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#and that's what smiting evil is for!
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Paladin: No I'm not tired of being nice, yes I still just wanna go apeshit. These things can coexist, stop asking me.
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jahiera · 7 months
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I kind of want to just restart emrys so I can play her again more perfectly this time... kill even MORE fiends and such. but also I speedran grymforge a bit & the thing is that. emrys rolls up to moonrise towers already have a deep-seated and intense paladin-specific beef with ketheric. babygirl heard that he was 1. an evil paladin 2. broke his paladin vow to TWO gods prior 3. was like That and decided Actually, I'm going to project All of my own personal issues and insecurities onto you. And then I'm going to kill you. and then she still offered to spare him. so I need the buildup to that from grymforge. you see.
#you understand.#one thing that emrys will do is have extremeeeely specific problems in regards to needing to be the Best Paladin In The Room#<- she is abnormal. she has a lot of problems.#Ketheric is such a ... dark twisted mirror / I can see myself in you / I do not /want/ to see myself in you.#of course she resents his crimes but more than that she resents what she Sees in him that she feels is also in her self#there's something ugly in you thats also in me etc etc#so. this beef NEEDS BUILDUP.#(alternatively: she latched onto Dame Aylin almost immediately as a figure of holy righteousness and divinity that she craves for herself)#(if Ketheric is close to what she COULD be at her worst; Dame Aylin is suuch a. Being You Could Fix Me. moment for her)#(also objectively not normal but very funny. ah yes I know what will make me a better object and sword for Tyr. if I was nothing but a#channel for divine righteousness greater than myself. not even a person just a violent weapon made to STRIKE.)#(and she can never be so close to the divine + never be such a weapon but she sure does TRY.)#(OF WHICH dame aylin is not either; but she IS a blinding light in the dark & Ough. the complexes that inspires.)#Anyways.... the NPCs we latch onto as the narrative parallel / reference for our Tav PC huh. Yeah!#act 2 is just... it gave me SOOOO much for her. Shadowheart/Ketheric/Aylin in different measures for different reasons#Orin. she's weird about but for different reasons. In that orin's fanaticism and madness kind of#tickles a part of her that wants. very desperately. to smite down the most obvious of evils in 1v1 combat#which is a violence that once again! comes uncomfortably close to the fanaticism of Ketheric + Orin + their own propensity for god-driven#violence & horror. as it is and such.
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queencordite · 1 year
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Super quick doodle for D&D because I've been feeling artistically a bit dead lately and thought "Hey ill just scribble something that's happening in game right now and who cares if it looks even faintly polished."
Mad Merx: Fury Hellscape
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evilminji · 2 months
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The more I learn about John Constantine? The more I am certain you COULD just... dump Danny on him.
Like... literally.
Full on, sack of unconscious potatoes, "here ya go, deal with it, here's an unconscious royal teenager!", Dumped in his arms/lap at some shitty hole in the wall bar, by Suspicious Supernatural Forces, DUMPED on him. Like? Yep. It's a Tuesday. Guess he's NOT getting to finish this beer.
And you know what?
Knowing the crowd Danny runs with? They'd at least... SORTA try and explain what's happening? Instead of play the fun ol "HOT POTATO! Think fast, Constantine! Figure it out!" And run shpeal that he normally deals with. Thoughtful, really.
Don't get him wrong. It's still BULLSHIT. But at least he has a vague idea of WHY he's holding an unconscious, heavily bleeding, half-divine-but-not-really half human, teenager.
Fuckers left a few sticky notes.
THANKS.
He just LOVES patching up actively radioactive wounds while trying to translate... what is this? Mesopotamian? Who writes out their emojis in Mesopotamian?! "Smiling face emotional picture" my ASS. Still...
Kid in way over their head, hunted by damn never everyone for trying to do the right thing, AND grappling with their recent lose of a decent chunk of their own humanity? Oh and now he's KING of a whole spankin new Realm!
Fuck "Realms". Nothing ever good comes out of "Realms".
And APPARENTLY? His VIP returning customers spot under the Bus has been reserved! Because he's the kid's "Gaurdian". Why? So the nice Goverment stooges in suits will come knocking on HIS door first, of course.
......he'd be more pissed about that one if he wasn't REAL interested in what those bastards had to say for themselves. Meddling with forces they shouldn't be touching. Provoking God only knows what. He fucking KNEW those storms weren't natural.
Just? John getting handed a Suspect Youth. Press X for doubt and Sus. Okay... then give him back. No! Fuck you, says local Laughing Magician, I don't trust you EITHER.
