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#fantasy-faction
autumn2may · 11 months
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GUYS DO NOT GIVE YOUR MANUSCRIPT TO AN AI THIS IS A BAD IDEA ON EVERY LEVEL DON'T DO IT
original tweet from @jamesjyu reads: "We launch Shrink Ray today on Sudowrite! Upload your manuscript and get loglines, blurbs, synopsis, and full outlines automatically. Takes a ton of legwork out of book marketing. Below the tweet are two images of the program."
original quote tweet from @sudowrite reads: "New in Sudowrite: Upload your whole novel/script, get instant longlines (sic), blurbs, synopsis, and outline!"
tweet from @FantasyFaction reads: "Oh jeez! Bad bad, very bad! Writers DO NOT willingly give your manuscript to an AI so it can "learn" by stealing your work! I know blurbs and synopses are hard, but PLEASE do not do this! - JI 🐉
(stolen from ML Brennan & Sravani Hotha so I can include alt text)"
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every time people talk about whats ‘canon’ or not its so obvious that little to none of mcyt fans have actually played/done roleplay on a minecraft server(or similar situation) themselves
Like girl the ‘timeline’ is whatever you want it to be for your character. Show up to whatever events you want. Maybe you play every day or maybe you log in once a month. Who gives a shit lol we are here to have fun.
and i very much think fans need to keep in mind this same mentality. Continuity is nice and good but also its whatever the roleplayers want their story to be. And no matter what continuity errors this could cause for the overall story I have genuine faith that these guys can Yes-And their way out of any situation. And for fans making fan content you can make the timeline whatever you want. The world is your oyster. Literally who gives a shit.
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bubblyernie · 3 months
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Curi•sity
Trying to capture some really abstract concepts here since my OCs are personifications of emotions/feelings and grief is a big part of Biddley's storyline! This was a fun exercise hehe
art tag // commission info
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unlawfulgames · 9 months
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Do you like food? Do you like street food? DO YOU LIKE FANTASY STREET FOOD?! DO YOU LIKE FANTASY STREET FOOD TTRPGS?! DO YOU LIKE FREE FANTASY STREET FOOD TTRPGS?!? DO YOU LIKE TO LEAVE TIPS FOR CREATORS WHO MADE FREE FANTASY STREET FOOD TTRPGS?!
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kirnet · 4 months
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i still have to tighten everything up but i think i have a fun new setting for a dnd campaign :D it’ll be set in a big magical floating city that is situated in an overlap of a lot of different planes, and where portals to these planes naturally open up. Adventurers are hired to go into these portals and retrieve rare materials or artifacts for magical components and work either as freelance parties or work under companies. And of course there’s gonna be a lot of infighting of different company factions and black markets and sky pirates bc of course i want sky pirates. Also has the benefit of keeping one set location to focus on while still allowing me to send players to cool new locations!
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mychlapci · 5 months
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Another crossfaction idea: A Decepticon fantasizing about being captured by a group of Autobots and being treated as nothing more than a warm hole to fuck. Not even given the dignity of a captured enemy, just a cheap toy for stress relief
-v3nth
yessssss talk about a decepticon with unusual tastes... maybe he'd seen his comrades ravage an autobot or two and couldn't stop thinking about that happening to them... of course, 'cons are scumbags, aren't they? that's what they say, but what about autobots, with their shining, flashy plating and pretty blue eyes, why couldn't they take a decepticon prisoner only to toy with them? once a killer weapon of the decepticon army, now they're tied down and helpless, gagged so they can't even insult the autobot soldiers as they put their hands all over their body, fucking their valve until they're satisfied, carelessly filling them with transfluid and not even cleaning up afterwards... they're just a dirty 'con, seen as less than, not deserving of any dignity whatsoever, just a toy for autobots to take out their stress and anger on
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haunted-xander · 11 months
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XBC3 au pt.3!
Unrelated but I love Moenbryda
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amemoryofwot · 7 months
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Congratulations WoT reader you have correctly identified the separation of magic into woman who can wield it and men who are forbidden from doing so. Your next task is to identify which real world religious structure this reflects! (Hint; there’s over a billion members of this church!)
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obessivedork · 2 months
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I LOVE doing a "Was always planning on betraying The Brotherhood" Fallout 4 run, it's so funny. Like why yes I did take the collect technical documents quest specifically to hoard them away from TBoS, why yes mister "Elder" Sir I will definitely, totally, inform you when I find a way into the Institute. Lol. Thanks for the power armour and energy weapons, losers 🤪🤙
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tracing-rivers · 7 months
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I'm obsessed with those sorting hat quizzes that have nothing to do with who you are as a person. Hogwarts house? IMDB personality? Divergent whatever? OK sure. But??? "Oh what is your Game of Thrones house?" ??? The one I'm born into??? What does this have to do with me
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autumn2may · 2 days
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Today our judges review J.D.L. Rosell's The Last Ranger for this year's Self-Published Fantasy Blog-Off (SPFBO) finals! 🐉
"The worldbuilding was utterly fascinating. I not only loved all the outdoorsy skills (give me more!), but also the magic and wonder in here."
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wealmostaneckbeard · 8 months
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D&D World Building
The Continent is split between The Iron Oligarchy, Tribes of the God-Corpse Woods, and The League of Pact-Cities.
