe as they attack, potentially protecting allies as they make saves and avoid attacks. That alone makes your thaumaturge a bit more of a support character, so you might consider building in that direction or diversifying to provide a more even approach of attack and defense.
Though thaumaturges aren’t quite the same as their predecessor class, the occultist, they share some of the same bones, so thinking about what sort of significance the instruments that thaumaturges might use as bells is interesting. One might be the bell of a town crier whose alert saved a village, or perhaps a bell from the parade raiment of a priest meant to frighten evil away, and so on.
A child of a magically-assisted union, Vokuss the Horn is a dromaar, or half-orc, but his other half is one of the stout kashrishi, those crystal-horned psychic beings. Though his appearance is unusual, he has a special knack for psychic resonance, particularly with his set of crystal chimes. As such, he has long worked a monster hunter, able to understand their weaknesses by listening to the notes of the chime.
Acclaimed monster hunter and thaumaturge Poculus has gone missing, and whats more, his signature brass bell has turned up, half-melted in the a forge downtown. The owner claims no knowledge, but his fire mephit assistant, Scorchfingers, is being evasive, as if he witnessed something, but it too afraid to reveal it.
The Nomoon community is a collection of various “monstrous” creatures living in the undercity far from the street level of Moonsilver. Though distrustful of outsiders, they are a surprisingly good-hearted band of misfits. They are a bit superstitious though, and refuse to move the bell left behind by a would-be monster hunter they drove out some years ago.
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catbatart · 6 months
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Drawtober Day 19 of my RPG Monsters Prompt List Pt 2!
Mephit!
The mud one is my favorite I love all of my children equally.
youtube
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dnd-smash-pass-vs · 8 months
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4 feet (1.2 m) tall, slow on the uptake, and can even summon friends! Just bring some sort of fire protection, as prolonged touch can start to damage organic materials. Still, nice if you're into temperature play!
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Catalogue No.: Epsilon-122274893(a), Media Type: Video Transcription, Title: "Welcome to the Multiverse!"
The recording begins with a marker beep and then a black title card with the above information before transitioning to a dimly lit portion of a room.
There is a single lamp, an old green desk lamp that one only finds in films and the offices of rich people sitting on a small round wooden table. It lights very little of the room, just enough to reveal a single round decorative rug beneath a red leather wing-backed armchair and part of a faded forest green wall. The floor is not visible, nor are any people.
The sound of footsteps begins to advance with the slow, thudding clunks of boots walking on metal grating. It is unclear from which direction for several seconds as the sound grows louder without revealing a source.
Until...
A figure, tall and completely dark save for a blank white comedy mask, emerges face first from the darkness before it stands and approaches the camera. The tallness becomes more clearly unnatural, or at least not human certainly. Slender tendrils made of an unknown dark substance gently whip and flow at random around the back of its body. It at first appears to be wearing a jester's hat with three points until they simultaneously pull themselves back to appear more like the equivalent of its hair. It is impossible to tell in this lighting to see if it has real feet and hands at the end of its arms and not just the appearance of hands. It reaches the center of the shot on the rug in front of the armchair.
"Welcome, future travelers, allow me to introduce myself," it says with an unnaturally polite candor and a distorted unrecognizable accent. It gives a sweeping bow before looking down the barrel of the camera to speak. Rather, one assumes it is looking that way, its mask does not have eyes visible in the eyeholes.
"My name is Mephit, and I am a traveler of the multiverse, and this-" it makes a grand sweeping gesture to the darkness slowly illuminating with rows of fluorescent lights turning on with a clunk to reveal... endlessly many books behind it "- is my library, also known as everything one could ever need to know about traveling the multiverse." For a second a flash like teeth appears at the mouth of the mask, apparently indicating a smile.
"Allow me to explain some as I am sure you think this a hoax or a production and I must disabuse you all of that notion," it says to the camera. "This library is currently inaccessible to all but a very countable few across the multiverse to whom I have entrusted-" another flash like teeth, fleeting as before but this time it doesn't stop talking "-the responsibility of helping me share the information of this library. That being said, all you will have to do to verify this information in your universe is to find-"
The video choppily switches to Mephit having a whiteboard with a diagram of Earth drawn on. Ten locations, each remote and mostly in different continents from each other save for three overlapping in North America and two in Asia, are carefully labeled on the far too neat diagram for a whiteboard. Mephit is pointing to one in Alaska as the chop clumsily jumps to its new audio."-any of these points, however this one in what you Earthlings-175 call the Aleutian Islands with the shown coordinates has the strongest focal window. The focal window will be the 'glimmery portal-looking thing,' as my associates suggested I put it, through which you will be able to see this library. The Aleutian Islands on is hidden in an abandoned crab hut which gives the most privacy out of these as well, but don't all go at once or else you'll-"
The video chops just as carelessly and jarringly back to Mephit as it was before the whiteboard appeared, as though this was inserted to be one of many such videos each with a different explanation cut in at this point. Another quick flash, each one frustratingly revealing nothing about what lies behind the mask. "-and I do hope that has cleared up how to verify this is real," it says in the same strange voice that sounds more and more as multiple voices at once before fading back into one vocal sound.