Danny wakes up to the... VERY? Ngl? Intense(tm) stare down of... holy shit, are you an Actual Angel? (Yes. He is. Better hope you're not secretly evil or he's gonna bring The Smiting) Then the world's ACTUAL greatest Detective, who is a chimpanzee, offers him expertly made tea and the cheap take-out John brought with him.
He is in Space.
It's still not the weirdest morning he's ever had. But it's getting there.
@the-witchhunter @hdgnj @hypewinter @nerdpoe @lolottes @babbling-babull
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probablybadrpgideas · 1 month
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Book of Exalted Deeds -- teaches you secrets of goodness, smites evil readers.
Book Of Vile Darkness -- teaches you secrets of evil, corrupts good readers.
Book Of Neutral Blandness -- teaches you secrets of neutrality, doesn't really care whether you read it or not.
Book of Tedious Forms -- teaches you secrets of law, chaotic characters can read it but they have to fill in Form 13(b) first and take it to Desk A in sub-facility 19, so none ever have.
Book Of Zany Plans -- teaches you secrets of chaos, heists lawful readers using a mascot head, box of mousetraps and a recording of a Justin Beiber concert.
Book Of Mediocre Bullshit -- teaches you unimpressive commoner knowledge, is slightly annoyed if cool people read it but not enough to do anything.
Book Of Gay Shenanigans -- teaches you secrets of gayness, presumably something happens if a straight person reads it but no-one knows for sure because there aren't any in the D&D world.
Book Of Meta Knowledge -- teaches you weirdly personal things about your players. Not sure what that means and there's no effect if you read it, but you feel like someone somewhere just got really sad about what it said.
Book Of Unpleasant Goblins -- hollowed out, an angry goblin is lurking inside to steal your kidneys. The goblin is at least highly egalitarian so will attack anyone who reads it, goblin or not.
Book Of Empty Pages -- doesn't contain anything or do anything. Not sure what you expected.
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whereserpentswalk · 9 months
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Don't fall in love with angels. They're allowed to love you and will do nice things for you. But they still serve heaven and its rules before they serve any being in the universe. The nicest, kindest, angel that you could ever meet, will still watch as thousands die because it's the will of fate, would still smite the undead just for being what they are. If they believe you're someone wrong or evil, even if you're just 'born wrong' they will destroy you. Their fire may warm you, but it's still there to burn heretics.
Fall in love with demons, those angels that have left heaven's will. They may be cruel at times, they all fell for different reasons, and many of them don't take well to being asked to say why. But they have their own will, and if you convince them to do good, they will do good. Even the darkest of demons can be reasoned with, because they already had enough reason to abandon the sky. Their fire may burn you, but it is the torch of liberty.
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theoutcastrogue · 2 months
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That said, the D&D 3.5 Paladin was bad. It was badly designed, it had bad rules, and in conjunction with the other notoriously bad rule, alignment, it could cause havoc.
Now personally, I never had ANY problems with it in my tabletop games. I played paladins and loved it, and I loved it when other people played paladins, and it was great. But that's because, collectively as a group, we took ONE look at that terrible rule where the paladin's code of conduct prevents them from associating with Evil characters or "someone who consistently offends her moral code", and immediately went, "that's stupid, we ain't doing that, it would ruin the game".
We also didn't love the concept of alignment as a cosmic force, and didn't care for Usually Evil Goblins and Always Evil anything. And when a class's signature ability fully depends on whether creatures are capital E Evil, well that affects storytelling, doesn't it? But we all saw it the same way, and we were happily able to change it without any disagreements. In the end we had a Paladin… similar to 5e now that I think of it: completely ignore the Code's association clause, tailor the Code to personal stance or a specific Order, Detect only fiends and undead and the like, Smite anything you want, Fall only if you really fuck up, and never presume that just because you haven't Fallen yet everything you've ever done is justified and correct and anyone who disagrees with you is objectively wrong.
Basically, there were 2 options in 3.5. You either houseruled and/or handwaved things, and in matters of alignment interpretations erred on the side of "what makes the game go",
OR, you played with Rules As Written, and filled the forums with questions like "should the paladin fall?" (one such thread per week, conservatively), "we got into a fight over the Paladin, what to do?", "is it Evil to pick pockets? because we have a Paladin in the party", "the Assassin uses poison, shouldn't that offend my moral code?", and shit like that. Just... pointless strife, all the time. Again, never happened to me, but I was appalled to read about it, over and over and over.