The Iron Oligarchy
A dwarven-giant industrial/trade conglomerate. Their territory covers the tallest mountain range in the Continent, Vulkan's Gift, as well as large swaths of the Underdark. Profits are split 50/50 between small and big kin, as the ancient contracts dictate (Which must never be violated lest ruin come to all who signed it). Big Kin are fire, stone, cloud and thunder giants, as well as their Goliath servants. Small kin are Hill, Mountain, and Deep Dwarves as well as Rock/Deep Gnomes. As their name implies, most iron goods sold across the Continent are produced in their forges. The Oligarchy use their wealth to maintain a professional army supported by mercenary auxiliaries. Standard oligarchy army formation consist of one or two giants hurling projectiles over slowly advancing shield-wall fighters commanded by war-priests of Vulkan. Mercenary Goblinoids and Drow provide much needed fast/stealth attack power. Experimental clockwork fighters and (slightly) more reliable Golems are kept in reserve for special occasions. These forces are necessary for the defense of the Oligarchy's forges, mines, and trade convoys against raiders as well as more disturbing threats. Soldiers who have earned many honors might be invited to serve at the Oligarchy's Planar Gate. These honored champions may go on expeditions to the elemental planes of fire and earth where rare materials can be extracted.
Tribes of the God-Corpse Woods
It is said that long ago a deity was killed in a particularly gruesome fashion, it's remains scattered across the Continent. From it's dismembered flesh a great and resilient forest grew up. Tribes of Humans, Orcs, Elves, and Forest Gnomes patrol this forest alongside Ents/Dryads, Lycanthropes, and Fey guardians. While the tribes can unite together against common enemies they are divided by beliefs regarding the future. The Singers of Spring believe that The Deity will be reborn from the earth and bring about a new evergreen age. These followers prosthelytize for the protection of the woods, the benefits of having a connection to nature, and the arts of druidic magic. The Zealots of Summer cite numerous blighted grounds within the forest where the undead rise as evidence that The Great One was undergoing some dark corruption and had to conflagrate itself before it was too late. These followers are militant slayers of evil but are willing to make sacrifices and compromises for the greater good. The Revelers of Fall believe that there is a Coming Pantheon of Gods waiting to be summoned if the right conditions are fulfilled. The Revelers search for mana infused places across The Continent where they perform experimental rituals ... which have been responsible for one demonic outbreak, two separate births of benevolent small gods, and an islet tainted by The Far Realm's influence. The Prophets of Winter believe that the God-Killer is still out there somewhere, sated for now but could be roused to destroy the world if someone does something REALLY foolish. The prophets give orders to assassins to ensure that the only one who knows how to awaken the God-Killer is the soul-scrap of the Nameless Dead God that the prophets secretly commune with. A single Tribe of the God-Woods can have many members of different races and beliefs, making the whole Tribe seem highly unpredictable to outsiders in both combat and diplomacy.
The League of Pact-Cities
This alliance consists of 5 diverse urban centers linked by magical infrastructure and political ties. Serendipity is the nominal capital of the League and home to a large population of Githzerai and Flumphs who draft works of arcane legislation. Kraken's Bane is a half-sunken port kept busy with sustainable fishing/trade (and an occasional monster hunt) that's inhabited by various oceanic races such as Tritons and Sea Elves. Drakkenhope is a holy city for Dragonborn and Kobolds, where priesthoods of Tiamat and Bahamut see to the needs of the masses as well as blessing delvers who search the Ever Shifting Catacombs for dragon eggs to return to the surface for hatching. Recurrent Wing is a flying city filled with Air Genasi, Aasimar, and Aaracrocka residents who work at yards where skyships are built and maintained. The city of Harvestville is (obviously) the bread basket of the Pact, home to Goliaths, Humans, Halflings, and Earth Genasi who work their supernaturally fertile crops year round. The Pact-Cities rely on four tiers of Security Teams to deal with threats of escalating proportions: Beast Control Teams are locals equipped and trained by the Pact to handle outbreaks of hostile creatures. Anti-Brigand Teams take down corrupt officials within city boundaries and criminals that retreat outside them. Combined Arms Teams are highly trained casters and warriors, deployed via magic anywhere deadly precision force is required. Finally, Massive Crisis Teams can fortify locations and prepare citizens quickly for the onset of military invasions or planar incursions. Teams are encouraged to recognize each other's authority, knowing when to step in and help, or step back and ask for help.
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rolangf · 4 months
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nothing i love more than absorbing lore from a piece of media through osmosis or otherwise and then urls start making sense
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bubblyernie · 2 months
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A small comic which revamps an older 4-panel of Thalin and Erril, this time with Sadie and Biddley :0 I really wanted to get into proper comic work and this was a fun way to do so 
art tag // commission info
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ailurocide · 8 months
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Mightmire Faction “Mirefolk”, Four-Trees Fealtyfolk - Cheat Sheet
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MIGHTMIRE (mirefolk) - Body
Very thickset. Very muscular. Very square.
Relatively small ears. Secondary eyelids.
Longer, thicker forelegs for running and climbing.
Club-like tail. Narrower at the base.
TONS of armor/scale plating.
MIGHTMIRE (mirefolk) - Common Colors
Dark Red
Purple
Gray/Black
Golden
Brown
MIGHTMIRE (mirefolk) - Recessive Traits
The “Titan” Trait
Webbed Paws
Additional Spikeys [located at: knuckles, spine, jawline, above eyes, underwrist, nose, and above eyes.]
MIGHTMIRE (mirefolk) - Abilities
Skilled climbers.
Incredibly powerful jaws.
Teeth regenerate.
Can hold their breath for hours at a time.
[Blanks + Bases under the cut!]
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kazsartcorner · 1 year
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Custom emblems I made for some warhammer fantasy armies, Quartilla’s Ratcatchers, Tilean Mercenaries with a specialty for hunting down skaven, The Kraken’s Call, former smugglers slowly being pulled into a dark cult by their wizard and The Sunken Flame, Estalian zombie pirates who still revere Myrmida as they cling to sodden guns.
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