"With that out of the way, we can get to your truly burning questions. For example," it says gesturing in the same ethereally flowing manner, still giving no clues as to what it has for hands, "what am I exactly? Or who am I really? Perhaps even what is it I want?" Flash "Well, I am indeed a researcher and traveler as I have said, but I am an ageless one. How did I become ageless? Was I born that way? Well that's not important yet, simply that I have been alive and ageless for longer than the combined ages of thousands of universes that have formed, unformed and even reformed across various points of space time."
Here it begins to pace slightly across the rug when it pauses as it speaks. Its arms are folded behind its back as it faces the armchair briefly when it finishes speaking and its "hands" can finally be somewhat seen. Its arms, and presumably therefore its legs, are just flexible trunks sprouting from where shoulders would be that end in jagged finger-like protrusions that don't necessarily seem to be holding the same shape. It turns to stare into the camera again before it is able to be confirmed.
"That's a lot of time, isn't it future travelers? And just imagine: the vast majority of it is spent almost completely alone save for an occasional adventure with a member of the more mortal species who figures out how to find me. It's..." It trails off stopped in front of the chair again looking off into the distance, "It's lonely." Its head snaps back to the camera. "And can easily grow boring, hence why I research and collect for my library. However, as of late even this has grown somewhat tiresome and I find myself in need of a new hobby."
It sits down in the armchair and grabs what appears to be a glass of wine from a portion of the table not well lit by the lamp. Its free "hand" rests on the armrest and splays its currently talon-like fingers over the edge. It swirls the beverage in the glass before speaking.
"That's where you come in. You see I figured that if I play this right, I can make my new hobby just as long lasting as my old hobby and even help with my loneliness. How? Well of course by teaching you lot how to travel and what sights to see and avoid. Not only will I get to find and talk to those competent enough to reach my library, I can even generate entire new fields of research for myself to get excited about! And you-" it pauses to sip the drink through the mask and swirl it once more "-well you get the adventure of your short little lives. Creatures beyond your imagination, places beyond your comprehension, all this and more awaits you. Of course, from here I can only ask you to join, it is up to you if you do or not. If you do not wish to join, simply close this video and continue normally with your life and you will forget in time what you have seen here."
The last sentence is delivered in a tone that is equally chilling in its politeness and certainty. The silence afterwards is amplified a thousand times over in the few seconds before it speaks again. The seconds begin to stretch and distort to the viewer's vision but the timestamp never changes. The silence begins to ring, then howl, then roar until it is a storm of silence as the viewer looks into where this being's eyes would be and feels the weight of thousands of universes worth of certainty staring back from the nothing. The moment ends suddenly as Mephit speaks again.
"But! If instead you wish to join, you will follow some careful instructions. First, you will find an empty room and declare your intention to this video, or the audio or transcript if you are unable to use video. Then, when you receive a location on your nearest device that communicates location information, you will go to it. You will then see something. You'll know when you see it, trust me. You will take notes until you can no longer discern new information. You will know the place to send these notes with your communication device shortly after. Then you will return home and wait. If you have passed selection, you will begin receiving training videos and articles from my library in a place I have determined is convenient for you. How have I determined all of these things?"
There is a flash again, but it is far overshadowed by the weight of the laughter that echoes forth from its mask as it tips its head back. It is impossible to mistake this laugh as friendly. It is heavy, dangerous, but not an active danger. The laughter equivalent of seeing a crocodile's eyes peek above water.
"Spoiler warning! Oh my goodness you aren't possibly ready to know that; it would make you soil your garments and run away babbling. Be patient with knowledge, future travelers, as knowledge may be power, but that does not make it your power to wield. Things will be clear as they should be, and until then-" it stands and sets the glass back in the darkness where it again disappears "-I must bid you a fond farewell and happy researching."