People got intense with 3.5 Paladins (both pro and against) because it was BADLY DESIGNED and had BAD RULES. Its mechanics forced narrative choices on the entire table, and the only way to make it frictionless was having a party where no one wishes to explore a character's bad side ever, no one does things that aren't bad but WotC branded Evil™ in this or that splatbook, and everyone magically agrees all the time on "what is right and what is wrong" and "what is Lawful and what is Chaotic", which is simply impossible. The most subjective thing in the world (ethics!) was presented as an objective cosmic force, and how you interpreted it would determine how much damage the Paladin deals in combat, and whether the Paladin could keep associating with the party, and if the Paladin is still a Paladin. And all that in a game, let's not forget, whose basic, fundamental premise is "kill things and take their stuff". I'm sorry, this is tremendously stupid. It's the WORST design.
I know that for some people it worked as written, and good for them, but for the many many people it didn't work, well it's obvious why.
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sailorgundam308 · 6 months
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Karlach isn't a good girl
Listen, LISTEN. I love her, okay? Now that's out of the way. I see many people reducing her personality to the "big friendly labrador dog" thing. And while it's cute and all that, I disagree. Let me get into why I think Karlach isn't the goodie nice girl she puts a lot of effort to be. She has just returned to Faerun when we meet her in game, and she IS trying her bestest to start anew, to be the best version of herself now that she is free. But it doesn't mean she was always like that, or that her past has not changed her. I think it did - quite a lot, in fact.
Let's start with Gortash. She worked for this fucker. Granted, she might not have known he was such an evil bastard at the time, but she was his bodyguard. And by bodyguard, it is implied that she was his bully, his enforcer and debt collector - you know, the kind that breaks knees and kills people. When she meets an old friend in the city, that friend asks her if she is still in "the business of intimidation", and offers her to come see weapons. Even though Karlach, in her mind, might have been convincing herself that doing such a job was to help someone she respected, she still did it. And that is FINE. She was a young orphan, a tiefling in a place where tieflings are discriminated against harshly, poor and without much perspective. Of course a guy coming over offering her a well paid job that she excelled in would seem like winning a lottery. Still, she was a pretty shady violent person doing it. Now, the Hells. Avernus. She was sold to Zariel quite young still, and went through all sorts of torture and other perks enslavement gets you. For 10 years. She was scared shitless while there, especially in the beginning - she says so herself (to Halsin). All the carnage she inflicted was not (very) voluntary. She HAD to, or she would be the one getting killed. But she enjoyed it - or grew to. She likes violence, the adrenaline of it, the rush of excitement. The thrill of it, she says, is second only to sex.
Continuing on. Avernus, as well as the other layers of the Nine Hells, is not like the Material Plane. The place itself influences you. It means that being in Avernus for any time changes/corrupts/influences who you are. The longer you stay there, the deeper it gets. It did so to Zariel who was a literal angel. Avernus (and it's Archdevil's personality) insidiously get in your body and heart. It is just the way it goes, lore-wise, in DnD. If a fucking SOLAR wasn't immune to it, Karlach - young and lost - certainly wouldn't be either. Even more so because she was near Zariel all the time. I strongly believe Karlach was getting more and more exactly like Zariel - who herself is a fierce berserker warrior who charges head first into battle. Zariel is KNOWN to be this crazy strong, insane, fearless and (in her mind) righteous demon-smiting war machine. Sounds similar to a nice red tiefling we know, doesn't it? Now, did Zariel chose Karlach beause she was already like this, or did Karlach took after Zariel while she fought with her? Hard to tell. In any case, Karlach's 10 years in the Hells did change her. Needless to say, Avernus doesn't change you for the better. It doesn't mean that Karlach became "evil" - she is obviously far from it. But she is chaotic, violent and bloodthirsty. She is also selfish. There are several situations where this personality trait of her comes up.
It may sound kinda wild considering how she offers to help everyone and even sacrifice herself (since she's already dying anyway) - when we meet her. But that's the thing: she is being as selfless as she can now because she has been very selfish for a very long time (proof she has a conscience). Perhaps, she is terrified of what she was becoming and is trying to make amends, to revert whatever evil was growing in her.
She mentions herself that she did not help the tieflings of Elturel when their city was pulled down into Avernus. She did not get out of her way to help them. Instead, she thought that if "she was living that nightmare, they'd have to live it too". She would not put her neck on the line to help another - which, not so coincidentally, is typical behavior in the Hells (again, proof that Avernus was indeed getting to her). The Hag's Vicious Mockery targeted specifically at Karlach mentions how she is willing to "sell everyone's soul's if it means she can save hers". We do not know exactly what it refers to - soul coins, throwing others under the bus, ignoring people in need - but it reinforces the idea that Karlach was not the nicest person for at least 12+ years. Granted, the devils around her were much worse - but they are DEVILS in HELL. So.
