January 26 2024
My evil art style >:)
-Black lines
-Cool colors
-No fluff
-Round eyes
-Actual line art
-Any level of an attempt at being on model
-Shading
-Pure White instead of Cream
-No extra details on fur/ quills/ clothing
In short- this hurt, but it was fun! Don't expect me to draw like this again in a long time.
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Cass' confusion the first time she punches a meta and they are unaffected is so fucking cute. She has no idea what's going on.
Bruce takes so many L's in Cass' batgirl run for his behavior but him immediately jumping in and getting overprotective once he realizes Cass is facing something new is precious. Especially since he was threatening people with her all of one panel before this.
From Batgirl (2000) Issue 3.
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Sometimes when I work late at night, scenarios pop in my head and I MUST share them (in comic form OF COURSE).And they’re usually pure nonsense. I was raised on Bugs Bunny, Marx Brothers and Mad TV. The brain is broken.
But, I know I’m not the only one so I give to you THIS.
CAUGHT in the ACT
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What do you think about 5cp TF2 map Gullywash?
Getting autobalanced on Gullywash feels especially tragic.
More sketches and more impressions under the cut.
In order to draw this, I watched some highlander matches on Gullywash, due to finding no matches in competitive, and the aimbots going rampant in casual. I was only able to play 5 proper matches on casual, (2 of which my teams won purely due to team imbalance,) so some of this is based on what I saw other people were doing in competitive match recordings, as well as how it feels to play on community servers with AI train bots. No one was playing whenever I was queueing up :(
I learnt very fast that Gullywash is one of these maps where you will die a lot, or steamroll the capture points, and there is no in-between, because you either position yourself correctly or you don't. While this goes for every map in tf2, I never really felt frustrated when dying here. I could always find a reason for my mistakes and generally it turned out to be a very rewarding learning experience.
I think Gullywash is extremely fun and fast paced. I especially enjoy giving scouts and pyros overheal buffs, because of how much flanking you can do here. The symmetry of the map is immaculate and the amount of objects that just lie around allows demos to place a lot of traps and players to just hide in corners.
(Using Scouts as your Uber Driver here is also especially fun, so many near death situations!)
For some reason, the soldiers and demos who play on this map are really good at protecting medics? That's the impression I got, everyone knew when to retreat and not push, everyone turned around when they saw my health go down, everyone was shooting the spies for me when we were in the open and I was too focused with healing the people fighting death matches at the front so we could capture.
(My personal heroes who just rocket jump over to you just to shoot the spy 2m away from you, and then just rocket jump away again)
Snipers aren't much of a problem, since there are so many options for hiding properly while still being able to reach your team mates. The same sadly doesn't apply to spies and I think I have died more to spies on this maps than to sticky traps.
While I love the vaccinator, I think Stock and Kritz are the better options on this map. Nothing cries geneva convention war crime more than entering the door to the last capture point and ubering a soldier who starts spamming everyone with rockets in this rather crammed up room where everything can give you splash damage.
Shoutout to a pyro called Joey who carried the last game I played, it was a blast ubering you through the last capture point.
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