One last flash before it turns on what would be its heels and walks back into the library. As it continues forward with only the sound of its footsteps to fill the space, the lights begin to clunk off one by one, clunking louder and louder as they approach Mephit. The lights continue at the same speed for over a minute after Mephit is lost to the darkness until only the desk lamp is visible for light. As the footsteps disappear and suddenly stop being audible, the lamp clunks off with a noise far louder and more ominous than any of the others thus far. The video clicks off about ten seconds after
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glassonlyrecycle · 10 months
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assorted sketches! ( ・∇・)ノ°* ੈ‧₊˚
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tomesmithpress · 1 year
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MAMMOTH HORN
Howling winds and cold that bites through to your very bones. Only the mightiest of mortals can hope to survive the thunderous strike of a giant’s club or the snow storms created by fierce dragon wings.
Included
Frost Giant
Goliath Warrior
Mammoth
White Dragon Adult, Wyrmling
Ice Mephit
Wyvern
Saber Toothed Tiger
Woolly Rhinoceros
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adaloreart · 1 year
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Commissioned by XituMephit (twitter) of their sona getting plushed by wayyy too powerful cleaning products.
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Comm - Xitu - Back On The Clock
Commissioned by XituMarten (twitter) of her now en-Mephited sona. They'll probably be restricted from chasing down the skunk that caused this until they are 110% certain there is no lingering effects. Writing pieces to interact with my setting is fun. :)
Posted using PostyBirb
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jonjmurakami · 1 year
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#pungeonsanddragons •Bad puns of Dungeons & Dragons monsters: 031923 • Smoke Mephit • an imp-like creature comprised of air and fire. They were crude & lazy, as well as liars & tricksters who thrived on mockery & misdirection. • Remember Jim Carrey as The Mask? Ssssssssmokin’! :) •Keep smiling and stay safe! 🙂 #jonjmurakami #dandd #copic @copic_official_us #copicmarkers #comic #comicstrip #cartoon #dungeonsanddragons #dungeonsanddragonsmonsters #dungeonsanddragonscreatures #dungeonsanddragonsfanart #pun #puns #mephit #smokemephit #smokin #themask https://www.instagram.com/p/CqCLveFLOdb/?igshid=NGJjMDIxMWI=
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Creature Corner: Outsiders (Elementals) part 1
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 Overview
 The whispering of wind, the crackle of flame, the immovable presence of stone, the gurgle of a stream… the elements are combined and mixed together to form all that is material.
Of course, that belief is pretty archaeic nowadays with the understanding of atomic elements, but the idea of these forms of matter being fundamental building blocks is a classic one, as are the entities that embody these elements.
Indeed, welcome to the final set of entries on the broad creature type of outsiders, in which we cover elementals!
Fundamentally different from other types of outsiders, which are typically made of quintessence, these elementals are either formed from material matter, or perhaps, represent the blurring point between soulstuff and atomic substance as we know it.
 Multitudes of cultures have all had mythical spirits of the elements in their stories across the ages, but the first time that such beings were categorized together as a group that embodied the four classical elements was Paracelsus in the 16th century, who described these being as somewhere between mortal creature and bodiless spirits, namely nymphs/undines, sylphs/sylvestris, pygmies/gnomes, and salamanders. You may notice that many of these names are used in Pathfinder and other rpgs for fantastical creatures, some retaining their connection to the elements, some not. It is said that followers of Paracelsus and similar orders that shared belief in such beings would actually choose to remain celibate in hopes of wedding an elemental, therefore gifting it with it’s own soul through their union. (Yes, that is real. Teratophilia is much older than the internet, I assure you.) Though one does wonder how such a belief would interact with polyamory and the like…
In any case, these elemental beings would inspire plenty of fantasy writers, and elementals as we know them now would appear in the novels of Michael Moorcock and in D&D and beyond, taking on their modern appearance as animate masses of the element in question, many being vaguely humanoid, but others being more fluid or even taking the shapes of other living creatures.
Indeed, the basic Pathfinder elementals do fulfill that image quite nicely, each elemental taking on a form that suits them, but still having the same basic stats by size. However, Pathfinder also has four mixed-element elementals: ice, lightning, magma, and mud, a fifth element “aether” elemental, and wood and metal elementals on the way in 2nd edition’s upcoming Rage of the Elements book. The former of those four falling in line with the old Planescape setting’s quasi- and para-elemental planes, while the last three coming from the idea of the fifth element and of eastern Wuxing elementalism, respectively.
Another common denizen of the inner planes are mephits, those oddly imp-like beings that are made from various combinations of the elements, and have distinctive, often somewhat comical personalities based on the nature of that element. Best not to underestimate them though, for while they are small fry, several have proven capable of attaining great personal power.