Generally, in game we notice that her effort to survive and stay alive has pushed her selfishness to grow. But it still is selfishness. Another example is how she disapproves (together with Astarion), if you say to healer Nettie that you "swear to drink the Wyvern poison". She wouldn't drink it. She'd rather kill Nettie (that gets hostile).
Another hint at her grey-ish personality is when she talks to/about Wyll after he is punished by Mizora for not having killed Karlach. She mentions that she would NOT have done the same in his place. That he was better than her. Again, she would not put her skin on the line like that. She would and has turned a blind eye to situations and persons if it meant it would guarantee her survival or avoid injury. (Mind you, I 100% belive she would do this sacrifice if she was in love with someone, though.)
She will ask to, and will use Soul Coins even though she knows it's morally a sus choice to do so. If you play as her she will repeat to herself "I won't use them, they are people's souls - and I am GOOD." like she is trying to convince herself. Because she would fucking use them to smash some big fuckers in a blink - and feel awesome while doing it. Even as her, she keeps insisting "But... maybe I can use them... JUST when I really need them." Additionally, when she talks to the bugbear merchant in Moonrise Towers and he offers her soul coins, she doesn't really feel guilty for the stories of the souls in them. She even says at some point "they are already doomed, so why not use them anyway", justifying that she will only kill evil bastards with them. In any case, the morality of her choice is debatable. It makes clear that Karlach is not "lawful good" by any stretch.
Let me reiterate that just because I am saying all this about Karlach, doesn't mean I dislike her. I think she is abso-fucking-lutely the best character in the game. But I hate to see her personality "flattened" to nice happy go lucky gal. I think she has a grey-tinged personality - she has good and bad aspects to herself; she has character flaws too.
But I also think that she is trying her damn hardest to be the best she can be right then. The opposite of what she's been. Maybe it is because she has so little time left, that she needs to be the absolute best version of herself while she can. Perhaps she is trying to be what she would have been if her parents did not die - because they seemed like great loving parents. And I think Karlach didn't turn into a broken evil maniac because of them, the way they raised her while they were alive. But she lost her mom at 6, her father around 13-15. After that, it was struggling on the streets, Gortash and Zariel - betrayal, violence, carnage, war and loneliness. It is too naive to think a person would not change after all this, that Karlach would not carry more scars than those she shows on her body. To her credit, she turned much MUCH better than anyone would have. She WILL kill with a grin on her face, seek violence, blood and even revel in it - she learned to relish it and now it's part of who she is. She is selfish, she will look out for herself and has no qualms about killing or throwing people she doesn't care for under the bus (if she sees justification for it). BUT she knows what evil is, and doesn't let shit happen to people who don't deserve it. She will side with those who suffer prejudice and fight against what she sees as injustice - but even she has a limit to how far she'd go.
If you raid the Emerald Grove, she will leave the party. To me, this screams of her trying to right her past wrongs. She left the Elturians to their fate once before, so she MUST save them now that she has another chance - and that it won't cost her her life. I love her being 1/3 brutal killing machine (and fucking LOVING it), 1/3 ptsd, fear and overcompensating trauma under a smile, and 1/3 just trying her best, really, and being lovely for it. Phew. That was a long rant. I guess I just wanted to organize my thoughts about it a bit :V
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becausesure · 18 days
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Some of the magic items that the bad kids have to show some of their power (basic descriptions)
Fabian - Fandrangor (elf sword) can smite with d6 instead of d8
- Sword of the seacaster which does something
Fig - ruby pick cast a few spells like burning hands
- skateboard bonus action dash (something only available to rouges and monks)
- the bass can absorb and redirect elemental damage
Kristen - staff of doubt can cast a multitude of spells including greater restoration
Riz - sword of shadows can mistystep
- vest can fly
- necktie can record with detect magic or evil and googld
Adaine - Sword of Sight raises AC, bonus action divination cantrips, divination spells give the dodge action, can hit invisible creatures
Gorgug - headphones grant disadvantage on charisma checks against him, resistance thunder
- Zelda's playlist knock prone on nat 20
- heavy metal axe crits on 19, does max damage to objects, needs a 17 strength to lift
This isn't the full list but these are some of what make the Bad Kids so powerful that all seem to be homebrewed
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habeascorpseus · 8 months
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day later and im still thinking so much about the line "we're still cool, right? i know youve seen me.. smite a lot of people like you.. but i just want you to know-" from gillion and the implication that gillion now views chip as an Other. of course, hes not afraid of him, nor is he worried that chip is gonna become exceptionally evil or anything, but years of scripture and holy knighthood have made him automatically associate what chip is now with being inhuman. and chip probably doesnt need to be told hes not human anymore- what with the hole in his chest and ashen skin and black ichor leaking from his wound and mouth- but gillion looks at him with pity and concern and says "people like you" and what else needs to be said? chip is no longer the person he was at the beginning of this day and yet he still feels the same inside. it's so unfair. gillion never chose to need to unlearn 20 years of biased teachings. chip never chose to stop breathing. what else is there to do but to stand a little bit too far apart to be normal and make light of the cosmic joke of their lives? a paladin and a human who no longer is are best friends. the paladin asks, "we're still cool, right? even after you've changed?" and the undead thinks, "why should i not be cool? I'm still the same person i was 10 minutes ago, im just dead." neither of them knows if this is true. and the universe laughs it the fuck up.
