This weekend we went up the Long 15 to New Vegas...
...and saw a few familiar places along the way!
To get to Goodsprings, and the Pioneer Saloon, you get off the 15 freeway in Primm, near Buffalo Bill's, aka "Bison Steve's" (which was, unfortunately, temporarily closed).
At this exit was also the routes to "Jean Sky Diving" and the "NCR Correctional Facility".
After a few miles down a lonely two-lane road, you can begin to see the color of Red Rock Canyon in the distance.
Then, before we knew it, we had arrived!
When we walked in around noon, the waitress laughed and said "MORE Fallout people? You're our fourth group and we've only been open since 9!"
We ate lunch in the Pioneer Saloon building on the right, which was filled with memorabilia from the various movies, shows, and music videos filmed there, as well as a memorial to Clark Gable and Carole Lombard (excuse my weird panorama angle, the room was very small). And yes, they even had a plaque for New Vegas.
In fact, in the Cafe building (the general store in-game) they have totally embraced their place in Fallout history, which was awesome to see (my shirt MAY have been part of why the waitress laughed when we walked in).
Overall, a great place for a burger and a shot of whiskey...or to wake up near after getting shot in the head, either one.
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BotW: Where is Everything?
Breath of the Wild includes the most expansive map in Zelda history, with references to locations in other games, as well as trying to pack in as many areas of interest as possible.
But this is Hyrule, right? Other games were supposed to take place here too.
So where’s each game take place?
Keep in mind, there are going to be a few liberties taken here.
The Legend of Zelda
We have our first map here. Above it is Death Mountain, in the center are two lakes with isles in them, to the right is the sea, and up in the top right is the beginning of a curly shape.
So, I would place it about here.Death mountain is a little bit too off center, but the Zeldevs basically stretch the map however they please when they make new games, so I’ll let it slide.
Zelda II: Adventure of Link
We have a maze island in the middle of the ocean, and two landmasses surrounded by water, with Death Mountain in the bottom left.
The water has DEFINITELY receded a bit, but the maze and Death Mountain line up, while Bloodleaf Lake gives us some insight into maybe a flooded Hyrule.
A Link to the Past/A Link Between Worlds
Death Mountain, this time, is in the upper right, with a waterfall leading down from it. Meanwhile, we’ve got the Lost Woods to the upper Left, an island surrounded by water in the middle, and a lake in the bottom right with high mountains surrounding it.
This one was a LOT harder to figure out, and things have shifted quite a bit. But we’ve got Death Mountain and the Lost Woods at the top, the island with the river connecting it to a lake, and the desert of mystery. I put a village there because we DO have the park ruins with the statue, and there’s a statue in the center of Kakariko
I struggled with Minish Cap for awhile, because of the existence of Mt Crenel and Minish Woods.
Because those have equivalents in BotW
But if we say that Minshi Woods is the same as Minish Woods, we get something like this:
This is...weird at best, and it cuts out the swamp in the bottom left.
On the other hand, if we keep Crenel as the constant and ignore Minshi Woods:
We get something that works a little bit better.
Four Swords was harder than it looks.
The forest and the mountains, easy enough. But that water area? There isn’t really anything like it.
I eventually decided on this:
Thundra Plateau was my best bet for a “water realm,” since it rains all the time, and it has plenty of steep rock formations to match.
Maps are confusing.
Four Swords: Adventures
MUCH easier was Four Swords’ sequel.
Because, ignoring the ocean, it’s a pretty easy fit for the lower half of Hyrule.
Ocarina of Time
Ocarina’s also a relatively easy fit. I think BotW was made with it in mind.
Wind Waker/Phantom Hourglass
Wind Waker, on the other hand? Much harder.
It’s just a bunch of mountains, right? Hyrule’s full of those!
Well, yes, but BotW ALSO includes a location for Phantom Hourglass to take place.
So you’d have to get Wind Waker WITHOUT touching Phantom Hourglass.
This is the best you can do with that, because you’re not only confined to high points, but the only thing actually recognizable is Death Mountain, now Dragon Roost.
And you already know where Phantom Hourglass is.
Ah, Twilight Princess, the game neglected by the Zeldevs in charge of BotW, who only tossed in a reference to Arbiter’s Grounds and called it good.
The weird thing abut this map is the placement of Zora’s Domain; not only is that weird for BotW, but it’s basically in no other game ever; MAYBE they were referencing the waterfall in Zelda 1 when they made it.
We can’t place Zora’s Domain on this mam properly, but we DO get a nice addition of Snowpeak, AND a good high bridge over Lake Hylia with a steep cliff separating Gerudo.
Spirit Tracks’ locations are weird. We’re TOLD they aren’t the Hyrule Wind Waker left behind, but...
Again we’ve got a volcano in one corner and snowy peaks in another. My guess is that this is Hyrule’s northmost point starting to recede?
If we had just ONE other volcano, this would be much easier.
I’d like to reiterate that this is very much an approximation, and I’m not entirely satisfied with it. But the land spot at the southern center of the Spirit Tracks map DOES look a lot like Mt Crenel.
Finally, Skyward Sword.
Absolutely the most forgiving map of all of them, because these locations could be ANY distance apart from each other, with nothing in the center that HAS to be there.
We also get bonus points because in Faron Woods, there’s the Spring of Courage
Which looks suspiciously like Skyview Spring
As well as the Spring of Power
Which looks like the Earth Spring.
Anyways, maps hurt my brain.
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