The classic civilized beings of the elemental planes are the various genie races, all tall, imposing beings that resemble humanoids, but are very much creatures of their element. While their societies vary by type, they are typically imperious beings capable of incredible power, including their ability to grant wishes. It is that power that often causes greedy mages to bind genies to their power, so even the most benevolent kinds of genies tend to be wary of mortals.
Of course, there are plenty of other elemental beings living on these planes, such as the masters of storm and wind known as the anemos, the dwarf-like and hardy azer, the structure-bound ahkhat, the electrical comozant wyrd, the invisible aerial servants and invisible stalkers, crystalline crysmals, the barely-tangible belker and mihstu, the earthen mudmen and sandmen, fiery magmin and salamanders, the golem-born ozimat, the harbor-blessing portunus, and so on. Some of these beings are natural denizens, though some arise purely from the actions of powerful spellcasters as well.
 The elements and the beings that are made from them may seem simple at first, but they have a surprising amount of depth even with that theming. Even still, elementals are clearly very different from other outsider types, their existence marked not by morality, but by composition. Because of this, they can have a much wider variety of alignments without “breaking the rules” and becoming risen/fallen beings. This means that there are a lot of stories you can tell with them as friend or foe.
 That does it for today, but we’ve only scratched the surface. First, we’ll talk about how elementals can be allies.
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manatearcomics · 1 year
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Nicole and the Corps - Page 18
You mean working for 5 days straight without a break and taking off the exhaustion negation outfit has...SIDE EFFECTS?
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dndcreaturesinfo · 2 years
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Catalogue No.: Epsilon-122274893(b), Media Type: Digital Notes (short format), Title: "Mephit's Notes - Getting Started"
Welcome back and congratulations on passing selection. I'm sure you have many questions about what you have seen but I must confess I have no idea what it was. I simply opened several remote multiversal viewing windows across space time and then sent everyone who watched the video their nearest one with an automated system. No idea what was on the other side, although I am certain many of you will need to be sent tips for how to cope with a new trauma. Don't worry, the first one is always the hardest and it does get easier.
That all being said, I can answer some much more pressing questions about what to do next. For now it is easy enough as you cannot yet travel on your own but merely observe. This will be a relief to some and a disappointment to others, but I assure you all it is simply a necessary step while we build up your knowledge tolerance and understanding of the multiverse. Soon enough you'll be reading an article all about your new favorite way to get from one universe to another and building it yourself, you have my word. For now, I will be sending you information periodically throughout your week to review at your convenience. The following is a list of the important points you will need to know to get started. First: You will start with information from only one new universe (one can assume you know a fair bit about your own universe and also that you are not ready to have that information majorly shifted without consequences). For UNIVERSE 619-GAMMA-KRO-2, this is UNIVERSE 78735-ZALA,aka the PRIME LEYPATH TRAVEL UNIVERSE. The text looks funny because you're seeing it updated for you in your local space time. I honestly have no idea what it says, I can't see any of you yet because I'm using automation while I establish proper connections. Don't worry about this, it's fine.
Second: You will receive at least two articles at a time, and yes, this includes my own interjections in various formats, always with a reference number for your convenience when you finally reach the library. Upon receiving these articles you are to read them and process them in your own time.
Third: Make notes of your observations and inferences and even how this information might connect with other articles. You should find a device on your personal desk or workspace that looks like a flat panel soon after reading this. When you have completed notes for your sleep/wake cycle, and you will be taking notes every sleep/wake cycle until your training is complete, place them on this device in a neat pile and do not touch again. I will receive the notes in your sleep and adjust training as needed.
Last: You will repeat this process and await further instructions as to how to expand the scope of your training.
And that's all there is to it for now! Your first new articles will be dropping a little later on in your current sleep/wake cycle. Have fun with it, your life will never be the same anyways and if it is it will be because your memory will be erased in a manner that leaves you feeling incomplete for the rest of your life because you had to be dropped from the program. That won't happen to you though, no you passed selection! That must mean you are far too smart and capable to do something so silly as tell anyone. Remember, this is a closed training program and details are not to be discussed outside it. Besides, until you can get to the library it's not like you can screw up much at all unless you do start blabbing. So relax! Have fun! You made it!
That should be more than enough to get you started. I will reach out again soon if you find yourself missing my presence, but for now this is Mephit signing off. Happy researching!
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alan-p-49 · 2 months
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"my entire essence has been flipped upside down"
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