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slaviclore · 9 months
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explanations under the cut
Morana/Marzanna is the goddess of winter, death and rebirth -- you will freeze or starve if you have not prepared for her
Leshy is a forest spirit -- if your family has cursed you, he will come and take you away into the wilderness
Poludnica is the midday demon -- if you don't cease to work in the fields at high noon, she will make you answer riddles and, when you inevitably can't answer, kill you
Baba Yaga is a powerful witch and wastes no time on the useless
Kikimora is a domestic demon, and while she does not usually kill, she has little patience for a messy house...
Vodnik/vodyanoi is a water spirit -- he dislikes hubris and lack of awareness and respect for the power of the vast water
Liho is the ultimate evil -- when you are preoccupied with greed and the material, he will grab your hand or your neck and not let go
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So, I'm curious: What's your take on Aylin's experience after/if she kills Lorroakan?
Allegedly, there's some information floating around somewhere that said Aylin was angry with Selune after she killed Lorroakan, but I can't find where this info is.
If you saw posts about that here on tumblr it was probably posted by @justanotherignot! I've actually been meaning to gather up all the devnote tidbits about Selûne from Aylin and Isobel for a while now, so thank you for the excuse to do so and ramble a bit.
Player: I was just wondering what it was like in that cage of Balthazar's. Aylin: Let us not dwell on those dark days. Their memory is a vortex within my heart that leads directly to the Hells.
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What is happening is, well, it's the century of unthinkable horror catching up to her. It's the Trauma(TM) - in one of the conversation options she's literally triggered by the mention of someone being run through repeatedly! It's the growing awareness that although she's been freed (and possibly reunited with her love), the secret is out and there are always going to be assholes gunning for her, aiming to use her as an "artefact" and power source to fuel their ambitions, without any regard for her, you know... basic personhood and well-being. Also, Lorroakan was blatantly lying. He didn't find any super special way to siphon her immortality with "no harm, no pain of any kind", he was just replicating Balthazar's soul cage (you can even find a letter from Ketheric to him, showing Lorroakan was pestering them).
On to the stuff from the game files! First, the conversation with Aylin directly after the Lorroakan fight in the tower. I'm going to be putting the context notes in square brackets next to the lines they apply to. I also plucked some audio out from the files for some of these because I love the delivery.
Aylin: The fire-haired fool is dead. Yet as I stare upon his corpse, I feel… sadness. Why? [Slow and curious, angry and confused by all that has happened.] Player: What kind of sadness is it? / I know something of sadness - or at least the ballads do. What does it feel like? Aylin: A gripping in the chest. As though I'd lost someone, something. [Lost in thought for a moment; confused.] Aylin: A paladin's fatigue, no doubt. You were excellent in battle, as is your way. And I am proud to fight at your side. [Remembering herself. She is Dame Aylin.] Aylin: I will catch my breath, then to camp I will bring my bones. Moonmaiden be with you. Player: Smiting is a weighty duty - sometimes it can be tiring. / Perhaps smiting has lost its pleasures. Aylin: Say it can't be so. For I am Selûne's sword. And ever must be. [She means it, but on the periphery of her consciousness is a tiny crack. Wondering about her fate.]
The above never fails to get me - she is Dame Aylin! Sword of the Moonmaiden! Glorious immortal paladin, champion of a righteous cause! She smites evil-doers for breakfast, that's, like, her whole thing! What do you mean she can't just pick up where she left off and go about her merry smitey way? What do you mean the thing that is supposed to be the literal core of her entire being (forever) doesn't feel good and glorious anymore, but just makes her feel sad and empty? No, no, no, we can't have that.
Player: One of the greatest tragedies of revenge is that it can only be taken once. / Because you won't get to kill him again? Aylin: Perhaps. Yet if I could run him through a thousand times, I wonder-- [Lost in thought, she's been triggered to remember her own fate being run through over and over.] Aylin: Battle has tired my mind, made me susceptible to flights of fancy. You were excellent in battle, as is your way. And I am proud to fight at your side.
Aylin: I will return to camp shortly. I just need a moment to… to… [Lost in thought.]
She so very desperately needs some rest and a chance to come to terms with everything that happened and that was done to her. And it's clear it's going to be hard because she is defaulting to trying to deny anything is wrong, is clearly trying (and failing) to just be her old self immediately, has blatantly internalised a lot of that classic I Am A Sword stuff on top of everything (even though her mother is huge on free will and choice!), and is just really not well-equipped to handle any of this at all.
Next, this is the post-Lorroakan convo you get if you have both Aylin and Isobel in camp.
Aylin: Ah. Ally mine. We are reunited once more. [Warm, but drained. She's not feeling like herself.] Aylin: I was just regaling sweet Isobel with tales of our prowess. Isobel: Very impressive. Thank you for helping Aylin - that wizard sounded absolutely dastardly. [Good humored. Soft in tone. A little uncertain - she's not sure why Aylin isn't herself.] Player: My pleasure. He had it coming. Aylin: He did, and it came. Now, my friend: bask in your victory. I will do the same. Aylin: But fear not: when the time comes for you to face the foe of foes, Isobel and I will stand by your side. [Rallying her soldierly spirit, but still a little drained.] Isobel: We wouldn't miss it. Not for anything. Aylin: Go well, friend. We will see you soon. And with our great powers combined, this city will be saved. Player: Hopefully he'll be the last. Aylin: There are always more bastards behind bastards. But we will run through them all, each by each.
Player: I hope you can rest easy now, Dame Aylin. Aylin: I always do, with darling Isobel by my side. Aylin: Enjoy the spoils of your victory. Spin memories of Lorroakan's death in your mind like silkfloss.
If Isobel isn't there (meaning she died in Act 2), you get this version:
Aylin: Ah. Ally mine. We are reunited once more. [Warm, but drained. She's not feeling like herself.] Aylin: I was just reviewing our fight against foul Lorroakan; your moves and mine. The victory was soundly won. Aylin: Don't you think? [Uncharacteristically, Aylin is seeking input. She's usually so confident about everything, but killing Lorroakan has not had the intended effect on her.] Player: Indeed I do. Let his demise serve as a warning to anyone else who'd seek you out. Aylin: Let him be the last. If my dear mother has any mercy, she will ensure it. [Trying to stay her usual self, but her mask is cracking a tiny bit here. Privately, Aylin is dealing with a great deal of anger toward her mother, the goddess Selûne, But she's not yet willing to face it. How could her powerful mother let all this happen to her?]
Player: We fought well - though I was a little worried about you afterward, in truth. Aylin: Set your mind at ease, my friend. Dame Aylin is more well now than she has been this past century. [Good humored. Soft in tone. A little uncertain - it's true she's better now than she has been, but why does she feel so shitty, then? (She's in the beginning of reckoning with the trauma of what happened to her).]
Player: I hope you can rest easy now, Dame Aylin. Aylin: Yes. I wish for the very same. Aylin: Enjoy the spoils of your victory. Spin memories of our prowess in your mind like silkfloss.
So, a few things pop out for me here. First, you get the more explicit anger at Selûne if Isobel isn't there, as opposed to the "hahah, I will smite all the bastards who dare come after me, no matter how many there are" line. "How could her powerful mother let all this happen to her?" just... damn, hits hard, even if you subscribe to the theory that Selûne simply could not intervene in the Shadowfell imprisonment beyond sending those poor people whose graves you find in front of the mausoleum.
And here Aylin really lays it on thick with the denial that there's anything wrong at all. Combined with the letter you get from her in the epilogue if Isobel is dead, it just paints such a bleak, sad picture. I can just see her going all out on the Sword of Selûne duty-bound paladin side of things, no rest, no healing, no stopping even for a moment, no dealing with anything at all, from the trauma to the bitterness towards mum. Until whatever horrible breaking point comes, a year or a century from now. The need for Isobel's humanising influence is so clear. I've touched on Isobel's side of things here.
Speaking of having a bone to pick with Selûne, if you're playing as a cleric/paladin of Selûne, you can get some extra very honest dialogue with Isobel in Last Light:
Player: Why has the Moonmaiden waited until now to take an interest in this curse? Isobel: Maybe she was waiting for one of us to find this place ourselves. Free will, and all that.
Isobel: Though if it were my place to ask why she let Ketheric turn; why she allowed this village to rot at his hands - believe me, I would. [A cold edge in her voice]
Player: Are you faring all right? It can't be easy holding a lone candle in such darkness. Isobel: All things with her strength. You know the litany. [A little sarcastically. She's got a bone to pick with Selûne but isn't being too overt.]
Side note: the amount of devnotes for Isobel's lines that say she's delivering them "with swagger" and being "cheeky" makes me smile every time. Love her. Love her snark.
Also, to get it out of the way: no, I'm fairly sure Aylin did not break her oath. I see this brought up a ton and I just see no way for it to be the case. There is nothing to suggest this outside of a wording similarity and it just makes no sense. Girl is clearly some flavour of Oath of Vengeance (she uses Abjure Enemy, so this is the case even mechanically, even though she's obviously an NPC and not a standard player-build paladin) and she killed a very shitty guy who was also explicitly after her in godawful ways. You can do far worse things in the game than her dramatic speech and backbreaker and not break you OoV.
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The Mistress of All Evil ( Grany Draconia)
part 3
It isn't every century Maleficent receives a summon from the ancient mirror, so her un-queenly haste to hurry to see to what lied on the other end of the mirror was excused.
What she didn't expect on the other end was a little elf ling, napping. Seven summers old at most she shouldn't be left unattended , biting back the urge to flinch Maleficent analyzed her sudden urge to coddle the dainty thing and the urge to smite her careless guardians, the feeling was not dissimilar to the one she felt around her Malleus, but it was a feeling she'd ever thought she could experience around anyone else.
"Unnerving isn't it? she does that to you."
Drawled out a voice Maleficent thought she'd never hear again, turning to see a rugged man she never thought she would see again, walk past her to scoop up the child.
"Scar"
"welcome to the fold old friend"
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The way that...welcoming was said unsettled the queen of thorns, but from what she had gathered so far, this was their fabled flower, and from the faint " off with your head in the distance" it seems that all seven of them have now been assembled.
Joy.
Tag list: @twistedcece You can ask to be added on.
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ineffablelunatics · 9 days
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The Good Place and Crowley
A while ago, someone sent an ask to Gaiman. It went as follows, “In the book, ‘Golden Girls’ was Crowley’s favorite TV show. Is that slo TV Crowley’s favorite or does he have a current TV show that he prefers?” He answered, “I think he’d love the ‘The Good Place.’”
The Good Place is one of my favorite shows. I completely understand why Crowley would like it. It has some of the best debates of the philosophy and ethics of modern day society including the afterlife. It argues that people should not be defined as good and bad. It shows that people can improve. It tells us why and how they improve.
There’s two things about Crowley that really connect him to these thoughts. 1. Crowley does not like to be defined as good(or nice). Though we haven’t really seen that include bad, I would assume that it would be the similar thought. It also might have something to do with Aziraphale saying those things specifically, but that’s another post. 2. That people are not defined by what happened to them, and that means that anyone can improve.
Crowley fell from Heaven. He fell from grace which made him demon which means that for all intents and purposes, he should be evil. But he isn’t. Crowley doesn’t ever really commit truly evil acts. Any truly evil act that Hell thinks Crowley committed, humans committed. Crowley just took the credit. Crowley likes the thought that people can change. In Hell, he sees tons of people who are awful, but he also sees people who just made some mistakes. He sees demons who are like him who don’t find joy in treating people terribly. He’s seen angels causing harm happily, but others giving away joy like lollipops.
Those two things are fundamental in the show, The Good Place. I would argue Good Omens as well. If Adam had always been treated like he was evil, he probably would have never had friends who he genuinely cared about so much so that their fear pulled him out of his power drunken state. If Aziraphale had assumed the snake was evil(if he even saw him lol), then smited him, where would Crowley and humanity be? The demon with the imagination burned to ash and humanity living with almost decision-less whilst tucked neatly within Eden’s walls. If people couldn’t improve then Shadwell would have never been able to put aside his fears and foolishness so that he could love Madame Tracy and show it. Gabriel and Beelzebub would still be planning Armageddon 2.0 if they hadn’t moved on and fell in love instead.
The Good Place reminds us of the things time and time again. Each of the four main characters get reset, and every time, in the right circumstances, they always become better people. They are also never really defined as good and bad either. At times, others try to define Eleanor as a bad person, but every time, she reminds them that, yes, maybe, she shouldn’t be in the Good Place, but at the very least, she should be in her very own Middle Place. Every time, Chidi teaches her how to become a better person(which only works, because she wants to be one) and in the process, he becomes one too. Just like Gabriel and Beelzebub.
This was way longer than I expected it to be, but here are some quotes from The Good Place and where I think they would fit into Good Omens whether that be place and time or people and relationships.
“Sometimes, when you’re feeling helpless, the secret is to help someone else. Get out of your own head. Trust me. The next time someone asks for help, say yes.” This feels like the whole of S2, specially Aziraphale with Jim and then Maggie
“If you have bills to pay and shit to deal with you don;t have time or energy to become a better person.”  The Resurrectionists in 1827 with Elspeth and Wee Morag
“If there were an answer I could give you to how the universe works, it wouldn’t;t be special. It would just be machinery fulfilling its cosmic design. It would just be a big, dumb food processor. But since nothing seems to make sense, when find something or someone that does, it’s euphoria.” All the couples in GO, but that quote right there seems to be how Crowley and Aziraphale has been holding on for so long
“I guess all I can do is embrace the pandemonium find happiness in the unique insanity of being here, now.” Nina specially during The Ball
“People improve when they get external love and support. How can we hold it against them when they don’t?” Beelzebub and Gabriel
“We have no plan. No one’s coming to save us. So... I’m going to do it.” Aziraphale(specifically him at the end of S2 in my opinion)but also just everybody in S1 with Anathema, Agnus, the Them, Aziraphale and Crowley, just all trying their best
“If soulmates do exist, they’re not found. They’re made. People meet. They get a good feeling, and they get to work building a relationship.” All the couples, but especially Aziraphale and Crowley with the Agreement, they were working on their relationship before they knew they were even working on their relationship
“What matters isn’t if people are good or bad. What matters is if people are trying to be better today than they were yesterday. You asked me where my hope comes from? That’s my answer.” Crowley, because deep down, at the end of the line, we know that he’s an optimist
*reminder that all of this is my opinion, if there’s anymore quotes you would like to add, please do, some of the information might be incorrect
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anna-dreamer · 2 months
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What would happen if Elwing and Earendil were actually allowed to return to Middle-Earth? I suspect in this case Maglor and Maedhros wouldn't even have the chance to go for the silmarils, and for the better. I imagine Maglor's eleventh hour crisis to be not "but less evil shall we do in the breaking" but, shielding Maedhros from Elwing, "Smite me, Lady. It was I who took your children. My brother was against it. Shut up, Nelyo! Enough I've listened to you. Look where it brought us both. Lady, I took you sons, because I was desperate and cravenly sought redemption in all the wrong places. It was I who benefited most from the death we brought onto your people. Kill me, Lady. Let my brother go."
@maedhrosmaglorweek
Day 4: Heroism/Villainy
(Though it's technically an AU and could belong to Day 6?? But heroism though, and i love my occasionally brave Maglor.)
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Opinions on D&D alignment by D&D alignment
Lawful Good: I use alignment not as a restriction, but an ideal- it indicates their values and beliefs. My character might not always hold to their alignment 100% of the time- who does?- but there's still good roleplaying opportunities in knowing the kind of person they strive to be, and we should keep it around for that.
Neutral Good: Alignment is a useful starting point for character building. Knowing a character is "lawful good" gives a clear image of your character ( like knowing they're a warlock or dwarf does) but you should work to give them an identity beyond that. As long as you remember that, its fine.
Chaotic Good: Alignment removes moral ambiguity and makes the campaign weaker for it- a lot of interesting discussions become laughable when you can just use an Evilometer to determine who's objectively in the right. We should remove it and instead allow players to judge scenarios for themselves
Lawful Neutral: I'm sorry, but as as a Chaotic character I cannot take a reward from the king! It goes against Who I Am As A Person! No, instead I throw the gold to the floor in a fit of a rage and storm out. Sorry, that's my alignment.
True Neutral: What's an alignment? While you're at it, what's an AC, HP, advantage and D&D?
Chaotic Neutral: HOW DARE YOU SIR! I PLAY AS I SEE FIT! DAMN MY FLAWS, DAMN MY BONDS AND MOST OF ALL, THIRCE-DAMN MY BLASTED ALIGNMENT! MY CHARACTER EATS THE SSSSSSLLLLLUUUUUUUUUUUUGGGGGG!!! AHAHAHAAAA!
Lawful Evil: Sorry guys, but if you look at page 122, Neutral Evil is defined as "those who do whatever they can get away with, without compassion or qualms". As such, I would argue that I am well within the spirit of the game to stab all the other PCs in their sleep and run off with their loot. Guess you guys just aren't as dedicated roleplayers as me.
Neutral Evil: Um, actually, I'm lawful good so Brian's Smite Evil shouldn't have done anything to me? Yeah, if you can just amend that, thanks. Anyway, I make another attack roll to beat Brian to death with an orphan.
Chaotic Evil: Oh, I'm not really a roleplayer. The only alignment I care about is my rolls aligning with 20s and if they don't my fist is going to be aligning with your goddamn face.
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